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Conquer the Marsolympics in Terraformers

Terraformers update for turn-based colony builder game releases Marsolympics on Linux, Steam Deck, Mac, and Windows PC. Thanks o the awesome team at Asteroid Lab for their creative magic. Available on Steam, GOG, and Humble Store.. Ready to show Earth who's boss in the Marsolympics? In the new Terraformers update, Asteroid Lab brings us an event where we compete against Earth to prove Mars has the most talented and fittest population. So let's dive into what you can expect on Linux and Steam Deck.
Marsolympics
Asteroid Lab just added the Marsolympics in a free update for Terraformers. In this event, you get to organize the Marsolympics and train more athletes than Earth to keep most of the gold medals on the Red Planet. Win the Marsolympics, and you'll enjoy a boost in global comfort of living until the next games. Lose, and you'll face a dip in comfort until the next round. These epic competitions happen every 8 turns, giving both planets a chance to win or seek revenge! The Marsolympics event will show up in your first 3 games and has a higher chance of appearing during the actual Olympic Games period on Earth. Get ready to train those athletes.
Custom Mode
Many Terraformers players have been asking for this, and now the update is here. Asteroid Lab added all the scenario goals to the custom mode. Now, you can choose any goal you want to pursue and even set them higher than the final scenario goals. Mix and match goals, expectations, and setting difficulty to your heart’s content.
New Projects
Three new projects are also available now in the turn-based colony builder: the Airport, the Blimp Station, and the Airborne Wind Turbine. Each of these interacts with the planet's atmospheric density in unique ways. I won't spoil the details – since you'll have to discover them in the title.
Terraformers Trailer (before the update)
youtube
Bug Fixes & Terraformers Balance Changes in this Update
Asteroid Lab has been hard at work fixing bugs and tweaking the balance. Here are some highlights: Base Fixes and Upgrades:
The "Miner’s Union" specialization was too powerful – that's now balanced.
A bug when destroying the "Electron Beam Printer" building is fixed.
Some event artwork also has a touch-up.
Tooltips get an update due to better explain gameplay features in Terraformers.
Projects that need to be near the ocean will show up less often if your strategy isn't about raising the ocean level.
Balance Changes for Buildings:
Outdoor Duck Farm cost reduced from 15 to 14 water.
Outdoor Potato Farm cost reduced from 21 to 20 nitrates.
Outdoor Sheep Farm cost reduced from 25 to 23 water.
Outdoor Wheat Farm cost reduced from 41 to 38 nitrates.
Outdoor Vineyard support income increased from 12 to 15.
Bee Colony support income increased from 10 to 12.
Outdoor Cattle Ranch cost reduced from 40 to 35 water.
Rice Fields cost reduced from 50 to 40 nitrates.
Moon Cities:
Phobos now has 1 less rock in the Terraformers update.
Deimos offers a 20% discount on space projects, also up from 15%.
Terraformers Balance changes in the New Frontiers DLC include:
Reduced celestial resource shortages from 50 to 40 for water, nitrates, titanium, tritium, and silicates.
Reduced celestial resource shortages from 75 to 60 for food, science, and power.
Harry Leclerc’s specialization now decreases resource shortages by 15 instead of 20.
That's it for the latest Terraformers update for the turn-based colony builder. So get ready to train your Mars athletes on Linux and Steam Deck. Due to enjoy the new custom goals, explore new projects, and appreciate the bug fixes and balance tweaks. Available on Steam priced at $10.99 USD / £9.89 / 10,99€ with the 45% discount. Also regular price on GOG and Humble Store. While offering support for Linux, Steam Deck, Mac, and Windows PC.
#terraformers#update#turn-based colony builder#linux#gaming news#asteroid lab#ubuntu#steam deck#mac#windows#pc#unity#Youtube
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2024 Steam Winter Sale Recommendations
So the steam winter sale just happened so I've decided to draw the cute steam sale girl. There was an attempt of the drawing during the autumn sale but I was busy back then and did not make it, but I've decide to salvage the drawing of her for this winter sale post. Along with the drawing I would also like to take this opportunity to recommend some steam games that I've played this year that you'll likely never heard of. While we get some great releases like Balatro and all, there are many other smaller indie games that did not get a lot of traction that I think these games do deserve some of your attention. Do note that this list consists of games that I've played in 2024, not necessarily released this in 2024 So in no particular order, here are my recommendations:
Witching Stone:
An elegant mix between match 3 puzzle and a roguelike. In combat, you cast spells based on the gem sequence you've input. Each spell requires their own input so each turn you will be strategizing ahead which gems you should include in your sequence to cast the spell you want. While it is not strictly a deck builder, there is enough customization and variety in the spell mechanic to allow you to make unique devastating builds.

2. Minishoot Adventures:
Imagine Zelda 1 but replace links sword combat with bullet hell combat, that's this game. There are not many non roguelike/ shmup bullet hell games and honestly there should be more of it. If you like bullet hell then definitely give this game a try. While the boss fights can be challenging overall I'd say this game is quite friendly for beginners as well (trust me, I am not very good at bullet hells and I mainly play touhou on easy mode). But do keep in mind that this game is inspired by Zelda 1 on the NES in particular, which means this game does not tell you where to go so it's up to you to explore and figure things out yourself. (There is also hardly any text in the game like in Hyper Light Drifter)

3. WitchHand
A card based colony management game similar to Stacklands, but it does a lot of unique things with the witch theme. In this game you can do all things from management games like building buildings, command familiars to fight for you, craft resources and more, but all in a easy to grasp card format where everything is a tangible card. Two things I really like about this game, one is that there is no card limit like in stacklands which really kills the pacing for me, secondly, this game has automation mechanics where you will eventually build supply chains to automate a lot of the complex crafting for you. Overall playing this is a very addicting and satisfying experience, just keep in mind that you will be managing, a lot, and I mean a lot of cards.

4. Rusted Moss
A grappling hook focused metroidvania with bullet hell combat. While most games have grappling hooks, this games stands out where the hook is actually elastic like rubber, in which you can stretch and contract it to fling yourself wherever you need. While it takes some time to get used to, it is indeed pretty fun to master this movement mechanics (schmovement as they called it). The level designs does make use of this as well, for example in most metroidvanias if you see a ledge you can't reach it usually means you'll need another upgrade to reach there later on, but in this game it's likely just skill issue. it also has a good number of optional challenge ares to test your mastery on the movement mechanics. Combine this and some well crafted gun play, you get some fun and engaging gameplay throughout your adventure. While I'd say this game is pretty challenging in terms of the platforming skill it demands, there are accessibility options that let you tweak the game's challenge to whatever fit your needs. Also this game has some interesting lore that is based on Fairy Tales with some pretty interesting character interactions if that is your thing. (Also this game has another content update coming soon.)

5. Transiruby
An cute little metroidvania where you play as a cute robot girl. While this game is pretty simple and arcady in terms of it's collectathon gameplay (you just collect chips in areas which are the equivalent of Mario coins) I do find it quite charming, and sometimes that's all you need for a fun experience. Also one of the upgrades allows your cute robot girl transform into a motorcycle if that interests you.

6. Touhou Endless Dream
It's your standard bullet hell top down shooter roguelike with a touhou theme. While the game can be janky and lackluster at times, but if you can look past that the gameplay is thrilling with enemies all over the place shooting unique bullet patterns which you'll need to observe and dodge carefully. I honestly enjoyed my playtime with the game and would love to see the devs expand on this as this game has a lot of potential. Do check this game out if you are looking for some fun and intense bullet hell combat out of the box.

