#ultra splashdown
Explore tagged Tumblr posts
rcajackz · 2 years ago
Text
ORAAA!!!!
Tumblr media
i saw the new splashdown rework and instantly thought of one of my ocs, battø
44 notes · View notes
chplatoon · 9 months ago
Text
does anoyone have any advice on how to avoid dying to triple splashdown as a short range weapon? I main tri slosher and I'm not fast enough to cancel it or back away so I just stand there and die, if anyone has any tips I'd love to hear them lol
1 note · View note
dr-spectre · 11 months ago
Note
You get to bring back one special from Splat1 or 2, but you have to get rid of one from 3. Which special are you bringing back and which is biting the dust?
Idk if this is gonna be an unpopular opinion but, fuck it.
The Killer Wail.
Tumblr media
I never played Splatoon 1 because just like the 99% of the sane human population, I never bought a Wii U... even though I kinda want one for modding and Splatoon 1 online...
I dont know if this special is any good or if it's broken or not but, I wanna try it out.
I just wanna use the big boy speaker. I dont want some pussy tiny homing ones fuck them. I want THE BIG BOY!!! I WANNA WAILLL GOD DAMN IT!!!
Now.... which special is biting the dust? Oh I'll tell ya who's biting the dust. There's so many to pick... the triple splashdown is dogshit and makes me wanna do something truly awful. The ultra stamp makes me wanna kick someone's toe.
But I gotta say, none of those specials have actually caused literal physical discomfort to other people, so I gotta say...
The Splattercolour Screen.
Tumblr media
This thing sucks competitive wise and just in general. A floating wall that does barley any damage and used to cause eye pain for some players when it first got added. Wow good job Nintendo. Real clever. It's still annoying to this day because the audio can still hurt people's ears. AND THERE'S NO AUDIO OPTIONS FOR SPLATOON!!! A GAME RELEASED IN 2022 WITH ZERO OPTIONS?!?!?! WHAT IS WRONG WITH YOU?!?!
God... What a fucking joke of a special. Get it out of here.
23 notes · View notes
hurtmehurtmeluv · 1 year ago
Text
Tumblr media Tumblr media
Vast Error and Splatoon fans, how do we feel about these? (custom kits and some explanations under cut!)
Sova (Defensive Utility) - Reef-lux, Splash Wall, Baller I don't really know her that well so this one is probably the most shaky out of all of them. I was hoping to give her a more defensive play style here (Splash Wall and Baller)
Dismas (Evade Skirmisher) - .52 gal, Toxic Mist, Triple Splashdown The .52 is here since it takes 2 shots to hit (in reference to 2xbladekind). Toxic Mist and Triple Splashdown don't have too much reason to be on here except that this all together makes a nasty .52 gal kit.
Arcjec (Tank Skirmisher) - Tentabrella, Autobomb, Taticooler Arcjec would tend to use Autobombs the most while hiding behind the huge shield the Tentabrella provides. Taticooler is in reference to not only his obsession with Code Red, but also how he recovers quickly when pushed down (respawn buff from Taticooler). He's also meant to be paired with Ellsee in a way, since her Squid Beacon's can support this specific play style greatly.
Jentha (Special Utility) - Bloblobber, Angle Shooter, Wave Breaker She just feels like it. Like she just feels like a Bloblobber and I can't really explain it too much. Source: just trust me bro. Angle Shooter would be something she'd use in a panic to try and find someone, just a quick 'throw it out' thing while revealing her location at the same time. Wave Breaker suits the non-aggressive play style that I'm trying to go with her.
Ellsee (Evade Skirmisher) - Inkbrush, Squid Beacon, Ink Storm The Inkbrush is meant to be similar to her staff in a way! Also the movement made with a brush flick reminiscent of dancing, nothing too deep with this choice just that it fits the best out of all the weapons. Squid Beacon is in reference to her portals and goes along with Arcjec (see the desc. of his kit for details). Ink Storm is probably the weakest here since I added it only because her last name is Raines (like raining.... storms.....).
Albion (Crossfire Utility) - Heavy Splatling, Ink Mine, Booyah Bomb The Heavy was picked out mostly because its Deco version is very sparkly and shiny, like her quirk! Ink Mine is mostly to tie the kit together and Booyah Bomb is her sort of 'calling upon her friends'. I think this kit fits her a lot more towards the start of the comic but could still be applied later on.
