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#wilderness preparedness
resistancekitty · 7 months
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skillofsurvival · 2 years
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Top 5 Most Useful Skills for Survival
There are many useful skills for survival. Survival skills are essential for anyone who spends time in the wilderness, whether for recreation or in emergency situations. Knowing how to properly treat injuries and illnesses, start a fire, navigate, build shelter, and procure food and water can mean the difference between life and death. In this article, we will discuss the most important and…
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warpedia · 11 months
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How To Find And Purify Water In The Wilderness
How To Find And Purify Water In The Wilderness
How to find and purify water in the wilderness Welcome to our blog on how to find and purify water sources! In today’s world, access to clean and safe drinking water is becoming increasingly important. Whether you are an outdoor enthusiast, a traveler, or simply concerned about the quality of water in your area, understanding how to find and purify water sources is a valuable skill. In this…
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prep4tomoro · 1 year
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Search the Prepare4Tomorrow Web Site
Greetings: Search the P4T web site for your favorite topics on Prepping, Emergency Planning, Survival, Homesteading, becoming more Self-Sufficiant, raising livestock, growing gardens, Hunting, Fishing, Trapping and a whole lot more . . . If you can't find what you're seaching for, Contact Us. We'll help you find it or will consider adding it to our site. Prepare4Tomorrow because we'll never know when "the day before" IS the day before; Encouraging good, old-fashioned wisdom for emergency planning, self-sufficiency and off-grid living. [Search the P4T Tumblr Blog (top left corner of page)] [Visit the P4T Web Site Search Page]
[11-Cs Basic Emergency Kit] [14-Point Emergency Preps Checklist] [Immediate Steps to Take When Disaster Strikes] [Learn to be More Self-Sufficient] [The Ultimate Preparation] [P4T Main Menu]
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natinalpartisan · 1 year
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Choosing the Right Survival Prepping Option: A Guide to Find Your Best Fit
In uncertain times, being prepared for emergencies is crucial. But with numerous survival prepping options available, finding the right one for you can be overwhelming. Fear not, as this comprehensive guide is here to help. Whether you're a city dweller or a wilderness enthusiast, this resource will navigate you through various prepping options, from bug-out bags to homesteading, self-sufficiency to tactical prepping. Discover the essentials of food storage, water purification, emergency shelter, and first aid. Uncover the secrets of outdoor survival and wilderness skills. Explore the realms of self-defense, alternative energy, and crisis management. Equip yourself with the knowledge to make informed decisions and ensure your readiness for any situation.
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survivaloffgrid · 1 year
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A Must-Know Practical Medicine Remedies for Every Household
All Survivalists must acquire such tips and techniques to help them in case of emergencies: Let’s cut straight to the chase Get A Copy Today!
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hikercarl · 17 days
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Navigating the Wilderness: A Guide to Basic Survival Skills
Discover essential wilderness survival skills to stay safe in the great outdoors. Learn fire-starting, shelter-building, and water-finding techniques for your next adventure.
Knowing how to navigate the wilderness is key, more than having the right gear. It’s great to have a GPS and lots of batteries, but we can find our way without them. In a disaster, we might have to leave fast with just a few things. Without knowing how to navigate, we could get lost for hours or even days. This guide will teach you the basics of wilderness navigation. It will help keep you safe…
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redgearguru · 1 month
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Can I Buy Outdoor Survival Kits on Amazon
Did you know 78% of Amazon customers bought outdoor survival kits last year? This shows how many people are getting ready for adventures or emergencies. Amazon is now a top place for finding all kinds of survival gear. Amazon has everything from basic to deluxe survival kits. They focus on quality, reliability, and versatility. These kits give you the tools you need for outdoor adventures with…
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lifeinspiration4all · 2 months
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Prepare to Survive Alone: Embrace Self-Reliance as People Change
Prepare to Survive Alone: Embrace Self-Reliance as People Change. Are you ready to take control of your destiny and embrace a self-reliant lifestyle?  “Always be ready to survive alone. Some people suddenly change, today you’re important to them, tomorrow you’re nothing to them and that’s real life.’’ In a world of constant flux, where relationships shift and circumstances evolve, one thing…
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fatpunkstudio · 6 months
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The “Leaves San Mai Frontiersman” by FPS and @goonigans_uk represents a harmonious combination of hand crafted elegance and strong personality. This versatile survival knife infuses a clever combination of luxurious materials for the ultimate tactical look. Its rugged beauty showcases the Studio’s signature attention to detail and passion for British craftsmanship. Discover collaborations via link below
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resistancekitty · 4 months
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Pretty solid information on emergency blanket options and usage.
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Building a Survival Shelter
Adventure awaits! Nothing beats the rush of building your own survival shelter in the wild. Who says roughing it can't be thrilling? 🌲🏕️ #SurvivalShelter #WildernessAdventure #ExcitementOverload
Are you planning a wilderness adventure? Brace yourself for any scenario by learning how to build a survival shelter! Whether you are a seasoned explorer or a greenhorn in camping, knowing how to construct a temporary structure in the wild is an essential skill that every survivalist should possess. Your survival shelter will provide you with protection from the elements and warmth, ensuring that…
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theangrycorpsman · 1 year
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Essential Survival Skills and Outdoor Preparedness
It’s important to not only have medical knowledge and skills but also survival skills and outdoor preparedness knowledge. Whether you’re out in the field, on a camping trip, or in a survival situation, having the right skills and knowledge can make all the difference. In this blog post, we’ll cover some essential survival skills and outdoor preparedness techniques that every corpsman should…
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hayatheauthor · 26 days
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Surviving the Wilderness: Writing Realistic 'Lost in the Woods' Scenarios
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The wilderness, with its vastness and unpredictability, can turn from serene to menacing in an instant. For writers, depicting a character who is lost in the woods offers a rich tapestry of emotions, challenges, and survival instincts to explore. But to do so effectively requires a blend of authenticity, attention to detail, and understanding the real-world repercussions of such an event.
