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#3 new bot followers in the past 12 hours or so
silver-horse · 1 year
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daily number of bot followers are increasing again 🙄
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chaoticgardenbread · 2 years
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Ten Random Lines
Rules: pick any ten of your fics, scroll to the midpoint, pick a line (or three) and share it. Then tag ten people. I was tagged by @scottxlogan Thank you for the tag!
I’m tagging: @mischief-and-tea-by-the-sea @scottxlogan (no pressure if you don't wanna do this again) and everyone else who wants to have a go
I lol-ed because I only have 12 fics up, and it wasn't much of a headache to pick. Here's a guide if you want to skip or zoom in on a particular ship/fandom-
1-4: VanDieter (Army of the Dead)
5: DigShot (Arrow)
6-7: FrostIron (The Avengers)
8-10: WolveSilver (X-Men)
Here goes under the cut!
Fifth time’s the charm (VanDieter)
Dieter knocks, taking an expectant step back as he stands outside Vanderohe’s room, smelling a little too fruity after his shower, beaming as he thinks back to the events of the past hour, where Vanderohe had most definitely kissed him, before instructing him to come over anytime he’s ready. 
It was something he could do forever, Dieter contemplates while waiting. He never felt love quite like this before, and Dieter was sure that apart from Vanderohe, he might have really only been in love just once.
“Are you always this happy?” Vanderohe says with amusement, as he opens the door for Dieter.
2. On the edge of the precipice (VanDieter)
Guz and Chambers were menaces, honest to god— which was probably, and unfortunately, one of the many reasons why they got along with Diet like a house on fire.
3. A series of firsts (VanDieter)
“We could make this a thing,” Vanderohe says, drawing circles with this thumb around the inside of Dieter’s wrist.
“Are you a mind reader now?” Dieter catches himself smiling for what must be the thousandth time since the day started, “I would very much like for this to be a thing”.
4. How to stage an intervention: Chambers’ Edition (VanDieter)
Sometimes the muted resonance shatters and Dieter resonates. Feels everything from his heartbeat to the smell of rain, to the comfort and thrill of the night. Gives as much as he gets.
Somedays, like today, the endorphins consumed him. The space in his chest light like it was floating outside of him.
5. New Beginnings (DigShot)
A couple of weeks after Oliver and Felicity’s return to Star City found Diggle at the end of his wits. The entire Ghost situation was a clusterfuck; not that he expected any less, but he couldn’t say that he had expected, nor was he adequately equipped for, everything that the situation landed on his plate. Bloodlust. The dead coming back to life. Magic. Most of all, a brother he didn’t know anymore. 
Oliver had encouraged him to try. Diggle didn’t know what to make of the unsolicited advice. It might have been more convincing had Oliver not felt like a bed of roses fresh out of his honeymoon. Lawton had conversely blessed him with an unimpressed look that said: he was stupid for even considering; a calculated, rational conclusion, the only one which the darker side of the assassin was capable of. But just because it was sound didn’t mean that Diggle had to like it. The deliberation had escalated into a heated exchange of words, a scuffle, and finally, to him getting the cold shoulder. Diggle pointedly chose not to spare any thought about why it affected him the way it did. 
6. Controlled Chaos (FrostIron)
“Dum-E!” Tony’s indignant squawk thankfully derailed that train of commentary. Tilting his head, Loki notes that the said bot was now pressed against him following its close pursuit of them in their tour of its home. “Don’t antagonize Loki like that, god knows he’s more likely to actually dismantle you and use you for knife practice”
“Hardly,” Loki clarifies, unable to stop his right eye from twitching at the notion of using something so sentient for knife practice of all things. Such an exercise hardly bode any good results for the wielder— something he decided Tony strictly didn’t need to know. 
7. Home is Where the Heart is (FrostIron)
“Please say you don’t wanna bail, Houdini,” the said menace was now looking at him with wide pleading eyes. “I was promised three days of you waltzing me around this place,” Likely the widest he could possibly manage.
Meddling, sentimental fool . Loki thinks with an affectionate huff.
“That insult had better not be meant for me,” his lover complains without missing a beat, nose scrunched up in mock offence. 
Loki arches an eyebrow in confusion. He most certainly had not said that out loud. 
“Oh c’mon Lokes,” the genius has the audacity to roll his eyes at Loki’s confusion, “every time you huff, there’s an insult to be found in there somewhere,”
The man made a fair point.  
8. Two Halves of the Same Whole (WolveSilver)
Where Wolverine expects pain, there is nothing. 
For a moment, Logan is confused. When the confusion clears, he notices the silver-haired mutant braced above him by the side of the remote temple that he’s been spending the better half of his day trying to reach. 
Logan has only seen Quicksilver in passing. He’s only ever offered the younger mutant a nod of acknowledgment when they cross paths. He doesn’t know anything beyond the fact that Quicksilver has superspeed, talks way too much, and his father is a grade-A asshole. It somehow makes the current situation where Quicksilver is starting to slump over him, a gaping hole in his side, much, much worse. 
9. Life in Technicolor (WolveSilver)
Not being able to catch a break proves itself to be a very much persistent sentiment when ‘lousy co-sleeper' turns out to be a gross understatement.
Quicksilver, the one that’s 50 years too young, mutters something in his sleep before flipping over with vigor and kicking him in the shin. Logan grunts in frustration, stirring for the umpteenth time since he’s said his goodnights to the speedster. It isn’t something he’d ordinarily do, but this Quicksilver is nothing if not insistent. 
This Quicksilver is also much more fidgety compared to what Logan’s ordinarily used to, and he hasn’t caught a decent wink of sleep yet. 
10. Ritalin (WolveSilver)
“Logan?”
“Yeah, Pete?”
“Are you tired of me?” 
“What— no, of course not,” Logan says slowly, postcoital lull shattering as Peter’s question sends a wave of alarm spiking all the way up to his throat. So help him, because he had thought that they were doing well enough, and now it appears that Logan’s most certainly not doing something right. It can’t be the sex that’s lacking, so perhaps it’s the number of dates they’ve been on, or perhaps the type of attention that’s the problem. Logan decides that the easiest way to find out is to ask. “Elaborate. What brought this on?”
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alma-amentet · 2 years
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No one tagged me, but here I am...
1. nickname 
I tend to think I have names, be them im the papers or not, but not nicknames. 
 2. height
like 5′6 (170 cm)
3. sign
Cancer. Ascendant in Scorpio, and I do have many Scorpio traits.
4. last google search
st Trina (yeah)
5. song stuck in my head
Favorite Fearless Hero, Puss in Boots... oh my, it stuck for days!
6. number of followers
350. Idk who really watches me now... There are pin up and rockabilly blogs from back in 2012 (I was into that stuff for a while) and doll collectors. Plus some porn bots I didn’t block.
7. amount of sleep
7-9 hours to feel well. If sleep is for the weak, I’m weak, I love to sleep, well and enough.
8. dream job
Maybe, illustrator (not a goal that I’m actively pursuing, I’m too low now and can only dream idly, just a thought). 
10. movie/book that summarizes you
The Cloud Atlas summarizes my beliefs and views on the sense of being quite well.
Barbie movies as well (especially if we cut out all the princes 😆). The main characters are active, not some damsels in distressm and princesses save princes from evil witches (like in Mermaidia), but it still has girly aesthetics. And I love girly aesthetics, can do nothing about it...
Some of Charles DeLint, esp. Newford series. I feel I may be originally from Newford, I think I’d fit in there just right...
(lost my copy of Newford Stories many years ago, didn’t get a new one, and that’s sad...) 
11. aesthetic
Fantasy. And girly yeah 😆 No, actually, I’m not a fan of pink glittery things. It’s just that I lobe beautiful dresses and long skirts.
I may be too old for various -cores and academias, truthfully, I don't quite get the difference between them all. They are too many. Used to be romantic goth, fetish goth, various retro (60s, 70s, 50s - more -billy), steampunk/neovictorian. But fantasy - boho, ethnic - was always my thing, keep returning there.
12. favorite authors
Elaine Cunningham. Philipp Pullman.
Gunter Grass (used to be fond of German classics).
13. favorite song
“Le Braconnier” originally written by Lawrence Lepage (one of my most favorites ever)
14. favorite instrument
Anything folk! Mostly European. Celtic harp. Hurdy-gurdy. Lute (I know it’s basically Arabian, but. it’s like a symbol, a typical attriubute of a minstrel). Irish whistles. Kantele. Dulcimer. Bagpipes! And so on.
Me, I used to play the guitar just a little in the past.
15. random fact
I don’t like wearing jeans and wear it quite rarely. I prefer long flowing skirts all year round.
I used to be pretty much into waist training and corset making, and wore a corset casually.
Tagging everyone who wants to do this but wasn’t tagged, just like me 😊
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dzpenumbra · 2 years
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12/23/22
Alright well... over the past few days I have been followed by 12 bots. And I just tried to do my civic duty and report these things... and... I can't really find a good way to do that. I mean, the thing that made the most sense was "impersonation". Because, you know, they're not actually people, and they steal people's likenesses for profile pictures - which is surreally creepy, I mean honestly, imagine running across a profile that wasn't yours that had your face as a profile pic, good lord my heart goes out to those people, that's haunting. But Tumblr won't even let you file an impersonation report unless you are the person in the photograph. Is this a thing where fucking idiot teenagers cried wolf too many times? This shit is out of control.
I mean, for me it's just obnoxious, and super depressing, but for a site as a whole it's just a really fuckin bad look. Just sayin.
Okay. I'm done talking about that. XD Today was... unexpectedly productive.
I woke up early, like 6 hours of sleep early. Like my essential oil diffuser hadn't even gone into hibernation mode because it hadn't finished its 6 hour shift yet. I woke up and went back to sleep a few times, tried to browse social media to reset the vibes. It's just a comfort thing, again my dreams haven't even been bad, just vivid. But I'm so fucking useless to the world when I first wake up that I don't even have the wherewithal to remember to write my dreams down. I remember reflexively trying to capture highlights when I first woke up, but it was like trying to hold water in trembling hands or something. I guess I'm just out of practice. I need to get back into doing a pre-sleep mantra kinda thing to remind my subconscious to practice, every second counts when it comes to dream recall.
When I finally got up for real, I got kitty some food, got some breakfast and decided to start recording for a new Rimworld series. Yep, a new project. Another one. And a fucking movie, to boot. So the concept is to take a playthrough and record it, paying close attention to story points the best I can and trying to get good cinematic shots. I want to do a sorta... RP playthrough, voicing over the main character through the form of a journal or log or something, recalling her story. Or someone reading her journal or something. That part I won't be able to figure out until the story is over. But I'm doing the new DLC and I'm playing the Sanguiphage scenario, but with a bunch of mods for more immersion and personality. And I plan to do a movie of it, rather than do it episodic like my last one. And very in-character. I think it'll come out pretty cool, time will tell. It's a good longer term project because I can do other projects while it plays itself in the background.
The first playthrough was a bust, it went south very quick and the story wasn't really interesting. The setup was amazing, but they just got taken out by wildlife in the first week so that was like... bummer. So I did yoga, showered and went skating. Skating was pretty sick. I got a few 3 shuvs pretty clean, I got a standing still heelflip (which I haven't gotten in probably 2 years?), a moving kickflip and found this... I don't know what it was, some kind of big metal cover on something? I packed snow around it and set up a ride-on grind and it slid okay. I got a 5-0 across the whole thing, it was like 8 feet or something. But... yep, there's a but... I tried a boardslide, and I really was hesitating for a while because I didn't know how it was gonna go... and there was a big screw thing poking up that I didn't see... and it tore up the bottom of my board pretty bad. And now there's a big groove in it and it just... killed all my speed. Even on flat. Even on hills. I'll see how much tuning it up will do, but to be honest, it's really deep. So... fingers crossed, we'll see how that goes tomorrow.
Came back, made buffalo chicken pizza, which came out really good. Did all the dishes and cleaned the counters. Killed it. Played/recorded a new Rimworld playthrough over dinner and it looks promising. When I was getting a little... bored of it... I had something pop into my head. I don't know how I got to it but... when I was packing, some random dude sent me a message on Reddit. He was replying to a post he put up 9 FUCKING YEARS AGO. He was requesting a Baroness tab, back then I did full-band tabulature, transcribing by ear for every instrument. You know, as educational tools, so people can learn how to play the songs they love. That's how I learned guitar. My acoustic case is still full of printed out sheets of tabs, like dozens of them. This dude wanted me to tab out Mtns. (The Crown and Anchor) by Baroness, off Yellow, and I didn't know the song well. But I took it on. I remember doing it, and getting really close to finishing it. Then I'm guessing my life went to shit, because I never sent it to him. And that harddrive is now pretty much fucked. Pretty sure, not really brave enough to try to get shit off of it again.
So... I had a thought. Why the hell am I putting in effort to make Christmas gifts for people who treat me like garbage? Why don't I give this a go, make a special gift for someone who obviously really cares about this song so much that they're going to follow up on it almost a decade later. And I did. And I fucking hyperfocused on it the way that only transcribing music and super inspired art can do for me. I sunk into that for probably 3-4 hours? Lost all perception of time. I transcribed most of both electric guitars and bass, drums are gonna be tomorrow along with the acoustic and lead guitars. I'd say the bulk of it is done though. Pretty cool feeling. It's been a while.
So, I'm gonna drop the tab to that guy on Christmas, and he better have Guitar Pro because I really don't feel like doing any of that .gp5 conversion or - god forbid - make it a pdf or some shit. I mean, I can if I have to, but like... I put a lot of work into getting the sound right, you know? They're kinda meant to be experienced in Guitar Pro.
So yeah, that was pretty much my day. Now it's almost 3AM again. And all the snow is disappearing. But it's okay, I have plenty of really cool shit to do.
Kitty is calling, bed time.
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makeitonlinehq · 2 years
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alignallofthelights · 4 years
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Social Media Trending Analysis: Walker vs. DeanCasWedding
Social Media Metrics for Duke 1x05
Now that it’s the next day after the premiere of Duke, the fifth episode of the first season of Walker, I wanted to share the insights I found. Last night #Walker trended to #3 at United States Twitter Trending Top 30. During the course of the evening the show accumulated an excess of 12.3K, some additional hash-tags that trended during the course of the live tweeting included: #SendLoveToTexas and #Micki. 
It’s come to my attention that during the live tweeting a Destiel fan posted some information concerning the social media analysis which directly compared the #DeanCasWedding to #Walker. I will share the tweet for ease of reference. 
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As you can see there are a number of issues with this data/cross analysis. I’ll begin to go through them point by point and then do a cross comparison of the two campaigns side by side. 
First and foremost you will see from the tweet in question that the poster did a 7-Day analysis between #Walker and #DeanCasWedding. This means that during the time #Walker was trending they completed a report that ran from 2/12-2/18. For those who are unaware #DeanCasWedding trended on 2/14, and Walker airs regularly on Thursdays. The past two Thursdays were 2/11 and 2/18. The poster is comparing a 7 Day analysis of a hash-tag to one that surges on Thursday during a live-tweet. The author is comparing apples to oranges. 
Secondly, Nielsen and Networks, don’t care about 7 Day reports and trends unless they are news programs or soap operas who have content being shared with public audiences every day or every week. There is no reason for them to monitor chatter in this way. Additionally Nielsen does not care about anything outside of the 7 hour airing window of the show in question. For example if you want your tweets to count towards the network/show and Nielsen’s top tweeted shows and your show of preference airs at 8 PM, only tweets from 5 PM - 12 AM will count towards the shows social media presence. Networks and content providers don’t care about anything outside of those hours. Which again shows how meaningless a 7-Day report is for social media concerning television series, and why I won’t track hash-tags outside of the day/time it trends. 
Now that those quick details have been addressed, I’m going to do a side-by-side analysis of the two hash-tags when they trended on the dates in question #DeanCasWedding on 2/14 and #Walker during the live tweet of 2/18. For those who are interested in seeing my original report on the DeanCasWedding trend data it’s here for reference. 
#DeanCasWedding
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As shared before this is the most important data from the #DeanCasWedding. It trended on Twitter’s United States Trending Top 30 at #4 on 2/14, and generated a collective 46.3K tweets before it stopped trending at around 10-11PM EST. As mentioned before this campaign had a very high retweet threshold 67%, and a very high portion of the contributors had accounts that have been active for less than 1 year (26%), this is a high indication of sock puppet accounts/fake accounts. The average Destiel fan account tweeted 5-8 times on average to make the hash tag trend over the course of the 10-11 hours, with some of the top contributors tweeting an excess of 400 times. All this is provided in the report shared earlier.  
What does that mean? I want to zero in on the contributors column and the reach, because this is the heart of it all. Although they had 5.3k people contribute to their campaign the conversation was very insular, that means that the people tweeting likely had the same audience, same followership, and in general the same handles talking back and forth in a very small pool of people trading comments between one another. I will do a comparison to #Walker’s premiere later on because it’s the only other campaign I have record of that had a similar tweet threshold and trended for around the same time (During it’s premiere #Walker and #Jared Padalecki trended for 15 hours, peaked at #4 on Twitter’s Top 30, and generated 59.6K tweets). 
