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Draw your character like this
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dalishious · 1 day
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can you remember exactly what Solas says about Blood Magic making it more difficult to connect to the Fade? I know there was a shift between DA2 and Inquisition in terms of the whole blood magic/demons thing, but I can't remember the exact wording
Inquisitor: You said that the censure against blood magic was a superstition… Solas: I did. It's fortunate Cassandra is not within earshot. Solas: Most modern cultures forbid blood magic. Publicly, even Tevinter disapproves of it. Solas: But as I said, magic is magic. It matters only in how it is used.
Inquisitor: I'd be interested in learning more about blood magic. Solas: I would teach you, if I knew it. Unfortunately, using blood magic seems to make it more difficult to enter the Fade. Solas: You understand why I have never bothered to learn it. A shame, as it is extremely powerful.
Inquisitor: Every time I've seen blood magic used, it has been for some evil purpose. Solas: I once saw a woman stabbed in the stomach with a dagger. She died slowly, in agony. it was repulsive. Solas: If the Chantry outlawed daggers, would that stop people from using them? Of course not. Solas: Some would use daggers in secret, ashamed, and some would find rebellion titillating, a step down the path of depravity. Inquisitor: You don't need to sacrifice a slave's life to make a dagger. Solas: I suppose it depends upon the dagger. Solas: How many men have you killed while fighting for the Inquisition? How many more will you kill out of necessity? Solas: And if blood magic could help you? Well, it matters little to me. I do not use it, but I do not think it evil. Inquisitor: So we should allow blood magic to be used freely? It works so well for he Imperium! Solas: Tevinter's foundation stones are in the bones of ancient elves with slave-blood for the mortar. Solas: It is an example of nothing more than gilded savagery. Pitiable, in a way. Inquisitor: It doesn't matter how they arrived there. Most blood mages use their power for the wrong reasons. Solas: Yes, but not all. I once saw a blood mage healer who would shed her own blood to close a patient's wounds. Solas: Although, admittedly, you are unlikely to find her here.
Inquisitor: To be honest, I don't see it as different from any other magic. It's a means to an end. Solas: Indeed. The problem is that, under the Chantry, blood magic is forbidden, so only criminals practice it. Solas: While in Tevinter, magisters compete with each other instead of keeping their volatile friends in check. Solas: They always succeed through power, so they have never had the chance to learn another way.
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ryemiffie · 3 days
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Dialogue from the Bill redemption fic I'm working on right now that I keep laughing at,
"Yeah Grunkle Ford, everyone needs help recovering from a messy ex, we can even make a support groupchat!"
"Mabel, Pumpkin, I love you, please stop trying to get us to make a groupchat, I barely understand email."
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tiramegtoons · 3 days
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"WOWwww... LOOK AT YOU."
"Wha- what about me?"
"YOU SURE THE HARVEST MOON HASN'T MADE YOU HUNGRY, SWEETHEART?"
"I told you its the prednisone! It's been increasing my appetite."
"And what about you, huh??"
"OH, I'M JUST AS HANDSOME AS EVER!"
"DON'T YOU AGREE?"
*sigh*... "Yes."
"..."
"I need to walk this off."
"COME ON NOW, JUST A FEW MORE MINUTES~" "IT'S NOT LIKE YOU'LL TURN ANY MOMENT NOW IF YOU SIT UNDER THE MOONLIGHT FOR A LITTLE WHILE LONGER, RIGHT?"
"Hahah!.. Alright, Schpookums."
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redgbasp · 3 months
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I haven’t seen anyone post about this but here’s jerry’s original dialogue vs the remake!
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gailynovelry · 8 months
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Sometimes it's useful to look at your dialogue and ask yourself, "would a real human being talk like that?" But it's also good to ask the follow-up questions of "would the way a real human being talks sound good here" and "does this character actually talk like a real human being or are they weird about it."
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redacted-metallum · 3 months
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"You can rely on me," I promised. "Not like that other narrator."
"What?"
"Nothing."