Whether your character is an experienced outdoorsman or a city dweller thrown into the wild, this guide will help you craft a realistic narrative that resonates with readers.
1. Setting Up the Scenario
A. Choosing the Right Wilderness Environment
The first step in creating a believable lost-in-the-woods scenario is choosing the appropriate setting. Different types of wilderness present different challenges, and the environment you choose will shape the narrative.
Type of Forest: Consider the differences between dense forests, temperate rainforests, boreal woods, and tropical jungles. A dense forest might offer limited visibility and a disorienting array of trees, while a tropical jungle could present humidity, dangerous wildlife, and thick undergrowth. Each environment comes with unique hazards and characteristics that will impact your character’s journey.
Seasonal Considerations: The time of year plays a significant role in the story. In winter, your character might face snow, freezing temperatures, and the challenge of finding food. In summer, they might struggle with dehydration, heat exhaustion, or the difficulty of navigating through thick foliage. The season will also affect the availability of resources, like water and shelter.
Location-Specific Details: Consider the unique features of the chosen location. Is it known for dangerous wildlife, such as bears or wolves? Does the terrain include steep cliffs, rivers, or swamps? Researching the specific area can add layers of realism to your story, providing challenges that are true to the environment.
B. Character Background
The character’s background is crucial in determining how they will respond to being lost. Their level of experience, purpose for being in the woods, and psychological state all influence their actions.
Experience Level: Are they an experienced hiker with survival skills, or are they a city dweller with little knowledge of the outdoors? An experienced character might know how to build a shelter and find water, while an inexperienced one might make dangerous mistakes. Balancing their skills with the challenges they face can create tension and interest.
Purpose of the Trip: Why is your character in the woods? Whether they’re on a leisurely hike, conducting research, or fleeing from danger, their purpose will affect their preparedness and mindset. A hiker might have a map and supplies, while someone fleeing might have nothing but the clothes on their back.
Psychological State: Consider the character’s mental condition before they get lost. Are they overconfident, stressed, or fearful? Their psychological state will influence their decisions—overconfidence might lead to risky choices, while fear could cause them to panic. Understanding their mindset will help you write a more nuanced and realistic portrayal.
C. The Catalyst: How They Get Lost
The moment when a character realizes they are lost is a critical point in the narrative. How this happens can be gradual or sudden, depending on the story you want to tell.
Common Triggers: Characters can become lost for various reasons, such as deviating from a marked trail, encountering sudden weather changes, sustaining an injury, or simply having poor navigation skills. Each trigger offers different narrative possibilities—an injury might limit their mobility, while poor navigation could lead them deeper into danger.
Pacing: Decide how quickly your character realizes they are lost. It could be a slow realization as they fail to find familiar landmarks, or it could be immediate, such as after an unexpected event like a storm or injury. The pacing of this moment will set the tone for the rest of the story.
2. Writing the Experience of Being Lost
A. The Initial Panic
When a character first realizes they are lost, their initial reactions are often driven by panic. This moment is crucial for establishing the tone of the story and the character’s mental state.
Physical Reactions: Describe the character’s immediate physical responses, such as an elevated heart rate, adrenaline rush, sweating, and shortness of breath. These physiological reactions are the body’s natural response to fear and uncertainty.
Mental Reactions: Mentally, the character might experience denial, anxiety, or confusion. They might try to convince themselves that they aren’t really lost or that they’ll find their way back soon. This denial can lead to irrational decisions, like wandering in circles or making impulsive choices.
Immediate Actions: The character’s first actions after realizing they’re lost are critical. They might attempt to retrace their steps, call for help if they have a phone signal, or check the time to gauge how long they’ve been lost. These actions are often driven by the hope of quickly resolving the situation.
B. The Descent into Survival Mode
Once the character accepts that they are truly lost, the story shifts from panic to survival. This is where the character’s skills, or lack thereof, come into play.
Acceptance of the Situation: The character moves from panic to a more rational state of mind. They begin to assess their situation and prioritize their needs. This shift marks the beginning of their survival journey.
Basic Needs: The character will need to address their most immediate survival needs: shelter, water, food, and fire. Describe their efforts to find or create shelter, locate water sources, forage for food, and start a fire. Each of these tasks presents its own challenges and dangers.
Navigational Challenges: As the character tries to find their way, they will face navigational challenges. Dense foliage, fog, and the lack of clear landmarks can make it difficult to maintain a sense of direction. The character might struggle with the disorientation that comes from being surrounded by identical trees or losing sight of the sun.
C. Emotional and Psychological Effects
The emotional and psychological toll of being lost is significant and should be explored in depth.
Isolation and Fear: The character’s sense of isolation can amplify their fear. The fear of predators, injuries, or never being found can become overwhelming. This fear might cause the character to make rash decisions, or it could paralyze them, preventing them from taking action.
Hope vs. Despair: The character’s emotional journey will likely fluctuate between moments of hope and despair. They might find something that gives them hope, such as a sign of civilization or a source of water, only to be crushed when they realize it was a false lead.
