#wishiwashi method
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reimeichan · 2 years ago
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I was having a conversation with a friend, who started their own DID journey around the same time as me. Our recovery goals are different (they call their goal "the Zygarde method" which, if you've seen mention of the Wishiwashi method on this blog, has a lot of similarities to that), and we're in different places of recovery right now (they've very much reached functional multiplicity at this time and we have not), but it's been really nice to have someone grow with me side by side as we figure out our DID together.
We all know what integration and fusion is, right? Integration is the breaking down of dissociation between parts, fusion is when two parts become one part. But I've realized more and more that the nuances behind what "fusion" is may look different from system to system. For one system, fused parts think and act as one identity with no distinct parts. For another, fused parts are aware of the individual composite pieces of themselves and may even be aware of when a specific piece is the "most prominent" piece at that time. Still another system experiences fusion as being a conglomerate of pieces who, while still distinct, are all sharing thoughts and feelings and memories and opinions with each other and are so in sync they effectively seem to be one identity. And these are just a few examples of what "fusion" may look like.
I think it's beautiful how our experiences can be so different from each other yet there's still a sort of common thread tying all of this together into the same concept that we call "fusion". But I also think that how fusion has been talked about in DID spaces has been so limiting and seems to paint it as only one thing. No wonder some people are hesitant to pursue fusion if they believe it to be akin to losing the multiple parts into one larger part. I encourage people to try to expand their understanding of "fusion" and "identity" and "self", and try to understand what all of that means for you and your system.
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system-of-a-feather · 2 years ago
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Honestly at this point 85% or more of the time I am fused with XIV to be, well XIV (2.5, 3.0 potentially pending) and thats how I like it cause we like it that way, but what with our decision to throw the idea of fusion / split permanency out the window and say fuck that, we unfuse every now and again
And today Im just taking the body for a "joyride" (Chunn definition means getting a drink and finding a nice place to sit and look at trees and clouds) + therapy cause the body is having post-vaccination under the weather and Rikus super sensitice to being sick
However, XIV can't (he *can* but its harder for him to stick to the front and not recommended) front when we are sick cause hes prone to not realizing the body's limits and pushing it as hes a pretty extreme/intense guy especially when we arent fused.
But you know who can? Me, Chunn. So its one of those moments where we actually are stronger seperate and I go "... aight Ill operate on my own for the first time in like 3 or 4 weeks lol"
It's a good time and honestly we love the lack of permanency in all the fusion splitting crap
"Final fusion isnt worth it cause you can just split again"
Yeah bitch thats the point.
-Chunn
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indigothemuse · 2 months ago
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Mumbo- Hermit A Day May
hello!!! welcome to Mumbo's day in the eclipsed au!! (is this the official name reveal?? outside of the tags?? whoops)
I had a lot of fun writing him and doing some more world building in this au!! hope you enjoy it too <3
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Mumbo is sure that this will work. It has to. The Electric Totem pokemon is notoriously hard to find, especially when it comes to battling. But Mumbo can’t leave the challengers disappointed!
What, is he supposed to turn them away? ‘Sorry, it doesn’t feel like battling. Come back later and maybe it will.’ No! He can’t just leave them disappointed, and he can’t hand out Electrium Z for nothing either. That’s the easiest way for him to lose his job as Trail Captain. 
And Bigb will start making more frequent visits rather than just roaming the island, and Mumbo can’t handle more frequent visits from Bigb. Not after
the Incident. 
So he needs a solution. Studies have shown that Electric type pokemon are attracted to electrical surges, and the Totem pokemon typically prefer a special frequency. So, if he plays the frequency and causes an electrical surge, the Totem pokemon should show up. Probably. If he does it correctly. And the Grass Trial involves a summoning method of some sort, so in theory this will work. 
But can he test it? Mumbo isn’t
the best at battling. And the Totem might get mad if he battles it while he’s not a challenger. Scar doesn’t have any problems with battling his Gumshoos, and he’s heard about Lizzie and Wishiwashi’s epic battles. But what if it hates him?
He paces anxiously, fidgeting with the spring coil he picked up. Thankfully Doctors Slab and 77 did an in depth study into Totem pokemon and he can reference that. And probably (maybe) get a paper published on this. If, no when it works. 
Mumbo crosses the room to his work station. The computer flickers to life with a small wiggle of the mouse, displaying the charts and graphs and research he’s done for this. 
It’ll work. It has to.
“Er, Mumbo?”
“Yes?” He turns to face Xisuma, the man in charge of the facility. 
“There’s a challenger on her way. Etho just messaged me to let me know that they’re on the bus.”
“Fantastic! I’ll just clean this up a little bit then—”
“It’ll go well. You’ll do a good job.”
He swallows. “But what if I don’t?”
“Then you get better for the next person. If something goes wrong, then you fix it. It’ll be fine.” X smiles reassuringly at him and Mumbo gives him a shaky smile back. “Now, why don’t you go grab something to eat? I’ll make sure that there’s enough room for someone else to stand in here.”
Mumbo huffs a small laugh. “Okay. Okay. I’ll be right back then.” He leaves X to watch the room and navigates the crowded hallways to the small break room in the back. On his way, he can’t help but glance out the window. The bus has already arrived and he can see a girl with bright red hair talking to Professor Slab. 
He makes himself eat a granola bar—kept specifically for him, probably—and makes his way back to his room. X isn’t in there, but he left a note.
‘Good luck, Mumbo! You’re going to do amazing!! - X :)’ 
He sticks the sticky note to the frame of his computer and waits. Energy surges around him, thousands of possibilities opening up to him. Maybe it will go well. Maybe he doesn’t need to be worried. But he’s Mumbo Jumbo, so he’ll probably worry anyway. As usual. 
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grimrester · 10 days ago
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im restraining myself from getting into fights on tiktok over the "realistic pokemon team" trend because i know too much about pokemon and people on both sides of the debate are wrong
first of all it isn't "anti-whimsy" to expect people to make actually realistic pokemon teams. if youre making a team based on your vibes or what pokemon you would like to have you are not participating in the "realistic pokemon team" trend. you are doing a different thing that already exists which is making a trainersona. those are the pokemon you would have if you were a trainer. the prompt is what pokemon would you have if you were otherwise living the life you currently have (same job, daily routine, etc.). the fun part is trying to mesh your current life with the rules of the pokemon world. making a trainersona is also fun but it is a different kind of fun entirely.
people keep saying that "you wouldn't have a starter because there's like a government program to get starters/it would be a privatized system/etc." [EXTREMELY LOUD INCORRECT BUZZER] đŸ«” YOU đŸ«” DO NOT REMEMBER THE START OF POKEMON GAMES CORRECTLY. the trainer character you play as, in most if not all pokemon games, doesn't receive the starter as part of some journeyman program. basically anyone can go on a "trainer journey" because the system for doing so literally just deciding "i'm going to go do that now" and you either go see your local professor or just fuck right off into the wild grass if you already have a pokemon from your family or something. if you go see a professor, what pokemon you get appears to be entirely up the professor's discretion because in most of the games they just HAPPEN to have the rare pokemon you are offered as a starter. in some of the games it's not even supposed to be your starter, but you have to battle with it due to some kind of situation and the professor just gives it to you because the pokemon grew to like you after the fight. every other idiot kid you run into has a bug or a bird or Random Easily Acquired Small Mammal.
