#transcript posting
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plisuu · 1 month ago
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slowly but surely...
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billpottsismygf · 11 months ago
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Doctor Who: The Impossible Planet & The Satan Pit / The Legend of Ruby Sunday
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geluckgk · 11 months ago
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I love how Doc calling ren his husband is such a common occurrence that no one points it out anymore
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royalarchivist · 4 months ago
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Phil: I still stand by, if I get a snail, I'm gonna fail RP and log out.
Sneeg: I don't think they're gonna give you one just like, unsolicited. Especially 'cuz you've threatened to not play? 🙄
Phil: [Cracks up] I've played these games before! I've done it before, man! I genuinely probably need therapy, but I'm just putting it off! [Laughs]
Sneeg: How do you explain to a therapist that you're attached to an Egg from Minecraft though? 🤨
Phil: Ok, so there's this server, right? And it's ran by my friend, and– It's– brings in people from various different cultures and languages, and then– and then he decided: "Oh, you know what would be really cool to keep people playing? And invested? What if we give them a fcking EGG?"
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Phil's Chayanne and Lullah emotes were made by @strawbekka.
[ Full Transcript ↓ ]
Phil: I still stand by, if I get a snail, I'm gonna fail RP and log out.
Sneeg: I don't think they're gonna give you one–
Phil: Good
Sneeg: –just like, unsolicited. Especially 'cuz you've threatened to not play? 🙄 Um...
Phil: [Cracks up]
Sneeg: I don't think they're... I don't think they're gonna gamble on that.
Phil: I'm not doin' this NPC, like– actor– like, thing on server again! I've played these games before!
Sneeg: [Laughs]
Phil: I've played these g– I've done it before, man! I genuinely probably need therapy, but I'm just putting it off! [Laughs] For- for fckin'–
Sneeg: How do you explain to a therapist that you're attached to an Egg from Minecraft though?
Phil: Ok, so there's this server, right? And it's ran by my friend, and– it's–
Sneeg: [Overlapping with Phil] There's this server– and then there was an Egg, with a glock. [Laughs]
Phil: –Brings in people from various different cultures and languages, and then– and then he decided: "Oh, you know what would be really cool to keep people playing? And invested? What if we give them a fcking EGG?"
Sneeg: Attachment. [Laughs] Attachment to something!
Phil: "What if we give them an Egg that- that has wants and needs? And you need to look after it."
Sneeg: And a personality!
Phil: Yeah, "And a personality, and- [stammers] and quirks and- and–"
Sneeg: [Overlapping with Phil] And its life's in danger, people– things were trying to kill it.
Phil: Yeah. And things keep trying to kill it, and you have to save it, you are its– you are its only s– hope.
Sneeg: If it dies, it's your fault. It's your fault! Your fault. [Laughs]
Phil: [In unison with Sneeg] Your fault! Your entire audience of thousands of people will be PISSED if you don't care! If you don't care, you are a MONSTER!
Sneeg: [Overlapping with Phil] And they're so valid, they're so valid 'cuz it's true.
Phil: [Laugh] Imagine joining my stream, and I'm just like reading a bedtime story to a little Egg.
Sneeg: [Cracks up]
Phil: Like– [Laughs] Like, what a CRAZY way to come back!
Sneeg: "Oh, my favorite vanilla Minecraft streamer Philza Minecraft's on– playing Minecraft today, let's see what he's doing!" [Voice cracks as he tries not to laugh]
Phil: Yeah, "What's- what's Kusump?" [QSMP]
Sneeg: –and you're like: [Leaning into his mic] "Humpty Dumpty." [Laughs]
Phil: "What's Kusump? What's this? Why's he got an Egg, and why is it just holding up a sign that just says 'Food'?"
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jazzically · 1 month ago
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also
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clownowo · 5 months ago
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thought about them too hard and exploded. sorry !