Hallucinations and Delusions: In extreme situations, such as severe dehydration or starvation, the character might experience hallucinations or delusions. These can add an element of psychological horror to the narrative and further illustrate the severity of their situation.
D. Interaction with Nature
The character’s interaction with the natural environment is a key aspect of their survival story.
Wildlife Encounters: Depending on the location, the character might encounter dangerous wildlife, such as bears, wolves, or snakes. Describe these encounters realistically, focusing on the character’s fear and the steps they take to avoid or confront these animals.
Environmental Hazards: The natural environment presents its own set of dangers, such as quicksand, poisonous plants, and unstable terrain. The character might have to navigate these hazards while dealing with their growing exhaustion and fear.
Natural Resources: The character can use nature to their advantage by finding water, edible plants, or materials for building a shelter. This not only adds realism to the story but also gives the character moments of small victories that can keep them going.
3. Survival Tactics: What Works and What Doesn't
A. Basic Survival Skills
Understanding and depicting basic survival skills is crucial for writing a realistic lost-in-the-woods scenario.
Finding Water: Water is the most critical resource for survival. Describe how the character identifies potential water sources, such as streams or dew on leaves, and how they purify water to make it safe to drink. If they can’t find water, their condition will deteriorate rapidly, leading to severe dehydration.
Building Shelter: The character needs shelter to protect themselves from the elements. Whether they find a natural shelter, like a cave, or build one from branches and leaves, this task is essential for their survival. The process of building shelter also gives the character a sense of purpose and control over their situation.
Starting a Fire: Fire is essential for warmth, cooking, and protection from predators. Describe the challenges of starting a fire in the wild, especially if the wood is wet or the character lacks the proper tools. The ability to start and maintain a fire can be a turning point in the character’s survival story.
Foraging for Food: Finding food in the wild is difficult and dangerous. The character might forage for berries, roots, or small animals. Describe the risks of eating unknown plants or the difficulty of catching and preparing small game.
B. Navigational Techniques
Navigation is a critical aspect of survival, and the character’s ability to orient themselves can mean the difference between life and death.
Reading the Environment: The character might use the sun, stars, or natural landmarks to navigate. Describe how they attempt to determine their direction, and the challenges they face if the sky is cloudy or if they’re in a dense forest where the canopy blocks out the sun. Their ability to read the environment will depend on their prior knowledge and experience.
Using Makeshift Tools: If the character has access to materials like sticks, rocks, or even a piece of reflective metal, they might create makeshift tools like a compass or use shadows to determine direction. These improvisational skills can add a layer of resourcefulness to the character’s survival tactics.
Trail Marking: If the character decides to explore the area in hopes of finding a way out, they might mark their trail to avoid walking in circles. They could use stones, branches, or even carve symbols into trees. This tactic not only helps with navigation but also adds to the tension if they realize they’ve returned to a previously marked spot, indicating they’ve been moving in circles.
C. Mistakes and Misconceptions
Realistic survival stories often include mistakes that characters make, especially if they are inexperienced.
Following Streams Incorrectly: A common misconception is that following a stream will always lead to civilization. While it can lead to water sources, it might also take the character deeper into the wilderness. Highlight the risks of relying on this tactic without proper knowledge.
Overestimating Stamina: Characters might push themselves too hard, assuming they can keep going without rest. Overestimating their stamina can lead to exhaustion, injuries, or even fatal mistakes. Describing the physical toll of these decisions can add realism and tension to the narrative.
Eating Dangerous Plants: Foraging for food can be deadly if the character lacks knowledge of the local flora. Describe how they might mistake poisonous plants for edible ones, leading to illness or hallucinations. This mistake can be a significant plot point, demonstrating the dangers of the wilderness.
4. Realistic Repercussions of Being Lost
A. Physical Consequences
Being lost in the wilderness for an extended period can have severe physical repercussions.
Dehydration and Starvation: The longer the character is lost, the more their body will deteriorate. Dehydration can set in within a few days, leading to confusion, dizziness, and eventually death. Starvation takes longer but will cause weakness, muscle loss, and an inability to think clearly.
Injuries: Describe any injuries the character sustains, such as sprains, cuts, or broken bones. These injuries will hinder their ability to move and survive. If left untreated, even minor injuries can become infected, leading to serious complications.
Exposure: Depending on the environment, the character might suffer from exposure to the elements. Hypothermia can occur in cold conditions, while heatstroke is a risk in hot climates. Both conditions are life-threatening and require immediate attention.
B. Psychological Consequences
The psychological toll of being lost is often as severe as the physical consequences.
Post-Traumatic Stress Disorder (PTSD): Even after being rescued, the character might suffer from PTSD, experiencing flashbacks, nightmares, and severe anxiety. Describe how their ordeal has changed them, affecting their ability to return to normal life.
Survivor’s Guilt: If the character was lost with others who didn’t survive, they might experience survivor’s guilt. This emotional burden can be overwhelming, leading to depression and difficulty coping with their survival.
Long-Term Anxiety: The fear of being lost again can cause long-term anxiety and phobias. The character might avoid certain environments or experience panic attacks in similar situations.
C. Legal Consequences
There are also legal and financial repercussions to consider, especially if the character’s actions led to their getting lost.
Search and Rescue Costs: In many places, the cost of search and rescue operations can be billed to the person who was lost, especially if they were negligent or broke the law. This can be a significant financial burden and add a layer of realism to your story.