7. Touhou lensed Night Sky
A Touhou fan game that is a roguelike. Unlike games like touhou 18 and 18.5 this game goes all in with it's roguelike aspect with randomly generated enemy encounters and game changing Bind of Issac style item systems on top your familiar shmup gameplay from Touhou. I really like this game because it does many unique things that you usually don't see from a standard Touhou shmup and there is a lot of variety from the item effect. There is a good blend of stat based upgrade and upgrades that heavily alters the game mechanics, great for making unique builds which makes this game very replayable. (It also has a challenge based difficulty system similar to Slay the Spire's accession system if that is your thing). I would recommend you to at least give this game's demo a shot although do keep in mind that this is still an early access game with quite a number of bugs to be expected. (The devs are working hard squashing the bugs so do report them if you found any.) But if you can look past that, this is a game worth trying for yourself.

8. Archvale
Another bullet hell adventure game but unlike Minishoot Adventures this one takes inspiration from Terraria with it's many unique weapons for you to decide on your playstyle. What I really like this game is it has a lot of polish into making sure the combat feels very satisfying. Similar to Vlambeer's games like Nuclear Throne, every moment of gameplay is a treat for the senses. If your like nuclear throne or what you've seen from gameplay footages then you should get this game.
9. Maiden and Spell
A bullet hell PvP fighting game. Imagine Touhou 9 or 19 but both players are in a single arena shooting directly at each other, that's this game. This is Mino's previous game and while it's not a replayable roguelike like Rabbit and Steel, I still think this game is worth a look at if you like bullet hell combat. While it is a fighting game, it also has a pretty fun single player campaign to play with. This game also supports online play with online netcode and from my experience the online gameplay is pretty solid with minimal network issues encountered. Do give this game a shot and like rabbit and steel, recommend this to a friend as well so they can play with you. And one more thing, like Rabbit and Steel, the soundtrack of this game is also remarkable as well so do give it a listen.