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[NOTE READS:
Poem for Clarence
C is for cool which only man would dispute
L is for lean + mean + loaded with loot(?) baby
A is for ace of the saxophone
R is cause he's a regular guy
E is for his ever lastin' love
N is for nasty--get wise with him and your face he will smear
C is for the C note he's owed me since last year
E is for everything else]
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whirlpool-blogs · 3 months ago
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Jack “I keep my side of the street clean” Hughes compilation
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Ellen describes her middle child as very organized. “He knows where everything goes in his room," she said. x
meticulously lining up his compression shirts in the background of Nico’s interview x
when asked which NHL player is most likely to have a messy hotel room: “Quinn Hughes. And Luke Hughes” x
when asked what his pet peeve or something that annoys him about Quinn: “He’s really messy and his clothes are everywhere” x
on living with Luke in NJ: “Like, I lived with him my whole life. So now he just happens to be way bigger and even messier.” x
Devils veteran Corey Schneider when asked if Jack Hughes was “tidy”: He actually was. He had the basement to himself and he kept it clean [��] he was actually an ideal roommate […] And then tidied up and took care of stuff, so it was great having him around. x
folding towels on the bench with perfect corners x
voted himself “most likely to clean my shoes” x
carries around dental floss in his hoodie pockets x
-1 hp for “dude, the mattress”
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valtsv · 1 year ago
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the silt verses listening experience
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plisuu · 2 months ago
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There is a much longer, nearly 3k word long version of the Solas conversation after Weisshaupt in the files that was significantly more sympathetic and allowed Rook to express and explain their disposition instead of deflecting onto "how the team is feeling." I am SO MAD
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loverofstufflof · 1 year ago
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I HAVENT SEEN ANYONE ELSE TALK ABOUT THIS
THE VENGEFUL DICE
THEY’RE FROM THE MYSTERY MAN THAT SOLD THE HOMICIDAL VIOLIN
DISCOUNT MIKAELE SALESA IM COMING FOR YOU—
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geluckgk · 10 months ago
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Tubbo stayed perfectly calm when Etho arrived 👍
Transcript :
Etho ? [BIG SCREAM ] OH MY GOD ETHOSLAB HAS LOGED IN
[While typing in chat] HEYY
Oh that came of too strong [laugh], Oh my god Ethoslab is here
[Reading Etho's response] "Hey" ooh he said hey back !
Ok, ok , ok. Stay calm, stay calm, everyone stay calm, everyone stay calm it's okay
Dude, look I've meet so many people in my time streaming, he's just another guy, that you know, entirely shaped the person I am today and like inevitably affected my childhood but other than that, he's just another guy
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felassan · 10 days ago
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[This recent video] by Mark Darrah on YouTube titled 'How 2017 Changed BioWare 1000 Ways' is worth a watch.
Vid description:
"For me, there have been 4 major moments in BioWare history: BioWare's sale to Elevation Partners, BioWare's sale to EA, Ray and Greg's departure, and 2017."
"Chapters: 0:00 12 Critical Months 0:22 Mass Effect: Andromeda 3:04 BioWare Reports To Someone New 4:35 Dragon Age Support 6:00 Casey Returns 7:10 A Prediction 8:20 A Message To Montreal 11:06 Anthem 12:01 Multiplayer Dragon Age 13:42 The Fallout 15:01 Is This a ME Problem?"
[watchlink]
transcript under cut.
Mark Darrah: "Okay, let’s talk about 2017, which I consider the most impactful twelve months in BioWare’s history. Or at least in recent memory. Actually, I’m lying, I’m gonna back up a little bit and I’m gonna start in late 2016, but I’m gonna stick to twelve months. We’ll just go to the later part of 2017, we won’t go all the way to December. In late 2016 we are reaching the point when Mass Effect: Andromeda is trying to ship. It has been grabbing resources from around BioWare for a while, but in this last push, we reach a decision that is different than anything we have done in BioWare’s history, at least in recent memory. And that is, I actually led this final team that came onto ME:A. If you look in the ME:A credits you’ll see the Dragon Age Finalling Team, DAFT, and I’m on that team. My feeling at the time was, the Dragon Age team was feeling jerked around, they were feeling like we were getting no support from BioWare or from EA, which was basically true, and that by me leading the group onto the project, I could then, when ME:A finished, lead that group as well as the other resources that were supposed to come back to Dragon Age back. That’s not ultimately what ended up happening, and we’ll get into that in a second. But what it was, how it was different, this was the first time where we had this leadership discontinuity where the person in charge of a project left that project to help someone else, some other project, while the project continued to run. In the case of ME:A, I don’t think the impact to Dragon Age was huge, it wasn’t very long. But it did set this precedent as this being a thing that we could do. And it’s not a good thing to do. It is incredibly dangerous to have a project run while it’s missing some of its core leadership. So we move forward, and now ME:A ships, and it doesn’t go well. BioWare had had a pretty good run of games that were pretty well-reviewed, pretty well-received, or if they, like Dragon Age 2, had some challenges, those challenges were easily rationalized away. With ME:A that got shaken. ME:A was shipped in a state that had quality bugs because of relatively small things that subsequently got fixed but really damaged the project at launch."