Negligence and Liability: If the character’s actions endangered others, such as leaving a marked trail or ignoring warnings, they might face legal consequences for negligence. This could include fines, community service, or even jail time, depending on the severity of their actions.
Impact on Relationships: The ordeal of getting lost can strain relationships with family and friends. Describe how their loved ones react—do they blame the character, or are they just relieved they’re safe? The legal and financial consequences can also impact these relationships, leading to tension and conflict.
5. Writing Tips: Making It Believable
Crafting a realistic and compelling lost-in-the-woods narrative requires attention to detail and an understanding of the human experience in such extreme situations. Here are some tips to make your story believable:
A. Research and Authenticity
Understand the Terrain: Before writing, research the specific environment where your character will be lost. Whether it's a dense forest, a mountainous region, or a desert, understanding the flora, fauna, and climate will help you create an authentic setting. Pay attention to details like the types of trees, animals, weather patterns, and geographical features.
Learn Basic Survival Techniques: Familiarize yourself with basic survival skills, such as building a shelter, finding water, and starting a fire. Even if your character is inexperienced, knowing the correct methods will allow you to portray their struggles accurately.
Incorporate Local Myths and Folklore: If your story is set in a particular region, consider integrating local myths or folklore about the wilderness. This can add depth to the narrative and give the environment a more ominous or mystical feel.
B. Character Realism
Establish Their Skills Early: If your character has any survival skills, establish them early in the story. This could be through flashbacks, previous experiences, or hints in their background. This will make their actions in the woods more believable.
Show Their Vulnerability: Even the most prepared individuals can make mistakes. Show your character’s vulnerability by having them face setbacks, make poor decisions, or struggle with their emotions. This makes them more relatable and human.
Reflect Their Mental State: The character's psychological state should evolve throughout the story. Show how their thoughts shift from initial panic to determination, despair, and finally, either acceptance or a desperate push for survival. Use internal monologue, dreams, or hallucinations to illustrate their mental state.
C. Plot and Pacing
Balance Action with Reflection: While the physical actions of survival are crucial, so is the internal journey of the character. Balance scenes of intense activity, like building a shelter or escaping a predator, with quieter moments of reflection or memory.
Use Sensory Details: Engage the reader’s senses by describing the environment through sights, sounds, smells, and even touch. The rustling of leaves, the scent of pine, or the rough bark of a tree can immerse readers in the setting and heighten the tension.
Avoid Convenient Resolutions: Survival stories are often about struggle and perseverance. Avoid giving your character an easy way out, such as a sudden rescue or finding a cabin with supplies. Instead, focus on their gradual adaptation and the hard choices they have to make.
D. Dialogue and Interactions
Internal Dialogue: In situations where the character is alone, internal dialogue becomes crucial. Use it to explore their fears, hopes, and regrets. This can also be a way to explain their thought process and decision-making.
Flashbacks and Memories: If your character is alone, use flashbacks or memories to develop their backstory and explain their motivations. These can also serve as a contrast to their current situation, highlighting how far they’ve come or what they’ve lost.
Interactions with the Environment: Treat the wilderness as a character in itself. The environment should interact with the character, creating obstacles, providing resources, and affecting their mood and decisions.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
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natinalpartisan · 1 year
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Survival Gear Essentials: Building Your Prepper Arsenal with Tactical Tools
Are you prepared for any emergency or disaster? Discover the essential survival gear you need to build a robust prepper arsenal with tactical tools. This comprehensive guide highlights the must-have items for every survivalist, ensuring you're equipped for any situation. From durable knives and multi-purpose tools to versatile shelters and advanced communication devices, we cover it all. Learn about the latest innovations in emergency preparedness, wilderness survival, and self-reliance. Whether you're an outdoor enthusiast, a prepper, or someone concerned about potential disruptions, this guide will help you navigate through challenging times with confidence. Gear up, stay prepared, and safeguard yourself and your loved ones with these tactical tools.
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darsynia · 4 months
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Dragonfly (Steve/Reader fantasy AU)
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MCU MASTERLIST | STEVE ROGERS MASTERLIST | Ro Roll
Summary:  Evil has prevailed. Your mentor’s dead, home destroyed, family scattered--you’re all that is left. At the last second, a stranger is called by magic to save your life. Can the two of you defeat the villain before he reaches the pinnacle of power?
Words/Warnings: 4,700 | canon-typical violence
draGONfly is 3/7 of my birthday gift set for @ronearoundblindly and is an action/adventure, angst with a happy ending story set after the blip. I know right now is a hugely busy week for you, Ro, and there's no pressure to respond right now, they'll all be here when you have time!
NOTE: it's MCU Steve in here! 'Worlds Collide'
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Excerpt:
“You’re afraid,” Steve says from only feet away.
You close your eyes. “Yes.”
“Sometimes fear is a friend. It was definitely that in the army. Kept us sharp. You could tell when a soldier lost his fear because he was suddenly very brave. Problem was, we needed the brave ones sometimes.” 
He falls silent, and you can’t help but look at him. The bleak look in his eyes is clear, despite the distance between you, and in that moment you decide to trust him. If he’s another monster construct, if Micht can understand you that well, then the villain deserves the win, and all is lost.
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Dragonfly
You’ve been on the run for ten days, with no safe haven to look forward to. The magic hunting you is relentless, fueled by hatred of your now-dead mentor and everything the two of you stood for. Your only reprieve is sleep; your enemy wants to witness the horror on your face in your moment of death.