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3hks · 7 months
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How to Write REALISTIC and SMOOTH Dialogue
In a story, dialogue is quite important, it helps the readers paint a picture of what's happening and the characters themselves. However, it can be difficult to avoid the unnaturalness and choppiness that comes with a lack of experience. But luckily, I have put together A LOT of advice on how you can get over that rockiness and improve!
*** KEEPING YOUR DIALOGUE REALISTIC, AND PACING ***
>> Keep your characters in character:
Dialogue is a remarkably quick way for readers to determine your character's personality. Thus, you want their speech patterns to remain fairly consistent so the audience won't get confused. If your character is more serious, then they will use less slang and perhaps a more impressive vocabulary. If your character is more relaxed, they will use more slang and compress the words. (such as "dunno," "kay," "y'know," etc.)
Basically, you want their tone to match their traits so the way that they talk is more realistic and personlized to themselves. If the way all your characters speak is the same, there's something wrong. A strong tip is to put yourself in your character's shoes and imagine how they would respond!
>> Take the situation into consideration:
This is another part of keeping your characters in, well, character. Different emotional situations will have a different effect on separate people, so make sure that you have an idea of how your character will act during stressful, irritating, and sad times.
If your character is normally cold, they will struggle if it comes to comforting other people because they have less experience in that field.
>> Don't take too long with their words:
Unlike when narrating something, most people talk just to get the idea across. They will be more specific and quicker with what they say. (This excludes any character who likes to talk a lot.) Unless it's on purpose, they won't dance around the topic. Think of when you casually chat with your friends; you're pretty unlikely to use certain words and/or phrases that might be common to use while narrating.
If you want to explain something complicated, instead of writing out a paragraph of just one person talking, use a question-and-answer prompt! This is where another character continuously asks related questions that get answered by another person, so you can indirectly reveal your explanation.
*** HOW TO WRITE A SMOOTHER CONVERSATION AND DIALOGUE TAGS***
>> Having a variety of dialogue tags:
This is a pretty basic thing to look out for if you're new to writing conversations. Using words like "said," every other sentence can easily make it feel choppy and robotic. Instead, use words like "murmured," "smirked," etc. to paint some emotion into their words. Additionally, vary the location of the dialogue tags! They don't all have to go after the statement, you can include something in the beginning or even the middle, too!
Examples:
Beginning - She tilted her head, "What are you talking about?"
Middle - "Oh," he blinked, "I actually never thought about that."
End - "Wait up!" She exclaimed loudly, waving her hands around.
>> Using no dialogue tags to create a smooth conversation:
Having too many tags can also overwhelm your reader--remember, sentence variety is a crucial part of writing--so you can always drop them if they're unneeded. This applies when your characters (two is the suggested amount) are talking back and forth in a pattern straightforward enough for the reader to understand who's talking without it having to be labeled.
Dropping dialogue tags in these moments can create a smoother atmosphere during the conversation because the reader only has to focus on the talking present.
*** USING SLANG, STUTTERS, FILLER WORDS, AND PAUSES ***
Human speech is often not perfect; when talking, we often make mistakes such as filler words, grammatically incorrect phrases, etc. Hence, for more natural-sounding dialogue, it's important to incorporate some of these.
>> Pauses and stutters:
When reading dialogue, we read it at a steady pace unless it's written otherwise. However, that steady pace can soon get too robotic and too smooth. Luckily, there are several ways to change this! You can use dialogue tags, (ex: she quickly spoke) commas, and ellipsis (...). These are often integrated when the character is hesitant, nervous, answering something, or when they need to admit something. The same idea applies to stutters--they're mainly used to demonstrate anxiousness, which can be found in varying situations.
>> Filler words and slang:
Filler words can really just be used where you see fit. They may be used in the situations I previously mentioned (because it shows someone stumbling over their words) but it's ultimately up to you!
Slang, just like everything else, should not be used too often, or it will seem forced and exaggerated. The point is to sound natural, and increasing amounts of repetitiveness can ruin it. It's also important to remember that in real life, our conversations move slower; when someone speaks, another person usually doesn't respond quite literally, right after. However, in writing, dialogue can actually often seem that way, which is why using tags and these imperfections of speech is pivotal for building a realistic conversation!