The bottom line here is that even though #DeanCasWedding was able to trend the substance is not meaningful due to the factors of reach, retweeting non-original content and sock accounts polluting the tag with what networks really value which is eye-balls reaching the tag and new people either learning or engaging with show/content. 
#Walker (1x05, “Duke”)
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Looking at the data side by side, you will begin to notice a few differences. Some are intuitive. #DeanCasWedding had more tweets 43.6k to Walker’s Duke 12.3k, and as such they had more tweets and contributors. This makes sense, the hash tag trended longer, and Duke is in episode 5. However look at the reach between each of these campaigns. 
Duke’s Walker was able to reach 6.5 Million people, compared to DeanCasWedding’s 3 Million. Again this 12.3K+ tweet hash tag that trended for a handful of hours when the episode aired, was able to out reach a hashtag that trended for 10-11 hours on a Sunday with less competition, and on a day where people have more disposable time. This was also in light of Texas going through a major power outage, and understandable concern in addition to more topics taking light away from Walker (understandably and rightly so I may add). 
What this shows is that the individuals who are contributing to the Walker hash tag are diversified, meaning they have different account followings, different accounts who are live tweeting, and that the reach of these individuals is beyond that of Supernatural, and that they are engaging with more people overall. Even though Walker had ~30K less tweets than #DeanCasWedding the economical value of this hash tag is greater because of the reach, and the fact that the contributors are truly diverse from each other (i.e. they are all not retweeting and retargeting towards the same audiences, and double dipping and speaking with the same accounts). 
This can be seen in the number of original tweets created during each campaign. Walker’s Duke had 6.2K original tweets for a 12.3K hash tag, while DeanCasWedding had 13.7K original tweets for a 46.3K hash tag. 
Here is another interesting factor, the age of the twitter accounts who participated in this hash tag are lower than the DeanCasWedding one, showing the likelihood for less fake accounts. Walker has 18% of these newer accounts, while DeanCasWedding has 26%. Again why does a Destiel have so many users with less than 1 year accounts when the ship has existed for 13 years?  
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Conclusion
What’s my point with this? Just because something has a high tweet count doesn’t mean it’s actually valuable as a social media campaign. It’s more important to go deeper into the data and understand who is interacting and how they are interacting. The number of tweets is just a small portion of a larger picture. 
I’m going to make my last point here because I know the Extreme Destiel fans are children and they will likely only look at the contributors column and boast how they have more people tweet over their campaign (ignoring the fact that it  took them weeks for several of the content creators to prepare for the date in question, and that they jumped on the fandom wagon from Samantha and Chad with the Roadhouse AU twitter roleplay), and so I want to dispel the notion here by sharing the Walker Premiere data. 
Walker Premiere
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As mentioned above the Walker premiere trended for 15 hours on January 21st, peaked at #4 on the Twitter Trending Top 30, and generated 59.6K tweets. As you can see here the total contributors for the premiere far out scale and outweigh any numbers of the Destiel fan made wedding, and ultimately this is the reason why I don’t think any of their smear campaigns, jealousy and angry tweeting matter. The economic value of Walker is more than 7 times greater than the value of Destiel. 
When you compare similar scaling trends it’s clear #Walker is way bigger than Destiel is. 9.2K contributors, 5k individuals creating original content during the premiere, a retweet rate of 3-4, and wait for the K.O.
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Look at that reach. 102 Million for Walker vs. 3 Million for Destiel. To further add salt to the wound: 
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Minimal to no bot accounts. 
#micdrop
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finitepeace · 3 years
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this week i read...
Darling, Keep the Lights On (Until I Get Home) by capsicleironman  💙
Summary: When Steve Rogers is awoken from the ice early, he is assigned as the personal assistant to Tony Stark, the man on TV with the strange glowing light in his chest. The plan was simple - protect and gain intel. It was supposed to be just another job, but then again, nothing in Steve's life has ever gone according to plan.
Iron Man 2 Divergence where Steve ends up working for Tony instead of Natasha, and his interest first in the arc reactor and then in Tony himself, leads him through the events of the Avengers, Iron Man 3, and Captain America 2.
17k words 
It's Only Half Past (The Point of Oblivion) by LadyHabren (equalopportunityobsessor)
Summary: "I think it's generally agreed that all of Steve's senses are powered up by the serum? He can hear people whispering on the other side of the room, probably sees a hell of a lot further, etc.
But there are definite downsides. How does Steve control this side effect of the serum?"
Captain America is more than a man - he is a hero, he is an ideal, he is pure muscle held together by patriotism and moral fibre... And not even Captain America can fight it when his own brain turns against him.
4k, sentinel/guide au, not set in mcu, 
Do-Over by gottalovev  💙
Summary: Steve woke up six months ago into a future that leaves him indifferent. There is work, and not much else. His current mission is a basic search and rescue operation to retrieve an American who was kidnapped by a terrorist group ten days ago. He won't let the fact that the hostage is Howard's son be a distraction.
14k words, ironman 1 - 2 but with steve on it!, 
Calls Me Home by steve-capsicle-rogers (adorable_lab_rat)
Summary: Tony can't help but notice the far away look on Steve's face. The visible pain and loss. It wasn't right and giving Steve back everything he'd lost was the right choice. The right thing. And honestly Tony didn't do the right thing near enough.
9k words, post avenger 1, tony time travels to victory day with steve to make him happy 
Memorial by hanyou_elf
Summary: Here rests in honored glory an American Soldier known but to God.
Steve visits Arlington's Tomb of the Unknown Soldier in lieu of visting the tombs of those he's lost.
600+ words, steve visits his grave and tony supports 
Damaged by orphan_account
Summary: Prompt: Can you write a story where Tony is having heart problems again even after the shrapnel and arc reactor is removed, like he needs a pacemaker or something please? :)
Steve is worried about Tony after the doctor tells them Tony needs a pacemaker. Tony being Tony decides to build something better.
2k words, arc reactor + health problem 
Warning by laireshi
Summary: Tony's left arm hurts.
100 words, angst post-civil war au 
Told You Dirty Jokes Until You Smiled by ChibiSquirt  💙
Summary: Steve was waiting at light, casually checking out the man in the car behind him, when his phone pinged.
75k words. WIP T_T . steve is cap but tony isnt ironman (yet?). steve is awaken before ironman 1 and meets tony, proceed to have friends with benefits arrangement... 
blood, Lies, and Love by Ridley160
Summary: When Steve Rogers volunteered for Project Rebirth they told him they would make him a hero. No one bothered to tell him that the serum would change him into a monster that needed to feed on the blood of the living for survival. Now he has woken up 70 years in a future where there are more like him and his affliction is now seen as gift. Only Steve is convinced that he is at his core still just a monster.
Then he meets the brilliant, quirky and charismatic Tony Stark, the only person in this crazy new world that seems to understand Steve's misgivings about what he is, but Tony is haunted by something. A secret he has carefully guarded for many years that forced him to push everyone away.
33k words in 13 chapters, steve is cap + a vampire but tony isnt ironman, 
Blood Loss by wisia
Summary: The serum really did work a miracle. It created Captain America, and Tony would like the serum to work a miracle on him too. If only he didn’t fall in love.
5k words, set in captain america 1st avenger, tony is scientist/adventurer looking for a cure for his heart problem 
scientific Heresy by antigrav_vector
Summary: In the process of running the particle accelerator in his basement and fixing the arc reactor, Tony finds himself flung into the past where he has to take on a fight not his own if he wants to get home to stop Vanko. At least he had a chance to replace the old rector that had been killing him with the new one before everything went sideways... But now he has no choice but to face off with family, friends, and old heroes, and none of that sounds remotely appealing. Well, okay, getting to meet them all during their glory days kinda does.
But as it turns out, they're not exactly what he imagined, and his path home is a lot longer than he'd hoped it would be.
And a lot more complicated.
34k words in 12 chapters, time travel au @ cap 1 and ironman 2, steve/tony/bucky 
we will meet in another life by theappleppielifestyle
Summary: Tony is there instead of Howard during Project Rebirth. He ends up following Steve into the Howling Commandos, into the Atlantic ocean and into the 21st century.
6k words, canon divergence. 
Keep on Beating by itsallAvengers
Summary: There were an awful lot of things Steve loved about Tony. But one thing in particular Steve could never get enough of was his heartbeat.
6k words, self-sacrificing tony strikes again and steve is upset.. so tony comes to a solution... 
Coming Up Roses by NobodysBloodyPrincess  💙
Summary: Those with a death wish referred to the High Commander’s infatuation with the late Tony Stark as an ‘obsession.’ They were wrong. It had to be more than that, after all there was no word for what the High Commander was about do in the name of making things right.
No one gets a redo of life… no one except High Commander Rogers that is. Everything is coming up Roses and Sunshine for him. After all, he has a dream and it’s going to come true.
41k words in 3 chapters, beautiful but a bit dark and sad, just like the author said: “‘i’ll be with you till the end of line’ but stony”, definitely one of the best fic i’ve read because THEY ARE HAPPY T_T 
The One With Bucky's Biggest Fan by justanotherpipedream
Summary: Steve still can’t believe how long it took for him to notice. It wasn’t a secret really, just something that no one had cared to ask...it honestly took Rhodey pulling him aside and pulling out an old photo album, before Steve really understood.
Tony Stark was a Bucky Barnes fan.
(aka The one where Tony is the biggest Bucky Barnes fanboy, Steve is a supportive boyfriend, and Bucky is perplexed by it all.)
2k words, it’s all in the summary 
Sins of the Mother by skullshy  💙
Summary: All she could see when her eyes closed was Steve’s face in the courtroom. Stern, pained— with that fucking all-American self-righteousness.
Toni wondered for years whether it would have made a difference. Told him that she was pregnant, that Ultron was to protect their baby, and how sorry she was.
On her worst days, she imagined it wouldn’t have mattered.
23k words in 23 chapters, female tony stark, civil war (or age of ultron?) canon divergence 
So this is bonded life by Captainstark12
Summary: Steve had been protecting the human village from hydra creatures like him for five years. And now he was ready to take his prize as he had the privilege of choosing an omega to bear his child. Hopefully his chosen omega human would want him back as much as he wanted him
4k in 6 chapters, mythology au 
I don't think there's a manual for this by itsallAvengers
Summary: So. His son can stick to things, apparently.
If only Tony had realised this before he'd caught him hanging off the 89th floor of the tower.
Well. Parenting was never going to be a smooth road, was it?
2k words, stony adopts peter parker and then they become superfamily 
For Your Eyes Only by SarahHBE
Summary: Every soldier looks forward to mail call. But Alpha Steve Rogers gets a big surprise with the letter his Omega, Tony Stark, has sent him.
2k words, explicit bcs of sexual content 
It Was Just A Matter Of Time by babynative
Summary: The clock was ticking. And then, black.
719 words, civil war canon divergence, angst 
This Can't Be The Last by MusicalLuna
Summary: Hours after a mission ends, Tony's heart starts to race.
1k words, tony had a heart attack, but not angst! 
The Billionaire and the Army Captain by Neverever
Summary: Facing finanical ruin and needing to care for his sick daughter, Steve Rogers agrees to marry Tony Stark, who needs to get married by his 30th birthday to inherit. It's just a job for Steve until he starts to fall for the enigmatic billionaire.
12k words, non-powers au, 
Adopt by greenteeth  💙
Summary: Steve's life is the same as usual. He goes to work, fights super villains, banters with other Avengers and goes home to an empty apartment. Until the son of an old friend shows up asking for help, well sex first, then help. Suddenly Steve is married, fighting super villains, worrying what Obadiah Stane and coming home to Tony most nights of the week.
42k words in 17 chapters, ABO, tony is not iron man, the story is complete but it’s a part of series that seems to never see the light T_T 
The Act of Creation Will Be Your Salvation  by scifigrl47  💙
Summary: When Tony Stark was seventeen years old, he built his first AI. On that day, he ceased to be his father's creation, and became a creating force in his own right.
That one act likely saved his life, and not always in the most obvious ways.
84k words in 8 chapters, stony but mostly looking through his AI bots a.k.a. jarvis and dum-e, definitely one of the best fics ever! 
Bewitched, Body and Soul by iam93percentstardust
Summary: Almost ten years after joining the British Army, Steve Rogers returns to his childhood home after his mother's death. The house seems quiet in a way that it's rarely been. But the peace is shattered when his oldest friend stumbles into his home and into his life, seeking an escape from an arranged marriage to a cruel lord. Steve provides that escape but finds himself engaged to be married instead. This wouldn't be a problem - except that Steve is, always has been, and always will be deeply in love with Tony Stark.
16k words, regency AU, ABO,  the classic stony misunderstanding trope 
Right place, right time by hkandi, ralsbecket
Summary: An alternate take on the Captain America: The First Avenger movie. Tony is working with his dad to help out the SSR on this new project, though he and Steve happen to run into each other before that, and sparks fly from the start.
8k, CA: First avenger AU with tony stark present
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tatertotthethot · 4 years
Text
The Doms Next Door 2.0
THIS IS A TEMPORARY REUPLOAD FOR THIS CHAPTER CUZ TUMBLR IS RAN BY A BUNCH OF BOTS. 2.1 HERE
Warnings/AN: frequent, casually cursing; comical, gay Jimin; insecure reader; steamy flirting; tattoo/sexualized Tae 🙃. Enjoy~ (TAEKOOK EDIT ABOVE IS ARTKOOK DONE BY NONCONMAN ON INSTAGRAM)
copyright © 2018 all rights reserved
_________________________________
Your tires came to a stop outside of the tattoo shop you've seen online— a brick building, covered in spray paint and street-style art. A sign buzzed over the awning of the entrance doors, with the built-in UV lights and graffiti-styled font displaying the name of the place in neon-red letters. Kink For Ink! The name alone was what first caught your attention last week, when you Googled "Tattoo shops near me" and it pulled up a list, with "Kink For Ink" being the first option. It just seemed so uncanny and fitting at the time, considering the previous run-in you just had with the sex-crazed neighbors a couple nights before. You couldn't help but to click the link to their Instagram.
A profile came up with 53.4k followers, which immediately blew your mind... but you quickly saw why. Every tattoo and piercing, no matter the body-placement, skin-type, or quirky design, was vividly appealing— certainly done by the articulate hands of certified experts. Even in the comments of the piercings that were posted, people were praising them for the "minimal" amount of pain they experienced, despite the fact that some of piercings were done in places you couldn't even fathom the thought of having a needle jammed through.
It said in the bio that the shop is owned by the two artists that work there— Kim Taehyung and Jeon Jungkook. You couldn't find out much about them, all their pictures showed was their work. You even went back to search for a personal account of their own, but nothing came up. You then went back to the bio and clicked a link to the official website, hoping to find out something, but you were met with a disclaimer rule at the top that automatically deemed your chances of even getting your piece done by them, slim-to-none.
• No walk-ins allowed.
• Every request/idea must be sent in through the DMs of our Instagram page. You will only be accepted only if it spikes our personal interests.
Yikes; You were instantly discouraged by this. The piece you wanted was something so common and cliché, that you actually got the image out of a child's coloring book.... It was the cartoon layout of the glass vase and enchanted rose, from the Beauty and the Beast movie. Cheesy, yes. But it was something of personal, nostalgic value. You remember when you were little— roughly around 3 or 4 years of age— when your parents started fighting and would spend all day screaming and throwing things at each other, putting you in a constant state of anxiety. But then you'd go to bed at night and pop the VHS tape, and the movie never failed to put you in a peaceful state of mind— a hopeful one. It's remained as your all-time favorite love story throughout the years. Which, is ironic, considering that the relationship itself was different, but almost as dysfunctional as your parent's. However, the fact that even the Beast was capable of change, and everything wound up so perfect and happy in the end, makes your heart happy. And even now, at age 19, it still puts you in your feelings. The previous remake of a movie is what actually inspired you to get the enchanted rose as a tattoo, after seeing it in 3D not too long ago. But you're only willing to shell out up to $200 for it, at most. You've just started college, and even though Jimin's parents own the house and let the two of you live there, rent free, you're still responsible for half the utility bills from month to month. Blowing every bit of money you have saved up, right at the start of the semester, would just be irresponsible. But $200 was manageable, and you're looking for anything that'll give you a little extra "oomph" to break you out of this introverted shell you've always known. Pushing it off would just delay it, and you were ready for change. The nose piercing you want is just a small little thing that'll hopefully add a bit of flare to the features of your face. These two guys could probably do the piercing/tattoo with a blindfold on and a hand tied behind their back. So, if it meant that you'd be able to get these things done in confidence, without having to worry about the outcome, you figured it wouldn't hurt for you to at least ask, even if they straight-up ignore you. So, after spending an unnecessary amount of time overthinking the wording of your text, you finally constructed a message in your notes and DM'd it to business page, after sending them a small, simple outline of the cartoony rose, and pressed send.
