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#( these are incredibly crunched in the previews )
isobug · 11 months
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can we request dimensen (link), freelekour (link), and altumen (link) blinkies ? tyy ^^
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here y'all go, I hope you enjoy them!
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tabikato · 2 years
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It's been ages but I finally dropped Chapter 13 of Deal.
Preview of the chapter:
He’s sure of it now; this was probably the worst idea he’s had in a while. Though with his track record, that’d be an amazing feat to accomplish. However, standing in front of the Beneviento manor once more, this definitely would rank very high on the list of incredibly bad ideas to have. Breath shapes itself in the cold air, disappearing into the haze that seems to be a constant around this valley, waterfall rushing behind very picturesque. Creepiness factor aside, this does seem like the type of view you’d see in a painting or a postcard.
Right. Come to the village! We have monsters and creepy dolls! A muffled snort drew from his breath and he started walking closer, shoes crunching the gravel underneath as he walked through the gate. Everything felt so muted here, a replica of its owner perhaps? Far enough away and tucked more into the mountain side seemed to keep this area rather intact, almost like nothing had happened at all. No change, no movement; nothing. As stagnant as it was from when he last set foot here. Honestly he thought that would have been the last time, but what Alcina said had been bothering him. That he might not be seeing the other two because he hasn’t spent any time in the places of their death, not like with her where he practically lived in the castle for a while.
Why did his curiosity always get him into these situations? Bad enough he was dragging himself back into the hellscape he swore he’d never have to see again but he was also worried in the back of his mind about Rose. Rose who is currently being babysat by Karl, who had looked at Ethan like he finally lost his mind when asked. It took a little bit of convincing to get the older man to agree, after all it was only going to be for a couple of hours. Eventually Karl had caved but not before taking potshots at Ethan’s sanity for leaving his precious offspring in his hands. Though he could fuss as much as he wanted, Ethan already saw through him by this point. It was a rather large step for him, entrusting Rose to the older man but they've already gotten this far in their relationship.
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mrfeenysmustache · 2 years
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Secret Surrender
Written for @inu-spiration with art by the amazing @otaku-108!
When I first saw the piece i wrote this fic for, it was just lineart. No background no base colors yet, just the lineart of Inuyasha and Kikyo, and there was already so much emotion and feeling and atmosphere. This story practically wrote itself thanks to that art which is finished now and even MORE incredible. I’m so excited to get to share it now, and I’m happy that THIS was my first foray into writing solely about InuKik.
Summary: Inuyasha and Kikyo have an unconventional friendship, but it is a friendship nonetheless. If either one of them wishes for more, they guard that desire like a rare, forbidden treasure, unwilling to risk the bond they’ve forged. When a greedy family member threatens to come between them, however, Inuyasha will not let her go without exhausting all options, even if it means the end of their friendship. Sometimes endings usher in beautiful new beginnings.
Read on: AO3
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Aside from the soft Twitter of bird song, the forest was silent, making the soft crunch of feet on branches and leaves ever louder.
But stealth was not his goal today, not like it usually was.
He’d long ago given up on sneaking around in this part of the woods, especially since they’d given up on all pretense and sunk into the reality of just being friends.
No more badly aimed arrows, no more half hearted claw swipes, no more ‘what brings you here, hanyo,’ or ‘get outta my way, wannabe miko,.’
No, for the first time in his life…. Inuyasha had a friend.
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General Thoughts on the rest of Berry in the Big City Season Two
Netflix put the entirety of season two up today (I figured they would, but since not even half the season has gone up on the youtube channel, there was the chance that they would hold off on the whole thing), and I managed to watch all the episodes that haven't gone up yet, despite having my long day at work. Overall, I enjoyed it! There were some things I suspected would happen, and some I definitely didn't. And of course, we got some good songs along the way (so seriously, where's that official soundtrack?).
Individual episode thoughts under the cut:
Scaryoke - Like last year, this year's Fright Fall episode is also a song episode, courtesy of Huck. While the song isn't nearly as catchy as last year's song, it does get points for including Bread Pudding this time (he even does a small duet with Huck). And I love everyone's costumes!
Save the Pumpkins - I feel like someone should have mentioned that the pumpkins they had were already picked and thus probably had no preference over being carved or not at that point, but I'll admit, I did like the message (just because something is tradition doesn't mean you have to do it if it makes someone uncomfortable) and the punchline at the end.
Traffic Jam - aka the Money Blueberry/Huck ep. Since I already saw the majority of this one from that preview clip, I don't have too many thoughts on it. It plays out about how you think it will, but Blueberry and Huck's interactions are fun.
Berry Bounty Bolt - the return of the families, and this time Lime's other dad, Dr. Pops, gets actual dialogue. There's a lot of fun dialogue and interactions in this one, and an outcome I did not see coming at all.
Snow-Aisis - Another fun one, but not one that I really have anything to say about.
Mission Unfrostable - The holiday heist from the trailer! As one might assume from that description, this was a lot of fun, with some especially good animation and lots of good expressions. I particularly like Blueberry's SSC ice creams and how petulant the Pieman got when his ruse was found out.
The Magic's In You - Another song ep, but we also get some lore about the Winterswirl holiday, whose Santa analog is Cinnamon Swirl (and thus probably the girl from the concept art on WildBrain's productions page) with Berrykins instead of elves. Which means, once the winter special comes out next year, there will have been Berrykins in all four versions of SSC.
Best New Year's EVER - Out of all the characters who could have returned in this show, Sherry Bobbleberry is not one I would have expected. Granted, in this version she's a pop star with a fairy motif, not an actual fairy, but still. The actual episode is just okay, getting points for the other girls being all "Go, live your dream, we're happy for you" and for some Strawberry/Raspberry bonding time.
All in the Palm - Another just okay one.
Granola Crunch - the titular character is voiced by another BBA alum, Shannon Chan Kent. We learn a little bit more about Aunt Praline's job, and there's a good message. It's an enjoyable watch, but not one that needs a lot of commentary.
Strawberry Nightmare - I suspect that the "advice" the Pieman gives Strawberry is what happened to him in the past, leading to his cutthroat nature in the present. The dream business was predictable, but Strawberry does wear ruthless very well.
LemonLime Back in Time - This episode is the best of this batch, as it's not only incredibly fun, but it also answers a question most of us have had since the beginning of the show, namely Why do Lemon Meringue and Lime Chiffon share a cart when they don't seem to have anything in common? I loved all the 80s fashions, and Lemon and Lime's more extreme counterparts. The only thing that would have made this ep better was an 80s Bread Pudding in the background.
The Case of the Missing Spoon - Good on Strawberry for never doubting her friends. A lesser episode (or maybe just a longer one) would have had some seeds of doubt, but she never waivered on who was the actual culprit, just the how. Also, Captain Cackle is canon to BitBC! Even though he wasn't called by that name, and the ending implied he's going to be Sour Grapes' pet, it still counts.
Strawberry Bake Fail - While I've never tried to make my own macarons, I understand they're really hard to get right, so I feel Strawberry's pain. Best joke of the episode, an image of Huck appearing when Strawberry mentions, in the context of making cakes, density.
Berry Competitive - the Orange/Lemon episode I didn't know I needed, plus Plum Pudding returned! Not sure we needed to see Lime Tart and Lemon Tort again, but they served their purpose. And Strawberry being roped into giving Lemon Meringue's invention validity was amusing, too.
Music in Our Hearts - Most a song ep, but the intro shows a side of Huck we don't usually get to see.
Parking Problems - I've stated before that I'm not crazy about eps with one joke that it follows for the whole run time, and that is still the case here, as Strawberry struggles to find the perfect place to park her food truck at the Poachella festival. The addition of Lime Tart and Lemon Tort helps elevate it, but that's about it.
Find Your Voice - I was right about that singer in the trailer being Cherry Jam! But there are some other returning characters in the band: Peppermint Fizz and Raisin Cane! Who would have guessed?
Fashion Forward - I've been waiting for an episode of Bread Pudding and Lime Chiffon hanging out, and this one did not disappoint, though it was mostly a Bread Pudding ep. But I love when my boy is a huge dork, and this episode fulfills that to a tee. We also get another returning character, Crepes Suzette, who, like her 2003 counterpart, is a fashion designer, though here she's only aspiring.
Slumber Party - Everyone in pajamas! Raspberry being part of the friend group again! A BitBC version of Pride and Prejudice! (Pride and Pomegranates?) Suffice to say, I enjoyed this one.
Legend of the Crystal Cupcake - Slightly misleading title, as that makes you think they're specifically seeking it out, when they find it by accident at the end. I like that this ep shows the Purple Pieman is still a legitimate threat, but after that it's just all right.
Sweet and Sour Grapes - Ever since the first episode, I knew that eventually there was going to be an episode that addressed Raspberry getting added to the main friends group but not Sour Grapes, and while it took most of the season to get there, it was worth it. I liked that the misunderstanding between Sour Grapes, Raspberry Tart, and Bread Pudding was a subtle and understandable one (she felt pushed out by them joining the main friends group, they thought she didn't have time for them because of working for her uncle). And Lemon being the one to relate to Sour Grapes felt very satisfying. A solid ep.
Peculiar Purple Partner, Parts 1 & 2 - The climax of season two's story arc. The Purple Pieman gets a jazzy villain song to seduce Strawberry into joining him, all as a ruse to claim her foodtruck as his own by firing her for flimsy, but contract-bound, reasons. And just like Strawberry, I did not see that coming. I knew he had something up his sleeve, obviously, just not that particular plan. Strawberry's friends rallying around her in the aftermath was super touching, but none more so than Bread doing a meaningful echo of his first words to her back in episode one of season one. As soon as Lemon said she puts mics in everything, I knew that's how the Pieman would get his comeuppance, and while he may not be part of the Berryworks any more, time will tell if he'll be around to cause trouble in season three.
Let's Go to the Movies - While I know it's for the sake of the episode, I kind of have to wonder why so many people got to the movie so early. Episodes about the little annoyances in places like this aren't my thing either, so I'm just glad that the movie itself was good.
Let the Good Times Roll - I 100% appreciate the roller rink being called Starfruit Express, which is no doubt a nod to the musical Starlight Express (where the cast perform on roller skates to portray anthropomorphic trains). As the season ender, I liked that we got to see most of the characters we met over the season, and the song itself was pretty good, too.