Serpaz (Special Utility) - Big Swig Roller, Sprinkler, Ultra Stamp I tried to sort of play into the idea that she uses toolboxkind so that's why she has a paint roller and a hammer! The sprinkler is to help her build her special.
Laivan (Trick Skirmisher) - Squiffer, Splat Bomb, Triple Inkstrike A Charger for Laivan felt like the obvious choice since he's known to wield a gun (not sure exactly what kind since he doesn't have a confirmed strifespecibus from what i can tell) but I wanted him to contrast Occeus with quirk charges and shorter shots which is why I ended up giving him the Squiffer. Splat Bombs and Triple Inkstrike don't really have a big reason but I think they overall fit as a simple but effective kit.
Occeus (Anchor) - E-Liter Scope, Toxic Mist, Stingray All of these have reasons, mostly relating to the fact his strifespecibus is lazerkind. E-liter is slow charging but has a very high range, with the scope providing greater accuracy. I considered giving him the Tri-Stringer in reference to his three eyes but I feel like the E-Liter Scope feels more true to the way lazerkind works. Toxic Mist is a bit silly as it's entirely there to reference the fact he's a scientist that works with a lot of weird vials and bottles with potentially dangerous substances inside. Stingray basically works the same as lazerkind, cutting through everything around it to hit its targets.
Taz (Slayer) - Luna Blaster, Burst Bomb, Ink Armor The Luna Blaster is fast, powerful and if the direct hit doesn't get you the splash damage will! Powerful, destructive and makes sure to not leave anyone behind, that's how Taz fights. Burst Bomb isn't a reference to anything, just an effective combo with any shots with a main weapon and helpful when you need to ink something quick. Ink Armor is meant to reference how her chucklevoodoo is always active with the 'glint' in her eye, as well as how she's someone who supports others at heart.
Murrit (Slayer) - Tetra Dualies, Point Sensor, Triple Splashdown (plays Bloblobber sometimes just to piss Jentha off) This was the guy who started this whole thing so lets get into it. I chose the Tetra Dualies to allude to the fact that he uses 2xknucklekind. I was thinking to myself "what feels like getting punched in the face when playing a splatoon match?" and it 100% the Tetra Dualies. Point sensor is meant to not only portray how she keeps tabs on everyone but also how she seems like the type to hunt down her targets. Triple Splashdown is mostly because that also feels like a punch in the face (and also how the animation is literally a punch). Overall, I wanted her play style to come across as high risk, high reward.
Calder (Anchor) - Ballpoint Splatling, Curling Bomb, Kraken Royale I tried to find the best way to portray his fighting style (with three different strife specubus's) but the common theme seems to be that they're very long weapons that directly confront the target and have quick 'jabs' at the target. I think the Ballpoint with its ability to have short range bursts accompanied with long range hits, as well as the fact that the fire can be interrupted for continuous fire, portrays that. Curling Bombs feel the closest to golf balls, bouncing around the stage and being able to control how far you put it out (similar to how hard your swing is). Kraken Royale is mostly to allude to the fact that Calder is royalty. He also tends to seem commanding and in control, which is suitable for an anchor.
Obviously, there's plenty of other kits and roles that they can fit into but this is more a kit that reflects bits of themselves rather than the one they would realistically play or would be the best at. I would love to hear some of y'all's opinions on this and your own kit ideas! Here's my attempt at making Murrit in Splatoon.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
51 notes · View notes
the-ghost-sin · 9 months ago
Text
Okay crossover post, what weapons would the seven deadly sins main in Splatoon?