"you would never have that pokemon because it's rare/doesn't exist in the region based on your country" đŸ«” YOU đŸ«” HAVE FORGOTTEN THAT YOU CAN SIMPLY BUY OR TRADE POKEMON. trainer characters that are rich frequently reference buying their pokemon or going on a trip to get something rare. there are in-game methods for trading with people across the world. if i want a galarian meowth on my team but i live in the US, there's lots of ways i can justify that realistically.
"i can have [insert comically huge pokemon like snorlax here] because you can just keep it in its ball" đŸ«” YOU đŸ«” DO NOT UNDERSTAND THE POINT OF HAVING POKEMON. yeah whatever you can have a snorlax and keep it in its ball all the time and it's technically humane because They Like It In There. but why the fuck do you have it then? for most people these are daily companions/pets/friends. if battling pokemon isn't your job or hobby and you don't live somewhere you can have a giant walking around then why would you go out of its way to have it? so you can brag about it? i mean ok but you seem like kind of a weirdo for that.
anyway. my team would be:
snubbull (because my family always had fucked up little dogs growing up)
purrloin or meowth or something (because i keep pseudo-inhereting cats from living with people)
wishiwashi (because ive kept multiple kinds of micro fish and theres no way people arent mass breeding those guys for aquariums)
some like readily available grass type like an oddish because ive periodically gardened
maybe if i really wanted to push it i could say i have a scovillain because hot peppers were my most successful garden project, i love spicy food, and scovillian could conceivably be used for cooking. i wouldnt have anything else because realistically my depressed ass isnt taking care of more creatures on a daily basis.
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haveyouusedthispokemon · 6 months ago
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Wishiwashi can be used on your team in:
Gen 7: Sun, Moon, Ultra Sun, Ultra Moon Gen 8: Sword, Shield
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absolute-decay · 7 months ago
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Yeah, certain methods of obtaining Pokémon can be frustrating.
Side note, I caught a Magikarp and its dex entry threw me off based on how ruthless it was towards the karp.
“It is virtually worthless in terms of both power and speed. It is the most weak and pathetic PokĂ©mon in the world.”
I know Magikarp is known for being weak, but geeze Pokédex! Take it easy towards the poor fish!
Worst thing is, it's technically not even true. Both Sunkern and Solo Form Wishiwashi have lower bst's and arguably worse stat spreads, and Sunflora is nowhere near as good as an evolution as Gyarados.
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yeetyeetsthings · 1 year ago
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I would want to do a duel type gym (water and electric) i think it would be cool to have a duel types to bring something fresh yet solid. it would be in a Hydro electric Dam! the challenge would be story based. normally the challenge is to catch the Pokémon who make their way into the pipes. however when you get there the bad guy group has taken over the gym and have closed the gates. so you have to help defeat and get power back to the region.
My ace would be a new water electric type. maybe a platypus or moose (they dive in the ocean)? the rest of the team would be: Lanturn (the only water electric), Eelektross (yeah a electric eel), Electivire (big dude for big power), Wishiwashi (to rep the many fish that pass and live around the dam).
the gym music would be something wild. fast paced yet with a slow methodic base line. To show the speed is backed up by thought, the storm is quick yet powerful.
Ok so like it’s fun to think of what your gym would be if you were a pokemon gym leader. It’s partially based off of your favorite types and partially based on vibes you like (no matter how much you like ground types, if you don’t like getting dirty it might be hard to have a ground gym ya know?). So like fun creative challenge!
What kind of gym would you want and what would it be like on the inside? What about a specialty battlefield? And important new question since it’s been more of a thing the past few games
. What would your gym challenge be? (This can be but doesn’t have to be game based. Like you can pretend pokemon is real and what things would be cool/fun OR keep game mechanics in mind)
I would want an ice type gym! I would want it to be a fun and education place where people of all ages could learn about ice types, how to take care of them, climate, and different environments such as tundras and taigas! There would be lots of fluffy indoor snow and places with great packing snow for everyone to play in. Plenty of bergmites running around as helpers as well as other ice types who just live there (maybe it’s also an ice pokemon adoption center too!)
The battlefield would be mostly solid, frozen ground with areas covered in snow and some small glaciers. Maybe even an area of frozen water that’s all ice on top but is breakable with cold water underneath.
The gym challenge is making a great mug of hot chocolate! Plenty of different dairy and non-dairy milks, different types of cocoas, add-in flavors, marshmallows, and whipped creams to choose from. Other options for people who can’t have this. Everyone passes as long as they enjoy their hot drink to warm them up for the fight! They can make another after the battle if they want :D
What would you choose?
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bluejaymisc · 7 years ago
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Got a shiny wishiwashi in Pokemon ultra sun! It was surprising since I was just hunting out of boredom, I didn’t expect to actually get one! (I tend to be not very lucky with SOS hunt)
This is my very first shiny in this game! : )
Some of my other shiny hunts>>
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aquazeem · 8 years ago
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AFTER 1,140 EGGS... I REALIZED I HAD ALREADY HATCHED MY SHINY WISHIWASHI ON JULY 3rd.... IM IN FCUKING TEARS DONT LAUGH AT ME ASDFFKEKFKLF
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askkrenko · 6 years ago
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SWORD AND SHIELD THOUGHTS
Alright, just finished the main game/post-game of Sword and Shield ,and I have... thoughts, general impressions, and feelings about the game. I’m going to try and be spoiler-free, but some things will have to be talked about, and though it might be indirect, no promises. Here’s my thoughts on the game overall...
First off, It’s Pokemon. I’m not going to discuss the parts of it where it’s Pokemon. At this point, you should know whether or not you like Pokemon, and if you DON’T know... start with FireRed and LeafGreen. Still the best gameplay experience.