• You: Hello! I've been wanting to get this tattoo done for a very while now, and was hoping one of you will be willing to do it for me... along with piercing my nose? I know it's a very mediocre and cliché piece, and a nose piercing can be done anywhere. But I'm new to the area and I've never gotten a tattoo/piercing done before and I haven't really checked out any other places either because I found this page first. And from what I can see, you guys are pretty efficient and CRAZY talented. So, I trust it'll get done right.... only if you want to! I'm willing to pay $200 for this, but if it costs that much for just the outline I've sent then that's fine as well. But I understand if neither of you want to do it cuz that is really cheap compared to the ones I've seen lol. But either way, thx for ur time 😁
A few minutes went by and you had just unlocked your phone to check the message again, when the word "seen" popped below the message. You held your breath for a second— but seconds turned to minutes, and time went by with no reply, what-so-ever. You figured maybe you sounded a little too immature to take seriously; kind of like a prepubescent 12-year-old asking someone out for a dance... and you blew it. Which was disappointing, but predictable. So fuck it. Maybe it's a sign; you shouldn't get it after all.
11pm rolled around, many hours later. You were now hiding beneath your covers, beginning your "amateur threesome" exploration on PornHub. You were ready to see what this whole "2 guys, 1 girl" thing was all about. But just when you were about to type it into the search bar, you were interrupted by an Instagram notification dropping down from the top of your screen.
"KinkForInk sent you a message."
You audibly gasped, eyes turning to saucers as you clicked on the notif and switched over to the Instagram app.
• KinkForInk: Hi (Y/N). This is Tae, one of the artists of the shop. The tattoo you sent in is worth roughly $100... but I want to run an offer by you in hopes that you'll be interested.
— Your brows scrunched in oddity, stomach fluttering. An offer? For you?
• You: Okay, sure. What's that?
• KinkForInk: I've been looking for someone willing to showcase the custom design I've come up with, specifically for a much more... exclusive version of the Beauty and the Beast tattoo you sent. And if you'd be down for letting me and my partner put it on you, it'll be free. No charge. BUT you'll also have to sign a contract saying that you'll do a little bit of modeling for us once it's done. You think you'd be in to doing something like that, even if you get it?
— Your head spun for a second, reading the message over and over again until you could fully wrap your mind around what he was saying.
• You: Hold on... YOU wanna put a tattoo on ME so that I model for you? And it's FREE? Are you sure about this? I'm not even model material lol.
• KinkForInk: Yes, yes, and yes, you are. You'd be perfect for this.
• You: How do know that? Is it a face tattoo? Cuz I only have 6 selfies on here and you can't see anything past my shoulders.
—"Seen" came up as soon as you hit send, but a couple of minutes rolled by with no reply to the message, nor was he even typing. Maybe you came off a little rude. But it was already sketchy and it was a logical question.
— An image suddenly popped up: a screenshot of your Facebook profile. Then another— and much to your horror, it was the photo Jimin tagged you in last week, when the two of you were swimming at a local community pool. You were wearing a simple two piece, sitting at the foot of the lawn chair Jimin was also sitting in, as his legs were visible on either side of you and his lap was practically framing your ass. The photo was at an upward angle and looked so scandalous— but really, you had just asked Jimin to put sun screen on your back and he didn't want to stand up because the pavement was too hot against his bare feet. But you actually liked the picture at the time; it was just a silly joke and your ass actually looked quite nice from that angle. Plus, everyone knows nothing sexual actually goes on between the two of you, for obvious reasons. But Taehyung doesn't, so you couldn't help but dreadfully cringe when you saw the caption of the screen shot.
"Babymama 💦🍆"
• KinkForInk: Is this you??
• You: Yes, that's me. The caption is a joke tho... pay no mind to that. But this is like, really happening? You really think it'd look good on me?
— Why that picture though? You couldn't help but wonder.
• KinkForInk: Yes. Like I said, you're perfect for this piece. Are you down to at least see what the tattoo will look like? We don't expect you to be experienced with modeling or anything, but if you listen to us and cooperate, you'll do just fine.
• You: Yes I wanna see, and I'll do the best I can if I decide to get it... I'm just a bit shy, is all.
• KinkForInk: You'll be in good hands. I promise.
• You: Okay... are you going to show me??
• KinkForInk: Can't send it over a message, I don't want it plagiarized or the concept stolen. But the piece itself isn't necessarily crazy or anything, just more creative. I'd be more than happy to show you at my shop some day this week, if you'd be willing to swing by.
• You: Yeah, I can do that. When should I come?
• KinkForInk: Are you available after 5 tomorrow?
• You: I am, I get off at 4:30.
• KinkForInk: Great. Be here by 5:30, and make sure you've eaten in case you like the piece and wanna get started. It's pretty big for a first timer and gonna take a lot of time and patience. It'll have to be done in sessions but I hope you have a fair enough pain tolerance to at least get the outline of it done first.
— It can't be any worse than a bikini wax, you thought, shivering at the memory. That a story for another time. You decided on an alternative scenario.
• You: I give blood from time to time... but that's easy and doesn't really hurt that much. I think I can handle it though... maybe. I honestly don't know lol, I'm sorry 😣. But I can try my best. Can I ask where it's supposed to go?
• KinkForInk: That's okay, I'll work with you. It's supposed to go down the middle of your back. Starts between the center of your shoulder blades, and trails down the length of your spine to your lower lumbar. You'll see how it looks once we transfer a template on your back. But if you don't like it, there will be no hard feelings from my end. I can still do the tattoo you want if that's the case, free of charge just for your time.
• You: Oh no, you don't have to do that! I'd still pay!
• KinkForInk: Not if I don't accept your money. Trust me, I'm not worried about it. The nose piercing is gonna be $30 regardless, though. JK isn't so lenient.
• You: Of course. Will I have to take my shirt and bra off for the tattoo?
• KinkForInk: Yes, and for the pictures once it's done.
— Your mind blanked at that; thumbs froze over the keypad. He was typing again.
• KinkForInk: Don't let that discourage you. Again, you're in good hands. You can bring something to cover your chest. And the pics will be if your back as well.
• You: Okay, I can handle that. So 5:30 tomorrow?
• KinkForInk: Yes, please don't flake on us!
• You: Lol, I won't. I'll be there.
"They're gonna knock us the fuck out and sell our organs to the black market," Jimin declared. He had parked next to you outside of the shop, and was now sitting in the driver seat of his car with his door locked and windows all the way up, refusing to get out. You were standing right outside his door, still having to talk on the phone. "And is this Tae-guy an AllState representative or something?"
Jimin is petty. You wanted him here for moral support— which he's usually reliable for— but this time, he's just plain salty right and doing everything he can to remind you of that. Reason is, he's been begging you to get a matching tattoo with him ever since your 18th birthday, and you've always refused because of what he wanted to get.
Cupcakes. Jimin wanted to get matching cupcake tattoos... in honor of Cupcakke the legend. Sorry, but H E L L no.
You rolled your eyes, growing frustrated. He only has enough time to pop in and confirm that these two aren't gonna kill you, and then he's gotta head home to get ready for work. You were already supposed to be in there. It was 5:33pm, 3 minutes past the time.
"Jimin, you're the one that insisted on coming along! And now you're making me late!" you ranted. "I'm going in without you."
"Hold your horses, hoe! I'm finishing my blueberry slushie," He retorted, sassily bringing the straw to his mouth and loudly slurping it into the phone. He then abruptly flinched away from the straw with a disgusted expression, nostrils flared, body locking up; lips drawing into an air-tight knot that was so extreme and unnatural, it caused an ugly snort to break out of your nose.
He smacked his lips in exaggeration to the taste, face falling back into stone as an eyebrow arched over the top of his aviators; unamused and saltier than before... Like you were at fault for that, too.
"Or... Blueberry-ass, I should say."
That forced another giggle out of you as Jimin stiffly rolled his window down, phone still pressed to his ear and eyes still scowling at you behind the inspector shades. He bit down on the straw and withdrew it with his teeth before dumping the dark-blue contents of the drink out of the window, making it a point to shake the styrofoam cup empty of every drop before tossing it over his shoulder and into back seat. He then spat the straw out of his mouth with an audible "PLUUUUH!" of a French accent, and waited until the window rolled all the way up again, just so he could hang up the phone. You scoffed at this as you shoved your phone back into your pocket, scornfully watching Jimin exit the car and slam the door behind him. He snatched his glasses off his face as his cotton-candy hair swayed in the breeze, revealing his scornful eyes right back at you as he gestured for you to lead the way in exasperated manner— as if you were the one wasting his time now.
"Go on, lead us to the grave," He shooed, a snippy little shit. You sauntered away, walking up the side of the shop, then paused just before reaching the glass entrance door, when you remembered how much of a coward you are. You've never even stepped into a parlor before, and supposedly, this was a famous one. Which makes it more and more surreal when you think about it.
"Are we doing the mannequin challenge now? Is that what we're doing?" Jimin sardonically inquired.
"You go first, I'm nervous!" You whisper-hissed.
"You don't want me to go in there first— I'll show out," he reasoned, simply stating a fact.
"Please don't," you whined.
"Then, again, I'll show out?" He reiterated, as if to say duh. "How else am I supposed to break the ice? I look like Timmy Turner's Fairy-Gay- Parent."
You gave him a wary look... he's right. You sighed, slightly kicking your foot in distracted defeat. Fuck, you hated making an entrance to new places—
"Hold up— is that Drake?" Jimin suddenly blurted, holding his hand up to silence you. You honed in on the muffled track playing from behind the glass door, and Jimin's face soon light up like a Christmas tree before he spun around you, unstoppable.
"Jimin, NO—!"
"KIKI, DO YOU LOVE ME—?!"
It was already too late. The door was flying back behind him as he Milly-Rocked his way into the shop, leaving you no choice but the chase in behind him.
"—ARE YOU RIDING? SAY YOU'LL NEVA-EVA LEAVE FROM BESIDE ME— hello there."
You were panting, coming to a stop right behind Jimin, where you instantly latched on to the back of his shirt as you met the face of the man behind the studio counter. And, as corny as this is gonna sound: the world actually stilled for a solid beat... or maybe you were in the verge of cardiac arrest.
A pair of glossy-Black eyes looked up at the two of you; A series of silver-studded earrings trailed along the outer cartilages, peaking out beneath a head of soft, layer-swept hair. It was a Carmel-tinted blonde in color— thick and shaggy, and neatly spilling in waves around a headband that proudly sported a high-dollar brand-name you've never seen anyone wear in person before. G U C C I, it read— Meaning that the headband alone was probably worth more than some of your college text books, put together. It sat just a few inches above a pair of dark brows, that oddly brought out the shape of his cat-like eyes— irises like polished marbles. His ample lips had a sharp, well-defined Cupid's-bow, and a natural shade of pink that fit the porcelain appearance of his melanin-kissed complexion, to the finest degree.
And here you are, looking like an actual bum. You had just enough time to clock out of work and head straight over here to make it in time. You didn't even have any makeup on, and the only thing hiding your raggedy hair from those captivating eyes is your old baseball cap from high school. It took a second for him to take the bold presence that was Park Jimin— who was also frozen to the spot as he openly checked the guy out. He was hunched over the counter, a v-neck hoodie covering the rest of him with a thin, loose-fitting material. It was Black and allowed a full visual of his tan neck, and prominent collar bones. And it certainly didn't hide the fact that he had a pair of wide-set shoulders, either. A pencil sat in his hand— one that was laced with masculine veins, and lot of decorative ink. There was a silver ring on his thumb.. and a very heavy-looking Rolex watch.
The man cracked a grin at Jimin— a boxy one that dimpled in at the corners.
"Love the hair," he humorously began, twisting a quirky eyebrow at Jimin. You subconsciously snagged the bill of your hat as your eyes went a little wide at how mature the man's voice was.
"Love the watch," Jimin retorted, then reached around and gripped you by the wrist before pulling you into full view beside him. "You wouldn't happen to be Taehyung...?"
"Mhm," the man hummed, absentmindedly moving his wrist at the mention of his watch. His eyes cut over to you, and you swore you could see a minuscule reflection of yourself in his eyes, before they flashed back at Jimin and blinked. "You must be the babydaddy?"
Blood rushes to your ears. It's really him... a guy who looks like a high-dollar model himself, asking you to be his canvas model. Your own conscious didn't even know what to say right now. So you stayed quiet and still as Jimin took charge... which was a mistake.
"She wishes, but no. I'm the best-friend— and a gay one, at that," Jimin replied, and you knew he did that for his benefit. Thot. "I'm just here to make sure you're not gonna sacrifice her to Satan, or anything of that nature. I need her around in case I ever forget the Netflix password."
Taehyung chuckled at that, mouth opening to reveal a row of teeth shinier than Chip Skylark's. But then, you caught something behind his teeth that caused your gut to leap. A silver ball... a tongue ring. Your thoughts clouded over for a second.
"Well, I can assure you, she's safe with me," he said, looking over at you again. You blinked, nothing more. His brow arched at your lack of response, but this time, it was done more handsomely as he was still smirking at you. "Still, you don't look too thrilled to be here... You sure you wanna do this?"
"She's just nervous because you're really fucking hot," Jimin announced, unyielding. "You should feel how sweaty her hand is."
"Don't listen to him— I'm gay too," You lied in panic, trying to defend yourself from the absolute truth Jimin spoke just then. You snatched your hand away from him and jutted a finger at the door, eyes beading and lid twitching as your nerves ran amuck. "Goodbye, Jimin."
"She's a lonesome hetero," Jimin told Taehyung, assuring him with a face that showed no bluff. "One look at her camera roll, and you'd see for yourself—" You were yanking him away by the arm now, in a tug-of-war game that Jimin obviously could've won if he really wanted to. But he figured you suffered enough and eventually let you drag him out of the shop, waving bye to Taehyung before turning to look at you with beading eyes.
"I think he wants to fuck you— text me as soon as you can," Jimin uttered with unmoving lips as before he walked to his car. You stopped for a second, noticing he was actually being serious. How could he possibly think that he wants to fuck you, just from that small encounter? And what is the odd sensation currently coiling in your stomach? Things grew awkward again when you re-entered the shop, coming to a stand at the same spot... only alone now. He was still amused, it seemed. And so calm and cool despite this odd, intense look in his eyes. It gave him a Casanova effect, where all he had to do was give you that look and it'd instantly make you blush.
"He seems like a fun person to be around," he noted, somewhat honestly, but more so making fun of the red-hot appearance of your face.
"He's a pain in the ass," you muttered, trying to conjure up a smirk but hardly even able to speak properly from how dry your mouth was. It felt like there was a white-hot iron expanding in your throat. "I'm really sorry about him."
"Don't be. I'm just glad you're here— thought you'd chicken out." You nervously wiped your clammy palms over the back pockets of your jeans as Taehyung got up from the barstool behind the counter and approached you on the other side of it, a whole head-and-a-half taller than you. He was wearing black cardigan jeans and matching combat boots.. his headband and jewelry the only thing not black on him. And oddly enough, he made it look fucking fantastic.
"Mh-mm," You hummed, not trusting your voice. You've never needed a sip of water so bad in your life— he even smelled expensive.
"Well, It's very nice to meet you," he formerly began, and you mustered up the normality of placing your (dried) hand into his much larger one, as he held his out to you in greeting. And boy, was he close. So close that the heels of your spine itches to lean back from the proximity.
"It's nice to meet you, too. I'm really sorry if I'm acting weird. I'm just nervous." — Your mind struggled to stay focused on your words, arm tensing at the skin-to-skin contact. You were extra-effected by the firmness in his grip. You really wanted to look down at all the bold ink you saw dashing across the veiny surface of his tanned hand, or see if those were images or scripted letters on the knuckles of lengthy fingers... But you were held captive by those God-blessed eyes... And that fucking tongue ring. It was infecting your head in ways that weren't necessarily healthy for your current state of mind, as you saw it peering in and out at certain words.
"And physically shaking," Taehyung pointed out, brows twitching down at your trembling hand in his as if he was concerned for it. But his smirk gave off an odd sense of fascination to the involuntary symptom, like it was cute or something? Hm. He glanced back up at you, causing your dehydrated throat to bob as his other hand came to clasp over the rest of yours, swallowing it completely from the wrist down. "Intimidated?"
"V-Very," you spluttered, a small slither of saliva copulating down your throat as you looked back up at him. He absentmindedly rolled his tongue ring over the button row of his teeth as he watched you with tainted eyes— undoubtably getting cocky with that damn grin of his and proudly teasing you about your reaction to him. It gratified the effortless sex-appeal he had. You were even beginning to imagine that tongue ring elsewhere, and you literally just met him. Then, as you felt the band of a ring move along with the pad of his thumb as gently ran it across your trembly knuckles, chills shot up all the way to your shoulder. Oh... oh wow. You glanced down at his knuckles on reflex this time, and saw a four-letter word scripted in black ink across the bottom row of his knuckles, and another word scripted on the middle section of his fingers. A silver band on his naked thumb. STAY TRUE, it said.