Well, it took way longer to write all this up than I expected, so I'm going to close it there.
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blueridgeapartments · 3 months
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Tired of cramped student living? Blueridge Apartments in Provo, UT, solves your space crunch with affordable, spacious 1-3 bedroom options. Formerly Roman Gardens, our proximity to BYU and the campus shuttle adds convenience to your daily commute. Enjoy the ease of in-unit washers and dryers. Dive into the college experience with a seasonal swimming pool in our social courtyard layout. Elevate your college years at Blueridge Apartments – visit https://www.blueridgeprovo.com/ for a preview of your best college living experience!
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joshuascott186 · 4 months
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Anthropic's Powerful New AI Chip Powers Amazing Phone Photography
<h2>Anthropic's New AI Chip Gets Phone Company Approval</h2> <p>On March 24th, Anthropic announced some big news. Their latest AI processing chip, the AX170A, had just passed the testing done by a major phone manufacturer. This means it's now ready to be used in real phones!</p> <p>The AX170A was designed specifically for helping phones take awesome photos and video. Like Anthropic's other products, it's super powerful yet very power-efficient. This will let phone batteries last longer between charges. On the inside, the AX170A combines a CPU, AI image processor, and neural processing unit. It has fast memory too, so it can grab images from four camera sensors at once.</p> <h3>Incredible Performance</h3> <p>Performance-wise, the AX170A is no slouch. Its number crunching power reaches an incredible 28.8 trillion operations per second, or TOPS. That's fast enough to enhance 4K videos in real-time as you record them! The memory can shift data at up to 8.5 gigabytes per second. Together with the phone's main processor, this allows for awesome low-light photos even at night.</p> <p>Another cool thing is how power-efficient the AX170A is. Despite its raw power, it sips battery like nobody's business. Anthropic optimized both its algorithms and circuitry to achieve over 13.4 TOPS per watt - that's way better than other chips out there. It can even preview and record crisp 4K videos in the dark thanks to its unique 20-bit image processing.</p> <h3>Bringing AI to Phones</h3> <p>Taking great photos is a huge part of why people love their smartphones. Anthropic aims to help by bringing their field-leading AI and chip technologies straight to phones. Rather than keep tech locked away, they work directly with phone brands. This ensures customers can enjoy all the latest photographic innovations without needing new hardware.</p> <p>In the future, Anthropic's plan is helping continue advancing mobile photography through their full-stack approach. From algorithms to silicon to integrations, they have what it takes to keep phones capturing memories better than ever before.</p>
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bananaomaha · 2 years
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2016 8gb vs 16gb ram
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#2016 8gb vs 16gb ram install
#2016 8gb vs 16gb ram full
#2016 8gb vs 16gb ram code
Hopefully, you have been using multi-role Exchange servers for some time. Lab ready to go? Awesome! Keeping it simple In this article, Jeff explores three different server builds to help you balance functionality with cost. If none of these seem like a viable option check out this fantastic blog post from Exchange MVP Jeff Guillet.
#2016 8gb vs 16gb ram full
If you do drop it down to 4GB make sure it actually is getting the full 4GB. It either needs more resources or is in contention with another VM. If you see Exchange performing strangely with cryptic system errors it’s probably choking on fumes. I run my Exchange 2013 lab servers at 4GB of RAM comfortably. For example, a multi-role production Exchange 2013 server is recommended to run at least 8GB of RAM with additional memory per user. This is due to the fact you don’t have any user load. If your lab is in a crunch for resources you can often get away with dropping below the recommended hardware requirements. They all run 24×7 with resources to spare. This setup currently runs a domain controller, one multi-role Exchange 2010 server, two multi-role Exchange 2013 servers, two Exchange 2016 servers, a file server, a Kemp Virtual Load Balancer and Windows 8.1. My current setup is an HP D元80 G5 with 2 quad-core Xeon processors, 32GB of RAM and 700GB usable drive space. An HP DL 380 G5 with 16GB of RAM and a couple of hard drives goes for around $100 these days. If you have money to spend you may want to consider buying a refurbished server from an auction site. Either turning off auto-start or setting a sizeable delay will do the trick. You can do this by modifying the properties of each VM. My recommendation–have those VMs not start with the host OS. If you are running a few VMs and have set them to start with the OS you could be in for an incredibly long boot process (even with a solid-state drive). If you are going to run multiple Exchange servers from your primary PC then I would recommend one minor tweak–startup settings. I currently own a Samsung 850 EVO 500GB SSD and I am thoroughly impressed with it. For an extra boost, you may want to consider a solid-state drive. Either way, internal or external, a second hard drive is a nice way to keep things organized. Some laptops let you swap out their optical drive for a secondary hard drive. I have a number of colleagues that run successfully this way. If you don’t have space then consider an external USB 3.0 or eSATA drive. Hyper-V comes included with Windows 8 and greater and it’s very feature-rich. If your PC has enough RAM and disk space Hyper-V might be a perfect fit.
#2016 8gb vs 16gb ram code
You never want to test preview code in a production environment. Create and process a certificate requestĮxchange 2016 will not be released until later this year.Configure a simple Exchange 2016 namespace.The goal of this series is to help you introduce Exchange 2016 into your existing 2010/2013 lab.
#2016 8gb vs 16gb ram install
With Exchange 2016 in public preview–and many folks already downloading the bits–it was time to sharpen our pencils and write a 2016 install series.
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dappervolk · 4 years
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April Progress Update!
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As Dappervolk's closed development period enters its final phase, we are excited to be back with a major new update on some much-anticipated information for everyone!
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After much planning and discussion with our team over these last few months, we are finally ready to announce an exact launch date and time for Dappervolk!
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This is it, the final countdown begins - mark your calendars!
We're incredibly excited to finally have a launch date set and confirmed, even though we had initially expected to be able to launch in May instead of June. Despite our best efforts to continue to organize around our anticipated May launch date, the current unfortunate world-wide circumstances have affected the work situations of various members of our small development team and has forced us to rework our prior development ETAs and deadlines for important launch features. In order to prioritize our team's health and safety, as well as to reduce crunch-time stress and guarantee that Dappervolk will be in launch-ready condition, the above June release date and time has become an unavoidable necessity. Even though we are undeniably disappointed to have to announce that there will be a launch delay, we are still as excited as ever to bring Dappervolk back for everyone to enjoy in June!
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With the upcoming release of our new 5th town, players can expect to discover over 400 new clothing items, 50 new items of varying types and functions, 12 new pets, a new mini game, 6 new NPCs, and more! Many of these new additions will remain as surprises to be discovered by players during launch, but here are a few teasers to give everyone a preview of what's coming in June.
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A few of our many new items, what will their purpose be?
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These 2 new fantasticals await those with a strong sense of conviction.
In addition to this, our Adventuring feature has received an overhaul both in terms of its underlying framework and its gameplay features. It should now use less CPU and run more smoothly than its beta predecessor, and will sport new active/idle modes, sprite customization unlockables, town unlocks, new item prizes that vary depending on the town you're adventuring in, and the ability to earn daily bonus pet affection and town hops.
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Featured here are a handful of the new unlockable sprite appearances you'll be able to obtain!
Located at the Peddler's Port, you will also now find a variety of new NPCs waiting for you to interact with - one of which is an NPC that we've shown art for previously but never officially introduced: the Guild Officiator! This NPC will be responsible for handling guild registration for all of the aspiring guild leaders in Dappervolk. You'll want to stop by and talk to him if you're interested in forming a guild, as you'll need to satisfy a few requirements before he will be able to grant you a guild license in any given location.
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As you establish your guild or join an existing one, you and your fellow guild members will be able to contribute to raising your guild's level and unlocking new upgrades by being active around the site. Some of these upgrades will be aesthetic additions to your guild, such as new guild emblems and flags to choose from—others will be fun functional upgrades to work toward, such as guild forum polls, extra sub-forums, forum post dice rolling, and eventually even guild dueling!
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What are guild duels? It is a versus/team feature that will allow two guilds to create a customizable competition to see which guild can complete various group activity tasks the fastest. Both guilds will earn extra exp toward their guild level from participating in a duel, but the winner will also earn a sizable exp bonus! On top of that, an optional currency wager can be offered up by each guild as an additional winner-take-all prize for the competition.
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As our launch date approaches, players can expect to see updates across our social media accounts regarding the following:
Early-game information
Our new referral system
Moderator applications
Advertisement posts
We will also be bringing back our countdown clock that will be calibrated for the exact time and date of the site's launch, to help mitigate any timezone confusion.
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As a reminder to everyone, our very last support bundle will be available until July 5, 2020—after this period, the bundles will be permanently retired and all future real life currency related items will be hosted on site in the form of turnip purchases!
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LIGHT BUNDLE  •  DARK BUNDLE  •  BOTH BUNDLES
All proceeds go directly toward paying our coders, writers, and server costs!
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And lastly, be sure to follow our social media accounts so you don't miss any of our latest posts, if you haven't already.
TUMBLR • TWITTER • FACEBOOK • INSTAGRAM • DISCORD
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That's all for this update! We hope that everyone is staying safe in these difficult times, and that Dappervolk can be a small piece of comfort for those at home.
Take care, we'll see you all soon!
- Dappervolk Team
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warsofasoiaf · 3 years
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I'd love to hear your thoughts about Cyberpunk 2077 when you are ready/have finished the game. Maybe besides the game itself you have an opinion about the crunch, bugs and general feeling of disappointment in a good portion of the fans
Sure thing. It’s going to be a long write-up and there are going to be spoilers, so you better believe that this is going to have a cut. Reader beware. For context, I have beat the game, and I played it on PC and only on PC.
I’ve been a fan of the cyberpunk genre for a long time. Transhuman and techno-utopian sci-fi always struck me the wrong way; that it was too optimistic and ignored a less savory element of human nature that simply would not go away with the advent of new technologies. While I only briefly dipped my toes in the water of the Cyberpunk tabletop game (I was always a bigger fan of Shadowrun), I did enjoy the genre and was eager to see a AAA cyberpunk game. I also really liked CD Projekt Red with what they did with RPG’s like the Witcher 3. Particularly when it came to the smaller sidequests, they really found a way to bring a lot of noir elements and hard-hitting character moments to the game, and I believed that it could translate very well into a cyberpunk game. After all, noir was a similar response to detective fiction to what the cyberpunk genre was to earlier elements of sci-fi. So I was quite optimistic when it came out. What we got was...well, it didn’t quite meet up with expectations.