All you can do is forge a path deeper into the forest, away from any innocent who could be harmed by Jovann Micht’s conjured creatures. As if watching Bram die hadn’t been torture enough, it seems you’re destined to die in the wilderness, alone.
You lean back on a tree and risk a pause to drink from your flask. Deep inside you feel your magic tremble; rest, food, and hydration is needed to stay powerful, but that is the point of Micht’s pursuit. Eventually you’ll falter, and he’ll achieve the last of his goals.
Does he know you bear the vial of his destruction? Those few teaspoonfuls are a potent culmination of your mentor’s study of the arcane, a life’s work of gathering and refining the most dangerous, mystical ingredients and combining them to make a weapon. You’d been able to see just two of the substances interact before being sealed into the final mixture, and the light they’d emitted had lingered in your vision for almost an hour afterwards.
There are three ways this can end: ideally, you’ll pour the vial into the glacial source of the valley’s drinking water and let the power propagate amongst the population Jovann Micht means to control. If that fails, you might be forced to break the vial with your dying strength, spilling its beautiful potential into the ground rather than empower one of Micht’s monsters-- or Micht himself.
The worst, most horrible option is for you to drink it yourself and spend the rest of your life battling to control the power Bram Ersk warned you about.
Heavy buzzing nearby sends your adrenaline racing, but it’s only a dragonfly angling its way past you toward the stream you've been following up to the mountains. They’re your favorite insect, brightly colored and free, with wide wings that decorate tree branches too delicate for a human’s weight.
You tuck away your canteen and check to see that your weapons are ready. The bow and arrows had only served to slow you down, so you’d sent them towards the plains with a burst of precious magic, a misdirection that hadn’t worked. Bram’s sword is cumbersome but necessary, and the daggers scattered through your clothing are a last resort.
Seconds later your preparedness pays off. The barest rustling of the leaves above your head has you crouching down with one leg stretched out for leverage if you need to run. You draw a dagger from its sheath at your back and watch in fascinated horror as your newest attacker reveals itself.
It’s a huge snake, fast and menacing. It strikes out and you dodge sideways, performing a half-roll to distance yourself, dagger still at the ready. Smoke rises from a splash of venom on your padded trousers, and a stab of fear strikes your gut. The snake can spit, likely with magic-enhanced distance. Is this how you finally die? Worn down with nowhere to hide from this acid toxin, then slain once exhaustion drops you?
You curl into a protective stance and tighten your grip on the dagger, drawing the creature in. Once it’s close, you spin up from the ground in a flurry of slashing blades. One dagger connects, but it’s glancing, enough to send the snake into retreat, but not enough to kill.
That only makes things worse. Your field of danger has increased to include the entire forest canopy.
There may only be a few minutes before the next showdown. You wipe your dagger on the nearby moss and place it back in its sheath for now. The forest around you is new growth, full of brambles and other scutgrass that tear at your armor, with a hundred branches arching over your head. You fight your way through to the stream with fear choking your throat, worried that you’ll have to expend more of your depleted magical energy to save yourself. If you need to use magic to survive his enchanted attackers from this point on, there won't be anything left. 
You’ve kept that power in reserve for some kind of final showdown, but there's at least a day left before you get where you're going.
Despair hits, and you scrabble at your neck, suddenly furious at the friend and mentor whose plans have brought you to such misery. The locket he’d given you has always been a talisman, a symbol of hope, but now you look at its silver concentric circles and feel nothing but betrayal.
Movement catches your eye, and you swing out blindly, the locket flying from your grip. As it spins, a blinding golden light spills out, growing larger and brighter until finally a figure steps forth--just as Micht’s devil-snake launches directly at you.
“Down!” a voice commands, and you drop, watching in shock as the glowing figure hurls a disk through the magical snake. The horrid thing lands in pieces that immediately shrivel and writhe. They melt into the ground, leaving only a low-lying, putrid fog behind.
The man stalks towards you, still obscured by the now-fading golden light. Instead of finishing you off, he strides past and pulls his disc-- his shield-- free from the tree it had sliced into. When he turns back your way, the man tucks something into a pouch on his chest, and the glowing light diminishes enough to see him. He looks you over, brows furrowed not in anger, but obvious confusion.
“Are you all right?”
“Thank you,” you say, struck near-dumb by the imposing presence of the man. He’s tall and broad, handsomely clad in padded armor with leather accents, but it’s his shield that has your attention. Its concentric circles and inner star look just like Bram’s locket, but in color.
He seems self-conscious about it, spinning the shield around and attaching it to his armor at his back. “Was that-- did I interrupt some kind of re-enactment?” your savior asks, curiously examining the last remnants of the toxic fog. He turns to look at you with the same studious intensity, but your head is spinning. Did Bram conjure this man with some sort of latent magic? “You should sit down,” he declares, thrusting out his hand with the confidence of a commander. The man clearly wants you to take it, but your hesitation prompts him to give up and walk over to a cluster of rocks. “Here. Do you have something to eat?”
Bemused, you pick your way toward him, deflecting your ‘I usually have to forage for something to eat’ answer with a question of your own. “What’s your name, hero?”
The word turns up a shy little smile that flies like a joy-tipped arrow right through your chest armor. “Steve. Yours?”
“Well, Steve, you’ve shown up for a battle, but I’m still fighting a war.” There’s no more time for niceties. You walk past the rocks he’d suggested you rest on, and pick up a sturdy-looking walking stick. It’s safer to stay close to the stream, and you’ll need the stability. “You’re welcome to come?”
There’s a chance that this summoned savior will disappear soon. You only have so much physical strength left, and you can’t spend it like this.