"And why's that?"
"I.. feel like you're a celebrity," you sheepishly admitted, your other hand wedging into your back pocket as you had to stop yourself from reaching for the bill of your hat again. Is he flirting? The words seem too innocent for the way he was making you feel. It was getting so hot in the oven of his massive palms, and he wasn't even squeezing you hard enough to cut off any circulation, but yet your fingers were beginning to tingle.
"Mm, no. Just a little popular, really," he granted, teetering his head a little as he pondered the thought. You could see his vocal chords contract in his sleek neck as they project his smooth, pungent voice. "You still trust me?"
"Mhm," was all you could muster. He'd gotten even closer, to where his hand had gone into a prayer stance around yours. You were aware of how wide your eyes had gone from the awe you... you knew this was just the beginning. He was going to be very handsy throughout this whole process. But in a very twisted way, you were more than okay with that. Even if it meant you were at risk of fainting from actual dehydration. Maybe you were in over your head. But you couldn't will yourself away from this now. And then, just as a wide, heart-stopping smile edged out on that mind-numbingly handsome face, the door at that back of the room swung open, and heavy-metal rock blasted through the quiet vibe of the scenery and caused you to jump a little at the disturbance. Taehyung shot a wicked smile over his shoulder, and his next words nearly knocked you out right then and there as you beheld yet another, breathtaking sight.
"Oh, there you are," Tae eagerly acknowledged, one hand still holding yours as he walked around to grab your with the other, presenting you to the.. hulking presence in the room. "This is (Y/N), our next little experiment."
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meerkoetjes · 3 years
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HELLO EVERYONE I’M BACK AGAIN WITH A TAG GAME. I got tagged by @delphiss tyy!! I intend to use this for evil.
1. Why did you choose your url?  Okay so actually my url originates from my wattpad days, when I wanted to rebrand at some point to something like ‘phoenix’ or whatever. Sadly all those names were taken so I went for firebirds instead. This was like 3 or 4 years ago, but when I got tired of my old url here about a year ago, conveniently enough firebirds was still free and here we are!
2. Any side blogs? if you have them, name them and why you have them. Wouldn’t you like to know? But to answer part of this question, last August I made a sideblog to interact with a very very specific part of a fandom of something that got wiped out of existence in November (if you know you Know). I posted on there like 5 times tho so it was kinda pointless and I’ve deactivated it. On the other hand I’ve been thinking about making a sideblog dedicated to my favourite DC character but who knows if I ever will tbh.
3. How long have you been on tumblr? According to @memories I signed up exactly at 08/11/2016 1:53:00. I have no idea if this means I signed up in August or November tho
4. Do you have a queue tag? Ha no, everything you see on my blog is an immediate response to my monkey brain liking things. 
5. Why did you start your blog in the first place? I always saw tumblr posts on instagram so I decided to come here myself.
6. Why did you choose your icon/pfp? I love birds and also I was watching She-ra at the time I went about changing my whole theme so I thought that would be fun. In case anyone wants to know specifically, this is the ‘THE BOYS ARE IN TROUBLE, A SEAGULL TOLD ME’ seagull by the way.
7. Why did you choose your header? I wanted a wack header to go with my new eyesore theme so I edited it myself to achieve that (and it shows lmao)
8. What’s your post with the most notes? Uhh probably this one.
9. How many mutuals do you have? 11 apparently
10. How many followers do you have? 104 (but most of them are bots)
11. How many people do you follow? 181
12. Have you ever made a shitpost? Yea
13. How often do you use tumblr each day? I did a quick calculation based on the past week’s stats and apparently on average about 2 hours a day. I honestly thought it’d be worse tho so take that as you will
14. Did you ever have a fight/argument with another blog once? Who won? If we’re limiting this to tumblr no. If we’re extending this to like instagram however,, 
15. How do u feel about "u need to reblog this" posts? Depends on the topic tbh. If it’s a serious thing that needs attention I’ll do it (but I would have done it anyways). However if it’s one of those ‘reblog this or your crush will fall in love with someone else (of course they’re usually much worse but I don’t want to accidentally trigger anyone’s anxiety by using those)’ I just go ‘nah’ and move on. 
16. Do you like tag games? Sure! I just never know who to tag and also I have this problem called oversharing which means my answers are always way too long lmao
17. Do you like ask games? ^^
18. Which of your mutuals do you think is tumblr famous? Easily Crow!! He deserves it tho, they’re a genuinely funny person with great opinions. Also if you see this and don’t already follow his artblog @ghost-faerie-art go do it now!! And idk if Gaya is as much tumblr famous but I see it a lot in other people’s askboxes so I think that would count for something? 
19. Do you have a crush on a mutual? Okay first of all most of my mutuals are minors and I’m decidedly not one, so abso-fucking-lutely not, that would be very Bad. But besides that I’m also aroace so y’know
On to my tags! I’m tagging my beloved mutuals @fluidhoneycomb @batman-is-build-like-a-cat @bi-felicia-hardy and @autistic-damian-wayne (Crow I left the chaos kids for u)! 
Also, if you’re still wondering how I will use this for evil, I know some of y’all have ConnectionsTM so like if anybody feels particularly called to use those and shake up the DC fandom with another round of tag games that would bring me great joy actually <3 
(Don’t feel obliged to do anything of this tho)
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fonulyn · 4 years
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got tagged by @tatsueli​ like forever ago :’D
1. Name: Fon, or Jo, or fonulyn, that’s all you’ll get from me sorry
2. Gender: female
3. Star sign: gemini
4. Height: 173
5. Time: just past six
6. Birthday: 29th may
7. Favorite Band/Group: Turmion kätilöt, Apulanta, Sentenced, Amorphis, do I need to continue the list or do you get the general idea? :’D there are like a thousand cool bands tho it’s kinda impossible to choose bc it always depends so much on the mood.
8. Favorite Solo Artists: Bonnie Tyler, Pink, uhmmmm idk
9. Song stuck in my head: nothing at the moment tbh, I’m watching tv and it’s silencing my brain-radio
10. Last Movie: Demolition Man was on tv last night (yesssssss)
11. Last Show: just finished The Ranch on netflix
12. When did I create this blog: april 2011
13. What do I post: mainly the Old Guard (and things adjacent to it), Resident Evil, and idk whatever I like? I believe in circulating things so I tend to reblog a lot (depends on what you compare to tho I guess)
14. Last thing I googled: what the difference between “think about” and “think of” is
15. Other blogs: nothing active tbh
16. Do I get asks: sometimes. it’s always fun though! never hesitate to throw me a message if you feel like it! :)
17. Why I chose this url: we were playing scrabble and my brother wrote down fönulyn, telling us that one day he will have his own country and this is what he’ll name it. I stole the name, like the thief I am.
18. Following: 467 lol but 400 of those are inactive blogs that never post anything, I probably should do some cleaning...
19. Followers: about a million p0rn bots. 
20. Average hours of sleep: I try to get 8.
21. Lucky number: don’t really have one. 
22. Instruments: none.
23. What am I wearing: a pink sweater, leggings, woolly socks.
24. Dream Job: the one I have.
25. Dream Trip: I’m... not a big traveler tbh? I’ve traveled enough. I’d love to do a nice roadtrip with friends tho it’d be nice, the craving for that always hits me periodically. 
26. Favorite food: strawberries (shut up, it’s a food)
27. Nationality: finnish
28. Favorite Songs: do you really wanna be here all day lol
29. Last book I read: I don’t remembeeeer uhm do the Old Guard comics count as books? 
30. Top Three fictional universes I’d like to live in: none. reality is enough to handle already why would I want a whole new universe to deal with :’D
gonna do the cop-out tagging and say that if you wanna do this then please do feel tagged by me :) 
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daleisgreat · 4 years
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15 Years of Xbox 360: Flashback Special!
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I am usually timely with these, but the holidays has resulted in this 15th Anniversary of the North American launch of the Xbox 360 Flashback Special to be about a month late. The 360 was one of the first major consoles to have a near simultaneous global launch in the three major market territories. With the United States and Canada launching first on November 22, 2005, followed by Europe on December 2nd and finally Japan on December 10th with most other smaller markets over the following year. The 360 had an extraordinarily long life cycle, with it being eight years until Microsoft launched its successor, the Xbox One. I had major highs and lows with the 360 so get ready to take in my journey with the system. Like with past system specials here, I recorded podcasts based on RPG games and comic book games that released on the 360, PS3 and Wii and have embedded them at the bottom of this entry for supplementary material if you crave even more 360 games to learn about. Be forewarned, this is my lengthiest Flashback Special yet, so I have implemented bookmarks for ease of navigation you can click or press on below! With that out of the way, the last special I did here was on the PS2, and I want to begin the 360 Flashback Special the same way by expanding upon its unavoidable….. CHAPTERS Part 1 – The Hype Part 2 – The Launch Part 3 - Reinventing Dashboards with Blades & Achievements Part 4 - Revolutionizing Downloadable Games on Consoles Part 5 - An Awesome Debut Year of Games Part 6 - Upgrade to HD Part 7 - Three Red Lights Part 8 - Kinect + Avatars = Wii’s Userbase Part 9 - Backwards Compatibility & Indie Games…..not those Indie Games Part 10 - For the Love of Online Co-op Part 11 - Bringing on J-RPGs and Doubling Down on Western RPGs Part 12 - Becoming a Pinball Wizard Part 13 - Racing Away to One of the Best Eras for the Genre Part 14 - The Fad that was Plastic Instruments Part 15 - Non-Kinect Casual/Family Game Hits and the Failure that was NXE Part 16 - Wanna Wrassle? Part 17 - Sports-ball Forever! Part 18 - No Russian, No Cauldron Part 19 – Dubious Honors Part 20 - Lightning Round Quick Hits Part 21 - ”It’s an Ocean” (THE END!!!) Part 22 – You’re Still Here!? Well then…. (STINGER!!!) The Hype Microsoft garnered a lot of attention by pulling the plug on its original Xbox early because of the PS2 being an unstoppable global force, and was determined to launch its system a year before the PS3. The Dreamcast had huge success in North America for its first year by launching ahead of the PS2 a year early, so I could see where they were coming from. I covered E3 2005 for the long defunct gaming site, VGpub. I recall getting a closed door tour with a few other gaming press members for the Xbox 360 and was shuffled around to a few isolated booths that showed off the 360’s “blade” dashboard interface and went over some of the functions of the system. I recall being shown Kameo running side-by-side an unreleased build on the original Xbox to demonstrate the 360’s horsepower. 360 had a couple games playable on the show floor that year with Top Spin 2 and Need for Speed: Most Wanted. From my brief time with those two games what I took away the most was the much-improved controller being lighter, slightly more ergonomic, and the much appreciated inclusion of the shoulderbumper buttons to replace the peculiar white and black buttons from its predecessor. Of the several games I was shown and/or played from E3 2005, the one that impressed me the most was Saints Row. I walked out of that demonstration thinking it looked like the first viable open world contender to Grand Theft Auto after countless watered down GTA-clones were flooding the market. Sure enough, Saints Row did not disappoint the following year and would have three more successful sequels over the years.
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Back when cable TV mattered before the dawn of streaming, this MTV reveal event delivered on building anticipation for the 360.
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Microsoft’s E3 press conference, which happened in tandem with a much publicized MTV reveal event of the 360 filled with all kinds of celebrities made it impossible to avoid the 360 launch hype building up to its November launch. Then there was Microsoft’s truly extraordinary “Zero Hour” launch event in the Mojave desert to give people the opportunity to travel all the way there just to buy an Xbox. Then there was the Mountain Dew contest where they were giving away 360s every so minutes and you increased your chances to win by entering more codes on their website, and yes, I must have entered at least a 100 codes from weeks of gathering bottle caps from co-workers to no avail. All this blitz of marketing engagement made it impossible to not pay attention to the 360’s launch. I was a huge fan of the original Perfect Dark on N64, and thus was eagerly stoked for the prequel, Perfect Dark Zero which made it a day one buy for me. Amped 3 wound up as the second game I pre-ordered for launch day, and it was a solid snowboarding game, which got a significant boost from its irreverent narrative that pushed me through playing it. The Launch With my pair of launch games pre-ordered I went on to count down the days until the 360’s launch. I thought I had my launch system guaranteed on November 22nd, but last second shenanigans prevented me from buying it at the final hour, yet I was able to procure dibs on the first batch of second wave systems that hit retail three weeks later. Launch window systems came with a couple limited pack-ins in the form of a DVD remote control (yay?) and the downloadable XBLA puzzler game, Hexic HD. Hexic HD was a perfectly fine hexagonal based puzzler from Alexey Pajitnov, the same designer who invented Tetris, but I mostly played Perfect Dark Zero in those opening months of the 360. I only got about halfway through the campaign, but I played a ton of deathmatch with friends and/or solo against bots. Like the previous game, PDZ had a plethora of multiplayer options and maps and tided me by splendidly during the first months of the 360’s lifecycle.
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Perfect Dark Zero and Amped 3 were my first two 360 games and both held me over nicely during those initial launch window months! Over the next few weeks I played a fair amount of launch games my friends brought over and picked up/rented a couple more. Top Spin 2 I played far more than I thought I would and wound up finishing its lengthy career mode. Call of Duty 2 was a local multiplayer hit that friends repeatedly brought over. A few years later I eventually picked up Need for Speed: Most Wanted and got immersed working my way through its “blacklist” of rival racers to vanquish. Launch title Condemned: Criminal Origins I did not start playing until recent years, and I am kicking myself for not starting it sooner as it is a trip of a suspense/thriller first person game consisting of intense hand-to-hand and melee weapon combat over traditional firearms FPS weaponry. The game is still fun to this day and I have made it a ritual to play it on Halloween for the past three or four years. Reinventing Dashboards with Blades & Achievements
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Also worth highlighting here during the launch was familiarizing myself with the much-loved “blade” dashboard in the launch window. The four blades were filled with many options to separate game, videos, photos and music media. I made heavy use of custom soundtracks on the original Xbox, and loved how the 360 had support for it built into the user interface so they could be dropped into any game. Dashboard and online features on the original Xbox like friends list, voice chat, game invites and more carried over on the 360 and later evolved into so much more through system updates that introduced must-have features like Party Chat that made it so several users can voice chat together regardless of what game any of them are playing. It made catching up with family and friends on weekend game nights more manageable. The biggest hit of the UI during that launch window was Microsoft debuting achievements that were mandatory for all games. These became an instant sensation among any ardent game player when accomplishing the criteria for an achievement and hearing the endorphin-rush of a sound effect and accompanying on screen graphic that indicated you unlocked another achievement. Most of the launch window games had straightforward achievements like finishing campaign missions or getting X amount of wins in sports and racing games, but they eventually evolved and encouraged users to play games in new ways I never thought of (Crackdown was a great early example of this with its achievement design). Also the way the Blades made it easy and irresistible to compare what achievements you accomplished in a game against other people on your friends list that it only upped the friendly competition between friends to see who could unlock more achievements. It is gratifying to see Microsoft allowed each Gamertag’s linked Gamerscore to carryover from 360 to Xbox One and now Series S|X. While achievements are still around today, and I occasionally dive into going out of my way to unlock some if I am enjoying my time with a game, they do not compare to the early years of the 360 where achievement-mania was running wild. Revolutionizing Downloadable Games on Consoles
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This was also the first time a major console had an online digital store implemented at launch. The original Xbox had a scaled-down store they experimented with late in its lifecycle with about a dozen smaller classic arcade hits and smaller sized web browser-esque “flash” games of its era that could be purchased, and the 360 expanded on this bigtime. Initially, the 360 digital game marketplace known as “Xbox Live Arcade” launched with games maxing out at 50meg download limits so the game could fit on a memory card, so all of the first year or so worth of XBLA games were mostly re-releases of smaller-sized arcade classics like Smash TV, Contra and Gauntlet along with similar simple browser-based flash game of its era like Bankshot Billiards 2. Over the 360’s lifecycle though they kept increasing the game size limits to the point where disc-based games were coming out digitally and were multiple gigs in size as memory card and hard drive storage options increased. During the first few months of the 360 after launch developers were not flocking to releasing XBLA games because they were unsure if they were going to take off like digital games were slowly starting to on PC at that point. The launch dozen or so XBLA games were met with success, but developers were not anticipating it so in those early months only one or two new XBLA games hit a month. The big breakout XBLA success was a straightforward adaptation of the card game, Uno that launched in May 2006. I can attest for many sessions of simple, pick up and play rounds of Uno while catching up with friends over voice chat online. Microsoft eventually patched in support for the 360’s first webcam, the “Vision” camera, which lead to some peculiar matchups with strangers online who wanted to make sure to demonstrate all their adult substances they were consuming that evening. Later throughout 2006 and 2007 XBLA grew to releasing a game every Tuesday, and Microsoft enforced every XBLA game have a demo/trial so it was an eager experience to see what game would be hitting that Tuesday, because most of the time Microsoft did not announce the game until maybe a day before at that time.
