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#velociprey
nazrigar · 3 months
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Raptor Rush
Basically a tribute to velociraptor, deinonychus, and their legacy in pop culture!
From Dinobot of Transformers, to Dinorexmon of Digimon, to Pod and the Walking with Dinosaurs Utahraptor, and of course, Blue and the other raptors of Jurassic Park fame.
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bishyofskye · 2 months
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More Monster Hunter stuff! Happy Monster Hunter 20th anniversary!
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nataliesartprofile · 1 year
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POV You are a rookie hunter who's just been saved by a Very Colorful Nargacuga lady from a band of Very Nasty Velociprey/Velocidrome-Also You're Gay
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Edit: Thanks for the warm reception for these two, everyone! :D Now Random Hunter-Girl's gonna get a name+backstory
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themesozoicsperm · 2 years
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The Old World meets the New World.
EDIT: sorry, this should have been uploaded to my art account. Please follow @pyroraptor42-art 
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widjigomonhun · 1 year
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Protect the researchers.
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pwojo97 · 2 years
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Damn, that sun really do break
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coreink002 · 2 years
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All small monsters from the fist monster hunter game have been drawn! Use the monster hunter tag to find their individual pics if you want to see any times that monster was redrawn!
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tortoiseguy · 9 months
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If Capcom wants to make a compelling narrative for Monster Hunter, which they have shown they do, they really have to lean into portraying the guild as an antagonist.
The guild works closely with rich nobility, they have a set of rules for hunting that specifically hurt poor villages, and they frequently make catastrophic judgement calls when assessing threats that end up actively hurting the ecosystem. The guild has, so far, been correct once when taking out a potential problem monster with the magalas. In tri they thought that lagiacrus was MAYBE causing the earthquakes and then asked us to just kill it, no questions asked. In world they thought nergigante was MAYBE a threat to the new world and then asked us to just kill it, no questions asked. In rise they thought MAYBE that magnamalo was causing the rampage then asked us to just kill it, NO QUESTIONS ASKED.
That's not just some mistake that's the unnecessary death of an animal! Think about that in real life and how horrible that would sound!
"Oh we thought this pack of lions was killing livestock so we sent some people to kill them all. Turns out, we were wrong and it was this other completely different animal. We are conservationists!"
Not to mention legends of the guild is an entire ass movie about how the guild fundamentally failed this small poor village on a systemic level that Aidan, a CHILD btw, was throwing himself into life or death situations just so his community wouldn't be wiped off the map. When Julius calls Aidan out on the fact that he's supposedly poaching and not hunting, that wasn't a fun opportunity to give an exposition about the world. It was pointing out the guild's hypocrisy! Aidan's reactive anger at Julius calling him a poacher was the correct response! They shouldn't HAVE to make a three day journey to dundorma every time a velociprey takes a chicken. That kind of thing should be handled by the guild. The guild doesn't allocate resources to helping these villages while giving an incentive to not help them to individual Hunters. Then when these villages finally decide they aren't going to wait around for help or go through the multiple day travel to register a quest with what little money they have and actually SOLVE their problem. ITS ILLEGAL TO DO SO!!!
And you know what's super cool about poaching? How the punishment is the guild sending assassins to take you out. For the multitude of Monster hunter fans who seem to think that's a reasonable response to that, lemme just tell ya it isn't. That sounds an awful lot like fascism! ESPECIALLY because we now know what qualifies as poaching! It can be as small as taking out a few small monsters who have been proven to be a threat to your village without a license. Aidan literally could have been assassinated for helping his village. A CHILD!
Quit trying and failing to get me invested in the villainous schemes of some fuckin dragon that's just acting on instincts, Capcom. You already HAVE a perfect antagonist right there!
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monster-musings · 6 months
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Exoprimal X Monster Hunter notes:
In a blink and you'll miss it flash, the raptor storm is swapped out for a Velociprey storm, and more notably, said Velociprey are a higher fidelity version of the Sunbreak Velociprey - chiefly they're not optimized and decimated to run on Switch hardware. This is further evidence that Velociprey (and by possible extension the other prey and dromes) are returning monsters for MH6.
Funny monkey costume.
Rathalos was there.
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serpentariusart · 1 year
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Velocidrome (and their subordinates Velociprey) are one of the most common Dromeo bird wyverns. Like the other notable Dromeos, they are noteworthy for their pack structure with an alpha that has undergone a dramatic physical change. They’re low on the pecking order among wild monsters and rely on their pack hunting skills and tight-knit coordination to survive. They are a frequent nuisance to villages when they decide to start taking livestock so are regularly culled or relocated to keep populations in check. While totally capable of killing people they’re reasonably easy to deal with, and are often allocated as training for new hunters.
As with the other Dromeos, alphas are much larger and more difficult to tackle. If a Velociprey senses weakness or lack of direction in a pack it is in, it may start to undergo a change into an alpha. Usually this is due to lack of an alpha, but if the current one isn’t providing for the pack well enough then a subordinate may change to overthrow them. As a result Velocidromes tend to drive out morphing Velociprey before they’re big enough to be a threat. Velocidromes are also far more colourful then their subordinates. This makes hunting and stealth more difficult, which garners all the more respect for an alpha that is healthy and thriving.
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robotgoat · 1 year
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Vote for the best little bird wyvern
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mhcoolfacts · 1 year
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Monster Hunter concepts Pt. 2: The Raptors II
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After covering the raptor monsters from earlier gens it's time for those introduced from Monster Hunter Tri onwards. That brings us to the Jaggis and co.
