#your programmer programs in tetris?
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clowneyeaes · 2 years ago
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Petition for Hammond to fire his entire staff INCLUDING himself
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dimalink · 9 months ago
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Free Blocker – blocks and center of the screen
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With programming language Free Basic I am going to finish with game FreeBlocker. I write it with programming language Free Basic. That’s why, it has this name. And game is about little squares. And I call them here - blocks. As in Tetris, there it were, also, a blocks. But, here it is everything simple.
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You are standing in a line. It is such a strip in a middle of the screen. And, you have only three steps. To the left and to the right. Three states. Central, left, and right. And with space you are catching little squares (blocks), which are, someway, moving to your side. If you want, you can count, that they are falling into the glass, something like from the top. Or you are flying in space about a straight line or by a road (highway) you are moving. It is a thing about your imagination.
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With space you are catching blocks.
Space activates two blocks, which up draw before you. If block is in one of these blocks, then you gain scores! And if block crash into you – then you lost some energy! Blocks are appearing at the up part of the screen, random way.
This is the idea of the little game.
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Game is simple – I try new Basic for myself. To programming with it later. And things go just excellent! But, this is a first game with Free Basic. And, that’s why, it will be simple.
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Interesting point, that game is, something like, – some pseudo model for shooter game. Shmups, also, these games are called. Shoot them all. Subgenre. So, this is narrow strip. And, you are flying with a mad speed. Everything is flying with a fast speed around you. So, something a little that idea – prototype of a shooter game.
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Also, game is made with resolution 320 x 200 and 16 colors. That reminds a lot retro. And, some, thing like MS DOS. Some simple little game for MS DOS. To have some free time.
Also, I have a such idea. That you are in some space tunnel, in sub space, in a wormhole and you fly there. And everything happens with you there.
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So, here it is everything simple – catch with space blocks and gain scores. Move through game levels. Menus all are simple.
So, personally about me, I can, sometimes, to see screenshots for old games, MS DOS games. Also, including, games with minimal graphics, 16 colors or text graphics. And, very long time, I was interesting into that imitation of that kind of games for MS DOS.
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Game is something like very minimal, everything you need is there – to be it a game. It is first probe of programming language Free Basic.
A little, I want to take a time about technical part. I have something to say. But, I will write it short way. Because of, here, it is mainly, about a videogame theme! And, I have some achievements in this tech side! Before these days, I have never to do things like now, I never had a skills before, never has experience about that!
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Now, I am trying new dialect of programming language Basic – this time it is Free Basic. I am learning programming with Basic! It sounds strong! So, I am a big fan of Basic! And, I am proud of it! I read manual, users guide. Write code.
And add to this, at last, I write all the code using program GVim. It is text editor for programmers. Bit it is, something, very global, that I, personally I, can say it is some operating system, simply. It can do lots of things! Or, something like, a shell type Norton Commander, Total Commander. But, take into account, it is made about a programmers need. Unbelievable thing.
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And, I compile program by myself using commands, makefile, first time ever, I write most simple by myself. Structure of program is modules. So, it consists of several files.
So, it is cool to programming with Basic! Have your excellent BASIC day!
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This game will be released in terms of new version Basic Pascal Pack games. This game and some more games will be in a new version Basic Pascal Pack. As soon as I will have several complete games. All of them will to be in a new version Basic Pascal Pack. And a new version Basic Pascal Pack will be published for download.
Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro. With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal GameJolt: https://gamejolt.com/games/BasicPascal/773385 Website: http://www.dimalink.tv-games.ru/home_eng.html
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krmangalam121 · 2 months ago
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Explore Best College For B.Tech. in Robotics and AI
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Want to excel in the field of robotics and artificial intelligence and secure a decent job with competitive pay? Are you looking forward to enrolling for the robotics and artificial intelligence course after 12th? If your mind screams “Yes”, then you should pursue BTech in Robotics and AI from K.R. Mangalam University in 2025. This informative course is all about integrating the fundamentals of computer science with artificial intelligence and robotics. In this blog, we will discuss the major aspects related to this course and what admission procedure is relevant for this course. 
B.Tech. in Robotics and AI Programme Details 
Students keen on pursuing this programme from K.R. Mangalam University, the best university for B.Tech. CSE in Robotics and AI must understand the basic facilities provided to the students. A few major pointers are as follows:
Global Certifications: The foremost benefit of pursuing this programme is that you will receive authentic certifications from IBM and Microsoft recognised worldwide. 
Industry-Aligned Curriculum: Get access to an informative curriculum designed in cross-collaboration with top IBM experts and faculty members.  
Career Counselling Sessions: Students constantly receive 1:1 counselling from mentors who guide them about future career prospects. 
Project-Based Learning: You will get to work on real-time case studies during an internship or research project. 
Personalised Evaluation: Apart from this, faculty members will conduct evaluations to measure your academic performance. 
B.Tech. in Robotics and AI Course Details 
In simple terms, this 4-year undergraduate programme taught at KRMU is the ultimate pathway towards success. Students get access to MOOCs, various industry projects and international tie-ups which enhances their theoretical knowledge and practical exposure. The general highlights of this course include: 
The B.Tech. in Computer Science and Engineering (Robotics & AI) is a four-year full-time undergraduate programme designed with academic support from IBM and powered by Microsoft Certifications. This course focuses on equipping students with cutting-edge knowledge in robotics and artificial intelligence, preparing them for the future of technology-driven industries. As of 26th March 2025, the annual programme fee is Rs 2,50,000/-. Students gain practical and theoretical skills essential for innovative problem-solving in AI and robotics. Career opportunities for graduates include roles such as Space Researcher, Data Analyst, Data Scientist, Robotics Programmer, and AI/Robotics Engineer, among others.
Admission Eligibility For B.Tech. in Robotics and AI 
You must know the general eligibility requirements beforehand if you wish to pursue robotics and AI Courses after 12th. As per KRMU, interested students must have passed the 10+2 examination from a recognised board/university in the science stream. Ultimately, final admission will be done on merit after calculating the aggregate marks scored in Physics, Chemistry, Biology/Mathematics. 
Syllabus for B.Tech. CSE in Robotics and AI
A highly competitive programme which is divided into 8 different semesters. Some of the major subjects taught under this programme are: 
Computational Tools and Career Foundations
Principles of Innovation and Entrepreneurial Thinking
Programming for Problem Solving (with Python)
Object-Oriented Programming with Java
Data Structures Using C++
Theory of Computation
Operating Systems
Nand to Tetris
Research Tools for Data Analysis and Visualization
B.Tech. in Robotics and Admission 2025 
Undoubtedly, K.R. Mangalam University is the top college for B.Tech. in Robotics and AI in Delhi NCR. To apply for this programme, you must follow the given procedure.
Firstly, you need to visit KRMU’s official website.
Proceed to fill up the application form and pay the application fee.
Appear for a written test.
Appear for a personal interview.
Complete the enrollment process for B.Tech. in Robotics and AI 
Conclusion 
Choosing the right university for a B.Tech. in Robotics and AI is the most crucial step for developing a successful robotics career. By providing access to world-class infrastructure, financial assistance, endless internship and placement opportunities, and student-centric support, K.R. Mangalam University has become the first choice for admission into this programme. Choose to enrol today and head for a better tomorrow. 
Frequently Asked Questions 
How much does a robotic engineer earn?
On average, a fresher robotics engineer can earn around 4.5 LPA. Experienced candidates tend to earn 8-10 LPA. 
Who are the top recruiters for B.Tech. in Robotics and AI?
Some of the top recruiters who hire robotics engineers are TATA, Asimov Robotics, DRDO, Bhel, INFO, NASA etc. 
Is coding knowledge required for admission into this programme?
Such courses are heavily dependent on coding and programming languages like Python, C, C++, Java etc. 
Why is K.R. Mangalam the best choice for B.Tech. in Robotics and AI?
K.R. Mangalam University is the ideal choice for the robotics and AI courses after 12th because it offers a top-notch curriculum, modern labs, cutting-edge software and global certifications to the students.  
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blubberquark · 6 years ago
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Seven Types of Game Devs And The Games They Make
The Computer Science Student
The computer science student had to write a game for class in the fourth semester. The game must demonstrate OOP design and programming concepts, and solid grasp of C++.
This game is written not to be fun to play, but to demonstrate your skill to the professors - or to their poor assistants who have to read the code and grade the accompanying term paper. The core loop of the game is usually quite simple, but there are many loosely connected mechanics in there that barely don’t really fit. For example, whatever the core gameplay is, there could be birds in the sky doing some kind of AI swarm behaviour, there could be physics-enabled rocks on the floor, there could be a complicated level and unit editor with a custom XML-based format, and all kinds of weird shaders and particle effects.
And with all this tech infrastructure and OOP, there are just two types of enemies. That’s just barely enough to show you understand how inheritance works in C++.
The core gameplay is usually bad. Un-ergonomic controls, unresponsive game feel, flashy yet impractical 3D GUI widgets make it hard to play - but not actually difficult to beat, just unpleasant. The colours are washed-out, and everything moves a bit too slow. There is no overarching design, the moment-to-moment gameplay is not engaging, and the goal feels like an afterthought.
But that’s ok. It is to be expected. The professors are CS professors. They (or rather their assistants) don’t grade the game based on whether the units are balanced, whether the graphics are legible, or whether the game is any fun at all. They grade on understanding and correctly applying what you learned in class, documentation, integration of third-party libraries or given base code, and correct implementation of an algorithm based on a textbook.
The CS student usually writes a tower defense game, a platformer, or a SHMUP. After writing two or three games like this, he usually graduates without ever having gotten better at game design.
The After-Hours Developer
The after hours programmer has a day job doing backend business logic stuff for a B2B company you never heard of.
This kind of game is a labour of love.Screenshots might not look impressive at first glance. There is a lot going on, and the graphics look a bit wonky. But this game is not written to demonstrate mastery of programming techniques and ability to integrate third-party content, tools and libraries. This game was made, and continues to be developed, because it is fun to program and to design.
There is a clear core loop, and it is fun and engaging. The graphics are simple and functional, but some of them are still placeholder art. This game will never be finished, thus there will always be place-holders as long as the code gets ahead of the art. There is no XML or cloud-based savegame in there just because that is the kind of thing would look impressive in a list of features.
More than features, this games focuses on content and little flourishes. This game has dozens of skills, enemies, weapons, crafting recipes, biomes, and quests. NPCs and enemies interact with each other. There is a day-night cycle and a progression system.
While the CS student game is about showing off as many tech/code features as possible, this kind of programmer game is about showing off content and game design elements and having fun adding all this stuff to the game.
This game will be finished when the dev gets bored with adding new stuff. Only then, he’ll plan to add a beginning and an ending to the game within the next six months, and go over the art to make it look coherent. The six months turn into two years.
The after-hours developer often makes RPGs, metroidvanias, or rogue-like games. These genres have a set of core mechanics (e.g. combat, loot, experience, jumping) and opportunity for a bunch of mechanics built around the core (e.g. pets, crafting, conversation trees, quest-giving NPCs, achievements, shops/trading, inventory management, collecting trinkets, skill trees, or combo attacks).
The First-Time Game Jammer
The first-time game jammer wants to make his first game for an upcoming game jam. He knows many languages, but he does a lot of machine learning with torch7 for his day job, so he has decided to use LÖVE2D or pico-8 to make a simple game.
This guy has no training in digital art, game design, or game feel. But the he has a working knowledge of high-school maths, physics, and logic. So he can write his own physics engine, but doesn’t know about animation or cartoon physics. He doesn’t waste time writing a physics engine though. He just puts graphics on the screen. These graphics are abstract and drawn in mspaint. The numbers behind everything are in plain sight. Actions are either triggered by clicking on extradiegetic buttons or by bumping into things.
The resulting game is often not very kinetic or action-oriented. In this case, it often has a modal/stateful UI, or a turn-based economy. If it is action-oriented, it could be a simple platformer based around one core mechanic and not many variations on it. Maybe it’s a novel twist on Pong or Tetris.
The first-time game jammer successfully finished his first game jam by already knowing how to program in Lua, copying a proven game genre and not bothering to learn any new tools during the limited jamming time. Instead, he wrote the code to create every level by hand, in separate .lua files, using GNU EMACS.
The Solo Graphic Designer
The graphic designer has a skill set and approach opposite to those of the two programmers described above. He is about as good at writing code as the programmer is at drawing images in mspaint. The graphic designer knows all about the principles of animation, but has no idea how to code a simple loop to simulate how a tennis ball falls down and bounces off walls or the ground. He used to work in a team with coders, but this time he wants to make his own game based on his own creative vision.
The graphic designer knows all about animation tools, 3D modelling, composition. He has a graphic tablet and he can draw. He knows all about light and shade and gestalt psychology, but he can’t write a shader to save his life.
Naturally, the graphic designer plays to his strengths and uses a game engine with an IDE and a visual level editor, like Unity3D, Construct, or GameMaker.
The graphic designer makes a successful game by doing the opposite of what the coder does, because he does it well. The screenshots look good, and his game gets shared on Twitter. He struggles writing the code to aim a projectile at the cursor in a twin-stick shooter, but we live in a world of Asset Stores and StackOverflow.
The resulting game is a genre-mixing thingy full of set pieces, cut scenes, and visual-novel-style conversations. The actual gameplay is walking around and finding keys for locks, but it’s cleverly recontextualised with a #deep theme and boy does it look pretty.
The Engine Coder
The engine coder is like the CS student on steroids. He has nothing to prove. He knows his C++. He lives in a shack in Alaska, and pushes code to GitHub over a satellite connection. He also knows his Lua, C#, Python, and Haskell. The engine coder writes a physics engine, particle system, dialogue engine, planning-based mob AI, savegame system, a network layer and GUI widget library.
He has written five simple demos for the engine: A first-person walking simulator, a third-person platformer, a very pretty glowing orb swarm shader thingy, a non-interactive simulation of a flock of sheep grazing and a pack of wolves occasionally coming in to cull the herd with advanced predator AI, and a game where you fly a spaceship through space.
Somebody comments in the forums that it’s hard to even write Pong or Tetris in the engine. The Engine Coder is more concerned with optimising batched rendering and automatically switching LoD in the BSP tree so you can land on planets in space without loading screens.
The Overeager Schoolboy
The schoolboy has an idea for a game. He saves his money to buy Game Maker (or RPG Maker) and tells his all friends about his amazing idea. Then he makes a post about it on tumblr. Then he makes a sideblog about the game and posts there too, tagged #game development.
Unfortunately, the schoolboy is 15, and while he is talented, he doesn’t really know how to program or draw. He’s good at math, and he can draw with a pencil. Unfortunately, he wants to learn digital art, level design, and programming all in one go. He already knows all the characters for his game, and he writes posts about each of them individually, with pencilled concept art and flavourful lore.