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It took over 20 years, but it was worth it to relive the iconic X-Men arcade game with online co-op, and EA did a bang-up job bringing back NFL Blitz for two of my most played XBLA titles! There are so many success stories of XBLA games to go on about, but I want to highlight a few of my favorites. Seeing the re-release of many classic arcade, 8 and 16-bit titles with enhanced graphics and online support was a big win for XBLA in this department. I remember interviews with the XBLA executives from this time answering fans demands and going through the legal hoopla with Konami to bring back arcade favorite beat-em-ups like TMNT, X-Men and The Simpsons, and all with online play! This treatment went doubly so for fighting games. It started with Street Fighter II: Turbo receiving the XBLA treatment, and within years Capcom, SNK, Namco and other studios were porting over their greatest hits onto XBLA like the first two Marvel vs. Capcom and Soul Calibur titles, many King of Fighters re-releases. My personal favorite is the remake, Super Street Fighter II Turbo: HD Remix that saw all new gorgeous artwork and a new officially endorsed ReMix soundtrack from the fantastic ocremix.org community.
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Non-fighting game wise I was surprised by EA Sports’ revival of NFL Blitz. It is one of the few games I somehow got addicted to online, and become somewhat legitimately good at too and was able to genuinely earn the 10 straight online wins achievement against random ranked opponents! Renegade Ops is an addicting twin-stick shooter in an mini-open world unleashing destruction as pint-sized vehicles with a gruff CO barking orders from the chaotic minds from the team that also made Just Cause. Valiant Hearts I originally played on 360, and loved the passion they showed on their unique adventure/action take on a World War I game. I 1000% related to Double Fine’s take on being a wide-eyed kid caught up in the whimsical spirit of Halloween in both of its RPG-lite Costume Quest titles. Fans of past Sega consoles like the Genesis, Saturn and Dreamcast were well treated, and new fans emerged after a plethora of XBLA re-releases of titles like Guardian Heroes, Radiant Silvergun, both Sonic Adventure games, Daytona USA, Ikaruga, Virtua Fighter 2, Nights, Jet Set Radio, Sega Bass Fishing, Space Channel 5, Crazy Taxi, Rez and others saw new life in XBLA form. The Genesis saw packs of three games re-released in bundles themed around best-sellers in the Streets of Rage and Golden Axe 16-bit entries. Although I would recommend skipping the XBLA Genesis packs in favor of the 360 disc release of Sonic’s Ultimate Genesis Collection that has 40 Genesis games and bonus unlockable Arcade and Master System titles. Sega obviously treated its back catalog well on the 360, and I put in many hours revisiting these past favorites. I bought into the hype for Shadow Complex, and it became the first “MetroidVania” I ever finished. Hydro Thunder Hurricane perfectly captured the nature of the 1999 arcade boat racer, while successfully evolving its gameplay into the HD era. Adorable puzzle-platformer Ra-Skulls brought back pleasant memories of Mr. Driller! Twisted Pixel’s Comic Jumper made smart use of implementing FMV-video into its charming superhero platform-action title. Despite its stomach-turning title, Deathspank is a lighthearted action-RPG I saw through to the end with a twist ending I did not see coming. That same developer, Hothead Games, released the first two turn-based RPG Penny Arcade games I ate up that perfectly encapsulated the popular web comic in videogame form.
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Two of my best-of-class XBLA recommendations are Trials HD and its sequel, Trials Evolution. It is an exemplary example of the adage, “easy to learn, tough to master.” Its quirky, bouncy motorbike and instant reloading spawns made it easy to succumb to endlessly retrying its inventive stages after each wipeout. It also had innovative use of implementing Friends List leaderboards with their ghost times appearing as you play, just teasing you more and more upon each crash when coming close to usurping their times! The sequel added online multiplayer that clicked and made perfect use of Trials unique gameplay. Microsoft I recall got a lot of flak for their curating policies for XBLA at the time because they would only allow one game to release each Tuesday, and there were many indie developers lashing out for being on the short end of the stick for not getting their game slotted for release on XBLA. Eventually Microsoft upped it two XBLA games a week, with usually a more anticipated game hitting on Tuesday and a lesser known title from a smaller studio hitting on Friday. Looking back on this the obvious downside is the lack of quantity of XBLA titles with only one or two releasing a week, but the curation process lead to the hit-to-miss ratio of them being significantly in favor of the hit range. Sure there were some stinkers that creeped in their like the disappointing Turtles in Time Re-Shelled remake, but the good outweighs the bad greatly in the XBLA market, especially compared today to the ridiculous amounts of low-rent DIY shovelware hitting every week on all consoles with there being seemingly no restrictions for any developer to get their game on a current console, for better or worse.
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The digital store also made game demos more easily accessible instead of the traditional demo disc, and downloading demos in the early years of the 360 was kind of a big deal, especially when they had major opening acts of action and intriguing narratives like the Prey and Just Cause demos that made a huge impression on me and triggered me to rush out and buy them. This also worked against games, with the most egregious case being EA Sport’s planned reboot of its basketball series with NBA Elite ‘11’s demo being so plagued with bugs and glitches, that EA infamously flatout cancelled the game days before its street date release and forced retailers to return their copies of the game. That last minute recall tempted overzealous retail employees to snatch up precious copies to make it one of the rarest physical releases on the 360, with copies going on eBay for many thousands of dollars. An Awesome Debut Year of Games
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I have no idea if it was happenstance, or intentionally planned, but it worked out pleasantly in the 360’s favor in its first year of next-gen exclusivity they had one or two AAA exclusive games launching per month. Noticing multiple users on my friends list playing the latest AAA game, and with the dawn of podcasts in 2005 featuring their affable hosts discussing the latest games in exhausting detail on launch week is what I feel created the horribly named sensation, “Fear of Missing Out.” I ate up gaming podcasts upon discovering them in 2005 with 1up Yours, The Hotspot, Broadcast Gamer and Team Fremont Live being early favorites of mine and influencing my gaming purchases with their genuine positivity on the latest games that made it difficult to ignore their top picks. They, along with traditional print and online gaming press made it easier to keep up with the latest must-have game of the month for the 360’s first year. A month after launch Dead or Alive 4 snuck in at the end of 2005. It was the first fighting game on the system, and with it having a Spartan character from Halo’s universe as a guest fighter, and an innovative-for-the-time pre-fight lobby system lead to me spending many hours in it online and offline. I was terrible at it, but still had countless hours of fun, even while legitimately earning the dubious zero point achievement for 25 straight online losses.
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Oblivion’s Adoring Fan I loved seeing respawn every couple of in-game days to tag along on my adventures before quickly getting slaughtered, and Test Drive Unlimited was an unprecedented always-online open world racing title that laid the foundation for Forza Horizon and The Crew! A couple months later, the first big RPG hit on 360 with Elder Scrolls IV: Oblivion. It was a huge improvement from Morrowind, and this Western open-world RPG was publisher Bethesda’s first mainstream console hit. It took me well over a hundred hours to finish that I spread out over the course of five years (just in time for Skyrim!). I had to resort to abusing the hell out of the dupe glitch for infinite invisibility potions to get past those dastardly Oblivion Gates, but it was an immensely gratifying experience to complete and fully 1000 gamerscore Oblivion! Pro tip, make sure to avoid a near freak-out experience like I had and have a bow in your inventory on the final Thieves Guild mission where you steal an actual Elder’s Scroll!
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The string of big-release games kept rolling through 2006. Test Drive Unlimited broke new ground for the racing genre with its always connected open world! Before From Software had blockbuster success with their string of Souls games, they were known at this time for their niche mech games, and had their most success yet with the release of Chromehounds in 2006. The online-focused mech game was more accessible from their previous feature-extensive Armored Core titles. A pair of popular third-person Tom Clancy games hit in 2006 with the first Ghost Recon: Advanced Warfighter and Rainbow Six: Vegas titles. I rented both of these and was terrible at them online, but I do recall having fun as the decoy in Vegas to draw out enemy fire so my friends could pick off my assailants! My anticipation for Saints Row paid off, and it wound up being an awesome GTA-clone done right that year! The first Gears of War was the big 2006 holiday release from Epic Games, riding the success of several hit Unreal FPS games, but long before their current Fortnite fame. It lived up to the hype and delivered with its unapologetic brand of in-your-face gore, and smooth drop-in/drop-out online campaign play. It became one of my favorite franchises on the 360, and I would up playing through the campaign of every single game released to this day! The final big 2006 release I want to highlight is Dead Rising’s brand of campy, zombie mayhem from Capcom that became a huge new IP for Capcom and also the catalyst for many 360 owners to… Upgrade to HD Up through most of 2006 was when I used a traditional CRT (AKA “Tube TV”) as my main gaming television. HDTVs were first noticeable on the market during the PS2/Xbox/GCN era, and a fair number of games supported HD resolutions (especially on Xbox), but HD graphics were never a marquee bullet point of that gen. That all changed with Dead Rising. For the first several months I remained content with the CRT visuals of launch window 360 games, then when playing the Dead Rising demo, I could not help but notice the game’s text was rather tiny and kind of difficult to read. Upon listening to podcasts I learned I was not alone on this and it turned out the game’s text was optimized and quite readable for HD resolutions. Many more games would soon follow this trend in the following months. I noticed this even more when a friend brought over a smaller HDTV and we put them side-by-side running Rainbow Six: Vegas and I saw for myself the difference in the legibility of the in-game text. So yeah, the core graphics for all games where shinier and crisper in HD, but my primary reason for upgrading at the end of 2006 was just to read the damn text. History is repeating itself in recent years with text starting to look smaller and requiring more eye-squinting again to read in games like Wreckfest and MLB: The Show for me, when I later learned that is so because the visuals are optimized for 4KTVs (which I finally upgraded to several weeks ago).
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Did you experience the ‘Look and Sound of Perfect’ with 360’s HD-DVD player, along with its killer app of a film in Tokyo Drift? HD movies also arrived to the 360 in 2006 with the release of the ill-fated HD-DVD add-on. Sony getting the better end of the stick in exclusivity deals with studios lead to it losing the physical HD format war against BluRay, and movies stopped releasing on HD-DVD by the end of 2008. I almost impulse-bought the add-on upon seeing it on the clearance rack for $50, but thankfully I held off. By that time however HD streaming was starting to take off with TV shows and movies available to rent and purchase from 360’s online marketplace, and the 360 nabbing a year exclusive on being the first non-PC device to offer streaming Netflix. Streaming movies and TV shows exploded in popularity and before I knew it, almost anytime I logged on nearly half of my Friends list was making use of one of many streaming apps that would become available on the 360. A couple years before the 360 got to this level of success, it had a couple major hurdles to overcome, especially the right-of-passage a vast majority of early 360 owners fatefully dubbed…. Three Red Lights There have been a fair number of platforms that have been notorious over the years for noteworthy faulty hardware ratios like the first three original PlayStations and the problematic powering on trickery required to boot NES games, but those all pale in comparison to the atrocity of the launch year 360 units. Within a few months after launch more frequent whispers started to become prominent of knowing someone who had a 360 that failed on them with the telltale indicator being three flashing red lights on the system. Users would then have to call Microsoft to set them up with a shipping container to mail to Microsoft to repair and mail back. I was the first among my local friends and peers to get the three lights of doom, and I have painful memories of it because my system was lost in UPS transit for three months before I finally got it back after visiting the local UPS center’s lost and found.
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360 #2 only lasted several months before red-lighting in 2007, and the third met its expiration date in 2011. I will refrain from going into the nuts and bolts of the architecture problems, but in layman’s terms Microsoft was in such a rush to get that year head start on Sony, that a high amount of faulty chips made their way to manufacturing and resulted in the system’s high failure rate. To Microsoft’s credit, they gave all launch year 360 owners an extended three year warranty to get their system replaced free of charge, which I took advantage of twice. The third one died after the extended warranty, but by that point Microsoft had a slim version of the console on the market releasing alongside Gears of War 3 that I snatched up, and **fingers crossed** have had no issues yet with. Being the first to be hit with the three red lights amidst my immediate local circle of friends and co-workers made it interesting. Over the next year every couple of months another friend would call or text me, and/or another co-worker would catch up with me at work and relay to me their troubles of their 360 bricking and I would be their unofficial tech support on how to get ahold of Microsoft to the point where I still remember the phone number to this day (1-800-4MY-XBOX) to get set up with the replacement system. I wound up buying a hard drive transfer cable to transfer data to new hard drives when switching systems and I recall at least a handful of people borrowing it from me when they switched systems due to switching systems and/or upgrading hard drives. In a bizarre twist, I will put a curse on Hollywood Video for my first two 360s red-ringing! The first time it happened I was playing a rented copy of Chromehounds. The Hollywood Video curse struck again in 2007 when renting Shadowrun caused my 360 to crash!!! As ubiquitous as the three red rings became, Microsoft wanted to ensure a 360 makeover image with a marketing assault for the 2010 launch of… Kinect + Avatars = Wii’s Userbase Nintendo’s Wii launched Holiday 2006, and the motion-based console was an initial sales juggernaut, and it took over two years before it was commonly available on store shelves. Both Sony and Microsoft initially had meek responses to it with Sony essentially patching in motion controls in time for the PS3’s launch with the Six Axis controller that was not that well received or regarded for its precision, and the 360 had the aforementioned Vision Camera, which was essentially Microsoft’s take on an Eye Toy that only saw a handful of games support it for motion controls. Holiday 2010 saw both companies with a meaningful response with PlayStation Move on PS3, and Kinect on 360.
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Microsoft pulled the same marketing strategies as Nintendo did years earlier intentionally marketing the Kinect towards families and advertising it heavily on daytime television. Most of Microsoft’s Kinect games were more-or-less their takes on the hit Wii versions. This is when Microsoft implement cartoony characters that could be implemented across games called “Avatars.” They were especially prominent in Kinect games, and one cool side effect for them was the many digital clothing items for them that could be either bought off the Avatar Marketplace, or unlocked for free by playing through games. I am especially proud of my You Don’t Know Jack dummy, and goofy oversized head ornament I unlocked from finishing Comic Jumper. A fair amount of late gen 360 titles supported Avatars in-game, which made for some interesting sights like having your Avatar onstage in Guitar Hero 5 jamming out next to Kurt Cobain. Microsoft’s gamel paid off, and for two-to-three years, the Microsoft moved millions of units of that camera. It is safe to sumrise that the 1-2-3 punch of Kinect, Move and smartphones all combined to steal the “casual gamer” userbase that the Wii was known for and the Wii’s console sales in America plummeted from 2011 onwards. The Kinect boosted 360 console sales so much from the Holiday 2010 period until the Xbox One and PS4 launches in Holiday 2013 that in that three year timeframe Microsoft sold the most systems in America for all but a handful of months. By the Holiday 2013 launch of the Xbox One/PS4, the 360 overcame the Wii’s sizable lead to become the best-selling console of the Wii/360/PS3 generation in America.
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Only Kinect game I ever played was the river-rafting follies seen in Kinect Adventures, but surprise hit games like the Gunstringer seen above tempted me to almost get a Kinect on multiple occasions. I never bought a Kinect, but did play Kinect Adventures at a friend’s….yes, it was that damn river raft mini-game. I paid attention to the games releasing for it and supporting the peripheral, and a few looked like genuinely entertaining games and went on to have critical acclaim. Many traditional games added optional “Better with Kinect” features like zoom-in art gallery halls, or audio play-calling in sports games. Even though the ardent game player in me despised the change in direction Microsoft took with the Kinect, I cannot deny there were still several games I wanted to try on it after seeing the positive reactions for Harmonix’s trilogy of Dance Central games, Twisted Pixel’s The Gunstringer and even the limited on-rail experience that is Fable: The Journey. Backwards Compatibility & Indie Games…..not those Indie Games Hitting around the same time as Kinect was Microsoft patching in a new division of purchasable digital games initially called Community Games, but later rebranded Indie Games. Microsoft made its XNA development tools easily available for almost any level of experienced developer. This lead to a deluge of DIY games that looked like they were made as a semester long development school project flooding the Indie Games channel. Some developers embraced the campy nature of the amateur works that dominated the 360 Indie Games scene, with Silver Dollar Games especially unleashing a plethora of their…brand…of games like Try Not to Fart and the ironically titled, Why Did I Buy This?
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The 360 Indie Games scene left a lot to be desired as seen above with the quality of games from infamous companies like Silver Dollar Games There were a few gems in the rough to be discovered in the Indie Games channel, and like XBLA games, Microsoft enforced a free trial on all games so you knew what you were getting yourself in for before throwing down some hard earned Microsoft Points, which are like regular points, but fun! There are two DLC Quest games that are fun quirky $1 platformers riffing on how gratuitous in-game DLC would become. Tribute Games gained notoriety on here with their adorable Breakout homage, Wizorb. Finally, I was a huge fan of Zeboyd Games that earned their reputation for their 360 Indie Games and I played through and devoured all four of their humorous takes on throwback pixel RPGs (Breath of Death VII, Cthulu Saves the World, Penny Arcade’s Rain Slick 3 & 4) that released as Indie Games. Zeboyd earned their development stripes on the 360 Indie Games platform, and I am happy with their continued success today! For every one of these hits that broke through however, there were at least a few dozen forgettable releases overshadowing them. Indie Games was Microsoft’s answer for their curation policy to XBLA, but as you can see it only went so far.