The young males are known as Jaggi, the adult females Jaggia, and the alpha is known as Great Jaggi. This updated naming convention, using "Great" instead of the "-drome" suffix is not the only significant change in early bosses. It is clear that these small pink dinosaurs are an improvement over the Preys of previous generations, with a less rigid posture that feels bird-like and natural. Their pink and lilac colouration is also an interesting choice and somehow doesn't feel so out of place, and the frills on the sides of their head are a nice alternative to a crest. The Great Jaggi also improves the evolution of an leader design, as unlike Velocidrome, it isn't just a larger Velociprey with a larger crest: its body is way more robust and heavy, it has large hooked claws and bigger spikes on its tail, as well as a more prominent frill and a white mane running through it's neck and tail. It feels more menacing, or at least, menacing enough for a first boss fight. Can you hear it? AUGH AUGH AUGH. This monster is beloved by fans (despite being a punching bag) and it is definitely deserved, hopefully it will come back in future games.
Then we have Baggi and Great Baggi from the freezing Tundra (and also the Frost Islands), blue-yellow relatives of the Jaggi with a forward facing crest, their design might not be as elaborate, but the different limb shape and patches of fur are nice little changes that make them feel different enough. The Great Baggi doesn't fail to appear as a stronger boss either, thanks to its piercing yellow eyes, large crest and thicker limbs. The sleeping spit of these blue beasts also offers an additional level of difficulty.
Lastly for 3rd gen we have Wroggi and Great Wroggi, these are the most odd-looking of the bunch. Like Ioprey and Iodrome, their design has more amphibian traits, with a shiny orange skin and inflatable throat sacs. Wroggis sport two blue sacs on the sides, while Great Wroggi has a single, large purple sac as display structure. They are also poisonous, but unlike Iopreys, they emit this poison in a cloud that stays for a bit, making the fight against Great Wroggi a bit more interesting, breaking the throat sac of Great Wroggi also reduces its spitting ability, adding a tactical advantage to the break. Other elements on their design, including their narrow snout and multiple flaps on the forelegs and tail, kind of give it a feel of being semiaquatic despite being terrestrial.
While I wanted to talk about the etymology of the 3rd gen raptors, the truth is that it isn't really known. Theories include that Jaggi comes from "jagged" (due to their jagged tails), baggi comes from, well, "baggy" (referencing its sleep-inducing ability) and Wroggi (Furogi in Japanese) seems to come from "froggy" (ribbit ribbit). But honestly, it possibly is something less obvious.
In 4th gen we didn't get a new raptor until MH Generations with the Maccao and Great Maccao, these jumpy fellows have a pretty fancy design based on tropical birds: a yellow crest, vibrant red skin and green feathers on the body. They are also feisty and use their spiked tails and scuted limbs to hit you. The Great Maccao also uses a variety of movements including kicks and punches, something that previous raptors didn't really do, this makes its fight incredibly fresh and fun (if only it didn't last less than 5 minutes). The theme of this monster is clearly based on martial arts, and the name Maccao reflects this: while you may think it comes from "macaw", you couldn't be more wrong, as it is actually a combination of the taiwanese words Màt (punch) y Káo (knee).
Lastly we have the Izuchi and Great Izuchi that were introduced relatively recently in Monster Hunter Rise. Following the theme in the game around the yokai, it is quite obvious that this monster is based on the Kamaitachi, a weasel-like yokai with sickle-like limbs that travels in whirlwinds and leaves small cuts on people before they notice. Its chestnut fur is clearly based on a weasel, while the sickle tail on Great Izuchi is its predominant trait and main weapon. The most innovative gimmick of its fight, however, is that it always travels with two Izuchis and combines attacks with them. This raptor fight is by far the one that feels the most like a team fight. Lastly, to mention its etymology, unlike other "dromes" and "greats", the Japanese name for the Great Itachi isn't Dosuizuchi, but Osaizuchi, this is a combination of 長 osa (leader), 飯綱 izuna (weasel) y 窮奇 kamaitachi. Pretty cool right?
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thegoldendoorknob · 1 year
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Let me just drop my opinion on every monster hunter monster I’ve fought so far here now that it’s 12am oops
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Apceros/Aptonoth- Underrated as far as herbivore fodder goes, they'll almost guarantee you one raw meat when you carve them, and really that's the only reason you would attack them.
Bullfango/Bulldrome/Kestodon/Rhenopolos- Charging monsters... I only like them better when they attack monsters too. Otherwise they have that nitpick I have with predators and prey ganging up on you for no reason.
Cephalos/Cephadrome- First sandshark, I'd accept them, but Genprey do the same stun-bite and are a lot less annoying about it
Feyline- I love them in every game but 3. I have no idea what is their DAMAGE in 3...
Genprey/Gendrome- Speaking of, an ok prey
Hornetaur- My experience stems from them biting my ankles in bonepiles, I don't appreciate their 'tude
Ioprey/Iodrome- Second-most boring prey
Kelbi/Anteka- Horns horns horns. It would be cool if a proper monster of some kind used those hard to track jumpswaitaminute
Melynx- Cute cats that are pretty dodgeable unless you're mid-fight
Mosswine- I like this guy- I think he's based off a yokai or something
Velociprey/Velocidrome- THE bird wyvern. Deceptively hard with their crowding- which puts them at the top for me.
Vespoid- Stun, stun, stun...
Basarios- What a cool guy on paper, has probably fathered more monster rigs than you think. I only like fighting him with hammer tho.
Diablos- Our favorite herbivore! I like the high damage to enforce dodging their slow and telegraphed moves
Gravios- Papa Basarios, I like him less though. Them and basarios have weird... flesh feet...
Gypceros/Yian Kut-Ku- I hate them both, but Gypceros narrowly wins because it's flash bang is an extra layer
Khezu- Low-Rank flesh BULLY.
Plesioth- I'm suffering stockholm syndrome for the meme, but there is no denying just how much their hipcheck makes them stand out alone, only fighting a more fair Deviljho hipcheck for dominance. Also, the only proper fish-wyvern for a while...
Rathalos- Flagship darling. Earlier games look like hell, though I appreciate his tail always dragging on the ground no matter what iteration you're fighting.
Rathian- The fairer Rathalos. Rise seems to have put more of her moveset into grounded Rathalos, which makes sense, though I wish she had more oomph outside of variants
Original Fatalis (Generations)- GU is the only game I barely fought them in. Outside of it's lore, the fight didn't seem much to write home about. Their variants on the other hand...
