#virtual machine emulator
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Kadronics: Revolutionizing Technology with Advanced Emulation Solutions
Welcome to Kadronics, the premier supplier of state-of-the-art emulation products. Our cutting-edge solutions, which include the digital machine emulator, hardware emulation software, and virtual machine emulator, are made to satisfy the various demands of engineers, developers, and tech fans.
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Do/for you have to make references for any other characters in Handplates? Like the mouse or pterofractal? The same goes for the characters that have canon designs in Undertale. Did you ever need a ref for them?
Honestly I like never make reference sheets until something forces me, haha. With the mouse I just go back to the first comic he appeared in and just ref off of those. I might have mentioned this before, I forget, but originally that mouse was supposed to be the mole in the MTT comedy club but then I looked up their speech pattern and it didn't fit, so instead I made them a Rathbone cameo from The Lost Mind of Dr. Brain. :B
I had to improvise his lower body so I just gave him big wading pants lol.
As for Pterofractal, Jaz gave me this!
I do have a folder for canon refs, mostly screenshots I've taken to get colors and layouts for certain areas in the Underground, haha. And some sprite sheets if I need them.
Nothing really official or purposeful though, just screencaps and snips from other files I end up reusing.
#asks and answers#novafloofeatsbirds#undertale#handplates#this is unrelated but you would not BELIEVE what i went through to get that cap of rathbone#first i couldn't find my disk for lost mind of dr brain#then i couldn't get it to install on windows 10#so i had to get pcem and set up windows 3.1 on a virtual machine which was its own whole thing#THEN i had to set it to a graphics driver that had 256 colors which was ANOTHER different thing#and i FINALLY got it working and the sound stutters lol#well i got my own personal shot that's what matters#and maybe this emulated machine will come in handy sometime who knows
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no... it cant be....
my precious slug cats... only available on windows devices...
i think my little wrinkled heart just shattered 😪
#(let's quietly ignore the fact that I'm emulating paint.net perfectly fine)#(and could easily install steam in the virtual machine that i already have set up)#(and the fact that i could also easily install wine)#(or just enable steam play)#(god damn it let me be sad in peace >;-( )
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hey I know you were talking about the best way to play oot a while ago and I found (stole?) an n64 and I was wondering your opinion on majora's mask. Idk I've heard not as great things about majora's mask 3D compared to the n64 version and was wondering what you thought!
i've never owned or even seriously tried emulating an n64 actually so my only experience with the game is the 3ds version! I enjoyed it on the 3ds and the graphics are a big improvement imo. i honestly dont have any complaints with the game but I also havent played the 64 ver so im not sure what the differences/complaints are lol
#i do HAVE a machine designed for n64 emulation i just. have not tried any of the zelda games on it lmao#imo if you're paying for the games outright then the 3ds versions are a better deal since you get upgraded graphics for abt the same price#assuming you're buying used that is#if you're using nintendo's fucking $50 virtual console subscription. do not. buy used games or get an emulator PLEASE#asks
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Woah.
DOSBox running Windows 3.11 ... inside PCem running Windows 2000 ... inside VirtualBox running Windows 7 ... on Linux Mint (host)
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I was able to install (and boot) the first version of Mac OS X on my MacBook running macOS 14.
It was only an experiment to see if I could actually do it but man this got me so excited.
I figured out the hardware settings required to start it on my own, but the mouse and keyboard would not get recognized by the VM. So I looked around and found this great GitHub repository containing a lot of UTM VMs already configured for use and how to use them. Thanks adespoton!
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A few photos from the Wisconsin Computer Club's show in Wausau Wisconsin on 7.13.24. The weather kept the crowd small, but the club members and I had a great time playing with all these cool machines! Some of the highlights included an Apple IIGS, the NEC PCFX, Nintendo Virtual Boy, a vintage JVC Video Sphere TV, and this really cool Virtual Boy emulator for the Nintendo 3DS that has to be seen to be believed.
More shows in the works!
#retro gaming#retro tech#retro consoles#pong#atari#wisconsin#atari 2600#nintendo#NEC#Sega#Apple 2#Virtual Boy#Casio Loopy#Playstation#turbografx#xbox#Wii#Famicom#nintendo famicom#nintendo 64#Wisconsin Computer Club
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OK so basically I don't know anything but I think the way I would propose to save the world of videogames is for there to be something like.....a standardized virtual machine, a quasi-emulator, that "emulates" an imaginary console with a defined architecture. It outputs up to a fixed resolution and framerate (let's say 1920x1080, 60fps. though I wouldn't mind it lower) and performs up to a certain calibre of graphical complexity. We can have it free and open source yadda yadda. And we'll have APIs for it and so on and basically the idea is games can just be developed and distributed as "roms" for this virtual machine.