"In 2016 the part of EA that BioWare reported into changed. We went from, strangely, reporting in through part of the Sports organization, to reporting into someone new, and the result of that was that now, our EA leadership went from being benignly disinterested in us, I would say, not really understanding what we did, and being willing to let us do our best on our own, to someone that was hyper-interested in us, and really wanted to be involved in the day-to-day, in the decision-making, on the project. You can decide for yourself if that’s a good thing or a bad thing. It definitely was a dramatic change in BioWare’s interaction with the rest of the EA organization. One project they weren’t particularly interested in was ME:A, because they had little to gain from the success of ME:A and little to lose from its failure, so I do think one of the reasons why BioWare moved on from ME:A as quickly as it did is because the group that we reported into had very little stake in either the success or the failure of the project, and they had a lot more incentive for BioWare to move onto the next thing, that they could tie themselves to, and show themselves as having influence on the development of. Coming out of ME:A, I was feeling like Dragon Age was still not getting adequate support. We hadn’t gotten the people from Montreal that were supposed to come onto Dragon Age yet. They were still doing stuff with ME:A. And I went to Patrick Söderlund at the time, and said, I don’t feel like I’m getting the support from the organization that Dragon Age deserves. I don’t feel that I’m getting the support from the organization that Dragon Age needs. And from Patrick, as well as from Andrew Wilson, I got lots of assurances that Dragon Age was incredibly important, that we were going to get what we needed, what we wanted. In addition to that, I also got a large amount of stock to try to say, please stay, here are some financial handcuffs, to try to tie you to the organization. Around the same time that I’m getting these assurances from the greater EA org, that Dragon Age is really important, I have a conversation with the person that ran the organization that BioWare used to be a part of. And that interaction basically went like this: ‘I can’t believe you’re still at EA. Dragon Age still isn’t getting people. How can you deal with this?’ And, I guess in retrospect, yeah, that is a really good question."
"In the middle of 2017 Casey Hudson suddenly returns. I say suddenly because I found out that Casey was returning at the same meeting that everyone else at BioWare found out. Because there was worry about leaks, there was a meeting held where both Aaryn Flynn was announced to be leaving and Casey Hudson was announced to come back. And then the press release went out during that meeting. So there was literally zero time between when the people at BioWare knew and when the general public knew. You have to remember, I am the second-most senior person at BioWare. Casey was interviewed, and hired, and prepared to be brought back entirely without me being consulted in any way. Would me having been involved in the process changed the decision? No, I don’t think it would have. But there is an immense amount of disrespect involved in making a hire of this impact, in making a decision of this import, without involving the second-most senior person at your studio in any way. So I actually went from the meeting where it was announced that Casey Hudson was coming back to lead the studio to my desk and sent a couple of emails. And those emails said, essentially, I believe what is going to happen in very short order is that Casey is gonna convince the organization that Anthem needs all-hands on deck. It’s gonna starve Dragon Age out even further, and this goes against what we literally just talked about a few months ago. And the email responses that I got back were, no no no no, Dragon Age is super important, that is not what’s going to happen, we are committed to Dragon Age, we are committed to you leading Dragon Age. And, as we all know, that’s not what happened at all. In very short order, in basically exactly the way that I predicted, Anthem was seen as needing greater support, needing greater leadership support, and myself and some other very senior people, as well as a large percentage of the Dragon Age team, was moved onto Anthem."
"Between Casey returning and the everyone on Anthem, we lose everyone in Montreal. This happens really shortly after Casey returns. Casey’s return was announced on July 18th and the loss of the Montreal staff was August 1st. So it’s only two weeks between the two different events. The people in Montreal had been told some stories. They’d basically been lied to, and told that Dragon Age didn’t want them, and that they were going onto other parts of the EA organization because BioWare couldn’t keep them anymore. And, from my perspective, that is a complete fabrication. When this started to happen, I spent 100% of my time trying to force Dragon Age through one of its gates. And the reason for this is that going through that gate theoretically would have allowed Dragon Age to get much larger, would have allowed Dragon Age to keep those people. Politically I don’t think there was any way that that was going to happen. I, there were very senior people on the ground in Montreal who wanted those people, and proximity is a powerful tool, and I don’t think there was any way I could make the argument to keep those people. But I tried. So if you are someone who’s been mad at me since 2017 because you feel like I abandoned you in Montreal, know that that’s not what happened. Know that I fought with every tool that I knew how to wield to try to keep you. But the organization had no interest in that occurring. Were there backroom deals happening between BioWare and the rest of EA at that time? If there were, I was not involved in them. I was definitely fighting tooth and nail to keep everyone in Montreal on Dragon Age. Because we were ready to start getting bigger. I certainly hope there were no backroom deals. Given the timing, given how early Casey was in his role, it seems unlikely that he was brokering such a deal, and it seems unlikely that Aaryn would have brokered such a deal in his last days. I suppose it’s possible for either of them to have done so, but I think what’s more likely is that leaders on the ground in Montreal were taking advantage of the relative leadership vacuum at BioWare to take those people away. But, like I predicted, that’s not what EA was interested in. What they wanted to see, is they wanted to see Anthem. That perfectly-crafted story that was told back in 2012, 2013, continued to hold immense sway within the organization. And now that Casey was back, it was stronger than ever."