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Zeboyd’s four 360 Indie Games are excellent retro-style RPGs well worth your time and can be found on Steam today to experience these gems! Microsoft had similar lukewarm success with their backwards compatibility efforts on the 360. There was a huge demand leading to the 360’s launch to be fully compatible with all original Xbox games. Microsoft only originally promised that the first two Halo games would be back-compat on 360, but after enough user outcry, Microsoft released several updates over the 360’s lifespan patching in support for what ended up being a little under half of the original Xbox’s library being supported on the 360, but the software-based emulation had a list of issues and bugs that accompanied each compatibility update. Aside from a fair amount of both Halo games, I played through Fable and Spider-Man 2 via 360 back-compat, and ran into intermittent bouts of slowdown with the former, and random little portions of graphic flickering with the latter. Still enjoyed my time with both, but not without these added issues. Speaking of Halo…. For the Love of Online Co-op
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The 360 featured countless games that supported online co-op which made playing the latest big AAA title all that more fun. This primarily effected first and third-person shooters with the big example for this being the Halo titles on the 360 (3, 4, Reach, ODST, Halo Anniversary Remake). I played through all five of those games in online co-op and enjoyed them all tremendously. I will give props to Halo 3 and 4 having my favorite narratives, and I loved the final level of Halo 3 being an homage to the last level of the first game where you drive a warthog through a lengthy labyrinth of enemies and terrain to navigate before a time limit expires and everything explodes, MacGrueber-style! Halo 3 brought in four player online co-op, which I experiment with friends online by trying out the “Skull” modifiers which only upped the difficulty and lead to us finishing a good chunk of the game on the highest difficulty. Halo 4 I continue to this day to reference an ill-fated moment I had when playing with my friend Derek, where I was controlling the Scorpion tank whilst marching it up a lengthy incline, and he was walking alongside me and I misinterpreted the level’s geometry where I did not see a turn and nonchalantly drove the Scorpion tank off the edge of a level and plummeted it down to its awaiting death to the erupting laughter from Derek on the headset.
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While I had a lot of fun with the Halo titles online, there were plenty of other worthy options, with the first Crackdown standing out among them. Getting lost in that open world with a friend and wreaking havoc with powered-up heroes whose jumping abilities had seemingly no limits was a blast, so was coming up with random challenges for each other like making a competition to see who could race up to the top of the mammoth Agent’s tower first. Saints Row 2 is another open world game that had online co-op, and made discovering some of the game’s secrets I had no idea about like its hidden mall worth going out of the way to show to friends. Dead Island’s online co-op stood out to me with its in-depth crafting system and emphasis on melee combat ala Condemned. The four Gears of War titles on the 360 all feature first-class online co-op. Gears of War 3 I have classic memories of bringing over to a friend’s the night it launched and we set up our TVs next to each other and played through the entire journey over two days. The survival-based Horde modes from the Gears titles created a new sensation for online co-op, and I played many hours of it online in the first three Gears. I even became invested into the “deep” lore of the Gears franchise to the point that I read a couple of the novels. Gears of War: Judgment switched developer to People Can Fly who tried to freshen up the controls and gameplay a bit. They also focused the narrative on Baird and Cole’s origins which did not go over well with the fanbase, and while it was the least popular of the four on the 360 I will still give Microsoft props for trying something different with it.
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Marvel: Ultimate Alliance’s final boss battle with Galactus was made to experienced and conquered with someone in co-op, and while the Army of Two games weren’t perfect, I would be lying if I didn’t admit to having some fun times with all the games in online co-op If it was not for online co-op I would have not broken my curse to finally finish the first Marvel: Ultimate Alliance. I started and never finished that campaign on five, yes five, separate occasions with different sets of friends each time and stopped because we either lost interest and/or ran into logistic issues setting up times for everyone to meet together. A former co-worker Sean reached out to me to play with him online and I reluctantly agreed and started it the sixth time, but sure enough we stuck with it and completed it, and it was worth all the starts and stops because it remains years later one of my all-time favorite comic book games. That Galactus boss fight is a final boss fight that I will never forget and a truly epic final encounter to close the game! The second Ultimate Alliance game also featured online co-op and I finished that game on a much timelier basis because a lot of my co-workers also picked it up and we met up regularly for a couple weeks to finish it twice because it focused on the popular Civil War Marvel event that had two separate storylines. It had a more polished presentation, but the first Ultimate Alliance I easily rank as the superior game!
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Some rapid-fire quick online co-op memories to wrap this segment up on: The first Kane & Lynch game was an interesting experience in co-op because I played it on this insanely huge HD projector. The first two Borderlands games were both huge hits with my friends and peers that won us all over with its loot-driven FPS gameplay. Credit to Derek for having patience with my crazy work hours and sticking with me for the better part of a year to pick away at and eventually finish Borderlands 2! To a lesser extent, another fun FPS co-op focused title were the Army of Two trilogy of titles. The games all had noticeable control issues, but the teamwork focused gameplay worked for us, and the franchise had a certain charisma to it with their many unlockable masks and charming fist bump animations to equip. Real time strategy games have historically been troublesome to pull off on consoles, but Ensemble Studios found the magic formula to make it work with Halo Wars, and somehow made online co-op viable with it too, and it was another game I found myself teaming up with Sean in a very enjoyable campaign that also featured some of the best CG cutscenes that remain stunning to this day. Finally, 50 Cent: Blood on the Sand has likely the most ridiculous storyline of all these co-op titles where you play as 50 Cent himself to track down a prized skull across the middle east that made it a zany quest to just shake my head and go with to see where it took me next, and also for my friend Matt and I to jam out to its hip-hop flavored soundtrack to throughout. Bringing on J-RPGs and Doubling Down on Western RPGs In the console space, before this generation, role-playing games were dominant on the first two Nintendo and Sony platforms. That surprisingly changed this generation. Microsoft made pitches to Japanese developers in the early years of the 360 to release their games exclusively, or at least timed exclusively on the system. This lead to Square-Enix releasing exclusives like Infinite Undiscovery and Last Remnant on the 360, and porting its MMO, Final Fantasy XI onto the 360 in 2006 and making it cross-platform-online compatible with the PS2 and PC versions which meant it was the first game to share online user bases between consoles from different manufacturers. It took a little over a decade for this to happen again, so this was kind of a big deal. I still recall Square stunning gaming fans with their E3 announcement that Final Fantasy XIII would release day and date with the PS3 version (along with XIII’s two sequels later on), so it was surprising during this time to see Square open up its publishing portfolio on other platforms.
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As twisted as its plot may be, I still got a lot out of Eternal Sonata with its highly entertaining battles. Blue Dragon was another early J-RPG that drew a lot of attention that Microsoft was serious about RPGs this gen. Other Japanese developers also released RPGs in the early 360 years with Blue Dragon, Enchanted Arms, Resonance of Fate, Eternal Sonata and Lost Odyssey all appearing. I purchased nearly all these games, but only one I played through of these was the bizarre Eternal Sonata, which is a traditional J-RPG set in the mind of dying legendary composer Federic Chopin. Its plot is as out there as its premise, and I will never forget its equally bizarre post-credits stinger, but I loved its engaging battle system that kept me glued in all the way through. I was also taking a music history class in college at the time, so the brief Chopin historical fact interludes between acts also did a lot for me. While Japanese RPGs took off on the 360, so did…. …. “Western RPGs” from companies on this side of the global hemisphere. Bethesda and BioWare are the two most prominent developers responsible for this slate of RPGs this generation after lighting the fire on the original Xbox. I already discussed my love for Oblivion, and Bethesda capitalized on that success with another blockbuster in the form of Fallout 3. Take the medieval fantasy world of Elder Scrolls and apply a retro-50s post-apocalypse skin to it and you have the formula for another Bethesda best-seller I once again put in over 100 hours in completing the main campaign and all of its DLC expansions. After that I needed a break from Bethesda’s games and have yet to play New Vegas. I did start up the Oblivion sequel, Skyrim and briefly made some headway into that, but got sidetracked by other holiday tent pole releases at that time and it regrettably succumbed to becoming lost in my backlog. I eventually picked up the remaster on Xbox One, and one day I will restart and finish that game!
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Giant Bomb’s videos of their complete play-throughs of the Mass Effect trilogy is some of their best work that should not be missed! A series that did not get lost in my backlog was BioWare’s Mass Effect trilogy. The first game I initially got into as an awesome modern-day take on Star Trek, with an engrossing cast of crew mates on the Normandy. The first Mass Effect was a little rough around the edges, so I eventually fell off halfway through, but picked it up a couple years later and plowed right through it. The same thing happened with Mass Effect 2, but the advantage to finishing it in 2014 was that all the bonus story DLC add-ons were released and combined for a gratifying experience all together. ME2 delivered on hyping up being careful with pivotal story decisions that would have consequences in the infamous final “suicide mission” in the game. My initial run through of it saw three of my crew members not survive it through, and it gutted me so much I restarted that final mission and had to compromise with only two crew members passing away. Immediately after finishing ME2 I jumped right into ME3 and this time saw it all the way through within a couple months, luckily by this point the extended ending and all the story DLCs also just finished releasing and I was stunned with what Bioware held out of the core game and I can feel for players who initially played it and missed out on having a central character like Javic locked away behind DLC and missing out on essential storyline DLCs that dealt heavily with the origins of the Protheans and Reapers. The way I played it felt like a complete experience with all the DLC, but without it I sympathize for the critics who stated it felt unfinished upon first release.
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There is also the fantastic “Citadel” DLC I want to give props to which is its own standalone swashbuckling adventure full of lighthearted campy jokes, and concludes with throwing a the party of all parties for all your friends! For people who have not played the initial Mass Effect trilogy, at least give a couple episodes of Giant Bomb’s Mass Alex play-through videos of all three games in their entirety a shot. I am almost wrapped up with them as of this writing, and it has been wonderful experiencing that trilogy all over again this way. Like Gears, I became so absorbed into the Mass Effect lore, that I have bought and read all of the novels, and almost all of them are good, even the Andromeda-based ones! I know the first Fable has been on the receiving end of a lot of criticism over the years for not delivering on all of its promises, but that does not take away from the final product on original Xbox still being a astounding action-RPG! I treasured my time with it, and the “Lost Chapters” expansion, and late in the 360’s life in 2014 it got the remastered treatment to bring the entire trilogy (and the spin-off Kinect game, The Journey) all on 360. Fable II from what I gathered has been the highpoint of the series from everyone I have talked to. I have only played through the prologue, and failed at getting back to it while covering other games in the gaming press at the time amidst another busy holiday release season. Fable III sounds like it did not win everyone over with its major storyline hook it marketed of overthrowing a corrupt sibling at the throne, and sadly the Kinect game, The Journey was the last major single player installment of the series as of this writing. Becoming a Pinball Wizard I have played various videogame pinball titles over the years, but for whatever reason the 360/PS3 gen is when it got ahold of me and never let go. It started with Crave’s Pinball Hall of Fame: The Williams Collection. Each real life table replica had their own set of goals to accomplish in order to unlock an achievement for each table, so I kept plugging away, and little-by-little I found hooked into addicting tables like Gorgar, Medieval Madness and No Good Gophers especially being my favorite. Later on Crave released an XBLA pay-per-table platform with tables from multiple companies called The Pinball Arcade. Every several months a new batch of tables were released and I found myself immediately downloading them and studying the in-game instructions for each table to thoroughly learn all of its intricacies and the addicting nature of filtered online Friends-list leaderboards had me plugged in to top the scoreboard for each table.
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Well over 100 hours I invested into Pinball Arcade and Pinball FX on the 360. Two of my favorite tables are pictured above with No Good Gophers on the left, and Mars on the right. The same exact thing happened with Zen Studio’s XBLA title, Pinball FX. Their tables were not based on real tables, and as they gradually released more tables for download, they embraced their interactive nature and featured more computer animated toys that flew off of and around the table, and more dynamic special effects on the playfield that simply are not possible on real life tables. Despite them being not lifelike, and featuring more exaggerated pinball physics, I still embraced them when I was in the mood to switch up from the real tables in Pinball Arcade. Zen released a sequel a few years later in Pinball FX2 that had more dynamic community and hub-based features and integrated online friends leaderboards into actual gameplay with in-game pop-ups when your score was approaching a friend’s high-score which only intensified every attempt and kept me coming back more frequently. Some of my favorite tables from the first two PBFX games are the spooky mystery pin Paranormal, the Monty Python-influenced Epic Quest (with RPG stats and leveling that carries over in each attempt!) and the outer space themed Mars. Pinball FX3 on Xbox One/PS4 added even more community based features that keep me playing it weekly to this day, but that is a story for another time! Racing Away to One of the Best Eras for the Genre I believe Microsoft somehow found a way to publish one marquee AAA racing game each year for almost the entire 360 lifespan. They originally rotated between Bizarre Creation’s Project Gotham games, and Turn 10’s Forza Motorsport series each year. I never got into either of those series that much. Forza is the more serious sim, and I have tried out a couple installments over the years, but the intense sim mechanics are just not for me. If I would have put more time into PGR I feel I would have really got into that series, and I have some fleeting memories of getting into the second game for a brief moment on the original Xbox.
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While I did not get reeled into Forza Motorsport, I fell hook, line and sinker into PGR’s replacement, Forza Horizon from the developer, Playground. It lightened up the sim-based controls and offered up enough assist options to procure that comfortable blend of sim and arcade racing. I also wound up in favor of its open world hub nature to either drive around to new races and take in the country side, or hang around the game’s central music festival. The first Horizon had such a fitting licensed soundtrack of rock and electronica-based songs that I sought out the entire soundtrack and it is its own separate running playlist for me. Since I did not upgrade into the Xbox One/PS4 gen until 2016, that meant I picked up Forza Horizon 2 on the 360 instead, and thankfully it was not all that downgraded from its Xbox One version. Both games I wound up completing all the races, challenges and finding all the hidden barnyard cars. Yes, I even played through all of the Fast and Furious licensed expansion for Forza Horizon 2 where Ludacris himself as Tej provided voiceovers to set up each race. Before Forza Horizon, another game attempted the same thing a couple years earlier with Test Drive Unlimited. It featured a sorta-GPS replication of the entirety of Oahu as its open world hub and I absolutely ate it up and was white-knuckling the final race which was a one-on-one endurance race against the top ranked AI around the entire outer highway of the island. The sequel was fun too and added another island, but I think one Alex Navarro’s reaction to the opening cutscene in his Quick Look video will be my main takeaway of it. I have mentioned in previous console flashbacks how I love demo-derby racing games, and on 360 Flatout: Ultimate Carnage was king! It is a fantastic follow-up to the PS2/Xbox games, and my brother and I played it online regularly for years, I can go on about it forever, but instead I will embed below a special three-part video where my brother and I raved about why it was one of our favorites….
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Many years ago my brother and I made this three-part YouTube series on our fandom for Flatout: Ultimate Carnage The summer of 2010 saw two new arcade racing games debut that both should have been successful new IPs with sequels to this day, but since the two released within a month of each other they presumably took up each other’s player base and both Activision and THQ did not pick them up for sequels. Activision invested in Bizarre for an all new racing IP in Blur, which is essentially conflating the power-ups of Mario Kart with underground street racing, and it was indeed as awesome as that pitch sounds. I played hours of it in the main career mode and online as well. On the other end THQ invested in Black Rock Studios with their innovative racer, Split/Second, a reality show-based driving game where studio directors would triggers obstacles and destructible environments to activate and provided an all-new gripping racing experience. It too was also a riot to endure and 100% finish, but it sadly never received a sequel either.
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I loved the Burnout series the previous gen, and EA delivered with an upgraded port of Burnout Revenge that remains my favorite entry in the series to this day. I got into its open world follow-up, Burnout Paradise and developer Criterion were aces with their long-term support of free updates that kept me coming back to it. EA’s other flagship racing series, Need for Speed had a few entries I put serious time into. The 360 launch title, Most Wanted had an intriguing concept of working your way up the “Blacklist” of the most wanted street racers to compete against. When Criterion did an all new reboot of Most Wanted several years later, it combined that concept with the blazing fast gameplay from the Burnout series to my approval. Finally, I will give head-nods of recommendation to both of Sega’s Sonic kart-racers on the 360. They are the top Mario Kart-clones out there, and ooze with Sega fan service. The second game, Sonic & All-Stars Racing Transformed successfully innovated with evolving stages that switched up from racing in karts, then into mini-bi-planes and then onto water-based hovercraft. I completed the careers for both games and put in a fair amount of online play with both entries too. The Fad that was the Plastic Instruments My gut told me the original PS2 Guitar Hero was going to be big within minutes of trying out the original demo in the fabled Kentia Hall at E3 2005. Adored the first game, but the second game was when it went mainstream, and was thrilled with the second game’s HD 360 release in 2007. 2005-2009 was the apex of the genre for my friends and me. There were countless nights of my friends and family passing the guitar around trying to best each other’s scores, and when 360 introduced online leaderboards for each song it upped the competition level even higher. Local city clubs and bars did Guitar Hero tournament nights and my favorite memory from these was on a Guitar Hero III tourney night when it was my turn to go up on stage to pick a random song out of a hat I was the lucky soul to draw one of the hardest songs in the game in the form of Slayer’s “Raining Blood.” I suffered on stage, and barely managed to finish, yet it remains a memory I shall cherish! In fall of 2007, Harmonix splintered away from Red Octane and teamed up with MTV Games to unleash the revolutionary Rock Band that brought in drums and karaoke to the fold for four player co-op play!