In honour of the grandfest being over, I'm giving my thoughts 😌✨
Meliodas: the obvious choice would be some kind of splatana for the sword thing, but I think he'd go dualies for the Dodge rolls. He'd have splashdown but I think he secretly wants to wreck havoc with the ultra stamp
King: is not a physical fighter for shit, so I'd say some kind of long ranged tri-stinger, but the important thing is he wants an inkjet because he's good in the air
Ban: I can't see him with a gun type weapon, but definitely something with high damage where he can get close and personal with his enemies, so a slosher (or, on occasion, a heavy splatling when he wants to be extra) and I think he'd have the tacticooler as a special, keeping it lowkey and having a chilled drink mid battle sounds like him
Merlin: baddie with a charger, doesn't care to be right in the centre of battle so she snipes from the back lines, and she is damn good at it. I think she'd have a more tactical special like the wavebreaker so she can mark where her opponents are
Gowther: I also think he'd be good with a stronger weapon, something majestic about them, he'd pick it based on the design only. I think he'd have inkzooka as his special, because you'd underestimate him and then BAM
Diane: multi-main queen, she's definitely more of a fighter so I'd give her a front line weapon like a roller or the sploosh (had to give someone my beloved main) but she's really fine with anything. Obviously, had to give her the ultra stamp, because, you know, giant hammer. But if it weren't for that, I'd say booyah bomb because she wants to make an impact
Escanor: heavy hitter, huge power, gotta be a blaster. I'm thinking a one-shot blaster like the S-blast because he would absolutely destroy you. For a special I would have to go with the crab tank, because he himself is a TANK. But he's too prideful to use the special, though
Elizabeth: depends on which season. Season 1 Ellie I would give the blobobbler, because she'd be throwing bubbles everywhere and not know what's going on and somehow get 20 kills. And she'd have the big bubbler as a special because she wants to protect her teammates. Season 4 Ellie would use some kind of small in design, but powerful shooter, like the classic splattershot or even a sploosh if she wanted some damage. I have to give her the booyah bomb because of arc of course, but she'd still use the big bubbler from time to time
13 notes · View notes
spacetimewithstuartgary · 3 days ago
Text
Tumblr media
NASA to gather in-flight imagery of commercial test capsule re-entry
A NASA team specializing in collecting imagery-based engineering datasets from spacecraft during launch and reentry is supporting a European aerospace company's upcoming mission to return a subscale demonstration capsule from space.
NASA's Scientifically Calibrated In-Flight Imagery (SCIFLI) team supports a broad range of mission needs across the agency, including Artemis, science missions like OSIRIS-REx (Origins, Spectral Interpretation, Resource Identification, and Security—Regolith Explorer), and NASA's Commercial Crew Program. The SCIFLI team also supports other commercial space efforts, helping to develop and strengthen public-private partnerships as NASA works to advance exploration, further cooperation, and open space to more science, people, and opportunities.
Later this month, SCIFLI intends to gather data on The Exploration Company's Mission Possible capsule as it returns to Earth following the launch on a SpaceX Falcon 9 rocket. One of the key instruments SCIFLI will employ is a spectrometer that detects light radiating from the capsule's surface, which researchers can use to determine the surface temperature of the spacecraft.
Traditionally, much of this data comes from advanced Computational Fluid Dynamics modeling of what happens when objects of various sizes, shapes, and materials enter different atmospheres, such as those on Earth, Mars, or Venus.
"While very powerful, there is still some uncertainty in these Computational Fluid Dynamics models. Real-world measurements made by the SCIFLI team help NASA researchers refine their models, meaning better performance for sustained flight, higher safety margins for crew returning from the moon or Mars, or landing more mass safely while exploring other planets," said Carey Scott, SCIFLI capability lead at NASA's Langley Research Center in Hampton, Virginia.
The SCIFLI team will be staged in Hawaii and will fly aboard an agency Gulfstream III aircraft during the re-entry of Mission Possible over the Pacific Ocean.
"The data will provide The Exploration Company with a little bit of redundancy and a different perspective—a decoupled data package, if you will—from their onboard sensors," said Scott.
From the Gulfstream, SCIFLI will have the spectrometer and an ultra-high-definition telescope trained on Mission Possible. The observation may be challenging since the team will be tracking the capsule against the bright daytime sky.
Researchers expect to be able to acquire the capsule shortly after entry interface, the point at roughly 200,000 feet, where the atmosphere becomes thick enough to begin interacting with a capsule, producing compressive effects such as heating, a shock layer, and the emission of photons, or light.
In addition to spectrometer data on Mission Possible's thermal protection system, SCIFLI will capture imagery of the parachute system opening. First, a small drogue chute deploys to slow the capsule from supersonic to subsonic, followed by the deployment of a main parachute. Lastly, cloud-cover permitting, the team plans to image splashdown in the Pacific, which will help a recovery vessel reach the capsule as quickly as possible.
If flying over the ocean and capturing imagery of a small capsule as it zips through the atmosphere during the day sounds difficult, it is. But this mission, like all SCIFLI's assignments, has been carefully modeled, choreographed, and rehearsed in the months and weeks leading up to the mission. There will even be a full-dress rehearsal in the days just before launch.
Not that there aren't always a few anxious moments right as the entry interface is imminent and the team is looking out for its target. According to Scott, once the target is acquired, the SCIFLI team has its procedures nailed down to a—pardon the pun—science.