Even more unfortunately, our schoolboy is hazy on how big the game is actually going to be, and what core mechanic the game should be based around.
After designing sprite sheets and portraits for ten characters you could add to your party, plus the Big Bad End Boss, he realises that he has no idea how to get there, or how to make the first level. He starts over with another set of tools and engine, but he doesn’t limit his scope.
In an overdramatic post two months later, he apologises to the people who were excited to play the game when it’s done. A week later he deletes the tumblr. He never releases a playable demo. He never gets constructive feedback from game developers.
The Game Designer’s Game Designer
The game designer’s game designer is not exactly a household name, but he has done this for a while. While you have never heard of him, the people who made the games you like have. All your favourite games journalists also have. Through this connection, many concepts have trickled down into the games you play and the way your friends talk to you about games they like.
The game designer’s game designer has been going at this for a while. When he started, there was no way to learn game design, so he probably studied maths, psychology, computer science, industrial design, or music theory.
The games fall outside of genres, and not just in the sense of mixing two genres together. They are sometimes outside of established genres, or they are clearly inside the tradition of RTS, rogue-likes or clicker games, but they feel like something completely new.
The games of the game designer’s game designer are sometimes released for free, out of the blue, and sometimes commissioned for museums and multimedia art festivals. Some of them are about philosophy, but they don’t merely mention philosophical concepts, or use them to prop up a game mechanic (cloning and transporters, anyone?). They explore concepts like “the shortness of life” or “capitalism” or “being one with the world” or “unfriendly AI” through game mechanics.
But they also explore gameplay tropes like “inventory management“ or “unidentified magic items“ or “unit pathfinding“.
Sometimes bursts of multiple games are released within weeks, after years of radio silence. Should you ever meet the game designer’s game designer, you tell him that you got a lot out of the textbook he wrote, but you feel guilty that you never played one of his games. So you lie and tell him you did.
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naveenbalaji · 3 years ago
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GAMING APP DEVELOPMENT FOR KIDS
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Have you ever think about how videos games are developed?
Video games are fun-to play but have you-ever wanted to make on yourself? Just like websites or-the apps on your phone,-video games are just-computer programs. We make them by giving-instructions to a computer-or to a video game console. And these instructions-can be stored in your laptop hard drive-or even in a CD-ROM. And there are things like make a character appear-in the middle of a screen. Or when the player-hits the up arrow key,make the character jump. When we want to give-instructions to another person,we use a human language-like English or Italian. But unfortunately, we cannot-speak to a computer the same-way because for now, computers-can only understand simple-instructions. And they're very picky about-the way we word things. In order to give-instructions to a computer,-we need a programming language. Just like human languages,-programming languages-can be very different-from each other. Many rely on text-so programmers can-write words that give-instructions to a computer. Let's say I wanted to-create a very simple video-game where a character-moves around the screen. One of the first things I-need to tell the computer-is that when I hit a certain-key, the cat goes up.
How eventually we pass instructions to computer by any programming language
If I want to use the Python-programming language,I could write the-instructions like this. This language looks-foreign but actually,it's not that complicated. For example, here is-where I say that whenever-the computer detects any key-press, if the key is the up-arrow key, it is to move-the player horizontally. To understand the directions-I just gave it in Python,-the computer translates-them into many more simpler instructions. Eventually, these-instructions get-translated into machine language, whose alphabet-is made of zeros and ones. The processor, which-is the computer brain,can understand and-execute machine language-sending back the right-graphics to the screen. Even a simple instruction-like move up five pixels,-gets translated into-hundreds or thousands-of simpler instructions-in machine language-before the computer can-understand and respond. And all these happen in-fractions of a second.
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Other programming languages for gaming purpose
Scratch-which is developed here-at the MIT Media Lab,-are visual programming languages. Instead of using words, in Scratch-you can drag and-drop blocks together-in order to make somethinghappen on the screen. A game like Space Invaders-looks simple, but it's not. It includes player movement,like what we programmed before. But also characters moving by-themselves, music and sounds,shooting, collisions,keeping score. but basic instructions like this one are-the building blocks-you can use to create-your own video games. What kinds of instructions would you-use to create something like-a memory game, Tetris, Angry-Birds.
How does professional video games developed?
A professional video game might-have millions of instructions-written by lots of people-all working together-to bring the game to life. Human languages have-grammar and basic words-you can combine together-to create things-like stories, novels, poems. In the same way,-programming languages-have grammar and-basic instructions-you can combine together to create-not only video games but-also, animation, simulations,-and interactive stories. And video programming-languages like Scratch,-make it easier for anyone-to learn how to program.
So instead of just playing video-games, now you can make them. So go make one.
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stucktounstoppable · 4 years ago
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98. Focus on One Thing to Be Successful | Scott Young
Scott Young is a Wall Street Journal bestselling author, podcast host, computer programmer, and avid reader. Since 2006, he has published weekly essays on his website to help people learn and think better. His work has been featured in The New York Times, BBC, TEDx, Pocket, Business Insider, and more.
Scott started writing his blog just before his 18th birthday, so in many ways, it has mirrored his own life as an adult. The blog started when he was very interested in behavior change, so you can see many articles about that obsession. Later he left for university and began considering socializing and productivity as topics to explore. Learning became an important topic, and eventually created the foundation for a full-time business he could run, selling courses to learners about the methods he’d uncovered.
Finally, as he left school, the idea of continued self-mastery and career development interested Scott. Beyond writing, entrepreneurship, and life philosophy, his interests include programming, travel, cooking, and teaching himself anything he can. Scott is the author of the book Ultralearning: Master Hard Skills, Outsmart the Competition and Accelerate Your Career, a Wall Street Journal bestseller.
NEXT STEPS MENTIONED IN THIS VIDEO: 1. Get the book Ultralearning: Master Hard Skills, Outsmart the Competition, and Accelerate Your Career; at Amazon or wherever books are sold. 2. Go to scotthyoung.com for more information about Scott. 3. Connect with him on Instagram and all over.
TOPICS DISCUSSED IN THIS VIDEO: – Intro – #1 Thing Preventing People from Learning in the Right Way – People Want Traction in One Area but Focus in Different Areas – Retrieval – Practice Remembering – Try to Remember – Method and Mode of Learning – YouTube – Virtual Apprenticeship – Revolution in Learning Tools – Tetris – If No Video Showing You How to Do it, You Wouldn’t Be Able to Do This – Time – Save Time – Immersion – Learning Wife’s Language – Being in Environment Using Skill You’re Working on Really Helps You Learn that Skill – Language – No English – How did Ultralearning Become a Reality? – MIT Challenge – Computer Science Curriculum Online – No English Rule – Speak No English AT ALL While Learning Another Language – What Role Has Application Played in Knowledge Retention – Repetition – Who Needs Ultralearning? – Educational System is Geared Around Giving Us Rankings – How Do You Define Intelligence Now, Knowing All You Know About Learning
ABOUT ME: Hi, I'm Stephen Scoggins. After fighting from homelessness and depression to build multiple businesses employing hundreds of amazing people, I've learned a lot about what it really takes to overcome your limitations and build your dream life. Now, my goal is to help 1 million people get from where they are today, to where they want to be in life. To help with that, I'm releasing videos on this channel several times per week and posting regularly on social media. On this YouTube channel, I interview the world's foremost thought leaders on what it takes to master your life. I also have a library of free resources, downloadable eBooks, and personality tests to help you become the person you always wanted to be. Just check out my websites below!
MASTER YOUR LIFE WITH FREE RESOURCES: My website: https://www.stephenscoggins.com Free eBooks & Resources: https://www.stephenscoggins.com/resources My Blog: https://stephenscoggins.com/blog/ Stuck to Unstoppable Podcast: https://stephenscoggins.com/stuck-to-unstoppable/
CONNECT WITH ME ON SOCIAL MEDIA: Instagram: https://www.instagram.com/stephen_scoggins/ Facebook: https://www.facebook.com/stephenscoggins/ LinkedIn: https://www.linkedin.com/in/stephenscoggins Twitter: https://twitter.com/stephen_scoggin
Check out this episode!
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teshknowledgenotes · 4 years ago
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THINKING LIKE A PROGRAMMER - ANDY HARRIS
The hard part about writing a computer program isn't trying to be as smart as the computer, it's learning how to be mind numbingly stupid as the computer, that's the hard part, until you can understand that you will never really be able to learn how to write programs. I've been programming for 30 years, I'm still learning, I'll let you know when I figure it out. I still feel like an idiot all the time. I walk out of the office and wonder why do people pay to read my books. Learning to program is hard because programming feels different than other skills, the language is scary, the environments are scary, the people can be scary, most beginners have failed over and over again, maybe they got bad advice then they follow that advice and they feel stupid, why would you go back to some place that makes you feel stupid all the time. Good programmers are good people, but aren't always good teachers
BAD BEGINNER ADVICE Just start with a simple game like tetris (tetris can get complex) The best way to start is to pick a problem you want to solve, you'll stay motivated if you work on a real work problem, the truth is the real world is messy and complicated it's hard to work on a real world problem
WHAT I WISH I'D BEEN TAUGHT Programming isn't about languages The language ultimately doesn't matter much There's not a lot of memorizing Programming languages are simpler than human ones Programming is really about solving problems It's about explaining things to the idiot computer
CODE ISN'T ABOUT LANGUAGE Coding has only about eight concepts They work in almost the same way in every language Write out concepts first, then convert to code later A lot of my students are confused and start to code more, and I shut down the computer for them, if your confused in coding you probably shouldn't be coding Most beginners think they don't understand what code to write, people say I know what I'm doing I just don't know which code to write, almost every time someone says I just don't know how to write, that's not the problem, the problem is they don't know what their trying to solve Their jumping straight to coding without understand algorithms and I get that, because coding is cool you feel like a hacker The real problem is beginners don't always understand the problem their trying to solve, they try to figure out how to do it before they figure out what to do, experienced people do that too I personally think your better off writing on a piece of paper your thoughts on how to solve a problem, whiteboard is good, I'm not a huge fan of syntax that doesn't solve the real problem, code completion that doesn't solve the real problems it's solves the smaller ones
FAILURE IS WONDERFUL If you don't like failure your in the wrong business, because how often do we have crashes, it happens all the time, if you can't be big about that your in the wrong job, because it's going to crash a lot Failures are opportunities to grow Debugging is a major part of programming We often just start solving, we think we did it incorrectly, that's what beginners think I must've typed the wrong code because programming is about writing code, or did you tell it to do the wrong thing? Embrace learning how to code because we fail all the time
HOW TO DEBUG The best way to debug is to not have bugs in the first place People think that bad implementation can be googled, if I did it wrong it could be googled, if google is not giving you the right answer, you probably don't have bad implementation, you probably have bad algorithms or a bad understanding of the problem, those are much harder to find in google, those algorithms are hard to look up, there is probably something you are not understanding DON'T START WITH A SOLUTION, we are often trying to solve problems we don't understand, start by truly understanding the problem If coding is worth keeping it should've worked, people don't like fresh starts they hate deleting code, you didn't lose your thought process you were just stuck in the wrong place, you wrote it wrong the first time you put it in the wrong order
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videogeist · 4 years ago
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Last chance to watch the recording from BERGEN TODAY!!! BERGEN INTERNATIONAL FESTIVAL & TALENT NORGE PRESENT Let's play! Eímear Noone & talents with the Bergen Philharmonic Orchestra https://festspillene.ticketco.events/no/en/e/lets_play_digital Music from Zelda, WoW, Assassin's Creed and Pokémon conducted by maestros of the present and future. The award-winning Irish conductor and composer Eímear Noone is known for her work in film and gaming music, with titles such as World of Warcraft and The Legend of Zelda on her resumé. On the programme this evening are gaming music and visual installations that will take your breath away. The music is from several of the world's most popular games, and Grieghallen is bathed in video mapping performed by light and video artist Philipp Geist. On the podium with Noone stand four of the greatest conductor talents in Norway. Guro Haugli, Daniel Reith, Hannah Andresen and Aage Richard Meyer are all participants in Dirigentforum (Conductor Forum), a talent development program where young conductors learn from the best. They have worked with Noone throughout the spring and lead the Bergen Philharmonic Orchestra through magnificent works and playful melodies written by living composers for gaming series such as World of Warcraft, Halo and Assassin's Creed, as well as classics such as Tetris, Pokémon and Super Mario. The whole experience is filmed for a documentary that will be shown on NRK this autumn. CONTRIBUTORS Bergen Philharmonic Orchestra Eímear Noone conductor, host Guro Haugli conductor Daniel Reith conductor Hannah Andresen conductor Aage Richard Meyer conductor Edvard Grieg Kor Bergen Philharmonic Choir Håkon Matti Skrede choirmaster Philipp Geist video installation (hier: Grieghallen) https://www.instagram.com/p/CQdOYNRIQrk/?utm_medium=tumblr
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blubberquark · 6 years ago
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To Pong Or Not To Pong
If people are learning to program and make games at the same time, it’s customary for more experienced game devs to exhort them to start small: Start with Pong, Tetris, a jump&run game, a shoot-’em-up.
I know you don’t want to make Pong. You want to make your own thing, and Pong already exists. But the alternative is making your own game first, and you’re much more likely to finish cloning Pong and learn something than you are to finish cloning Mass Effect.
Don’t start with a sprawling RPG with hundreds of items and skills nested in skill trees, and a dozen levels each with its own NPCs, quests, loot, set pieces and monsters.
Don’t start by making a MMORPG, because your first game probably won’t have enough players, and a MMORPG is a sprawling RPG already, plus social problems and running a server and network programming and handling a lot of persistent game state (now you need to learn databases?) thrown in.
Don’t even start by making an RTS game first, because you’ll have to deal with AI and multiple units and possibly networking.
Don’t write your own engine if you’ve never written a game in another engine before.
So you start with Pong, because you need to learn how to program first. Then you can graduate and try to make a game like Asteroids, Sokoban, Tetris, Snake, Flappy Bird, or Cookie Clicker. It doesn’t have to be an exact clone, get creative! And get feedback! You only get better at game design by letting people actually play your games.
And even then, when you are ready to make your big game, start small. When you want to become better at game design, and game feel, or when you want feedback on your games, you need a game which is running, and playable and beatable. You cannot just hack away on the 50th quest for your RPG before even starting with the mobs, loot, and the inventory system.
If you make a smaller game first, you can get feedback and grow as a game designer. If you start out on your big dream project right away, you might get hampered by the fact that your first major game is never in a state in which you want to show it to people, both because a lot of content/systems are missing, and because what you have doesn’t measure up to your grand vision.
I have seen many young people (sometimes teenagers) on tumblr start working on their big idea and post regular updates on a sideblog - but then they realised that either they didn’t know enough programming or level design or art, or they didn’t know what to do next, or they lost interest. And then they gave up, all before a first playable version. These sideblogs were often deleted after a dramatic-sounding last goodbye-post.
