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#yasuhiro wada
ranchstoryblog · 14 days
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Steam Farming Fest Sale!
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Steam's got a farmin' themed sale going on right now, with nearly every PC Story of Seasons and Rune Factory game on sale for 20 bucks or less... but also, it seems the entire Marvelous catalog is on there! So if you wanted to try out the Rune Factory-adjacent dungeon crawler, Silent Hope, that's here too, along with the Marvelous-published non-Bokumono farm sim, Sakuna of Rice and Ruin.
Wow, they even have other games Yasuhiro Wada, creator of the Story of Seasons series, was executive producer on. Like Little King's Story and No More Heroes!
Oh, and there's a free farming themed Avatar Frame on Steam's Point Shop that's pretty cute.
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kinokoshoujoart · 6 months
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rough translation of part of the interview with Yasuhiro Wada from the AnWL guidebook (psychoanalysis of rock, gustafa, and marlin)
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this passed peer review so here is the portion where Mr. Wada went into the 3 bachelors’ psychologies, as well as their relationships to their rivals…
(highly recommend buying the guidebook it’s very much worth it)
——The new heart events have really brought out the true personalities of each of the three bachelors, which weren’t this clear in the previous work. I was especially surprised by Rock’s heart events.
Wada-san: Rock really is just a silly guy (laugh). But I hope you’ll accept him as a husband, even if he’s not what you expected. In that regard, Gustafa's personality is the complete opposite of Rock’s. If you look at their actions alone, both Rock and Gustafa seem freewheeling, but Gustafa actually has a proper sense of philosophy and aesthetics. On the other hand, Rock truly has no idea what he’s doing (laugh). Every now and then Rock will say something impressive, but that’s because he’s a very pure soul, and so he can unblushingly say all sorts of things that normal people wouldn’t ever think to say, because they’re, you know, confined by awareness of social norms. So, even though to a normal person Rock might seem careless, the reality is that he’s an absolutely pure human being.
On the other hand, Gustafa is a man who pretends to be acting “freely” from the heart after having already ruminated on his thoughts (laugh). He is a guy who has a lot on his mind, so he is always looking for an opportunity to work it in casually to someone in conversation, like, "Actually, you know…”
In the middle of these two extremes is Marlin. He is both fretful about and fiercely jealous over Celia. He is the most human of the men.
——By the way, who do you think you’re the most like out of these three?
Wada-san: Rock. If I went to the ranch as a marriage candidate, the first thing I’d think about is taking over the farm (laugh). I say that, but I’m really Gustafa… (laugh) Well… I guess I honestly feel like Gustafa who wants to be Rock.
ーA rival for love appears on the scene. What is the relationship between the rivals and the bachelors?
Wada-san: First of all, regarding the relationship between Lumina and Rock. Lumina has a serious personality, so conversely, she longs for positive and carefree types who can weather all kinds of challenges cheerfully. So even though she’s the heir to the Villa and Rock himself is destined to inherit the Inner Inn, she can see that he lives by a completely different philosophy than she does, and she hopes that she too can learn to act on her feelings without overthinking.
In the case of Nami and Gustafa, Nami is inspired by Gustafa’s words because they reveal a way of thinking that is totally brand new to her, so it would seem that Nami is completely smitten with Gustafa.
In the case of Marlin and Celia, Marlin feels a sense of kinship with Celia because she has a weak body. But Marlin has to realize that in order to protect the frail Celia, being weak isn’t enough. Only when he becomes dependable and tough can he protect the weak Celia. You can’t just sit around being timid (laughs).