Kirin- Pony bastard. Despite everyone's claims, it seems like it always had a learnable method to it's madness like any other monster. I'm willing to wager the majority of it's grief stems from the small pool of electric monsters players have to worry about in the lategames
Lao-Shan Lung (GU)- Precious mountain baby. One of the first sieges, and first DPS races. I would probably have hated him if it wasn't for the fact his Generations bombtrack is pretty fun
Azure Rathalos- Did you ever want Rathalos to fly in the air more? Of course you do.
Silver Rathalos/Gold Rathian- Heavily dependant on game. I feel like I had the most fun running IG against their world variants, though
Black Diablos (World)- MHW:IB Diablos is crazy ok. I'm fine with it just constantly comboing into burrowing, because it encourages rare item usage in 5th Gen. It's dangerous sand waterfall trick in LR is something I actually WANT it to do in MR, because it'll stop it's combo
Blango/Blangonga- My friends are so tired of hearing me bring them up, but they are straight up the 'easy rajang' the series can use to replace him
Ceanataur/Shogun- Not fun to fight. His deviant, though...
Conga/Congalala- Hell YES. Only good monke, we need more fartmonkey. His apex was unexpectedly tough
Giaprey/Giadrome- The worst drome. I just... they have nothing.
Hermitaur/Damiyo- Now this fight is fun- It's a more engaging hard-shell basarios style fight with clear openings
Popo- Hey Tigrex...
Remobra- I hate them, but do I hate them more than rhenopolos? It's a hard tiebreaker.
Rajang/Furious- MH's favorite monkey. A fight that's tricky to learn, but a consistent rhythm when you understand it, similar to Deviljho. World is definitely one of the hardest variations, but I also think it raised new hunter's expectations of future Rajang a little too much.
Chameleos- Cool little guy. Shame about the item theft
Kushala Daora- Out of the Elder Trio, I like Kushala the most. Would I like fighting it before the IG? Eeeh, probably not.
Lunastra (World)- Pretty novas and flame effects, but an annoyance to deal with in-game. Her wingbeat fire attacks are neat, but World beat that as far as the special effects department goes
Teostra- A more involved Lunastra, but prior to Gen 5 he was a lava-camping asshole. I like his little blast-clicks.
Akantor/Ukanlos (Gen)- He's a uh, big guy alright. I'm kind of surprised at how basic his fight is- though I feel as though Tetsucabra and Zamtrios probably stole some of his stuff in hindsight
Tigrex- I just can't understand this fight, I know I won't either. I've at least figured out how to make them charge less, and how to tell if they're breaking out the crazy charges
Lavasioth- Cool fish, lava camper >:(
Nargacuga- This wyvern on the other hand- I got used to them, kind of. Phases are clear, and once you understand their openings and how they combo, the fights gradually get more smooth.
Yian Garuga- The only dangerous bird wyvern. I'd respect it's crown, but fuck em. I never liked that shoebill skeleton
Baggi/Great- My boy!!! A pretty blue, a pretty pompadour, and they aren't shy of putting you to sleep.
Giggi- Does a good job at scaring 3U first-timers
Jaggi/Jaggia/Great- I'm not impressed by base jaggi, but Jaggia and Great are pretty safe and easy to learn. I appreciate it when a Jaggi helps me carve faster, but the Jaggia can be little nuiscances
Ludroth/Royal- Water Jaggia. Royal's ok in his water fight, cool glowing eyes. Gets demoted to easier shoebill status past 3 :(
Uroktor/Agnaktor- I misname Agnaktor for Akantor all the time, god help us all. Another lava camper, so... (The hints of Najarala burrowing are here, though...)
Barioth- Apparently famously replaced Nargacuga. I like him less, because his tail swipe extends far enough to catch plesioth's hip-check
Barroth- First brute wyvern!!!! I like his lore more than I like his fight.
Deviljho (Gen)- Classic pickle. There's so much more involved with his gen fight, it unfortunately blows his World fight out of the water. Despite that, I still love new interpretations of the pickle fight
Gigginox- Now here's a gross wyvern fight. Drops babies down to join the fight and better mess with you, and has counters that don't narrow down to 'fuck you, lightning'
Gobul- For the original Nibelsnarf, his fight wasn't too involved.
Lagiacrus (3)- It's fight was so much more involved in the water! It has enough switchups that it doesn't become boring, unlike its land iteration.
Qurupeco- It's gimmick is okay, but if you strip the top layer of a 2-on-1 fight off, Qurupeco is kind of boring
Uragaan- No, I don't like this crimson chin. Will lava-camp on a dime
Alatreon (GU)- I ended up fighting them because I heard all the drama about their World variant. It wasn't really a fair fight; I came into the HR with MR armor, but it was fun to see all the moves they converted later in their original form.
Alatreon (World)- Speaking of drama... If I was playing World as it updated, I would probably have hated them as much as the rest of the fandom does. However, I bought World a solid year after it's updates ended, and I knew about his fight in the distant lategame. I had the advantage of quietly preparing a gearset for them, and ultimately found them pretty fun if not stressful on that DPS race after the hornbreaks. Conceptually its pretty interesting too, you can see every elemental elder dragon that bled into Alatreon's moveset, from Velkhana's ice beam to Kirin's thunder grids, it's all there to play I-Spy with. They had a good idea- the playerbase largely never cared for elemental damage over that affinity meta I'm so tired of, but in practice it was pretty horrible. Despite this- I still wish for a bigger elemental-focused meta in the future, or at least something to combat the hyperoffensive affinity/damage builds copypasted across every weapon.
