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#too many actors to tag
carrymelikeimcute · 11 months
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I want to take every red-pill, incel, Tate loving 'women only want giggachads who are 6"2 and ripped like wolverine who never cry' man and hold their heads under the water of the good omens/ofmd/wwdits fandoms.
I want to slap them in the faces with every post waxing lyrical about the arm veins of a 40/50-something actor, or the single perfect tear they just cried, or the way they pronounce a word. I want to staple pictures of hairy tits to their foreheads and break into their homes to show them Michael Sheen's tummy or Rhys Darby's nose crinkle.
Sorry but this is what peak male performance is boys, and it's middle aged dudes with accents, slightly crooked teeth, warmth and personality, who look good even when they're crawling around in the gutter chewing the scenery with patchy beards, in very old jumpers. Deal with it.
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jameszmaguire · 2 years
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And he hates Christmas And he hates fun And he really hates you He hates everyone The only things he doesn't hate are making money and work And if you say Happy Holidays He'll shout his favorite phrase Bah Humbug!
Starkid presents VHS CHRISTMAS CAROL: LIVE! Choreographed by James Tolbert Written by Clark Baxtresser Directed by Corey Lubowich
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aetherialpiplup108 · 9 months
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The most underrated Alchemy of Souls moment is when the Unanimous Assembly goes bonkers over the ice stone. You have the old, esteemed leaders of Daeho getting into fist fights (side note: the actor playing Heo Yeom is hilarious), as well as Park Jin and Jin Ho-Gyeong getting into a legitimate argument that ends with Songrim soldiers drawing blades and surrounding the room. The situation is tense, uncertain, and a serious conflict looms on the horizon.
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But then you have Jang Uk strolling up in the most dramatic fashion possible with an in-verse drumroll (like, this wasn't just OST designed to make the scene epic for viewers. Mu-deok beat a gong for him and if that isn't true love, I don't know what is) before apologizing for interrupting their passionate discussion (read: slyly insulting all the elders for being a bunch of squabbling children), claims to know the will of a legendary hero that's been dead for decades, and cites his source as a random piece of poetry Park Jin gave him as a trap like five episodes ago.
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And the best part is that it works.
Everyone's stunned and confused but can't do anything (even if his own friends think he's lying to stall for time), and Park Jin is flat-out done. He trusts Uk enough not to intervene but look at this man, he's so tired.
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10/10 perfect scene.
Bonus points for CP catching a glimpse of Uk minding his own business in the corner while the mages were fighting and instantly clocking in that something was going down.
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Also I can't tell if this is Mu-deok "forgetting" to bow or Uk remembering to bow because he wants something from Go-won later.
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svvy2003 · 7 months
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@mzannthropy @camiladnne @andreabaideas @jesstasticvoyage
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runningmunson · 2 months
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At the end of the day, I hope the actors know none of this is on them when people are upset or don’t like this season. They carried the show and their characters on their own when the writers clearly don’t understand any of them.
They were all perfect in every way.
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turtleblogatlast · 5 months
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I think a lot about Leo’s tendency to push his way into the spotlight despite clearly being a natural in the shadows. Hell, you could argue that his worst moments are when he’s forcing himself onstage, and his best are when he does things no one notices until it’s already been done.