"We rehearse, and we rehearse, and we rehearse until it's almost memorized," he said.
The Exploration Company, headquartered in Munich, Germany, and Bordeaux, France, enlisted NASA's support through a reimbursable Space Act Agreement and will use SCIFLI data to advance future capsule designs.
"Working with NASA on this mission has been a real highlight for our team. It shows what's possible when people from different parts of the world come together with a shared goal," said Najwa Naimy, chief program officer at The Exploration Company.
"What the SCIFLI team is doing to spot and track our capsule in broad daylight, over the open ocean, is incredibly impressive. We're learning from each other, building trust, and making real progress together."
NASA Langley is known for its expertise in engineering, characterizing, and developing spacecraft systems for entry, descent, and landing. The Gulfstream III aircraft is operated by the Flight Operations Directorate at NASA's Armstrong Flight Research Center in Edwards, California.
IMAGE: A rendering of a space capsule from The Exploration Company re-entering Earth’s atmosphere. Credit: The Exploration Company
4 notes · View notes
munchboxart · 9 months ago
Text
Yap session about Ultra Stamp better because 1. I'm sick of the people who throw their Stamp immediately because they don't know how to use it 2. A majority of Stamp users are fucking Wiper players who only play it for Wiper + Torp and never bother using Stamp.
My credibility? I may not be a comp player but I have like 2 million paint total (S2+S3) combined on Sploosh alone, gold Ultra Stamp badge (you need 1.4k wins IIRC), 5 star on Luna Neo and Sploosh and 1k+ wins on Sploosh (S2+S3). It probably isn't a lot but I have a job and a hobby so whatever, but I know damn well it's more experience than the average player with Stamp.
First and foremost, do not use the stampede mode. I know that the stampede mode is what Ultra Stamp is most known for, but do not use it unless your target is either a weapon weak against Stamp (weapons that need to charge, slow attack, slow movement like a heavy weapon in general) or your target is running away from you. Otherwise you have a high likelihood of dying because this special cannot fucking block ink for the life of me. I've died to Rollers who sloshed in front of me and I died from it! Chances of it happening are rare though.
Secondly, activate Stamp if you are close by a person. I know it's hard to get close to a person but luckily enough, a lot of Ultra Stamps weapons are short ranged, so (hopefully) you should be familiar with the idea of sticking to walls, small spaces, corners, etc. A really easy way to distract someone is by throwing a bomb (Curling, Fizzy, any projectile) from another direction and just running at them (doesn't always work but keeps their mind busy on trying to predict movements). How do you know if you're close enough? Basically within stamping distance. If it takes a stampede to reach them, don't do it because they'll hear the activation sound and run away.
Lastly, learn how and when to cancel stampede. This is probably the hardest thing to get into the habit of, especially when you head towards Booyah and Splashdown with it (hell I still struggle with it against those specials). But this is probably the thing that will unlock Stamps full potential. Most of the time when you'll need to do this is when your target has either gone out of your reach, has swam behind you OR climbed a ledge, and in which you need to either throw your Stamp at them, stop and swing around OR take the risk and run after.
Bonus: if you hold your Stamp to throw the same amount of time the delay takes when you throw your Stamp, it'll throw instantaneously. This isn't really that useful and honestly sucks (leaves you vulnerable), but one day I will juke someone with this, mark my words.
Bonus 2: Stop throwing your Stamp when you activate it, good god! It leaves you in a more vulnerable position and the damage isn't even that good (unless you direct, of course). You get a lot more mileage out of it when you actually use the Special (throwing it after Stamp's 8(?) second duration is the best). Also 9 times out of 10 you'll miss anyways, especially if you throw it AT the person instead. You have a better chance throwing it at their direction (like overshooting, if that makes sense), than AT them.
Here's an illustration of what I mean:
Tumblr media
I'm writing this with a 2 a.m. brain so forgive me if this isn't coherent, I already know it sounds overly aggressive, sorry about that.
Ultra Stamp requires a lot of practice, skill and patience to learn but once you learn it, it's really rewarding. It's a risk vs reward special that heavily leans towards risk but you'll start seeing paths you can take once you learn it. Like Tanjiro with seeing the opportunity thread or whatever when he kills demons
19 notes · View notes
splatoon-countdown · 2 years ago
Text
136-229 days until Side Order!