Ceadeus- A slow, Lao-shen'y dps water fight. Such a cool whale monster, though it seems everyone agrees that they shine the most once you reach the sunken city in Area 3
Wroggi/Great- Tied for my favorite bird wyvern, just an angry little tree-frog with a good armorset
Arzuros/Lagombi- Mmm, Conga did it better. I do like the bear's silly honey steal, though
Duramboros- HHHhhhhhhhhhh Banbaro did better than you
Nibelsnarf- More interesting than Gobul, tbh. You're more likely to fish them up on a stun without retries, and the barrels are also easier to place against them. Miserable without items
Volvidon- Lagombi but it doesn't put you to sleep. Being annoying is at least engaging
Zinogre/Stygian- The fight I always feel like I'm on top of until I actually fight them. It's not that I never learned their timing, or have low element resist. I just feel like I end up making more mistakes than advantages whenever I fight them.
Amatsu (GU)- Absolute bonkers fight once they enrage. There's a lot of wiggling around before that, though..
Brachydios- No
Ivory Lagiacrus- The landstranded Lagi, without the water, it's moveset is unfortunately pretty basic....
Lucent Nargacuga (R)- I feel like it's 3U fight should be more engaging- once you figure out to watch it's eyes in Rise, you notice it's pretty close to a basic Narga fight until the tail gets powered-up
Savage Deviljho (World)- The dragonblight pool attack is really cool!!! He just doesn't feel like Jho without his deadly pins is all
Kecha Wacha- So begins the interesting starting bosses in 4U. There's a lot here that got used in Bishaten later, but I feel like Kecha wins out once he moves to the vines. Goes double the speed if you let them swing circles around you
Najarala- Snake! A cool gimmick with the sonic scales, good armor, and just a really neat skeleton never to be used again. I guess my only gripe is getting your footing back if they bump into you with that coiling trap
Nerscylla- Honestly, arguably one of my favorite monsters. She's so fast, always keeps to areas where she can speed around on the webbing, and you have the added bonus of trying to cut the webshots to knock her off-balance. All of that combined with those giant punishing mandibles of hers whenever she gets a KO on you makes her a really fun fight
Seltas- The first boss of 4U. I find him more interesting than his queen, but I'll admit his attacks are pretty basic vespoid-level attacks if he's not clawing at you
Seltas Queen- I would like them more if they just didn't look like... that? I like the tail, I like that she parties up with Seltas (and even kills them if she's low on health). But I don't like anything else about her design-wise, and her fight isn't much more interesting. If I wanted to get charged at with little thought, I'd rather fight Tigrex
Tetsucabra- Tetsu is.... okay. I have armor grinding fatigue, but their new attacks are appreciated. Their MR fight sucks though, I'm tired of charge-spamming monsters
Zamtrios- Swiss-army knife shark. There's a little too much to keep up with in their fight, but I'd rather fight them than Tetsu
Gore Magala/Chaotic- Hot damn. This baby can fit so much Frenzy and lore in them. A fight that forces you to plan carefully, but fight efficiently. Is heavily punishing of small mistakes in 4U- deals a little too much damage in rage than I'm comfortable with, but overall just a pretty solid fight (Ignoring those wing hitzones in LR...)
Shagaru Magala (GU)- I felt like they were impossible when I first fought them. A true formed Magala that really puts your focus to the test. Its hind legs are its only safespot, but that won't stop it from slamming you whenever you get too comfortable. Those + shaped blasts are still an attack I mention in other hunts
Raging Brachydios (World)- A flashy fight, but that's all Brachydios ever got going for them. I already didn't like brachydios, raging just gives you more things to rage about
Seregios- Love them! Its falcon-style talon and sweeping attacks are fun to hunt around, and it's speed is something Rise was in dire need of down the road. Now if I could just fight them outside of the desert, lol
Maccao- Another interesting take on the bird wyvern fight. I like its crazy kick-charges, though the attacks outside of those I'm not too enthusiastic about
Moofah- : )
Astalos/Boltreaver- A cool Fated 4 member! Of the four I unfortunately like Astalos the least (and I'm disappointed in his Rise fight being more like his HR than his MR fight...), but it remains a valuable member of its team. More interesting takes on bugs like this, please
Gammoth/Elderfrost- A simple fight initially, I like her MR fight more for having options where her safezones used to be. I don't think there's any way you could get closer to the hunts of prehistory than the Mammoth itself
Glavenus/Hellblade- There's no avoiding my bias for my favorite all-time monster next to Bazelgeuse. There's almost no real-world connections to really be found in this dinosaur, but I think that contributes to why I like them so much. It's just interesting to me how they balance out its breath attacks with that sharp tail, even having the ai pull feints based on your positioning with some attacks. Learning the safespots on those tail swings is one of the more cooler things to pick up
Mizutsune/Soulseer- A surprisingly fast fight, I appreciate Mizu's weasel war dances, lol. Like Nargacuga in that its fight is tricky to learn, but once you pick it up, you can come up with an answer to everything. Soulseer might be easier, but that parry mechanic is just very interesting, and a fun spin on the actual fighting moves rather than reskinning its element
Malfestio- Arguably the most interesting bird wyvern, though I'm willing to bet it's stolen from Hypnocatrice's kit. I like its little head turn around as a creative way to pounce you. I think it's only real failing is the jester aesthetic kind of getting in the way of a proper owl fight
Silverwind Nargacuga- A pretty interesting deviant, I just hate its guts lol
Rustrazor Ceanataur- I don't like Shogun, but this guy's ok. Mostly because he sharpens with Glavenus's skull and borrows their attacks, lol
Nakarkos- Bone octopus!! I wasn't impressed by their fight initially, but I really warmed up to it once I started fighting their MR version with the giant lasers and more interesting skeleton head trickery
Ahtal Ka- I love this bug. They combined the body of a praying mantis with the silkweaving of a caterpillar to make a fun mech fight where for once, the bug towers over you. All of this complete with a pretty gold carapace, and a lotus themed weakspot all culminating into the symbolism of the wheel on her back at the end is all very cool.
