#turbowarp is a mod of scratch
Explore tagged Tumblr posts
Text
i remade the homepage of the old 2000s sonic central website and updated it to have more modern up to date sonic media in it
screenshots for comparison:
remake:
original:
im holding off on making this an entire website for now but if anyone seeing this is interested in basically a fanmade indie web version of the official sonic website and social medias let me know!
#sonic#sonic the hedgehog#sonic website#website#neocities#sonic frontiers#sonic superstars#sonic origins plus#sonic prime#indie web#yesterweb#and before anyone says anything about#“woah you coded this all using html css and js???”#no i didnt i just used turbowarp to make this and then i exported as an html and uploaded#turbowarp is a mod of scratch#turbowarp#scratch#scratch.mit.edu#sonic central
31 notes
·
View notes
Text
Check out Goomble Gurt 2! Chapters 1-3 have been finished! It's all free online, with online battling and trading (Make sure to set your username before playing!). Over 250+ monsters to capture, and ttrpg mechanics!
https://turbowarp.org/1072458859
72 notes
·
View notes
Text
Hi guys I decided to return to my Scratch roots and embrace the cringe and start animationing the memings again
youtube
The quality of the video is so bad so it's best viewed in Turbowarp:
Posting this is making me so nervous LFNSKNDOSJS but hey cute lore drop for the au
Olivia dragged them into this someone save them
#metal pipe asmr#papa louie fanart#papa louie fandom#papa louie#papa's games#cringe and free#cringe and proud#canon divergent#canon divergence#crossover au#operate annihilate au#my singing monsters#ibis paint animation#animation meme#caramelldansen#ibis paint#ibis paint art#Youtube
15 notes
·
View notes
Text
remade my most popular scratch animation from years ago for cringetober day 15: animation meme
#cringetober#cringetober 2024#animation meme#animation#winter doodles#tw flashing#night in the woods#nitw
2 notes
·
View notes
Note
ok scratchaddons kicks ass but honestly it does suck that we can't use it to make and add new blocks..
someone should make some way to interface with a javascript library with a custom version of scratch that would be nice
teehee :)
imagine scratch but Faster and Better in literally every way possible (that's this)
penguinmod is a mod of turbowarp, which in turn is a mod of scratch, that allows Custom Extensions to be made and imported to do literally whatever you want in your project
8 notes
·
View notes
Text
How to code: I typed this essay out for someone on discord and I'm reusing it here incase I need to copy and paste it
Alright so I suggest you start with learning the basics of coding logic on Scratch. Scratch uses blocks instead of you having to type in code so it will be easier to learn the basics of how code works and what different commands do as you have all the commands in a nice little menu. It's easy to pick up and you can do quite a lot with it. Not enough to make a game worthy to be on steam, but it isn't limiting if you're starting out and making small games in 2D. I personally didn't use any tutorials and just figured it out from 7 years of me putting blocks together and seeing what works. Don't do what I did. Look up tutorials for what each individual block does and what potential it holds. I also suggest looking into the code of other scratch games and seeing how they work. On the website version there's the ability to remix other people's projects so you could use that as a learning tool by adding to and re-imagining an already existing game, essentially modding it. Here's the website, you'll be thankful you learned how to code starting with this: https://scratch.mit.edu/. I also found that a modded version called "turbowarp" is useful for bigger scratch projects, but the extra features it holds may be overwhelming for a total beginer. Here's it just in case: https://turbowarp.org/.