Graphics are... meh. I understand and accept that they’re really not up to the standard of other Switch games, but you’ve got 400 pokemon, lots of people, locations, etcetera. Battle Animations continue to be pretty weak for the most part, with pokemon mostly wiggling around and a special effect showing up. Nasty Plot’s animation is offensively bad in this regard. Sure, some moves look cool, especially ones unique to individual Pokemon, but this game’s visual advances still result in mostly-static battles where your pokemon doesn’t even move across the screen to use melee attacks. You know how in old Final Fantasy games you rush to the enemy before doing your generic sword swing? Can’t we at least have that? 
The new Pokemon are bitching. Sure, there’s winners and losers, but overall I love Galar’s lineup. There’s new type combos, interesting abilities, a lot of cool designs.
Dynamax is... just not interesting. The idea of giant pokemon are cool, but when you actually use them they replace your cool, interesting moves with heavy-hitting moves that have minor secondaries that are hard to leverage. My best pokemon at the end was a Wishiwashi that knew Aqua Ring and Dive, so my battles involved doing the former, and then Diving, so with Aqua Ring + Leftovers I’d be healing a huge portion of my HP between every attack... In Dynamax, Dive turns into a heavy hitting water move, Aqua Ring turns into Protect, and it doesn’t even last long enough for a tank-build to work. In the gym battles the right answer is basically always “Dynamax when your opponent does so you don’t get one-shot”, and in Raids it’s just “Dynamax when you can.”  Gigantimax is a cool idea, too, but... you just don’t get to do it. You get a Charmander that can eventually do it for free in the post-game, but he’s a baby and your pokemon at that point are level 70+ and you probably already have a fire type who loves you so there’s no reason to train him up.  
On Difficulty: I played a Nuzlocke with no items in battle, so I can’t really speak to difficulty normally but... camping makes healing you party super cheap, and every dungeon and challenge seems shorter than in most games. I only remember one real cave system and it was relatively short, and gyms all seem to have exactly three trainers (or three pairs of double-battle trainers) before the leader. Further, enemies always ask if you’re ready instead of ambushing you, and many will give you a full heal before or after the battle. I had some challenges against gym leaders, sure, and I did wind up losing the Nuzlocke to the final fight against the ‘big bad’ (and then just continued in non-nuzlocke method) but I never hit one of those points like a Rock Tunnel or even one of Alola’s Trials where I felt like the encounters on the way to the boss were really whittling down my resources.
Quality of life: Infinite Escape Ropes and free Fly make Krenko a happy gobbo. Except I never used the escape rope because there’s nothing to escape. Other basic QOL stuff is updated, too- moves are marked with effectiveness once you’ve seen a Pokemon before and presumably know it’s types, the menu felt very comfortable overall (though with all the different types of items I’m starting to think the bag needs MORE pockets), and the hotbutton to pokeball in an encounter is great. Having an EXP ALL as a core mechanic makes leveling up pokemon so much easier. There’s now a name rater and move-rememberer in every pokemon center, and I use that guy so much. Any time I newly catch or evolve a pokemon, I take it right to him to see what else it can get.
Dynamax raids I... didn’t do much of. Because the difficulty of the ones that show up apparently increases with the story or something. The first few I encountered I could handle with my pokemon at the time, but now that I’ve beaten the champion, it feels like every raid location I see is five stars and I need pokemon higher than the level 70+s I have to handle it. It doesn’t help that the NPCs they summon to help you are incompetent. Sure, a few have useful abilities, but why is there a level 49 Magikarp, and why doesn’t this Solrock seem to know any attacks, and what even is this Wobuffet doing here?
Story:  Story is easily the weakest part of Sword and Shield. The story is both boring and too exciting for the game itself. The characters are both too cool and too bland. In the ‘main story’ where previous pokemon games have it, you are doing the gym challenge. This is fine. This is normal. There’s some cool stuff in there that makes it more of a proper sport than just a kid wandering around. You ocassionally have encounters with Team Yell who are trying to stop you, but... Team Yell is never threatening, they don’t accomplish anything, and the game seems to be very inconsistent on whether or not you have to accept that they’re in the way or if you can just kick their butt. When you finally get their super secret origin story, it’s... fine, and I like it, but I’d have liked it more if they had literally any impact on the game. The worst thing is, they compare unfavorably to Team Skull. Team Skull had strong leadership, and though you kicked their butts, they were regularly in the way and up to no good. Also, Guzma was awesome. Team Yell is just... running around being a general nuisance. Which would be fine if there was another real villain but...
Well, it turns out there IS another real, main villain... Who you don’t have reason to believe is a villain until after you’ve beaten all eight gyms, whose plot and motivation makes no sense, who has no convictions, and who you as a character have no real relation to. I literally don’t understand why this character was doing villainy.  And their evil team you only fight in the handful of battles immediately leading up to the big fight, and they make absolutely no impact other than standing in your way for reasons that you don’t really understand. That whole segment had nothing to do with anything, wasn’t properly built up, and didn’t feel like it went anywhere except the game handing me a Legendary pokemon.
Then there’s the post-game villains, who are... eh. They’re a lot more interesting, and I’m not even sure it’s fair to call them post-game. Unlike in most pokemon games, once you become champion the plot doesn’t just stop or say “now go to the challenge areas.” Instead, you have another, shorter storyline where you revisit all the old characters (who are all really cool on the surface and have NO DEPTH so you can’t get attached to them) and deal with stuff involving more dynamaxing and the box-art legendaries. This isn’t the worst plot, but it again suffers from no dungeons. You just fly from Gym to Gym having one fight at each gym. The game wants you to get to know and appreciate each Gym Leader, but because there’s so many of them, plus three rivals, plus the Champion, plus two professors, plus a handful of other NPCs, even the one that spends a fair deal of time with you in the post game never gets any real development. Here’s a key for story-writers: If your character’s not going to develop over the story, you don’t need to make a point of them showing up four different times. I don’t feel more connected to Nessa than I do to Flannery because she kept showing up and I got a card detailing her backstory. I just feel like you could’ve let me play faster instead of waiting for cutscenes.
I could rant about the story for a long time, but the point is: It’s bad. And the worst part is, there’s a bunch of cool stuff that seems to happen... that I don’t get to see.
So, my BIGGEST, absolutely most major complaint about the story is that two of the characters closest to you, Hop and Leon, do all sorts of really cool and interesting stuff... just offscreen. Hop is your main ‘rival’ and best friend, and he’s sharing in your adventures but also has some of his own. He has battles, he has a character arc, he starts really annoying but grew on me over time and I genuinely like him... But it’s hard to feel attached because all his formative stuff happens just off-screen. This isn’t a ‘Blue’ situation where he’s doing the stuff you are but faster and getting in your way, and you want to smush his stupid face in. This certainly isn’t like Hau who was just one step behind you the whole time. Hop has a couple battles that he talks about that alter who he is as a person that you don’t get to see because the game decides you don’t watch them. You’re not racing this guy- you hang out all the time- but for some reason you don’t get to watch his fights. I understand it’d be boring if they forced it and it played out like a normal fight, but give me a cutscene! Hell, I wanna know who he faced at the end! Hop has a mystery battle against someone else who completed all eight gyms that he beats and we never find out anything else about this person... 