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt leo#rottmnt headcanons#rise leo#His aptitude with subterfuge sleight of hand stealth and speed really push how being a ninja really comes naturally to him.#it’s arguable that his desperation for the spotlight and validation is an act of subterfuge against himself#note that when he’s offered a job as a mascot he’s fine being unknown#when he and splinter win the battle nexus Leo immediately says ‘they love YOU pops’#idk I think so much about how good a ninja Leo is#and how much his persona is more an actor#Leo as a tot is shown a natural skill at katana too so hear me out-#every Leo is a natural ninja but every Leo’s route in life is directly tied to their splinter so#since rise splinter is an actor Leo too aims for it#and he brings it into his whole life - masking always because a Leo makes what they do who they are#I think that Leo naturally falls more in line with that of a typical ninja#his eccentric performer self is his subterfuge skill just set to an 11 at all times#not that that’s NOT him - like I said it’s still undoubtedly a part of Leo#but? idk I think about little moments like Leo being the only one to choose stealth in bug busters#or Leo being the only one to almost get Gus’s dog tags in The Ninja Art of Hide and Seek (he was so close but luck was against him alas)#like- he’s clearly in his element there and he falls into those skills so easily#it’s like how everyone has skills in so many things but some exceed more in some than others do#like Raph? Raph’s the biggest Hero of the bunch of them let’s be perfectly real here. Raph is THE Hero#All the boys are smart in their own rights but Donnie is THE Genius.#and they all have mystic powers but Mikey is THE Mystic Warrior with immense untapped potential#likewise Leo I feel is THE Ninja#but yeah I love how much Leo goes for the spotlight anyway for better or for worse#he IS a performer again make no mistake! but again the way he does it still lines up with his natural ninja aptitude and I love it#Leo loving magic tricks and magicians so much works doubly well here because like#you’d think he’s focused solely on the performance flair - no it’s ALSO and ESPECIALLY the DECEPTION
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turtledotjpeg · 10 months
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my piece for the @yorknewauction reverse bb! @hurtinghabits wrote a fic based on this which I am very excited to buckle down and read very shortly 👀
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boydswan · 1 year
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七人の侍 (1954) | 監督 · 黑沢明
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leadandblood · 3 months
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Some of my most favourite group BTS photos
I love when they're just standing/sitting there, concentrated on whatever scene they're going over with the director.
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Frank better hope there’s never any rogue letters fluttering around his living room anytime soon…
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tsams-and-co-memes · 5 months
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List of characters and who they’re voiced by
I remembered Matt breaking character at one point and expressing that people keep crediting a different VA for one of the voices he does, so I figured I’d make something and share it to maybe help avoid any future confusion
If any of this is wrong or I forgot someone, feel free to let me know so I can correct it, and feel free to suggest additions for it, too!
Some of these are more obscure/gag/one time characters, but eh. I figured they were still worth mentioning
Davis:
Sun/all Sun variants (except Cringe Sun)
Monty/all Monty variants (both their masculine and feminine forms)
Solar/Eclipse/all Eclipse variants
Trash Can Man
Solar Flare
One of the Bloodmoon twins/“Bloody”
FC
Taurus
Forgor
Ruin
Blue and Green (Rainbow Friends)
Wally Darling
BanBan
Karen
Gordon Ramsay
Molten Freddy
Old Foxy
Henry Emily
Reed:
Neptor
Goliath
Moon/all Moon variants (except Cringe Moon and EAPS Moon)
Lunar/all Lunar variants
Jack
Creator
KC
One of the Bloodmoon twins/“Harvest”
Castor
The devil from the bible
Catnap
Papyrus
The only Kmart employee
Kat:
Earth/all Earth variants
Pollux
Nebula
Miku
Monty’s mom
Forgor
Dazzle
Francine
Daisy
Matt:
Foxy/Cringe Foxy
Cringe Sun
Cringe Moon
Puppet/all Puppet variants
Vegeta
Leo
Frank
Stitchwraith (both Jake and Andrew)
Monty’s dad
Keith
Derek
DogDay
Rambly
Francis
EAPS Moon
EAPS Lefty
Vincent
Kayk:
Vanny
Circus Baby/all Circus Baby variants
Elizabeth Afton
Evan Afton
Toy Chica
Roxanne/all Roxanne variants
Old Ballora
Cassie
Austin:
Gregory
Tiger Rock
Rocky
Helpi
Lazy
Cassie’s dad
Mario:
Glamrock Freddy
OG Freddy
Phantom Freddy
Shadow Freddy
Golden Freddy
Springtrap
Bon-Bon (?)
Digi:
Spring Bonnie
Glamrock Bonnie
Funtime Freddy
Glamrock Ballora (?)