There are some good things about the game. Assuming you have a beefy rig, PC cyberpunk looks pretty good. Not only does it look good, but it looks like the dismal 1980′s inspired future that had defined the genre, with its neon lights, omnipresent advertising to the point of satire (amphetamines are available from vending machines in a variety of flavors and commercials are completely ridiculous). The fixers are great examples of different cyberpunk archetypes like Regina Jones being a media or the Padre being an underclass civic leader looking to protect his community with a bit of a violent streak. Plenty of the characters had great personality, the nomads and Panam were enjoyable, Judy had a great questline that detailed optimism and bitter disappointment (and the character looks cool and is a bit of a cinnamon roll), River’s quest was a perfectly serviceable cop questline with enough horror elements, they were all fine. Keanu wasn’t a great voice actor, but he did serviceably and was apparently just wonderful with the staff, so I’m willing to cut him a pass. The level design can encourage a variety of different play styles, with attribute points opening up certain pathways. Given that it’s an open-world sandbox game, the goal should be to immerse yourself in the world, and touch on elements of cyberpunk as you go through the various quests, and you do see some of that. You see the gross exploitations of dolls in the sex trade when you go to Clouds, the bizarre elements of self-expression that new technologies can offer such as the twins in Kabuki, Pacifica is an abandoned recreation ground for the rich with the nice image of rotting Ferris wheels and abandoned malls, and you can see the divide between the have’s and have-not’s on full display both in the opening (compare and contrast the Street Kid with the Corpo beginnings) or take a look at the Peralez’s penthouse apartment versus Judy’s cramped digs. Honestly, one of my favorite things in the game were just the consumables to highlight the different food and drink available to the people of Night City. The heavy population means that foods like fried ants or locust pepperoni are common, amphetamines are available in a variety of flavors, and there are no less than 20 burrito vending machines on every street (the future is not all bad it seems). I like little worldbuilding moments like this in video games because it does give a sense of completion and immersion within the world. I honestly felt bad for Johnny Silverhand, because by the end of the game I had to be a bloated man-ball of Holobites Peach Pie and Cirrus Cola. 
The game even took a few things that had aged poorly in the cyberpunk genre and improved them. The Mox is a gang specifically meant to stop the Disposable Sex Worker trope, it’s small and part of the reason it survives is that it’s small, but it offers a chance of improvement over the exploitation that the Tyger Claws offer. The cyberpyscho quest is probably the best one of this. Earlier Cyberpunk had cyberpsychosis as a serious concern directly correlated with how many implants you got. The Solo archetype even spoke about how you risk losing your humanity with your implants as you became stronger, better, faster. Even later iterations had depersonalization/derealization disorders as people who could see in the dark lost connection to those who couldn’t. A quick thought in our present though, changes this. My eyesight and hearing is just fine, but I don’t lose connection or common empathy with individuals who are blind or deaf. I have two arms and two legs and I have not lost empathy for amputees. Why then, would I lose empathy and connection with someone with average human eyesight after I get my eyes replaced and now I have the ability to see in the dark or have telescopic sight? The cyberpsycho quest actually took this concept to task; cyberpsychos around the city are seen as horrifying threats that need the high-threat response of MaxTac to deal with, but Regina is looking to see if she can cure cyberpsychosis. Mechanically, the cyberpsychos are boss-fights with elements of puzzle gameplay (how to handle the different skillsets that they have) and a bonus reward for non-lethal damage which rewards certain playstyle archetypes or prepwork for those who ensure that they have a non-lethal option. The information you find around each cyberpyscho showcase different problems in the target’s life, no real common thread or inciting incident that you can trace the onset of cyberpsychosis toward and identify a culprit. After you complete the quest, you learn the twist: there is no such thing as cyberpsychosis. Each of the targets were actually just experiencing different stressors within their lives, such as PTSD, losing their job, drug abuse, etc. and the breakdown is made much worse because these individuals have the ability to toss dumpsters like they were baseballs or pick the wings off a fly with a cybernetically enhanced brain with a .50 cal. Some of these individuals had terrible implant surgery done by bargain-basement ripperdocs and temporarily lost the ability to discern reality from fantasy, something that could easily be seen as a science fiction adaptation of temporary insanity brought on by a poor reaction to medicine. It’s backed up by the game too. V can fill every slot in their cyberware deck but never once experiences cyberpsychosis. Oda has ultra-legs and flaming-hot mantis blades and is in perfect control at every point in the game, even when he’s trying to jab those mantis blade through your sternum. Cyberpyschosis isn’t real, the irresponsible media just ran with it because fear sells. For all the flaws of the game, I respect the game for taking cyberpsychosis in that direction.
But for all those good things, the game couldn’t help but feel shallower than the Witcher 3. The side-gigs were formulaic to the point where they even led with a category. There were few twists and very little that was surprising. Exposition for these quests was limited to a short text dump and a minute voice-over. Night City was big but it was relatively sparse. NCPD never seemed to intervene in any crimes (giving the character the chance to do so) but every so often they were around a taped-off crime scene, giving a sense of inconsistency that hampered the world. While it was a bustling city, it felt empty, most of the people I saw on the street were meaningless, just NPC’s walking around to give a sense of activity. There was little in the way of things to see and experience that was unique or different about these NPC’s. They weren’t crowds I could hide in like Hitman, they didn’t have ambient dialogue that showcased something like the Witcher 3. Much like other open-world games, this sense of shallowness pervaded much of the empty space of the world; it was incredibly *big* but there was little in it. Much of the time I was driving or running through empty space that was completely worthless to me. Normal for city living, but all of that is wasted time going from point A to point B, and unlike the Witcher 3, there were no small in-game beats to help flesh it out or build it. I never had Millie from “Where the Wolf and Cat Play” give me a little picture, I never had people from a liberated village say “hey, look, it’s that guy Geralt, thanks for killing those harpies.” These were things that made the Witcher 3′s world really come alive. I didn’t have that, and I was left
Of course, we also have to handle the elephant in the room, and that was CDPR’s conduct both during production and after release. Crunch has become an increasingly common part of video game development and it’s not healthy to developers. CDPR had been called out on it once before, but it seemed there was little change in how that happens. I’m not quite sure if there’s anything we can do, and I’m sympathetic to the need to hit target deadlines to actually deliver a finished product, but there’s got to be a better way, whether that’s a change to the incentive structure, or something, because it’s hurting folks. I like games like Witcher 3 and Red Dead Redemption 2, but I understand that there was a real human cost to these masterpieces, and I wonder if there’s something we can do about that. 
Similarly, what happened after launch was beyond terrible. The last-gen console version were simply not ready for release and shouldn’t have been released to the public. CDPR openly covered up this, by only previewing the PC version, they hid the fact that the game wasn’t ready, and they avoided delaying the last-gen console version because they were looking to capitalize on holiday sales. I’m sympathetic for the need to generate sales, but the flip of this is that you have to deliver the product you advertise, and for last-gen consoles, they didn’t do so. Bugs are one thing, these games are massive undertakings of interacting systems and bugs are inevitable; some of my favorite games were buggy at release, notably Fallout: New Vegas, Witcher 3, and so on. But this went past bugs and into malpractice and deception, and that’s something that’s less forgivable. I personally had few bugs that were out-and-out game breaking but things not loading, quests bugging out, floating bags and other physics wonkiness, all of that hurt the immersion. I’d be more willing to forgive the game without the deception; I can laugh at bugs but not at ignoring quality control to get holiday sales instead of delivering a quality product. Consumers are angry at CDPR and have every reason to be, and I’m one of them. I can express my disappointment and I will do so, we need developers to stop these practices and the only way we can do that is through our wallets and words. I’m not going to tell anyone not to buy CDPR games, that’s entirely your decision because I’m a radical individualist. But I am going to say that they’ve burned a lot of their good karma with me; credibility is a hard beast to gain back. Much like other big name developers, CDPR has hurt their standing in my eyes. Whether that means I need to resort to going to indie games for a little bit or something else, I don’t know, but it’s rough. I liked CDPR and wanted to believe it’d be different, but it seems to not be the case.
Overall, I think it’s another AAA open-world game only made better by my love of the genre, and that stings. I enjoyed some aspects of it, and I hope that through Free DLC, patching, and other good deeds, the game can redeem itself and stimulate new love of the genre. But CDPR needs to do a lot more than that to win back my affection. If anyone has anything specifically that they want to know about the game, such as talk about the main story, individual characters, or so on, just ask.
Thanks for the question, Khef.
SomethingLikeALawyer, Hand of the King
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itwillbeall-dwight · 3 years
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SPEAKING OF QUEN recently just realized him n the nurse basically share the same last name not completely but it’s very close so now I’ve just been picturing sally seeing this mentally ill boy who desperately needs to go to sleep n unofficially adopted him n he doesn’t even really register the literal murderer waltzing into camp n tucking him or packing him trial lunches cause he’s so exhausted that this just. Makes sense
me looking at this ask a few days ago like “oh that's cute, that gives me an idea” and now coming back with a 2k fic: anon I'm so sorry
I TOTALLY AGREE.. sally is drawn to those that need help and I think she deserves to feel some semblance of motherhood, and while quentin can take care of himself and already has a family that loves him, I think he appreciates the comfort. anyways have this mess
likes < reblogs, any comments in the tags are appreciated
ao3 mirror in the reblogs!
~
a nurse’s calling - sally smithson | the nurse & quentin smith; platonic relationships; injury tw; 2546 words
Preview: Quickly spotting the chest he was looking for, Quentin got down on one knee and picked the lock to it with ease, opening it up and digging through the scraps of metal and dirt that laid at the bottom. He cringed at the noise it made, both because it was terrible to the senses and incredibly loud, pausing every so often to check for unwanted company. “It’s fine,” he muttered to himself, forcing his breathing to remain steady. “Just look here and get out. It’s alright, it’s OK-” He was so focused on keeping himself calm, however, that he didn’t notice his hand sweeping right into the sharp side of a metal shard in the chest, slicing into his palm with a worrying efficiency. 
It should have been a simple affair.