(using the first day of spring, to the last day of spring)
(Counting revamps of old specials, not counting the story mode campaign limited Splashdown)
17 notes · View notes
ryebreadedd · 9 months ago
Text
despite my initial disappointment that naut79 not returning with its inkjet from splatoon 2 the triple splashdown is growing on me a lot partially in point to its buff awhile back id imagine. I really was a beast with it during grandfest on the tricolor stage. Went 29-1 one game with both ultra signals in the first minute (if i had a nickel everytime i got hyped for a returning kit that had inkjet in 2, only for it to have triple splashdown, id have 2 nickels. which isnt a lot but its weird that its happened twice.)
6 notes · View notes
splatreference · 2 years ago
Text
Quick Navigation: Special Weapons
This directory has links to the main tags of every Special weapon across the games.
Notes
This blog focuses on pose references over solely references of the weapon itself. For references of the weapon, there are many places on the Internet that let you view the full models.
Some tags may be empty as they are often added before images for the weapon are uploaded.
-----------------------------------
SPECIAL WEAPONS
Note: In this category only specials debuting in said game will be listed under that game’s title.
Also, thanks to my friend @tokopng for help with the references for Splatoon 3!
SPLATOON 1
Bomb Rush (literally just bombs. not making a reference its just bombs) Bubbler (x) Echolocator (x) Inkstrike (x) Inkzooka (x) Killer Wail (x) Kraken (x)
(NOTE: For more Kraken references, see Kraken Royale)
SPLATOON 2
Baller (x) Bomb Launcher (x) Booyah Bomb (x) Bubble Blower (x) Ink Armor (x) Ink Storm (x) Inkjet (x) Splashdown (x) Sting Ray (x) Tenta Missiles (x) Ultra Stamp (x)
SPLATOON 3
Big Bubbler (x) Crab Tank (x) Ink Vac (x) Killer Wail 5.1 (x) Reefslider (x) Tacticooler (x) Triple Inkstrike (x) Trizooka (x) Wave Breaker (x) Zipcaster (x) Kraken Royale (x) Super Chump (x) Splattercolor Screen (x) Triple Splashdown (x)
7 notes · View notes
Text
The "new and improved" splashdown is too great of a special for the game right now.
(while this is the first day of the new season, feel free to prove me wrong)
Splatoon is a game where everything has a weakness. chargers can kill in one shot, but can't be used like a shooter. A brella gives you a shield, at the cost of the rate of fire. Beakons give you a free spot to jump to,but it takes up a slot that a bomb could have. Everything is meant to have an upside and a downside to it, which gives balance to the game.
Before we take a look at how splashdown was over buffed, let's take a look at its original purpose in Splatoon 2. It was meant to be used in situations to avoid getting splatted immediately after a super jump. which was a fine idea, but it was a very situational special due to the fact almost nobody has a full special when they respawn, which is the most common way to super jump in the game. And considering that there were almost no invincibility frames whatsoever, it just led to being splatted a little later. While new players would be annoyed at the special for being too hard to hit, competitive players hated it for being too easy to kill.
Now in splatoon 3, they looked at it and said "what do we need to do to make it viable for more competitive play?" And so they added TWO EXTRA HANDS that have the exact same damage area as the player, with a tradeoff of slightly less health. "That's a fair tradeoff" you may say, but it's absolutely NOT. While some specials can be completely stopped by just killing the original player (i.e crab tank, ultra stamp, zipcaster) , splashdown cannot be stopped after the person who used the splashdown is splatted. Instead, the two hands will stay around until they hit the ground, causing an explosion, or are destroyed. And while we've seen other specials that do keep around after the original source is gone, like wave breaker and super chump. splashdown is a special that can be used like it can be stopped easily. It's also great at wiping out half a team, because if one person is focusing on the same target as another, they'll both be done for if they're in the range of it.
Splashdowns was not used as a panic pop special in splatoon 2. and in splatoon 3 it not only encourages this behaviour, but it's an outright joke how much it seems to be the most dominant way to use it. They made an entire gear ability just to fill in for it, so now it's easier than ever to be undetected to the enemy. Which just leads to more uses in hectic scenarios which creates more panic pops. It's an absolute monster of a special, and I'm sure it will split the competitive community in half (while I'm not that competitive, I know it's a big thing to take in).
It's gone from a stupid, annoying special from splatoon 2, to a stupidly annoying special here In splatoon 3. The only counter to this special (and the splatticolour screen for that matter) is reefslider. And what do they give reefslider this update? ...a small increase to invulnerability...