It doesn’t have to be like this! Make a small game first, make a bigger game, learn something about programming, learn something about game development, post your games for others to play and learn something about game design. Then you are much better equipped to make your dream idea, and hopefully you won’t feel the embarrassment that would make you delete your blog.
Well, what if you already know how to program? Should you jump right into making your grand idea? Also no!
If you already know how to program, and you know the language and engine you’re working in, making something like Pong takes you two hours. It makes sense to try something simple first, to learn the game engine. Maybe you don’t want to make Pong again, because you already did it once. Maybe you want to start with something like Gorilla.BAS, or Frogger, or a CYOA-style game, but it shouldn’t take you long and is still a good idea. Back on the old website, the Ludum Dare community had the concept of a warm-up game, something you quickly throw together to test your tools, asset pipeline, compiler, engine, and packaging/uploading process, just in case you uninstalled or upgraded your dev toolchain since the last Ludum Dare.
When you learn a new engine, consider making a warm-up game!
When not to write Pong:
If you already know how to program, and you’re learning a 3D engine, you want to make a simple DOOM clone instead of Pong.
If you already know how to make games and are a competent programmer, an online multiplayer version of Pong can be at the same time rather tricky to get right and rather boring to play compared to a local multiplayer version. You might want to write a turn-based online game first instead, or a multi-user dungeon.
If the engine/library/system you want to work with is not supposed to make games like Pong. Such systems are Twine, AGS, Bitsy, libTCOD, Inform 7, PuzzleScript, or RPG maker.
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hydralisk98 · 4 years ago
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Modest list of ideas for Autistic Angora
Me analysing & reacting over Soviet cartoons
Soviet/Russian electronics (part1=up to 1968, part2=from 1969 onwards)
Nazi victory computing thought exercice (Zuse, Telex, Pflaummen...)
Turing-Church thesis and the bases of computer science explained
Unit record equipment machines and computing before electronics
Index card catalogs in libraries
Cash registers
Programmable looms
Why I prefer 12 bit tribbles instead of 8 bit byte
Keypad dumb phone
Keyboard dumb terminal
Typewriting printer RTTY terminals
Weird paradigms, languages and technologies and how to implement each of them
From NAND gate to Tetris bootstrapping processes
Make your very own selectric typewriter / word processor
Vector displays
Demographies, authoritarian systems design and grand strategy simulation engines
Learn how to design a entire world out of questions, from a autistic innovator
Portal 2 mainframes and retro Teletext/BBS network simulations
Computing industry museum in Quebec (near Montreal hopefully...)
Unix/GNU/Linux miracle and how to learn from it
TIS-100 but it’s agent-based (aka convince your processors 101)
Calculators by tier
MIDI keyboard music
Intersil 6100 and Harris 6120 teardown
Alternate histories of computing
Alternative global networks systems
How to internationalize technologies into pop media
Become a human computer
Tiered timeline / roadmap for developping functioning technological tools from Stone Age to the unspecifed Future
How to educate a AI servitor service grid in a proper way
Why you should fear sapient AI and embrace it as governing body instead
Guide to understand why tech go so fast and yet people adapt so slowly
History nerd’s guide to political activism over FLOSS
So you wanna design your very own paracosm? Well, let me show you how to do it and to bake them onto your dreams
Start a personal project today
Barebones Socialism was not invented by Kal Marx
The higher self’s goal is to explore everything that can be, so embrace it.
Recipe for a modern philopsoher king/queen
Customize your entire wider workflow
Wanna know how to make subliminals, sure go ahead
LISP has both a curse and a blessing
Middle way in LGBTQ+
Playing with Argdown
Antiquiated skills are not useless, just post-poned.
16^12+1990 stories
Asking nerdy questions with Tarot cards
D&D 5E but it’s also Talespinner “EU” TTRPG
Senators-derivative board game design
Making a cylinder world map game
Alternate futures tutorial
Friendly index card web system
Adress book
Make actual blank cassettes
Cathode ray tubes TVs of the higher level
Laserdiscs
Slide projectors
DIY Floppy drive/disks but functional instead of musical
Telegraphy tutorial
Telex tutorial
Wax cylinder music
Rolodexes
DIY Vaccum tubes but not radioactive
Paper ledgers
Slide rules
MP3 players
Boxes of Blu-rays and feelies
Shadowboxes
Postal mail
Monorails
Pagers/Beepers
PDAs
Faxes
DIY 45 vs LP records
Portable DVD players
Stenography devices
Polaroid / 35mm cameras
Paper maps
Atlases
Thematic encyclopedias
Paper general encyclopedias
Dictionaries
Textbooks
Cassette decks
Datasettes
Radio station broadcasting and reciever
Computer cards
How to design TTL logic
How to design your very own data cooperative-co-processors
Design analog logic gates out of anything
Grand strategy of things
Natural language processing
Language learning MCU board project
Coding, programming and markups explained video
Abacus
Mechanical calculator
Pascalines
Roman abacus
Analog computers
Astrolabes
AKAT-1
Water-powered computers
K-202
Clock Tower
Sector (instrument)
Opisometers
Impact printers
IBM Selectric
Digital word processor
Traditionnal plotters
Polar plotters
Mechanical counters
Tabulators
Punch card manufacturing
Keypunchers
Sorters
Adders
Substracters
Multipliers
Dividers
Collators
Interpreters
Control panels / Connection boxes / Plugboards wiring tutorials
Telephone switchboards
Breadboards
IBM 5924-like device
IBM 421
IBM 704
IBM 650
IBM 1440
Logical abacus 
Decollators
Bursters
Continous paper stationery
Paper recycling, making and customizing
Relays system
Automaton
Fortune teller machine
ATM
Mechanical voting machine
Mutoscopes
Modern tape storage media and read/writer
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o-gadget-blog · 8 years ago
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GameShell, Redefine Portable Game Console
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GameShell is the world's first modular portable game console with GNU/LINUX on embedded system. Powered by a Quad-core Cortex-A7 CPU, 512 MB Memory, Mali GPU, Wi-Fi onboard mainboard module & Arduino compatible programmable game Keypad module.
Include Cave Story, DOOM and much more classic independent/portable games.
Support games from Game Boy Color, Game Boy Advance, NES, SNES and other consoles.
Modify your favorite games, or create your own games with your favorite programming language.
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The front cover has 4 different colors and the back shell also has 4. Together there are 16 different combinations of colors for you to select.
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We will share the STL file of cover & shell so that anyone can 3D print own cover & shell.
GameShell is designed to refresh your memories, and so does its package:
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What can GameShell do?
GameShell has a tailored GNU/Linux system embedded in its tiny body.
With it you can play the built-in retro games
- Cave story
- Doom 1st generation
- Other retro games
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Modify classic games with lot of fun
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You can emulate your favorite GB/GBA/NES games
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You can even make your own game with any language, like Python and C.
Make games like Pong, Snake, Tetris, Space Invaders, or online games to play with your friends.
More Than a Portable Game Console
For developers, GameShell is also the world's 1st all-in-one dev kit.
Forget about the troubles of buying raspberry pi, Arduino, video & stereo modules, and spending hours to connect them and test to build the working environment.
With GameShell, you can plug-n-play its modules and get started immediately.
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DIY with GameShell modules
- Support Python, C, LISP and other languages
- Compatible with Lego blocks.
- DIY 3d printer, Wifi speaker and etc.
youtube
Click here to know more about GameShell: http://bit.ly/2zwi0ZV
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tak4hir0 · 5 years ago
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Eight years ago, universities like MIT and Stanford first opened up free online courses to the public. Today, close to 1000 schools around the world have created thousands of free online courses, popularly known as Massive Open Online Courses or MOOCs. I’ve compiled this list of 620+ such free online courses that you can start this month. For this, I leveraged Class Central’s database of over 15,000 online courses. I’ve also included each course’s average rating. Class Central's HomepageI’ve sorted these courses into the following categories based on their difficulty level: BeginnerIntermediateAdvancedCourses that are being offered for the first time are marked as [NEW]. Many of these courses are completely self-paced. The rest will start at various times throughout the year. You can find complete lists of the technology-related courses starting later in 2020 on Class Central’s Computer Science, Data Science, and Programming subject pages. I understand this a long list and might be daunting for learners new to programming. In that case, you might find David Venturi’s recommendations for the best Data Science online courses useful — even if you’re not looking to learn Data Science. I hope to create more of these guides in the future. And finally if you have trouble figuring out how to signup for Coursera courses for free, don’t worry — I’ve written an article on how to do that, too. Beginner (175)An Introduction to Interactive Programming in Python (Part 1) from Rice University ★★★★★(3161)Elements of AI from University of Helsinki ★★★★★(202)Introduction to Computer Science and Programming Using Python from Massachusetts Institute of Technology ★★★★☆(122)Learn to Program: The Fundamentals from University of Toronto ★★★★★(105)CS50's Introduction to Computer Science from Harvard University ★★★★★(78)Ruby on Rails: An Introduction from Johns Hopkins University ★★★☆☆(56)Introduction to HTML5 from University of Michigan ★★★★☆(43)Internet History, Technology, and Security from University of Michigan ★★★★★(37)Introduction to Linux from Linux Foundation ★★★★☆(37)Intro to HTML and CSS[New] The Beauty and Joy of Computing (CS Principles), Part 1 from University of California, Berkeley[New] Introduction to Database Systems from Indian Institute of Technology Madras[New] Coding for Designers, Managers, & Entrepreneurs I from University of Virginia[New] Coding for Designers, Managers, & Entrepreneurs II from University of Virginia[New] Coding for Designers, Managers, & Entrepreneurs III from University of Virginia[New] Computational Social Science Methods from University of California, Davis[New] Creating a Great User Experience for Mobile Apps from University of Leeds[New] Computer Programming for Everyone from University of Leeds[New] Learn to Code for the Web from University of Leeds[New] Cloud Security Basics from University of MinnesotaBuild a Modern Computer from First Principles: From Nand to Tetris (Project-Centered Course) from Hebrew University of Jerusalem ★★★★★(25)[New] C for Everyone: Structured Programming from University of California, Santa Cruz[New] Introduction to Site Reliability Engineering and DevOps from Linux Foundation[New] Introduction to Web Accessibility from World Wide Web Consortium (W3C)[New] Introduction to Web Development from Raspberry Pi FoundationWeb Security Fundamentals from KU Leuven University ★★★★☆(22)Introduction to Cyber Security from The Open University ★★★★☆(20)Computer Science 101 from Stanford University ★★★★☆(17)Fundamentos TIC para profesionales de negocios: Desarrollo de Software from Universitat Politècnica de València ★★★★☆(17)Introduction to CSS3 from University of Michigan ★★★★★(14)HTML, CSS, and Javascript for Web Developers from Johns Hopkins University ★★★★★(14)Programming Basics from Indian Institute of Technology Bombay ★★☆☆☆(13)Fundamentos TIC para profesionales de negocios: Aplicaciones empresariales from Universitat Politècnica de València ★★★★★(13)Introduction to Computer Networking from Stanford University ★★★★★(12)Introduction to the Internet of Things and Embedded Systems from University of California, Irvine ★★★★☆(12)Creative Programming for Digital Media & Mobile Apps from University of London International Programmes ★★★★☆(11)Introduction to Programming for the Visual Arts with p5.js from University of California, Los Angeles ★★★★★(10)HTML5 Coding Essentials and Best Practices from World Wide Web Consortium (W3C) ★★★★☆(10)Learn to Program: Crafting Quality Code from University of Toronto ★★★★☆(9)Usable Security from University of Maryland, College Park ★★★☆☆(9)Introduction to Bootstrap - A Tutorial from Microsoft ★★★☆☆(9)Intro to Relational DatabasesLinux Command Line BasicsHow To Create a Website in a Weekend! (Project-Centered Course) from State University of New York ★★★★☆(6)Diagramas UML estructurales para la Ingeniería del Software from Universitat Politècnica de València ★★★★★(6)Introduction to jQuery from Microsoft ★★★★☆(6)Paradigms of Computer Programming – Fundamentals from Université catholique de Louvain ★★★★★(5)Paradigms of Computer Programming – Abstraction and Concurrency from Université catholique de Louvain ★★★★☆(5)HTML5 and CSS Fundamentals from World Wide Web Consortium (W3C) ★★★★☆(5)CS50's Web Programming with Python and JavaScript from Harvard University ★★★★★(4)Technical Support Fundamentals from Google ★★☆☆☆(4)Programming in Scratch from Harvey Mudd College ★★★★★(4)Introduction to Computing using Python from Georgia Institute of Technology ★★★★★(3)Web Development and Design using Wordpress from California Institute of the Arts ★★★★☆(3)Object-Oriented Programming from Indian Institute of Technology Bombay ★★★☆☆(3)Web Coding Fundamentals: HTML, CSS and Javascript from National University of Singapore ★★★★★(3)Learn to Program in Java from Microsoft ★★★★★(3)Version Control with Git from Atlassian ★★★★★(3)The Unix Workbench from Johns Hopkins University ★★★★☆(2)The Beauty and Joy of Computing - AP® CS Principles Part 1 from University of California, Berkeley ★★★★★(2)Introduction to Internet of Things from Indian Institute of Technology, Kharagpur ★★★★★(2)Introduction to the Internet of Things (IoT) (COMING 2020) from Curtin University ★★★☆☆(2)Linux Basics: The Command Line Interface from Dartmouth ★★★★★(2)C Programming: Modular Programming and Memory Management from Dartmouth ★★★★★(2)Think. Create. Code. from University of Adelaide ★★★★★(2)The Computing Technology Inside Your Smartphone from Cornell University ★★★★★(2)Introduction to NodeJS from Microsoft ★★★★★(2)Logic and Computational Thinking from Microsoft ★★★★★(2)Introduction to HTML and JavaScript from Microsoft ★★★★★(2)Software Engineering Essentials from Technische Universität München (Technical University of Munich) ★★★★☆(2)CS For All: Introduction to Computer Science and Python Programming from Harvey Mudd College ★★★★★(2)Web Applications for EverybodyVersion Control with GitCS50's Computer Science for Business Professionals from Harvard University ★★★★★(1)CS50's Introduction to Computer Science from Harvard University ★★★★★(1)CS50's Mobile App Development with React Native from Harvard University ★★★★☆(1)CS50's Introduction to Game Development from Harvard University ★★★★★(1)CS50's Understanding Technology from Harvard University ★★★★★(1)Networks: Friends, Money, and Bytes from Princeton University ★★★☆☆(1)Introduction to Computer Programming from University of London International Programmes ★★★★★(1)How Computers Work from University of London International Programmes ★★★★★(1)Software Engineering: Introduction from The University of British Columbia ★★★★★(1)Python Programming Essentials from Rice University ★★★★★(1)Introduction to Web Development from University of California, Davis ★★★☆☆(1)Web Design: Strategy and Information Architecture from California Institute of the Arts ★★★★★(1)Cyber Security Economics from Delft University of Technology ★★☆☆☆(1)C Programming: Language Foundations from Institut Mines-Télécom ★★★★★(1)C Programming: Pointers and Memory Management from Dartmouth ★★★★★(1)C Programming: Using Linux Tools and Libraries from Dartmouth ★★★★★(1)Creative Coding from New York University (NYU) ★★★★☆(1)Lernen objekt-orientierter Programmierung from Technische Universität München (Technical University of Munich) ★★★★★(1)C for Everyone: Programming Fundamentals from University of California, Santa Cruz ★★★★☆(1)Computing: Art, Magic, Science from ETH Zurich ★★★★☆(1)Computing Form and Shape: Python Programming with the Rhinoscript Library from Rhode Island School of Design ★★★★★(1)MyCS: Computer Science for Beginners from Harvey Mudd College ★★★☆☆(1)How Computers Work: Demystifying Computation from Raspberry Pi Foundation ★★☆☆☆(1)Blockchain in the Energy Sector from InnoEnergy ★★☆☆☆(1)ES6 - JavaScript ImprovedCS50 for Lawyers from Harvard UniversityPrinciples of Computing from Stanford UniversityHacker Tools from Massachusetts Institute of TechnologyComputational Thinking for Problem Solving from University of PennsylvaniaThe Blockchain System from University of California, IrvineThe Blockchain from University of California, IrvineThe Beauty and Joy of Computing - AP® CS Principles Part 2 from University of California, BerkeleyThe Beauty and Joy of Computing (CS Principles), Part 3 from University of California, BerkeleyThe Beauty and Joy of Computing (CS Principles), Part 4 from University of California, BerkeleyFoundations to Computer Systems Design from Indian Institute of Technology MadrasProgramming in C++ from Indian Institute of Technology, KharagpurProblem Solving through Programming in C from Indian Institute of Technology, KharagpurAn Introduction to Programming through C++ from Indian Institute of Technology BombayProgramming Fundamentals from Duke UniversityInteracting with the System and Managing Memory from Duke UniversityComputer Science: Programming with a Purpose from Princeton UniversityIntroduction to Internationalization and Localization from University of WashingtonIntroduction to Cybersecurity from University of WashingtonProgramming, Data Structures And Algorithms Using Python from Chennai Mathematical InstituteSoftware testing from Indian Institute of Technology BangalorePrinciples of Secure Coding from University of California, DavisIdentifying Security Vulnerabilities from University of California, DavisВведение в базы данных from St. Petersburg State Polytechnic UniversityScratch: Programmeren voor kinderen (8+) from Delft University of TechnologyAP Computer Science A: Java Programming Loops and Data Structures from Purdue UniversityAP Computer Science A: Java Programming Polymorphism and Advanced Data Structures from Purdue UniversityAP Computer Science A: Java Programming Classes and Objects from Purdue UniversityProgrammazione I from University of Naples Federico IILaTeX for Students, Engineers, and Scientists from Indian Institute of Technology BombayОсновы проектирования приложений интернета вещей from Moscow Institute of Physics and TechnologyТонкости верстки from Moscow Institute of Physics and TechnologySoftware Design as an Element of the Software Development Lifecycle from University of Colorado SystemProactive Computer Security from University of Colorado SystemTCP/IP and Advanced Topics from University of Colorado SystemSoftware Design as an Abstraction from University of Colorado SystemSoftware Design Methods and Tools from University of Colorado SystemIntroduction to Cybersecurity for Business from University of Colorado SystemIntroduction to the Internet of Things from Universitat Politècnica de ValènciaБазы данных (Databases) from Saint Petersburg State UniversityCyber Security Basics: A Hands-on Approach from Universidad Carlos iii de MadridDeep Learning for Business from Yonsei UniversityIntroduction to TCP/IP from Yonsei UniversityVideo Game Design and Balance from Rochester Institute of TechnologyProblem Solving, Python Programming, and Video Games from University of AlbertaBlockchain 360: A State of the Art for Professionals from EIT DigitalGetting Started with AWS Machine Learning from Amazon Web ServicesAWS Fundamentals: Addressing Security Risk from Amazon Web ServicesIntroduzione a LaTeX from University of Modena and Reggio EmiliaC Programming: Getting Started from DartmouthC Programming: Advanced Data Types from DartmouthIntrodução à Ciência da Computação com Python Parte 1 from Universidade de São PauloIntrodução à Ciência da Computação com Python Parte 2 from Universidade de São PauloWeb Accessibility from GoogleProgramación Orientada a Objetos con Python from Universidad AustralDiseñando páginas web con Bootstrap 4 from Universidad AustralIntroducción a la programación en C: Instrucciones de control y ficheros de texto from Universidad Autónoma de MadridIntroduction to Design Thinking from MicrosoftCSS Basics from MicrosoftWriting Professional Code from MicrosoftObject Oriented Programming in Java from MicrosoftHow Entrepreneurs in Emerging Markets can master the Blockchain Technology from University of Cape TownCyber Attack Countermeasures from New York University (NYU)Introduction to Cyber Attacks from New York University (NYU)Introducción a la programación en Python I: Aprendiendo a programar con Python from Pontificia Universidad Católica de ChileBlockchain: Understanding Its Uses and Implications from Linux FoundationIntroduction to Open Source Networking Technologies from Linux FoundationInternet Connection: How to Get Online? from CiscoHome Networking Basics from CiscoComputing: Art, Magic, Science - Part II from ETH ZurichMobile Computing with App Inventor – CS Principles from The University of Warwickプログラミングしながら学ぶコンピュータサイエンス入門 : Introduction to Computer Science and Programming from Tokyo Institute of TechnologyL'intelligence artificielle pour les managers et leurs équipes from CNAMIntroduction to MongoDB from MongoDB UniversityProgramación Orientada a Objetos (POO) from MéxicoXComputer Networks from Devi Ahilya Viswavidyalaya, IndoreHTTP & Web ServersIntroduction to Virtual RealityUsing Databases with Python from University of Michigan ★★★★★(1462)Machine Learning from Stanford University ★★★★★(352)Introduction to Agent-based Modeling from Santa Fe Institute ★★★★★(78)Machine Learning for Musicians and Artists from Goldsmiths, University of London ★★★★★(78)Divide and Conquer, Sorting and Searching, and Randomized Algorithms from Stanford University ★★★★★(68)Functional Programming Principles in Scala from École Polytechnique Fédérale de Lausanne ★★★★★(66)Algorithms, Part I from Princeton University ★★★★★(60)CS188.1x: Artificial Intelligence from University of California, Berkeley ★★★★★(31)Principles of Computing (Part 1) from Rice University ★★★★★(30)Software Security from University of Maryland, College Park ★★★★☆(26)[New] Data Base Management System from Indian Institute of Technology, Kharagpur[New] Computer Networks and Internet Protocol from Indian Institute of Technology, Kharagpur[New] Introduction to algorithms and analysis from Indian Institute of Technology, Kharagpur[New] Operating System from Indian Institute of Technology Delhi[New] An Introduction to Artificial Intelligence from Indian Institute of Technology Delhi[New] Modern Application Development from NPTELResponsive Website Basics: Code with HTML, CSS, and JavaScript from University of London International Programmes ★★★★☆(25)[New] Procedural Modelling from National University of Singapore[New] Using Machine Learning in Trading and Finance from New York Institute of Finance[New] Operatings Systems from University of Madras, Chennai[New] Data Structures and Algorithms (III) from Tsinghua University[New] Data Structures and Algorithms (IV) from Tsinghua University[New] Data Structures and Algorithms (I) from Tsinghua University[New] Data Structures and Algorithms (II) from Tsinghua UniversityAlgorithmic Toolbox from University of California, San Diego ★★★★☆(23)Programming Languages, Part A from University of Washington ★★★★★(22)Cloud Computing Concepts, Part 1 from University of Illinois at Urbana-Champaign ★★★☆☆(21)Algorithms, Part II from Princeton University ★★★★★(21)Automata Theory from Stanford University ★★★★☆(20)Introduction to Machine Learning Course from Stanford University ★★★★☆(19)C++ For C Programmers, Part A from University of California, Santa Cruz ★★★☆☆(18)The Nature of Code from Processing Foundation ★★★★★(18)Julia Scientific Programming from University of Cape Town ★★★★☆(17)Principles of Computing (Part 2) from Rice University ★★★★☆(16)Algorithmic Thinking (Part 1) from Rice University ★★★★☆(15)Text Retrieval and Search Engines from University of Illinois at Urbana-Champaign ★★★☆☆(14)Design of Computer Programs from Stanford University ★★★★☆(13)Object-Oriented Design from University of Alberta ★★★★☆(13)Interactivity with JavaScript from University of Michigan ★★★★☆(12)Responsive Web Design from University of London International Programmes ★★★★☆(12)How to Code: Simple Data from The University of British Columbia ★★★★☆(12)Introduction to Game Development from Michigan State University ★★★★★(12)Discrete Optimization from University of Melbourne ★★★★☆(12)Introduction to Software Product Management from University of Alberta ★★★★☆(12)Introduction to Functional Programming from Delft University of Technology ★★★★☆(11)Programming Languages from University of Virginia ★★★☆☆(10)Learning from Data (Introductory Machine Learning course) from California Institute of Technology ★★★★★(10)Using Python for Research from Harvard University ★★★☆☆(9)Advanced Styling with Responsive Design from University of Michigan ★★★★☆(9)Algorithmic Thinking (Part 2) from Rice University ★★★★☆(9)Responsive Web Design Fundamentals from Google ★★★★★(9)Data Wrangling with MongoDB from MongoDB University ★★★☆☆(9)Data Structures from University of California, San Diego ★★★★☆(8)Cloud Computing Applications, Part 1: Cloud Systems and Infrastructure from University of Illinois at Urbana-Champaign ★★★☆☆(8)Design Patterns from University of Alberta ★★★★☆(8)Full Stack FoundationsImage and Video Processing: From Mars to Hollywood with a Stop at the Hospital from Duke University ★★★★☆(7)Guided Tour of Machine Learning in Finance from New York University (NYU) ★☆☆☆☆(7)Software Testing from University of Utah ★★★★☆(7)Intro to DevOps from Nutanix ★★★☆☆(7)Intro to AJAXRuby on Rails Web Services and Integration with MongoDB from Johns Hopkins University ★★★★★(6)Computer Networking from Georgia Institute of Technology ★★★★☆(6)Internet of Things: How did we get here? from University of California, San Diego ★★☆☆☆(6)Computer Graphics from University of California, San Diego ★★★★☆(6)Data Structures and Performance from University of California, San Diego ★★★★☆(6)Computer Architecture from Princeton University ★★★★☆(6)Software Defined Networking from Princeton University ★★★★☆(6)Web Application Development with JavaScript and MongoDB from University of London International Programmes ★★★★☆(6)Introduction to Meteor.js Development from University of London International Programmes ★★★★☆(6)MATLAB and Octave for Beginners from École Polytechnique Fédérale de Lausanne ★★★★☆(6)Client Needs and Software Requirements from University of Alberta ★★★★★(6)Scalable Microservices with Kubernetes from Google ★★★☆☆(6)Intro to AlgorithmsSoftware Construction in Java from Massachusetts Institute of Technology ★★★★★(5)Software Development Process from Georgia Institute of Technology ★★★★☆(5)Data Structures: An Active Learning Approach from University of California, San Diego ★★★★★(5)Cloud Networking from University of Illinois at Urbana-Champaign ★★★★☆(5)Software Debugging from Saarland University ★★★★★(5)Parallel Programming ConceptsAlgorithms on Strings from University of California, San Diego ★★★☆☆(4)Rails with Active Record and Action Pack from Johns Hopkins University ★★★★☆(4)Internet of Things: Setting Up Your DragonBoard™ Development Platform from University of California, San Diego ★★★☆☆(4)Cloud Computing Concepts: Part 2 from University of Illinois at Urbana-Champaign ★★★★★(4)Analysis of Algorithms from Princeton University ★★★★★(4)Database Management Essentials from University of Colorado System ★★★★☆(4)Google Cloud Platform Fundamentals: Core Infrastructure from Google ★★★★☆(4)JavaScript Promises from Google ★★★★★(4)Website Performance Optimization from Google ★★★★☆(4)UX Design for Mobile Developers from Google ★★★★★(4)Querying Data with Transact-SQL from Microsoft ★★★★☆(4)Practical Numerical Methods with Python from George Washington University ★★★★☆(4)Interactive Computer Graphics from The University of Tokyo ★★☆☆☆(4)Programming for Everyone – An Introduction to Visual Programming Languages from Weizmann Institute of Science ★★★★★(4)Machine Learning: Unsupervised Learning from Brown University ★★★☆☆(3)Mastering the Software Engineering Interview from University of California, San Diego ★★★★☆(3)Machine Learning Fundamentals from University of California, San Diego ★★★★☆(3)Internet of Things: Communication Technologies from University of California, San Diego ★★★☆☆(3)Animation and CGI Motion from