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Greatest Heavyweights - Console Fighting Games of 1993
Greatest Heavyweights is a 1993 boxing game for the Sega Genesis, developed by Acme Interactive and published by Sega. A spiritual successor to Evander Holyfield’s Real Deal Boxing, it features eight legendary fighters—Muhammad Ali, Joe Frazier, Rocky Marciano, Joe Louis, Jack Dempsey, Larry Holmes, Floyd Patterson, and Evander Holyfield—each with their own fighting style and taunts. The game includes three modes: Exhibition, Tournament, and Career. In Career Mode, players create a custom boxer and climb the ranks through 30 fictional opponents before facing the eight real-world champions.
Gameplay is presented in a pseudo-3D side view with detailed animations, damage meters, and a replay feature. With support for the 6-button controller and commentary by Michael Buffer, Greatest Heavyweights delivers one of the most polished boxing experiences of the 16-bit era.
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Flash Hiders - Console Fighting Games of 1993
Flash Hiders is a 2D anime-style fighting game with RPG elements, released exclusively in Japan for the TurboGrafx-CD on December 19, 1993. Developed and published by Right Stuff Corp., the game blends traditional one-on-one combat with a deep story mode featuring voiced cutscenes and character progression. Players follow martial artist Bang, sorceress Tiria, and young Erue through a war-torn fantasy world. In addition to the cinematic Scenario Mode, the game includes an Advance Mode where players can choose any character and build their stats over time, and a Versus Mode for two-player battles.
With its vibrant anime visuals, equipment-based stat customization, and narrative-driven gameplay, Flash Hiders stands out as a unique hybrid of fighting and RPG genres on the PC Engine CD.
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Wreckfest Drivers Seat A Lap of Midwest Motocenter Main Circuit Reverse
First person drivers seat view in Wreckfest, taking a lap of Midwest Motocenter's main circuit reverse.
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Console Racing Driving Games of 1994 - Mario Andretti Racing
Mario Andretti Racing is a licensed multi-discipline racing simulator released in 1994 for the Sega Genesis. Developed by Stormfront Studios and published by Electronic Arts, the game features motorsport legend Mario Andretti, allowing players to experience the diversity of his racing career.
The game includes three distinct racing types—IndyCar, stock car, and sprint car—each with its own physics, vehicle handling, and track types. Sprint cars slide across dirt ovals, while stock and Indy cars handle more traditionally on paved circuits, with attention given to realistic vehicle dynamics like slipstreaming.
Players race against 27 AI competitors, with 8 cars per race, and vehicle stats such as engine performance, brakes, grip, and pit crew quality vary. Longer races incorporate pit strategy, including quick pit stops if tires remain in good shape. The game supports both single-player and split-screen multiplayer, with behind-the-car and nose-cam perspectives available.
Key Details: • Release Year: 1994 • Platform: Sega Genesis • Developer: Stormfront Studios • Publisher: Electronic Arts • Genre: Racing / Driving, Action • Perspective: Behind view, Nose-cam view • Modes: Single-player, Two-player split-screen • License: Mario Andretti • Notable Feature: Three unique racing disciplines with tailored physics
1. Intro 00:00 2. Gameplay & Release Info 00:15 3. Gameplay & Dev/Pub Info 02:12 4. Gameplay & Best Critic Scores 04:07 5. Gameplay & Worst Critic Scores 05:33 6. Gameplay & Current Prices 06:55 7. Outro 08:10
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Fatal Fury 2 - Console Fighting Games of 1993
Fatal Fury 2 (also known as Garō Densetsu 2: Arata-naru Tatakai) is the 1993 sequel to SNK’s original Fatal Fury, released on Neo Geo and later ported to the SNES by Takara. Expanding the roster to eight playable fighters—including newcomers Mai Shiranui, Kim Kaphwan, Big Bear, and Jubei Yamada—the game introduces enhanced mechanics like desperation moves, stage hazards, and a refined two-plane battle system. Players can now freely shift between foreground and background lanes, adding tactical depth. The SNES version retains the core gameplay of the arcade original, including the ability to unlock boss characters like Billy Kane, Axel Hawk, Laurence Blood, and final boss Wolfgang Krauser via cheat codes.
With improved visuals, tighter controls, and a global tournament storyline, Fatal Fury 2 solidified the franchise’s place in the 16-bit fighting game arena..