Edit: this was made in rage at the start of the season, and as of typing this the mid season patches arrived, and there's almost nothing that has happened to the special, and it still can frequently kill anyone who tries to fight it when they are in range, why do I even bother...
0 notes
toriel-2 · 2 years ago
Text
they brought back splashdown, but now its Ultra splashdown, and theres 3 explosions instead of one, but it still has that stupid wind-up, and its still Just Splashdown
clutching my head in my hands. they actually did bring back splashdown
8 notes · View notes
cephiwyrm · 2 years ago
Text
ok been a couple days
like last time. doesn't matter how effective it is just how fun is it to play
63 notes · View notes
Text
I could only put ten, so please pick 'Other' and tell me in the tags! Bonus points if you also tell me why your choices are fun!!
(I didn't include the upcoming Kraken or Super Chump as specific choices because they're not in the game just yet, as well as Splashdown since it's only in story mode)
35 notes · View notes
gloogapropaganda · 2 years ago
Text
Weapon Predictions Part 5 - Splatlings
Alright, I'm gonna be honest here. I hate Splatlings; hate going up against them, hate using them. I'm going to try my best to come up with some appropriate kits but I'm probably not going to have much to say and they may not be very good. Let's go.
Heavy Splatling Deco
Tumblr media
Not much to say here other than the Heavy Splatling seems fairly versatile in my opinion and I think Tacticooler would benefit it as it's an anchor weapon. I initially considered Ink Storm but I felt like that would enable it to have waaay too much control over the map.
Custom Hydra Splatling
Tumblr media
So this is probably really good or really bad. Ink Mines return here but I also decided to give it Kraken taking inspiration from the S1 Heavy Splatling. Sounds powerful but remember Kraken Royale has big vulnerabilities before and after use, in addition to the Hydra now being fully exposed and out of position, much like S2's Hydra having Splashdown. Another high skill, high reward style weapon for those bold enough to use it.
Ballpoint Splatling Nouveau
Tumblr media
For the Ballpoint, I decided to deviate from S2's Beakons and instead give it a more mobile kit as it's one of the more mobile splatlings. The Splash Wall gives protection as you reposition around the map and the Ultra Stamp gives you an opportunity to be more aggressive. Gone are the days of standing there and ripping Ink Storm after Ink Storm, that's the E-liter's job. Get in there, boi, it's hammer time.
Nautilus 79
Tumblr media
Here I've given the Nautilus Suction Bombs and Reefslider to urge the user to move around more and better utilize its mobility. I could also see pairing it with Big Bubbler but I think something more aggro like the Reefslider would be more fun.
That's all for Splatlings *phew*, next will be a favorite of mine, Dualies!
Masterpost
3 notes · View notes
splatoonus · 6 years ago
Text
Tumblr media
We just received breaking news following the North America Inkling Open 2019. The Ver.4.6.0 update is coming on Tue, April 2nd.
Tumblr media Tumblr media
This update will include the distribution of the previously announced Sheldon’s Picks. In addition to the previously announced 10 weapons, two additional weapons – Clear Dapple Dualies and the Tenta Camo Brella will be added to the game. These 12 weapons will be added all at once via the update.
Tumblr media Tumblr media Tumblr media
• Fresh Squiffer w/ Suction Bombs & Inkjet • Permanent Inkbrush w/ Sprinkler & Ink Armor • Soda Slosher w/ Splat Bombs & Burst-Bomb Launcher • Bamboozler 14 Mk III w/ Fizzy Bombs & Bubble Blower • Grim Range Blaster w/ Burst Bombs & Tenta Missiles • N-ZAP '83 w/ Sprinkler & Ink Storm • Aerospray PG w/ Burst Bombs & Booyah Bomb • Sploosh-o-matic 7 w/ Splat Bombs & Ultra Stamp • Heavy Splatling Remix w/ Point Sensor & Booyah Bomb • Cherry H-3 Nozzlenose w/ Splash Wall & Bubble Blower • Tenta Camo Brella w/ Ink Mines & Ultra Stamp • Clear Dapple Dualies w/ Torpedo & Splashdown These will be the final weapons added to the game.
Tumblr media
Another feature being added is weapon badges, which act as marks of pride showing just how much you’ve used a particular weapon.
Tumblr media
Whenever you reach 100,000, 500,000, 1,000,000, and the maximum number of points inked with each weapon, these badges will display.
Tumblr media
Once earned, you can check them out on your player status screen and the equip screen!
3K notes · View notes