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#we sell businesses
seafoamdew · 5 months
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I’d give anything. Just let him live.
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rustystars · 2 years
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shawngus is so good the most dynamic ever. local weirdo who's only weird because he's angry at his father is in love with mr. normal upstanding citizen whose side gig is being the most neurotic man ever & their top love language is committing to the bit. if you put them in a situation where they can either follow the law or wear silly little costumes they will choose door #2 every single time & manage to destroy several other doors in the process
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warningsine · 5 months
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GIRLS5EVA • Summer Dutkowsky
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brbuttons · 6 months
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Thank you.
made art for a video game zine jam. chose emotional self-warfare.
[ comms // shop ]
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louismoncher · 4 months
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this shot is soooo sexy to me
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Sentitwin Week Day-4
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"Come on shake paws"
(Note: I may accidentally post the post(s) a day earlier due to my timezone)
Plushie sequel?!!?👀
how the fuk did I spent 16 hours on this...
I don't know how to render his shoulder pads and kneecaps(doggo), The lighting isn't even the same on each of them. But it's fineee let's call it ahh... a Sun and Moon parallel! yes!!(u v u)
eppy boy🐶 and angy boy😾 ♡♡♡~\(>u<\)
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presiding · 2 months
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I'm not a new follower and I've been here long enough but i do have a relatively bad memory
So I've wanted to ask, what's your opinion on "Dishonored: death of the outsider"?
Right now I'm replaying Dishonored games not in the release order, i already finished DH2 and started Daud dlcs. Maybe I'll go for vanilla DH later
But thoughts about going through death of the outsider again makes me feel something that i can't explain... 😬
It has some interesting ideas but antagonists are underused. Locations repeat a lot. And Billie herself deserved SO much better than whatever is going on with her character
I'm genuinely debating if i should revisit *this* one or pretend that DH2 is the last game. I know that some people love DOTO but i can't find strength in me
love to chat about death of the outsider, ty for the ask!
i feel your pain. it's the one game i struggle to revisit. but! i was thinking about your points and how DotO has the feel of budget cuts.
it's been about a year since my last DotO post - so, essay time -
a measured response to common DotO criticisms
(the thousand bugs of dishonored 2 I had borne as I best could, but when doto ventured upon sidelining billie and retconning daud's arc I vowed revenge*
*can't resist a cask of amontillado joke
criticism is easy and creation is hard, so, if this isn't the type of response you wanted, you can read my other DotO posts:
how i'd write death of the outsider
that post i did after trying to play doto a third time and couldn't make it past the opening scene (you might like my tags on this re: your comment "makes me feel something i can't explain")
billie lurk as a nonprotagonist & misogynoir (more on this below...)
gonna leapfrog off your comments cause I agree!
antagonists are underused/locations repeat a lot.
who is steering the boat?
let's start up at the top; everything stems from there.
DotO was caught up in ownership/transition issues. here's an article about harvey smith and raphael colantanio at that time. if you didnt know, colantonio is the main founder of arkane (semi-related but just for fun look his appearance up then go through arkane's protags and tell me what you notice...).
quote from harvey smith re: DotO -
“Then, just as I move back, [Colantonio is] announcing that he’s leaving. Going forward, I’ll focus more and more on the Austin studio and what we’re going to do there. Death of the Outsider is my wrapping up with the guys in Lyon – the first half of that we planned together while I was living there, but the second half was worked on while I was living in Austin. I’ve been communicating with them through video conferences and stuff, so they carry a lot of the load of the second half of it.”
so the founder jumped ship and the co-creative director has to step away from his usual position (over to sinking ship Austin). meanwhile, DotO is still in development. i'm a big believer in people making art, and not companies (even in this article Smith acknowledges much of their "secret sauce" can be traceable to specific devs but i digress)
$$$ kaching - some speculation
on the note of founders - past this point in arkane's history (ie. the main founder stepping back), arkane would have been being primed for sale. this translates to high scrutiny on project expenditure (such as hiring cheaper early career staff, hiring less workers, denying your best staff raises causing them to leave and hiring cheaper workers in their place, etc) to make the company's EBITDA look more appealing to buyers (briefly, its the piece of paper that proves you're profitable). based on speculative timelines, from a purely $ perspective within the first year of dh2 being released is when you'd be looking to slim down your capitalised expenditure (aka: cutting staff while the revenue is at a peak to make number go brr and make your company look like a better investment) because to maximise the profit of a company's sale, you really have a great track record for a few years.
