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#zelda shrine
breathofmagic · 11 months
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Shrines are just so beautiful.
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blueskittlesart · 4 months
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Open your eyes...
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sacredrealm64 · 1 year
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I was literally blown away by Tears of the Kingdom. I've literally never had this feeling for a game since Ocarina of Time. It definitely had exceeded my expectations. Easily Game of the Year. I cannot wait for the Future of Zelda!
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daeyumi · 10 months
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Resuscitate.
[2022]
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macaroonkitti · 4 months
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I have many things to post but this needs to be seen by the world
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retrogamingblog2 · 10 months
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the most stressful quest the in the game
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aslyran · 8 months
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A moment of respite
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andstuffsketches · 1 year
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[comic of a Tears of the Kingdom korok quest. Link holds up a backpacker korok with ultrahand, squinting at the distance. He says, "That's your friend, at the bottom of the hill?" Down a long slope of a slot canyon, a smoke signal is visible. The korok says, "Yep! I can't wait to catch up!" Link flings him down the hill while he says "I need to reach my friend!" Link glides down above the korok as he bounces down the hill. An explosion goes off next to Link and as the korok rolls to a stop he lands, looking up and yelling, "Who's throwing bombs?!" Link looks back as another square bomb lands right next to the korok. Link stares at it, blank-faced, thinking "is that bad", and then "can he die" The bomb glows, about to go off, and Link scrambles to engage ultrahand and whips the korok away just as the bomb goes off. The korok says "help!" and then "kaboom!!" finally, there is a sketch of the korok and his friend at their tent, link relaxing next to them, exhausted]
based on a true story 💥
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deerdreamz · 1 year
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task failed successfully
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ganondoodle · 4 months
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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shellshooked · 2 years
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Psyche revived by cupid’s kiss
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michoodles · 1 month
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'And I think I'd seen it once before On a night like this, a thousand nights ago..' 🌕
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So… who's excited with this last part of the AU? bcs, I'm getting feral
I wanted to try something without lineart so here it is! bdw I have SO MUCH THEORIES!! Someone wants to talk about it? I did this with some of my own interpretations, I have my own vision of Ancient ( more like an antihero ) and the idea of something in the shrine that changed him SIJHISANISB S I LOVE IT!
Also, the one i his mouth is the fierce Deity, I can explain-
Au by @tashacee !
Lyrics of the song above the drawn 'On a night like this' by Kiltro!
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So uh
I tempted fate and fate returned in kind
I was so surprised when the thing stood perfectly balanced on the tip of the stake that I was overcome with the urge to test if it either really was just balancing on the tip or if it got fused to the ground, and I got my answer alright. Idk whether to be dumbfounded or amazed.
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daeyumi · 1 year
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Sunrise 🌅☀️
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doodlenab · 1 year
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Travelling in Hyrule means being prepared to run (or glide) for your fucking life at a moments notice
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retrogamingblog2 · 1 year
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A Minor Test of Strength
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