Steve turns in a circle, taking in the trees, the stream, and you, then nods, squaring his shoulders. “All right.” He certainly doesn’t seem at ease here, and you wonder if he’s real, whether he was somewhere fighting with that shield of his before Bram’s magic plucked him away.
Truthfully, you’re afraid to ask, as if naming the magic will destroy its cohesion.
Instead you lead the way along the uneven stones and brush that edge the stream, and he follows in clearly baffled silence. Sometimes you pause to adjust your armor or fill up your canteen and catch his brow furrow as he looks around at your surroundings. Once, he lunged forward to steady your steps on a slippery stretch of rocks. The warmth of his hand through your many layers was enough to bring rare tears to your eyes.
It's been so long since you’ve been touched in comfort.
Steve sees the tears but can’t know their context. You’re not willing to tell him, so you speed your pace, and he remains silent. If he’s been summoned as support, you question what triggers the magic might use to determine you’re no longer in need. If it’s words shared, you’ll hold yours in reserve. If it’s help provided, you’ll labor beside him with every ounce of your remaining strength until you finally ask for that help. If it’s distance traveled… well, you can’t think about that now.
Countless birdcalls and shared silence later, the landscape starts angling up more, and the trees thin out.
“Oh,” Steve says. His stunned tone makes you stop and look back at him. “I came to the forest--a forest to retrace my steps, looking for the echoes of what we lost. I didn’t want to. I didn’t know what I’d do if I found that the dust of my lost friends had fertilized plants that their shadows never--” he faltered, and you make your way to him, powerless to help, desperate to try. 
You recognize this grief. It's the hopeless kind, where a person just stands desolate in the aftermath and looks for the signs of their own death.
“Steve--” 
“It’s not the same forest,” he interrupts, a catch in his voice. “That’s a mountain.” He tears his eyes from the now-revealed peak in the distance and looks at you, concern and an odd sort of exhilaration in his eyes. “I kept walking because I thought we’d eventually get where you’re going, but we won’t, will we? Not today. Where am I? When am I?”
“‘When’ is easy: my waking nightmare. ‘Where’ is tricky. Who’s to know you won’t be pulled back where you came from if I tell you?” You can’t keep the bitter fear from your voice.
Steve steps forward to look down at you with gentle kindness. He’s so handsome you can’t help but feel self-conscious, clad as you are in shapeless armor, sweating with the exertion of carrying Bram’s sword (actually heavy) and Bram’s vial (metaphorically heavy)-- but you drift closer to your unexpected savior, catching the earthy scent of his sweat. You can see the sheen of it on his forehead, and you lift your hand to draw a finger across and feel the moisture of it.
“You’re real,” you breathe, surprised despite the snake, despite his steady presence behind you for this stretch of your journey.
He moves his hand to touch the drops of freshwater that have spilled from your canteen, going as far as to taste the tip of his finger. “So are you.” As though realizing that’s an intimacy the two of you haven’t agreed on, he steps back and squares his shoulders, the picture of a warrior again, despite his lack of weapon. Perhaps he is the weapon. “So what’s the plan? Camp for the night?”
You sway on your feet at the thought (both that he’d put aside his own situation and at the idea of rest), but shake your head. “Micht will send something else soon. I must reach the base of the stream. Everything relies on that.”
He looks askance at the darkening sky, then back at you. “What would make you willing to camp?”
A promise that you won’t leave me! you scream in your mind. A look of determination crosses his face, and you realize you may not have spoken the words aloud, but your body language has done that for you. You pull in a breath to prevaricate, but he brushes past you, headed into the forest.
“There’s a clearing,” he calls out, a minute later.
“Steve, I can’t--”
“You can.”
A terrible, insidious, horrid thought crosses your mind: that Steve is not from Bram at all, but an illusion with the same purpose as all the others that Jovann Micht has sent you. That his attack is formed from trust this time, rather than fear.
The shape of Bram’s locket is the only thing you can think of to refute your fears, but couldn’t Micht have torn that knowledge from Bram before killing him?
“You’re afraid,” Steve says from only feet away.
You close your eyes. “Yes.”
“Sometimes fear is a friend. It was definitely that in the army. Kept us sharp. You could tell when a soldier lost his fear because he was suddenly very brave. Problem was, we needed the brave ones sometimes.” 
He falls silent, and you can’t help but look at him. The bleak look in his eyes is clear, despite the distance between you, and in that moment you decide to trust him. If he’s another monster construct, if Micht can understand you that well, then the villain deserves the win, and all is lost.
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Steve can hold a lot of supplies in his ‘tek’ suit, as he calls it. He gives you a few dense grain bread things, full of dried fruit and nuts that revitalize you. While you eat he lights a fire for the two of you, meaning you can save your newly bolstered energy rather than using it for warmth-- and best of all, he has a strange silver blanket that seems to hold heat so much better than anything you’ve used at night, even the homemade blankets from your cabin. Despite all this, you find it hard to relax, and Steve can tell. You are reluctant to explain and thus relive the trauma that sent you into the forest, and he doesn’t elaborate on his own.
He seems surprised when you want to sleep right away. That surprise morphs to a quiet, concerned anger when you explain the thin agreement you have with your aggressor, that he’ll only kill you when you’re awake.
“That won’t happen,” he declares, and you believe him. Just like a parent who promises they’ll always protect you, his words have an unspoken caveat; ‘for as long as I’m here to stop it.’
It’s enough.