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Fatal Fury - Console Fighting Games of 1993
Fatal Fury (also known as Garō Densetsu Shukumei no Tatakai and Fatal Fury King of Fighters) is a 2D fighting game developed by SNK and ported to the Sega Genesis in 1993 by Gaibrain. Set in the gritty streets of South Town, the game follows Terry and Andy Bogard, along with Joe Higashi, as they enter the King of Fighters tournament to avenge their father's death at the hands of crime lord Geese Howard.
The Genesis version features three playable characters in story mode and a two-plane battle system that allows fighters to dodge between foreground and background layers. While the port retains much of the original Neo Geo game’s structure, it suffers from reduced animation, missing characters with Hwa Jai and Billy Kane demoted to background characters only, and downgraded visuals and audio. Despite these limitations, it remains a notable early entry in SNK’s iconic fighting franchise.
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Wreckfest - Drivers Seat A Lap of Midwest Motocenter Main Circuit
First person drivers seat view in Wreckfest, taking a lap of Midwest Motocenter's main circuit.
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Console Racing Driving Games of 1994 - Human Grand Prix III F1 Triple Battle
Human Grand Prix III: F1 Triple Battle is a licensed Formula One racing game released in 1994 for the Super Famicom (SNES in Japan). Developed and published by Human Entertainment, Inc., it is the third entry in the Human Grand Prix series and is based on the 1994 Formula One season.
The game offers several gameplay modes including World Grand Prix, Time Attack, and Battle Mode, where up to three players can race simultaneously—an uncommon feature for SNES racers. There’s also an Edit Mode, allowing players to customize drivers and even swap engines between vehicles. The visuals see a slight upgrade over previous entries, maintaining a behind-the-car view and an arcade-like feel while retaining the real-world F1 aesthetic.
Its combination of real-world elements, customization options, and three-player support sets it apart from many other 16-bit racing titles of the era.
Key Details: • Release Year: 1994 • Platform: Super Famicom (SNES, Japan only) • Developer / Publisher: Human Entertainment, Inc. • Genre: Racing / Driving • Perspective: Behind view • Modes: Single-player, Two-player, Three-player (split-screen) • License: Formula One (based on 1994 season) • Notable Feature: Supports 3-player split-screen racing; Edit Mode for drivers and engines
1. Intro 00:00 2. Gameplay & Release Info 00:15 3. Gameplay & Dev/Pub Info 01:14 4. Gameplay & Best Critic Scores 02:16 6. Gameplay & Current Prices 03:09 7. Outro 03:53
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Eternal Champions - Console Fighting Games of 1993
Eternal Champions is a 2D fighting game developed by Sega Interactive and released exclusively for the Sega Genesis in 1993. Unlike most fighters of the era, it was built from the ground up for home consoles rather than arcades. The game features nine unique characters—each plucked from different time periods and resurrected by a mysterious entity known as the Eternal Champion.
These warriors, including a ninja assassin, a cyber-kickboxer, a vampire biochemist, and a prehistoric hunter, must battle for a second chance at life. With a deep lore, stage-specific “Overkill” fatalities, a stamina-based special move system, and support for the Sega Activator peripheral, Eternal Champions stood out for its ambitious mechanics and narrative depth. It later spawned a Sega CD sequel and two spin-offs.
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Wreckfest - Drivers Seat A Lap of Madman Stadium Figure 8
First person drivers seat view in Wreckfest, taking a lap and a half of Madman Stadium's Figure 8.
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Console Racing Driving Games of 1994 - GP 1 Part II
GP-1 Part II (aka GP-1 Rapid Stream) is a motorcycle racing game released in 1994 for the SNES. Developed by Genki Co., Ltd. and published by Atlus, it serves as the sequel to the original GP-1. The game features arcade-style gameplay with a focus on international circuit racing, upgrades, and multiplayer competition.
Players can choose from six different bikes and race across 17 tracks set in 14 countries. Winning races earns points, which can be used to upgrade bike components such as engines and tires. The game includes multiple modes: Grand Prix (Season), Practice, Single Race, and a two-player Battle mode. A password system allows players to save their progress.