*** CONCLUSION ***
Lastly, a key point when writing dialogue is to ALWAYS read the conversations! Whether it be in your head or out loud, it can often help you catch anything that seems off! Additionally, like I mentioned at the very beginning, write dialogue from your character's perspective! Imagine yourself as them and how they/you would talk. Try to keep your dialogue tags, sentences, and word use varied to create a natural conversation!
If you were struggling before, I hope that this (extra) long guide was able to really offer you some insight and useful tips! If you read this far, thank you!
Happy writing~
3hks <3
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heywriters · 6 months
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One of the hardest things for me to learn and practice in my writing is that people do not say that much.
My character dialogue frequently feels contrived. They open up to partners too quickly, maintain perfect communication with friends, and hold back exactly the right info from enemies. Yet, irl, I've observed and contributed to much miscommunication, lost opportunities, and unconscious distrust of friendly motivations. Natural speech is not tailored, and appropriately expressing abstract thoughts takes skill.
We've heard film media fans deride "therapy talk" wherein characters uncharacteristically and eloquently divulge their inner struggles to others and receive perfect, textbook advice in response. This feels inauthentic because most humans don't talk like that! We skirt around our problems, we feel uncomfortable when others vent, we want to avoid conflict and rejection, and our well-meant words often do more harm than good.
People also tend to talk a lot, but say little. As writers, we generally don't want our stories stuffed with useless conversations, banter, and small-talk that don't advance the plot—we want that story grown up and moved out! But please, include those things. Have scenes where friends hide thoughts from friends by joking around or discussing hobbies instead, where a rival saves the MC's thoughtless speech for later, where a happy couple argues over a minor miscommunication. These aspects can add depth to a story that feels manufactured, or life to characters that sound scripted.
If this is you, take your time; natural dialogue takes a while to finesse. Currently, I write the meaning behind the dialogue first then smudge it up in redrafts. As with all the lessons I've learned/shared, each piece of writing advice should come with a "Daily Value" label affixed, lol. Balance is needed and adjustments should be made until you have the story you want.
---
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literaryvein-reblogs · 2 months
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Writing Notes: Children's Dialogue
Language is extremely complex, yet children already know most of the grammar of their native language(s) before they are 5 years old.
BABBLING
Babbling begins at about 6 months and is considered the earliest stage of language acquisition
By 1 year babbles are composed only of the phonemes used in the language(s) they hear
Deaf babies babble with their hands like hearing babies babble using sounds
FIRST WORDS
After the age of one, children figure out that sounds are related to meanings and start to produce their first words
Usually children go through a holophrastic stage, where their one-word utterances may convey more meaning
Example: "Up" is used to indicate something in the sky or to mean “pick me up”
Most common first words (among the first 10 words uttered in many languages): “mommy,” “daddy,” “woof woof,” “no,” “bye,” “hi,” “yes,” “vroom,” “ball” and “banana”
WORD MEANINGS
When learning words, children often overextend a word’s meaning
Example: Using the word dog to refer to any furry, four-legged animal (overextensions tend to be based on shape, size, or texture, but never color)
They may also underextend a word’s meaning
Example: Using the word dog to refer only to the family pet, as if dog were a proper noun
The Whole Object Principle: When a child learns a new word, (s)he is likely to interpret the word to refer to a whole object rather than one of its parts
SYNTAX
At about two years of age, children start to put words together to form two-word utterances
The intonation contour extends over the two words as a unit, and the two-word utterances can convey a range of meanings:
Example: "mommy sock" = subject + object or possessive
NOTE: Chronological age is NOT a good measure of linguistic development due to individual differences, so instead linguists use the child’s mean length of utterance (MLU) to measure development
The telegraphic stage describes a phase when children tend to omit function morphemes such as articles, subject pronouns, auxiliaries, and verbal inflection
Examples: "He play little tune" or "Andrew want that"
Between 2;6 and 3;6 a language explosion occurs and children undergo rapid development
By the age of 3, most children consistently use function morphemes and can produce complex syntactic structures:
Examples: "He was stuck and I got him out" / "It’s too early for us to eat"
After 3;6 children can produce wh-questions, and relative pronouns
Sometime after 4;0 children have acquired most of the adult syntactic competence
PRAGMATICS
Deixis: Children often have problems with the shifting reference of pronouns
Children may refer to themselves as "you"
Problems with the context-dependent nature of deictic words: Children often assume the hearer knows who s/he is talking about
AUXILIARIES
In the telegraphic stage, children often omit auxiliaries from their speech but can form questions (with rising intonation) and negative sentences
Examples: "I ride train?" / "I not like this book"
As children acquire auxiliaries in questions and negative sentences, they generally use them correctly
SIGNED LANGUAGES
Deaf babies acquire sign language in the same way that hearing babies acquire spoken language: babbling, holophrastic stage, telegraphic stage
When deaf babies are not exposed to sign language, they will create their own signs, complete with systematic rules
IMITATION, REINFORCEMENT, ANALOGY
Children do imitate the speech heard around them to a certain extent, but language acquisition goes beyond imitation
Children produce utterances that they never hear from adults around them, such as "holded" or "tooths"
Children cannot imitate adults fully while acquiring grammar
Example:
Adult: "Where can I put them?" Child: "Where I can put them?"