Kainabunny:
New Ballora
Oddfox:
Glamrock Chica
OG Chica
Lolbit
Glamrock Mangle (?)
Alexander:
Frankie
Michael Afton
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tmos-time · 9 months
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yknow you would think id make them start paying rent after living in my head for this long lol
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disposal-blueeee · 5 months
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actors au ! lol
brusk told me about this au recently . we were talking about their actors for chapter 20/21 and she gave me the idea of drawing the two of them + todd interacting together . this is pretty enough to paint it , even ( but i won't )
brusk's post about this au is right here . i remember she said that the original idea was by sysig , though !
scriabin by zarla-s
todd and edgar by jhonen vasquez ,
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svvy2003 · 7 months
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Underrated DJATS platonic relationships
Julia and Graham
Billy and Graham
Julia and Karen
Julia and Warren
Julia and Rod
Billy and Rod
Camila and Marlene (Billy and Graham's mother)
Billy and Lucia (Camila's mom)
Warren and Camila
Billy and Simone
@camiladnne @andreabaideas @mzannthropy @jesstasticvoyage
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rxttenfish · 4 months
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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averlym · 1 year
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"one day, i cut him an apple. when he saw it, he laughed" (click for better resolution!) ,,, tag from @elliotly
#ambrose wellington bassford#vincent aurelius lin#adamandi#whkjfhgdg i feel a tad audacious directly tagging a creator. but the tags left under the last bea post... i have a lot of thoughts#here is the brainrot very specific to the musical and the cut fruit thing uM here you go <posts. disappears.>#the quotes are all taken directly from the yt captions!! there are so many parallels here let me just. vaguely analyse everything#labelled like a sci diagram of sorts because vincent (and i have a soft spot for science/visual art kids like me)#also dark academia so fig. 1 and footnotes and the slight yellowing paper texture#i guess i'll tackle the symbols then the quotes? for the poses i looked btwn the two vincent monologues/interactions w ambrose!#<i've tried to draw the actors as best as i could. but i suppose the characters being recognisable is enough??? hhh>#this is of course about the apple cutting so the apple unravels in the bg: the smooth skin of the apple on ambrose's half in painted blende#and the rougher charcoal peeled apple on vincent's side. because different art styles and textures favoured parallel the apple so bad#footnote 2: artistic sensibilities differ referring to the art styles and also preferences. but also visually the apple skin tears - broken#footnote 1: more about texture; ambrose and ceramics and perfection.. waxy apple skin without any imperfections#apollo bust is also there! can i also say the lyric''contrapposto confidence'' made me laugh a bit too hard. art student inside joke i gues#footnote 3: about the biological drawings from dissections. but also the flesh of the apple and dissections. and how i hc? vincent would#similarly dissect his relationship with ambrose to process.. i mean he does keep writing stuff about people..#fig.1: direct reference to scene // it's looking like a speech bubble but if you see it as diagrammatic then it also points to the markings#on his face. the organic imperfections is what i am saying#fig. 2: technically also about the apple (all the main black boxes are apple quotes) but also linked to the chisel ambrose is holding..#like.. don't enjoy flesh and skin? turn into?? marble?? :OOO. sdafgfjhkl // fig. 3: technically also the apple. but also vincent @ skask#also visual parallels: ambrose holding chisel!! vincent holding scalpel!! classics and bio... alright i will stop here ksdjf#it is also worth to bring up perhaps that in asian households such as mine there's the whole cutting fruit as intimacy and love#(oh and in true me fashion to make a bad pun.. fruity behaviour...possibly...)#like it's such an obvious symbol i know someone who is directly referencing it for their school artwork yknow? so like as a sneaky represen#that part really got me. went a little bonkers (screamed silently in the train when i first saw it.) even before any Implications set in#then the whole asking their mother and she telling him ''it's cleaner'' then ''why would i feed you something bitter?'' my parents at me fr#hjadsfgshj ok enough enough thank you for reading to the bottom and partaking in my nonsense. mortifying ordeal of being known.
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