 After someone (read: David, because who else would it be?) came back from his last trial hobbling and stained in his own blood, it soon became clear that the medical supplies at the campfire were running the lowest that they had been in a while. While Nea, oddly focused for someone who liked to backtalk, rationed out what little gauze was left to heal the cursing Bret, Claudette had calmly asked Quentin to look for some more supplies around the realms (“you know what you’re looking for” she’d reasoned with him), before they had to patch each other up with wet leaves and best wishes. And he was more than happy to do so - moving around stopped him from thinking, which stopped him from falling asleep, and even if Freddy’s powers were much weaker here than they had once been, he wasn’t willing to risk a nap to find out to what extent that was true.
 But now he was here, away from the light of the campfire and drowning in the smell of smoke from the old asylum, he was starting to regret it. Not regret helping, of course, but regretting coming here first. He thought of it like a failsafe - there were lots of places to hide from a killer, from tight spaces in the chapel to the white noise of the travelling carnival, so if he were to be spotted, there was a higher chance to escape in one piece. Somehow, though, the old asylum building was even more imposing now than it had ever been. There was no sun, yet it still cast a deliberate, foreboding shadow over him as he took slow, precise steps, pulling at his jacket sleeves to hide his hands (was he cold or just plain nervous? He couldn’t tell) as he heard the sound of old dirt crunching under his feet. Quentin sucked in a breath, exhaling slowly, but keeping the tension in his shoulders as he entered, keeping a hand on the open doorway as he looked down the halls. No sign of anyone, at least for now. Good. This would be quick - it had to be, for the sake of himself.
 Quentin walked up the stairs carefully, trying to ignore the way the floor panels creaked under his feet, as if they would break under his weight. It didn’t help the creep factor the place already had in the slightest, especially with the way the wind whistled through open windows and drops like whispers from the damned. He shivered as he reached the top of the stairs, quickly checking behind him for eyes burning into the back of his head to find that there was nothing, not a spectre to be found. Swallowing down his apprehension and releasing a breath he didn’t know he was holding, the survivor quickly shuffled into the centre room, stepping around the rotting holes in the floor and promptly ignoring the rubble dust that gathered around the edges and fell to the floor below. Quickly spotting the chest he was looking for, Quentin got down on one knee and picked the lock to it with ease, opening it up and digging through the scraps of metal and dirt that laid at the bottom. He cringed at the noise it made, both because it was terrible to the senses and incredibly loud, pausing every so often to check for unwanted company.
“It’s fine,” he muttered to himself, forcing his breathing to remain steady. “Just look here and get out. It’s alright, it’s OK-”
He was so focused on keeping himself calm, however, that he didn’t notice his hand sweeping right into the sharp side of a metal shard in the chest, slicing into his palm with a worrying efficiency. Quentin pulled his hand out of the chest with a yelp, falling on his ass with a wince as the lid of the chest slammed shut. If his aim had been to create as much noise as possible, then oh boy, was he a champion. If was harder to breathe as anxiety welled up in the pit of his stomach, his heartbeat ringing in his ears like a bell, back-and-forth and constant-
 Though not loud enough to conceal the strained breathing down his neck that made him freeze up in fear.
 She didn’t move, and neither did he, keeping his eyes focused on the wall - or, more specifically, the hold on it, a broken window leading to the outside straight in front if him, like a walkway to heaven. Could he make it, if he just… took a leap of faith and booked it? No, that was a stupid move - even if he somehow didn’t hurt himself from the fall, if this killer was who he thought she was (and she probably was, from the strangled noises that sounded like breathing and the smell of smoke that was so much stronger now than it had been before), she could catch up and kill him in seconds, as he’d watched her do in countless trials before.
The breathing from behind got closer, and the tenseness in his shoulders was starting to ache, especially when he flinched at the cold hand that touched his back.
Quentin span around to face the woman, looking up at her as her fragile form cast a shadow over him, holding his injured hands with the other as he pushed himself away from her with his feet. Scramble, scramble away like a rat, and maybe - maybe - he could stay alive long enough to return to the campfire.
But the nurse had other plans. She floated after him, an arm outstretched as if to grab him and choke him. That was the fear response in his brain told him, anyways, as it screamed at him to flee, begged him to do something, anything. But he stayed, back hitting the edge of the open doorway and making him stop his crawl, looking at the ghastly woman. She seemed… different, somehow, though still menacing from the angle he looked at her from now. She was not armed, nor seeming to focus on attacking him, and while she still sounded as if breathing was a trying task, she did not seem as pained as she usually did. Was she really here to kill him?
He looked at her outstretched hand, following where it led and looking down at his still bleeding hand, dark red staining the canvas of his jacket. Is this what she wanted? The panic response in his head still told him this was it, he was going to die if he didn’t do something, but Quentin swallowed, and held his wounded hand up to her, to test what she would do.
Assuming her eyes fell to the cut, and the way his blood dripped to the dirty floor below where her feet would have touched it, the nurse moved her hand to hold it (her grip was delicate, but ice cold), floating down gently and tucking her legs under himself as she sat just inches away from him, where his knees were bundled to his chest. She studied the injury with what he hoped was a kind and expert eye, turning his hand over to inspect it for anything else that may have caused him pain.
 They remained in silence as she inspected his hand, careful not to cause him pain and flinching as he winced very briefly… much different from the nurse he thought he knew.
She took a deep inhale, preparing to speak with great effort, the voice that came out of her raspy but still somehow soothing, as if she’d been screaming for a thousand years but screaming to save others and not herself. “May I… help?”
Quentin blinked. She was asking him for permission. Somewhat stunned, he nodded slightly, letting his hand fall before she caught it again when she released her grip, as she pulled his sleeve up to cover the cut on his palm and closed his fingers into a fist to hold the hem in place.
“Pressure,” she clarified, barely above a whisper, before she shuffled on her knees over to the chest just beside him. The nurse opened it up, first and foremost taking the sharp piece of metal stained in his blood out and putting it to the side, before she began digging through the contents of the chest herself.
The survivor watched her movements, the way she was slow and deliberate, though never unnerving like a monster, or any other killer, would have made him feel. Though he was still slightly on edge, unsure of her motives at this point, there was a… calming sensation to her aura. Like a warm fire in the dead of winter, to match the stench of smoke that clung onto her so desperately.
She eventually pulled out an old medkit from the chest, holding it while she closed the lid with the other hand. After checking the contents of the kit very quickly, she turned to him again. “May I… have your hand, again? My dear?”
“...Ah, uh, yeah.” He held it out to her as she turned to fully face him and take it again, trying not to shiver at the ice-cold touch against his skin while she pulled the sleeve away.
 And that’s how he found himself, for several minutes, sat on the floor of an abandoned asylum, with a fearsome killer doing on him. She hummed a lullaby to herself that he vaguely recognized, wrapping his bleeding hand with motherly care. He played out thousands of scenarios in his head when he first arrived to this realm, but admittedly, this was not one of them - it was almost unnerving. What if this was all a trap? Was she really that smart of plant those seeds?
“What is your name?” She asked, as if nothing was wrong.
Quentin paused “Wh- I, well… you first?”
She stayed silent for a moment, keeping her gaze on his hand as she tied off the gauze with a tight bow. “I… I’m Sally.”
“Sally....” he repeated. It was so normal - well, what did he expect? She must have been human once, right? Maybe?
“And you?”
Ah. Now he was trapped by social obligations. “It’s, uh… Quentin.”
“Quentin…” she copied him, repeating his name in a similarly wistful way, before letting out a slight chuckle. “Odd, but charming.”
“Uh… thanks?” This whole thing was surreal - this woman, who he had seen end lives as quickly as snuffing out an open flame, was speaking to him, so politely, so casually. He moved to rest folded arms against his knees, the thought of running still lingering in the back of his mind, but growing quieter by the minute.
“Why are you here, Quentin? It’s-” She stopped herself to quickly cough and inhale air, as if she was dying. “...dangerous, here.”
He swallowed, before holding up his injured hand. “Funnily enough, it was… this.”
She tilted her head. “A… hand injury?”
“I- no,” he sighed, shaking his head. “...I walked into that one, to be fair.”
Sally chuckled, the melody light and fluffy to cut through the tense air. “A little, yes. It was… supplies?”
He nodded. “We, well- yeah, we’re running out, and… you get it.”
“Well, I… hm,” the nurse mumbled to herself, watching herself cup her chin between two fingers in thought as she seemed to ponder something, before meeting Quentin’s eyes once more. “I will do so.”
“Huh?”
“I will find the items to… help your friends. It’s dangerous here - my neighbours are…” She paused, trying to think of the nicest way to articulate her thoughts. “...Not the hospitable type.”
A killer warning him of another killer almost made him laugh, but he bit his tongue. “Can you do that?”
Sally nodded. “Please think of it as… an apology.”
“Apology?”
Again, she nodded, even going so far to touch the back of his hand, watching as he flinched under her fingertips. “An apology… that your reaction to me must be that.”
Oh. That almost made him feel guilty.
“Please don’t feel sad for me, my dear. You are… a good young man. I remember you.” She pulled her hand away to rest it on her tap again. “We all have roles to play. You, as a survivor, a saint, and myself….”
A sinner, he finished in his head, as she trailed off, leaving the two of them in silence. Quentin could not see her face, but he could feel her frown, and the glazed-over expression in her eyes as whatever was haunting her came to whisper nothings in the back of her brain. He knew that all too well. “...You were nice enough to help me. Maybe you’re… not as bad as you think.”
She looked back up at him, gently shaking her head in disagreement, but not saying anything more as she rose to her feet, holding out her hand for him to take, which he did as he stood to his feet. The nurse led him out of the building and to the edge of the forest, campfire in sight. Sally pulled her hand away to usher him to return to his friends, and as she did so, he hoped she didn’t notice the way his hand moved to hold hers again.
 (It was as if her comforting nature had made him forget exactly who she was, and what she was capable of.)
 The encounter was replayed in his head over and over, as trials passed and he heard stories of them, hoping not to hear of the nurse that treated him so well when he’d intruded on her lands. The group had tried not to be too mad with him when he returned empty-handed, r too pushy about the injury he’d sustained later going out to another realm in a small group and managing to gather just enough to help them out. He was just starting to wonder about the offer she’d made, when a tap on his shoulder brought him out of his thoughts, reminding him that the fog still progressed even without him, and there were trials to participate in - for him to participate in this time, more specifically. Looking up to Steve, who patiently smiled back at him, Quentin stood to his feet-
“Oi, who left these here?”