Alright that's all I got. Thanks for listening to ramble about niche games. I really like small indie games made by small teams that most of them had little to no recognition, usually these games are overshadowed by super successful titles like Balatro and Hades and I do wish that they get the recognition they deserve. While I can't exactly convince you to get these games from the winter sale, I do hope you find all these titles interesting. Do let me know if you had more indie game recommendations as well, I always like to learn more about indie hidden gems. Anyways I am done here and I hope you had a good year. See ya again in a future post.
#touhou project#indie games#steam winter sale#steam sale#archvale#maiden and spell#rusted moss#touhou endless dream#touhou lensed night sky#transiruby#witchhand#witching stone#minishoot adventures
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2025 / 19
Aperçu of the week
"I have come to reach out to you. I do it for you. Be human beings."
(Margot Friedländer - Holocaust survivor, activist, bridge builder - died at the age of 103)
Bad News of the Week
After the Russian attack on Ukraine and the war in Gaza, the fuse is now burning on a third powder keg: India and Pakistan. And as in the Middle East, the dubious honor for this pre-programmed conflict stove belongs to the British. When they gave up "British India" in 1947, Hindu India and Muslim Pakistan were created, consisting of two parts of the country at the time.
During their withdrawal, the British made two geostrategic mistakes that still have repercussions today. Firstly, they annexed the Kashmir region, albeit Muslim, to the Republic of India. Secondly, they lumped the Muslim parts of the country together, even though orthodox Pashtuns and Sunnis, for example, are not really on the same wavelength. But that's how it always worked in (post)colonialism, when clueless and uninterested old white men bent over maps with pencils and rulers and divided up the world.
I don't need to say much about India, but perhaps I do about the much less well-known Pakistan. Pakistan is the fifth most populous country in the world (after India, China, the USA and Indonesia). In the Human Development Index, Pakistan is classified as "underdeveloped" and ranks only 161st. The "Islamic Republic of Pakistan" suffers from ethnic conflicts with oppression of religious minorities, terrorism and human rights violations, authoritarianism and corruption, discrimination against women as well as poverty and rural exodus. Yet it boasts the sixth largest army in the world - and even nuclear weapons.
The latent hostility between Pakistan and India has already erupted into war three times. Immediately after the founding of the two states, the first war was fought over Kashmir, a region claimed by both sides, and the second in 1965. Finally, in 1971, India intervened in Pakistan's war of secession, which resulted in the independence of what is now Bangladesh (until then East Pakistan). In 1999, heavy fighting broke out again over Kashmir, but this did not lead to the declaration of a state of war. Since then, people have been sitting in trenches that are increasingly criss-crossed by cobwebs - a classic "frozen conflict".
Triggered by an assassination attempt on Indian Kashmiris, the latest hot chapter of this enmity has left the territory of Kashmir for the first time. Both parties attacked way into the enemy's country with missiles and drones. At least this involved military bases, there were few civilian casualties. Currently, a ceasefire has been agreed (which Trump is taking credit for, although only Vance and Rubio have spoken on the phone), but both parties are accusing each other of violating it. The next flare-up seems a matter of time. New Delhi has made it clear that any perceived terrorism attack would be considered an act of war and would be met with a harsh response.
The news magazine Der Spiegel summarizes: "The red lines have shifted. What was once unthinkable - two nuclear powers directly attacking each other deep into the heartland - has become a reality." This turns a regional threat into a global one. There is also a big question mark: China. This much larger (also nuclear-armed) power, which borders the northern neighbor of both countries and also administers part of Kashmir, is keeping a conspicuously low profile. The geopolitical dominance that Beijing under Xi Jinping is increasingly vehemently grasping for suggests that China would not be unprepared in the event of a hot Kashmir war. No one knows how. But everyone knows that it would certainly not be a democratic peacemaker.
Good News of the Week
Friedrich Merz has been elected Federal Chancellor. However, he was only elected in a second round of voting as he did not receive enough votes at first - despite the majority of his coalition of conservatives and social democrats. This had never happened before in Germany. Moreover, according to the parliaments rules of procedure, the second round of voting was only possible with the active consent of the Left. A kind of low-level cooperation that, according to the "incompatibility resolution", should not actually exist.
After the unexpectedly constructive cooperation of the Greens on the special funds for infrastructure and security, this is now the second time that an opposition party with no prospect of political capital of its own has pragmatically found common ground across the aisle. One could also speak of the foundations of a democracy. On which the players do not play their party political games, but actually dedicate themselves to the good of the people - who, after all, elected them for precisely that purpose.
Then the ministers were sworn in. A reasonably balanced personnel tableau, in terms of gender, region and age. And with a few surprises. For example, the newly created Ministry for Digital Affairs and State Modernization has a manager from the private sector with the appropriate technological expertise. And there are cabinet members that even I have never heard of. It remains to be seen whether this will be the much-anticipated generational change that will give ambitious people from the second tier a chance. Or rather the rampant dilletantism of newbies who have no idea how to run an authority.
The first trips abroad are also noteworthy. Chancellor Merz was traditionally in Paris and Warsaw on his first working day. On the second in Brussels with the EU and NATO. And then in Kyiv. Foreign Minister Johann Wadephul, in turn, traveled first to Kyiv (after Paris and Warsaw, of course) and then to Israel - including the Palestinian territories. The aim is to show that Germany is capable of acting again. And that it is aware of its European responsibility.
So far, the start of the government has gone reasonably smoothly. Well, there was the flop in the first attempt to elect a chancellor. And in both parties, a minister has got a bloody nose with a programmatic initiative. And of course the opposition is talking about a false start. But compared to most of the scandal-ridden government launches in recent times, I actually find this downright boring normality very pleasant. Germany is making a comeback.
Personal happy moment of the week
Last week I was a son and father. On the same day, I was able to celebrate Mother's Day with my mother and my daughter's 22nd birthday with her. I am obviously a happy man.
I couldn't care less...
...that the far-right AfD (Alternative für Deutschland / Alternative for Germany) once again feels disadvantaged. This time in the presidium of our parliament. Traditionally, each party represented in the Bundestag gets a vice-presidential post, with the strongest party getting the president. Julia Klöckner from the CDU now holds this in terms of protocol second-highest office in Germany. But the AfD came away empty-handed. This is because the aforementioned tradition is not law. Instead, all members of the presidium are elected. And the far-right candidates simply did not get a majority. I would call this a self-cleaning mechanism of the system.
It's fine with me...
...when justice comes late. The main thing is that it comes. Which is not always clear. More than ten years ago, a Malaysian Airlines passenger plane was shot down over eastern Ukraine near Grabovo. After lengthy investigations, the UN aviation authority ICAO concludes that Russia is responsible for the downing of flight MH17. And thus for the death of 298 people. Compensation? Doubtful. Unsurprisingly, Moscow rejects any blame.
As I write this...
...I am gradually increasing the pressure on my son to finally develop a minimal sense of order. Just kidding: apparently I have to force him to do the basics. At the parents' evening at school last Tuesday - which was otherwise rather positive, as the young man is currently quite active and interested in class - his principal teacher showed us his locker. Because he had asked her not to. So now I know that he is at least consistent in his chaos.
Post Scriptum
"Habemus papam" is the centuries-old Latin proclamation for a successful conclave: We have a pope! Leo XIV is the name of the new Pontifex Maximus, Bishop of Rome, Holy Father, Sovereign of the Vatican, Your Holiness, etc. Robert Francis Prevost is American, was Prior General of the Augustinian Order for over a decade, served as a bishop in Peru for many years and has been Prefect of the Dicastery for Bishops since 2023.
Above all, however, he is only 69 years old - almost a teenager by Catholic standards. He is therefore at the beginning of a very long term in office. It will depend on him whether the Church opens up to a progressive development after the hopeful beginnings under Pope Francis or suffocates in reactionary traditions. He has not yet positioned himself programmatically.
Prevost is regarded as a pragmatic diplomat. And his election as a compromise between the conservative and liberal camps. His motto as Pope is "in lilo uno unum" ("in the One we are one"), and in his first address he called for bridge-building and peace. I hope that Leo XIV can give the world's largest religious community guidance in difficult times. And above all hope. Because we already have enough despair.
#thoughts#aperçu#good news#bad news#news of the week#happy moments#politics#margot friedländer#india#pakistan#kashmir#british#war#china#colonialism#germany#friedrich merz#deutscher bundestag#mothers day#afd#president#justice#russia#icao#habemus papam#leo xiv#catholic#parenting#ukraine#democracy
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MST3Knitathon
89. Episode 308 Gamera vs Gaos
Summary: Back-to-Back Gameras! Here we have another transitional film, as we have the return of a child character bonded with Gamera and Gamera being treated as a “good-guy” monster for the first time, but the human plot is still trying to be a serious kaiju movie in the vein of early Godzilla, and has not yet embraced the full zaniness that Gamera would become known for (and some Godzilla movies would eventually copy from them.)
It’s a period of high volcanic activity in Japan, and Gamera has reappeared in the mountains to feed on the resulting heat. Meanwhile, a - corporation? government agency? It’s not fully clear - is trying to build a road through the mountains, but the village headman has convinced all the local farmers to refuse to move in an attempt to get more money for their land (that the new road is to be built on). In the midst of this, a reporter persuades the headman’s grandson, Ichi, to lead him up the mountain to a cave spewing green light that he believes contains Gamera. Actually, it contains Gaos - a new bat-bird kaiju thing that has been awakened by the volcanic activity. Gamera appears in time to save Ichi, but is badly wounded enough that it must retreat to the sea to heal. The humans must fight the monster themselves, helped by Ichi, who has to keep telling the scientists things that he’s just noticed about the kaiju that turn out to be the keys to all their plans. Meanwhile, Gaos’s appearance has frightened off all the local livestock *and* made the road builders consider moving their plans, rendering the farmers’ land worthless. The outsider road planners and the recalcitrant farmers must now work together if they’re going to stave off Gaos long enough for Gamera to return and save the day.
MST3K lore or notable moments: None really in this one either, although it is the first film in which Gamera bleeds. Honestly, the monster fights in Gamera tend to get pretty bloody from here on out, despite the increasingly goofy tone.
What do I think about its place on the list? I enjoy the tension in the early Gamera movies between the absurdity of the monsters and the attempt to have a more serious plot. Last movie, we had a delightful dog-lizard that shot destructive rainbows paired with a heist and betrayal narrative that invokes Japan’s colonial past. Here we have a drama about road building changing a community that’s mostly played straight juxtaposed with a delightfully ridiculous monster-defeating plan that involves a revolving restaurant and a fountain of fake blood. (Not sure if the farmers being portrayed as greedy for wanting the most money possible in exchange for the land that is their livelihood while the road builders come off as beleaguered victims is fully in the original or more a result of the American dub and edit.) I’ll have to wait until I get up to the more zany Gameras to see if I agree that they’re more fun overall, or if I would switch around some positions in the list.
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My ideal game is a $10 - $20 city builder with resource elements and a creative setting (bonus pints for being communist, and I love ancient world settings). That's probably been in early access for years because the devs have no other way to fund it and also want community input on what works and what doesn't. I will sink a minimum of like 60 hours into it, mostly while simultaneously watching Actual Plays or listening to obscenely long playlists. Nothing gets me as excited to play a game as that combo, and while they're all tiny indie projects, it's a surprisingly abundant genre.
Some I've played recently: Timberborn - Intelligent beavers build their society after humans wiped themselves out, and deal the the ecological fallout of drought cycles and polluted water. A lot of nice quality of life features that try to improve upon limitations in older games.
Builders of Greece Prologue - Just getting into this ancient Greece city builder. This is a free demo of a larger game in development.
Banished - The OG survival city builder with a medieval European setting. Help a group of refugees build a new home.
Surviving Mars - Found a colony on Mars with diverse mission sponsors and maps that alter play style. Create a communist utopia or an overworked hell. (I always make a utopia). Optional scenarios give you extra goals to progress stories and give you bonuses. Same developer as Tropico 3-5. Probably my favorite city builder with a lot of quality of life features, and incredibly easy tile placement in predictable shapes. Incredibly hopeful.
Mini Metro - An ultra minimalist but surprisingly challenging game about building metro lines. Generative ambient soundtrack that responds to what's happening.
Mini Motorways - Sequel to Mini Metro focused on car management. Also a generative soundtrack.
The Wandering Village - Build your city on the back on a massive walking beast called a Onbu. Work symbiotically with it, or forcefully control it (I'm nice to mine). Roam the roads of an ecologically devastated world to rather resources and fine new people to join. But watch out for the spore clouds that can infect your trees and make everyone sick.
Flotsam - Build a raft city in a world flooded by catastrophic global warming and sea level rise. Scavenge the ocean garbage and sunken ruins for useful resources. Manage the weight and shape of your city and make sure not to run out of fuel and get stuck.
Builders of Egypt: Prologue - Ancient Egypt city builder that's in super early development. This is more "support something now to get something promising later." The historical research that went into it (and that they tell you on loading screens) is super detailed and they're really thoughtful about how to represent and gamify the culture.
Frostpunk - Steampunk city builder set in a harsh frozen world. Didn't play it very long because it was too harsh and depressing, but I've heard good things about it if the setting appeals.
Airborne Kingdom - Build a floating city in the sky that seeks to be the best of humanity and unite terrestrial kingdoms that have become increasingly isolationist. Manage the weight of your city and make sure not to unbalance it or it will fall out of the sky. Also on Switch.
Before We Leave - City builder where your peeps are leaving a bunker generations after a global catastrophe to rebuild their lost civilization. the game uses large hex times and placement is part of the challenge. Also on Switch.
Townscaper - This is more of a toy than a game, but you build colorful island cities using blocks that have a smart response to the tiles around them on an irregular grid. There's no game play, you just make something pretty. Very relaxing. Also on Switch.
Dorfromantic - More of a tile placement game like an infinitely complex jigsaw puzzle than a city builder. But you do create a gorgeous and unique map of the country side with towns, fields, forests, grasslands, rivers, and railroads. Turn based and quick to pick up but challenging to master.
Civ City Rome - This game is super old, and kind of flopped commercially, but I find it incredibly charming and fun. The dialogue is very funny and has a sort of Life of Brian vibe. Back when people thought you needed combat in city builders.
Sumerians - I have not played this yet but it's an ancient Mesopotamian city builder that looks really fun and beautiful. Looking forward to digging into it.
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Star Trek: Birth of The Federation
Original Release: 1999
Developer: MicroProse
Publisher: Hasbro Interactive
Platform: PC