Valstrax (GU)- Holy Shit It's Mega-Latias. Jokes aside, I love how fast he is in generations. Like Narga and Mizu, it's all a matter of learning how to maneuver around that speed, and where all his tells and openings are at. Once you master his fight, the win feels all the better at the end
CG Valstrax/Risen (Rise)- Wirebugs? No problem. Valstrax wasn't the hero Rise asked for, but he was the hero they deserved. To bring back a monster not only faster than you in GU, but continue to remain faster than you in Rise, the fastest monster hunter game to date? Is really, really impressive to me. I mostly like all of the changes made to his bullet phases- they may be dodgeable, but Valstrax will use those evade openings to change to jet, charge, zoom around and generally outmaneuver you for slipping up. And unlike GU, you can't cheese the ambush with an area change, you HAVE to master the dive if you want to survive it solo. A dive that becomes reasonably harder to time when Valstrax continues to shoot at you from the sky in Risen form. He's just a very fun and solid elder fight, easily one of my favorites
Gajalaka- Would you believe me if I said these cats were at least more consistant than the felynes in 3? As long as you put yourself between the Gajas and the monster, they usually won't come up as a problem
Girros/Great- An interesting snake-lizard boss, though World can't fool me. There's a Royal Ludroth in there, and just like old RL, he's pretty easy to juke
Jagras/Great- I love their gluttony gimmicks. I think being a little more like Zamtrios could've made them more interesting. Maybe even incorporate some Congalala in there, where the food he eats determine statuses behind his bites.
Anjanath/Fulgur- A good rex! I like the cooling fins they have for when they get too hot, that little sit that they do when resting in Rise, and that fur covering their top half to make them more interesting than the average dinosaur
Bazelgeuse/Seething (World)- The best monster, I'm sorry I don't make the rules. As a fun fact- the exploding scales work like hardened sweat, so it's like just shedding is dangerous. Another weirdly improbable but loveable monster, I think one of my favorite aspects of its fight is just how much Seething throws its weight around to tackle you
Dodogama- A friend : )  a more interesting Jagras, as it stands currently
Jyuratodus- They made Lavasioth boring. How could you make Lavasioth more boring??? At least it's similar to a lungfish, I guess.
Kulu-Ya-Ku- Bird Up is the best Kulu. Whether it be eggs, pots, flintstone, FFXIV crystals, this guy's got it covered. My only wish is for Kulu to be more of a coward in later titles. It's an egg thief, it already has no honor
Legiana/Shrieking- A stylish, iceborne Rathalos (and maybe even a hint of Seregios). The regular fight is superior in my book, Shrieking flies a little too much and loves to roleplay Qurupeco in its spare time.
Odogaron/Ebony- The first of the garons, I love them. A dedicated corpse-eater that sacrificed any fur or scales for that tough meaty hide, I think they mesh quite perfectly in the veil. I just love how much they do those curving attacks, they're fun to dodge and punish
Paolumu/Nightshade- Ugly little bald wrinkly heads. Unfortunately Pukei and even their father Khezu wins me over more. Nightshade blowing the sleeping gas around is kind of neat, though. I don't think we see much of that outside of attacks like Rise Chameleos..
Pukei-Pukei/Coral- Speaking of, the more interesting not!khezu fight. I'm glad Pukei gets buffs based on the food he eats, though Coral wins me out on its moves in general.
Radobaan- Damn, they made Uragaan actually fun, and all they had to do was make him more fragile to partbreaks. I love how he's got a diablos skull on his back
Tzitzi-Ya-Ku- Diet gypceros but boring :(
Tobi-Kadachi/Viper- I actually don't like Tobi all that much compared to Odogaron. I guess it's just the stunspam
Vaal Hazak/Blackveil- Chefs kiss just a really cool elder dragon ok. Not only is it made with clear parts taken from girros, not only does it seem to have clear relations to kushala when you break it's hide revealing the metallic skin underneath, but it can also grow a living spore colony off its hide as well. A cool elder dragon, with a slightly annoying personal status effect packed with it
Nergigante/Ruiner- Porcupine boy. I think I would like his design more if it wasn't so weirdly abdominal-heavy? I have trouble imagining how this guy walks around normally... Anyways, I like the pressure Nergi makes to break his spikes before the divebomb, it's a nice tease to the focus on the later dps-races
Zorah Magdaros- Cool snapping turtle mountain, I think it's a suitable comparison to Lao Shen in the tempered fights. It's just unfortunate the only two required fights are so story-heavy that everyone assumes you'll be spending 3 hours sitting around, when their tempered fights actually cut it pretty close even for MR gear
Xeno'jiiva- The new elders in world are just winners, as far as I'm concerned. But while Xeno looks really cool with the translucent skin and the laser beams, the kit is basically Safi's but less. Still, it's a fun fight to finish the vanillagame on before they grow up
Kulve Taroth- Who gave royal ludroth that nice coat? Joking aside, I like any phase of Kulve that isn't the first one where you have to break her shell off. The shell phase is just painful spam of that tail attack if you don't stunlock her, but afterwards she gets fun when she goes faster with the rapidfire gold attacks and novas
Beotodus- Onto iceborne, Beotodus is easily my favorite of that piscine trio. No lava camping, no boring muck, just this snow shark trying to sneak bites at you.
Banbaro- Finally, the better duramboros. What it lacks in natural aesthetic, it makes up for it by throwing an entire forest at you. My only contention is he stole Bazelgeuse's job >:(
Frostfang Barioth- Well... its more interesting than regular barioth. Definitely not by design, but I think the whole freezing your feet into the ground stuff should be considered for the future of the ice status effect. Slowness makes a lot more sense than the same stamina debuff as water
Namielle- Has one busted up face. I love its whiskers, though. I like how it manipulates both water and electric damage in its attacks, and has clear indicators when its charged up and when its uncharged over the course of the fight.
Velkhana- Ice armor also has it's own clear indicators over the fight. Unlike Namielle though, I never want to face Velkhana with anything less than an insect glaive ever again. Pretty dragon, but there's no denying exactly how much they had to steal from kushala for that skeleton. Those slippery ice pools were the most bearable part of that fight with hammer, which only makes me all the more salty they didn't transfer that to Rise
Shara Ishvalda- Just a cool fucked up big dragon. I bet that eye trick is done through layering Shara's eyes and adding a lighting effect to make it work like the seeing-eye portraits in haunted houses, giving the illusion of always following you. The fight certainly gets a bit tight in the latter half, where Shara's usually stolen half of the arena from you at that point. ...They still seem so weirdly inkwash-y that I want to believe someone on the FF team designed them.