Once you have learned the basics with scratch, I suggest learning python as it will help in the transition from scratch blocks to code. Python uses text just like every other programming language, but is simple to understand if you know scratch as the commands are very similar. There's tables and cheat sheets on the internet comparing python code to the scratch block it represents. I wouldn't recommend you try pygame though as that is awful and unoptimised for making anything that isn't a simple high score like game. Godot is what I use and it's programming language is very similar to python. Godot is straightforward once you get the hand of it and there's plenty of tutorials online. I wouldn't recommend unity as it's a greedy corporation, I don't know about unreal but I don't want to have to install the epic games player to test it out and game maker studio 2 is rubbish. What I did was have the idea for the game I wanted to make, nothing too ambitious game design wise, and made a prototype by searching for the specific thing I wanted to create. Walking tutorials, button tutorials, tutorials on a specific node, there's loads for godot and if you learn by frankensteining what you've learned from a variety of tutorials, then you would be applying your knowledge and it'll stick better than just mindlessly following a single tutorial. That worked for me as I've only been using godot for about 9 months and I already know a decent amount (at least in the genre of game that I'm making). If you get stuck on something, ask on a forum website or discord. I find the official godot discord very useful for when I can't find a tutorial specific enough or when I've encounted a bug that I don't know how to fix. Don't expect this to be quick to learn. Don't rush learning how to code, master the basics and it'll help you down the line with more complex things.
I was also asked a similar question from someone else. I think these 2 paragraphs are a little better:
I hope this helps someone out there. Maybe. Possibly.
#coding#programming#game development#game dev#scratch#python#godot#godot engine#game maker studio 2#game maker studio
2 notes
·
View notes
Text
this was rendered in scratch
i have no idea how this was done
0 notes
Text
Welcome to my dev blog! Bladehead is a roguelike video game where the player’s head is a blade (as the name would suggest). All enemies can be destroyed with only one attack, but you are equally vulnerable.
This game is to demonstrate that anyone can make a game, as long as they put in the effort. Because of this, the game will be developed entirely within turbowarp (a mod of scratch), including in-game art (but not music).
Please feel free to tag me in posts related to bladehead or with ideas for bladehead!
0 notes
Text
someone already did that tho
True Linux from scratch: reimplementing the entire kernel from scratch yourself
63 notes
·
View notes
Text
Scratch Raycasting Engine, v0.7
This release adds variable wall heights, bilinear texture filtering, and even more features!
6 notes
·
View notes
Text
I jumped ship from Turbowarp and moved to GDevelop 5, Turbowarp just doesn’t cut it, though it is a Scratch Mod so it probably wouldn’t work by default. GDevelop has been really good to use, and sped up development greatly, as in, half the prototype was done in 3 days rather than less than a quarter done in the week it took before hand.
I’ll share small updates here while big ones will be on the @steamboatops handle.
Oh boy oh boy, new information!
Over the last month or so, I’ve shifted away from the focus on Steamboat Willie and onto ‘All Wet’, another Public Domain Disney Short. Mostly to train up my capabilities with a new engine that is in use (which has been easy enough to use) and to expand on ideas I’ve wanted to do.
Steamboat Ops: Oswald’s Hot Dogs is currently half way done IN TERMS OF PROTOTYPING. So there should be a new update again very soon, this announcement will talk about what’s going to be in this release, some things that I’m happy with in it and stuff that might come in the future.
Game’s very limited Artwork, inspired by the Japanese version of MGS Portable Ops’s art
First, what’s going to be in this? Besides some really horrid drawings of Hot Dogs and Hot Dog buns that look like they’re something worse.
Well there will be a Point and Click Adventure esque gameplay loop, as well as some basic mini tasks. The game will also render at 720p, it will be available on the web and Windows. There’s not much promise as this is my first scaled project where there’s information about it is going live often. I’d rather have things working and running before talking about it.
The game should be out in the year but time will tell. Itch.io and Gamejolt listings should go live very soon, maybe tonight. I’ll inform you when I can.
I won’t hype this too much, as to me it’s simple and not awfully special. But it’s somewhat cool-ish. Hope to share news again very soon!
- Brock (@prowoodstuff)
P.S. I’m open to any suggestions, ideas or questions, give me a heads up when possible.
#fyp#game#game development#steamboat willie#video games#game design#steamboat ops#steamboat willie steamboat ops#steamboat ops oswalds hot dogs#oswald the lucky rabbit
14 notes
·
View notes
Text
here's the latest version:
hello! sorry for not posting for a while. i've been working on my raycasting engine! i added variable heights, bilinear texture filtering (it's not as bad as i thought it would be; the geometrical interpretation with weights is pretty fun) and re-implemented floor and ceiling casting!
78 notes
·
View notes