But it’s even worse with Leon.
See, a big part of the game’s storyline is giant, Dynamax pokemon running amok and the Champion having to stop them. This means for the FIRST portion of the game, Leon is going out doing heroic things, battling giant pokemon that you never see. Sure, you can dynamax battle, but he’s involved in all these cool, great, crazy adventures... just offscreen. And then when you become the champion, YOU get to fight these rampaging dynamax pokemon... ... by walking to the area you’re told they are and immediately showing up in a dynamax fight. The game has models for pokemon walking around the overworld. Pokemon all have various attack animations. If Dynamax pokemon are running wild, can’t you SHOW me them running wild? There’s so many ‘cool things’ that happen in the game that I just don’t get to see, even when my character should be able to watch them, and it’s annoying as hell. If you can’t SHOW ME rampaging giant pokemon, don’t make the story ABOUT rampaging giant pokemon!
....Okay, done talking about story.
THE WILD AREA is a cool idea with poor implementation. I absolutely love this big area with all sorts of pokemon that change with the weather and different sections having different levels, except the wild area only really connects two locations (you get there via train the first time,) so there’s not much in-game reason to go back except for grinding, it’s small enough that it’s mostly the same terrain, and the level progression of the area doesn’t really match where you are in the game in the way just having routes used to. Also, for some stupid reason once you’re champion everything there suddenly becomes level 60 instead of scaling to different areas.  Which, sure, I get it, for post-game stuff people just want higher level Pokemon, but it’s so weird that suddenly there’s level 60 zigzagoon running around.  The Wild Area would have been much cooler if they’d just done away with traditional routes entirely and had free wilderness between EVERY town- blocked off in part by tunnels and forests which still counted as wild area, sure, but not gated by ‘you must have this many badges to progress.’  Just gated by ‘the pokemon here are level 30, are you sure you want to proceed?’ The only reason the game forces you to face the gyms in a certain order is to lock you into a narrative that’s mostly a waste of time. Not being allowed to catch ‘very strong’ pokemon is dumb, too. You could’ve made us able to catch them and just not train them because they’d do things like go to sleep and use the wrong moves and loaf around like a traded pokemon.
Camping with your Pokemon is cute, but needs more variety. There’s like seven toys, but only one of them isn’t a ball you throw and they fetch. You can make curries, and you will because it’s the cheapest way to heal your pokemon on the go, but the curry minigame is identical every team and gets very boring very quickly. You can talk to your Pokemon, but none of their responses have any meaning or impact or anything at all. It’s not like they’ll give you hints in the game or randomly give you items or ask for specific items for huge happiness boosts or whatever. It’s cute, and they get experience from it, but camping feels like it should’ve been expanded a whole lot.
....In summation: Pokemon Sword and Shield is not one of the better Pokemon Games. It’s still Pokemon, and if you’re into that, there’s still plenty of fun to be had in it, but it’s heavily flawed. 
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system-of-a-feather · 2 years ago
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Refer to this post being the OG post where I mentioned it
But in short hand its the recovery goal that we've decided formally on after realizing that Final Fusion and Functional Multiplicity are both two absolutes of a false dichotomy that we don't really care for because the idea of being an individual and having a "consistent idea" is really something we don't believe in
And its the main idea that the point of healing is not to fuse into one or to remove dissociative barriers and function as a system, but rather to embrace fluidity and regularly adapt to the surroundings by fusing and """splitting""" core parts to whatever just works best at the moment
in that sense, its parts coming together to form a giant big powerful version of itself - final fusion - when its better and easier to do that and, when its better to be parts, casually dispersing into multiple parts - functional multiplicity
So with where we are, its really at large an entire abandonment of the sanctity and specialty of both multiplicity, individuality / individualism, fusion, and "splitting" and just existing as we naturally do in whatever moment we are actively in.
So as a result, depending on the day and just how the system is settling, we can stay in a final fused state which we call "Fei" (which is more of a mental state than an alter name) for anywhere from an hour to four days back to back and then casually just go back to being and operating as the polyfragmented selves we are - depending on what is beneficial in the moment.
Ideally down the line, a full mastery of Wishiwashi Recovery in my opinion would be both 1) lack of any real need for active attentiveness or care to controlling who is fronting, fused, split, etc at any point for reasons OTHER than optimal enjoyment of life and funsies and 2) complete optional control of the fusions, frontings, and "splits" when we feel like it; going beyond "controlling fronting" to "controlling the diversity of experiences of identity enabled by the unique state of having lived my entire life with DID". All parts are still there AND able to individually front and/or fuse as seen fit when needed or they can fuse / co-front independently passively in the back when not
As we are currently, we don't have complete lack of any real need for active attentiveness as we do still deal with trauma symptoms and other mental illness things that can cause dysregulation and the uptake of dissociative barriers from time to time more than we'd like. We also don't universally have the ability to control fronting and fusion nearly as well as we would like. Fronting we control probably like 96% success rate given we 1) aren't being stubborn (hi thats me I often stubbornly refuse to give up the front when I easily could for my own benefit) and 2) genuinely want to switch whether that is for stress or just cause
Fusion and division is a whole different thing for controlling and it doesn't really make much sense to me as a part, but Chunn and XIV basically have it down to a T between the two of them so they've kinda just proven the concept as a genuine possibility so #Goals.
As a whole we do fuse and divide regularly including me, but its a lot less of a honed or mastered skill as much as it is kind of a novice thing and lowkey I SUCK at it compared to XIV, Chunn, and Lin but its something we do practice regularly these days.
Additionally, resting in a state of Fei (final fusion) even for an hour really has helped LARGELY align the system and honestly just an hour of being One before redividing can really set a tone of stability internally for weeks and has been so crucial in how rapidly we have made MASSIVE large scale life decisions without having to go through a huge democratic conference. Like decisions as big as "returning to go apply to a PhD" took us like 3 days of being on and off in Fei.