this is purely speculation based on timelines. companies are very careful to hide when they're doing this, ideally they want ~3 years of a great track record (and staff that will keep working their hardest).
big goals and no money
DotO was meant to be a two-part DLC like the Dh1 DLCs, so shout out to what could have been made if their original pitch had worked.
On locations & antagonists & budget - this dev's site discusses the Conservatory level in game AND specifies it was budget constraints being the reason for cutting off traversable area from that mission. Great link for comparing the original level & the DotO version, especially re: your point about reused assets/levels.
We could pick other examples here but this post is already long so -
Billie herself deserved SO much better than whatever is going on with her character
i would forgive this game anything if there was any good billie storywriting.
:')
its never just the writers
after revisiting articles to fact-check for this essay, i've seen a lot of articles blaming writers by name (you didn't do this anon which i love <3)
games are made by teams, and decision making is generally done top-down, so blaming individual contributors is shit. 1) writer's pay isn't good enough to cop this kind of abuse. 2) it's rarely in their control - you can write a beautiful scene only to have that level cut due to costs (etc), and then you need to work out how to make the story make sense. ideation & decision-making are separate and i guess 'this idea was [X]'s' should not be mistaken for 'this is the fault of [X]'s.'
on hiring fans (& imm-sim writing strategies)
the new writers [...] already had an idea of the world, as they’d seen it from the outside, as fans. “These are all people that knew this world we had created and they took it as canonical, as the gospel. Whereas, for us, it was bits and pieces we’d made up along the way.”
as someone who used to hire writers, and i promise this isn't in bad faith: don't hire fans unless your priority is cost then, sure, fans are likely to put in overtime (and not be in a position in their career where they can ask for higher remuneration - they'll pay the passion tax to be involved).
writers (esp new career writers) have to be open to receiving feedback assuming healthy/functional processes, and being a fan makes that harder because you care more. and, as a fan, you know what loose ends exist and that's where you'll naturally jump to, even though writers should start with target audience and branding, and build from there. if i expand on this i'll get offtopic so let's keep going!
DotO feels lifeless because it doesn't add anything to the DH universe, it only takes away by closing storylines without the satisfaction of closure. sure, stuff was added - the cult subplot, locations, some NPCs/enemies, etc. but they feel like part of the objectives, not part of the dishonored universe. you can feel the decision-making process when you play: there's a feeling that the priority was to finish the assets required for missions, instead of writing a story that feels immersive.
compared to standard videogame writing, where you can generally get away with "everything you touch and read relates to your objectives as the protagonist", as an imm-sim writer, you need to focus on:
how does this text build the universe so that the player feels like they're only seeing a small part of the world?
of course - this is difficult with budget/time concerns. i've said it before but this is part of why we rarely have games as rich as dishonored 1 & 2, because imm-sim design philosophy flies against the current videogame industry trends of microtransactions & cheap-to-make addictive mobile games. given a tight budget you focus on the high level story, but player immersion is a function of details.
most likely, dh2 was the end of an era. typing that out makes me sad.
what did the devs say about writing billie
*breathes deeply*
the death of the outsider protag was originally pitched as being about a regular human, someone not related to emily and corvo but instead an overseer or a brigmore witch. daud was also pitched.
this could have worked! really cool to have a nobody, or a heretic, or an overseer, be involved with the death of a god. and i've mentioned before that storywise DotO's protag could have been anyone (i think i made a joke about wyman? hah) and wouldn't change the story much, bar some daud bits.
quote from the same article:
eventually Arkane settled on Billie Lurk, Emily's companion from Dishonored 2. [...] Bakaba tells me that because Billie had already received her redemption arc in Dishonored 2, Death Of The Outsider's story could be about something more than that.
welp.