"You can see in this time, my trust in the EA organization is being constantly hammered, constantly challenged. Additionally, in this time period, Mike Laidlaw leaves, because he sees the same things that I see. And while I end up going on Anthem, he sees a lot of frustration in the future for Dragon Age, and he decides that it is better for him to look for opportunities elsewhere. Which is certainly understandable. So part of the excuse for moving people off of Dragon Age was this pivot from a singleplayer game into a multiplayer live service. I believe that a large part of that pivot was done entirely as rationalization, as a reason to make it make sense that we were taking everyone away from Dragon Age. There’s no reason to have all of these people on the project because they are going back to the drawing board, because we are making a live service game now, right? So we can start over again. I wish that had never happened, I wish that pivot had never occurred. But that’s what happened. EA said, make this a live service. We said, we don’t know how to do that, we should basically start the project over. And thus, Joplin became Morrison, and myself as well as other very senior members of the team, moved on to Anthem. And we enter into a second, much longer leadership discontinuity on Dragon Age. Project runs until Anthem ships without its EP, without its senior development director. This ends up causing massive amounts of changes to the project, to the team structure, to the culture. In this time, Dragon Age is pursuing a goal that ultimately it doesn’t want to be pursuing. But it does its best, and in doing its best, it changes the nature of the project in fundamental ways. So as we come to the end of 2017, we are in a state where almost everyone is on Anthem, but Dragon Age, now Dragon Age Morrison, is running without most of its core leadership. And in the process of this change, EA and BioWare have dramatically damaged their relationship with myself, but also with a lot of other more senior members of BioWare, because they’ve said things are going to happen, that didn’t happen, they’ve made assurances that did not come true. As we come out of 2017, BioWare is a different thing. It is focused on making a live service in Anthem, it has lost one of its studios in Montreal being taken away, and now it moves into the future in this new state."
"I talked a fairly long time ago about how EA buys studios and then consumes them and they start to lose their culture into the overall EA culture. To me it feels like 2017 is when EA finished digesting BioWare, which they had bought nine years earlier in 2008. You may be looking to this and saying, I don’t know if I buy your story, I don’t know if I believe that this twelve months is as impactful as you are making it out to be, it sounds more like these things are things that affected you personally. And I think there is truth to that, I think that a lot of these things are things that hurt me, are things that damaged my trust with the organization. I guess the argument I would make against that is simply that, given my position within the organization, damaging the trust, damaging the relationship between the second-most senior person at a studio and that studio is going to have consequences. Special thanks to my members. They provide the resources that this channel needs to keep running. If you’re interested in becoming a member, there’s a link to that down in the description. We also have a Patreon if you are more comfortable supporting the channel in that way. Both Patrons and channel members get access to our Discord, so if you are looking for a way to interact with me and the community to a deeper level, that’s a great way to do it. This may end up being a little more personal than I meant it to be, but I do think that when you step back from BioWare’s history, really far back, there are some major pivot points in BioWare’s history. There’s when BioWare got sold to Elevation Partners. Then there’s when BioWare got sold to EA. There’s when Ray and Greg left, and then there’s this period in 2017. Do you buy that? Let me know down in the comments. I will see you again soon, thank you."
[source]
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acutecoral · 1 year ago
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Transcript for Quackity's recent stream
twitch
[Quackity start talking around 1:03 in, but before he speaks you can hear him breathe and sniffle a little]
Quackity: Hello everyone, uh…uh, I'm just waiting for enough people to get here. This is a very important stream. So I'm just going to wait a little bit.
Quackity: Um…[sharp intake of breath] Hello! I hope everyone is having a good night. I'm doing an urgent stream. Only to keep everyone updated on everything that's happening.
Quackity: I wanna apologise for this scuffed stream. I'm not on any of my set-ups right now, I wasn't expecting to stream right now so I don't even have a camera. But I wanna to let everyone know, that I've been out and I'm catching up on a lot of matters right now…
Quackity: Including a statement, that was just now, made without my approval.