Key Details: • Release Year: 1994 • Platform: SNES • Developer: Genki Co., Ltd. • Publisher: Atlus Co., Ltd. / Atlus Software Inc. • Genre: Racing / Driving • Perspective: Behind view • Modes: Single-player, Two-player split-screen • License: Original IP • Notable Feature: International tracks with bike upgrades and password saves
1. Intro 00:00 2. Gameplay & Release Info 00:15 3. Gameplay & Dev/Pub Info 01:28 4. Gameplay & Best Critic Scores 02:41 5. Gameplay & Worst Critic Scores 03:49 6. Gameplay & Current Prices 05:04 7. Outro 06:22
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Dragon The Bruce Lee Story - Console Fighting Games of 1993
Dragon: The Bruce Lee Story is a 2D side-scrolling fighting game released for the SNES in 1993, developed by Virgin Interactive and published by Acclaim. Loosely based on the Universal Pictures biopic, the game follows Bruce Lee’s journey through stylized stages inspired by key moments in his life. Players control Bruce exclusively, using a mix of martial arts moves like flying kicks, throws, and the powerful “Diving Crush.”
The game features three combat styles—Regular, Fighter, and Nunchaku—each unlocked by building up Chi energy. With support for up to three players in versus mode and a cinematic progression through story chapters, it blends arcade action with a tribute to Bruce Lee’s legacy.
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Wreckfest - Drivers Seat A Lap of Maasten Motocenter Main Circuit Reverse
First person drivers seat view in Wreckfest, taking a lap of Maasten Motocenter's main circuit reverse.
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Console Racing Driving Games of 1994 - Full Throttle All American Racing
Full Throttle: All-American Racing (aka FTR: Full Throttle Racing, Full Power in Japan) is an arcade-style racing game released in 1994 for the SNES. Developed by Gremlin Graphics Software and published by GameTek, the game blends motorcycle and boat racing into a single, no-holds-barred experience that focuses on chaotic, high-speed action.
Racers can choose from six characters—each with their own background and stats—then tear across land and water in both single race and championship modes. Vehicles can be upgraded with better tires, engines, and nitro's. The game features combat elements similar to Road Rash, allowing players to knock opponents off-course using kicks and other dirty tactics.
While not a simulation, Full Throttle offers a gritty, arcade-style racer that prioritizes speed, aggression, and style over realism.
Key Details: • Release Year: 1994 • Platforms: SNES • Developer: Gremlin Graphics Software Limited • Publisher: GameTek, Inc. • Genre: Action, Racing / Driving • Perspective: Behind view • Modes: Single-player, Two-player split-screen • License: Original IP • Notable Feature: Motorcycle and boat racing with combat mechanics
1. Intro 00:00 2. Gameplay & Release Info 00:15 3. Gameplay & Dev/Pub Info 02:05 4. Gameplay & Best Critic Scores 03:46 5. Gameplay & Worst Critic Scores 05:27 6. Gameplay & Current Prices 07:04 7. Outro 08:33
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Dragon Ball Z Super Butōden 2 - Console Fighting Games of 1993
Dragon Ball Z: Super Butōden 2 is a 2D fighting game released for the SNES on December 17, 1993, developed by Tose and published by Bandai. It follows the Cell Games saga and introduces side stories featuring characters from the Bojack Unbound and Broly – The Legendary Super Saiyan films. The game features eight main playable characters—including SSJ2 Gohan, Vegeta, Trunks, and Perfect Cell—with Goku and Broly unlockable via cheat codes.
It retains the split-screen mechanic from its predecessor and adds new features like Meteo combos, energy clashes, and branching story paths. With three game modes (Story, 1v1, and Tournament), anime-style visuals, and a faithful adaptation of the Dragon Ball Z universe.
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Dragon Ball Z Super Butōden - Console Fighting Games of 1993
Dragon Ball Z: Super Butōden is the first fighting game in the Butōden series, released for the SNES on March 20, 1993, in Japan. Developed by Tose and published by Bandai, it spans the Dragon Ball Z storyline from the Piccolo Jr. Saga to the Cell Games. The game features 13 playable characters (8 standard and 5 unlockable), including Goku, Vegeta, Piccolo, Frieza, and Cell.
It introduced the innovative split-screen mechanic, allowing players to fight at long distances while maintaining visibility of both characters. With three modes—Story, Tournament, and Combat—it offered a mix of narrative progression and competitive play. Its anime-style visuals, special moves, and beam struggles made it a standout title, selling over 1.4 million copies in Japan and laying the foundation for future DBZ fighters.
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Wreckfest - Drivers Seat A Lap of Maasten Motocenter Main Circuit
First person drivers seat view in Wreckfest, taking a lap of Maasten Motocenter's main circuit.
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