so there's two things here - a redemption arc claim, and DotO's actual story.
in addition to not being the first pick, the view was that billie's story was over. i question the 'redemption arc' claim - sure, billie helps the protag in dh2 but after her confession, if you tell her she's changed, she brushes it off and you part awkwardly without forgiving her... does that count? if a tree falls in the forest and no one is around to hear it does it make a sound? if a character redeems themselves but the story never tells you, are they redeemed?
billie's role in dh2 isn't really that different to the dlcs, where she follows you around being Mr Exposition while withholding a LOT of information that could have actually helped the protag. given DotO's plot, going after the killer who shaped her doesn't scream 'reformed' either. ludonarratively speaking, the lack of chaos implies billie never changed from being a callous killer - which i'm not against, it would have been a cool story.
and! contrast this with daud who already had his redemption arc!
When first conceptualising Death Of The Outsider in around 2014, Smith and Duval knew they wanted two things: Billie Lurk being used to get to The Outsider himself, and closure for Dishonored villain (and later ally) Daud.
in the two DLCs, as we know, he comes to realise his actions sucked, and as the player you actively make things right (related: my post about ludonarrative dissonance in dh2). so if billie had "already received her redemption arc", why was this another daud story?
imo this isn't a budget issue but a misogynoir issue. "we want this story to be not about the protagonist so any random NPC will do, how about we go with billie lurk and get a black woman as a dishonored protag?" this logic, which is what i'm reading of the above two quotes, feels frustratingly tokenistic when she's an established character with a rich background. it's an example of surface level diversity because DotO is not about her by arkane's own admission. it's a similar vibe to the companies who say they have a diverse team but you check their staff page and all the people of colour have 'assistant' in their title and the board is all white, so it's not people of colour who are driving the business. maybe this was entirely by accident but these accidents add up to systematic failure - billie gets her own game but never her own story. it feels like she got assigned the caretaker role for these two guys. great.
for fairness, let's compare to dh2. corvo & emily are relatively hands-off protags in terms of their ongoing thoughts about their surroundings and the lore placement about them specifically is sparse, and this style continues in DotO. the issue is the core narrative: corvo & emily are both the protagonists of their story in the sense that dh2's story reflects their goals ("take back what's yours"), whereas Billie is an established character who has arguably little reason to go along with each mission. worse, the main plotline she's literally forced into going along with. in the opening scene billie gets assaulted and still helps the guy who assaulted her.
fundamentally, DotO's narrative is not about billie but about daud and the outsider, and this article makes clear that was by design.
whats the takeaway
DotO is the weakest entry in the Dishonored series for most people, and blaming budget & a corporate changeover makes me feel... uh well it doesn't really help me tbh but your mileage may vary. it does interest me to think about what we could have had!
for me, my opinion is that if writing billie was a priority (link to my own post where i describe the feeling of playing doto as someone interested in billie) arkane would have made it a priority, even amidst constraints. billie's redemption arc was not resolved imo, and putting her in a game without a chaos system feels like as much a backwards slide for her as daud's plotline to kill the outsider was for his arc.
we absolutely 🤝 on not being in a rush to play the game again.
on the upside. dishonored 2 is a really wonderful game and i love it very much.
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intramoon · 13 days
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I am vending at a gaming/anime/fandom convention in Nov. and I have to create a bunch of sticker designs for the event!! I need to make sure I can order them in time T-T
I'm trying to do a play on "God's Favorite" for BG3; the gold color on Shar's will be gold foil hot stamped and the white on Selune's will all be silver foil hot stamped. I'm trying to think of others to do? I'm thinking of Vlaakith and maybe Mizora and Raphel?
I am doing a bunch of Sanrio characters in metal logos, I have Cinnamoroll, Keroppi, and Pochacco on my to-do list. They'll all have a glitter finish on top when they are printed!
Been busy with these so haven't done much sims. (ʃᵕ̩̩ ᵕ̩̩)
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casdeans-pie · 10 months
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Be kind to the hard working baristas/hospitality/customer service workers this festive season we are very busy and we are doing our best and people are so mean
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cozylittleartblog · 2 years
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sorry important addition to the last post but that man is Not more than four feet tall on a good day, don't think otherwise for a SECOND
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constantvariations · 1 year
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Why did they create such a useless character to show Cinder's backstory when Salem is literally right there AND the real question the audience wants answered???