Safi-jiiva- Big Xeno! Not a very flashy fight, but seems fun to gun through with friends. Sapphire of The Emperor is still my favorite nova in iceborne visually. I've only done their training battle, so my opinion is probably subject to change if they get too annoying
Fatalis (World)- Speaking of fights I haven't done, I'm looking through the window at this fight like a starving victorian child
Izuchi/Great- My first MH, though the sad thing is you can only fight Rise monsters for the first time, once. Great Izuchi was one of those bird wyvern fights that stood out to me, and then immediately god outclassed after I got used to the game
Rachnoid- Lamaar! Don't go nibbling those heads!
Aknosom- Secretely a Kut-ku fight, but also a kut-ku fight handled in a fun manner compared to..... the usual..
Almudron- Pass. The mudball is the only cool thing going for him
Bishaten/Orange- Alright tengu-monkey, has some of Kecha's attacks in there, but it does a fine job mixing it up with those fruit and pinecone throws
Goss Harag- Arguably, the best regular rise boss. Goss is here to show people how to do the bear fight right, and they do it by fighting like a proper ogre rather than a bear. They play consistently, and they provide enough of a challenge with the damage Goss can deal with the dual ice-blades. It's just a shame they never saw a variant...
Tetranadon- A zamtrios-type that never lost its way. While zamtrios gets mixed up between 3 forms with no real identity, Tetranadon takes the clear sumo route with its inflated attacks, making a more interesting fight overall than the ice shark. Once again, it's a shame it never got a variant
Somnacanth/Aurora- I'm not fully sure how to judge the Somna fights. It swims around a decent amount, not too much to be annoying, and jumps between different flashing and explosive shells when the time calls for it. I think it mostly suffers because they decided to put mizu in the same game, and hunting mizu is a lot more technical than hunting Somna. I do think Aurora was a step in the right direction- they fight more aggressively than regular Somna and spend less time swimming around unless going for physical blows
Rakna-Kadaki/Pyre- Nerscylla's crazy sister! While Rakna is much slower than her 4U counterpart, she weirdly makes good practice for the smaller spider. Her web-launches are much slower, but more powerful, which better encourages players to cut the line when the opportunity shows itself. The bonus fire damage when webbed was a good idea, but unfortunately you'll end up escaping before Rakna goes for the fire combo more than half the time. Pyre, thankfully, skips the middleman and just blows you up in a matter of seconds before you get time to react to some of her attacks. I like their joint efforts with the baby rachnoids- it's the first time we've seen that kind of team-up in a while
Magnamalo/Scorned- Good shit. A flagship that's not too hard, but feels too fast on a first playthrough unless you really wrapped your mind around the wirebug speed. Cool samurai tiger, cool halberd tail, when am I going to see him and Glavenus turf war, huh?
Ibushi- An elder best left to the Rampage where it felt his fight belonged. Fighting him outside of it just feels weird, since his best attacks are all integrated into Allmother Narwa anyways, he feels a bit redundant outside of his comfort zone. I remember the rampage being tight at the time- Ibushi actually won a couple of rounds while I was trying to farm his gear in my alt file.
Narwa- Still not at the real fight, Narwa's vanilla fight before the update was... okay. I wasn't really impressed by it- I actually found it too easy at the time, because all of her attacks were pretty slow and easy to react to. It's only after the update that I felt she could live up to the final boss title
Narwa The Allmother- Now we're cooking with gas. Allmother drags you into an arena where you no longer have to shift your focus on siege weaponry until she novas, so the most of the fight is just between you and her, and she thankfully has more catered attacks to this situation. Now, we have a monster that is more dangerous to engage in the air, which is a title only shared by Valstrax in Rise. All of her attacks have more oomph, and she's not shy of breaking those big attacks up with bites to reposition herself either. ...Now if only she didn't steal Ahtal Ka's dragonators p:
Espinas/Flaming- Cactus dragon is here. Ridiculously hard on the first impression, then later fights mellow out as you learn more about them. I think it's a shame that Flaming ended up easier than basic Espinas, though the regular version doesn't usually capitalize on the stun window anyways, so he's alright outside of his initial spawn
Garangolm- New monkey discovered! Strangely, I think most of it's attacks seem pretty unique to it, I'm kind of hard-pressed to find other monsters to compare it to. Despite that, Garangolm ended up kind of.... boring. Oops. I like how it just blasts around on its hands, but unfortunately there's a monster at the end of Sunbreak that just does the same thing, but better.
Lunagaron- The second puppy! I still love Ebony Odogaron's fight the most, though Lunagaron has an interesting transformation gimmick I like. I just wish that its 'werewolf' farm hit harder than a wet towel outside of the lunge attack
Malzeno- Castlevania itself is here. And.. with a good chunk of Velkhana's kit. Oops. Well, despite all the tail attacks, his ground blasts are pretty interesting, his grab is just a pretty fun attack, and I like how Malzeno zooms around the arenas once he's enraged. I don't think it would've been bad if they just ported the Malzeno from the demo, but alas he was only kind of hard compared to the elders following him.