There's almost certainly some glaring issue with this idea that I would need to know more about computerology to catch but doesn't that just sound great.. Like my inspiration here is the fact that playing old games on an emulator is frankly by far the most accessible and reliable way of video gaming nowadays. For one thing you don't have to worry about specs for each particular game or spend ages wrangling config files to get something to run if you don't have an up-to-date Gaming Machine. If you can emulate one PS2 game you can more or less emulate them all (except gran turismo 4 lol but you get the idea). Also (and this is key) it would hopefully act as a buffer against the inflation of performance demands that makes perfectly good computer hardware obsolete at an unsustainable rate. Limitations breed creativity and all that. Many many old games are still absolutely gorgeous. It's about the hand-craftedness...... I think also there is something to be said for video games not being so staggeringly huge and graphics so detailed that dev companies need to outsource half of the work to graphic design sweatshops in order to get it finished before the next god damn playstation comes out
And anyway you wanna talk about cross platform...Literally what is more cross-platform than the humble game boy advance rom. Like are you serious. You can play that shit on an egg timer. You can play that shit on a cup and string
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With the announcement of the Switch 2 I was wondering how do games for an older version of a console work on a newer version of the same console? Will they run better from the start or do the devs have to go back and update or unlock something for it to work better?
It depends on how they go to the new platform. There are two main ways of doing this - porting the game project to the new platform or emulating the old game on the new platform.
Porting the game basically means taking the old code and assets and making them run on the new hardware. This involves getting the old game running natively (i.e. the game itself compiles, links, and runs) on the Switch 2. This is usually the choice for newer games and projects - stuff that's more recent usually doesn't rely on obsolete tools or a workflow that is no longer supported. Since we can still use the tools that the game was built with, we (or some contracting studio) can get it working on the new hardware.

Emulating the game means building a virtual machine around the original game that pretends to be the original hardware and modifies the inputs and outputs to and from the game. Emulation is typically done when the game development workflow is no longer feasible - e.g. the game was built with ancient tools on ancient hardware that is no longer supported anywhere. Because we can't modify the original game, we need to build a box around it that we can modify and run the original game within that box. [Click Here] for an an older post that goes into more depth about how virtual machines and emulation work.
The decision on whether to port or emulate is typically driven by what is easiest and most cost-effective. Porting is usually preferred to emulation if available, because it means that the porting team has access to tools, assets, and possibly even the original dev team to answer questions. Emulation means that any gameplay changes tend to be very difficult since rebuilding the original game is probably unfeasible.
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Hi! Apologies if you aren't the best person to ask but I've seen you talk about pink flashing, Linux, etc the most. Do you know if it would work to get a virtual machine with Linux and have sims 2 on that? I only have one drive in my laptop and don't have another computer to put Linux on. Nor do I actually know anything about virtual machines but I just remembered they're a thing. After the 4th crash today I'm considering the Linux train more seriously. Thanks for feedback!
Hello!
I have zero experience with virtual machines, so I asked my brother. He said virtual machines don't work for gaming because there's basically no graphics card, since your graphics card can only run on one system and that would be your host (which is your actual PC, the virtual machine emulates another system). I hope that makes sense 😅
What you can do is get an external drive and install Linux on that! If you ever wanted to boot up Windows, you simply disconnect that drive.
edit: Also see comments under this post.
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i know this looks like nothing to those who don't know but for me this is the culmination of my slaving away for 3 days lmao the homebrew i'm running, gbarunner3, is a virtual machine that uses the GBA hardware in DS Mode to run GBA games with a higher layer of customization and access to traditional DS hardware. an example of something similar that comes to mind is Nintendont, the gamecube loader for Wii. Technically speaking, the vWii on the Wii U is also this concept, albeit underutilized.
anyway, it's intended to run ROMs off the SD card exclusively. Meaning that it cannot run actual cartridges. I wanted to use my pokemon carts alongside gbarunner3's wireless emulation to facilitate wireless adapter features without having the more expensive GBA hardware and peripherals, for an example.
i spent the last few days learning a bit of how the DS hardware and the codebase works, and trying to implement the option of using actual hardware than only ROMs off the SD card.
the DS only has 4mb of memory! and most GBA ROMs are between 8mb-32mb. how gbarunner3 gets the ROM loaded, is that it has 1mb worth of cached ROM loaded at a time and dynamically loads a ROM region based on when the game's code needs to access it. learning how to deal with memory in the context of the SLOT2 data bus in a codebase designed around SD card caching...
It was very annoying! I had no way to debug anything other than forcing a crash to tell when I got a certain result. it effectively was trial and error for hours and hours of blind crash debugging. the dev of gbarunner3 uses an IS-Nitro development kit to do his debugging. I didn't have that lmao
this is me oversimplifying everything incredibly because it's very hard to describe but i'm very proud of it. i'm sure it looks like nothing from an outsider's perspective though but i think it opens the gateway for some cool features that you'd otherwise have to use digital-only ROMs for.
I have a lot more to do but the fact i got this far on a whim is really neat!
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Stupid computers I'd love to be able to tinker with:
Xeon Phi Coprocessor (It's like having a second computer inside your regular computer! That you communicate with through SSH! Over the PCIe bus! Running, in essence, a 60-core Pentium! It's like a GPGPU but optimized for branching! What??!)