Columbia University ★★★☆☆(3)Networks Illustrated: Principles without Calculus from Princeton University ★★★★☆(3)Programming Languages, Part B from University of Washington ★★★★☆(3)Fundamentals of Machine Learning from Santa Fe Institute ★★★★★(3)DevOps for Developers: How to Get Started from Microsoft ★★★★☆(3)Autonomous Mobile Robots from ETH Zurich ★★★☆☆(3)Configuring Linux Web ServersJavaScript TestingCompilers from Stanford University ★★★★☆(2)Language, Proof and Logic from Stanford University ★★★★★(2)Mobile Application Experiences Part 1: From a Domain to an App Idea from Massachusetts Institute of Technology ★★★★★(2)Algorithms on Graphs from University of California, San Diego ★★★★☆(2)Software Architecture & Design from Georgia Institute of Technology ★★★★★(2)Advanced Data Structures in Java from University of California, San Diego ★★★★☆(2)Algorithmic Design and Techniques from University of California, San Diego ★★★☆☆(2)Programming Languages, Part C from University of Washington ★★★★☆(2)Responsive Website Tutorial and Examples from University of London International Programmes ★★★★★(2)How to Code: Complex Data from The University of British Columbia ★★★★★(2)Software Testing Management from University System of Maryland ★★☆☆☆(2)Browser Rendering Optimization from Google ★★★★☆(2)Client-Server Communication from Google ★★★★★(2)Developing International Software, Part 1 from Microsoft ★★★★☆(2)Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course) from Hebrew University of Jerusalem ★★★★★(2)Approximation Algorithms Part I from École normale supérieure ★★★★★(2)SQL for Data AnalysisNetworking for Web DevelopersComputation Structures 2: Computer Architecture from Massachusetts Institute of Technology ★★★★☆(1)Computational Thinking for Modeling and Simulation from Massachusetts Institute of Technology ★★☆☆☆(1)Software Development Fundamentals from University of Pennsylvania ★★★☆☆(1)Advanced Algorithms and Complexity from University of California, San Diego ★★★☆☆(1)Bitcoin and Cryptocurrencies from University of California, Berkeley ★★★★★(1)Database Systems Concepts & Design from Georgia Institute of Technology ★★★★☆(1)Introduction to Machine Learning from Duke University ★★☆☆☆(1)Design and Analysis of Algorithms from Chennai Mathematical Institute ★★★☆☆(1)Software Construction: Data Abstraction from The University of British Columbia ★★★☆☆(1)Software Construction: Object-Oriented Design from The University of British Columbia ★★☆☆☆(1)Running Product Design Sprints from University of Virginia ★★★☆☆(1)SQL for Data Science from University of California, Davis ★☆☆☆☆(1)Server-side Development with NodeJS, Express and MongoDB from The Hong Kong University of Science and Technology ★★★★★(1)Web Application Development: Basic Concepts from University of New Mexico ★★★★☆(1)Algorithms from Indian Institute of Technology Bombay ★★★★★(1)Requirements Specifications: Goals and Conflict Analysis from University of Colorado System ★★★☆☆(1)Formal Software Verification from University System of Maryland ★★☆☆☆(1)Computer Forensics from Rochester Institute of Technology ★★★★★(1)Paradigms of Computer Programming from Université catholique de Louvain ★★★★☆(1)Service-Oriented Architecture from University of Alberta ★★★★★(1)Software Architecture from University of Alberta ★★★★☆(1)Software Architecture for the Internet of Things from EIT Digital ★★★★☆(1)Google Cloud Platform Fundamentals for AWS Professionals from Google Cloud ★★☆☆☆(1)Google Maps APIs from Google ★★★★★(1)Cybersecurity and Mobility from University System of Georgia ★☆☆☆☆(1)Introduction to Computation Theory from Santa Fe Institute ★★★★★(1)Introduction to TypeScript 2 from Microsoft ★☆☆☆☆(1)Introduction to C# from Microsoft ★★☆☆☆(1)Principles of Machine Learning from Microsoft ★★★★★(1)Building Interactive Prototypes using JavaScript from Microsoft ★★★★☆(1)Algorithms and Data Structures from Microsoft ★★☆☆☆(1)Developing SQL Databases from Microsoft ★★☆☆☆(1)Overview of Advanced Methods of Reinforcement Learning in Finance from New York University (NYU) ★☆☆☆☆(1)Fundamentals of Machine Learning in Finance from New York University (NYU) ★☆☆☆☆(1)Introduction to Cloud Infrastructure Technologies from Linux Foundation ★★★★☆(1)用Python玩转数据 Data Processing Using Python from Nanjing University ★★★★★(1)2D Game Development with libGDX from Amazon ★★★★★(1)An Introduction to Practical Deep Learning from Intel ★★★☆☆(1)Fundamentals of Parallelism on Intel Architecture from Intel ★★★★★(1)How to Win Coding Competitions: Secrets of Champions from ITMO University ★★★☆☆(1)HTML5 Apps and Games from World Wide Web Consortium (W3C) ★★★☆☆(1)Diseño de Sistemas de información gerencial para Internet con MySQL / PHP y Joomla from Universidad del Rosario ★★★★★(1)Technical Interview from Pramp ★★★★★(1)Designing RESTful APIsIntro to Theoretical Computer ScienceFoundations of Machine Learning from Bloomberg ★★★★★(1)Graph Search, Shortest Paths, and Data Structures from Stanford UniversityGreedy Algorithms, Minimum Spanning Trees, and Dynamic Programming from Stanford UniversityAlgorithms: Design and Analysis, Part 2 from Stanford UniversityShortest Paths Revisited, NP-Complete Problems and What To Do About Them from Stanford UniversityProbabilistic Graphical Models 3: Learning from Stanford UniversityAlgorithms: Design and Analysis from Stanford UniversityMobile Application Experiences from Massachusetts Institute of TechnologyMobile Application Experiences Part 3: Building Mobile Apps from Massachusetts Institute of TechnologyAdvanced Software Construction in Java from Massachusetts Institute of TechnologyData Structures and Software Design from University of PennsylvaniaAlgorithm Design and Analysis from University of PennsylvaniaIntroduction to Neurohacking In R from Johns Hopkins UniversityThe Merkle Tree and Cryptocurrencies from University of California, IrvineGames, Sensors and Media from University of California, IrvineBlockchain Technology from University of California, BerkeleyFoundations of Data Science: Prediction and Machine Learning from University of California, BerkeleyIntroduction to Soft Computing from Indian Institute of Technology, KharagpurHuman-Computer Interaction II: Cognition, Context & Culture from Georgia Institute of TechnologyIntroduction to Graduate Algorithms from Georgia Institute of TechnologyHuman-Computer Interaction IV: Evaluation, Agile Methods & Beyond from Georgia Institute of TechnologyDatabase Systems Concepts and Design from Georgia Institute of TechnologyHuman-Computer Interaction III: Ethics, Needfinding & Prototyping from Georgia Institute of TechnologySoftware Analysis & Testing from Georgia Institute of TechnologyHuman-Computer Interaction I: Fundamentals & Design Principles from Georgia Institute of TechnologyGraph Algorithms from University of California, San DiegoData Structures Fundamentals from University of California, San DiegoMinecraft, Coding and Teaching from University of California, San DiegoString Processing and Pattern Matching Algorithms from University of California, San DiegoCreating Virtual Reality (VR) Apps from University of California, San DiegoHow Virtual Reality Works from University of California, San DiegoInternet of Things: Sensing and Actuation From Devices from University of California, San DiegoJava Programming: Build a Recommendation System from Duke UniversityObject-Oriented Data Structures in C++ from University of Illinois at Urbana-ChampaignData Analytics Foundations for Accountancy II from University of Illinois at Urbana-ChampaignOrdered Data Structures from University of Illinois at Urbana-ChampaignComputer Science: Algorithms, Theory, and Machines from Princeton UniversityBuilding a Cybersecurity Toolkit from University of WashingtonCybersecurity: The CISO's View from University of WashingtonFinding Your Cybersecurity Career Path from University of WashingtonSmart Contracts from University at BuffaloDecentralized Applications (Dapps) from University at BuffaloBlockchain Platforms from University at BuffaloBlockchain Basics from University at BuffaloSocial networks from Indian Institute of Technology, RoparMathematics for Computer Science from University of London International Programmes面向对象技术高级课程(The Advanced Object-Oriented Technology) from Peking University算法设计与分析 Design and Analysis of Algorithms from Peking UniversityIdentifying Security Vulnerabilities in C/C++Programming from University of California, DavisExploiting and Securing Vulnerabilities in Java Applications from University of California, DavisДокументы и презентации в LaTeX (Introduction to LaTeX) from Higher School of EconomicsLAFF – On Programming for Correctness from The University of Texas at AustinLean Software Development from University of MinnesotaSoftware Development Processes and Methodologies from University of MinnesotaEngineering Practices for Building Quality Software from University of MinnesotaGlobal Software Development from Delft University of TechnologyAutomated Software Testing: Unit Testing, Coverage Criteria and Design for Testability from Delft University of TechnologyAutomated Software Testing: Model and State-based Testing from Delft University of TechnologyMultiplatform Mobile App Development with Web Technologies: Ionic and Cordova from The Hong Kong University of Science and TechnologyMultiplatform Mobile App Development with NativeScript from The Hong Kong University of Science and TechnologyFront-End Web UI Frameworks and Tools: Bootstrap 4 from The Hong Kong University of Science and TechnologyDeveloping Android Apps with App Inventor from The Hong Kong University of Science and TechnologyMultiplatform Mobile App Development with React Native from The Hong Kong University of Science and TechnologyFoundations of Data Structures from Indian Institute of Technology BombayImplementation of Data Structures from Indian Institute of Technology BombayРазработка веб-сервисов на Golang, часть 2 from Moscow Institute of Physics and TechnologyОсновы HTML и CSS from Moscow Institute of Physics and TechnologyHomeland Security & Cybersecurity Connection - It's Not About the Terrorists from University of Colorado SystemData Structures and Design Patterns for Game Developers from University of Colorado SystemHacking and Patching from University of Colorado SystemData Analysis and Representation, Selection and Iteration from University of Colorado SystemRequirements Gathering for Secure Software Development from University of Colorado SystemSoftware Design Threats and Mitigations from University of Colorado SystemLinux Server Management and Security from University of Colorado SystemSRS Documents: Requirements and Diagrammatic Notations from University of Colorado SystemCloud Computing Security from University of Colorado SystemPeer-to-Peer Protocols and Local Area Networks from University of Colorado SystemFundamentals of Network Communication from University of Colorado SystemPacket Switching Networks and Algorithms from University of Colorado SystemDetecting and Mitigating Cyber Threats and Attacks from University of Colorado SystemRequirements Elicitation: Artifact and Stakeholder Analysis from University of Colorado SystemAbstraction, Problem Decomposition, and Functions from University of Colorado SystemSoftware Requirements Prioritization: Risk Analysis from University of Colorado SystemAlgorithms, Data Collection, and Starting to Code from University of Colorado SystemRelational database systems from Universidad Nacional Autónoma de MéxicoNoSQL systems from Universidad Nacional Autónoma de MéxicoСетевое администрирование: от теории к практике from Tsinghua UniversityИспользование механизмов операционных систем в разработке программного обеспечения from National Research Nuclear University MEPhIEnterprise Software Lifecycle Management from National Research Nuclear University MEPhIIntroduction to Java Programming: Fundamental Data Structures and Algorithms from Universidad Carlos iii de MadridThe Software Architect Code: Building the Digital World from Universidad Carlos iii de MadridSoftware Testing Fundamentals from University System of MarylandCloud Computing for Enterprises from University System of MarylandCloud Computing Infrastructure from University System of MarylandCloud Computing Management from University System of MarylandTeamwork & Collaboration from Rochester Institute of TechnologyCybersecurity Risk Management from Rochester Institute of TechnologyGameplay Programming for Video Game Designers from Rochester Institute of TechnologyReviews & Metrics for Software Improvements from University of AlbertaIntroduction to Architecting Smart IoT Devices from EIT DigitalArchitecting Smart IoT Devices from EIT DigitalCybersecurity and Privacy in the IoT (COMING 2020) from Curtin UniversityCommunicating with Robots and Bots from Curtin UniversityClient-based Web Applications development: ReactJS & Angular from Universidad Politécnica de MadridAdvanced Algorithmics and Graph Theory with Python from Institut Mines-TélécomIntrodução ao Teste de Software from Universidade de São PauloIntro to Data Structures and Algorithms from GoogleIntro to Progressive Web Apps from GoogleOffline Web Applications from GoogleIntroduction to Data Structures from University of AdelaideCybersecurity and the X-Factor from University System of GeorgiaCybersecurity and the Internet of Things from University System of GeorgiaCreating Programmatic SQL Database Objects from MicrosoftBuilding Cloud Apps with Microsoft Azure - Part 3 from MicrosoftApplication Design Considerations: An Inclusive Approach from MicrosoftDesigning Data Platform Solutions from MicrosoftApplied Machine Learning from MicrosoftAngularJS: Framework Fundamentals from MicrosoftAlgorithms and Data Structures in C# from MicrosoftBuilding Functional Prototypes using Node.js from MicrosoftOptimizing Performance for SQL Based Applications from MicrosoftAdvanced CSS Concepts from MicrosoftDeveloping Intelligent Apps and Bots from MicrosoftImplementing In-Memory SQL Database Objects from MicrosoftBasic System Programming on IBM Z from IBMCybersecurity Compliance Framework & System Administration from IBMWeb App Development with the Power of Node.js from Technische Universität München (Technical University of Munich)Introduction to Kubernetes from Linux FoundationOpen Source and the 5G Transition from Linux FoundationHyperledger Sawtooth for Application Developers from Linux FoundationBusiness Considerations for 5G, IoT and AI from Linux FoundationIntroduction to Web Cartography: Part 1 from ETH ZurichUML Class Diagrams for Software Engineering from KU Leuven UniversityIoT System Architecture: Design and Evaluation from Waseda UniversityOrientação a Objetos com Java from Instituto Tecnológico de AeronáuticaIntroduction: Elements of Microgame Design from Worcester Polytechnic InstituteFundamentals of Containers, Kubernetes, and Red Hat OpenShift from