Birth of the Federation is a turn based 4x strategy game (think of a turn-based Stellaris). You can play as the Federation (although it’s just humans), Klingons, Romulans, Cardassians of Ferrengi.
My first attempt ended in tragedy my science ship was lost to a neutron star pretty much straight away, then a major accident happened at another colony and I seemed to not have the dilithium required to build more. I used the game to learn the other parts of the game ready for the next game.
The start of the game is all about colonising systems, sustaining them (either manually or using the handy auto builder). Spacedocks are the most important element as they expand your reach, letting you colonise more star systems. Once you encounter other races, you can offer messages of peace, friendship, give gifts, demand goods or declare war. Unfortunately, the diplomacy is the weakest element. With the major races, it’s pretty much buying time before war, while with minor races if you’re lucky or throw enough money at them, you can get a system and possibly a couple of ships added to your faction as they join you.
There are two game types: control 60% of the galaxy or wipe out two factions that are set as your rivals. At some point, you’re going to need to take over systems owned by other factions, and you can only do so by wiping out all life in the system, which seems a bit overboard. This will anger other factions, so the game seems to be building up your recourses and ships enough to take on everyone near the end. The final part of the games (either winning or losing) seems anti-climatic, as it seems to be having a fleet bomb a defenceless planet.
Ship battles can be fought though a turn-based tactical screen, with some tactics working well over others. It mainly comes down to having more and better ships, though.
Birth of a Federation has a lot of depth, and I suspect would have been great when it came out. The genre has evolved a lot since then, so I wouldn’t recommend it now.