Via C3 CPU (AKA the Cyrix III) (Non Intel or AMD x86 CPU? Bizarre undocumented operating mode with an alternative instruction set? Deeply out-of-date socket? Count me in!)
PDP-11 (It's a deeply important platform in CS history. And also totally old and dead.)
Any home computer from before ~1985 that sold extremely poorly
A LISP machine (Wishful thinking, I know)
Any home computer from before ~1977, regardless how well it sold
An FPGA devkit so I can make my own deeply stupid CPU and ISA
That one virtual machine they made up for DEF CON capture-the-flag with 9-bit bytes and middle-endian words (The emulator is available for free online I just haven't bothered to read through the documentation)
Apollo AGC/LGC (Extremely wishful thinking)
That one XKCD comic about the infinite desert full of rocks
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yknow what I did some more unknown, found some more things. There are still a couple things that I can’t figure out for the life of me (where do the numbers go. what’s file seven. wtf are they saying) but I’ve decided to start sincere deceit. Hoh boy (that is part of my vocabulary now, thanks unknown) that’s way more video game. I think it was maybe made after home? By some of the same people. Anyway imma talk about that now. First settings are sound puzzles, color puzzles, disable addons/tammates. I think I prefer this over the three difficulties home had for puzzles and combat, especially since sound puzzles can be disabled while letting all other puzzles be done. First puzzle in the game took me a few listens to get it, puzzles are maybe a little less frequent but way higher quality. (Btw ive like just gotten out of the smoke mines) Like. Zone ZERO took actual thought and multiple attempts with some of its puzzles, way more interesting than just entering numbers. Also the tutorial was a nice change I think from the standard formula(?). Other things I noticed quickly were the dialogue/general sprite changes, as well as the overall moodiness of the game.
In the intro sequence, blue voice kept skipping over red voice’s dialogue, assuming that was intentional? Anyway from what I know there’s three main paths: red voice, blue voice, other(neutral? player? batter?). A quick scroll through the files reveals over 1000 maps (that’s like. three times as many). Since I’m on Mac I’m using an emulator despite the readme telling me not to (don’t wanna learn how to run a virtual windows machine rn, mac can’t run exe files) and I had to put it in the data folder because in the main one it just gets confused. ALSO this game just seems more recent than the others, on the itchio page there were comments from like 2022. wild
Smoke mines/getting into the meat of things a little paragraph. Design of everything feels Intentional. Puzzles, encounters. I talk to one npc and they’re like ‘everything hurts…’ and I talk to the one next to them and they’re like ‘have you heard of our lord and savior-‘. Curious where this goes. Where the fuck is Zacharie, this might just be me coming from unknown but where did he go. Anyway I found a secret merchant and my first orb. The orb felt actually meaningful since I disabled addons and I’m using multiple items in the mcfucking smoke mines. Also. That jumpscare. What the fuck man. Why. It better have an actual purpose beyond literally making me jump. Like not a major jumpscare just one frame of a face but like. Dude. I wanna be scared from the atmosphere and the potential of a strong encounter, not The Scary Man showing up on screen for 0.0001 seconds. Anyway I’ll keep playing cuz the rest of the games good. Also when I looked at the nothingness for the first time (really the whole opening of the game) and saw the text of the really fucked up zone. Ough. Also is zone zero fucking gone. Don’t answer that. Anyway my first game over was after the burnt elsens in the barn I was running back to heal and a random encounter got me.
Anyway looking forward to more sincere deceit. I’ll probably look back into unknown at some point (I spent a good while reading through the game files and did not in fact figure out wtf I was supposed to do) but do know that I’ve mentally adopted Zack. Yoink. I walk into the final area and Zacharies like ‘who the fuck is that’ and I’m like ‘a smoothie’ (holding a waterbottle with water in it) (new son is getting his first piggyback ride)
I’m sorry if anyone following me expected me to be hinged about anything. I’m not. I’m not sorry. Still mad at Senaca for thinking I had to accept the gift what the actual fuck man no that’s not on me that’s on you dude wtf
#off#my post#unknown#unknown fangame#sincere deceit (off fangame)#sincere deceit#don’t spoil me please#if you’re ever bored go open random files from off/fangames in a text editor#I’ve never doubted my ability to read so much#all doors do in fact lead to death#btw#I checked#in game#and out of game#minutes of my life I’m never getting back
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I have to know where to find that Morio Tennis game, it's impossible to search for
I can't find where I downloaded it from, I think they took down their sites. I had been putting off uploading their games because I wanted to make sure I could get them all running at full-speed first. I think I had to run Morio the Double Dragon and Morio the Barbarian in a virtual machine. Luckily Morio Tennis runs fine far as I know, but you might need Locale Emulator.
I'm going to try to get their mahjong game working.
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Five Webster Publishing CD-ROMs About Australia (Windows 3.1, 1994-1996)
You can run them in your browser (or download them for use in an emulator, virtual machine or actual old computer) here.
#internet archive#windows 3.1#cd rom#cdrom#multimedia#australia#australian animals#obscure media#1994#1995#1996#1990s#90s
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