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You wake with the light, finding to your surprise that Steve has slept at your side, his broad back acting as a wall between you and the dangers of the woods. It’s been a week since you’ve been able to lay still in the morning, but your respite is marred by a large worry: why hasn’t Micht sent something else? Had he sent his most fearsome conjurations early on in your journey because you’d been stronger? It would be like him to conserve his energy and insult you at the same time. If you die to something more mundane, that would just add to his narrative, after all. The alternative is that he knows about Steve, and his new plan is to create something fearsome enough to destroy them both.
“You’re barely breathing,” Steve rumbles.
Selfishly, you want him to turn over. You want a memory to cherish when he’s gone. Just once, you'd had someone lying beside you whose sole purpose was to ensure your safety.
He does roll over. He’s no less real for it, and that thought lets you release everything you’d held back since Bram, since the village, since the slain, tortured lamb that was the harbinger of all the horrors that followed.
Wordlessly, Steve pulls you to his chest and lets you cry.
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The next attack comes within sight of the glacial moraine. You were right. Micht had sent his worst to finish you. 
Steve pulls his shield from his back as soon as you pass through a group of boulders and see the creature. It’s twice as tall as he is, a four-legged monstrosity with the same number of snarling heads. Each serpent-like head is riddled with teeth, and like snakes, they bob and weave easily, able to turn and react with lightning swiftness.
“Your sword, please,” Steve says grimly.
“It’s armored--”
“So am I.”
Adrenaline mixes with the magic surging inside you. “Listen. I have a thing to do. It’s all that matters,” you tell him breathlessly. “After that, I don’t care what happens. Do you hear me?”
He’s looking at the creature, and you can see his soldier’s mind. You watch the fear dwindle, replaced by bravery, and you cannot let that happen.
“Steve!” you beg-- and he looks at you, still alert and ready to fight. “This was always going to end one way, okay? I just need you to--” The thing screeches with many voices, each wielding a knife that slices away some of your resolve.
You swallow hard and start taking off any extra weight, dropping your canteen, the sheathed dagger at your back, even the heavy brigandine leather that covers your blouse. It isn’t a match for a hydra’s teeth and claws anyway, and you must be fast.  
“I need to get to the base of the stream. That monster is here to stop me.” It probably isn’t. If Micht knew you bear this potion, he’d have long ago crushed you into paste and taken it for himself. “Don’t you dare lose your fear!”
Steve laughs ruefully. “I wondered if you would remember that.”
“Something sent you to me, and this is why. If there’s any justice, it should send you back, once I succeed.” The words stick in your throat, but you get them out.
“It’s a hydra,” Steve says with a hatred in his voice you didn’t think he was capable of. “I was created for this.”
You both turn to face the horrible creature. Steve lifts the sword and you ready yourself to run.
“Wait,” Steve says, a manic happiness in his eyes. He steps close and dips his head, kissing you. It’s awkward, with the sword and shield held wide at his sides, but that just makes it more real. “Go get him.”
Then he charges toward the beast.
You’d planned to wait until the two were fully focused on each other, but every fragment of magic in your body is screaming for you to help Steve. You tamp that down and hold still, certain that the hydra will only focus on Steve if bloodlust blinds it to your existence.
That’s even harder when there are multiple sets of eyes to look for you.
Steve makes first contact, roaring up and smashing his shield against the first head that lunges toward him. The thing reels back in obvious surprise, the injured head lolling to the side. The other heads rear up, and you take the moment to run far to the side, sticking to the treeline, even though it means farther to run. You weave between trees, catching glimpses of the battle but always hearing it. Screech follows screech follows the smash of metal against armored skin, over and over and over.
Just as you’re forced to cross into the rockfield, the hydra lets out an agonized scream, and you risk a look over. Steve’s holding his shield protectively above himself as he hacks at the two heads he’d sliced from the hydra. He’s panting from exertion, and as you watch, magic bubbles at the sliced necks, growing two new snarling heads from each stump. They sink down to the body of the beast and then stretch back out as individual, fully-realized necks right in front of your eyes.
You can’t send any power to Steve, not yet. Instead, you send it to your own legs, and the burst of resulting speed tears through the remaining distance. You reach into your shirt--
“You could have given it to me right away, foolish child.”
“Liar!” you spit at your enemy, furious and fragile. “You wanted this.” Of course he’d known. Micht had always loved theatrics.
“You’re right. That’s quite a guardian you’ve found for yourself,” Jovann Micht muses, leaning casually back against a large boulder. He’s standing between you and the stream.
You’re done with this. One way or another.
“Move.”
“I don’t think so.” He moves towards you, confident, commanding. “Hand it over.”
Behind you, the screeching gets louder, and oddly, Micht stumbles sideways, hissing. You risk a look over your shoulder and see that Steve’s sliced off more of the creature-- a leg this time. It brings the deadly heads closer to him, and you can’t watch.
Micht has conjured a walking stick that he’s now leaning on with a vicious look of delight on his face. “I prefer an intelligent adversary.”
He doesn’t mean you.
He’s always underestimated you. Everyone does.
Your fingers close around a vial, and you pull it free. It’s been shaken up by your headlong run, as evidenced by the blue glowing light.
“If you want this, you have to catch me.”
Your burst of speed still sings in your veins, and you start to run-- toward the hydra, not the stream. Gathering up all of your magic, you hurl it toward the back legs of the hydra, meaning to destroy them and hopefully disable Micht, if your hunch about the connection between them is correct.
