Explore a seaside town in the 1920s and solve cosy mysteries as the (retired) Great Detective in this point and click adventure!
Wishlist on Steam | Itch.io Demo | Discord |
The game will be available for Windows, Mac and Linux.
🌸 Features!
Visit and explore a seaside town It's the day of the village fete, a suspicious new neighbour has taken a lease on a long-abandoned cottage and something strange is happening down on the beach...
Interrogate and befriend a cast of eccentric characters
Make deductions and decisions. Puzzles often have multiple solutions, some of which may please your neighbours more than others. What path will you choose? Who will you enlist to help you?
Shape one of the most beloved literary partnerships of all time by choosing the form which the relationship between Holmes and Watson will take: are they dear friends, platonic partners, found family or a romantic couple?
Phone for help of you get stuck! Your older brother Mycroft is always ready to act as your consultant, just give him a call at his club if you need a hint.
The lovely cover artwork is by @gooolabatooo
Music by @sandygarnelle
You wake up as a ghost, with no memory of who you were or how you died. The only clue to your past is the empty suit of armour you now possess.
As you explore an abandoned castle and piece together your memories, you’ll uncover your tale: A tale of broken promises, regret, and bonds that last beyond death.
An easy-to-use first-person (primarily, but optionally third-person) adventure game engine, unsupported since 2013 and unavailable for purchase since 2017 (when the venerable Kagi registration service died). You can download it here.
You can find links to free games made with the program on the Wayback Machine here. Don't forget to check the linked sites on the live web too. Games listed as not working on Vista (and thus even following versions of WIndows) may work after using this patch from the Carol Reed series site (Carol Reed games 1-3 used to need it, but no longer do - the other games use other engines - game NINETEEN coming on Jan 1st!).
Today is the day. A demo for Perfect Tides: Station to Station is now available on Steam. Please enjoy!
It’s an incredible thrill to be offering this first look at this game, which could not exist without the artists who’ve helped to craft it. Please join me in celebrating the work of the core team Soren Hughes (Background Design) and Daniel Kobylarz (Music), as well as the artists who have contributed graphic assets: Garrett Hobson, Carly Monardo, and Tony Wilson.
This build has also benefitted from dozens of hours of testing and feedback, thanks to a generous and dedicated pool of playtesters. You will find their names at the end of the demo, when you’ve experienced their efforts for yourself.
While you’re downloading, consider wishlisting the game! It keeps you abreast of game updates, feeds the Steam algo, and is a big help toward getting the word out about these games.
"The wheat ripens, and waits not for the scythe. The farmer who waits too long, it were better that he use the scythe to rip his own stomach out than to stay his scythe when the wheat ripens. The harvest moon wanes... and then comes winter. An empty belly, the body sans belly, gurgling within or bloody on the ground, what does it benefit a man if he gains his soul and loses the world?"
If you fancy a oozing-with-love-for-the-stories Sherlock Holmes point and click adventure and you don't want to wait a year or more for me to complete the Beekeeper's Picnic, might I suggest 30 year old obscure classic The Rose Tattoo?
I spent this evening playing around in this game and I'm in love, I think it's instantly become my favourite Sherlock Holmes game.
I've always thought that if I was writing a proper Sherlock Holmes mystery game, I would find some way for Holmes to be indisposed so that the player could play Watson acting in his stead, at least for part of the game. I feel like playing as Watson is so much more satisfying - he's able to be fallible, and we can join him in wanting to impress Holmes.
This game comes up with the BEST reason for Holmes to be out of action because it also sets the stakes very high - the Diogenes Club has gone up in flames and Mycroft is on death's door. Holmes immediately locks himself up in his bedroom in terrible grief, and it's up to Watson (and the player!) to pull him out of it by beginning to piece together what has actually happened.
The game uses actual actors in front of green screens for all the characters, which looks a little odd sometimes but it does mean they are expressive and grounded.
The voice acting generally seems good, although sometimes I think the quality of the dialogue surpases it. There is lovely a moment where Holmes laments that freak accidents seem awfully unreal until one happens to someone you know. His distress is palpable in his words, but not quite carried through to his voice.
The dialogue and expository text is aboslutely steller, though, so having voice acting to match is a tall order. It often has a very very dry sense of humour, and nails the 1890s parlance.
Also honestly I think I just love the Mycroft whump and Holmes being all 3 Garridebs about it. It's so personal!
The caveat is that this is a game from the era when you were expected to sit down with a notebook, with no objectives or tutorials or prompts. It also seems to rely on you spotting very tiny details and doing a bit of pixel-hunting. I have a feeling that completing it would take a long time, and a lot of brain-power!
You can download it from Archive.org, and I recommend playing it with the ScummVM emulator.
@eldawee and I are almost finished with our Our Flag Means Death/Monkey Island inspired game! I'm trying not to spoil any of the content, but maybe I can show you a thing or two.
First, we have a title screen!
I also made some new character portraits for the character change button. We were using the ones from my You wear fine things well animation as placeholders, but they were not wearing their s1e4 outfits, so it had to change.
The gameplay is fully done! We are now working on small cutscenes, music and a little debug. We got our first two testers (thanks @logarithmicpanda 💜), and they both managed to finish the game within 30 minutes/1 hour. And there was almost no crash (one, there was one crash)!
I'm very happy with the result and can't wait to release this game in the wild 💜