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The Steam Summer Sale might be almost over (you've got a little under one hour left as of the time of this posting) but there are always little sales here and there, on a bunch of different storefronts so here's a small, non-exhaustive list of the games I've been obsessed with that'll help you if you're looking for things to do during the SAG-AFTRA/WGA Two Strikes No Waiting
These are in no particular order, some of them are bigger names than others, some of them are older, but they're all ones I've personally enjoyed the hell out of
Tunic: I've only just started this isometric Zelda-like with the Dark Souls campfire mechanic that all games seem to have these days, but it's not only adorable, it's extremely engaging, and some of the collectables I've been finding have been pages of its own instruction manual. It's like a love letter to Link's Awakening.
Hardspace Shipbreaker: A first-person 3D-physics game wherein you disassemble spaceships and send the components into three different colored bins based on what they are. It's really soothing, the zero-G mechanics aren't that bad to get used to, the Americana Folksy soundtrack is a banger, and the background story is your crew working on setting up a labor union.
CrossCode: Another Zelda-like adventure platformer with surprising three-dimensional depth for a two-dimensional top-down game, you play someone logging into an MMO for the first time and finding herself wrapped up in the mystery about that MMO's development, and on the way make some fun friends like Emilie, the French girl who is obsessed with laser bridges.
Chained Echoes: I haven't gotten that far in this but I'm really loving it - it's a loving tribute to your favorite SNES RPGs, with what appears to be three warring kingdoms and fantasy mecha. Including a neat twist to the turn-based combat system where you also have to balance your offensive and defensive skills to keep yourself in the sweet spot that is Overdrive.
Cosmic Star Heroine: Another loving tribute to the SNES RPGs, this one Chrono Trigger in particular. Featuring the titular space heroine who actually has sensible boots and clothing. One of your party members is a lounge singer who is also an assassin.
Pathfinder Wrath of the Righteous: Using the Pathfinder 1e rules and one of the most famous Pathfinder 1e Adventure Paths, much like the previous game Kingmaker, you've got a top-down RPG that plays like the Baldur's Gate and Neverwinter Nights classics, with a marvelous voice cast, some fantastic characters, and a relatively new photo mode that takes a bit to get used to but I really like.
Oxygen Not Included: A survival colony builder that's been described as a vertical Dwarf Fortress, it's cute and hand-drawn and surprisingly deep mechanically - the midgame involves managing heat and everything has a unique thermal conductivity. Be prepared to spend hundreds of hours in this, and you will die but every new game you start, you've learned something new about how to make your duplicants not die.
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youtube
A friend of mine released the trailer of his game! They're a small team of two and need some support! (mostly wishlists and sharing!)
#indie dev#indie games#indiegamedev#game dev#video games#gaming#strategy games#videogame#gamers#steam#Youtube
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I recently have been playing Rimworld a lot and so I made a colony and based all of them on the Strike Force. It is a miracle they've survived as long as they have. Here's some of the stuff that's happened since the birth of this clusterfuck because I can't resist sharing it;
(long wall of text below that'll make more sense if you've played the game lol - could be funny out of context though)
- Jon has gotten mauled by mad animals at least fifteen times including by; a rabbit, a pack of nine yorkies, an ibex, and three wolves. Has lost his left eye to an arctic wolf and gotten the plague twice. Has also been shot numerous times and had a lightning strike set both his bedroom and himself on fire. He is a danger magnet and every time I turn around he's downed again. Tamed a rat called Lumpy and a bunch of Megascarabs. Incapable of socializing and honestly same. Saved a muffalo that got struck by lightning and was abandoned by it's trade caravan. Yes he's our animal guy.
- Stephen keeps getting food poisoning and vomiting everywhere - literally the only colonist to get food poisoning four times over in a short period. Got shot once and had his left lung collapse entirely (he's still alive though). Like Jon, a bit of a misfortune magnet but I can leave him unattended for at least a few minutes until he gets food poisoning again. He's also constantly on the verge of starvation. He's primarily the one we use to recruit prisoners aside from Seth.
- Kimmel got his left thumb shot off at some point. The resident chef that for some reason has a rivalry with a child they rescued from the three arctic wolves that took Jon's eyeball and the newest colonist they rescued from the nine crazy yorkies. Considered changing the 7-year-old's name from Maverick to Matt Damon. Unclear if he's the one causing the food poisoning incidents but it seems unlikely.
- Fallon is useless on most counts. Can't do hauling, never cleans, incapable of violence, and his room is a disaster. Someone else has to clean up after him most of the time but hey at least he's teaching that kid we rescued about naughty words. Ironically one of the only ones who hasn't been horribly injured at some point. He does help with cooking sometimes and I would not be surprised at all if it's his fault Stephen's always sick.
- Conan is the other one who hasn't been horrifically injured as of yet. Spends a lot of time researching and is the go-to guy for when traders or visitors come around. Once told Fallon at a binge party that the world would be a better place without him out of absolutely nowhere despite having a friendly relationship and it was the funniest thing I've ever seen. Best friends with a colony recruit named Buckley and now they're our two fastest builders. Makes up for the fact that he's incapable of violence.
- Craig is our marksman and has also unfortunately been maimed by several animals but somehow not as many times as Jon has. He's usually out front during raids because he got his hands on an assault rifle. Has gotten a Yeoman title from some kingdom because he sheltered a lady being chased by a crazy rabbit (not the same one that put Jon in the hospital) so now he has a psylink ability and has to meditate a lot. Probably one of the most productive members because he can pretty much do a little of everything.
- John hasn't been injured either, he's also technically our doctor because he has the highest medical skill out of everyone. This poor guy has had to rescue everyone so many times I don't blame him for being constantly on the verge of a mental break. When Conan is unavailable he's the second go-to for trading and interacting with visitors. He really hated a guy called Robert Thompson that we had to take in for 21 days as part of a quest that didn't work or anything and kept getting injured/sick so John had to take care of him most of the time. This poor guy is the sole reason they're all still alive. The colony child Maverick loves him.
- Seth has the second highest medical skill out of them all so he helps John out with the hospital a lot. He's also great at recruiting prisoners, and so when we have them he's our second warden along with Stephen. He's also "physically appealing" and people are predisposed to liking him so that probably helps with the recruiting thing. He also for some reason has a high shooting skill and after that Robert Thompson quest he got his hands on a mini gun and now he's our most dangerous fighter. Once when he was in the hospital recovering from a raid a power conduit exploded and set his hospital bed on fire.
On a positive note, Jon and Stephen got married and they're all still alive as of right now! Jon did die once to a mechanoid in one hit and I got so upset I reloaded the game shhhh
#oh this is NICHE niche#i have a problem that requires me to smash the things i like together even if it makes no sense and that's what this is#it is inspiring me to write a story though because i left so much shit out of this it's almost like a tv show#might sell fallon to the next trading caravan who knows#rimworld#strike force five#strike force eight#late night#john oliver#stephen colbert#jimmy kimmel#jimmy fallon#seth meyers#conan o'brien#jon stewart#craig ferguson#text post
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Blood and Ruin Chapter 5
Also found on Archive.
Summary:
Set on earth.
Ex futuristic-ish world, apocalyptic. Where the world was broken apart due to bio-flesh monsters, normal life fell apart and the population is scattered in far smaller towns and cities after a mass death. There are still scattered parts of old tech of the modern world as a way to fight back if it can be put back together.
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Biohorror vampires for the disassembly drones and normal humans for workers.
— Chapter 1 —
<Previous—–Next>
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***Warning: The start of some blood and gore***
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Chapter 5
Uzi didn’t think of herself as a stupid person, she was smarter than her classmates in the things that mattered. She knew their history better, how to build things with what was left behind. While most of the class families were part of the backbones of the colony, not many were builders. The one thing that was needed if humans were going to take back their world. She was laughed at for being weird for it.
In the moments of walking into the dark, she knew she was stupid, maybe she would be safe at home and with a better relationship with her dad if she listened. She supposed then it wouldn't be her.
Uzi shone the light first, seeing the pile as it was left with nothing moving inside. She sighed in relief, he would likely still be there. Walking around to get to the front of the pile in a frown, trying to make sure her breathing didn’t get too loud. Getting ready for the encounter, she walked straighter. Ready to demand.
She found the spot empty, now with a grove scratched out in front of it. She stared at it. He had a lot of time to escape, she supposed. She was a bit impressed but quickly realised that it only meant one thing, soon overcome with the feeling of danger. She went to back up if something hadn’t dropped off the roof, landing behind her. She spun in time for her arm to be grabbed and she froze looking back. The vampire stood in place, looking down on her. Covered in dust and likely got out recently. Not even enough time to dust himself off. She realised as she stared up that not only was he pale, but it was the complete lack of colour. Albino. His white hair was odd but everything made sense with his red eyes. She was sure the sun would destroy him the moment he got outside.
Uzi chuckled a bit in nervousness. ‘Hey, you,’ she said and her arm was let go, more out of the man's surprise than anything else. ‘Told you I would be back,’ she said and it only then realised that he had a foot on her in height, she swallowed and watched him continue to look down on her in confusion. Uzi frowned a bit. ‘What, have you never been talked to before?’ she asked and something in him clicked as if his situation came crashing down on him. He looked back out the way she came in. ‘More wondering how I got in this situation,’ he muttered and seemed to be listening out for something, causing his ears to twitch and since he turned his head Uzi clearly could see that his ears were a bit longer and came to a point. She could have stared at that a bit longer if movement further down hadn’t gotten her to find a tail sway with quick movements behind him. Uzi took time to back away, for now, trying to figure out what to do next. Her whole plan had been based on the vampire still being stuck. She needed to get out, to get out into the sun. That would surely work, she hoped.
She didn’t want to turn to leave and not see an attack coming so she tried backing away slowly, in hopes she wouldn’t be noticed. It likely didn’t matter how quiet she was as he looked back to where she had been and then right for her. ‘No harm done, I bothered you enough,’ she tried and the man frowned. ‘I can’t let you leave and tell people,’ he said and turned to her. ‘I was meant to stay out of sight, you weren’t supposed to find me so now I can’t just let you leave.’ Uzi frowned. ‘You should have had a better hiding spot then, bit higher next time,’ she said and his frown deepened, he turned and took a step to her. ‘Hey no, stay back,’ she hissed out and held her torch ready to start swinging if needed.
She knew she couldn’t do much, and so did he, as another step was taken. Uzi’s heartbeat lept, no way in her control as her fight or flight instincts fought each other in the back of her mind. She lifted both the light and camera up, with no time to actually see what she was taking a photo of. The flash did go off as he took a step forward to grab her. Directly into his eyes in a panicked move but she knew it had to work, he reeled back in a hiss. Flight won and she dashed to start running into the building behind her, she didn’t see him cover his eyes in pain. How she would have had time to get around and out in the right direction, with how he couldn’t see with his eyes. She had run into the building that could just be a dead-end. The vampire just managed to get some sight back to see her turn the corner of the building. He had to rush after her, and couldn't let her get away. Ignoring the tripping hazard the ground was to open up his wings, jumping the obstacles with a beat of them to give chase.
Uzi ran looking for another exit, one that could appear around the next corner as she cursed whoever designed the building. As well as anyone from the past that had blocked doorways she tried to open, she had to keep moving with each unmoving door or a caved-in doorway. Only to turn a corner and find the last two doors on either side at the end, checking one and having it locked. She turned to try to kick the other one to be knocked open with enough space for an arm to wiggle by. It was also being blocked but by something far more solid on the other side.
She turned, the dead end mocking her from behind. Trying to put away the camera in a rush as the vampire slid to a stop at the realisation she had been trapped, now there they both stood looking at the other. The man didn’t seem happy about the whole situation, looking like he hoped she had gotten away. A decision happened behind his eyes, shook himself out of it and he held out a hand, Uzi could see even at the other end of the hallway that the hand twisted in on itself to grow claws into its place to replace it. Making the fingers longer and white blades at the end. Maybe bone.
Uzi just dropped the light in shock, first trying to understand what had happened. If what she had seen was correct. First the fleshy mass when he had been up on the roof, now transforming flesh. She flicked her body around to make the gun spin around, to grab hold of it with one hand while having the other free. No better time to test what should work, a strong should.
She looked down on the part she had rushed installed last night, hardly good for it but time was running out. She could only raise it up to aim. It should have been an easy shot, just down a hallway. But the vampire had jumped up and against a support beam to bounce off. He lept off and right into the floor in front of her, meant to swing his tail around but the force was too much and the flooring fractured. The hallway crumbled into the one below, the vampire managed to scramble back up and looked down as dust filled the area. A green light filled the area and if the vampire had known the danger then he would have ducked away, instead, he leaned forward more. Waiting for the dust to clear. Maybe he had already killed her with just the fall. He tilted his head a bit as it cleared enough for both Uzi and him to look at each other, very much not dead and glaring up while aiming on her back. ‘Bite me,’ she hissed. The trigger was pulled and a beam of energy blasted up and into the ceiling. Only after recovery from being blinded did Uzi see the damage, right through the vampire's head.
It wasn’t centred. Having shot through the bottom half of his head cutting into the neck just leaving the top part of the head alone. The man's body seemed to have figured out what had happened, as it started to sway with the loss of function. Swaying forward too far, the weight caused it to tip forward and into the hole with her. Uzi realised far too late, as it came crashing down on her. Screaming out as she tried to rush out of the way, being far too slow and her foot caught on rubble to help slow her. The bottom part of the body crushing down on her, pinning her right into place. Right into a crevice that had her trapped between larger pieces of rubble.
Uzi tried to push the body off her, shivering at the feeling of blood soaking her arm and shoulder, being the closest to be affected by the spreading blood puddle. She looked up to hiss out a swear at it but froze at the mess that seemed to be growing back. She didn't know what looked like small tendrils seemed to grow out, it caused a panic as she fought again to push it away. She only managed to get an arm out. She looked back to the body as it continued to regrow. At a second glance, it was likely arteries, everything being regrown from the body. She was exhausted, she had to wait and hope to slip away.
Uzi was starting to feel sick, not only due to the smell of blood but as watched the blood that flowed out onto the ground crawl back to the vampire, and to top it all off. The body seemed to be shifting internally, whatever it needed to do to heal itself taking his whole body to work.
Uzi held her lips together as the vampire twitched and pushed himself back up in a gasp, claws having turned back to hands and he found a floor piece next to them to hold on to with one as the other held at his throat. She watched as he struggled with being upright, eyes closed but seemed hollow. As if there was nothing in the space yet. She was sure that the beam hadn’t even hit that high up, unless the heat alone just cooked the area beyond. Not really a thought she wanted to have.
He was still alive however and trying to regenerate, would also likely become aware rather soon. Uzi rushed to ready her gun, only to find a cooldown timer. She wanted to scream, but she wasn't even sure if the vampire could hear her. She got herself up, testing with a scuffle of feet. When nothing came of it she looked up to the floor above, finding a wall to climb back up. Luckily with the way the floor fell apart meant that there was a ladder of rubble to get her back up with ease, as long as she avoided the jagged pieces of steel that poked out. She barely got her gun back over her shoulder to ready to climb only to hear a groan. Turning she found the vampire rubbing at his head and looking around. Clearly confused as he took in the damage.
‘You don’t happen to know what happened here do you?’ he asked and looked at her, he was squinting as if he still couldn’t see properly. ‘Do you remember anything?’ Uzi asked in worry, her foot up ready to climb if need be. ‘My name is…,’ he paused for a moment to rub at his forehead. ‘N.’ he sounded unsure and looked up at her. ‘Do I know you?’ Uzi gave a nervous smile. ‘Great, fried your brain,’ she mumbled and sighed out, partly out of relief and annoyance. He tilted his head in question, his hair did look a bit singed on the side he was blasted with. At least the part that hadn’t grown back properly. ‘What was that?’ he asked and she cleared her throat. ‘We only just met and I was about to leave actually,’ she said instead and started to climb. She looked back to find N following after, her heart jumped at the sight of him so close. ‘Don’t follow me,’ she hissed out and watched the vampire recoil for a moment, as he blinked in confusion. ‘Weren’t we working together?’ he asked, she needed to leave him behind. ‘Ah no, we really did just meet,’ she said and scrambled up, getting on top of and looked down to find him still stuck in the spot on the bottom. ‘Stay here, for like ten minutes.’ N looked up confused before following up either way. ‘Hey,’ she called out and he looked over as he got his arms over the edge. ‘I may not remember but, I am rather sure that I am meant to stick with you,’ he said and she backed up a bit. ‘What were we doing just before this?’ ‘Really not all that important, actually better that you don’t know,’ she said quickly and found that she couldn’t turn to leave, ended up doing a weird side shuffle. ‘Are you okay?’ N asked in worry, taking one hand in the other and used his thumb to rub at the skin. Looking at her as if he had concern for her.
She stared at this, no way this was the same person that just tried to hunt her down not ten minutes ago. It could just be an act, trying to get her to lower her guard around him. ‘Walk next to me,’ she ordered and turned a bit to show that she was about to leave, something in him lit up as he smiled. Uzi wanted to question that but he stood waiting next to her without a complaint, his tail wagging a bit. She tried to ignore that to start moving, he moved with and easily within her sight. ‘So,’ N started, the silence hadn’t settled for long enough and it made Uzi jump. ‘Are you a new member of the team?’
Okay, she could work with this.
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<Previous—–Next>
#murder drones#murder drones fanfic#murder drones au#Au Blood and Ruin#Mywork#mywriting#blood and ruin chapter
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Builder for Custom Homes
Builder for Custom Homes
Choosing to build a custom home is one of the most rewarding decisions a homeowner can make. It’s not just about having a place to live—it’s about creating a space that is uniquely yours from the foundation up. A major part of making that dream a reality is selecting the right builder for custom homes. This professional isn’t just responsible for managing construction—they’re your guide, your advocate, and your creative partner throughout the entire home-building journey. If you're considering custom construction, understanding the role of a builder for custom homes will set you up for success from day one.
The Role of a Builder for Custom Homes
A builder for custom homes is responsible for turning your ideas into a fully functioning, livable structure. Unlike production builders who work off preset models and specifications, a custom home builder creates each project from scratch, tailored to the homeowner’s unique preferences and needs. From lot preparation and blueprint collaboration to material selection and final inspection, their job is to coordinate every step and ensure it all meets your expectations.
They don’t just build houses—they build one-of-a-kind homes that reflect your personality, lifestyle, and long-term goals. Whether it’s a modern retreat with clean lines and high-end technology or a timeless colonial with traditional charm, the right builder makes sure your custom vision becomes a lasting reality.
Why Hire a Dedicated Custom Home Builder?
Building a home is a major investment—financially, emotionally, and logistically. Hiring a specialized builder for custom homes brings several advantages that you won’t get from general contractors or mass production companies.
1. True Customization With a custom home builder, every design choice is up to you. Floor plans, room sizes, ceiling heights, window placements, materials, colors, fixtures—nothing is off-limits. They help you navigate choices that match your style and budget while maintaining design integrity and functionality.
2. One-on-One Attention Unlike production builders managing dozens of projects at once, custom builders typically work on fewer homes at a time. This allows them to give you personalized attention, regular updates, and room to make decisions along the way. You’ll never feel like just another client in a queue.
3. Local Expertise Most builders for custom homes operate regionally, giving them a strong understanding of local climate considerations, building codes, permitting processes, and trusted subcontractors. This local knowledge keeps your project moving smoothly and efficiently.
4. Flexibility and Control You’re not locked into a narrow list of options. A builder for custom homes provides flexibility to work with different designers, adapt to evolving ideas, and even modify plans during construction—something that’s nearly impossible with mass builders.
Understanding the Custom Home Building Process
Working with a builder for custom homes typically follows a structured, step-by-step process. While every project is unique, the core phases remain the same.
1. Concept and Design This is where your vision comes to life. You’ll work with architects or designers to plan the layout, aesthetic, and structural details of your new home. Your builder will offer input based on experience and help you understand how your design ideas translate into real-world construction.
2. Pre-Construction and Permits Before ground is broken, your builder will assist with preparing the land, coordinating with surveyors and engineers, and submitting building plans for approval. This phase ensures your home is designed to code and aligns with local regulations.
3. Construction Begins From foundation to framing, roofing to drywall, each stage is carefully managed by the builder. They oversee all subcontractors—such as electricians, plumbers, and HVAC technicians—and ensure the project stays on schedule and within budget.
4. Interior Finishing Once the structure is complete, it’s time to bring the interiors to life. You’ll choose flooring, cabinetry, lighting, paint colors, countertops, and other finishes. This phase is where your home’s personality starts to shine.
5. Final Inspection and Walkthrough Your builder will conduct a final walkthrough with you, making sure every detail is up to your standards. Any last-minute touch-ups are handled before you officially move in.
What to Look for in a Builder for Custom Homes
Not all custom home builders are created equal. Choosing the right one requires careful consideration. Here are a few key traits to prioritize when evaluating potential candidates:
Experience Look for a builder with a strong portfolio of completed custom homes. Experience in a wide range of architectural styles and project sizes is a plus, as it shows versatility and skill.
Communication Skills Custom building is a collaborative process. Your builder should be responsive, clear, and willing to listen. You want someone who makes you feel heard, valued, and informed every step of the way.
Attention to Detail Small details make a big difference in custom homes. Whether it’s the quality of trim work or how the kitchen flows with the living room, your builder should be obsessed with delivering excellence from top to bottom.
Reputation and References Word-of-mouth matters. Ask for references, check online reviews, and speak to past clients if possible. A solid reputation speaks volumes about a builder’s reliability and quality of work.
Transparency with Costs and Timelines A great builder for custom homes will be upfront about budgets, timelines, and potential challenges. They’ll provide detailed estimates and walk you through where your money is going so you can make informed choices.
Advantages of Building a Custom Home
Working with a builder for custom homes unlocks opportunities that buying an existing home simply can’t offer. These include:
Tailored Living Spaces Your home is designed around your family’s routines, hobbies, and priorities. Want a yoga studio, dog wash station, or two home offices? No problem.
Better Energy Efficiency You can incorporate energy-efficient features like smart thermostats, solar panels, high-performance insulation, and efficient HVAC systems from the start, rather than retrofitting later.
Long-Term Value Custom homes are typically built with higher-quality materials and craftsmanship, which can lead to lower maintenance costs and greater resale value over time.
No Costly Renovations Since the home is built exactly to your specifications, there’s no need to “fix” someone else’s layout. You get it right from the beginning.
Built Around Your Land A builder for custom homes will work with the unique characteristics of your property—views, slopes, sun exposure, and access points—to maximize both beauty and functionality.
Conclusion
Working with a builder for custom homes is more than just hiring a construction expert—it’s entering a creative partnership that transforms ideas into an enduring reality. This is your chance to design and build a space that fits your life, your family, and your dreams. With the right builder by your side, the experience becomes more than just a project—it becomes a journey worth taking.
From the earliest blueprints to the final walkthrough, a dedicated custom home builder ensures every detail aligns with your vision and values. If you’re ready to move beyond cookie-cutter living and step into a home made just for you, investing in a builder for custom homes is the first and most important step.
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The Complete Guide to Discovering 2 BHK Apartments in Lucknow
Planning to relocate to Lucknow or invest in property in the city? Then you must have thought about the increasing demand for 2 BHK Apartments in Lucknow. With their optimal blend of luxury and affordability, these apartments are turning out to be the top preference of working professionals, young couples, and small families. Let's see why 2 BHK residential Apartments in Lucknow are making headlines and how you can realize your dream home in this culturally vibrant city.
Knowing the Realty Scenario at Lucknow
Lucknow, the nawab city, is not only full of history—it's fast becoming a hotbed for real estate. From high-density townships to high-rise residential apartments, the cityscape is transforming at a rapid rate. The areas of Gomti Nagar and Shaheed Path are experiencing large-scale infrastructure developments and hence, are real estate shoppers' hotspots.

