Digytrule is under attack by the evil forces of Kaufmo
Btw, I did add this link in the comments, but just so it's more visible you can download the project files I saved while making this here: https://www.mediafire.com/folder/0hqlg8amwwbnm/cd-i+kinger
Edit 12-04: Sorry it took me this long to realize I didn't hyperlink the mediafire link lmfao
I'm sorry, but no matter how hard you try to make Wand of Gamelon Zelda look cool and badass in your fanart, her little blue vest will always read as denim to me. She is Jean Jacket Zelda in my heart.
You know how the cartoons in King's Quest 7 (1994) were done by Animation Magic, who also did CD-I Zelda (1993) and I.M. Meen (1995)?
I've been pondering how anachronistic the cutscenes in The Dating Pool look. Sure, 3D pre-rendered backgrounds are one thing but the characters are 3D too...
Now, the cutscenes in my game aren't animated like I.M. Meen and Zelda are, all you get is some limited animation cos I'm just one guy making a point-n-click adventure game that's supposedly from late 1993, early 1994. Hence the whole old-school "natively runs on MS-DOS" thing.
But still! Just as an example, here's a single slide from an early cutscene in my game, next to an overdraw I whipped up in like half an hour tops. One looks better, perhaps, but the other looks maybe more... time-appropriate?
I sometimes wonder what the IP situation with the Philips CD-i Zelda games is. Like, obviously Nintendo has absolutely no reason to randomly have Morshu show up in a modern Legend of Zelda game (and several reasons not to), but could they if they wanted to?