Imagine if it had been Salem who stayed at the hotel and saw something of herself in the scrappy servant girl. She saw how the Madame treated little Cinder and offered a way out only if Cinder has the power to be useful to her. Maybe she put Cinder to a test of how far she was willing to go for freedom, or maybe Salem wanted something from the Madame that she wouldn't give so it was up to Cinder to provide
Either way, Salem gets a young disciple that's ruthlessly ambitious and easy to manipulate and Cinder gains the illusion of freedom under a new master
#rwde#ofc salem wouldnt be grimmified in this version bc she'd stand out too much to do under the table shit#or she still could be but the world actually looks like an anime like it did in the beacon days#v4 on is far too grounded in reality design-wise#where the hell are the folks w wild ass hair colors and styles?? the most we get is joannas green but she says like 10 words so who cares#tis some bullshit and why i refuse to call v4+ rwby an anime#anyway this was somehow prompted by me comparing vergil to cinderella#as you can see i am Completely Normal tm#ngl tho vergil is a better cinderella if instead of riches-rags-riches its power-powerless-power#cinder starts at the bottom so her baseline mentality is way off if you want to do a cinderella remake#rags to riches is abt underdogs clawing up the social ladder against all odds#but riches rags riches is abt reclaiming what was yours#if we use cinders random disdain towards schnees in v8 as inspiration we could have a story of rival businesses#cinders father gets booted from power/high society thanks to Jacques's maybe legal maybe not methods and meddling#could go several ways from there:#her father could die and she'd be left homeless and alone in the cruel underbelly of the wealthy and powerful#she could find work w the Madame and try to endure the abuse so she and her father can pay the bills#her father could straight up sell her to the madame#itd be a horrific way to learn the significance of power and how easily it can be taken#i wanna like cinder so bad but v5 on fucked her irreparably. she doesnt even dress well anymore ffs
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driftingballoons · 2 months
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I hope you don't mind me asking two thing back to back, but for the reverse unpopular opinion ask game.
What piece of PMD lore/story just doesn't sit right / doesn't make sense with you?
Not at all! Love getting asks, thank you! :3
The one piece of lore that’s always bothered me a bit is how they handle humans in the series. Imo it’s just a little confusing and odd. Now for the positive! By leaving it vague, it really hands over the lore to the fans—how do humans live in this world? Are they common, or are you one of/the only one left? Do they tend to live side by side with pokemon, or are they more separate than in the main series? Where did Hero come from? What happened to their family? Etc etc. Plus, in Explorers, the idea of there being humans around, but you not seeing ANY in the Dark Future really adds to the oppressive and heavy nature. It helps show it’s such a harsh world that only the most feral of pokemon can truly thrive. 
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supercantaloupe · 2 months
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i was the only person to show up for tasting today at the tea shop but the owner went ahead anyway and did it for just the two of us ;;
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kuromi-hoemie · 6 months
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waaa one thing i did like abt working in The City today is after i got a lil iced coffee there was a spot where this dude was playing piano and the vibes were immaculate.
it was very pretty and he was going off on his mid notes n i picked a bench off 2 the corner w the wind blowing away frm everyone so i could sit n smoke n listen in peace 😔💕i think i was chilling there for like half an hour, i gave him 20 and thanked him for the experience. didn't rly go on my phone n just had a nice time (❁´◡`❁) i love ppl who do street performances they r so brave.
🚶🏾‍♀️ also just getting to sit somewhere n listen to someone create art n express themselves made me feel like a person.. i am having an experience rn my guy.. this is what life is about fr.. u r creating a gathering space and i see ur respectfully silent but equally into it fans.
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pluralwives · 3 months
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Rainy day with cozy axolotl socks :3
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rhysnolastname · 1 year
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robbie and frankie received a letter the following monday informing them that they have been approved by the adoption agency after the home visit. they've adoped a baby girl and named her rowena!
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