Why Go for 2 BHK Apartments in Lucknow?
Affordability Meets Functionality
A 2 BHK hits the sweet spot. You have two bedrooms, one of which can be converted into a guest room or a home office. If you are a couple planning or a small family that doesn't want to spend a fortune but still needs comfort, 2 BHK Apartments in Lucknow for Sale are the solution.
Rental Demand and Investment Returns
If you’re an investor, this one’s for you—2 BHK Apartments have high rental demand in student-centric and office-dense areas. They provide high returns with comparatively low maintenance expenses.
Best Places to Purchase 2 BHK Residential Apartments in Lucknow
Gomti Nagar: One of the most urbanized locations, Gomti Nagar has great connectivity, green parks, and shopping complexes. It's a favorite among luxury 2 BHK Apartments in Lucknow.
Sushant Golf City: Want to reside close to the city center? Hazratganj boasts colonial charm and upper-class ambiance.
Shaheed Path: The closest to the airport and transportation hubs, Alambagh is best suited for business travelers.
Attributes of New 2 BHK Apartments in Lucknow
Adieu to box-shaped rooms and lackluster spaces. Modern 2 BHK Residential Apartments in Lucknow include:
Open floor layouts
Modular kitchen
Attached storage and balconies
Efficient finishes and energy-saving designs
Gated Societies and Facilities
New residential projects are filled with:
Security and CCTV surveillance 24x7
Clubhouses, swimming pools, and fitness centers
Lush gardens and jogging tracks
Children's play areas and multi-purpose halls
Luxury 2 BHK Apartments in Lucknow – What to Look For
Luxury is not high-end—it's smarter living. You’ll find:
Italian marble flooring
Branded bathroom fittings
Automated lighting and security systems
Prime locations close to malls, business parks, and hospitals