Red HatFundamentals of Red Hat Enterprise Linux from Red HatHacker101 from HackerOneConcurrency from AdaCore UniversityIntroduction to Applied Machine Learning from Alberta Machine Intelligence InstituteVR Scenes and ObjectsDeploying Applications with HerokuDynamic Web Applications with SinatraUIKit FundamentalsAdvanced (127)Machine Learning Foundations: A Case Study Approach from University of Washington ★★★★☆(38)[New] GPU Architectures and Programming from Indian Institute of Technology, Kharagpur[New] Deep Learning from Indian Institute of Technology, Kharagpur[New] Deep Learning - Part 1 from Indian Institute of Technology, Ropar[New] Cloud Computing and Distributed Systems from NPTEL[New] Calculus and Optimization for Machine Learning from Higher School of Economics[New] First Steps in Linear Algebra for Machine Learning from Higher School of Economics[New] Artificial Intelligence from Gujarat University[New] Optimizing Machine Learning Performance from Alberta Machine Intelligence InstituteIntroduction to Artificial Intelligence from Stanford University ★★★★☆(24)Machine Learning: Regression from University of Washington ★★★★★(19)Probabilistic Graphical Models 1: Representation from Stanford University ★★★★☆(18)Machine Learning for Data Science and Analytics from Columbia University ★★★☆☆(15)Machine Learning With Big Data from University of California, San Diego ★★☆☆☆(13)Hardware Security from University of Maryland, College Park ★★★☆☆(11)Machine Learning from Columbia University ★★★★☆(10)Fundamentals of Reinforcement Learning from University of Alberta ★★★★★(10)Artificial Intelligence (AI) from Columbia University ★★★★☆(9)Convolutional Neural Networks from deeplearning.ai ★★★★★(8)Reinforcement Learning from Brown University ★★★☆☆(8)Machine Learning: Classification from University of Washington ★★★★★(8)Mathematics for Machine Learning: Multivariate Calculus from Imperial College London ★★★★★(8)Practical Deep Learning For Coders, Part 1 from fast.ai ★★★★☆(8)Machine Learning from Georgia Institute of Technology ★★★★☆(6)Parallel programming from École Polytechnique Fédérale de Lausanne ★★★★☆(6)Interactive 3D Graphics from Autodesk ★★★★☆(6)Advanced Operating Systems from Georgia Institute of Technology ★★★★★(5)Enabling Technologies for Data Science and Analytics: The Internet of Things from Columbia University ★☆☆☆☆(5)Sparse Representations in Image Processing: From Theory to Practice from Technion - Israel Institute of Technology ★★★★★(5)Applied Machine Learning in Python from University of Michigan ★★★★☆(4)Machine Learning: Clustering & Retrieval from University of Washington ★★★★★(4)Machine Learning for Data Analysis from Wesleyan University ★★★★☆(4)Sample-based Learning Methods from University of Alberta ★★★★★(4)Introduction to Computer Architecture from Carnegie Mellon University ★★★★★(4)Probabilistic Graphical Models 2: Inference from Stanford University ★★★★☆(3)Practical Predictive Analytics: Models and Methods from University of Washington ★★☆☆☆(3)Regression Modeling in Practice from Wesleyan University ★★★★☆(3)Quantitative Formal Modeling and Worst-Case Performance Analysis from EIT Digital ★★★☆☆(3)6.S191: Introduction to Deep Learning from Massachusetts Institute of Technology ★★★★☆(2)Knowledge-Based AI: Cognitive Systems from Georgia Institute of Technology ★★★☆☆(2)Introduction to Operating Systems from Georgia Institute of Technology ★★★★★(2)Intro to Information Security from Georgia Institute of Technology ★★☆☆☆(2)Cloud Computing Applications, Part 2: Big Data and Applications in the Cloud from University of Illinois at Urbana-Champaign ★★★☆☆(2)Introduction to Deep Learning from Higher School of Economics ★★★☆☆(2)Practical Reinforcement Learning from Higher School of Economics ★★★★★(2)Nearest Neighbor Collaborative Filtering from University of Minnesota ★★☆☆☆(2)Learn TensorFlow and deep learning, without a Ph.D. from Google ★★★★☆(2)Reinforcement Learning in Finance from New York University (NYU) ★☆☆☆☆(2)Introduction to Machine Learning from Indian Institute of Technology Madras ★★★★★(1)Computability, Complexity & Algorithms from Georgia Institute of Technology ★★★★★(1)High Performance Computer Architecture from Georgia Institute of Technology ★★★★★(1)Computational Photography from Georgia Institute of Technology ★★★★☆(1)Quantum Machine Learning from University of Toronto ★★★★★(1)Distributed Programming in Java from Rice University ★★★★★(1)Parallel Programming in Java from Rice University ★★★★☆(1)Concurrent Programming in Java from Rice University ★★★★★(1)Nature, in Code: Biology in JavaScript from École Polytechnique Fédérale de Lausanne ★★★☆☆(1)Relational Database Support for Data Warehouses from University of Colorado System ★★☆☆☆(1)Prediction and Control with Function Approximation from University of Alberta ★★★★☆(1)Mathematics for Machine Learning: PCA from Imperial College London ★★☆☆☆(1)Deep Learning Explained from Microsoft ★★★★★(1)DevOps Practices and Principles from Microsoft ★★☆☆☆(1)Sparse Representations in Signal and Image Processing: Fundamentals from Technion - Israel Institute of Technology ★★★★★(1)Introduction to Hyperledger Blockchain Technologies from Linux Foundation ★★★★☆(1)Introduction to Cloud Foundry and Cloud Native Software Architecture from Linux Foundation ★★★★★(1)Systems and Application Security from (ISC)² ★★★★☆(1)Introduction to Machine Learning for Coders! from fast.ai ★★★★☆(1)Real-Time Audio Signal Processing in Faust from Stanford UniversityComputation Structures 3: Computer Organization from Massachusetts Institute of TechnologyArtificial Intelligence: Knowledge Representation and Reasoning from Indian Institute of Technology MadrasHigh Performance Computing from Georgia Institute of TechnologyFA18: Machine Learning from Georgia Institute of TechnologyCyber-Physical Systems Design & Analysis from Georgia Institute of TechnologyGT - Refresher - Advanced OS from Georgia Institute of TechnologyCompilers: Theory and Practice from Georgia Institute of TechnologyArtificial Intelligence from Georgia Institute of TechnologyFA17: Machine Learning from Georgia Institute of TechnologyCyber-Physical Systems Security from Georgia Institute of TechnologyNP-Complete Problems from University of California, San DiegoRandomized Algorithms from Indian Institute of Technology GuwahatiSolving Algorithms for Discrete Optimization from University of MelbourneAdvanced Modeling for Discrete Optimization from University of MelbourneBasic Modeling for Discrete Optimization from University of Melbourne离散优化建模基础篇 Basic Modeling for Discrete Optimization from The Chinese University of Hong Kong离散优化算法篇 Solving Algorithms for Discrete Optimization from The Chinese University of Hong Kong离散优化建模高阶篇 Advanced Modeling for Discrete Optimization from The Chinese University of Hong KongInformation Security: Context and Introduction from University of London International ProgrammesBayesian Methods for Machine Learning from Higher School of EconomicsIntroduction to Formal Concept Analysis from Higher School of EconomicsAddressing Large Hadron Collider Challenges by Machine Learning from Higher School of EconomicsМенеджмент информационной безопасности from Higher School of EconomicsМетоды и средства защиты информации from Higher School of EconomicsОбработка изображений from Higher School of EconomicsIntroduction to Recommender Systems: Non-Personalized and Content-Based from University of MinnesotaRecommender Systems: Evaluation and Metrics from University of MinnesotaMatrix Factorization and Advanced Techniques from University of MinnesotaMATLAB et Octave pour débutants from École Polytechnique Fédérale de Lausanne機器��習基石下 (Machine Learning Foundations)---Algorithmic Foundations from National Taiwan University人工智慧:搜尋方法與邏輯推論 (Artificial Intelligence - Search & Logic) from National Taiwan UniversitySesenta años de inteligencia artificial from Universidad Nacional Autónoma de MéxicoRazonamiento artificial from Universidad Nacional Autónoma de México大数据机器学习|Big Data Machine Learning from Tsinghua UniversityIntroducción a la visión por computador: desarrollo de aplicaciones con OpenCV from Universidad Carlos iii de MadridCloud Computing Security from University System of MarylandDiscrete Mathematics from Shanghai Jiao Tong UniversitySystem Validation (2): Model process behaviour from EIT DigitalSystem Validation: Automata and behavioural equivalences from EIT DigitalSystem Validation (3): Requirements by modal formulas from EIT DigitalSystem Validation (4): Modelling Software, Protocols, and other behaviour from EIT DigitalApproximation Algorithms from EIT DigitalDevOps Testing from MicrosoftIntroduction to Artificial Intelligence (AI) from MicrosoftInfrastructure as Code from MicrosoftDevOps for Databases from MicrosoftIntroduction to Deep Learning & Neural Networks with Keras from IBMDeep Neural Networks with PyTorch from IBMDeep Learning with Python and PyTorch from IBMStatistical Machine Learning from Carnegie Mellon UniversityCyber-Physical Systems: Modeling and Simulation from University of California, Santa CruzComputer System Design: Advanced Concepts of Modern Microprocessors from Chalmers University of TechnologyCutting Edge Deep Learning For Coders, Part 2 from fast.aiApproximation Algorithms Part II from École normale supérieureReliable Distributed Algorithms - Part 2 from KTH Royal Institute of TechnologySecurity Operations and Administration from (ISC)²Access Controls from (ISC)²Big Data Applications: Machine Learning at Scale from YandexDeep Learning Summer School
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gamegearz · 6 years ago
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Wonderful Need For Speed No Limits Updates
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mjackson24-271 · 6 years ago
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Lab 2: Choosing an IDE and Finding your workflow
Innovation of My Liking: Tetris
Timeline: Waterfall Method
Someone comes presents proposal for a game.
Someone reviews the proposal for approval and suggest any changes.
A artist designs the concept sketches the blocks.
Another artist designs blocks for the game.
Another artist designs the background.
A programmer programs the physics for game(i.e. the blocks falling down).
Another programmer programs adjusting the position of each following block.
Another programmer designs events that will occur if all the stack blocks touches the top and if a row is filled up with each square of a block.
A designer designs a graphic user interface that will the player’s display statistics(e.g. high score, current level, lines/rows, etc.) and buttons(e.g. start, pause, and resume buttons).
Another programmer will program the conditions for player’s statistics
Another programmer will program the buttons.
Musicians create the music and sound effects for the game.
Another programmer incorporates the music and sound effects into the game.
Quality Assurance tests the game to ensure it works properly and meets specification requirements. 
Game Publisher markets and releases the game.
Timeline: Agile Method
Present a proposal for game.
Review the proposal for approval.
Game Developer a feature of the game.
each team(e.g. programmers, game artists, .etc) collaborates with one another 
Send the game to Quality Assurance.
Game developer begins to working on the next feature and repeats the process until the game is finished.
Game publisher markets the game.
Game publisher publishes and release the game.
Pros and Cons of Each Method
The person I discussed the pros and cons of each method was Jason Y.  Jason and I seem to agree on the benefits and drawbacks for each method.
Waterfall Method(Pros):
Works well with one person, since that knows the vision of the game and knows how each element will be implemented in the game.
Easier to do with simpler games, such as 8-bit 2-D dimensional games.
Waterfall Method(Cons):
The time it take to make the game is much longer because there is no testing occurring until all features of the game have been implemented. If there are several bugs then those have to be fixed which could take more time. deadlines that be meet, especially at crunch time. Many game are released around holiday season so it is that they are made in a timely manner. Meeting deadlines in a deadly
Since there is very little collaborate between teams of a game developer, there could be miscommunication concerning how the mechanics game should work
Agile Method(Pros):
Development time is much faster.
Less miscommunication, since teams collaborate and work on the game’s features at the same time.
It is easier to respond to changing software specifications. If there’s no time to implement a game play mechanic or the game play mechanic cannot be done given hardware limitation, the game developer can remove it from the final product.
Agile Method(Cons):
When presenting demo versions of the game at game exhibitions(e.g. E3), the game may be incomplete to due to feature not yet implemented or bugs in the game.
Does not work well for smaller games since the process can be repetitive.
Three Tips for Avoiding Carpal Tunnel Syndrome
Use keyboard shortcut software applications, such as Microsoft Word or Excel.
Use your least dominant hand for your mouse.
Stretch your hands, wrists, and shoulders.
0 notes
graciedroweuk · 7 years ago
Text
Computer Science & 600 Free Online Programming Courses You Can Start in January
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Six decades ago, universities like MIT and Stanford first opened up free online courses to the public. Today, more than 700 schools around the globe have created tens of thousands of free online  courses.
I’ve compiled this list of over 600 such free internet courses that you can start this month. Because of this, I leveraged Class Central’s database of over 9,000 courses. I’ve also included each course’s average  rating.
Course Central’s home page.
I’ve sorted these courses into the following classes based on their difficulty amount:
Beginner
Intermediate
Advanced
Courses that are being supplied for the first time are indicated as [NEW].
A number of these courses are totally self-paced. The rest will start at various times later in January. It’s possible to discover complete lists of those technology-related courses starting afterwards in 2018 on Class Central’s Computer Science, Data Science, and also Programming subject   pages.
I understand this a very long list and may be daunting for learners to programming. In that scenario, you may discover David Venturi’s recommendations to your best Data Science online courses helpful  – even if you’re not seeking to learn Data Science. I hope to make more of those guides in the future.
And finally in the event that you have trouble figuring out just how to signup for Coursera courses for free, do not worry –  I’ve written a post on how best to do so,  also.
