olegklishinart
olegklishinart
Oleg Klishin Art
47 posts
Freelance pixel artisthttp://olegklishin.com/[email protected]
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olegklishinart · 6 months ago
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I love watching pet rat videos. They are illegally cute.
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olegklishinart · 6 months ago
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Trying out minimalistic palette.
Still life with clay pot, apple, tomato and a tiny pepper.
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olegklishinart · 6 months ago
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Don't think there is fish.
Never worked on a classic point-n-click game. Here's my take on one.
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olegklishinart · 6 months ago
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Internet seems to love my still life studies. Happy to oblige. Pixel art still life with grapes, apples, orange and bananas.
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olegklishinart · 6 months ago
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Artwork for Ludum Dare gamejam game. You had to place terrain tiles to simulate farming and wildlife ecosystem. House spawned fields, rivers did fish, forests did bears etc. We haven't finished in 3 days due to being overly ambitious, but these graphics remained.
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olegklishinart · 6 months ago
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It was a reasonably good year for me. I've got pixel, non-pixel, personal black and white project, and a bunch of freelance game artwork I'll hopefully show in 2025.
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olegklishinart · 7 months ago
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Study of drapery and fabric folds on a woman model from a photo reference.
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olegklishinart · 7 months ago
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Trying out realistic rendering.
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olegklishinart · 7 months ago
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Character sprites with their ability icons. Made for a pixel collab. Vampire knight with his bat powers and burning sword. And revived marionette warrior with morningstar flail. I imagined them in a game aking to Darkest Dungeon or something similar.
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olegklishinart · 7 months ago
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A wall of pixel art paintings in various styles. Including portraits, landscapes, animal art, still life. Made for Octobit 2023. The theme was art gallery.
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olegklishinart · 7 months ago
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Graphics for a spy game we made a while ago for Ludum Dare gamejam.
The special agent has to infiltrate a secret underground compound. He uses hookshot tools to move around the levels. Obstactles are lasers, buzzsaws and hanged naval mines. Guards are patrolling the corridors, shooting on sight.
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olegklishinart · 7 months ago
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Hello, tumblr! I haven't used this site for a while, but was advised it might still be a fun site to share your art nowadays. My feed and reposts here remind me of the old days.
For people who were previously subscribed and wondering about me jumping into your feed, here's one image summary. I'm a freelance pixel artist since 2014, mainly working for games. Username is the same on other sites. Will share some of my work in the future.
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olegklishinart · 9 years ago
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olegklishinart · 9 years ago
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The Trapped Heart is a turn-based roguelike game where you battle monsters in a hex-based world. The game was made by Darren Grey at March for 7DRL 2016 competition. I contributed tiles and character sprites, but sadly haven't managed to finish everything. I know they have some serious problems with contrast between walls and floor, but that's just how it is now.
You can download and play the game here:
https://darrengrey.itch.io/the-trapped-heart
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olegklishinart · 9 years ago
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1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai. 
2. Previous post on breakdowns right here 
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns. 
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful. 
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha 
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olegklishinart · 9 years ago
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Just a tiny job I've done for Kingdoms of the Dump. It has a cool setting, imo.
http://www.kingdomsofthedump.com/about.html
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olegklishinart · 9 years ago
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Background for a mobile game. December 2015 - January 2016. http://www.landintheair.com/
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