Magma Almudron- Special shout outs for being the better monster compared to basic Almudron, and probably one of the few fun lava monster fights. Its just much more aggressive, spends much less time clowning around, and its lava attacks are just more dangerous and interesting than its old kit
Gaismagorm- Ok but- did we have to have 3 goblin shark-mouthed elder bosses in Rise??? I actually understand Gais, but if they were committing to that, I felt like they should have just given Narwa and Ibushi normal snouts instead. Anyways- Gaismagorm is that much more interesting take on Garangolm's charges I mentioned, except Gais is the size of the entire battlefield. So, when he charges you're pretty liable to get chipped. The final boss of Sunbreak really kicks in once the gems are off and he lights up. Attacks get much harder to dodge, they summon meteors, sun turrets, all of this cool stuff to stop you. Gaismagorm might have not been a difficult final boss, but he definitely earned the respect a final boss elder dragon deserves in this series
The Risen Elders- Eeeeh? To be honest- the battles don't stand out as much to me as Valstrax's did. I'm at a loss on what attacks were clearly unique and endangered me, so... that's not good for post-100 variants
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huntersguildofficial · 7 months
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Hello "Rotomblr". We are an official branch of the Dundorma Hunters Guild. The Hunters Guild is an organization dedicated to keeping the balance between humans and nature. Recently, a concerning phenomenon has began to occur. Places where our reality leaks into yours, which we have dubbed "rifts" have begun to appear. The purpose of this account is to inform the populace on what to do if a rift forms near them.
The current list of monsters that have sighted in rifts are:
Forest Rifts:
Jagras
Mernos
Gargwa
Velociprey
Girros
Konchu
Great Jagras
Velocidrome
Kulu-Ya-Ku
Pukei-Pukei
Yian-Kut-Ku
Tobi-Kadachi
Great Girros
Paolumu
Anjanath
Legiana
Rathian
Rathalos
Desert Rifts:
Shamos
Nois
Jagras
Genprey
Cephalos
Great Jagras
Kulu-Ya-Ku
Gendrome
Pukei-Pukei
Cephadrome
Barroth
Paolumu
Anjanath
Rathian
Diablos
Swamp Rifts:
Shamos
Raphinos
Jagras
Ioprey
Girros
Great Jagras
Kulu-Ya-Ku
Iodrome
Pukei-Pukei
Barroth
Tobi-Kadachi
Great Girros
Juryatodus
Khezu
Barlagual
Rathian
.... Did I do this right?
Anyway, I'm Lulu, I'm the one running this account! Hi!!!
I use she/her!!
And here's my pal, Cheese Puff!
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Ooc:
Hey, it's me! The mod behind @askaghosttypeexpert ! I'm making this one bc I want to do a monster hunter crossover, but I don't think I did it well on my first account. I'm going to try to be more active on this one in terms of rp elements. Also both the mod and the muse are minors so no sexual stuff.
Picrew collection:
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rimmi1357 · 2 years
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Boy's first expedition was rough on Gordie. Benny was all over the big guy and was trying to make a connection with hims. And Gorgon wasn't having it at all, Benny had too much energy. And aa small typing that I did for that pic.
Third day of the first expedition with a new hunter. 
Benny doesn't want to shut up. 
First day Gordon had a nice conversation with him, about some hunting experience, work etc. Gordon picks up that Benny doesn't really like the Hunter's Guild but tolerates them at best. 
On a second day Gordon was getting a little bit tired of constant talking that Benny did. Especially when those conversations began to turn to a more personal direction. Benny really liked to talk about what "kind of lasses" he liked. Gordon maybe wanted to add something to that conversation, but Benny began to describe what he likes in man and that made Gordon uneasy.
He politely asked Benny not to talk about that stuff again, cause it made him uncomfortable. It all stopped for a little time. 
Yeah, just for a little bit. Cause right after Gordon and his seregios Steeve defended themselves from the pack of velociprey Benny began to drop some questionable compliments towards Gordon, about how he moved and looked.
It all became worse when Benny tried to joke about their armor making Hunters look bigger than they usually are. He did a little knock onto his chest plate and it rang with a somewhat 'empty' sound. But when Benny knocked on Gordon's and got the very heavy thud sound... Benny's eyes lighted up and he looked at the face of a flustered and irritated Gordon with a sly grin. 
And after that, on a third day, Benny didn't even give Gordon the ability to talk. Complimenting him and being a big annoying nuisance. 
In the evening Gordon had enough and very harshly asked : " Fatalis all mighty, is there a way to make you shut up?!"
"Not really." Said Benny very calmly "There is no way that I will shut up. But I know the Thing that you have that Can shut me up, big boy." Benny slowly turned to Gordon. 
His khezu elongated their neck to make a little stand for Benny's elbows. Benny leaned forward, putting his head on his hand, smiling widely as he looked at Gordon with bedroom eyes. They quickly looked at Gordon's crotch then to a not really understanding face of the big hunter. 
Benny winked and blew him a kiss. Gordon went beet red in the instant. 
Benny simply laughed and slowly added: "If I'm allowed to be honest. I quite like you. There is something that I just can't resist in you. But, if you aren't feeling it, just tell me and I'll stop."
Gordon's heart and mind is racing: "N-No. I'm n-n-,not comfortable, at all!" He almost yelled. 
Benny sighed: "Well. Sorry then, mate." He winked last time and silence finally filled the air around them, as Benny took the lead to the nearest camp.
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retphienix · 2 years
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What your first generation of monster hunter says about you- which I made up completely but do believe about as much as you can ever believe ultra generalized gaming rhetoric like this:
(Because it's fun)
First: You played a different game that happened to be named Monster Hunter. Nothing you remember from back then is relevant aside from the general sense of accomplishment on collecting enough bones to make a head-stun-locking lance with.
I respect the hell out of your patience, but at this point you've gone passed being a veteran of the series and now you're an elder, and not a respectable one, just an uppity old soul who yells "KIDS THESE DAYS, BACK IN MY DAY WE HUNTED VELOCIDROME, TEN MILES UP AND DOWN THE MOUNTAIN, AND WE DIED TO VELOCIPREY AND WE *LIKED* IT!"
Also did you guys know in monhun 1 for PS2 in order to unlock the final hunt of the game, Fatalis, you had to hunt 50 Rathalos and Rathians and beat every quest in the game?
Wild.
Second: You haven't hit crazy elder range yet, you're just about the only generation of "Vets" we actually have but you've let it go to your head more often than not. A lot of your kind pride yourselves on all the features you hated when you were playing your entry title- all those inconveniences are badges of honor that you claim make the series great and it's "Really lost it's way" according to you despite the fact you'd gladly complain about each and every one of these features back when the games were new.