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For the Japanese release, a poorly attended launch event for the game was held on December 6, 2007, at Akihabara's Sofmap Amusement featuring both Suda51 and Yasuhiro Wada signing copies of the games and giving away premiums. After 20 minutes passed without any purchases, a Famitsu reporter had a copy signed while others took photos.
i see
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Part 3 out of 3 of:
Danganronpa characters as Dere types (finishing with dr1):
Maizono Sayaka
Deredere
Ikusaba Mukuro
Undere
Kuwata Leon
Bakadere (at first wanted to put ahodere but bakadere fits better)
Fujisaki Chihiro
Hajidere with big deredere vibes
O(o)wada Mondo
Bocchandere (bocchanderes, as the wiki says, are usually people related to the yakuza, but generally people in relations with powerful groups)
Ishimaru Kiyotaka
Kiredere (the one and only)
Yamada Hifumi
Deredere, possible ahodere since the man has little to no human interaction
Ludenburg Celestia
Kanedere
Ogami Sakura
A healthy mix of Kuudere and Deredere, with a pretty big deredere inclination
Enoshima Junko
Sadodere
Naegi Makoto
Deredere (would be a megadere if he was generally more energetic)
Kirigiri Kyoko
Kuudere/Coodere
Fukawa Toko
Healing yandere
Togami Byakuya
Hinedere/Kanedere (kanederes can also be interested in someone's status)
Hagakure Yasuhiro
Bakadere
Asahina Aoi
Deredere
BONUS:
Naegi Komaru
Ahodere/Bakadere/Megadere (ray of sunshine)
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legiongamerrd · 9 months
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#Gamefemerides
Hace 27 años se lanzó en Japón Farm Story ((牧場物語, Bokujō Monogatari), conocido en en Occidente como Harvest Moon. Es un RPG simulador de granja, desarrollado por Amccus para el Super @nintendolatam Entertainment System (Super Famicom). El juego lanzado inicialmente por Pack-In-Video en Japón, siendo distribuido por @natsume.inc en América, y por Nintendo en Europa. La versión europea se distribuyó con localizaciones a francés y alemán. Es la primera entrega de la serie hoy conocida como Story of Seasons, cuyo nombre anterior era Harvest Moon en Occidente. El juego fue re-lanzado en Satellaview, Nintendo 3DS, Wii, Wii U y Nintendo Switch.
Yasuhiro Wada fue el productor del juego. Y el último juego en el que trabajó había sido fue Magical Pop’n. Se inspiró de su infancia en el campo, y la serie de juegos Derby Stallion, Wada deseó hacer un RPG sin combate.
#LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #PackInVideo #Amccus #Natsume #Marvelous #Nintendo #SNES #Wii #WiiU #NintendoSwitch #RPG #Simulation
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rustyvanburace · 11 months
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These weeks have been hectic for me and I've been hopping around a couple games lately. But one game I've been playing is the original Harvest Moon on the SNES.
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I'm a big fan of the oldest Harvest Moon games that Yasuhiro Wada produced, counting the SNES, 64, and even the Gameboy titles. Especially HM 64 in particular, my childhood favorite and has some of the most heartfelt writing in the series. It's also a follow-up to HM SNES too and the progression is so natural.
But 64 aside, I'm enjoying HM SNES a lot. It's a modest yet charming entry that's got good challenge in strategically managing your workload in a (very) short day's time. And having to rebuild the ranch, raise an animal herd, get married, go from rags to riches all in the span of three years. That's the kind of challenge I miss in the newer Story of Seasons games. Granted, a lot of that can be cheapened out in HM SNES by using a handful of exploits, but why wouldn't you? Lol.
I don't know if I'll finish my run, but it's just been great revisiting this title. Maybe it and HM 64 are things I could write about down the line.