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I will forever love the countless Rock Band nights I had in the first two Rock Band games that hit in 2007 & 2008, especially the nights I played with my old podcast co-hosts Chris and Scott. I downloaded well over a hundred extra DLC songs over a few years for it, and we would routinely meet up one or two nights a month for Rock Band nights for two years. Almost always, our last song to finish off a session was the final song in the first Rock Band’s career mode that was filled with many wrist-suffering solos, yes I am talking about Outlaws’ “Green Grass and High Tides”. Our Rock Band addiction culminated with the “Bladder of Steel” achievement which we procured when playing every song straight without a fail over the course of several hours! I was almost always the drummer on Rock Band nights. At first no one else wanted to do them, but eventually I got into them and kind of became somewhat decent at it on medium difficulty. One night at an Alice Cooper concert I became entranced at watching the drummer wail away all night that I convinced myself after the show to lay down a $200 pre-order for the premium ION Drum Set for Rock Band….though after a few months something about that bulky set did not gel with me and I did not prefer the way the drumsticks clanked off the pads and I never developed a rhythm for them and eventually gave them away to free up space.
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The forgotten gem Rock Band title no one talks about, LEGO Rock Band! Behold one of its awesome boss stages with the Ghostbusters theme song! The plastic instrument genre quickly became oversaturated with numerous entries a year from Activision and EA. At first it was kind of interesting to dive into some of the band focused entries of the series like how Harmonix did a wonderful tribute to The Beatles with reliving their career and its groovy “Dreamscape” stages in The Beatles: Rock Band. The Metallica nut in me feasted on forcing carpal tunnel upon myself with the painfully intricate, yet entrancing solos from almost every track in Guitar Hero: Metallica. By the time Green Day: Rock Band and Guitar Hero: Van Halen rolled around though and other offshoots that I completely skipped like Band Hero and Guitar Hero: Greatest Hits, it was clear the writing was on the wall for the genre. I did manage to sneak in some last doses of fun with a couple other off-the-beaten-path entries though before this genre faded away from its zenith.
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The head-bopping mash-ups of DJ Hero with its uniquely intuitive turntable controller and feeding my karaoke addiction with Lips were breaths of fresh air for the genre late in the 360’s life.
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Microsoft’s karaoke series on 360, Lips, supplied a fair amount of fun with its unique glow-in-the-dark microphones and four volumes of songs released before Microsoft eventually morphed it into a karaoke pay-per-song app late in the 360’s lifecycle. My buddy Matt introduced me to LEGO Rock Band, which Matt got for free with any Black Friday purchase one year at Kohl’s and we were both nearly burnt out on the genre by this point, but thought we would at least give this graphically unique version a shot. The adorably twee nature of the LEGO visuals with its complementing soundtrack were irresistible, and it instantly won us over. We stuck with it all the way through, and were fans of its music video-esque “boss” levels, with the Ghostbusters theme song stage being one we replayed far too frequently. Another refreshing take on the genre was through DJ Hero and its sequel, DJ Hero II. I loved that turntable controller, and it flawlessly placed me into the DJ world with its mash-up stylings soundtrack and fitting club visuals. Both games were unsung heroes of the genre when they released because they both came out a year or two removed from the apex of the genre’s success, but the DJ & LEGO games brought in some much needed fresh air in that scene. Non-Kinect Casual/Family Game Hits and the Failure that was NXE Now while I almost entirely avoided the Kinect, there still remained deluge of non-Kinect casual party games that were a hit with the family on holidays and friends on game nights. The two Microsoft published Scene It games that came bundled with their user-friendly big button wireless controllers were family favorites for a few years and successful adaptations of the hit movie trivia DVD-board game. A guilty pleasure of mine is legacy licensed trivia/board games/game shows on consoles, and the 360 had plenty of them with solid editions of Wheel of Fortune, Jeopardy, Apples to Apples, Risk and Family Feud 2012. Doritos Crash Course seemed initially like a forgettable promotional game that was free on XBLA that only offered avatars racing each other on a variety of obstacle courses, but somehow its simple gameplay was addicting and far more entertaining than it had any right to be at family and friend gatherings.
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You Don’t Know Jack was a fun revival of the hit PC irreverent trivia series that was dormant for nearly a decade before THQ brought it back on consoles in 2011. Friends and I played through every episode on the disc and its DLC packs, and I revisited it for several years because of one dumb habit where the adorably jerk-of-a-host, Cookie Masterson, would have a unique greeting to open the game if you played on a holiday. The success from this You Don’t Know Jack revival got the developers at then-Jellyvision to revitalize the brand and include a bunch of other party games in the popular yearly Jackbox games that are still going strong as of this writing. I also wanted to squeeze into this chapter of the flashback Microsoft’s polarizing decision to appeal the UI of the 360 to a more family/casual audience and changed the fan favorite “blades” UI into the detested “New Xbox Experience” (NXE) in 2008. Microsoft was trying to synergize with the equally detested UI of its latest PC operating system, Vista. Tablets were starting to become trendy at this point, and Microsoft was resilient on forcing a tablet-esque UI across all its devices and the results were a total system failure. I was among the many who made their outcry heard over how ugly the many rows of diagonally aligned boxes filled with ads were a visual nightmare on the eyes. I was use to some minor ad implementation in the Blades UI before promoting other 360 games available, but the NXE mixed in all sorts of commercials, movie trailers and other assorted promotions that hit the same wrong nerves as those eye-blasting web browser ads.
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Microsoft eventually updated and tweaked the NXE into a much more aesthetically pleasing and user-friendly UI that remains on the 360 boot-up today. With the 360 user base understandably a modicum from what it was in its prime today, it is refreshing to see Microsoft lay off as of this writing with a complete absence of ads on the UI. I will also use this space to shout out the premium theme backgrounds that I have used for many years being the pumpkin patch and winter wonder land themes that are always a delight to see when I boot up the 360. Yes, the Xbox Live 360 servers are surprisingly still online in 2020, 15 years after the 360 launch. Most 360 online multiplayer supported games support peer-to-peer multiplayer so as long as Microsoft keeps the lights on, you will still be able to play 360 games online. Microsoft only kept the original Xbox Live servers up for seven and a half years, so to see them more than double that for 360’s servers as of today is…astonishing. Worth noting is some games like Chromehounds, Final Fantasy XI and all EA-published games utilized their own private servers which the publishers have shutdown long ago, so those games are unplayable online, but a vast majority still support the option. Wanna Wrassle? For several years on the 360, one of my yearly holiday season traditions was to buy the latest WWE Smackdown vs. RAW game and complete the career/season story mode and unlock all of the hidden wrestlers and features over the course of a few months. I did this from WWE Smackdown vs. RAW 2007 through 2011. For one of the yearly installments I was so close to unlocking all the achievements to get 1000 gamerscore, but the last one I needed required a grind to complete the main single player career mode five times. I decided at the time this was a perfect opportunity to catch up on past seasons of 24 and brought a second, smaller TV next to my living room TV and absentmindedly button mashed my way through those extra career mode playthroughs, and it took almost the entirety of the second season of 24 to accomplish that feat and earn that final achievement. No regrets!
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WWE's yearly Smackdown vs. RAW games featured zombies in their storylines, while All-Stars shifted the gameplay to more arcadey fun for all! The story modes in those yearly WWE games were worth playing through because the writers in some cases got creative and did things that were not possible on TV like having the Undertaker cast mind control spells for example. They added and experimented with a plethora of new modes and options, with the WWE Universe mode being a prime example of going all out creating dream cards and custom storylines. The creation options became incredibly in-depth each year too, in the later installments the developers added a Create-a-Storyline feature that had a surprising level of customization full of custom text entries for dialogue and branching cutscenes. One infamous online community, Video Game Championship Wrestling, became famous for its machinima they created with this system that contained intricate storylines with created wrestlers in its league consisting of video game character icons, developers, comic book & anime characters, fabled movie legends and yes even sprinkling in a few wrestlers. I dabbled in creating a couple simple storylines, but it was too much for me to invest into, but thankfully users could upload and download storylines from the community which added seemingly infinite replay value.
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You have not lived until you witnessed an episode of the acclaimed wrestling videogame machinima that is Video Game Championship Wrestling. Will it be Gabe Newell or Dr. Wily who will emerge here as VGCW champion? WWE released a couple spinoff games that were not as feature-dense, and contained more accessible, arcade-like controls. They were on the right path with Legends of Wrestlemania, which highlighted the 80s success of the then-WWF, but absolutely nailed it with WWE All-Stars which featured a hybrid of past legends and current stars, and all of them were intentionally designed to look like roided-out action figures capable of larger-than-life moves like hurling opponents 30 feet into the air in addition to juggling, fighting game-like air combos. This all combined for fun multiplayer sessions with friends and family members who usually are not fans of wrestling games, but genuinely got into the gameplay to my surprise. I rampaged through everything All-Stars had to offer within a couple months after the latest Smackdown vs. RAW game, and was kind of burnt out on wrestling games after this for a while and skipped all future WWE games for several years starting when they changed the branding with WWE ‘12.
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TNA iMpact! was from the same people who made All-Stars and had super-fun Ultimate X match as seen above! FirePro Wrestling on the other hand features only controllable Avatars and none of the trademark legacy 2D gameplay the brand is usually known for. There were a few other non-WWE games I tried out before I took a 360 wrestling game sabbatical. Rumble Roses XX was the first 360 wrestling game and the second all-women wrestler game in America after its PS2 predecessor. Never put as much time into it as I meant to, so I cannot leave any lasting impressions on it other than it gave Dead or Alive a lot of competition with its variety of costumes. I did put a lot of time into TNA iMpact! however, which was the game the All-Stars developers worked on before. At the time it hit, I was into the TNA promotion, and the game was a pretty good representation of that product with a fun Ultimate X mode, and a story mode circled around a fictional costumed wrestler named Suicide who went on to become an actual wrestler in the promotion in 2008, and the character has remained there off-and-on to this day. Lucha Libre AAA Heroes del Ring introduced the high-flying luchadores from Mexico with their own exclusive game and featured some familiar past WCW/WWE/TNA stars, but had problematic controls to prevent it from having any lasting appeal. I never played the Kinect motion-based wrestling game, Hulk Hogan’s Main Event, but I have seen clips online to witness it in its near-broken state that lives up to one of my favorite reviews on Game Informer where it became one of their worst rated games ever. There are a couple of low budget Avatar Wrestling games on the Indie Games channel on 360 that are basic affairs, but there is one Avatar-based grappler that somehow got a full fledge XBLA release with the much-respected, best-in-class FirePro Wrestling branding. Those games have been a decades-long line of some of the best 2D wrestling games of all time, and somehow Microsoft was able to secure that branding for an admittedly decent and accessible Avatar wrestling game, but a game that should in no way be worthy of that elite branding. That would be like Phillips securing the Zelda and Mario licenses for their own low-rent made games on their CDi system….oh wait. Sports-ball Forever! Time to highlight some of my favorite go-to sports games on the system. Starting off with football, there I got use to buying Madden every two or three years. I only rented the 360 launch title, Madden NFL 06, which wounded up being one of the worst debut Madden titles on a console ever. This is because of EA’s overblown “Target Gameplay” video they debuted at a previous E3 where the final game, while still graphically a leap above Xbox/PS2, was far from what they teased. To make it worse, that was the same year they debuted the doomed “vision cone” gameplay feature in the earlier PS2/Xbox versions that went over so poorly that they had to disable it as a default option for the 360 version and hide it in the options. This was also the first lead Madden game to remove John Madden himself (and co-commentator Al Michaels) from commentary in favor of a nameless afterthought of a radio-style announcer. Madden NFL ‘06 is easily the all-time worst lead-platform version of Madden!
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This video encapsulates why Madden 06 was an atrocity of a debut on the platform…at least it had easy achievements.
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EA stepped it up with later entries, with Madden ‘10 remaining a favorite of mine for the brand this gen. I still recall that edition was when EA initially introduced their cash cow microtransaction-focused “Ultimate Team” feature as a free DLC a few months after its release. How foolish I seem now for at first dismissing it as an interesting curiosity I could not bother to invest a dime into ever, but only to see it blow up in DLC sales for EA and become integrated across all of EA’s sports titles and other publisher’s sports games within a few years. I only picked up one college EA effort this gen via NCAA Football ‘12 which was technically free with a six-month subscription to Sports Illustrated, but I got the most out of that game, and was huge into its “Road to Glory” mode. Road to Glory had my created player play out his final year of high school, and then go through a full college season. EA were absolute pros at this point with their college game, perfectly capturing the college game pageantry by jam-packing the it full of college anthems, cheerleaders, mascots and first-class commentary from the old College Gameday crew of Kirk Herbstreit and Brad Nessler. EA was also surprisingly generous with a community create-a-school option where users could create and upload teams and stadiums, and sure enough someone created my middle-of-nowhere Midwest FCS school and high school teams. It remains a heartbreaker (for good reason though) that EA pulled out of college sports games after the NCAA student athlete class action lawsuit, with NCAA Football ‘14 being their final installment. I do not feel that much love for EA though because of how they squashed 2K’s attempt at returning to football videogames with All-Pro Football 2K8. 2K signed on a couple hundred retired legends for their game, and players could pick a handful of legends to be the standout stars on their otherwise auto-generated teams. It was a fun, different approach, which EA quickly put the kibosh on by signing many of those legends away to appear in throwaway historical features in future Madden games. As I mentioned earlier though, EA did win back some favor with me by resurrecting the Blitz franchise with their excellent XBLA version of NFL Blitz.
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There were a few other non-NFL games on the 360 I gave an honest try to, with Midway releasing an unlicensed, M-rated version of Blitz before they went bankrupt with Blitz: The League II. It showcases M-rated behind-the-scenes drama storylines, and more brutal and violent hits that bestow it the M-rating, and if you can handle that, then it is worth checking out. Finally, Backbreaker was an ahead-of-its-time pigskin game that debuted an all new physics engine that EA would eventually incorporate into Madden games. While the tech was not quite all the way there, the thing I associate most with that game is it playing P.O.D.’s “Here Comes the Boom” on every…single…kickoff. It was a huge detraction in my review, and I was surprised to see a few weeks later an email from my editor at the time passing along a note from the developers to revisit the game after an update addressing reviewer feedback, which did address a multitude of things, but at the top of the list was reducing the amount of times P.O.D.’s jam played to only twice a game, thank god! On the basketball side of things, I remained a huge fan of the NBA 2K series. The 360 carried over the awesome 24/7 mode I adored from PS2/Xbox era, which was an in-depth career mode for a single created baller, doing a global tour of the street hoops circuit. The 2K games struck gold in NBA 2K11 when Michael Jordan graced the cover and the game added a new historical Jordan mode where he relived his most monumental games with historically accurate rosters, and vintage 90s telecast presentation and commentary. The Jordan mode was a success, and integration of NBA legends became a big selling point on the 2K games going forward with future installments having a theme around the Jordan/Magic/Bird NBA breakout success of the 80s and the iconic ’92 Olympic Dream Team.
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EA had a downward spiral with their sim hoops games, and I only tried out a couple demos of the earlier NBA Live titles this gen that did not win me over, including the attempted re-branding of the series with NBA Elite ‘11. That doomed demo was so glitch-laden that it got EA to cancel and recall the game from retailers mere days before its street date, and took them three years to launch another proper console NBA sim. I did love EA’s re-launch of NBA Jam however, along with the XBLA sequel, On Fire Edition. They hit all the right notes on re-introducing the classic arcade gameplay to a new generation. No idea why they have not done another NBA Jam since however, but at least On Fire Edition is back-compat on Xbox One and Series S|X. The PS3 consumed the bulk of my baseball playing time with their awesome MLB: The Show games of that era. However, I do have one chuckle-worthy memory of staying up late playing a lot of 2K’s arcade take on baseball, The Bigs, at a friend’s place one night. We played several games and I recall being impressed at how fast each game breezed by. I skipped all hockey sims this generation too, with the only time I digitally hit the ice this gen being EA’s killer NHL game on XBLA, 3-on-3 NHL Arcade, which delivered the hat trick of arcade fun gameplay, creative power-ups and intuitive controls.