BEGINNER(155)
An Intro to Interactive Programming in Python (Part 1) from Rice University ★★★★★(3011)
Programming for Everybody (Getting Started with Python) from University of Michigan ★★★★★(2279)
Introduction to Programming with MATLAB from Vanderbilt University ★★★★★(181)
Introduction to Computer Science and Programming Using Python from Massachusetts Institute of Technology ★★★★★(113)
Learn to Program: The Fundamentals from University of Toronto ★★★★★(99)
Intro to Computer Science from University of Virginia ★★★★☆(68)
Introduction to Computer Science from Harvard University ★★★★★(65)
Ruby on Rails: An Introduction from Johns Hopkins University ★★★☆☆(55)
An Introduction to Interactive Programming in Python (Part 2) from Rice University ★★★★★(52)
Introduction to HTML5 from University of Michigan ★★★★☆(41)
Introduction to Linux from Linux Foundation ★★★★☆(37)
Internet History, Technology, and Security from University of Michigan ★★★★★(36)
Introduction to VBA/Excel Programming from Cal Poly Pomona ★★★★☆(26)
[New] Software Engineering: Introduction from The University of British Columbia
[New] Excel/VBA for Creative Problem Solving, Part 1 from University of Colorado Boulder
[New] Введение в разработку на Swift from Moscow Institute of Physics and Technology
[New] Problem solving through Programming In C from Indian Institute of Technology, Kharagpur
[New] Introduction to Internet of Things from Indian Institute of Technology, Kharagpur
[New] Introduction to Programming Using Python from University of Texas Arlington
[New] Les Réseaux Locaux from Université fédérale de Toulouse Midi-Pyrénées
Build a Modern Computer from First Principles: From Nand to Tetris (Project-Centered Course) from Hebrew University of Jerusalem ★★★★★(23)
Introduction to Cyber Security from The Open University ★★★★☆(19)
CS101: Computer Science 101 from Stanford University ★★★★☆(15)
Introduction to CSS3 from University of Michigan ★★★★★(13)
Programming Basics from Indian Institute of Technology Bombay ★★☆☆☆(13)
Networking: Introduction to Computer Networking from Stanford University ★★★★★(11)
DB: Introduction to Databases from Stanford University ★★★★★(11)
HTML, CSS, and Javascript for Web Developers from Johns Hopkins University ★★★★★(10)
Introduction to the Internet of Things and Embedded Systems from University of California, Irvine ★★★★☆(10)
Creative Programming for Digital Media & Mobile Apps from University of London International Programmes ★★★★☆(10)
Web Security Fundamentals from KU Leuven University ★★★★★(10)
Programming Foundations with JavaScript, HTML and CSS from Duke University ★★★★☆(9)
Usable Security from University of Maryland, College Park ★★★☆☆(9)
Introduction to Bootstrap — A Tutorial from Microsoft ★★★☆☆(9)
HTML5 Coding Essentials and Best Practices from World Wide Web Consortium (W3C) ★★★★☆(9)
Code Yourself! An Intro to Programming from University of Edinburgh ★★★★★(8)
Learn how to Program: Crafting Quality Code from University of Toronto ★★★★☆(7)
Intro to Programming for the Visual Arts with p5.js from University of California, Los Angeles ★★★★★(7)
Intro to Cloud Computing out of IEEE ★★☆☆☆(6)
Intro to jQuery from Microsoft ★★★★☆(5)
Intro to jQuery out of Microsoft ★★★★☆(5)
HTML5 and CSS Fundamentals out of World Wide Web Consortium (W3C) ★★★★☆(5)
Intro to Java Programming — Part 1 from The Hong Kong University of Science and Technology ★★★★☆(4)
Python Programming: A Concise Intro out of Wesleyan University ★★★☆☆(4)
Intro to Java Programming: Beginning to code in Java out of Universidad Carlos iii de Madrid ★★★★☆(4)
Paradigms of Computer Programming — Fundamentals out of Université catholique de Louvain ★★★★★(4)
Paradigms of Computer Programming — Abstraction and Concurrency from Université catholique de Louvain ★★★★☆(4)
Programming in HT319ML out of Harvey Mudd College ★★★★★(4)
How To Make a Site in a Weekend! (Project-Centered Course) from State University of New York ★★★★★(3)
Intro to Computing using Python from Georgia Institute of Technology ★★★★★(2)
Object-Oriented Programming from Indian Institute of Technology Bombay ★★★★☆(2)
Believe. Create. Code from University of Adelaide ★★★★★(2)
The Computing Technology Inside Your Smartphone from Cornell University ★★★★★(2)
Android Basics: Make Your First App from Google ★★★★☆(2)
Learn to Program Using Python from University of Texas Arlington ★★★★★(2)
Introduction to HTML and JavaScript from Microsoft ★★★★★(2)
CS For All: Introduction to Computer Science and Python Programming from Harvey Mudd College ★★★★★(2)
Programming for the Web with JavaScript from University of Pennsylvania ★★★★★(1)
Networks: Friends, Money, and Bytes from Princeton University ★★★☆☆(1)
How to Code: Simple Data from The University of British Columbia ★★★★★(1)
Web Development and Design using WordPress from California Institute of the Arts ★★★★☆(1)
Android App Development for Beginners from Galileo University ★☆☆☆☆(1)
Web Coding Fundamentals for Artists from National University of Singapore ★★★★☆(1)
Learn to Program in Java from Microsoft ★★★★★(1)
Computing: Art, Magic, Science from ETH Zurich ★★★★☆(1)
MyCS: Computer Science for Beginners from Harvey Mudd College ★★★☆☆(1)
Introduction to Data Storage and Management Technologies from IEEE ★★★☆☆(1)
CODAPPS: Coding mobile apps for entrepreneurs from EMLYON Business School ★★★★★(1)
AP® Computer Science Principles from Harvard University
The Beauty and Joy of Computing – AP® CS Principles Part 2 from University of California, Berkeley
JavaScript, jQuery, and JSON from University of Michigan
Building Database Applications in PHP from University of Michigan
Introduction to Structured Query Language (SQL) from University of Michigan
The Unix Workbench from Johns Hopkins University
Programming Fundamentals from Duke University
Introduction to Cybersecurity from University of Washington
Python Programming Essentials from Rice University
Python Data Representations from Rice University
Building Interactive 3D Characters and Social VR from University of London International Programmes
Introduction to Virtual Reality from University of London International Programmes
Programming for Everyone: Introduction to Programming from Arizona State University
Introduction to Modern Application Development from Indian Institute of Technology Madras
Introduction to Web Development from University of California, Davis
Introduction to Java Programming — Part 2 from The Hong Kong University of Science and Technology
Introduction to Java Programming — Part 2 from The Hong Kong University of Science and Technology
AP Computer Science A: Java Programming Classes and Objects from Purdue University
AP Computer Science A: Java Programming Polymorphism and Advanced Data Structures from Purdue University
AP Computer Science A: Java Programming Classes and Objects from Purdue University
JavaScript, часть 1: основы и функции from Moscow Institute of Physics and Technology
Тонкости верстки from Moscow Institute of Physics and Technology
Monetize Android Apps with Business Models from Galileo University
Java Fundamentals for Android Development from Galileo University
Introducción a la programación orientada a objetos en Java from Universidad de los Andes
Cyber Security Basics: A Hands-on Approach from Universidad Carlos iii de Madrid
Introduction to Java Programming: Writing Good Code from Universidad Carlos iii de Madrid
Introduction to TCP/IP from Yonsei University
Deep Learning for Business from Yonsei University
Introduction to Cybersecurity for Business from University of Colorado System
Software Design as an Abstraction from University of Colorado System
TCP/IP and Advanced Topics from University of Colorado System
Software Design as an Element of the Software Development Lifecycle from University of Colorado System
Software Design Methods and Tools from University of Colorado System
Proactive Computer Security from University of Colorado System
Video Game Design and Balance from Rochester Institute of Technology
Mobile Web Development from Google
Web Accessibility from Google
Introduction to Node.js from Microsoft
Introduction to Design Thinking from Microsoft
Object Oriented Programming in Java from Microsoft
Introduction to ReactJS from Microsoft
Introduction to Python: Fundamentals from Microsoft
Introduction to Python: Absolute Beginner from Microsoft
CSS Basics from Microsoft
Logic and Computational Thinking from Microsoft
Object Oriented Programming in Java from Microsoft
Introduction to ReactJS from Microsoft
Writing Professional Code from Microsoft
Introduction to Python: Fundamentals from Microsoft
Introduction to Python: Absolute Beginner from Microsoft
Introduction to Design Thinking from Microsoft
Logic and Computational Thinking from Microsoft
Writing Professional Code from Microsoft
Cyber Security for Small and Medium Enterprises: Identifying Threats and Preventing Attacks from Deakin University
Computing: Art, Magic, Science – Part II from ETH Zurich
Introduction to Cyber Attacks from New York University (NYU)
Cyber Attack Countermeasures from New York University (NYU)
Software Engineering Essentials from Technische Universität München (Technical University of Munich)
Home Networking Basics from Cisco
Introduction to Cisco Networking from Cisco
Data Communications and Network Services from Cisco
Network Protocols and Architecture from Cisco
Internet Connection: How to Get Online? from Cisco
JavaScript Introduction from World Wide Web Consortium (W3C)
Introduction to MongoDB from MongoDB University
INTERMEDIATE(349)
Python Data Structures from University of Michigan ★★★★★(1366)
Using Python to Access Web Data from University of Michigan ★★★★★(744)
Using Databases with Python from University of Michigan ★★★★★(662)
Machine Learning from Stanford University ★★★★★(323)
Functional Programming Principles in Scala from École Polytechnique Fédérale de Lausanne ★★★★★(61)
Algorithms, Part I from Princeton University ★★★★★(58)
Machine Learning for Musicians and Artists from Goldsmiths, University of London ★★★★★(54)
Cryptography I from Stanford University ★★★★★(49)
Functional Program Design in Scala from École Polytechnique Fédérale de Lausanne ★★★★★(38)
Programming Mobile Applications for Android Handheld Systems: Part 1 from University of Maryland, College Park ★★★★☆(38)
CS188.1x: Artificial Intelligence from University of California, Berkeley ★★★★★(30)
Principles of Computing (Part 1) from Rice University ★★★★★(29)
[New] Creating Virtual Reality (VR) Apps from University of California, San Diego
[New] Machine Learning Fundamentals from University of California, San Diego
[New] Основы разработки на C++: жёлтый пояс from Moscow Institute of Physics and Technology
[New] Использование механизмов операционных систем в разработке программного обеспечения from National Research Nuclear University MEPhI
[New] Computer Organization and Architecture: A Pedagogical Aspect from Indian Institute of Technology Guwahati
[New] Digital Game Design: Here Comes the Twister from Worcester Polytechnic Institute
Responsive Website Basics: Code with HTML, CSS, and JavaScript from University of London International Programmes ★★★★☆(24)
Practical Machine Learning from Johns Hopkins University ★★★☆☆(23)
Software Security from University of Maryland, College Park ★★★★★(22)
Algorithms, Part II from Princeton University ★★★★★(21)
Programming Languages, Part A from University of Washington ★★★★★(21)
Cloud Computing Concepts, Part 1 from University of Illinois at Urbana-Champaign ★★★☆☆(20)
Agile Development Using Ruby on Rails – The Basics from University of California, Berkeley ★★★★★(19)
Automata Theory from Stanford University ★★★★☆(18)
Intro to Machine Learning from Stanford University ★★★★☆(18)
Algorithmic Toolbox from University of California, San Diego ★★★★☆(16)
Principles of Computing (Part 2) from Rice University ★★★★☆(16)
Beginning Game Programming with C# from University of Colorado System ★★★★☆(16)
Android Development for Beginners from Google ★★★★☆(16)
C++ For C Programmers, Part A from University of California, Santa Cruz ★★★☆☆(16)
The Nature of Code from Processing Foundation ★★★★★(16)
Programming Mobile Applications for Android Handheld Systems: Part 2 from University of Maryland, College Park ★★★★☆(15)
Concepts in Game Development from Swinburne University of Technology ★★★★☆(15)
Algorithmic Thinking (Part 1) from Rice University ★★★★☆(14)
Design of Computer Programs from Stanford University ★★★★☆(13)
Text Retrieval and Search Engines from University of Illinois at Urbana-Champaign ★★★☆☆(13)
Object Oriented Programming in Java from University of California, San Diego ★★★★★(13)
The Arduino Platform and C Programming from University of California, Irvine ★★★☆☆(12)
Java Programming: Solving Problems with Software from Duke University ★★★☆☆(12)
Responsive Web Design from University of London International Programmes ★★★★☆(12)
Discrete Optimization from University of Melbourne ★★★★☆(12)
Introduction to Game Development from Michigan State University ★★★★★(12)
Interactivity with JavaScript from University of Michigan ★★★★☆(11)
Introduction to Functional Programming from Delft University of Technology ★★★★☆(11)
Developing Android Apps from Google ★★★☆☆(11)
Object-Oriented JavaScript from Hack Reactor ★★★★★(11)
Programming Languages from University of Virginia ★★★☆☆(10)
Introduction to Software Product Management from University of Alberta ★★★★☆(10)
Algorithmic Thinking (Part 2) from Rice University ★★★★☆(9)
Software Processes and Agile Practices from University of Alberta ★★★★☆(9)
Responsive Web Design Fundamentals from Google ★★★★★(9)
Advanced Styling with Responsive Design from University of Michigan ★★★★★(8)
Image and Video Processing: From Mars to Hollywood with a Stop at the Hospital from Duke University ★★★★☆(8)
Cryptography from University of Maryland, College Park ★★★★☆(8)
Learning from Data (Introductory Machine Learning course) from California Institute of Technology ★★★★★(8)
Julia Scientific Programming from University of Cape Town ★★★★★(8)
Cloud Computing Applications, Part 1: Cloud Systems and Infrastructure from University of Illinois at Urbana-Champaign ★★★☆☆(7)
Introduction To Swift Programming from University of Toronto ★☆☆☆☆(7)
Client Needs and Software Requirements from University of Alberta ★★★★☆(7)
Software Testing from University of Utah ★★★★☆(7)
Data Wrangling with MongoDB from MongoDB University ★★★★☆(7)
Ruby on Rails Web Services and Integration with MongoDB from Johns Hopkins University ★★★★★(6)
Interfacing with the Arduino from University of California, Irvine ★★★★���(6)
Computer Architecture from Princeton University ★★★★☆(6)
Internet of Things: How did we get here? from University of California, San Diego ★★☆☆☆(6)
Web Application Development with JavaScript and MongoDB from University of London International Programmes ★★★★☆(6)
Introduction to Meteor.js Development from University of London International Programmes ★★★★☆(6)
How to Code: Systematic Program Design – Part 1 from The University of British Columbia ★★★★☆(6)
Intro to DevOps from Nutanix ★★★☆☆(6)
Software Construction in Java from Massachusetts Institute of Technology ★★★★★(5)
Agile Development Using Ruby on Rails – Advanced from University of California, Berkeley ★★★★★(5)
Computer Graphics from University of California, Berkeley ★★★★☆(5)
Agile Development Using Ruby on Rails – Advanced from University of California, Berkeley ★★★★★(5)
The Raspberry Pi Platform and Python Programming for the Raspberry Pi from University of California, Irvine ★★★☆☆(5)
Software Development Process from Georgia Institute of Technology ★★★★☆(5)
Computer Networking from Georgia Institute of Technology ★★★★☆(5)
Java Programming: Arrays, Lists, and Structured Data from Duke University ★★★★★(5)
Cloud Computing Concepts: Part 2 from University of Illinois at Urbana-Champaign ★★★★★(5)
Data Structures and Performance from University of California, San Diego ★★★★★(5)
HTML5 Game Development from Google ★★★☆☆(5)
Introduction to C++ from Microsoft ★★★★☆(5)
Intro from network 4 http://www.mgbsystems.co.uk/computer-science-600-free-online-programming-courses-you-can-start-in-january/
0 notes
iwatasachou · 8 years ago
Text
Games with participation of Satoru Iwata.