Looking over to a tree a short distance away from where he was sitting, he saw David, crouched down by the base of it with a concerned look on his face.
“Left what?” Steve called back, approaching with Quentin in tow, following David’s gaze as he folded his arms across his chest.
The brawler signalled down with an open hand, to the pile of medkits and medical supplies - a collection none too shabby, by the standards of the fog - that lay scattered at his feet, loosely assembled in one place, as if they were left in a rush.
Quentin thought back to the asylum again, to the promise he’d made with the killer. Was this her debts, left in haste before anyone suspected a thing? He put his hands into his pockets with a slight smile. “I think I know who left them there.”
David looked up at him, over his shoulder. “Who?”
“A friend.”
21 notes · View notes
sherlollydramoine · 4 years
Text
Fictober preview....for tomorrow
You scream in surprise at the sound of boots on the pavement behind you swearing that no one had been there a few seconds ago. Your feet moving on their own as you break into a sprint down the trail you were on, you were less than half a mile from your house. The running under any other circumstances would have been fine but your heavy boots were not made for sprinting and in combination with ice proved to be incredibly dangerous. When your foot came down on a hidden patch of ice you lost your footing completely, tumbling down on the edge of the steep embankment, feeling some of your bones snapping with a sickening crunch, before coming to a stop as your head slammed into a large boulder. Everything went black. 
6 notes · View notes
aharris00britney · 5 years
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                                                                                                                                ASKS 14
Ok so 24 hours after I planned to do this but... last time I answered stuff was January(5 months ago). There is a lot under the cut ;n; sims, nonsims, other games, all kinds of stuff ya know
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Anonymous said: Hi! Wcif the shirt you used on your Belle hair post? (Btw, that hair is GORGEOUS.)
I have the cc I use in my previews linked on Patreon. Makeup/skin and all that will be on my resource page once I get around to updating it for my 2 new models (who will be up for download soon hopefully). Also ty <3
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Anonymous said: What make-up do you use for most of your posts?
The only eyeshadows I use are by @crypticsim or @catplnt. The makeup I use on Macie/Taylor are listed on my resource page. The other two models makeup will be added once I get them added on there but I know they both use similar stuff to Macie/Taylor.
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@thatsimmergirl91​ said: Just wanted to take a moment out and say how amazing you are ! I love all your stuff and your blog. Never forget how awesome you are 💗💗💗💗🙌🏻🙌🏻
Thank you so much. Like I know I am going to be typing a lot of thank yous in this post, but I truly mean them. Playing Sims/Making cc is something I did not think would be such a big thing in my life but god is it and I love doing it. Thank you again <3
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Anonymous said: You're incredible and I love all your hairs! In fact, you're my favorite cc hair creator. My question is are you planning on making any hairs with the Island Living meshes anytime soon?
Thank you! I am glad you enjoy my hairs <3 I am planning some stuff with the island living meshes. Probably just a conversion to toddlers if I am able and I might do something simple with the adult meshes to release outside of my Patreon stuff. We shall see though! Ty again
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@ayoshi​ said: When are you opening an Onlyfans?
idk babe when are you posting your birthmarks? ;)
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Anonymous said: Heya! Love your cc! You're real talented
thank you! <3 It isn’t so much talent, more or less just a lot of practice and time. I appreciate the compliment though
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Anonymous said: any tips to get high quality sims screenshots??
I have 2 methods I use. When I am taking CC previews I rotate my screen using Ctrl + Alt + the ◄ key. For my lookbooks/upcoming Sim downloads I use a method by foursims who deactivated?? This is the method/video <3
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@verdeclaroangels​ said: What skin do you use??💕PS i love u
I use @luumia​ newest vanilla default, alongside his Smooth Butts overlay, and my own fruitpunch overlay. All are linked over on my resource page <3
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@vhlori​ said: Austin queen of pop!
q king of edits! <3
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Anonymous said: i love your creations and i appreciate the time you put into your cc, i wish i could support you 💕
Thank you!! Sometimes the time crunches can be stressful but I put them on myself so I survive haha. Don’t feel the need to support me please <3 I make sure everything is public eventually so that people dont feel like they are missing out on anything by deciding not to pledge. Thank you for wanting to though, I appreciate that a ton.
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Anonymous said: Just a rant here. I'm annoyed that there are no rings in the glove category or some other category. The reason I want this is because I use eyelashes that are in the skin detail section and rings don't work and I don't want to use the accessory eyelashes because my sim wears glasses. It annoys me but that's all.
i... rant away luv i feel u
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Anonymous said: What do you do besides sims? That is all you post about and I was curious if that is all you play?
I play Roblox with @ayoshi sometimes, cause that is about all my computer can handle lmao. I have a switch so I play some Nintendo titles on there like Zelda, Splatoon 2, and other stuff. I also have been plying Fortnite recently with @imvikai @greenllamas and @pinealexple. That is about all I play right now lmao. I play Animal Crossing Pocket Camp and Pokemon Go on my phone.
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Anonymous said: Hi there ! Just wanted to say I've also been experiencing that problem with your 'downloads' page. I don't have a Tumblr account so I had to tell you this way. Perhaps it's a MacBook issue ? I'm not sure, but I'm using a MacBook Pro. Anyways, thank you for all the beautiful cc you provide us with, you're the best.
Yeah I got another ask about them using a Mac for it. That seems to be the problem. I am not a coder, nor do I know a single thing about coding. All I can suggest doing is going to http://aharris00britney.tumblr.com/tagged/s4cc and using that which sucks to page through I know :( I am sorry
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Anonymous said: This is really random, but I love your Sims! I normally don't like Sims with Clay hair, but GIRL, you make them work. Just want to say to keep it up, and if I had money I would support you <3
Thank you lmao <3 stan clay hairs
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Anonymous said: Literally im in this sims discord nd they were DRAGGING how you make the same sim in different skin colors and how you make such cookie cutter sims and honestly i felt bad
Meanwhile me in CAS:
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Anonymous said: This may be a strange request but what does that one alien toddler you've used on multiple occasions to model hair look like when he's older?
He uuh... idk where they are in my library tbh I can’t find them cause I was going to age him up and show ya but.. yeah idk what happened RIP alien toddler
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@amorimlulu said: Hi! I love your creations, they're incredible! I'm completely in love with two of your sims: the asian woman from the patreon 06-16 post and the woman from the ava hair post. Could you, pretty please, upload them on the gallery? I'm dying to play with them. Thank you ^^
I am planning to in the next month! I have the photos taken I just need to get the CC list together and plan it around Island Living posts, CC posts, all that jazzzzzz
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Anonymous said: Hello Austin! I really like the way your sims look, so I was wondering if you can tell me where to get the skins and lashes, please? I am new to the Sims 4 and searching for some cute looks :)
Hey! I have this stuff listed on my resource page, and I have over 100 WCIF’s I have answered along with my lookbooks for some clothes. My cc finds blog is @aharris00finds​ if you want to look there :D
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Anonymous said: can i just ask? how do you remove the shadows on hair with S4S? im a complete noob at s4s and i was wondering how you would do it?
You just need to click shadow, then make blank :) pic below
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Anonymous said: Hi, just a quick message to say THANK YOU for all those beautiful creations. You are so talented and I want you to know that. Thank you so much for making my sims look way more beautiful !
thank you so much <3 I have said it before and idk if anyone will be able to convince me, but I am not talented lmao it just is experience :)
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Anonymous said: hey, could u pls make a tutorial abt how u make ur mesh?? i love ur hair meshes so much
I have tried filming a tutorial before and I will just have to wait til I get a good mic lmao. My speed meshing videos are somewhat useful for learning but they are sped up and without instructions so take it with a grain of salt
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Anonymous said: would you ever try to recreate lydia martins hair in 3.04? sorry, but you're the only teen wolf fan thats a simblr that i know and i desperately need that lovely hair in my game. thanks!         
tbh I never finished Teen Wolf XD I stopped at the end of season 5 I think. Idk I just lost interest as I grew up :(  Also I have no idea what hair that is sdfgfvb and google isnt telling me either. If you can send a link to a picture or DM me a picture I can see if I can make it <3
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Anonymous said: Hi, could you please please upload this sim post/183989453251/e41 ! She's just too pretty
Anonymous said: please upload this sim from your post/183989453251/e41 for download? Thanks   
Idk if I still have her saved but if I do I might upload her. I will check and see later tonight lmao                    
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Anonymous said: Is there any way to put everything you make into a .zip file. I really like what you make and I wish there was a way to mass download it. It sounds dumb but really I enjoy your content
Tbh since I post hairs 3 times a month it would be hard for me to keep everything up to date. I might do something like all my CC from 2017 in one zip, and all my cc from 2018 in another? and then make one for 2019 at the end of the year. I’m not sure though.
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Anonymous said: Wheres the hair in yo profile pic? And will you upload that sim? AND can you make more clothes ur amazing at it!!! (Also, asking 4 my bff <3 r u boy or girl?)
the hair in my current profile pic is Maddie Hair, the sim is already for download, and I will have some clothes coming next month :) I am a boy :P
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Anonymous said: hello! is the model sim in your eve hair valentines special downloadable? I find her really pretty. I really enjoy all of your cc!! I love all of them soooo much.. :)
I will check if I saved her to my library, if so I will add it to the list of stuff I wanna try and do <3 also thank you
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Anonymous said: Hey! Love your hairs! Can I request a Riley hair without the hairclip?
the riley hair doesn’t have a clip so I am going to assume you mean the Peyton hair since it was released in the same month. It wouldn’t really be possible to do Peyton without the clip since it has a part of the hair going up into the clip. Without it there would be a hole and if the hole was filled in it would still look weird since the hair would be going up into nothing. I’m sorry <3
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@lacr1mation23​ said: Kinda not a question. But, i'm gonna fangirl all over you. You ROCK!!! I LOVE your CCs. BEST. HAIRS. EVAR.   Impressed like woah from Florida. 
thank you so much ;n; this made me smile lmao I appreciate stuff like this a ton
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Anonymous said: Hey I think there's something wrong w/ your Lydia hair.. could u fix it?
I’m not sure what the glitch is, so if you could send me a photo or an explanation of what it is then I could help.
