#*cc composite
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pastel-cryptids · 11 months ago
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MOVIN' RIGHT ALONG!
Reference pic below :) ↓
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locustsend · 5 months ago
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seein through it
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the-chains-cafe · 5 months ago
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If anyone wants to send in OCs for me to draw as background characters my inbox is always open :)
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phoibos-querella · 8 months ago
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last month i did some life drawing sketches of cq, under the cut for artistic nudity
i used line-of-action for model poses so ya i referenced images for all of them ✌️
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karafina · 2 years ago
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</3
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burstofstarlight · 3 months ago
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I don't regularly engage with rpf not because I think it's immoral, just because I don't quite get why everyone is obsessed with coordinating conjunctions
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lesmana-enterprise-ltd · 4 months ago
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Windslar M-Train Station (NO CC)
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Windslar M-Train Station is the northern terminus of the Windslar-Lykke-Britechester line in the Windenbahn high-speed rail network. Originally built in 1998 through a collaboration between Lesmana Enterprise and the Windenburg Royal Ministry of Transport, the station now stands as a state-of-the-art transportation hub. It houses a dedicated maglev rail for the A12 Seraphim, the fastest train in the Western SimWorld, offering seamless, high-speed connections across the region. With premium waiting lounges, a spacious café, a capsule hotel for overnight stays, digital information kiosks, automated ticketing, and high-speed Wi-Fi, Windslar M-Train Station ensures a smooth and comfortable travel experience for all passengers.
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New Interior Facelift
The Windslar M-Train Station interior blends modern sophistication with passenger comfort, offering a seamless travel experience. The spacious concourse features sleek ticketing kiosks, automated turnstiles, and a real-time departure board in Simlish for easy navigation. Soft ambient lighting, elegant architectural details, and lush greenery create an inviting atmosphere, while premium seating areas provide relaxation before boarding. A cozy café (POLA Coffee) serves freshly brewed coffee and local delicacies, making it a perfect stop for commuters and travelers alike. With its futuristic design and high-tech amenities, Windslar Station embodies the pinnacle of efficient and luxurious transit in the Windenbahn network.
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Windslar Greets You
The peron offers a breathtaking view of the lush countryside, ready to greet travelers with its serene landscapes.
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The A12 Seraphim is a masterpiece of speed and comfort, soaring across the landscape at an impressive 510 km/h. Inside, the cabin is designed for both luxury and efficiency.
Seraphim Business Class
Step into the A12 Seraphim Business Class, where elegance meets high-speed innovation. Plush black leather seats with personal entertainment screens ensure a serene and private travel experience. Soft ambient lighting enhances the cabin’s refined atmosphere, while panoramic windows frame breathtaking countryside views at unmatched speeds.
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Seraphim Coach Class
For those who seek both comfort and affordability, the Seraphim Coach Class provides spacious seating with deep blue ergonomic chairs designed for long-haul relaxation. Overhead luggage compartments ensure a clutter-free space, while the warm glow of the ceiling lights adds to the welcoming ambiance.
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BONUS: A12 Seraphim on Rail, Photo op Lot
Capture the thrill of high-speed travel with the A12 Seraphim on Rail photo op lot! This scenic location is the perfect backdrop for Sim stories, machinima, and breathtaking screenshots.
Positioned along an elegant elevated railway, the A12 Seraphim glides through a picturesque landscape, surrounded by lush greenery and golden-hour lighting that enhances every shot. Whether you're creating a travel blog, showcasing futuristic transportation, or simply looking for a cinematic rail-themed scene, this lot offers stunning views and dynamic compositions.
Set up your Sims for dramatic departures, high-speed action shots, or tranquil countryside journeys—all with the A12 Seraphim as the star.
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Techincal Informations
Packs Used
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Download via SFS
Windslar M-Train Station : Download A12 Seraphim Photo op : Download
Sul Sul!,
Lesmana Enterprise Co., Ltd.
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sweetteaandpie · 7 months ago
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niles and c.c. are like the 90s version of "woman of the year" or "adam's rib".
i'm not sure if anyone knows what i'm talking about, but if you don't, definitely check them out.
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The Nanny (1993–1999)
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gloomiegalaxie · 2 months ago
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Body Details Treat Bag 1
i was going through my WIP folders and found some body details i started and never finished.
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i consider this a new and improved version of my body blushes. there's naturals, unnaturals, and galaxie swatches. the file are kinda big because they are HQ and the galaxy ones have a few layers. ive created these with a different composition method so they seem to blend much better with a variety of fleshy and none fleshy skintones. the galaxie version is very subtle and looks best on non-human tones.
Frame: Both
Base Game Compatible
Swatches: varies. "naturals" has the most
Disabled for Random
Found in birthmarks > front torso
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just some dots.
Frame: Both
Base Game Compatible
Swatches: 12
Disabled for Random
Found in Occult Left Cheek
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the little swirly details i draw in some of my characters. there are swirls on the elbows, knees, nose and dots on the knuckles.