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famousdonutyouth · 1 year
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pinercorporate · 2 years
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Dragon pet game harvest moon
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#DRAGON PET GAME HARVEST MOON FULL#
But by the time they leave you, the hope is that you'll want to hug them," said Wada. "There are a lot of unique characters who at first appear as unlikable characters. It's a story of how the young twins grow into themselves during their mother's difficult absence. "But in the bigger picture, it's more about making a family with other people too, and growing through human relationships."Īnd it's not only about the growth of the employees, like the hooligan slacker character Ren, either. "The concept for the game started with the traditional family: a mother and her twins," Wada said. The twins hire three down-on-their luck misfits who, through hard work and overcoming challenges together, help one another grow. The heart and soul Wada described as the qualities that set his games apart come through in the characters who you build deep bonds with throughout Little Dragons Café. The management sim aspect of "Little Dragon Cafe" is only half the fun Credit: aksys games
#DRAGON PET GAME HARVEST MOON FULL#
They'll now have to work together to both run the cafe on their own while also raising a baby dragon to full size.Ĭreating the perfect meals requires adventuring outside where you battle enemies to gather ingredients and collect recipes (ala Battle Chef Brigade), grow your own fresh produce (ala Harvest Moon and Stardew Valley), master a simple rhythm game to cook quality meals (ala Cooking Mama), and manage business tasks like attending to customer needs (ala Diner Dash). But tragedy strikes when one day mom won't wake up, and a wizard tells them of some dragon-sized family secrets. It grows into a large tree right before their eyes, but at the same time a. Noby and Doraemon come across a mysterious seed and plant the seed right away. A large number of Doraemon characters appear, however, new, original Story of Seasons characters also appear in the game. for Little Dragons Cafe, especially as we get to raise a cute little dragon pet. Doraemon: Story of Seasons ( ) is a Doraemon and Story of Seasons crossover game. You play as one of the twins (either brother or sister) who help their mom run a small seaside café. The latest game from Yasuhiro Wada, the legendary Harvest Moon creator. For fans of Harvest Moon and its ilk, playing this feels like coming back home - only there's a dragon in the kitchen, and a lot more emphasis on cooking rather than just harvesting. Dragon guards are sometimes the boss monster you fight at the end of the second labyrinth. If you arent engaged, try the labyrinth in the trophy room. Claw dragons can be found in the dragon dragon cave after youve proposed to a girl. Little Dragons Café stitches together a host of different game genres together, resulting in an experience that's equally new but also familiar. Get a dragon tooth by defeating a claw dragon or a dragon guard.
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marching-bells · 5 years
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This is Wada’s interview for the release of Animal Parade in the February 2009 issue of Famitsu magazine’s Heartwarming Bokujou Monogatari Fanbook (vol.2). 
I’ve provided an English translation (from myself) under the cut.
集大成的にもう一度Wiiで作ろうと思ったことがきっかけ Why I thought of creating another Wii title
To start off, please explain the design and creation process of Animal Parade. Wada: The reason I decided to create Animal Parade was that I had discussed making another Bokujou Monogatari title using the Wii. Recently I have viewed the series from a remote staff position; so this time I returned as a producer,  wanting to involve myself closely with the work for the first time in quite a while. 
Were there any difficulties while developing [Animal Parade]?
Wada: There was a struggle when it came to reducing the game's load times. There is always going to be a load time, but Animal Parade's was made shorter and comfier after we rebuilt the system's mechanics from scratch.
Tell us about the kind of themes included in Animal Parade.
Wada: The original theme was to create a game that included elements from the DS titles while capturing an atmosphere similar to that of "A Wonderful Life"(※①). At first, Animal Parade was going to be named "The Town of Wind and Water" to convey the feeling we wanted. The other theme was that we wanted to create a game that included elements from "Tree of Tranquility" while making a title that was easy to play for those who have little experience with Bokujou Monogatari. Of course, we tried many new things with Tree of Tranquility; such as being able to keep ostriches, and being able to pet and care for (wild) animals. In Animal Parade, we wanted to bolster these features by making them cuter and adding variety to them, putting emphasis on making the game fun.
Cuteness is surely important, but even the way animals move is cute!
Wada: That's right. While making the game, the movement of the animals created by the staff healed* me just by looking at them. At the time, I had only been thinking about dogs. However, the world is not only made of dog lovers; there are cat lovers, too. So then...I decided to continue from there and put consideration into the idea of other [animals] too. Certainly, isn't it funny when you think of animals like a snake or a frog? The thought continued like that. There are people who like various kinds of animals, so we wanted to create something rich in variety that satisfies those people. Additionally, we thought it would be more fun to have a lot of tricks to learn, and prepared leveled performances with variations up to MAX level(※②). 