Are Luxury 2 BHKs Worth the Money?
Think of it as future-proofing your investment. Whether you live in it or rent it, luxury apartments are worth more and command high-paying renters.
Top Builders With 2 BHK Apartments in Lucknow
Want a quality guarantee? Stick with these top brands:
Omaxe: They are renowned for their integrated townships
Eldeco: Offers mid-range and luxury
Rishita Developers: Sky-scraping urban living with a focus on high-end lifestyle
Shalimar Corp: Elegant designs with a reputation for being punctual
Step-by-Step 2 BHK Apartment Buying Guide in Lucknow
Set Your Budget: Don't just see the base price—add registration, maintenance, and furnishing costs.
Choose the Best Location: Think about travel time, schools, and hospitals.
Verify the Builder: Check RERA registration, reviews, and past work.
Get a Pre-approved Loan: It boosts your negotiation power.
Legal Check: Always consult the advice of a property lawyer before signing on the dotted line.
First-Time Buyers' Tips
Never miss a site visit
Compare several properties
Check UDS (undivided share of land)
Ensure occupancy certificate and clear titles
Future of 2 BHK Apartments in Lucknow
The demand is not going to slow down anytime in the near future. With the development of smart city projects, metro development, and digital infrastructure development, things are looking up for property developers in Lucknow. 2 BHKs will remain the favorite due to their versatility and value-for-money factor.

