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#2d metroid
wafflehousefuckup · 3 months
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I’ve been sleeping on 2d Metroid for too long I loved zero mission and fusion but I will say if I wasn’t playing on emulator I’d probably get pissed off with all the dying I did
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bynumite · 9 months
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zmyaro · 2 years
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I have been thinking about my 2D #Metroid “machete order” again, and right now I am thinking:
AM2R → Super → Zero Mission → Fusion → Dread → Samus Returns
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bfoxanimation · 4 months
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magusscrap · 22 days
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Samus Fusion Suit
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ciccerone · 10 months
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kirbyddd · 3 months
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between Dread continuing from a game on GBA (and really every game prior to that too) and Prime 4 continuing from 2 games on GameCube and Original DS, Metroid has the longest narrative endurance of any multi-creator series I've ever seen. Threads left in stasis decades ago when the series was shelved picked right back up once development resumes—an entire generation of developers later—like nothing ever happened
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Which games featured in this month's Nintendo Direct are you most excited for?
I'm personally interested in these five!
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aiecchi · 7 days
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artbytimfeeney · 3 months
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Predator - Collectors
Three weeks of hard work, but I'm really happy with the final results.
Mock comic cover.
I hope you enjoy it!
Thanks for looking! Consider following along, and I'll keep trying to impress you!
Find me on all the socials! Facebook - facebook.com/ArtByTimFeeney Instagram @timFeeneyArt Tumblr - https://www.tumblr.com/blog/artbytimfeeney Portfolio - https://artbytimfeeney.artstation.com Shop - https://functionalfantasy.myshopify.com Etsy - etsy.com/shop/FunctionalFantasyArt/ Tumblr - https://www.tumblr.com/blog/artbytimfeeney
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maburito · 4 months
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This is so badass I love it
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s3znl-gr3znl · 3 months
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thinking about what a metroid game made by fromsoft would be like and trying not to explode
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kaasiand · 3 months
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It's kinda weird how, compared to Metroid Dread, Metroid Fusion was so much more blatant in
its prioritisation of linear story progression over exploration
its linear presentation (literally naming the areas sector 1–6), though it still does the classic "linear game pretending to be nonlinear" thing by taking you through them in a different, but still fixed, order
the way it literally directly tells you your every next step constantly
yet when playing the games, it felt to me that somehow, despite all of this, Fusion felt a lot less frustrating in its linearity to me than Dread. In Fusion it was immediately clear that I would just be sticking to a single sector for each part of the game and those sectors themselves would still be mostly freely explorable in a way that felt more similar to Metroid II, but in Dread there was just no telling AT ALL when the path behind me would be blocked off and it also felt wayyyyy less justified than in Fusion, especially with just how often Dread would be doing this.
With Fusion's extremely tense atmosphere being present throughout the entire game and so much of the story taking place and developing during the game itself, I was totally understanding of its structure and restrictions. Dread on the other hand just kinda made me feel nothing, except
frustration at the lack of exploration with every single door locking behind me constantly for no good reason. Even some obstacles don't *go away* but instead switch from blocking the path forward, to blocking the path back: the thermal doors, the lifts that go down if you stick to their spider magnet walls, the big boxes that you had to move with the charge beam (or grapple beam idk? or both?) it just gets soooo annoying
frustration at how you need to use 3 buttons simultaneously to perform one single god damned action
frustration at how abilities felt extremely underused in the level design—you rarely grapple your way across the ceiling to cross a pit like in Super (which is the kind of level design that allows for sequence breaks in completely natural ways that encourage player experimentation), no, you just open the grapple beam door lock with your grapple beam door key. Literally every single ability in dread relies on this WAY TOO MUCH in painfully obvious ways, including literally every single power beam upgrade
frustration at how missile tanks feel worthless because getting only 2 is just not worth my time (yet the total number of missiles is similar to the other games... a sign of the game being too long/padded compared to the old games)
frustration at how energy tanks feel worthless because every boss does 100+ damage per hit; you're just not allowed to be tanky and the game is forcing you to play in only one specific way. The full energy tanks are just straight up given to you at way too hard-to-miss points—it's not a reward for exploration, it's forcibly scaling up Samus's health so it can scale up the next bosses' damage accordingly and absolutely nothing ends up feeling different. And to make things worse, the energy tanks that you DO get to find on your own don't actually DO anything because they're fucking energy PARTS. They just deliberately made exploration as unrewarding as it possibly could've been
frustration at how almost every area looks the goddamn same and has no music to stand out with either
I must say Dread's final boss was actually really reasonable though, it was really generous with the heals/restocks provided in between & low damage numbers making it so that my collected energy tanks FINALLY felt like they were actually making a difference. I will hate that one arbitrarily locked door in the escape sequence though
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skeletalheartattack · 10 months
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What if i went back in time and smashed your gamecube. What would your childhood game collection look like then?