You have phenomenal points to make, but you've built too much of an unwarranted ego so it's all extremely hard to take seriously as you claim your rose tinted memory of a game you played for 800 hours but condensed down to 10 hours in your head are facts and definitively better than every generation that came after it.
You're both the oldest voice of reason worth paying any mind too, and arguably the most annoying to listen to on the subject of Monhun.
Your hands hurt.
Third: You're the youngest generation to respect the old inconveniences for what they were, but you're also the oldest generation who supports the changes the series has made over the years.
You're the "Both sides have good points" generation of monhun, able to respect the old and wish some of it remained, but also more than glad to see mining speeds increased and hitboxes tightened up.
Also, because of this duality, the generation really isn't unified on what it thinks the future should be with some really leaning on the old and others wanting the game to push further and further ahead. It's a divisive generation.
You're also in limbo on whether you're a vet or not because the entire franchise has been split between "Oldschool and Newschool" and you never got to be a true blue veteran in oldschool before it ended, but you were there since far before day 1 of newschool so what are you?
Not a single one of you will confidently say that swimming should return to monhun, but you're ALL upset that Lagiacrus keeps getting sidelined for increasingly ridiculous excuses (Seriously? He'll "CLIP?" Have you SEEN Almudron?!!? HAVE YOU!?)
Beyond this ego stroking "Hm hm, I can appreciate the old AND new" viewpoint I am not confident stating more as I am a 3rd fleet hunter.
Fourth: You're often considered a lucky individual for having joined during the "Best" era of monhun.
Your main entry is often lauded as the best the series has ever had (not exclusively, but it's often lauded as that all the same), and your spinoff is STILL the most content packed and variety filled entry ever released.
You probably disagree with the sentiment that this makes you lucky, and instead have a drive to explore more of the series because of the first impression you were granted.
Your generation did little to form your overarching views on what monhun is or should be, and instead thoroughly attached a view of quality that you haven't been disappointed in just yet as you continue to play the newer releases. You don't have a thorough understanding of what's been lost or dulled over the years, or even if anything has been and this sentence is merely implying it did.
You're not immune to thorough interpretation of changes made in recent games vs your entry, but most comparisons will be based on gaming trends as a whole that you personally disagree with and less on "Monhun used to do it this way!"
Also, you're either thankful that you owned a CPP, or lament that you never did.
You probably have strong feelings about Monster Riding vs oldschool mounting. As you should.
Also, you love Gore Magala, perhaps too much.
70% chance you main CB.
Fifth: You're, to be frank, too big of a generation to judge.
You're practically every main-stream gamer at this point. Too diverse to simplify beyond knee-jerk "I'm more of a vet than you are" statements. Any statement made about you will immediately be disqualified by more than half of your playerbase, and as such the only statements that ever stick are wholly negative and held on purely by other generation players wishing to have a punching bag.
So I will now do that and this generation has my full permission to disregard me and shake their head at my apparent ego.
You're, shallow. (sorry)
This is the first generation of players that will regularly complain about graphics or other superfluous parts of the monhun package. Complaints that used to be laughed out of online threads generations ago and were solely made by people who already didn't like monhun in an attempt to tell people who do like monhun that monhun is bad are somehow part of your dialect and it's baffling.
But mostly, and honestly, the vibe this generation gives me is that of one cursed by development decisions to become meta chasers.
I can't honestly look at players introduced to monhun through World and Rise and see anything directly negative in /them/, but I can very much see something /conditioned/ to be a generational trend that I despise. And I'm In It Because It's Affected Pretty Much All Of Us Playing Now.
Your generation was the first to incorporate damage numbers and oh buddy did this give you (well, and us) brain rot.
Monhun has ALWAYS had metas and ALWAYS had people pushing the envelope to beat it the Best Way You Can. We've always had motion values, data mining, exploits, speedruns- These are all things monhun has had since the PS2, but it was all stuff buried online.
It was all stuff you had to research and often involved theory crafting in threads and guides where the best thing they could tell you were motion values and not even an optimal move rotation.
If you saw a hame set you got excited because it was an interesting build that pushed the limits of what a hunter could do. Meanwhile, the overall playerbase was more interested in, you know, hunting monsters.
The variety of builds was insane, the variety of weapons being played was healthy, and the general community consensus wasn't based on "efficiency" as much as it was on a vague idea of "proficiency".
If you are hitting the monster and avoiding carting, you're doing enough. That went for you and that went for everyone you hunted with and that was respectable and lead to a pretty healthy and diverse playerbase in terms of playstyles and what tools were being used by each individual hunter.
Now there's a hundred youtube videos telling you the same exact build which does the highest possible damage with no consideration for anything else and 50 videos showing builds with the highest possible survivability with no consideration for anything else and these are the two builds you see, in that ratio.
And oh buddy if weapon variety isn't shot dead because of it, at least in Rise, World was kind of a baby step in this direction that got worse the deeper you got into G but Rise really has a weapon variety problem.
It's honestly sad, and as I implied, I don't blame the generation of players for this- it's a development decision to include damage numbers that spiraled all of this out of control. A development decision that even if it changed nothing, I'd do anything to have removed from the bulk of the game.
Toss damage numbers in the training room, leave them there.
To be honest though, it's more likely that "The times, they are a changing" and perhaps it's ridiculous to assume obfuscating the damage numbers like in the older titles would change anything- perhaps monhun was always "doomed" to become a meta chasing game as the internet developed to what it is today.
Perhaps that's true, but these are my rose tinted glasses and damage numbers are my scapegoat and this generation is the one that was cursed in this specific way.
So Fifth Fleeters, you're too broad to categorize, and the sole thing I can attribute to you isn't your fault and is instead a shift in community motivations brought on by design decisions and the internet.
So, there's that, lol.
I hope 6th gen is good. I like me some monhun.
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