Even in the Circus, which has its first series debut [in Animal Parade],  the animals take an active role. How was this developed?
Wada: The circus was created not only from the idea of being something cute and soothing to the viewer, but also from the design point of adding an element to animals that make them more interactive and fun. To properly convey the full diversity of animals, we didn't just include small animals (such as pets), but also large animals from Africa like the giraffe and elephant. The theme of the circus in Animal Parade is, "it is a place where those who come to see it will be healed". Just looking at the circus tent from above and cheering "Good work!" makes one lonely. So, I decided I wanted to have fun alongside the animals' performance.
A lot of the same characters that appear in Tree of Tranquility also appear in Animal Parade.
Wada: The reason we reused the same cast of characters was because there were a lot of requests for those characters to return from users who liked them. I hope they are happy that these characters have come back, and I have worked with those requests in mind; however, the characters have been rebuilt from the ground up. The characters and designs are all the same, but events and dialogue related to the characters are starting from scratch. Furthermore, there were requests for new characters to be added, so I wanted to include those for [Animal Parade]. I will do my best to listen the voices of the users and work hard so that you will all be happy!
Now that new characters have appeared, everything seems to be getting more entertaining; Was there anything that concerned you, though?
Wada: When I decided that the original Tree of Tranquility cast should return, I wanted to make sure that the game expanded on these characters while retaining features of their past selves. [The idea] was not to distort the original designs just because new characters had been introduced to the work. For this reason, the new characters we introduced were non-human, such as the Harvest King and Harvest Goddess.
What's the concept for each character?
Wada: Harvest King's concept is "strong and handsome".  According to the character designer, he is a character designed with their preferences on "full throttle" (laughs). At first I was a little anxious, but when the design was completed, there was enough original works reproduced from the design that he became the first or second favorite character to come from Animal Parade. By the way, my personal favorite is the "Witch". Since the Witch in “Island of Happiness” was based on the character designer's preferences, this time the Witch is based on my own tastes. Basically, my type is "Tsundere" (※④), so this Witch also fits that trope! The core essence of "Tsundere" is a bit boring [to me], so I made the character design more aligned with a "cold, but gentle" feeling. Also, since each character is designed with a gender opposite in mind, the Harvest King is a marriage candidate along with the Harvest Goddess. Because of this, we couldn't introduce the Witch without having the necessary male equivalent. That’s how the Wizard was created in this circumstance. Since the Witch looks sweet, the Wizard was designed to look "cool". It's intriguing when there's gaps in content, so the character was created with a cool personality in mind, but also with a slow-paced, natural feeling. Fin(※⑤), who stays alongside the protagonist, appears in a number of important cutscenes and has a position as a helpful character. With Fin at their side, beginners will find it easy to play this game. Also, Fin is an apprentice Harvest Sprite; it would be nice if [Fin] and the player were able to get along in the world.
The number of different festivals included in Animal Parade has also increased considerably.
Wada: In the newest titles, the amount of events you can view to interact with residents (such as love events between marriage candidates) is quite substantial. In Animal Parade, we wanted to enrich these events with new experiences, enhancing the events and festivals that everyone enjoys! [The work] contains a lot of new mini-game styled festivals. Each season holds different kinds of festivals, so please view them all.
With the amount of events involving residents also increasing, it seems you can fully enjoy the peaceful life and atmosphere there.
Wada: Correct. Not only are there rival events, but there are also rival marriages,  regular events involving residents, and even events that can be enjoyed after marriage. As an example: when you get married, your game doesn't end, and you can enjoy your spouse working on the farm with you or talking a walk with you. At most, the number of events is usually around 500 or so, but for Animal Parade there are 2000-3000 in total when you include the event variations.
It does seem like it will be hard to view them all (laughs). But, it looks satisfying; like each day will be fun.