Quackity: I've been notified, about an ongoing situation regarding Quackity Studios and I want to address it. Please bear with me as I'm barely catching up on a lot of these matters.
[He sniffles again]
Quackity: One gathering is that volunteers for Quackity Studios: are not being paid and are being given too many hours of activities.
Quackity: I wanna let everyone know that I was aware of a voluntary position, and I was under the assumption that there was a process volunteers would go through, to integrate themselves to the team with a fully paying job. What I was not aware of, is to what extent and conditions were being required from the volunteers.
Quackity: And I wanna thank everyone who brought this to my attention, because it is very clear to me that I need a much deeper involvement in the administrative part of my team. Something I have not been very involved with recently.
Quackity: I'm gonna perform a deep investigation, personally, on this matter as to see exactly what's happening. But one thing is very clear to me.
Quackity: There are going to be very drastic changes in QSMP moving forward. From the administrative perspective, and from the creative perspective as well.
Quackity: My responsibility relies on knowing what is happening in the project I am running. And for not being more involved? I want to deeply apologise. This should have never happened, and I am extremely disappointed.
Quackity: From here on out, I wanna make one thing clear: Everybody involved in Quackity Studios will be paid. And if at any point my own funds are not sufficient enough to pay workers or maintain the project? Then the QSMP cannot continue and it will close down. That's how committed I am to this project.
Quackity: So I wanted to make that extremely, extremely clear as to where I stand on this.
[Quackity in the next line sounds choked up]
Quackity: And this…n-next topic is very difficult for me to process, and it's an extremely sensitive thing, and I was waiting for the correct time for me but…that can wait, no longer. And I need to let everyone know that Wilbur is no longer a part of the QSMP.
Quackity: Lastly, I wanna thank everyone for their patience. This…year…has been very turbulent…for me. And I'm going to be very open; it's been one of the saddest years of my life.
Quackity: I'm trying to move forward and give everyone the best version of myself, and I'm very, very sorry if I've disappointed you.
Quackity: But…nonetheless, I gotta keep moving forward and I'm gonna keep working hard and I'm going to do what's right. And I wanna make this very clear.
Quackity: So thank you everyone. And um, yeah, I hope everyone has a good night. Thank you.
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royalarchivist · 2 months ago
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Technoblade: Before I get any comments from people saying, "Uh Technoblade– ☝️🤓 Actually I live in the San Francisco Bay area, and the weather here isn't as perfect as you say! I think you might be blinded by nostalgia–"
Technoblade: I'd just like to say that I am a perfectly objective source of information, how DARE you question me, get banned.
[ Full Transcript ↓ ]
Technoblade: You know, when I first got to college, I had a conversation with a local student where I mentioned I was from California, and they heard that and said, "Oh, you're from California? Have you ever been here during the winter?" and I said "Oh, no no, I haven't" and they just kinda like, stared at me in silence for a few seconds, and then just said: "Good luck!" And then moved on with the conversation like that wasn't the most ominous thing I'd ever heard in my life. What? What do you mean "good luck"?!
Technoblade: One time I went to Texas, sometimes I visited North Carolina during the summer, and I was like, "Why is it so hot here?" but I just figured, "You know what, it can't be this hot everywhere during summer, that'd be ridiculous! Why would anyone subject themselves to these conditions?"
Technoblade: I didn't realize that California was unusual. So you know, I'd listen to like– Sir Alliser Thorne in Game of Thrones rant about, "Oh, you don't know cold!" tellin' us about how, he had like, been in some blizzard– blizzard, and during like, sub-zero temperatures, and I'm sitting here like, "No, no, I- I'm pretty sure I understand what cold is, one time it dropped to 60 degrees Fahrenheit and I had to turn on my car's seat warmers. I'm pretty sure I understand man's epic struggle against nature."
Technoblade: Before I get any comments from people saying, "Uh Technoblade– actually I live in the San Francisco Bay area, and the weather here isn't as perfect as you say! I think you might be blinded by nostalgia–" I'd just like to say that I am a perfectly objective source of information, how DARE you question me, get banned.
[ Video: why is the midwest so cold help ]
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funkily · 1 year ago
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these 10 seconds have changed my brain chemisty like nothing else
transcript:
Pix: Scott!
Scott: (distant) So I think I have - Oh! Um... hello?
Pix: Hey.
Scott: Hellooo? Hi!
Pix: Come out here. We need to talk.
Scott: Talk about what?
Pix: I think -
Scott: How are you? You look dashing today.
Pix: Uh, that's... neither here nor there.
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