The fireball hits home. The ground shakes as the terrible beast falls sideways, all seven heads turning to assess the damage. One catches fire, its agonized scream piercing your ears even at this distance. You can’t see Steve, but the desperate flailing of the inflamed head soon spreads the fire. 
You hook around, satisfied. Micht is in a heap not far from where you’d left him, recognizable by his signature blood-red suit. All that’s left is to get as close to the headwaters as you can. Bram had confided in you about the rip current that swirls right at its base, sucking the water down into a secondary stream that he’d helped the village tap into.
It serves as the drinking water for the whole valley, surfacing down past your former home and bubbling down to the sea, or so it’s said.
If you can get even half of Bram’s concoction into there--
A powerful blow knocks you to your feet, and you lose your grip on the vial. Dazed, you struggle to your knees, watching as a hand curls around the vial.
Get up! You have to be convincing! UP!
You’re unsteady as hell, but you lean into that, begging with a suddenly raw throat for Micht to stop. Your magic is almost gone again, but you grit your teeth and start for the vial. Behind it is your goal, the origin of the stream. Just ten strides, and he’ll think you’re giving up and throwing yourself in instead. Eight strides…
A rough hand curls around your neck and pulls the true vial from your bodice before shoving you to the ground.
“Ahhhhhhhhhh!” Steve roars. Through tears, you can see him running toward the two of you. He swings his arm, releasing his shield. 
Micht stands triumphant with the vial, unstoppering it in preparation to drink. It’s all of your worst fears realized, and the moment seems to hang in time, more misery for you to experience right before he kills you face to face, just as he’s always wanted.
Steve’s shield smashes into Micht’s midsection, knocking him backwards. The vial flies up, its contents fanning out in a glowing blue rain over Jovann Micht. Everywhere it lands, white lightning and red flames erupt. He’s screaming, you’re screaming, thunder and agony crashes all around you, until finally, he’s gone.
The silence is oppressive. It’s as though your blood’s stopped pumping, the air’s trapped in your lungs, and your muscles are frozen solid. The pressure builds until Steve stabs the bloody sword into the ground beside you and slumps over to rest his hands on his knees.
“We won.”
Your body's working again, but you don’t know whether to feel happiness or horror. “Yeah.”
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Both of you are exhausted, the kind of bone-weary that isn’t possible without having experienced something unspeakable. The smell of burnt hydra is horrendous though, so Steve pushes to get as far away as you can before collapsing beside the placid stream. You let your hands dangle in the frigid glacial meltwater, needing to feel something bad that isn’t horrible.
“Don’t fall in. I’m too wiped to go back for the rest of your armor, and that’s a white shirt.”
He’s speaking in riddles, and honestly it's the first regular thing Steve’s said to you since… all of that. “What?”
“The water makes it transpar-- Never mind.” Embarrassment drips from his words, and it’s enough to make you scooch around so you can see him.
Steve’s black armor hides most of the blood, but he’s almost drenched in it. He’s got his legs stretched out in front of him, and he’s wrapping a once-pristine white bandage around a gash on his leg, pausing every few revolutions to rest. Noticing your scrutiny, he offers you a weak smile.
“That fireball was something.”
“So’s your swordsmanship.” You search your resources and make a decision. “Want me to heal that?”
“What?” he says, then laughs, the sound genuinely joyful, though astonished. “I just fought a real hydra. Did you know that’s the second bad guy that’s disintegrated right in front of me? Of course you can heal. This place is… this place is something.”
His voice breaks on ‘something.’ You don’t know him very well, but the trauma you’ve shared tells you he needs a moment. Avoiding eye contact, you reach out, sending your magic in a gentle golden trickle across the ground between you. It slides smoothly over his boots and up the fabric of his trousers, finally sinking into his wound. You send a little extra, too, even though it makes your chest ache with warning. It’ll soothe his mind, and that’s worth it.
That done, you turn back to the water, staring past your fractured reflection into the stream’s shallow depths. Across the stretch of rocks and bubbling froth a dragonfly twists and dips, reacting to shifts in the air too subtle for you to notice. It’s a reminder that not everything’s been affected by the life or death struggle you’d just experienced. It helps, so much so that you don’t notice that Steve’s come to sit beside you until he speaks.
“Did you know that dragonflies are a symbol of grief and rebirth?” He doesn’t wait for your answer. “Part of their life cycle is underwater, I guess, and the story goes that each one reaches a point where they need to surface. They each promise they’ll come back and tell the others what they find up there, but--”
“--but they can’t. They’re trapped either side,” you breathe.
“Trapped, yeah, but not dead.” The word is ragged, and you look up at him, even though it hurts your neck. “I lost friends in my forest. They turned to dust. We lost.”
Your hand is freezing, but his armor is thick. You reach out and squeeze his leg, and Steve stays still, clearly moved to quiet reflection.
“There’s a second life, is the moral. I don’t know if this is mine, but I wouldn’t mind if it was.”
You don’t dare hope, but you pour yes please into your expression. He smiles and pats his chest.
“There’s a pocket here. When I first showed up, you threw a locket--” he shakes his head curtly, enough to stop you from speaking. “I only caught a glimpse, but it looks like my shield.”
You squeeze his ankle, and determination hardens his expression.
“I think you might-- I think this place might need me. Do you have enough magic to, I don’t know… freeze it? Put it in stasis so it doesn’t send me back? I know just where I’d like to put it.”
You feel brave, but it’s not due to a lack of hope this time. This time, you have an abundance of hope.
“I’d like that very much.”
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