Children who develop the ability to speak later in their childhood can understand the language spoken around them even if they cannot imitate it
NOTE: Children May Resist Correction
Example: Cazden (1972) (observation attributed to Jean Berko Gleason) – My teacher holded the baby rabbits and we patted them. – Did you say your teacher held the baby rabbits? – Yes. – What did you say she did? – She holded the baby rabbits and we patted them. – Did you say she held them tightly? – No, she holded them loosely.
Another theory asserts that children hear a sentence and then use it as a model to form other sentences by analogy
But while analogy may work in some situations, certainly not in all situations:
– I painted a red barn. – I painted a barn red. – I saw a red barn. – I saw a barn red.
Children never make mistakes of this kind based on analogy which shows that they understand structure dependency at a very young age
BIRTH ORDER
Children’s birth order may affect their speech.
Firstborns often speak earlier than later-born children, most likely because they get more one-on-one attention from parents.
They favor different words than their siblings. 
Whereas firstborns gabble on about animals and favorite colors, the rest of the pack cut to the chase with “brother,” “sister,” “hate” and such treats as “candy,” “popsicles” and “donuts.” 
The social dynamics of siblings, it would appear, prime their vocabularies for a reality different than the firstborns’ idyllic world of sheep, owls, the green of the earth and the blue of the sky.
MOTHER'S LEVEL OF EDUCATION
Children may adopt vocabulary quite differently depending on their mother’s level of education.
In American English, among the words disproportionately favored by the children of mothers who have not completed secondary education are: “so,” “walker,” “gum,” “candy,” “each,” “could,” “wish,” “but,” “penny” and “be” (ordered starting with the highest frequency).
The words favored by the children of mothers in the “college and above” category are: “sheep,” “giraffe,” “cockadoodledoo,” “quack quack,” the babysitter’s name, “gentle,” “owl,” “zebra,” “play dough” and “mittens.” 
BOYS / GIRLS
One area of remarkable consistency across language groups is the degree to which the language of children is gendered.
The words more likely to be used by American girls than by boys are: “dress,” “vagina,” “tights,” “doll,” “necklace,” “pretty,” “underpants,” “purse,” “girl” and “sweater.”
Whereas those favored by boys are “penis,” “vroom,” “tractor,” “truck,” “hammer,” “bat,” “dump,” “firetruck,” “police” and “motorcycle.”
Tips for Writing Children's Dialogue (compiled from various sources cited below):
Milestones - The dialogue you write should be consistent with the child's developmental milestones for their age. Of course, other factors should be considered such as if the child has any speech or intellectual difficulties. Also note that developmental milestones are not set in stone and each child is unique in their own way.
Too "Cutesy" - If your child characters are going to be cute, they must be cute naturally through the force of their personality, not because the entire purpose of their existence is to be adorable.
Too Wise - It’s true kids have the benefit of seeing some situations a little more objectively than adults. But when they start calmly and unwittingly spouting all the answers, the results often seem more clichéd and convenient than impressive or ironic.
Unintelligent - Don’t confuse a child’s lack of experience with lack of intelligence. 