Alternatively, Chunn and XIV recently found an example of the hypothetical "when its more beneficial to be individuals" between the two of them because most of the time XIV 2.5 (aka Chunn and XIV fused) is better than both of them in almost everything and both find themselves more comfortable as XIV 2.5 a lot of the time - but sometimes when the body is sick, XIV 2.5 is subject to the "XIV Sick Rule" where the brain really doesn't like to have him out due to his psychogenic analgesic tendencies. That said, Chunn is free to be out as much as he likes and honestly part of why being sick can be stressful for us is cause I often get fatigued and/or fixated unchecked without XIV, so when we are sick, its good to have Chunn divide from XIV 2.5 into just himself to fill in the niche while XIV 2.5/XIV 2.0 is away
Additionally, in much more acute and small cases, sometimes me and XIV (2.5 and 2.0, but in this case 2.5) will be talking about topics (which we enjoy doing as separate more than as a whole a lot of the time because we have different perspectives and ways of approaching things and genuinely get better insights separate as a result of our banter) and a point will come up where we both will be like "hold on we should ask Chunn cause we are both too much of the same brain" and he will just Mitosis into XIV 2.0 and Chunn and Chunn will be like "oh yeah my opinion? this" and just join in as an independent third party
It works REALLY well for us and we are super happy and comfortable here, plus we really enjoy how it takes the unforunate situation of a developmentally "damaged" or "delayed" aspect of our condition that we got from childhood trauma and uses that "damage and delay" to be a difference that allows us to really have fun and treat identity and our sense of self like an art project where we actually have a lot of resources to play in and around with.
Like, we'd love to talk about it more if anyone has any questions cause we do recommend it to those that it might click with.
I will also say a lot of the view point we have when we kind of realized this is inspired partially from Zen Buddhist philosophy cause - *motions to self* Zen Buddhist - and the way Zen Buddhism approaches the concept of self. It isn't at all required to understand or even look into, but if it interests you, it is a good thought experiment of sorts.
you mentioned that you related to the wishiwashi recovery goal for DID, do you know what that’d look like for you?
Not quite yet in all honesty! Our recovery has hit a few bumpy snags and honestly what our "system end goal" may look like feels so far away that everything is a vague *gestures around aimlessly* vibe right now.
I think ideally, it'll look something along the lines of "stop caring too hard if we're fused or separate", "not putting too much stock into which alter(s) is/are fronting", "the parts never go away but instead they're more in sync and working together seamlessly". Something like that! And a lot of our fusions have felt to be something along those lines already; the different parts of a fusion still exist, but because all the thoughts and memories and experiences are shared between the different parts and their thoughts and emotions and opinions are aligned with each other that they end up acting as a single unit anyways.
Also huuuuuge shoutout to @system-of-a-feather for making the original Wishiwashi analogy! They're super cool and honestly I hope more people start thinking outside the box of what "recovery" may look like for them!
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system-of-a-feather · 2 years ago
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I think one of the best things about Wishiwashi Recovery method that I like is that it really just declaws the disorder aspect of DID better than final fusion does. Splitting and finding new parts literally dont mean much of anything cause its just how we Do and how we Live. Splitting and fusing is a completely normal part of our day to day. There is no "remission" possible in that regard because its just a normal part of our remissed state. The only real remission we could have is if we started conflicting with one another and honestly, we don't do that here.
This is also in NO way shitting on Final Fusion, final fusion is great and weve basically been "final" fused for a week and a half now cause it conserves our energy and lets us be way more grounded and enjoy life better. Final Fusion is S tier and amazing, we just also like to flip to Functional Multiplicty every now and again cause it brings out the best in us in a way Final Fusion doesnt.
Its just a commentary on how the Wishiwashi Recovery method has really made the topics of fusion and splitting very very very much just tools of my day to day. I hold a general sense of control over them and so it doesn't really bother me when one happens on its own, cause if it was really that much of a problem, we could reverse it. So if its there? Cool, our brain thinks wed do better that way. Thats fine, we will humor it and explore it through those means.
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pokemon-inspiration · 6 years ago
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Gyarados Headcanon
Despite Gyarados’s fearsome reputation, earned as it is, its not actually an apex predator in the same vein as Sharpedo or Tentacruel. It is, in fact, a filter feeder, much like its previous evolution and certain real life carp. Its constantly gaping mouth allows plankton and small fish Pokemon-rich water to pass through modified gills, which traps them for the Gyarados’s consumption. Its four fangs are used far more for territorial disputes than for hunting, with its other teeth being reduced and absorbed to make the passage of water through its gills easier. 
This is why Wishiwashi evolved its Schooled Form: with their small size and social tendencies, they were prime targets for Gyarados’s feeding method.
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pokemaniacal · 7 years ago
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Wishiwashi
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One of my favourite sequences in the whole of the original Sun and Moon was Lana’s Water trial on Akala Island, which introduces Wishiwashi: a small, very weak and actually rather pathetic-looking fish PokĂ©mon with apparently no special powers.  Before you actually enter the trial grounds, Lana leads you through Brooklet Hill to investigate several commotions taking place in the area’s many pools.  Each is apparently caused by a group of Wishiwashi, most of which flee at your approach, leaving one behind to take the rap, but if you catch one, you’ll get some hint of what’s going on by reading the text of its Schooling ability.  The further you go, the larger the splashes in the pools become, slowly building a sense of menace around whatever it is you’re following, and Lana starts dropping hints about a powerful PokĂ©mon that must be causing everything, even telling you at one point that Kyogre is said to live in Brooklet Hill.  Only when you reach the shore does Lana reveal that this has all been the lead up to her trial, and tell you that you’re about to confront something she calls “the lord of the ocean” – a creature that, when it appears, bears a striking similarity to Kyogre’s monstrous whale-like form.  It’s a dramatic reveal that introduces Wishiwashi’s powers through the player character’s own process of discovery and ties them in beautifully with the plot, to an extent that is unprecedented for a non-legendary PokĂ©mon.  Let’s take a closer look at the origins and capabilities of the PokĂ©mon behind it all.
Wishiwashi’s inspiration could easily have been almost any of the small forage fish in the herring or anchovy families.  Like Wishiwashi, individuals of these species are fairly bland and unexciting creatures.  They tend to bear the standard open ocean “camouflage” colours of silver-blue on the back, to blend in with the deep sea below, and white on the belly, to blend in with the sunlit sky above.  This combination is favoured by a wide variety of pelagic fish, including both small fish like herrings that use it to evade attackers and large predators like sailfish that use it to approach prey unnoticed, as well as on the PokĂ©mon Sharpedo, Gyarados, Wailord, and Wishiwashi himself.  Herrings and anchovies look about as generic as a fish can look, they generally have fairly boring diets based on several varieties of microscopic zooplankton, they possess few outstanding special abilities, and they are most important for being eaten by the millions, both by humans and by just about every other larger sea creature, to the point that it seems legitimately puzzling they could ever have become some of the most populous and successful types of fish on Earth.  As with Wishiwashi, things start to get interesting when you have a lot of them.