Frame: Both
Base Game Compatible
Swatches: 7
Disabled for Random
Found Body Details > Torso Scar
Download~
SimsFileShare
Patreon
Drive
Support my art :3
buy me a coffee on kofi, or
support me on patreon (optional tier, no CC is behind early access)
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parissimmer-s4 · 2 months ago
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Family Portraits 1-5
Five family portraits of different compositions representing families I have in game.
1 : "The Inglewoods" 6 adults and 1 toddler
2 : "The Joysons" 2 adults and 2 infants
3 : "The Chimeres" 2 adults and 1 infant
4 : "The Marquez" 2 adults, 3 children and 1 infant
5 : "The Bodegas" 2 adults, 1 child and 2 infants.
Instructions :
- Place as many teleporters as needed for the portrait you need wherever you want.
T.O.U. :
- Don’t edit, reupload, post behind paywall or claim as your own.
DOWNLOAD HERE
@sssvitlanz @ts4-poses
Thank you all cc and mod creators !
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charlypancakes · 5 months ago
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it is difficult to not look around constantly to see if something looks off. there are examples of people's artistic choices or skill levels being mistaken for ai, when sometimes it was just an artist avoiding drawing hands. when ai tools became popular it was fascinating and fun for me to try out and think of how i could integrate them into my cc. while i wasn't planning on using it for all my future cc, i also wasn't aware of how fast ai would become so prominent in all kinds of media. in previous projects i used different techniques to create art for my custom content, like altering copyright free images or photography and i also used my own illustrations, but i never found a workflow that i could stick to or completely satisfied with my results, so i really wanted to give the new image generators a chance. between stylistic choices, different perception or visualization of light, perspective, colour, proportion, as well as the skill level or post editing effects, there are many other factors that can result in interesting art style, that we can appreciate even if an artist isn't as experienced or has the knowledge that computers do. but still, it will rarely be as irritating for the eyes, as what the off-putting ai generated look and feel some of those images have. ironically i still find the weird compositions and funky shapes that often come with ai art actually quite fitting with the maxis art style as well as the simlish language and script, but as genAI art is all around us now and the generated content becomes so overbearing, i don't want to have generated imagery on my custom content anymore. currently, the frame tv is still bugged due to a recent patch which broke the compatibility with custom content tv's and the gaming consoles. unfortunately the batch fix in sims 4 studio only seems to work for regular tv's, but not the wall mounted ones, so i was stuck on trying to fix it manually but that didn't work out for me either. therefor i will have to re-do the whole object anyway which goes hand in hand with the retexturing of the screen. i'll happily take suggestions and requests for this update from you! :)
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lazlolemurs · 1 year ago
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oh my god he looks so good thank you so much 🥺 !!!!
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For @lazlolemur
Thanks for letting me draw your oc! I learned a lot!
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Sketches and practice.
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sleepyserenssims · 8 months ago
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Cantina Collection
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Straight from Oga's Cantina comes this cobbled together industrial set.
A bit later than planned but finally here. All items are very low poly as they are all frankenmeshed from the original bar back counters.
The textures are all composites and rearrangements of the originals, as a result they are not seamless - but we'll say it just adds to the look that they've just been made from whatever scrap metal was around!
Also as the cabinet doors all have the same rust pattern, it looks odd/repetitive on very big kitchens but works fine for small spaces.
There is only one swatch for all items except the seating, which comes in the same colours as the originals.
All items are base game compatible, except the resized bar backs which require Journey to Batuu.
See below for further details, pictures and download links.
Comfort (5 items):
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Industrial Bar Stools x 2 - Low Back & No Back
Industrial Dining Chairs x 2 - Low Back & No Back (shown with original JtB high back chair)
Metal Dining Chair (shown with original JtB bar stool)
Surfaces (16 items):
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Kitchen Counters & Islands
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Bar Table
Dining Tables x 2
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Coffee & End Tables
Console Tables x 3
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Smaller Replicas of the original Cantina Barbacks x 5 - resized to match the height of regular counters NOTE: You'll need to use bb.moveobjects on to align these properly. JOURNEY TO BATUU PACK IS REQUIRED.
Industrial Shelf
Decor (2 items):
Metal Splashbacks x 2
Activities & Skills (3 items):
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Oga's Bars x 2
Sabacc Game Table NOTE: BGC but JOURNEY TO BATUU is required in order to change the game type to Sabacc. Without this it will function as any other base game card table.
Download All (Downloads ZIP file from Google Drive)
Pick and Choose (Opens Google Drive folder)
If there's any problems with any of these items or you have any constructive feedback, suggestions or questions, please just get in touch, I'm still learning every day!
My TOU
Credits
All textures and meshes are edited or frankenmeshed from in-game EA assets.
@myshunosun - for their gorgeous sona dining chair which I cloned in order to have an object with the necessary transparency for the chair and bar stool - can be downloaded here.
Lizbot3000 - for their base game bar tables, which I cloned for my bar table and can be found here.
@ravasheencc - for her Crop It Like It's Hot Backdrops which I used to take some preview photos and can be downloaded here.