Baby Talk - Don’t make a habit of letting them misuse words. Children are more intelligent than most people think.
Unique Individuals - Adults often tend to lump all children into a single category: cute, small, loud, and occasionally annoying. Look beyond the stereotype.
Personal Goals - The single ingredient that transforms someone from a static character to a dynamic character is a goal. It can be easy to forget kids also have goals. Kids are arguably even more defined by their goals than are adults. Kids want something every waking minute. Their entire existence is wrapped up in wanting something and figuring out how to get it.
Don't Forget your Character IS a Child - Most of the pitfalls in how to write child characters have to do with making them too simplistic and childish. But don’t fall into the opposite trap either: don’t create child characters who are essentially adults in little bodies.
Your Personal Observation - To write dialogue that truly sounds like it could come from a child, start by being an attentive listener. Spend time around children and observe how they interact with their peers and adults. You can also study other pieces of media that show/write about children's behaviour (e.g., documentaries, films, TV shows, even other written works like novels and scripts).
Context - The context in which children speak is crucial to creating realistic dialogue. Consider their environment, who they're speaking to, and what's happening around them. Dialogue can change drastically depending on whether a child is talking to a friend, a parent, or a teacher. Additionally, children's language can be influenced by their cultural background, family dynamics, and personal experiences. Make sure the context informs the dialogue, lending credibility to your characters' voices.
Sources and other related articles: 1 2 3 4 5 6 7 8 9 10
Writing Notes: On Children Writing Notes: Childhood Bilingualism
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alex-wrtng · 1 year
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Dialogue tips that actually work:
You are not writing a movie (ignore this if you are). The reader doesn't need to know every word the characters say for the duration of the story. Less is more.
Dialogue can happen within the prose. "And they awkwardky discussed the weather for five minutes" is way better than actually writing five pages of dialogue about the weather.
Balance your dialogues. Surprise yourself with a monosyllabic answe to a dialogue that's ten sentences long. Don't be afraid of letting your character use half a page for a reply or nothing at all!
Don't write accents phonetically, use slang and colloquialisms if needed.
Comma before "said" and no caps after "!?" unless it's an action tag. Study dialogue punctuation.
Learn the difference between action tags and dialogue tags. Then, use them interchangeably (or none at all).
Don't be afraid to use said. Use said if characters are just saying things, use another word if not. Simple. There's no need to use fancy synonyms unless absolutely necessary.
Not everyone talks the same way so it makes sense for your characters to use certain words more often than others. Think of someone who says "like" to start every sentence or someone who talks really slow. Be creative.
Use prose to slow down the pace during a conversation.
Skip prose to speed up the pace during a conversation.
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wileycap · 10 months
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I completely ignore the comics because Zuko and Azula's ideal dynamic is:
AZULA [in a letter]: Brother dearest, my latest plan to depose you would involve the faction of Ozai loyalists in the 9th Province. Since the 9th Province is so crucial to rice production, destroying part of the crop and blaming it on your new tax policy concerning the upper classes would be a great way to incite unrest under your rule. This would swiftly lead to your brutal execution. Love, The Rightful Fire Lord, Azula I.
SUKI: See? This is why we should revoke her letter privileges. She's openly threatening you.
ZUKO: No, no, she's onto something. Send a division to oversee the harvest in the 9th Province.
And Zuko, not knowing what else to do but knowing it worked for him, keeps going to Azula's hospital to offer her middling tea, bad Pai Sho strategies and truly horrible proverbs.
ZUKO: So, uh, then you put the White Lotus tile here... and... anyways, you get to go to a flower shop, but. Uh. Flowers are like... people. Um. Sometimes... they take a while to... open up. But once they do, they've got... a silver sandwich inside them...
AZULA: actually i'd like to be tortured please
It's the way IT SHOULD BE.
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grimbiliah · 2 months
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My favorites from the generic dialogue pages. I’ve never really done a lot to gain low disposition with Skyrim NPCs so I haven’t seen a lot of these.
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annabethcheese · 5 months
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Percy: Annabeth and I are no longer dating.
Annabeth : Percy, that’s a horrible way of telling people we’re engaged .
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