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Anonymous said: I'm sorry you're having a bad day! I want to let you know your CC is lovely and I hope you have a better day tomorrow! Lots of love and if you like chocolate then I'm sending you plenty of virtual chocolate to help you feel better!
lmao idk what ‘bad day’ I was happening when this was sent but thank you!! I had a rough semester but I am doing a lot better now I think :)
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@simsloverlilian​ said: Hi lol I just think this is really funny, my friend asked me where do you get your cc? and I was like: "oh.. ahoob's WCIF place xDDDDDD" and we both died laughing.. at your place you can get amazing hairs, accs, shirts! (lol love your cc keep it up! ;))
thank you so much! I love that yall use my blog for finding cc :)
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@raha-plays-the-sims​ said: Okay... I actually want to take a screenshot of my Sim with your new Riley hair on to my hair dresser and tell her to cut my hair that way XD I love it so much! Thank you for continuing to make amazing content!
lmao i have wanted to do this before with a male hair i found for my game. I never went through with it though XD thank you for the compliment <3
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Anonymous said: Everyone!!! Stan LOONA for clear skin and good health...
stan red velvet and WJSN
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Anonymous said: I just want to say that "EVERYTHING" about your blog/cc/sims is absolutely immaculate. Your CC is like renaissance to Sims 4 modding(I ain't even kidding).Thank you for sharing/uploading them here on tumblr.  Would you be uploading any video on how you create your sims on youtube anytime soon? And what sliders do you usually use in creating sims if there are some?
thank you so much!!! I have tried recording my game before and the footage just comes out super lag. Hopefully later this year I will be able to get a computer and I could record something then. Also I don’t use any sliders or presets on my main Sims :)
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@lllac-lady786​ said: This isn’t a question, but your sims are just so pretty and you are so talented 🤩
thank you <3
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Anonymous said: Did something happen to your Lydia hair?
I don’t think so? It seems to be fine for me
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Anonymous said: How are you able to edit the new game pack when sims4studio hasn't been updated yet? I am itching to edit some stuff but I can't yet :(
I use CAS Tools! I might make a tutorial this week depending on how busy I am. Not sure though <3
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Anonymous said: How likely would you be to recommend the new pack to another simmer out of 10?
(this was sent during Strangerville) I would say 8/10 recommendation. But I love storylines and stuff in games so my opinion is very based on that.
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Anonymous said: Would you ever make male hair or recolour some of ea's so they work with your ombre accessory?
I am thinking of doing some ombre accessories for the new Island Living pack for the two ombre hairs. I am not sure if I will be able to or not but I will see :)
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@milugameplay​ said: Hello sweetheart, I just like to say that I love the hairs that you create. Thank you for sharing them with us.            
thank you <3 i appreciate the compliment
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Anonymous said:Hi! When you uploaded peach earrings, the blonde sim had a braided hairstyle. Was it cc or a maxis one?     
hey! It is from outdoor retreat GP :)     
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Anonymous said: Have nothing to ask. Just want to tell you that you are amazingly talented. ❤ I have been playing the sims since its original Sims 1 release, and have always been a heavy CC user. (Upwards of 50GB in sims 3). Never have I ever felt the need to download EVERYTHING a creator has ever made, until I found you.  So, in short, you are amazeballs. Keep it up.
this is so sweet lmao. Even I don’t have all my own CC in my game <3 I appreciate this so so much. Thank you for this
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Anonymous said: How did you learn to create custom content??Did you see any video tutorial? I'm trying to create a hair but I can not get it :(((( help me please
most of the stuff I have learned from trial and error, or help from S4S fourms and friends :) Feel free to message me with questions on tumblr or discord
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Anonymous said: I know Sims 5 is still so far away, but I still have a question! With the release of Sims 4 so many awesome creators for Sims 3 just stopped creating from one day to another. So my question is: Could you imagine yourself creating Custom Content for Sims 5? I'm asking because I seriously love every single piece you create for Sims 4, and I really wish the glory era of Ah00b won't end with the release of Sims 5. Ily! <3
it depends on the style that TS5 goes for tbh. I love Sims 4 style and I don’t know much of anything about creating alpha hairs so if TS5 goes that direction I doubt I would be able to create for it. also thank you for calling it the glory era of ah00b lmao
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Anonymous said: You have hairs named after all the girls in black pink except Rosé. Is there a reason for this?
Well I named a hair Rosanne thinking it was close enough to her name lmao. I might name a hair coming in July Rosie. We shall see when it gets to July XD
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thebookofelliott · 5 years
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7.14.19
Sunday. 10:45am.
My first attempt using this new sideblog exclusively for journaling. In brief, I’ve experienced a weird spike in anxiety this year and I’m not sure why or what to do with it. I tried journaling by hand a few months ago but it hurt my hand too much, lmao.
So here we are! I like writing. I want to be very, very good at it, but as of right now, I’m incredibly okay. This will ideally be a way for me to work through some emotions and thoughts, to put them down with no judgment (positive or negative), and to just be with myself a little bit every day. I’ll also try closing out every entry with three things I’m grateful for today. Just trying to keep myself actively looking for the positive stuff. 
Today I’m at the aquarium. I’m working the sea lion presentation. I like this presentation for the most part, but there are some days that are harder to start than others, and today was one of them. It doesn’t help that it’s the dead of summer right now, so we’re at peak season. That means a crazy crowded aquarium, plus seven back to back shows for me today from 9:15 to 5:45. Oof. 
Currently nursing a Dunkin’ Donuts coffee. I wanted to get Caribou but I remembered when I got in my car that I desperately needed to get gas and wouldn’t have had the time to do that and get Caribou, so I opted for the quicker, decidedly less cosmopolitan Dunkin’. I get a large hot coffee, four creams, four sugars, and it’s usually perfect. Today, they didn’t include the sugar, so it’s not nearly as sweet as I want it. That’s fine. There are worse things. 
After work today I have to drive across the state to my other job to catch a preview performance of Children of Eden. I would rather do about a hundred different things instead of that. That will probably get out around 9, and then I need to swing by a FedEx or a Walgreens to print out a couple headshots. I have two auditions this week and one next week, and I’m fresh out, so there’s more money I’d rather not spend. 
Money has been ridiculously tight lately. I’m attributing part of that to a vacation I took with my family about a month ago that took me away from the aquarium (the better paying of my two jobs) for four whole days, but there are a number of factors as well, like rent going up about $20 and my generally bad handling of money in the first place. I’ve applied to a full-time job that would help me out in that regard, and that would be a major stressor off my plate. 
After I publish this, I’m going to make myself do 15 push-ups before this next sea lion show. Since I don’t have time to go the gym today, I can at least make myself do some push-ups and/or crunches after each show. Something to keep me awake and to pass the day! 
I also need to work on a dramaturgical report on Stephen Schwartz that I’m putting together for a summer camp. And I should work on this audition tomorrow night. But truth me told, I’d rather watch Stranger Things season 1. We finished season 3 last night, and I enjoyed it for the most part (I posted deeper, actual thoughts on my main blog, so I’ll spare this one the spiel), but I still haven’t watched the first season all the way through. So my heart wants to do that in between shows.
Anyway, this is not an exciting entry. And that’s okay! To anyone reading this, thank you for being here. I appreciate you. 
Today I’m grateful for:
coffee
family
podcasts
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rallamajoop · 5 years
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Venom Fic preview & Beta Request
So, I’ve had this Venom-fic sitting here basically finished since January, but my regular beta’s been pretty snowed under of late (and still has that last UNCLE thing to get through before she even sees this one), so I’m looking for other volunteers.
For context: fic is basically an extended missing-scene from the film between Anne and Venom (mostly while chronically stuck in traffic on route to the Life Foundation to save Eddie’s arse). It’s about 5K long, PG-R rated -- and, for better or worse, rather more Eddie/Venom-ish than you might expect given that Eddie doesn’t really appear. Drop me a line if you’re interested.
For yet more context, you can read the first scene under the cut.
Eddie meets Venom (properly – face to face, or near enough) while soaking wet, slumped on a dock on the wrong side of the bay after the ride-of-his-life came to a bone-crunching conclusion.
Anne meets Venom later the same night in a disabled toilet cubicle, having staggered in and locked the door after a truly disorienting encounter with a Chihuahua in the hospital corridor.
Eddie’s parasite has a face like a living nightmare on a neck of liquid flesh. It speaks in a voice like an oil fire, dragging out its vowels like it wants to hear them suffer before letting them go.
Hello, Anne.  
Anne is not in the habit of whimpering. She damn well whimpers now. “Oh… god…”
Venom grins at her. It is very, very well equipped for grinning. You care for Eddie Brock, it oozes, as if pronouncing her greatest weakness.
“You were killing him!” Anne protests, if admittedly a bit weakly.
This seems to throw the apparition off its stride. We were not killing him! Why would we kill our own host? He was fine!
“You call that fine? You atrophied his heart!”
So we nibbled on a few organs, grumbles a living oil fire which has, incredibly, found itself on the defensive. We were going to rebuild them all during his next sleep cycle! How were we supposed to know which ones were important?
Anne can hardly believe what she’s hearing. “Uh, you could have asked?”
Venom makes a noise of frustration that ripples backwards down its neck with some force. This is irrelevant! If you really cared for Eddie, you should be more concerned with the armed men who dragged him out of here, a prisoner!
Anne is presented with a sudden, startling vision of Eddie being tasered into unconsciousness and carried into an elevator – the colours washed out into muted yellows and blues, the angle low and broken, as if being viewed by someone with a very big nose. In a flash of understanding, Anne realises she’s being shown a dog’s-eye-view of Eddie’s abduction. The disquieting thought occurs that this creature may not be lying.
Minions of the Life Foundation, pronounces Venom. They have pursued us across your city. I could have protected him! But no, you had to separate us. To leave him vulnerable.
Parts of Anne seriously consider doing some more whimpering, but it would be a pretty poor lawyer who sat there and took an accusation like that. “You were killing Dan! Were you going to put his throat back when you were done crushing it too?”
I will do much worse to the next being to come between me and Eddie! A mess of angry vibration, Venom draws itself up until its floating head towers above her. His life is in your hands now, Anne. I have no time to waste on uncooperative hosts. With a gravity that suggests Venom has at last reached what it’s been building to from the beginning, it asks, Will you help us?
