tschery
tschery
Tschery
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tschery · 8 years ago
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Synthesizer “Cookin“
Cookin is a free VST synthesizer that comes with 8 cool presets. I’ve been working on this simple VST as a weekend project.
You can download the VST here.
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tschery · 8 years ago
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GGJ17 - Conductor Quest
This years Global Game Jam was a blast! I had the opportunity to work with Maik (a super skilled artist) and together we built this lovely rhythm dungeon crawler for mobile. It’s super easy, all you have to do is imitate the monster to beat it.
If you want to download the jam version click here.
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tschery · 9 years ago
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tschery · 9 years ago
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tschery · 9 years ago
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tschery · 9 years ago
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tschery · 9 years ago
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tschery · 9 years ago
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tschery · 9 years ago
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tschery · 9 years ago
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Mixdown got release!
I am really proud that after ultra hard work and about 5 prototypes, Mixdown got finally published!!! You can download the iOS version here. Due to me being the only coder on this, I only managed to create a demo of what Mixdown is aspiring to be but hey, at least real world user feedback can now be gathered. Where I will be going with this depends on a lot of things, but I hope to continue and build it into something, that allows a lot more people to get started on music creation! Thanks to all the people who playtested this version and the previous prototypes!
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tschery · 9 years ago
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Grove
Grove is a relaxing exploring experience we created during a 8h game jam. Our goal was to create something that expresses the relaxing atmosphere our team experienced after an exhausting week of game conferences.
Link to the soundtrack can be found here:
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tschery · 9 years ago
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Nordic Game Jam 16 - Finalist
At Nordic nobody wanted to listen to Blizzards initial advice, which they gave at the keynote: “There are no bad ideas for jam games, besides networking! Don’t try to include networking in your game at a 48h jam!”. Who would have thought that not listening to them would get our game nominated for the final presentation and even better won us the GoogleCast audience choice award! Here is a short gameplay video.
Enurendo is a crowd game that is best played with 8-100 players. Each player joins the game by opening a webpage on their smartphone, that looks and acts like a snes controller. They then take control over a colored cube and try to score goals for their team, by sinking the ball in their corner.
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tschery · 9 years ago
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Introducing Mixdown
During Christmas holidays I was exploring what kind of interfaces would allow for intuitive music creation and after just one week of working on it consistently I came up with this! One or two years ago I became frustrated with how hard music creation is perceived, therefor I started exploring options which remove obstacles that seem to be standing in the way of getting started.
Over the next couple of months this became something I dedicated myself to entirely.
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tschery · 10 years ago
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In Taiwan to meet local indie game developers
Three weeks ago, during my vacation in Taiwan, I had the opportunity to participate in a taiwanese Indie Game Festival called Game on weekend, which was split into a day of game showcases followed by a two day game jam.
On the first day I was mainly playing games and talking with indie devs. The Organizer of the event told me that the local indie scene starting developing only three years ago and has since been growing fast. Contrary to what I expected from a three year old community, their games felt really polished, looked good and some were quite innovative. Found a pretty amazing music game called Beat Stomper at the showcase.
My personal agenda at the event was mainly to network, because I think that the asian community is not as well connected to the rest of the game dev community, as America or Europe. I understand that Asia and Europe / America are quite different markets, even the american is quite different from the european market, but since we all develop games I have the urge to make cross-continent-interaction a bit easier. Everybody profits from knowledge sharing, which right now due to a definitely existing language barrier is still quite hard (being able to speak some Chinese definitely helped me). So if anyone ever wants to meet some taiwanese game devs, shoot me a message!
And if you are curious what game our team created during the game jam, check out this twitch video and forward to 44:15 to see some gameplay footage of ”Tornado Party” (sorry it’s in chinese).
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tschery · 10 years ago
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Aragic - New UI
On Wednesday I presented the game at a local games event called Talk & Play to get feedback on our core mechanic as early as possible. For that Gian replaced all the coder UI / art with something decent (besides the background) to make luring people into playing easier. It was quite reassuring to see that people liked it, Ruth even started to shout at the screen (definitely a good sign!), because she wanted to win so badly. For some the controls were hard to understand in the beginning (which was kind of expected to happen), but the fact that, besides 2 people, all made it to the end of the prototype (~5 minutes playtime) and didn’t stop playing earlier, makes me think that we already have a pretty solid core, which we can extend on to make it even more fun!
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tschery · 10 years ago
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Aragic DevLog1
For the last month or so have been working on a small prototype that we plan on showcasing at a local event called “Talk & Play” to get some very early stage feedback. We mainly want to know whether our core game mechanic, the battle, is fun or not and what things are un- / intuitive. Depending on what sort of feedback we get, we might even release the prototype online.
disclaimer: all you’re seeing is still coder art =D
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tschery · 10 years ago
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I just found out that the first 3 books of the “GPU gems” series are out there for free, once again thanks Nvidia! =O
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