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Herrings and anchovies are some of the most social fish, and spend practically all their time in large groups which can, at a moment’s notice, form a school: a mass of fish moving in unison, creating the illusion that they are all part of a larger organism.  Fish in schools show an almost supernatural awareness of all the other fish around them, and appear to use a combination of senses that is still not fully understood by scientists to track and follow their neighbours’ movements instantly and precisely.  Wishiwashi communicate and coordinate by a method appropriate to their wimpish nature – using the light that shines from their eyes as a distress signal to summon their allies.  Some of Wishiwashi’s PokĂ©dex data seems to imply that it’s solely the glistening of their moist, tear-filled eyes that produces this effect.  Other sources suggest that they can actually make their eyes glow, possibly taking inspiration from deep sea fishes like the lanternfish, which also communicate by flashing bioluminescent glands around their eyes.  Whatever the mechanism, the result is a very large cloud of fish, often in the form of a swirling ball or tornado, that looks eerily like it has a mind of its own, greater than the sum of its parts.  Fish in a school are harder for predators to catch, because it’s difficult to focus on just one.  They can more effectively search out food sources of their own by working together, and chase off competitors for those food sources from their territory.  It’s even been hypothesised that fish somehow use less energy while swimming in a school, like geese flying in a V formation to reduce wind resistance.  Of course, real anchovies have never been observed schooling in a formation that mimics the body of a gigantic sea monster to destroy much larger predators, and have certainly never earned a nickname like “demon of the sea” (conceivably a reference to the biblical Leviathan)
 but hey, artistic license, right?  PokĂ©mon has always loved the idea of small, unassuming creatures that secretly have incredible powers – just look at Magikarp.  Wishiwashi takes that theme in a unique new direction by drawing on an awe-inspiring real world phenomenon.
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There’s just one problem: I’m almost certain it has to be deeply and flagrantly illegal. PokĂ©mon battles are normally supposed to be one-on-one.  Well
 except doubles, or triples
 or trials
 or horde battles
 but, look, you get the point.  Seventy-six-on-one is definitely a significant departure from normal practice.  Most trainers, I suspect, would feel justly aggrieved if their current opponent requested a brief time out for their Pidgey to get help from several dozen of its friends to form an unstoppable squawking mass of feathery death.  There has to be a story behind how it ever became legal to use an entire school of Wishiwashi at once – maybe it’s okay because all the other Wishiwashi in the school are technically wild PokĂ©mon participating on their own initiative?  That sounds like a dubious and easily exploitable loophole, especially in a region like Alola, which is famous for wild PokĂ©mon randomly jumping into each other’s battles just to help out.  Maybe it’s rationalised as essentially the same as using a PokĂ©mon like Dugtrio, Magneton or Slowbro that’s made up of two or more smaller PokĂ©mon?  Or the Beat Up attack, where all your PokĂ©mon briefly emerge from their PokĂ©balls and attack together?  Ash has had his ridiculous herd of Tauros trample people on occasion but I don’t know if that counts as a “battle.”  I think the closest parallel is probably with Vespiquen’s Order techniques, which I think summon a bunch of Combee to do her bidding, but I’m not sure that’s ever been made explicit.  Or maybe the Alolans have never thought about it because they’ve never had a PokĂ©mon League before and it’s simply never been anyone’s job to discuss what the actual rules of PokĂ©mon battling should be?  I could believe that – but then what happens when we eventually bring Wishiwashi to other regions that aren’t familiar with how this PokĂ©mon works?  For that matter, how would the Schooling ability even work in a region with no wild Wishiwashi?  None of this is to say that Wishiwashi is a badly designed PokĂ©mon – on the contrary, I think it would have been a shame to throw the design out just because it throws up a bunch of practical difficulties like these, and they actually open some interesting worldbuilding avenues.  There are just some weird unanswered questions implied here.
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Wishiwashi actually manages, almost impressively in his own way, to beat out Sunkern as the PokĂ©mon with the lowest base stat total in the entire game.  But as we’ve seen, Wishiwashi has a secret: the Schooling ability.  As soon as any Wishiwashi of at least level 20 enters battle, this ability will immediately summon the school, which has stats worthy of a legendary PokĂ©mon or mega evolution.  Its poor HP stays, and its speed actually drops, but its attack, special attack, defence and special defence stats all skyrocket, so that its special stats are nearly as high as Kyogre’s, and its physical stats are comparable to Mega Swampert’s.  There’s a catch, though: if its HP drops below 25%, the school will disintegrate, leaving a lone Wishiwashi behind.  It’s hard to express quantitatively the impact that this has on Wishiwashi’s tanking potential – you could just count him as having 25% less HP than he actually does, since he basically becomes useless after dropping below that threshold, in which case he’s comparable defensively to PokĂ©mon like Golduck, Lumineon and Phione, hardly classic tanks.  That’s not a fair comparison, though, because when those other PokĂ©mon have been knocked out, Wishiwashi can still form a new school if healed above 25% – Leftovers, a Sitrus Berry, Rest, Aqua Ring or an ally’s Wish all come to mind.  Because Wishiwashi is too slow for his speed to matter much anyway, you’re also free to invest training in his HP instead.  Finally, Water is a reasonably solid defensive type.  It all works out to a PokĂ©mon that’s likely to have above-average bulk, regrettable speed, and some incredibly powerful attacks, both physical and special.  Remember that, although Wishiwashi will summon the school immediately upon entering battle for the first time, the school will subsequently be dismissed or re-summoned only at the end of a turn – you can’t have an attack be interrupted by dropping below 25% HP, and you can’t heal yourself to put your defences back up in time to absorb an attack the same turn.
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Wishiwashi’s offensive movepool isn’t great on either the physical or the special side, and you’d be hard pressed to put together a moveset that focused completely on one or the other.  The good news is that you don’t need to, because Wishiwashi’s attack and special attack are easily high enough to pull off a mixed set, using a Water attack, Ice Beam, and Earthquake.  Your fourth move is
 a little bit more open, largely because of the aforementioned shallow offensive movepool.  U-Turn is nice for flexibility, though it’s a little bit wasted on a slow and powerful PokĂ©mon like Wishiwashi; this is a shame, as access to U-Turn is fairly unusual for a Water-type and might be the most interesting thing about his movepool.  Hidden Power could be useful if you can think of a specific PokĂ©mon with a double-weakness that you want to hit (Fire for Scizor, Ferrothorn and Forretress is probably the best pick).  Other than that, there’s
 I guess Iron Tail and Double Edge?  I almost have to mention Beat Up because it’s quite a rare move and thematically a great fit for Wishiwashi, but it’s so bad I can’t sincerely recommend it.  Beat Up essentially works by having every PokĂ©mon in your party make a weak attack – which means you basically have to run a team full of PokĂ©mon with high base attack, the move becomes weaker as your other PokĂ©mon faint or suffer status conditions, and it’s downright useless in any format where you don’t have a full team of six
 but if you can deal with all that, you can give Wishiwashi a decent physical Dark-type attack.  Yay.  For your main Water attack, you have a couple of choices depending on exactly what you’re after: Hydro Pump for maximum power, Surf for balance, Scald for a chance to burn and win Wishiwashi some extra durability against physical attackers, or Aqua Tail for a physical option.  This is probably what Wishiwashi is best at (and it should go without saying that he’s much better at it on a Trick Room team, perhaps to the point of being able to pull off a sweep), but notwithstanding some minor variation in your fourth move and which Water attack you pick, it’s pretty predictable, purely because there are so few other options.