CC created using Blender, Sims 4 Studio & GIMP. Preview images using Canva Pro.
Everyone on the S4S forums and the Creator Musings discord group for all the tutorials and advice/help.
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niftukkun · 18 days ago
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Courtyard Garden © 2025 by niftukkun@tumblr is licensed under CC BY 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/
my submission for Welsknight's Hermitcraft Fan Art Gallery Event!! really proud of this one tbh, havent stretched my composition and background skills for a hot minute
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aspenscore · 2 months ago
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Artist: Aspenscore
Title: Don't Be That Guy
Don't Be That Guy © 2025 by Aspenscore is licensed under CC BY 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/
Size: 512 x 384
Skizz gets in trouble with the law for leaving floating trees… he really shouldn't have Been That Guy
Process TL;DR:
Skizz has played two different law-adjacent roles this season and I thought it'd be funny for them to come after early season Skizz for making all those early game mistakes
The hardest part of this process was the composition, as it was hard to balance storytelling with visual appeal
I switched from Sketchbook to Medibang Paint for this one and the timelapse recording went so much more smoothly (video imminent!)
One of my favourite things about Skizz's HC10 season is how much he commits to his various character roles on the server. They are all unique and entertaining in their own ways, and I thought it'd be funny to put those strong personalities all together in one scene. Since his two main roles have some sort of involvement with the law, it only made sense for them to come after his early season self (Don't Be That Guy Skizz) for breaking some basic server etiquette. My initial plan was to have POE Skizz writing up Don't Be That Guy (DBTG) for leaving floating trees and Lawyer Skizz coming in to defend DBTG, but it was hard to make it clear who Lawyer Skizz is actually coming after, so he could also have teamed up with POE Skizz to bring down the (literal) hammer on DBTG. It's entirely up to your interpretation. I just like his general threatening aura.
The main thing that made Lawyer Skizz's intentions difficult to portray was the fact that I needed to balance storytelling with visual appeal. I needed to make it clear what was going on and why, while making sure all the characters' faces were visible, and ensuring the overall positioning of everything looked good and visually flowed well. I probably sketched at least ten different options for this piece at work (to save time), narrowed them down to about five strong ideas, and then got many people's input on the composition and posing (shoutout to my partner, various friends with degrees in media design, and the spoonies discord server). I finally landed on this one, as it was one of my favourites composition-wise. It was the most interesting to look at, everyone's face is visible, and it communicates enough of the main story elements to at least give a general sense of what's going on. The only issue I had with this one was figuring out how to make the floating tree obvious without upsetting the visual balance of the rest of the piece. I'm not sure I really fixed it, but there wasn't much I could do without starting all over, and I figured the story is still clear enough even if it's not immediately apparent what DBTG's crime was.
Tech-wise, I have way less to say about this one than the Joel piece I did a few weeks ago, and that's a good thing. The main issue I had with the other piece was recording the timelapse, because my main drawing program (Skechbook Pro) doesn't have a timelapse feature. After all the problems I had last time, I decided I was willing to switch to an entirely new drawing program if it meant I was able to avoid all that mess, and luckily for me, the drawing program I used to use before Sketchbook (Medibang Paint) has a timelapse feature! This was a huge relief, because I already know how to use it and I know my tablet can handle it. Everything went smoothly and I am so relieved to have a solution (I even fixed that problem my monitor started having back when I was troubleshooting the Joel piece recording setup!). You might notice, however, that this piece is still rather low-res. Unlike last time, that was not an unfortunate accident; I just didn't scale up the dimensions. Don't know why. Sorry about that lol
Since the tech side of things went so well this time, I'll have a timelapse video coming out shortly and I'm very excited to share it with you all! I am also considering doing timelapse videos of some of my other art (most likely my video thumbnails) now that I've got a reliable recording setup for that. (Is that something y'all'd be interested in? Please let me know!)
Overall, I wanted to say a big thank you to Skizz for making such wonderfully entertaining videos. I look forward to the rest of the season, and I can't wait to see people going through the finished pyramid!
I also want to thank all of you reading this for your time and support! I know this isn't usually the sort of thing I post, so it makes me happy that people seem to enjoy it just as much as my regular content. I hope you all have a wonderful day!
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namu-the-orca · 4 months ago
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We're treating and we're tricking
Dolphin calling sounds like clicking
A humpback's at a meeting
And snacking krill for treating
:)
Helloooo thank you for your lovely little poem it made me giggle :> Don't worry I still want to get to all the tricks and treats in between commission work! Its just a bit slooowww. But with the baby dolphin done I could do a lil study of these Duskies.
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I have a soft spot for Duskies - I once started painting a ton of them for a painting I've never finished (however thinking of it, I would like to). Their faces are so long and funny. And I love when they swim in green waters like this, slowly turning into spectres.
The beautiful original photo is taken in Tierra del Fuego; I decided to flip it because I like the composition better this way. Once again from Inaturalist and shared under CC-BY-NC license.
I hope you like it and thank you all for your patience!
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