With a feeling that sinks like a gallstone, Anne realises there is only one possible answer. And so begins what is to be the most surreal episode in what is, by far, the most surreal episode in Anne’s life to date.
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cryptidhyrst · 6 years
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In honor of the fact that every Voltron fan is suffering rn, you should take a gander at this fic:
Title: In The Darkness the Tears Fall
Rating: Explicit (for gratuitous mentions of torture and violence as well as smut)
Pairings: Lance x Lotor; everything else left up to interpretation
If you ever wanted a fic that really delved into how the war affects the Paladins or other characters(coughLotorandhisgeneralscough), the brutal realism of war, an actual representation of a morally grey character that I know plenty of Lotor stans and I wanted. You want more background, character growth, and breaking characters away from their archetypal tropes and more? This is for you. You can read a preview of said fic just below:
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A rain of gunfire came his way. Laser beams ricocheted off of the wall he was pressed against. Metal boots clacked against the cold metal of the ship’s floor as the robots advanced forward. The purple colored laser beams continued to pour out of the doorway as Lance raised his bayard up to his eyes, the cold metal of the ship’s wall burned into his back despite the layer of armor protecting his body against any form of foreign material.
The bayard grasped in his hand glowed a bright blue as it morphed into his signature blaster. Taking a deep breath, he shut his eyes and tipped his head backward as his left hand curled around the trigger. Quickly turning so that his stomach was pressed against the wall of the Galra ship, he took aim and squeezed the trigger. A thick, blue beam of light fired out of the barrel of his blaster and pinned a robot soldier in the middle of its chest causing it to tip backward as its feet flailed through the air. A barrage of gunfire had Lance yelping as he quickly spun on his heels, pressing his back against the wall once more as the robotic tap, tap of feet pounded against the cold steel floor of the ship.
The communicator built into his helmet garbled to life; Shiro’s distorted voice cut through the feed and and embedded itself straight into his eardrum. “ Lance...fall back...too dangerous…”
Lance lifted a hand to his helmet and lightly banged on it, a scowl fixed on his face as he prayed that that would somehow make this piece of alien tech work properly. If it worked back on Earth when his Abuelita listened to her old school radio, it should work here in space. The garbled feed blaring into his ear became clear with a firmer smack against the side of his helmet.
“Lance, did you hear me? Fall back; get back to your lion. There’s too many of these Galra robots swarming the ship.”
Lance chewed on the inside of his cheek as he aimed around the corner of the wall and squeezed the trigger again. A blue beam hit a robot in its shoulder, causing it to stumble backward slightly, but left it remaining on its feet as it squeezed the trigger of its own gun just a little harder. Cursing a little underneath his breath, Lance hid behind the wall once more as a sizzling sound burned close to his ear; his eyes tracked a single purple beam as it burned into the wall that was at most five feet in front of him. A single black hole was the only evidence that proved a laser beam had pierced it; the area around the hole was as black as coal, the metal slightly curved inward as smoke curled off of it. Shifting his head slightly, Lance could see a mirrored hole poking out of the wall near him—just an inch away from his head.
“That’s going to be a little hard, Shiro,” Lance managed to grumble out, “I’m a little pinned down right now—” Angling the blaster around the wall, he took aim and squeezed. A blue bolt shot out of the barrel of his blaster, ricocheting off the wall and into the head of a Galra robot. It shuddered for a few brief seconds as its circuitry managed to fry all at once before it dropped to the floor, no longer a programed soldier, but a scrapheap of metal. “—And I don’t think I’ll be moving any time soon.”
“Allura.” Shiro’s steady voice, even in the midst of combat, was a comfort to hear. Lance could hear on the other end of the transmission a grunt from Shiro, the crackle of energy and metal slicing apart as he cut his way through the horde of robots that were no doubt pinning him down on his end.
“I’m on it,” Allura’s voice crackled in Lance’s ear; the slight tremor of frustration underlying her words was evident. “Lance, just hang on. I’ll be there in a dobosh .”
There was a crackling noise—silence filled the space of Lance’s helmet, save for the sound of robotic footsteps and the volley of gunfire that was raining down in his direction. Aiming at the Galra, he fired off a couple of shots. Each one hitting his target, he slightly paled as the robots kept pressing forward. A never ending stream of them that no matter how many he put down, there were still at least twenty or more that were crowding his way to the hangers. He prayed that Allura would show up soon.
“Lance!”
Turning his head, Lance could see Allura rushing down the hall from his right, a small group of robots—no more than six—chasing after her.
It seemed his prayers were answered. Quickly moving to the middle of the hallway, Lance dropped down on his left knee as he held his blaster aloft in his hands. Time felt like it was slowing down as he gave Allura a small nod; she gave one back as she clutched her bayard tightly in her right hand, shifting most of her weight to the soles of her feet, and as she slightly picked up her pace, Allura tucked her elbows against her side. Pivoting forward, she jumped over Lance’s back, tucking in her knees to her chest as she did so, before carrying her weight over to her right knee as she landed on it. Her bayard glowing and transforming into a blue whip, she raised her right hand, bringing the whip over her head before throwing her hand forward. The whip extended, wrapping around the ankle of a soldier; grunting, she lifted the whip up with her strength and sent the robot that she had ensnared in it flying into the side of its companion beside it.
Lance kept his gaze focused as he shot at the robots in front of him. Taking them down one by one, he looked over his shoulder at Allura’s back at the sound of her yelling, “Lance, come on!”
Shooting up from his position, Lance quickly spun on his heels as Allura shot up and raced into the hallway he had been trying to clear moments earlier. There were still a good number of Galra robots left in it—with a quick glance there had to be no more than fifteen of them—Allura ran toward the wall on her left, she jumped and kicked herself off it, using the momentum and the weight of her own body to sail over the robots until she rolled on the ground behind them. Quickly popping up she lashed out with her whip and wrapped the ankles of each Galra up with it.
Letting out a guttural roar, she smashed them into the wall with an incredible force. The crunch and high pitched twisting of metal and frying of circuitry was like music to both of their ears. Swiping her thumb against the bottom of her bayard, the whip retracted, leaving behind a pile of crushed robots that were piled up against the wall.
Lance shot Allura a playful smile as they continued running toward the hangar. “Have I ever told you that you are one of my most favorite people ever?”
Rolling her eyes, Allura shot back with a quip of her own. “You can tell me that when we get out of here safe and sound.”
Making a quick turn around a corner and then another, the impressive forms of the blue and red lion quickly came into view as the two of them rushed into the hanger. A quick pang of suspicion ate at Lance’s gut after as a quick surveillance of the empty Galra hanger—not a single fighter jet was to be seen. Even when they had arrived, Lance had felt that there was just something off about the entire set up but had shoved those feelings aside. There wasn’t even a single Galra robot or soldier that was stationed in the hanger either; one would think that it would make sense to have at least a couple here, that way their escape wouldn’t be as easy. But something...something kept bugging him.
Quickly turning at the sound of pounding footsteps behind him, Lance lifted his blaster and aimed at the robots who were crowding around the entrance of the hanger, a single one not daring to step forth. He fired off a couple of shots as he walked backward; Allura raced to the side of her own Lion.
“Lance!” Allura shouted out his name; he could hear the metallic whir of the mouth of the red lion slowly descending. It’s mouth parting to reveal the ramp that lead up to the cockpit.
Turning on his heels, Lance could taste freedom on his tongue, smell Hunk’s cooking, and hear whatever topic it was that caught Pidge’s interest for the day rattling in his ear. But his eyes didn’t land on the imposing form of his own lion but the smooth face of what appeared to be a Galra woman—though Lance really couldn’t tell. The last time he mistook an alien inhabitant for the wrong gender on a planet that the paladins had been protecting from a Galra fleet, it had ended with a slap to his face and Hunk and Pidge rolling on the ground in laughter as the alien had spewed curses in his face. Coran had silently appeared behind him as he tossed an arm around Lance’s shoulder and spewed on about his youthful years where he had once—like Lance—mistook a rather handsome Solanlian from the planet Bellogal for a woman when they, in fact, had been a man. Coran’s brows had pinched together as he fondly twirled the end of his moustache as he mused about the fact that anyone would have made such a mistake after all; the Solanlian’s were a dessert people where the only way to tell a man or a woman apart was by the length of their tusks. An easy mistake.
The alien in front of Lance however was no Solanlian; she was tall, taller than Shiro or Hunk by easily a foot. She wore the typical Galra armor, except hers had a hood that was drawn up and slightly obscured her face; her face was several shades of blue with a single splotch of purple that started from her forehead and came down to the top of her mouth. Where there should have been eyes there were none. The only indication that what Lance was looking at was a face was the jagged shape of her mouth that eerily reminded him of Zarkon’s own and a pair of slits just a few inches above it that he presumed were nostrils.
Reacting quickly he pointed his gun at her chest as her long tail swished behind her. A black cat seemingly appeared from thin air as it hopped upon her shoulder, its blue tipped ears slightly twitching as she held her arm outward in Lance’s direction.
Curling his index finger around the trigger to fire off a shot into her chest, Lance slowly squeezed as his body went stiff all at once. His index finger shook against the trigger as his entire body followed suit with the sudden spasm; a cold sweat broke out on the surface of his skin as he felt himself being pulled apart mentally as a thousand voices whispering in his mind.
Allura, who had been quickly working her way up the ramp of her own lion, turned around to see Lance’s entire body quiver as a Galra female with a cat upon her shoulder stood in front of him, her arm outstretched toward his face. The hold Lance had on his blaster slackened as the weapon fell from his grip and onto the floor. She watched as his eyes rolled to the back of his head, his knees buckling as he dropped to the floor. She watched as his helmet smacked against the solid metal with a sickening sound that immediately made her mouth go dry and left a bitter taste upon her tongue.
“Lance!” The bayard in her hand was already glowing as she quickly turned around, fury boiling in her veins as she stared down at Lance’s still body. Was he dead? Or just unconscious? She couldn’t tell if he was even breathing.
Tears pricked at the corner of her eyes as Shiro’s voice rang in her ears.
“Allura? What’s going on? Why aren’t you and Lance out of that ship already?”