Although his stats don’t support a tanking or stalling approach so well, Wishiwashi does have a few techniques that can help him move in that direction.  Aqua Ring gives you a trickle of healing every turn; combined with Leftovers in place of the Life Orb or Choice Specs that you might use on a purely offensive set, it will help Wishiwashi stay healthy for a while longer and maybe even give him chances to come back from the brink by re-summoning his school after being injured.  There’s actually an argument for equipping a Shell Bell over Leftovers, because Wishiwashi’s low base HP and very high damage output mean that he’ll often get a better deal out of healing for 1/8 of the damage he does rather than a flat 1/16 of his HP, but there is a lot to be said for the consistency of Leftovers.  A Rest/Sleep Talk move set is plausible, I suppose, although the only thing Wishiwashi really has to recommend him over other Water-types for that strategy is an extremely high special attack score that doesn’t require any boosts from Calm Mind or the like to be useful.  Whirlpool, Toxic and perhaps Dive or Aqua Ring could go into a stalling moveset, though to be honest I have trouble seeing a PokĂ©mon of Wishiwashi’s merely average constitution as the next great stall PokĂ©mon, and Toxic with a trapping move is not exactly such an exclusive combination that it would be hard to find someone better at it than Wishiwashi.
It’s really kind of a shame that a PokĂ©mon as cool and awe-inspiring as Wishiwashi (well, in school form, anyway) ends up being a bit inflexible.  There’s really only one thing Wishiwashi is good at – namely, unceremoniously dropping most of the Pacific onto your enemies’ unsuspecting heads.  He looks like he ought to be a better support tank than he is, but I’m honestly just not seeing the movepool to justify it, and for a PokĂ©mon who seems so hard-core dedicated to offence, he’s painfully slow and doesn’t have a lot of choice there either (in fairness, Water/Ground/Ice is a solid enough combination of attacks that you don’t really need a whole lot else).  Having said all that, I find it impossible not to love Wishiwashi for his design and flavour, the way he personifies the Alolan ideal of wild PokĂ©mon helping each other in battle, and the evocative integration of his introduction into the games’ story.  Now if only we could give him a couple more attacks

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atrainernamedradish · 6 years ago
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Build-A-Dex Challenge [2/3]
Part 1: https://atrainernamedradish.tumblr.com/post/186594319157/build-a-dex-challenge-13
Build-A-Dex Challenge:
3 Starters:
In the video the starters weren’t based off pre-determined region trios but more on choosing one of each of their signature typing making them into their own separate trio.
For grass I chose my 3rd favorite grass starter in Torterra. It’s bulk and attacking prowess makes up for its lack of speed with a nice STAB Earthquake and Wood Hammer! Ground is also such a wonderful secondary typing for the primary grass. I have no problem using such a tanky Pokemon, and it deserves some love and face time compared to the other two that rank higher than it on my starters list.
For fire I went with another 3rd favorite choice in Delphox. I don’t care what anyone says, I simply adore this entire starter line~! Fire/Psychic is such a great unique typing that I can use thru this Pokemon without having to resorting to hindering Darmanitan or hoping Game Freak can lend me a level 50 Victini, which I doubt! This is a special powerhouse that I am always eager to have on the team, and just like Torterra, it needs more love~
When looking at my choices for a water starter I realized something... I am not the biggest fan of water starters. I don’t necessarily hate them, but I honestly don’t care for them. One of the few I simply adore however is Primarina. Fairy typing is always a solid typing to have, and you can teach it coverage moves to take down those pesky weaknesses. It’s slower like Torterra, but like Delphox has a good special attack to scare away any threats!
My three choices honestly just have great dual typings, and aren’t so bad in battle for an in-game play through. I guess you could say that my choices were underappreciated underdogs~
Regional Bug:
One of my favorite regional bugs originates from Hoenn in Wurmple. It is cute with an unique way of evolving. Unlike other bugs native to other regions who simple have a three stage evolution, Wurmple has five! Not to mention its branched as well determined by its personality value, which cannot be altered. So not only do you get a few extra Pokemon to fatten up the Pokedex, but you have it in an unique way too~
Regional Bird:
I personally am not the biggest fan of regional birds as well as the dual typing of normal/flying. With that in mind I went for Fletchling because it drops the normal typing for fire upon evolving. Plus Talonflame is a beast in battle, and helpful outside for hatching eggs and getting you around the region.
Regional Rodent:
While I’m not the biggest fan of Diggersby’s design, it is one of the better options among its niche when Bunnelby evolves. Not only is ground a nice secondary typing, but eventually this Pokemon learns STAB Earthquake via level up among other useful moves via TM. STAB Earthquake and Return make it a viable team member early on and setting it apart from the basic boring options of route 1 normal rodent encounters.
Regional Cat:
Setting my Pokedex choices apart from the aforementioned basic boring normal types is the dark type Purrloin and its evolution in Liepard. Liepard can actually be a nuisance to deal with if you have the right moveset on it. Dark typing is always nifty to obtain early game as well.
Pikachu Clone:
I promise you that I am not trying to squeeze as many fairy types as I can into this Pokedex. Pretty much I wanted to add in a decent clone among the list and it was between my choice of Dedenne and the one that I didn’t choose in Togedemaru. Dedenne is not only adorable, but can be very hard to deal with if you don’t have two of its only weaknesses since the third one is neutral in this type combination.
Pair of Fossils:
Emperor Cubone didn’t specify if you had to choose an actual regional pair, or if you could mix and match them. Since I am unsure of that I will simply go with fossils from Hoenn in Lileep and Anorith. Personally, I really don’t care for the Anorith line. It’s simply there for the Lileep line since that is my favorite fossil line hands down! Lileep and Cradily are one of the few fossil Pokemon that doesn’t have to deal with water, and especially a 4x weakness to grass compared to the other fossils, and that’s always viable. Some of its other weaknesses like bug and flying have to be extremely careful around its rock typing, which with its high defense and HP stat can usually soak up attacks from. Not to mention its other grass side weaknesses in fire and poison are neutral since its rock side resists the two.