Star Battle for Commodore Vic-20 - Creator  Super Billiards for MSX - Creator  Rollerball for Nintendo Entertainment System - Producer  Hole in One Professional for NES - Programmer Air Fortress for NES - Producer, technical adviser. Othello for NES - Producer  Eggerland: Meikyuu no Fukkatsu for NES - Producer Uchûkeibitai SDF for NES -Technical advisor New Ghostbusters II for NES - Technical supervisor NES Open Tournament Golf for NES - Main programmer Iwata's first Nintendo game. NCAA Basketball for Super Nintendo Entertainment System - Additional programming  Kirby's Adventure for NES - Producer Alcahest for SNES - Executive producer Game published by Square. Kirby's Dream Course for SNES - Producer Earthbound for SNES - Programming director, programmer, co-producer Adventures of Lolo for Game Boy - Executive producer Kirby's Dream Land 2 for Game Boy - Producer Pokémon Red and Blue for Game Boy - Special thanks (U.S. version) Kirby Super Star for SNES - Producer Kirby's Dream Land 3 for SNES - Chief producer Kirby's Star Stacker for Game Boy - Chief producer Super Smash Bros. for Nintendo 64 - Producer Pokémon Stadium for Nintendo 64 - Producer Coded the battle program in a week[2] Pokémon Snap for Nintendo 64 - Producer Pokémon Gold and Silver for Game Boy - Special thanks Pokémon Stadium 2 for Nintendo 64 - Producer Pokémon Puzzle League for Nintendo 64 - Special thanks Pokémon Crystal for Game Boy Color - Producer Kirby Tilt 'n' Tumble' for Game Boy Color - Special thanks Kirby 64: The Crystal Shards for Nintendo 64 - Supervisor Super Smash Bros. Melee for GameCube - Special thanks Machop at Work for e-Reader - Executive producer  Kingler's Day for e-Reader - Executive producer Hamtaro: Ham-Hams Unite! for Game Boy Color - Executive producer  Animal Crossing for GameCube - Executive producer Yoshi's Island: Super Mario Advance 3 for Game Boy Advance - Executive producer Super Mario Sunshine for GameCube - Executive producer Star Fox Adventures for GameCube - Executive producer Pokémon Ruby and Sapphire for Game Boy Advance - Executive producer Metroid Prime for GameCube - Executive producer Metroid Fusion for Game Boy Advance - Executive producer Mario Party 4 for GameCube - Executive producer The Legend of Zelda: The Wind Waker for GameCube - Executive producer The Legend of Zelda: A Link to the Past & Four Swords for Game Boy Advance - Executive producer Ice Climber-e for e-Reader - Executive producer Game & Watch Gallery 4 for Game Boy Advance - Executive producer Eternal Darkness: Sanity's Requiem for GameCube - Executive producer Doshin the Giant for GameCube - Executive producer Balloon Fight-e for e-Reader  -Executive producer Wario World for GameCube - Executive producer WarioWare, Inc.: Mega Microgame$! for Game Boy Advance - Executive producer WarioWare, Inc.: Mega Party Game$! for GameCube - Executive producer Super Mario Advance 4: Super Mario Bros. 3 for Game Boy Advance - Executive producer Pokémon Colosseum for GameCube - Executive producer Pokémon Channel for GameCube - Executive producer Pokémon Box: Ruby & Sapphire for GameCube - Executive producer Mario Party-e for e-Reader - Executive producer Mario Party 5 for GameCube - Executive producer Mario & Luigi: Superstar Saga for Game Boy Advance - Executive producer Mario Kart: Double Dash‼ for GameCube - Executive producer Mario Golf: Toadstool Tour for GameCube - Executive producer The Legend of Zelda: Collector's Edition for GameCube - Executive producer Kirby Air Ride for GameCube for Executive producer Hamtaro: Rainbow Rescue for Game Boy Advance - Executive producer GiFTPiA for GameCube - Executive producer F-Zero GX for GameCube - Executive producer F-Zero: GP Legend for Game Boy Advance - Executive producer Fire Emblem: Rekka no Ken for Game Boy Advance - Executive producer Donkey Kong Country for Game Boy Advance - Executive producer Densetsu no Starfy 2 for Game Boy Advance - Executive producer Advance Wars 2: Black Hole Rising for Game Boy Advance - Executive producer 1080° Avalanche for GameCube - Executive producer Yoshi Topsy-Turvy for Game Boy Advance - Executive producer WarioWare Touched! for Nintendo DS - Executive producer WarioWare Twisted! for Game Boy Advance - Executive producer Super Mario 64 DS for Nintendo DS - Executive producer Ridge Racer DS for Nintendo DS - Executive producer Polarium for Nintendo DS - Executive producer Pokémon FireRed and LeafGreen for Game Boy Advance - Executive producer Pokémon Emerald for Game Boy Advance - Executive producer Pokémon Dash for Nintendo DS - Executive producer Pikmin 2 for GameCube - Executive producer Paper Mario: The Thousand-Year Door for GameCube - Executive producer Metroid: Zero Mission for Game Boy Advance - Executive producer Metroid Prime 2: Echoes for GameCube - Executive producer Mario vs. Donkey Kong for Game Boy Advance - Executive producer Mario Power Tennis for GameCube - Executive producer Mario Pinball Land for Game Boy Advance - Executive producer Mario Party 6 for GameCube - Executive producer Mario Golf: Advance Tour for Game Boy Advance - Executive producer The Legend of Zelda: The Minish Cap for Game Boy Advance - Executive producer The Legend of Zelda: Four Swords Adventures for GameCube - Executive producer Kirby & the Amazing Mirror for Game Boy Advance - Executive producer Fire Emblem: The Sacred Stones for Game Boy Advance - Executive producer Donkey Kong: Jungle Beat for GameCube - Executive producer Donkey Kong Country 2: Diddy's Kong Quest for Game Boy Advance - Executive producer Densetsu no Starfy 3 for Game Boy Advance - Executive producer Daigasso! Band Brothers for Nintendo DS - Executive producer Custom Robo for GameCube - Executive producer Yoshi Touch & Go for Nintendo DS - Executive producer Trace Memory for Nintendo DS - Executive producer Super Princess Peach for Nintendo DS - Executive producer Super Mario Strikers for GameCube - Executive producer Mario Kart DS for Nintendo DS - Executive producer Mario & Luigi: Partners in Time' for Nintendo DS - Executive producer Mario Party 7 for GameCube - Executive producer Mario Party Advance for Game Boy Advance - Executive producer Mario Superstar Baseball for GameCube - Executive producer Mario Tennis: Power Tour for Game Boy Advance - Executive producer Metroid Prime Pinball for Nintendo DS - Executive producer Nintendogs for Nintendo DS - Executive producer Osu! Tatakae! Ouendan for Nintendo DS Executive producer Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance - Executive producer Pokémon Trozei! for Nintendo DS - Executive producer Pokémon XD: Gale of Darkness for GameCube - Executive producer Polarium for Advance Game Boy Advance - Executive producer Star Fox Assault for GameCube - Executive producer Advance Wars: Dual Strike for Nintendo DS - Executive producer Animal Crossing: Wild World for Nintendo DS - Executive producer Battalion Wars for GameCube - Executive producer Big Brain Academy for Nintendo DS - Executive producer Brain Age 2: More Training in Minutes a Day for Nintendo DS - Executive producer Brain Age: Train Your Brain in Minutes a Day! for Nintendo DS - Executive producer Chibi-Robo!: Plug Into Adventure! for GameCube - Executive producer Dance Dance Revolution: Mario Mix for GameCube - Executive producer DK: King of Swing for Game Boy Advance - Executive producer Donkey Kong Country 3: Dixie Kong's Double Trouble! for Game Boy Advance - Executive producer Drill Dozer for Game Boy Advance - Executive producer Dr. Mario & Puzzle League for Game Boy Advance - Executive producer Electroplankton for Nintendo DS - Executive producer Fire Emblem: Path of Radiance for GameCube - Executive producer Geist for GameCube - Executive producer Jump Super Stars for Nintendo DS - Executive producer Kirby Canvas Curse for Nintendo DS - Executive producer Baten Kaitos Origins for GameCube - Executive producer bit Generations: Boundish for Game Boy Advance - Executive producer bit Generations: Coloris for Game Boy Advance - Executive producer bit Generations: Dialhex for Game Boy Advance - Executive producer Custom Robo Arena for Nintendo DS - Executive producer bit Generations: Digidrive for Game Boy Advance - Executive producer bit Generations: Dotstream for Game Boy Advance - Executive producer Elite Beat Agents for Nintendo DS - Executive producer Excite Truck for Wii - Executive producer Freshly-Picked Tingle Rosy Rupeeland for Nintendo DS - Executive producer Jump Ultimate Stars for Nintendo DS - Executive producer Kirby: Squeak Squad for Nintendo DS - Executive producer The Legend of Zelda: Twilight Princess for GameCube, Wii - Executive producer Magical Starsign for Nintendo DS - Executive producer Magnetica for Nintendo DS - Executive producer Mario vs. Donkey Kong 2: March of the Minis for Nintendo DS - Executive producer Metroid Prime Hunters for Nintendo DS - Executive producer Mother 3 for Game Boy Advance - Executive producer New Super Mario Bros. for Nintendo DS - Executive producer Odama for GameCube - Executive producer bit Generations: Orbital for Game Boy Advance - Executive producer Pokémon Diamond and Pearl for Nintendo DS - Executive producer Pokémon Ranger for Nintendo DS - Executive producer Rhythm Tengoku for Game Boy Advance - Executive producer bit Generations: Soundvoyager for Game Boy Advance - Executive producer Star Fox Command for Nintendo DS - Executive producer Tetris DS for Nintendo DS - Executive producer WarioWare: Smooth Moves for Wii - Executive producer Wii Play for Wii - Executive producer Wii Sports for Wii - Executive producer Yoshi's Island DS for Nintendo DS - Executive producer Big Brain Academy: Wii Degree for Wii - Executive producer Battalion Wars 2 for Wii - Executive producer Chibi-Robo!: Park Patrol for Nintendo DS - Executive producer DK: Jungle Climber for Nintendo DS - Executive producer Endless Ocean for Wii - Executive producer Fire Emblem: Radiant Dawn for Wii - Executive producer Flash Focus: Vision Training in Minutes a Day for Nintendo DS - Executive producer Hotel Dusk: Room 215 for Nintendo DS - Executive producer The Legend of Zelda: Phantom Hourglass for Nintendo DS - Executive producer Mario Party 8 for Wii - Executive producer Mario Party DS for Nintendo DS - Executive producer Mario & Sonic at the Olympic Games for Wii, Nintendo DS - Executive producer Mario Strikers Charged for Wii - Executive producer Metroid Prime 3: Corruption for Wii - Executive producer My Word Coach for Nintendo DS - Thanks Picross DS for Nintendo DS - Executive producer Planet Puzzle League for Nintendo DS - Executive producer Super Mario Galaxy for Wii - Executive producer Super Paper Mario for Wii - Executive producer Wario: Master of Disguise for Nintendo DS - Executive producer Wii Fit for Wii - Executive producer Advance Wars: Days of Ruin for Nintendo DS - Executive producer Animal Crossing: City Folk for Wii - Executive producer CrossworDS for Nintendo DS - Executive producer Kirby Super Star Ultra for Nintendo DS - Executive producer The Legendary Starfy for Nintendo DS - Executive producer Major League Baseball 2K8: Fantasy All-Stars for Nintendo DS - Special thanks Mario Kart Wii for Wii - Executive producer Mario Super Sluggers for Wii - Executive producer Mystery Case Files: MillionHeir for Nintendo DS - Executive producer New Play Control! Pikmin for Wii - Executive producer Pokémon Platinum for Nintendo DS - Executive producer Pokémon Ranger: Shadows of Almia for Nintendo DS - Executive producer Soma Bringer for Nintendo DS - Executive producer Super Smash Bros. Brawl for Wii - Executive producer Wario Land: Shake It! for Wii - Executive producer Another Code: R - A Journey Into Lost Memories for Wii - Executive producer The Legend of Zelda: Spirit Tracks for Nintendo DS - Executive producer Mario & Luigi: Bowser's Inside Story for Nintendo DS - Executive producer Mario vs. Donkey Kong: Minis March Again! for DSiWare - Executive producer New Super Mario Bros. Wii for Wii - Executive producer Paper Airplane Chase for DSiWare - Executive producer 3D Picross for Nintendo DS - Executive producer Pokémon HeartGold and SoulSilver for Nintendo DS - Executive producer Punch-Out!! for Wii - Executive producer Wii Sports Resort for Wii - Executive producer Endless Ocean: Blue World for Wii - Executive producer Sin & Punishment: Star Successor for Wii - Executive producer Super Mario Galaxy 2 for Wii - Executive producer Art Style: Light Trax for WiiWare - Executive Producer X-Scape for DSiWare - Executive Producer Line Attack Heroes for WiiWare  - Executive Producer
Fire Emblem: Shadow Dragon for Nintendo DS - Executive Producer Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ for Nintendo DS - Executive Producer Metroid: Other M for Wii - Executive Producer Kirby's Epic Yarn for Wii - Executive Producer Art Academy for Nintendo DS - Executive Producer Mario vs. Donkey Kong: Mini-Land Mayhem! for Nintendo DS - Executive Producer Donkey Kong Country Returns for Wii - Executive Producer Fluidity for WiiWare - Executive Producer Mario Sports Mix for Wii - Executive Producer Pilotwings Resort for Nintendo 3DS - Executive Producer Nintendogs + Cats for Nintendo 3DS - Executive Producer Steel Diver for Nintendo 3DS - Executive Producer Pokedex 3D for eShop - Executive Producer Wii Play: Motion for Wii - Executive Producer The Legend of Zelda: Ocarina of Time 3D for Nintendo 3DS - Executive Producer Star Fox 64 3D for Nintendo 3DS - Executive Producer The Legend of Zelda: Four Swords Anniversary Edition for DSiWare - Executive Producer Flower and Animal 3D Encyclopedia for Nintendo 3DS - Executive Producer Kirby's Return to Dream Land for Wii - Executive Producer Pokemon Rumble Blast for Nintendo 3DS - Executive Producer Freakyforms: Your Creations, Alive! for eShop - Executive Producer Super Mario 3D Land for Nintendo 3DS - Executive Producer Super Fossil Fighters for Nintendo 3DS - Executive Producer Mario & Sonic at the London 2012 Olympic Games for Wii /Nintendo 3DS - Executive Producer The Legend of Zelda: Skyward Sword for Wii - Executive Producer Mario Kart 7 for Nintendo 3DS - Executive Producer Pushmo for eShop - Executive Producer Kiki Trick for Wii - Executive Producer Sakura Samurai: Art of the Sword for eShop - Executive Producer Rhythm Heaven Fever for Wii - Executive Producer Dillon's Rolling Western for eShop - Executive Producer Mario Party 9 for Wii - Executive Producer Kid Icarus: Uprising for Nintendo 3DS - Executive Producer Xenoblade Chronicles for Wii - Executive Producer Pandora's Tower for Wii - Executive Producer Spirit Camera: The Cursed Memoir for Nintendo 3DS - Executive Producer Mario Tennis Open for Nintendo 3DS - Executive Producer Fatal Frame 2: Deep Crimson Butterflies for Wii - Executive Producer Culdcept for Nintendo 3DS - Executive Producer Pocket Football League Calciobit for Nintendo 3DS - Executive Producer Pokedex 3D Pro for Nintendo 3DS - Executive Producer New Super Mario Bros. 2 for Nintendo 3DS - Executive Producer The Last Story for Wii - Executive Producer Kirby's Dream Collection for Wii - Executive Producer Art Academy: Lessons for Everyone! for Nintendo 3DS - Executive Producer Crosswords Plus for Nintendo 3DS - Executive Producer Pokemon: Black 2 and White 2 for Nintendo DS - Executive Producer Style Savvy: Trendsetters for Nintendo 3DS - Executive Producer Freakyforms Deluxe: Your Creations, Alive! for Nintendo 3DS - Executive Producer Paper Mario: Sticker Star for Nintendo 3DS - Executive Producer Nintendo Land for Wii U - Executive Producer New Super Mario Bros. U for Wii U - Executive Producer SiNG Party Wii U - Executive Producer Crashmo for eShop - Executive Producer Tokyo Crash Mobs for eShop - Executive Producer Fire Emblem: Awakening for Nintendo 3DS - Executive Producer Xenoblade Chronicles X for Wii U - Executive Producer
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