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#ask#anon#anon i grew up with the n64#so like. not much different? i wouldnt have TTYD or Sunshine or Luigis Mansion#but like. around the time of the gamecube. my family had the n64. ps1. ps2.#id still have played battle for bikini bottom because i had it on PS2 first#we also had a few other consoles but i dont have a proper memory of which my brothers owned. were sold. or were borrowed#because we had a dreamcast. i played sonic adventure 1 (appearently got to the casino. i remember the ring shaker)#we had an SNES at one point. played mario world and donkey kong country 1#we had a sega genesis momentarily before we moved around the time i was 5#i remember playing aladin. mortal kombat (dont know which one) and a garfield 2D platformer that had a haunted mansion level#or something#but the dreamcast. genesis and... maybe the snes. we had those before the gamecube#with the n64 my main games were mario 64. banjo kazooie. and banjo tooie. and mario kart and mario party 2#ive still got almost all of my old n64 games. im missing my copy of toy story 2 and smash 64#my brothers owned metroid prime 1 & 2 for the gamecube so. i wouldnt have had that i guess.#iirc i got the gamecube for easter one year. i say iirc because i remember specifically getting Mario Sunshine#and the gamecube mightve been paired with it but i was specifically excited for mario sunshine#i woke up to follow like. a trail of starburst into the basement (its our secondary living room) to find the game and console... i think#so i forever associate Sunshine with starburst. idk if it was intentional or not.#starburst fits really well for the few times that colourful goop pattern is used. like at the very start of the game#anyway anon you couldve just asked what wouldve happened if i didnt have a gamecube. no need for the violence.#also the gamecube itself plays a very small role in my childhood. like in comparison to the PS2 games that came and went in my household#anyway. thank you anon for the ask. i think.
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duckapus · 3 months
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Nintendo Direct Thoughts
NEW MARIO & LUIGI GAME AND IT LOOKS FUCKING GORGEOUS!!! Love how well they've not just maintained but enhanced that signature artstyle. Also the idea of the Bros getting straight-up isekaied like that amuses me.
IT ALREADY HAS A RELEASE DATE HELL YEAH
Fantasian and Memories in Orbit both look pretty cool. Might check them out.
DK Rerelease...well, at least it's something. And since they're including the 3DS levels it's technically a definitive edition so that's nice.
Loved that cheeky little bit at the end of the Dragon Quest III remake trailer "lol you really thought we'd skip the first two with a tagline like "the legacy begins?" anyway here's 1 and 2." Also it looks beautiful. Never been that interested in Dragon Quest but I might give it a shot.
I look at Funko Pops and feel nothing
the fuck is a "denpa men?" looks cute though
Phantom Brave the Lost Hero looks pretty cool. I'm not usually that good at tactics games but that's never stopped me before (the question is whether I'd have to check out the rest of the series to know what's going on...)
New Super Mario Party! With full-sized boards! And a mall! And racecars! And NINJI! We never get anything with Ninji!
E...Echos...of Wisdom. Zelda can has...game? Zelda can has game! ZELDA CAN HAS GAME! ZELDA CAN HAS GAME!!!!!!!
Oh I can just imagine the crazy game breaks people are gonna pull off with that echo mechanic. I'm glad they made it partly a puzzle game, really fits with what most Zeldas are like.
Also I really like how Ganon looks in this artstyle.
A win for lawyer fans the world over
PRIME 4 IS REEEEEAAAAALLLLL!!!!!!!! And it looks so good.
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gamesline · 3 months
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Bulletin+: Nintendo Direct 6/18/24
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Big and small reveals, mostly quite exciting, came from today's Nintendo Direct! Here's a Bulletin+ rundown of what was shown. Read the full article
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