Overall the Lileep line is one of the best fossils you could ask to have (though I’m sure the Anorith line has its merits).
Unrelated Connections:
I went with Durant and Heatmor because I wanted typings with lesser numbers to fill the dex likes steel and fire (since starters make up most of the fire typing). I think Durant is a pretty cool Pokemon who usually overshadows its rival, and I wanted Heatmor to get more attention since I can image it being pretty forgettable.
Cave Encounters: 
I wanted to spice up this category by eliminating typical encounters such as Zubats/Woobats and mono-type rock types as entries. There will be a bat and rock in the forms of Noibat and Carbink. I chose these two since their typings correspond with each other. Plus they have a lot more to offer than your typical bats and rocks.
I thought I’d throw in a ground type since ground types can be a common typing to be found in caves so I went with Drilbur. Not only is Excadrill such a beast of a powerhouse, but it also gets the steel typing which can be a later threat to Carbink to round off the typings in the caves.
Surf Encounters:
Instead of annoying sea birds and jelly fish I thought Wishiwashi would make a good replacement, At lower levels it’s annoying at best, but in higher leveled waters this thing would not only be terrifying, but is powered up, but there’d be some juicy XP to gain.
Remoraid is another option I wanted to add since it actually learns a fair amount of moves that can not only handle its weaknesses but is powered up by its ability.
Mantyke/Mantine is the last surf encounter option. Since Remoraid is its counterpart I thought it would be a good idea to have it with it. It would be the rarer encounter with Mantyke in lower leveled water and Mantine in higher level water. It also sort of replaces Wingull/Pelippers annoying flying asses,,,
Tough to Find/Evolve:
I’m going to start off with a Pokemon that fits the bill for both these requirements: Feebas.
Feebas is usually hard to find with Alola having it at 10% which I believe is pretty high compared to the low specific areas to usually find in other regions. Depending on in-game mechanics, Feebas can evolve in two different ways which can be easier or harder depending on the way to do so. So that’s why Feebas is on this section of the list.
I have three Pokemon for Tough to Find with female Salandit starting off the list. Unless you are lucky, or can exploit a male Pokemon with the Cute Charm ability, then you’d have a 1 out of 10 (I’m treating 100% as a 10) of finding one that is female. The reason gender is so important is because only the female can evolve. You could use a male Salandit, but it’s so weak that I wouldn’t bother... (Salandit is actually really cute and I feel bad pointing out how weak it is.)
My second pick is Mareanie, and to some extent Corsola. Corsola only as a 5% chance to be found through fishing unless you look for bubbly spots to fish at bringing it up to 20%, which is lower compared to other Pokemon you can fish for as well in those spots. You also have to spend time leaving and coming back to the minuscule routes Corsola’s on for the bubbly spots to appear if you want that extra 15% chance to encounter it. And even when you finally encounter the damned thing you have to hope you get another 20% in the SOS method to lure out the Pokemon you’re actually trying to get! So good luck~
My third pick is Maractus. In the generation its from you have a very small chance of finding it. You can practically overlook it that’s how rare it is! I chose it because it needs more love~
For Tough Pokemon To Evolve I have another set of three Pokemon.
My first choice is Nincada. Leveling it up is a fucking pain, especially in early games (think of Magikarp in that regard)! Then you need to make sure you have an open slot in your party and a spare Pokeball, or you can kiss getting both of its branched evolutions in Shedinja!
My second choice is Clamperl. It isn’t the super rarest Pokemon to find, but finding it is tedious since it has either a lower percentage or you need an HM. You also need to catch two and have two specific items so you can trade them while holding said items to get it to evolve both into Gorebyss and Huntail.
My last choice is Porygon. You usually gave to go out of your way for it, or much later in game to obtain it. Then you need to find two specific items to not only trade and evolve it, but then once more to get it to evolve again!
Doesn’t Evolve (Minimum 2):
I have chosen four Pokemon for this category” Girafarig, Mawile, Cryognal, and Drampa.
Girafarig is an odd Pokemon with a mostly unique typing (at least the one who started it lol). I feel like it’s very underrated, underappreciated, and forgettable to most so I wanted to add it to give it more love and attention~
Mawile is cute and has a good typing.
I don’t know why but I’m very fond of Cryognal. Sorry if that’s not a good enough reason to have it on the list lol~
Drampa is my favorite dragon type. It’s a shallow reason I know but... *shrugs* eh. What do you want from me?
Pseudo-Legendary:
I chose Beldum because it has such a desirable typing and Metagross is an absolute beast as well as can learn some good moves to cover its weaknesses. Plus it is a well designed Pokemon from it’s first-stage to its Mega. An extra bonus is that it’s a non-dragon Pseudo compared to the rest, and the less dragons the better!
Legendaries (Max 5?):
In his video Emperor Cubone stated that just like the starters, they don’t have to be with their respected pairs/trios/etc.. Unfortunately Mythical Legendaries aren’t an option for this list since they require outisde sources to get them usually. I also didn’t include Ultra Beasts since they’re more of a regional gimmick.
For these five I was trying to have as little typings shared between them as well as these choices were made more for aesthetics than anything.
I have no real other explanations for why I chose these other than what was aforementioned or that these were my favorites from their group/pair/version exclusives: Xerneas, Virizion, Lugia, Giratina, and Solgaleo.
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quirkidigital · 8 years ago
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2016 may have been a pretty rough year for a lot of us, but 2017 comes with it a new wave of possibilities for the better.  At only 2SGD (~1.40 USD) per packet, these pokemon themed "Well Wishes" red packets may be cheap in price, but they are rich with meaning and blessings for the new year, helping you to get the year started on a good note.
These red packets are drawn and designed by me, and produced by a professional manufacturer.
Whether you are someone celebrating the Chinese New Year, an avid Pokemon fan, or perhaps you just saw this for whatever reason, the Well Wishes CNY red packets are for you to spread some well wishes to you and your loved ones. 
Support this project at: http://kck.st/2jnDYt9 Signal Boosting is greatly, greatly appreciated!!
Bonus!!
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Free copy of the 8 page booklet, ç„èŻèŻ­ćœ•, which explains all the chinese greetings used on the red packets in English, perfect for those who would like to know what the chinese words mean. Methods to obtain the booklet can be found in the link above^^ 
Pokemon lineup:
1) Family of Pikachus
2) Alola starters + Wishiwashi
3) Kanto starters
4) Hoenn starters + Ralts
5) Eevee + All Eevolutions
6) Limited Edition! “Pokemon Go” themed Chinese New Year Pikachu
Hope you would consider supporting this project! ^^
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