Wada: We tried to create scenes from various world-wide perspectives, so it would be good if you interacted with the (game) world on a daily basis. Like past Bokujou Monogatari titles, we incorporated a lot of things into the environment like festivals(※⑥). Unfortunately, the things that we couldn't fit into festivals are now put into sub-events. I want everyone to be surprised; there are various new twists that this work brings forth, so please check it out.
You'll want to explore around the area with the new camera - it's packed with fun!
Wada: Anyway, I wanted have a look around the continent. I had the idea that you could a lot of interesting things using the camera! It was due to that idea that the self-timer was created. For example, you can create an interesting photo if you take a picture while running in the shot. With that feeling, we expanded more on the [camera's] features.
Please give a message to your fans who haven't played Animal Parade yet.
Wada: Now more than ever, the work has been completed in such a way that it will satisfy everyone's taste! It's a game that is very close to the original ideal that I wanted when I intended to create the Bokujou Monogatari series. I tried playing all of my previous works up to this point, and it was interesting to have been touched by each one. With that said, please rest assured that it's a game you can play even if you have little experience with the series.
『わくアニ』を基盤にして 『牧場物語』の最終形を目指す Aiming for the final form of Bokujou Monogatari based on Animal Parade
I want to ask about Bokujou Monogatari as a whole. What kind of work are you going to create in the future?
Wada: The entire concept of Bokujou Monogatari is being able to do many things in a heartwarming world, making it the ultimate garden toybox that can be enjoyed by each and every person. In real life, I want to create works that make you realize things must be obtained through hard work and don't come easily. I feel that Animal Parade's direction represents the final form of Bokujou Monogatari. If we can improve the form and atmosphere of this work, it will become even better than before.
What kinds of things do you want to improve?
Wada: I don't want there to be any load times, and I'd like to remove the restrictions on the number of animals that you can keep and raise on your farm. I want to keep at least 100 animals (laughs). After that, I want to improve the characters. As it is now, we are making a system that actually feels like you are communicating with the characters in the game. Also, for the animals - rather than making them realistic, a caricature is simple and easy to understand. I want to be able to do many things with them as well. Furthermore, I'd like to be able to expand the types of cooking recipes available. Right now you can only cook using a recipe, otherwise experimenting with the ingredients will cause the dish to fail. Overall, the goal is to grow and allow players to try many new and different things.
Please leave a message for series fans!
Wada: The theme of the series is roughly divided into "ranching" and "rural countryside life", but the core essence is being "the ultimate toybox".  Rather than experiencing things you're already able to do in real life, it's a place where you feel your dreams can come true. If you open the lid, you'll find there are happy things packed inside, but there are sad things as well. Moreover, I think that each of those things are experiences you can only get from these games, and all become important memories. Please experience the realism that you can only feel while playing Bokujou Monogatari for yourself.
Keywords:
(※①) “A Wonderful Life”......Software released for the Gamecube in 2003. The titles “Another Wonderful Life” and “A Wonderful Life: Special Edition” were also released in 2004. 
(※②) Level MAX......The level of pet acts goes up to 4. Each level has a different act, and the animal will perform in a cute manner. The motion animation team went to a zoo to study the movement of animals to use as a basis for the movement of the tricks! Furthermore, rather than animate literal movements of the animals, we tried to make them cuter. The [animals’] movement and appearance is a lot cuter than the original designs in Tree of Tranquility. By popular demand (?), the silkworm (which provides silk cocoons) also had its cuteness improved!
(※③) The Circus......It comes to Harmonica Town every month (season) on the 22nd. Many various animals will perform feats of amazing talent!
(※④)Tsundere.....They are people who appear to have a cold attitude at first, but will warm up to you when you get closer to them.
(※⑤)Fin......He's a Harvest Sprite created by the Harvest Goddess that's always by the protagonist's side. Since he's just an fledgling sprite, he has no ability to ring the Bells.
(※⑥)Festivals......Festivals are hosted by the residents of the town, and there are many different festivals each season. In previous Bokujou Monogatari titles, there were festival events like chicken fighting and tomato-throwing fights.  In Animal Parade, you're not only able to watch and enjoy the festivals, but you can also interact with residents more closely.