Conclusion
Thus, whether you're a new couple looking to move in, a parent wanting a secure location for your child, or an investor looking to invest in a healthy ROI, 2 BHK Apartments in Lucknow provide unequal benefits. Ranging from bargain discoveries to top-end 2 BHK apartments in Lucknow, there is something here to suit every need and budget. Connect, find your options, and enter before rates rise!
FAQs
Where are 2 BHK Apartments in Lucknow?
Gomti Nagar, Indira Nagar, and Faizabad Road are popular locations due to connectivity, facilities, and potential appreciation.
Is there a luxury 2 BHK Apartment in Lucknow?
Yes, luxury 2 BHK Apartments with luxury amenities exist by developers such as Shalimar and Rishita.
Is it better to purchase rather than rent in Lucknow?
If you’re planning to stay long-term or want to invest, buying offers better returns and ownership benefits.
What’s the average price range for 2 BHK Apartments in Lucknow?
Prices generally vary between ₹60 lakh and ₹1 crore based on the location and facilities.
Are NRIs investing in 2 BHK residential Apartments in Lucknow?
Yes, NRIs are making a big investment in the developing market in Lucknow, especially in gated complexes with property management facilities.
#Luxury 2 BHK Apartments in Lucknow#2 BHK Apartments in Lucknow For Sale#2 BHK Apartments in Lucknow#2 BHK Residential Apartments in Lucknow
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Farlanders Turn-Based: Verified for Steam Deck and More!

Farlanders turn-based strategy game is now Verified for Steam Deck beside Linux, Mac, and Windows PC. All credit goes to the creative genius of Andriy Bychkovskyi. Available on Steam, GOG, and Humble Store. If you’ve been waiting to dive into the Farlanders turn-based strategy on Linux, now's the time. Publisher Crytivo and developer Andriy Bychkovskyi are eager announce that it is officially Verified for Steam Deck. So, whether you’re at home or on the go, this city-building strategy title is ready to give you hours of fun right on your Deck.
Farlanders is now Steam Deck Verified! 🎉
The fate of Mars is (literally) in your hands! 🎮 pic.twitter.com/T7irmWlP1m — Crytivo (@Crytivo) October 23, 2024
Farlanders has positive feedback from the demo, now that the turn-based strategy gets Steam Deck verified. From the looks of things, it offers plenty of depth and strategy due to keep you coming back for more. Let's break down some of the features you can expect in this Linux game. At its core, Farlanders is all about turn-based building and expanding your colony on Mars. You’ll be in charge of creating a thriving city, using over 50 different structures. And it’s not just on the Martian surface – you’ll be building underground as well. So, get creative with your layout and make sure your colony can survive the harsh conditions of Mars. But what’s really neat is the terraforming mechanic. You’ll be reshaping the landscape to suit your needs, and you’ve got a bunch of tools to help you do it. Each time you play, you’ll have different challenges to face since no two maps are the same. The title uses procedural map generation, which means it’s a fresh experience every time. You’ll never know what’s coming next, keeping things exciting.
Farlanders turn-based strategy Release Trailer
youtube
Take on Campaigns and Freeplay
The release still comes packed with seven campaign missions, and if you’ve played Farlanders: Prologue, you’ll recognize the storyline and see how the turn-based style ties together. But once you’ve wrapped up the campaign, there’s still plenty to do. The freeplay mode gives you three scenarios to play with, where you can challenge yourself and your planning skills. The best part? It’s competitive, so get ready to push yourself as you manage your resources and expand your colony.
Dynamic World and Weather
Mars isn’t exactly a vacation spot, and the gameplay makes sure you feel that. You’ll have to deal with dynamic weather changes and anomalies, so you can’t just coast through the game. One moment everything’s fine, and the next, an anomaly or storm could throw your colony into chaos. It keeps things interesting and adds that extra layer of planning where you’ll have to adapt to whatever Mars throws at you.
Research, Trade, and Alien Artifacts
No good turn-based strategy is complete without a tech tree, and Farlanders is worthy. Offering a research tree with 19 technologies to unlock. This means you’ll be making important decisions on what to develop next, helping your colony grow and prosper in new ways. And because trade is key, you’ll be able to trade with other colonies. The market’s not static either – prices and demands will shift, so you’ll need to stay sharp and make smart deals to get ahead. Oh, and did I mention alien artifacts? As you dig deeper, you’ll uncover mysterious artifacts. Who knows what secrets they’ll reveal? It’s just another layer of intrigue that makes the title stand out.
Why You’ll like Farlanders turn-based style
If you’re a fan of city-builders strategy games, gameplay offers a unique experience by taking the action to Mars. There’s a lot to manage, from terraforming to research to trading, and the dynamic challenges keep you thinking on your feet. The fact that no two games are the same thanks to procedural generation means you’ll always be coming back for more. So, whether you're new to turn-based city-building games or a seasoned strategy fan, Farlanders has something for you. Now that it’s Verified for Steam Deck, you can also take the adventure anywhere. Along with support for Linux, Mac, and Windows PC. Available on Steam and Humble Store priced at $7.49 USD / £5.69 / 6,24€ with the 50% discount. On GOG it's only discounted 35%.
#farlanders#turn-based strategy#city builder#linux#gaming news#andriy bchkovskyi#ubuntu#steam deck#mac#windows#pc#unity#Youtube
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Starfield is basically a city builder now thanks to this DLC-sized mod [ Video game modding ]
Starfield is basically a city builder now thanks to this DLC-sized mod [Highlights] This new Starfield mod turns the game into a city builder and colony sim, and it even adds in a variety of long sought after mechs too. The incredible DLC-Sized Starfield Galactic Colonies mod is available to download now, totally overhauling the game. Get more out of Starfield’s planetary bases. A lot more. If…

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Building Dreams: Home Construction Company Lexington and Residential Home Builders in Reading
The process of building or renovating a home is an exciting journey, one that deserves the expertise and dedication of a reputable home construction company. In this article, we'll explore two exceptional home construction companies, one based in Lexington and the other in Reading, that have been turning dreams into reality for homeowners. These companies, with their wealth of experience and commitment to excellence, stand out as the go-to options for those seeking to create the home of their dreams.

Home Construction Company Lexington:
Located in the heart of Lexington, this home construction company has been serving the local community for several years. Known for their unwavering commitment to quality, professionalism, and customer satisfaction, they have become synonymous with excellence in the industry.
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Residential Home Builders in Reading:
In Reading, residents have access to another top-tier Home Construction Company Lexington that brings a unique blend of innovation and tradition to the table.
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Conclusion: Home construction is a significant investment, and finding the right partner is crucial to transforming your dream home into a reality. Whether you're in Lexington or Reading, these two exemplary home construction companies have the experience, expertise, and dedication to make your dream home a tangible and lasting reality. Choose the one that aligns with your vision, and embark on the exciting journey of turning your dreams into bricks and mortar.
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