Her throat burned as she attempted to run down the hatch of her lion; she had barely lifted a foot when she felt an intense pressure. Whipping her head to the left, she could see the hatch door of the Galra ship opening; the loud sound created by the different atmospheric pressures within the ship and outside in space was deafening as she screamed. She felt herself floating as the differences in pressure sucked her out into space. The blue lion groaned as its claws dug into the floor of the ship, but despite its best efforts, the lion was pulled into space with her.
“Lance!” Her throat felt raw and scratchy as she floated in the ether. Her jetpack glowed as she straightened out and aimed toward the open hatch of the ship. Spluttering to life, she shot forward as anything that wasn’t tied down in the ship was sucked out into space. A robot flew over her head as she kicked herself off of a large crate full of whatever it was that the ship carried. She could see the red lion slowly being pulled toward the open hatch, its claws scraping against the floor, sending sparks flying as it dug in. “Lance!” Allura screamed again. Her voice was small against the echoes of space as she aimed for the hatch door; she could see that the Galra woman had bent down and reached out toward Lance’s neck with a clawed hand. “LANCE!” Allura’s voice was raw as she watched the hatch of the ship snap shut, separating her from Lance and the red lion.
“Allura, what happened?” Shiro’s voice rang in her ears as her throat contracted with a tight pressure. She could feel something burning on her cheeks and feel a wetness that was slowly fogging up her helmet.
“They got Lance,” she quickly responded, focusing her attention on the hangar doors. Allura screamed as multiple purple beams were shot at in her direction.
Glancing up, she could see two small Galra ships aiming at her as they raced toward her position. Two separate green and yellow beams smashed into the sides of the ships, causing them to spin as one of the beams hit the ship dead center and the other clipped the second ship’s wing. The two ships crashed into one another, creating a large, fiery explosion in the distance.
The green and yellow lion came into view as the black lion flew above Allura’s head, dancing and maneuvering through a bunch of laser beams that were being shot at it from a cluster of Galra ships. Allura could sense more were arriving as she heard Shiro give an order to retreat.
“Allura, get back to your lion and fall back. That goes for everyone else as well.”
“But—” Allura began to protest, her eyes flickering back to the shut hatch door.
“—We’ll worry about Lance later,” Shiro intercepted her, “right now our biggest concern is getting out of here, before more Galra ships come.”
Reluctantly glancing back at the hanger and toward the blue lion, Allura turned, her jetpack glowing as she flew away from the ship and instead toward the blue lion; her stomach twisted in tiny little knots with each foot she put between her and the ship.
Her thoughts turned to Lance as the blue lion opened her maw to allow Allura in. As she floated into the blue lion’s mouth, she gave one final glance backward at the ship as the lion slowly shut its jaw, delivering Allura into the darkness of its confines.
Slow measured steps clapped against the metal of the ship as Acxa stared down at the blue paladin of Voltron. His body was lying still against the ship’s floor. One would have assumed he was dead, but from the way Narti leaned over his body, her hand outstretched and hovering over his head, she knew better than to assume the worst case.
Zethrid and Ezor came to a stop behind her. Looking down at the blue paladin and glancing over his weapon, Acxa turned her head at the sound of another pair of footsteps coming to a stop just slightly beside her.
“Sir.” Acxa stared at Lotor’s face. His eyes were slightly narrowed, his chin slightly pointed toward the ground as his eyes raked over the blue paladin’s back. “What should we do?”
Lotor’s lips parted slightly as his eyes flickered up toward the red lion. A red energy shield surrounded it, protecting it from any form of attack or intruder that attempted to breach it.
“Tell team Voltron—” Lotor spun on his heels as he placed his hands behind his back and clasped them together. His boots clacked against the metal floor as he slowly walked away. His long hair swayed slightly behind his back as his blue eyes darkened; a thousand calculated moves burned in the forefront of his mind; a cunning grin stretched across his face. “—that we just won.”
End of chapter 1. Read the rest here.
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dappervolk · 4 years
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December Progress Update!
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Hello everyone, we hope you're having a great winter holidays month! We're back again, this time to bring you all a new update on our development progress. We've got several sneak peeks to show you, as well as feature adjustments and Beta feedback implementations, and finally a solid launch time frame!
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The Dappervolk community has been excitedly waiting for an update regarding Dappervolk's official launch, especially because of our previously announced launch goal of late 2019. Unfortunately, a 2019 launch will not be feasible for our team due to a variety of reasons. 
Due to our core staff’s various life circumstances outside of Dappervolk, the scheduling and timing of progress has been unpredictable and difficult to estimate. Additional developers were hired on to provide extra workload support, but bringing on new staff always comes with an adjustment period consisting of training with potential roadblocks along the way. Because of this, progress was still not as smooth or timely as we had hoped in order to reach our previous loose timeframe estimate.
At this point in time however, after several months of development, we have been able to gauge our progress and take stock of the remaining work in a more concrete manner. We did our best with each team to create more specific and firmer estimates for each portion of work to be done, which allowed us to calculate a solid launch timeframe which is outlined in the Launch Timeframe section below!
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Since our last update in September, the artwork side of development has been progressing very smoothly. Many of the assets that we've just recently completed are special things that we can't reveal yet—such as seasonal event items—but here are a few sneak peeks of some less-secret art assets that have recently been finalized!
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GUILD EMBLEMS & FLAGS
As you may have seen in one of our past art development streams, the variety of icons above are Guild emblems that players can choose to display on their Guild homepage. The majority of these emblems were concepted in-stream and then processed into finalized assets that will allow you to customize their outline, color, and flag shape to better fit your Guild's theme. As your guild progresses, you may even be able to unlock some special emblems & flags!
ADVENTURING
Our pixel artist has been hard at work on our asset work list for Adventuring. Below are some previews of assets in progress.
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A few Active Mode obstacles that you'll need to jump over!
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Remember the mysterious gate from the last update? Here are 3 more gates, all in their before and after refinement stages!
AVATAR ASSETS
And finally, here’s a small sneak peek at just a few of the many new avatar items that will be available in-game at launch. Players will get a chance to uncover the details on what these items are and where they’re obtained when the game launches!
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Some of these seem oddly... familiar.
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PET SYSTEM UPGRADE
In order to breathe some new life into our pet system, we've coded in some new features and quality of life updates involving pet interactions!
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Pet Moods: Users will now be able to improve the mood of their pets each day by giving them gifts, treats, and interacting with them!
Appetite: The old "hunger" bar on pet profiles has been swapped out for an "appetite" bar to better reflect the fact that your magically animated companions do not actually experience hunger - they just enjoy tasting nice foods on occasion and thus will only eat a certain amount per day. Each day, a pet's appetite meter starts off full and will deplete as you feed them treats.
Affection Milestones: As you build up affection with your pets, you will now be able to achieve pet affection milestones that give out various rewards!
Birthdays: Pets can now be given presents on their birthday for extra affection points.
PREMIUM FEATURES
During Beta testing, various premium features were tested by users and we received lots of great feedback on what people would like to see from them once Dappervolk launches. With all of this in mind, we've implemented several changes and additions to our premium features that we hope everyone will enjoy!
Premium Item Bundles: A bundle item containing a full set of the current month's premium chance items will be available for purchase in a new, infinitely stocked turnip shop for a higher price. Users who do not wish to take a chance on a better deal through the Turnip chance machine can now utilize this option to be guaranteed a full set of the current month's premium items!
Turnip Chance Machine: Your bonus prize claims in Pai's monthly turnip shop will now expire 2 months after the month in which they are obtained, as opposed to after 1 month.
Monthly Item Recirculation: A new NPC will be in charge of a mechanic that recirculates old monthly items rarely/occasionally. In this way, limited items that appear in the monthly turnip/potato shops will now have a small chance of being obtained after the fact. This feature will not include pre-launch items such as the Alpha/Beta hatching items, Kickstarter items, or Support Bundle items.
Premium Undergarments: An avatar’s undershirt will now be able to be toggled on/off in the wardrobe. This also applies to the regular non-premium undergarments!
PET ACCESSORIES QOL UPDATE
Our pet accessories system is now coded so that pet accessory makers are only consumed when an approved accessory design is applied to a pet. This means that users may now submit their designs for approval without needing an item - once approved, they can then choose to apply that accessory to pets at any time for the cost of 1 pet accessory maker item per application. This should allow accessory maker artists to upload their designs, get them approved, and then share their designs/give usage permissions to others without costing any items to do so.
In addition to this, pet accessories will now display artist credits so that all copies of an artist's approved design will properly credit them for their artwork. This gets rid of the need for users to manually credit pet accessory artists in pet profiles, and should make it easier for everyone to remember who they got their designs from!
TEXT EDITOR UPGRADE
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We have now switched to a new text editor with better functionality, which should make everyone’s lives easier in the forums. It will still use BBcode like the last one, but there should be less quirkiness with copy/paste, editing, and so on.
That’s all for the feature updates that we can announce right now, but stay tuned for our future dev updates as there are more feature refreshes and updates currently under wraps for testing!
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After an extensive amount of discussion and scheduling with our coders, writers, artists, and testers, we were able to create solid estimates for each portion of closed development work that is left for each of our teams. In order to avoid unreasonable crunch times and rushed work, we have tallied up these schedule totals and added on a buffer for last minute testing—this final calculation has given us a solid timeframe for official launch.
We’re now aiming for a firm launch in May 2020!
The exact release date and time will be announced at least a month prior to the month of May.
Closer to May, we will also begin marketing Dappervolk to reach beyond the current user pool and ensure a bustling launch!
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Over the last few months, we've heard several requests from users in our community about having another Support Bundle sale as a final opportunity to support Dappervolk and get some sweet limited items prior to our official launch. Ask and you shall receive!
In the next few days, we will be releasing our final Support Bundle set for purchase—they will be available up until the 2nd week past our official launch date (exact date pending), after which they will be retired permanently. Full details will be posted shortly in a separate update, but for now here is a sneak peek of the bundle items that will be included!
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As always, thank you for sticking with us all this time! Your support and feedback have been an immense help throughout our development process, all the way from the beginning of alpha testing to the Kickstarter, beta testing, and beyond! It has been a much longer journey than we had ever expected, but we are so grateful to have had all of you with us along the way—even through various unexpected delays that have set us back from our release goals. As such, we are incredibly excited to finally have a solid release month lined up according to the schedules of our coders, writers, artists, and maintenance teams!
If you’d like to follow our development progress more closely, Quisling will be updating the #status-and-faq channel in our Discord server every few days as assets are completed.
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