(*Throughout the article, Wada uses forms of “ 癒す “ or “to be healed”. There was no real direct translation for this. It’s a subculture thing in Japan. I hope you can understand what he was trying to convey.) 
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kinokoshoujoart · 6 months
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the AnWL guide by dengeki arrived in the mail today and i’m losing my mind so have some Just Rock rough translation stuff
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this guide is more thorough and like. official? with cute comics and even an interview with wada… (i translated the rock one asap but gustafa and marlin have ones too! and a bunch of cute pony!!! yayyyy!)
i wanna sit down and translate and format more sections in full when i have time, but for now i’ll just share a few rock snippets then get back to Drawring because i will explode if i don’t!
spoilers for uh… rock mystery solving…?
starting with the point blank shotgun blast to the face because the guide fell open to this page and i was immediately KOd by it!!
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i guess that’s not the biggest surprise but i’m more surprised that they just outright said it in his little bio… i think this is the closest to canon closure we’ll get on this mystery
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loserboy
the interview with yasuhiro wada is extremely interesting. he breaks down the personalities of the bachelors and their dynamics with the rivals. i want to post it but i’m especially anxious about making a mistake in anything mr. wada says so i want to consult with someone who knows japanese past a sufficient-to-play-farming-game-level first
but i’m confident in these so here
—Rock, Marlin, and Gustafa are the candidates for marriage, but why were these three chosen?
Wada-san: They were picked from among the men in Forgotten Valley by a kind of process of elimination (laugh)
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officially just a silly guy
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wishvalley · 6 years
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Look!! A new game has been announced by Yasuhiro Wada (the creator of Harvest Moon) and Aksys, and it features… raising dragons and running a café!
“Little Dragons Café is the story of two children whose mother has fallen into a deep slumber. A mysterious man tells them she’ll only wake up once they’ve successfully raised a dragon. In the meantime, they’ve got to keep the family café running — which means planting crops, fishing, learning recipes, serving food to small-town neighbours.”
Apparently it’s due for a release for the Switch and PS4 by the end of summer 2018! I’m sorry but dragons…… I’m a fan…. 
Edit: just a quick note: Unlike hometown story, this is produced in cooperation with Aksys Games and Marvelous' Bokujou Monogatari Dev team.
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While at anime expo, I stopped by the little dragon Cafe booth and met Yasuhiro Wada! I didn’t expect him to be there, and I cried with happiness to met someone who made the games I’ve played since I was a kid. He was so humble and nice. He bowed to me, and was so happy that I was moved to tears to meet him. I took a lot of pictures, but my hand was shaky so this is the best one I took 🐤🐣🐄
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nintendocafe · 6 years
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Aksys Games has announced a new title from the creator of Harvest Moon, Yasuhiro Wada. The game is called Little Dragons Café.
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satoshi-mochida · 6 years
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Marvelous has updated the official Japanese website for Little Dragons Cafe with details on characters Miel and Lanchais.
If you missed our previous detailed reports on Little Dragons Cafe, catch them here, here, here, here, and here..
Get the details below.
Miel
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A fortune-teller who has the utmost confidence in her fortune-telling. However, the truth is that her fortune-telling is famous for missing its mark. One day, she makes a big fuss after foreseeing the end of the world. While she is the only one going on about it, what will actually happen?
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Lanchais
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A girl who is followed by lots of bats. While she has the appearance of a child, she is actually an 800 year-old vampire. There seems to be someone she really wants to meet…
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Little Dragons Cafe is due out for PlayStation 4 and Switch on August 24 in North America and August 30 in Japan. In Europe, it will launch this summer, but a specific release date has yet to be announced.
View the screenshots at the gallery.
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damphyrwrites · 6 years
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kiyoshiryuta · 6 years
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Little Dragons Cafe detalla su historia y sus personajes principales http://bit.ly/2L9qwUq
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