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For alternative and single player sports games, I already raved about Top Spin 2 during the 360 launch window. I could never get into EA’s thumb-stick controls for its Fight Night games, but I did enjoy 2K’s Don King’s Prize Fighter, which came from the same team that made the Rocky games on the previous gen I preferred more. Of all the MMA games, I briefly got into THQ’s UFC 2010, but the game always became a chore when gameplay transitioned into ground submissions. I enjoyed Tony Hawk’s Project 8 when it launched, but that series also had a fall from grace with several failed experimental games once EA stepped up the competition with Skate. One of the greatest mysteries in gaming history to me will always be Skate 3’s staying power in sales seeing it on sale for so many years that eventually EA repackaged the game in an Xbox One case with a sticker on it saying it is playable on both the 360 and through back-compat on Xbox One because there were no longer any other 360 retail games on store shelves. I tried a few times to get into Skate, but like the Fight Night games, the thumb-stick focused controls never gelled with me and I could never adapt. No Russian, No Cauldron
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For several years straight, from the 360 launch in 2005 through 2012 I played every yearly installment from Activision’s flagship brand, Call of Duty. The first couple of years it was not that much though. Call of Duty 2 I only played several times in local couch multiplayer battles when friends brought over a copy. I always regretted never renting or buying it cheap to play through the single player campaign which I heard is excellent. Ditto that for the original CoD which eventually got a re-release on XBLA as Call of Duty Classic. However, I played through the entire campaigns for the next six games. CoD3 I rented from GameFly and breezed through in a weekend in split-screen co-op with my brother and did not think much of it at the time, but came to learn later that when playing in co-op it removes a few levels that proved to be too daunting to be handled in split screen. Then in 2007 Call of Duty 4: Modern Warfare released and first person shooters as we knew it changed. 13 years later it still has two of the most powerful moments in a FPS campaign in the form of the nuclear blast and its immediate fallout in the failed helicopter escape, and THE sniping level of all sniping levels in the flashback mission which immerses the player so well into the sniper role at its apex moment, that few other games since have managed to achieve. It overall was an incredibly gratifying campaign, which was equaled with a revolutionary online multiplayer experience that popularized persistent online multiplayer unlocks with a seemingly endless barrage of weapon and character customization unlocks to keep players reeled in. I was never “hooked” into the multiplayer on a regular basis, but starting with CoD4 and for the next few games I would occasionally pop on and play with colleagues who did play all the time, and had a blast catching up while apologizing for not carrying my own with my less-than-ideal kill/death/ratio.
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World at War was an interesting revisit back to World War II and I enjoyed Keifer Sutherland’s voiceover talents as a superior barking orders at me throughout. It also debuted its survival variant in Zombies mode that was a hit that year and frequently played with co-workers on game nights. While that mode would become a bigger focus and more expanded with each successive CoD game, for whatever reason it never became as popular or played as much then as in World at War. 2009’s Modern Warfare 2 somehow met the high bar for the quality of campaign that the first game set, and its “No Russian” level I will never forget and I was bug-eyed throughout it as I never experienced anything like it before or since while my character attempted to keep his cover. As good as Infinity Ward’s Modern Warfare titles were, Treyarch stepped it up with 2010’s Black Ops and its Vietnam War setting. It remains my favorite single player campaign from this stretch of CoD games. The meaning of the “numbers” touched on throughout the campaign had a meaningful payoff, and I loved how Treyarch sprinkled in their own unique gameplay intricacies like “diving to prone” and my love for the RC Car killstreak bonus in multiplayer. No matter how much of a weak link I was for my coworkers in online multiplayer, as long as I got just one set of three kills straight to get that fun RC Car perk, then I considered that a successful multiplayer session! Infinity Ward had a satisfying conclusion to the Modern Warfare trilogy with MW3 in 2011, but 2012’s Black Ops II was surprisingly underwhelming to me. It felt like they tried to do too much with the campaign, and sprinkled in optional bonus missions I felt obligated to do, but broke up the narrative for me. Of course, it could have been CoD burnout by this point, and I have never played another CoD game since. If I were to play the campaign of just one CoD game after this from 2013 on, what would you recommend?
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For five years I anticipated the low budget FPS efforts from Cauldron that had me reliving past historical battles and as a DC Secret Service agent seen above. Interestingly, while Treyarch and Infinity Ward took turns each year this gen delivering Activision’s big holiday FPS hit, quietly another studio, Cauldron, yearly released five budget-tiered FPS titles under the Activision Value banner. These little publicized releases always caught my eye, and I had no idea if it was the case, but Cauldron’s games felt like where Activision would send freshly recruited developers to get their feet wet before getting promoted to the CoD teams. Three of Cauldron’s five games were History Channel licensed games themed around recreating and reliving both sides of war in two installments based around the Civil War, and another in the Japanese theater of World War II. The history nut in me appreciated the History Channel-produced intro video for each level, and it was a budget-friendly alternative come down FPS game to breeze through in a weekend after the latest blockbuster CoD game. Cauldron also did a DC-terrorist themed FPS in Secret Service, and Jurassic Park-inspired FPS titled, Jurassic: The Hunted. I imagine all of these play horribly outdated now, but I still will appreciate them for what they brought to the plate. Dubious Honors
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Hulk Hogan’s Main Event and NBA Elite 11 top the dubious honors list for reasons I already ranted on above, but wanted to make sure to at least notate here. Moving on to other bad games, here are a handful that I was not a fan of: Rogue Warrior was a super-short and barebones functioning FPS published from Bethesda, but bizarrely got AAA buzz and marketing. It did have a catchy closing credits song though. Turning Point was an FPS from Codemasters with an interesting concept of a post-WWII shooter if the Nazis won the war, but poorly executed and reason why Codemasters has primarily stuck with racing games since (although they did attempt one more FPS with Bodycount which I did not play, but understand is just as atrocious). One game that went on to have a misrepresented history I reviewed at the time was Bullet Witch. It was a middle-tier single player action game published by Atari, and while it had some problems I made sure to point out in my six out of ten review, I received serious flak from a few friends for overrating the game. While I addressed the game’s issues and marked it down appropriately so, I did have a fair amount of fun with the boss battles and messing around with some of the more powerful spells. Over the years I have seen many bill this game with the label that it is among the worst on the 360 with the same kind of tone and vitriol as ET received on the 2600. Even Mr. Microsoft Larry Hyrb poked fun at the game in an online video long ago. Again it is not a great game by any means, but it is far better than what a lot of people make it out to be.
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An XBLA game that got one of their marketed themed event releases (‘Summer of Arcade’, ‘Fall Feast,’ etc.) was TMNT: Out of the Shadows. It looked to be a cannot-miss 3D brawler TMNT game, and with that level of hype how could it go wrong? Very much so in fact, and with some of the worst camera controls in gaming I could not put it down fast enough. Another painfully disappointing TMNT game was the aforementioned XBLA remake of Turtles in Time. It played well enough like the original, but the redone visuals did not capture the spirit of the affable 80s/90s cartoon like the original did, and it stripped out the SNES bonus levels and had poorly substituted voiceovers. Stay away! There were a couple of semi-decent 360/PS3 era Turtles games. Nickelodeon TMNT was a perfectly serviceable brawler that did a better job of bringing back the good memories of the arcade classics than Re-Shelled did. Ubisoft released a single player platformer/action game to coincide with the 2007 CG film, TMNT. It too was pretty straightforward, and not earth-shattering, but at least hit some TMNT fan service marks good enough to be a worthwhile entry. Danger of the Ooze is one that slipped through the cracks that I rarely hear talked about likely because it released late in the 360/PS3 lifecycle in 2014. This should be played by any Turtles fan because this is the standout Turtles game this gen from the platforming masters at Wayforward with their take on a pretty fun MetroidVania-style game the TMNT license seemed destined for all this time. Lightning Round Quick Hits
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Microsoft did not release 360’s successor, the Xbox One until 2013, so with eight years between the 360 and Xbox One, a boatload of games hit that system and I played far too many of them which is why this is going on far longer than it should have. There remains a hearty amount of AAA, mid-tier, XBLA and other noteworthy games that I want to give their due, so bear with me as I attempt to rapid fire through these… -I got wrapped in too many open world games this gen, and I want to first give props to RockStar Games for managing to finish two of their behemoths in the form of Grand Theft Auto IV and Red Dead Redemption. GTAIV is the only GTA I finished the storyline for, and Niko Belic will be one of my favorite protagonists. The cell phone activities were initially a chore to retain friendship ratings, but eventually I came around to bowling, cab rides, comedy clubs and rounds of pool. RDR was the ultimate Wild West open world game. Neversoft’s 360 launch title, Gun, was in my backlog still and I blitzed through that in the weeks leading up to RDR’s launch because I just knew it would blow it away. Gun was a decent effort from Neverseft, but quickly became obsolete when starting up RDR, which did not disappoint, and delivered a remarkably atmospheric experience for its time in 2010. I loved getting lost on adventures out in the wild, and that original score is masterful and could not be have been better crafted. That final several hours of gameplay based around the family ranch is an incredibly bold choice of gameplay that will always have a special place with me. Kudos to RockStar with their spooky-themed story expansion, Undead Nightmare, which is a hell of a side story to RDR that is well worth your time all these years later!
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GTA IV put a lot of attention on its mini-games that were entertaining shoulder content, and Red Dead Redemption introduced a drop-dead gorgeous wild-west open world I would crave getting lost in and exploring for adventures. -Another one of my top 10 favorites on the 360 released on the same day as RDR, and I am talking about sci-fi third person thriller that is Alan Wake. I got completely absorbed into Alan’s quest to find his wife, and Remedy had a five star presentation to keep me on my seat. Some people criticized its style of combat, but it worked for me, and I believe it will go down as the only game where its deadliest weapon in its arsenal is a flare gun! Easily the spookiest T-rated game I have played. Do not skip out on the DLC episodes that put a nice bow on the story, and the XBLA sort-of time loop sequel, American Nightmare
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-Two open world games that I shamefully have resting in my backlog to this day are GTAV and Bully. I picked up both on 360, and eventually picked up the Xbox One version of GTAV. You know what open world games I did play through though? The first two Just Cause titles. This satirical take on the James Bond-super agent was right up my alley, and Rico’s unique gadgetry like hookshots, parachutes, and wide variety of instant vehicle drops innovated in new ways to traverse its gigantic open world. The chaos and destruction those games both were capable of raised the bar with how creative one could be to lay waste to their surroundings. -I already commented above how the first Saints Row lived up to its potential from its E3 demonstration I saw a year before its release. The sequels surprisingly kept getting better and better. The first two games were essentially damn good GTA-clones, but with both games having more zany activities and side missions than in GTA. Saints Row the Third upped the outrageous quotient for its plot and side missions, and was groundbreaking for how far it pushed the boundaries with its whacked out style of storytelling.
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-It did not feel right to include it with the racing games above, but another recommended open world title from this era is Driver: San Francisco. Ubisoft and Reflections nailed making an open world driving game without races being the focal point. The spirit-car-swapping feature against all odds is cleverly explained, and actually works! -Despite its popularity I could never get into the Assassin’s Creed games which debuted in this generation. A friend borrowed me the first game and at first I was into its setting and gameplay, but that first game was notoriously rough around the edges and I believe I got hung up on a glitch that prevented me from making progress roughly halfway through, and I have inadvertently been done with the series since. I picked up a few other entries over the years and have been wanting to at least try them, especially hearing how the latest ones keep getting better and better. One day! -I finished my first Resident Evil game on the 360 with Resident Evil 5. That game also featured online co-op, but I ventured fourth and played it solo and still had an impeccable time with it. It put more of an emphasis on action to the dismay of critics, but having not played too much of prior entries that did not bother me, and there were still plenty of intense thrills had throughout.
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This is easily my favorite arcade stick ever, and the exquisite 2011 Mortal Kombat reboot made its tall asking price worth it! -This generation saw collector’s editions become out of control, with games packed with all kinds of statures, Master Chief helmets, night-vision cameras and other gadgets for well over $100. The only one of these I invested in was 2011’s Mortal Kombat. I originally was not too hyped for that game because I had my fill of the series at that point after the three good entries on PS2/Xbox, and felt the series had nothing else to offer. My brother however is a big MK-fan and told me how he ordered the $200 edition that came with premium arcade-replica fighter stick. I went to his place to drop something off one day when he wasn’t home, and he told me had the game and stick hooked up and to give it a try while I was there. Within minutes of starting the story mode and realizing how they were reimagining the original trilogy and how they switched up the gameplay for that generation, I became immediately entranced with it and could not think of any other way to play it without that stick and could not rush home fast enough to pluck down a $200 order. I made sure to get a lot of use out of that stick, and is was absolutely worth it!
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-Sniper: Ghost Warrior is an unorthodox FPS focused entirely on sniping, and for being a low-budget game at the time I had way more fun than I should have with it. Also loved how it did a 180 from games like CoD, where instead of one sniping mission to mix up the campaign gameplay, here there is one run ‘n gun mission for a break from all that sniping throughout the campaign! I am glad this game had a ton of success and City Interactive has released a few sequels that I hope to emerge from my backlog of doom. -I already elucidated on my Borderland 2 experience earlier. The first Borderlands was a surprise out of nowhere hit that I loved my first few days with it and could not get enough plowing through the campaign online with friends. Unfortunately I went on vacation a few days after it released for a week, and when I got back, sure enough, most of my friends were many levels higher than me and already vanquished the game, so I soldiered on the final third of the game on my own. It was a challenge and a half to beat the final gi-normous tentacle-laden boss, but I managed to squeak by it after gradually picking away from it behind a boulder for nearly an hour!
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-I had a unique experience with the Portal games. The first one I initially played for about 15 minutes, quickly became frustrated with the teleporting mechanics and had to step away from it. A couple years later, an old co-worker Rick was one of many by that point stating why those games were some of the best games out there. I told him my case, and he offered to come over and bestow his Portal wisdom upon me. Many thanks to Rick, who did not straight-up spoil and told me what to do to get past Portal’s many puzzle rooms, but instead kind of nudged me into gradually easing into a feel for the core mechanics of the game and it helped greatly! I would not have been able to get into it without him. He had a surprise for me when he left, and left me his copy of Portal 2 to borrow and told me not to give it back to him until I finished it. I knew he was moving in a couple months at that point, and that compelled me to put all my attention into the Portal games. I am glad I did because both games are spectacular, especially the sequel which had a noticeably bigger budget to go all out with a AAA experience and narrative that came together to be one of my favorite games of that generation. -Bulletstorm was another innovative FPS with its implementation of a whip, and combining it with melee strikes and gunplay for a refreshing take on FPSs. It kind of came and went though, and I rarely hear people talk about it anymore, except for briefly last year when it got a re-release on Xbox One/PS4, with an extra DLC to have Duke Nukem replace the original protagonist’s voiceovers for the game. I will also associate the original Bulletstorm release for having one of the worst box arts of all time. It is just a no-frills footprint. If you played Bulletstorm before, sure, it will kind of make sense since kicking is a core melee attack, but if you were a potential consumer browsing games and had no clue about Bulletstorm then I would not blame you for not giving that cover more than half a second’s worth of thought.
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-The trilogy of BioShock titles were all high ranking in my top 10 game of the year lists for their appropriate years. The first game immersed me into its aquatic utopia gone haywire, and it stood out from standard FPSs of the time with its heavy emphasis on its narrative and hunting down those audio tapes to get every nook and cranny of the story. Its “twist” was something else for its time, and remains one of my favorites to this day. The sequel had a lot of polarization because it was from a different studio, but I felt they mixed it up by playing as a Big Daddy for the whole game and I could not get enough of freezing Splicers and then doing a drill rush attack that shattered them into pieces. BioShock Infinite was an astounding way to wrap the trilogy with its mesmerizing city-in-the-sky setting, and one of my favorite storylines from this gen. Its two storyline DLC episodes that released around a year later are worth checking out if you missed out, especially the second episode that changed the gameplay into more stealth-based by playing as Elizabeth. It felt like a whole new game, and developer Irrational absolutely perfected the change-up! -Spec Ops: The Line will not light the world on fire for its stick-to-fundamentals third person action gameplay, but what appears to start off as just another rah-rah military shooter, eventually morphs into a far deeper and complex plot than what I thought it was going to be. A book eventually came out thoroughly breaking down its exposition because it stormed up that much of a discussion around it.
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-Shmup fans had several worthy entries to play on the 360. Raiden IV and Deathsmiles were landmark new entries for the genre in their time. On XBLA, there were re-releases of a pair of renowned shmups from Treasure: Ikaruga and Radiant Silvergun. A pair of original shooters also stood out among the XBLA crop with the free of charge student developed game, Aegis Wing and also the beloved Sine Mora that captured the pilot play-by-play stylings of Star Fox and successfully merging it into a shmup. There were also a fair amount of Japan-exclusive shmups for the 360, most notably from respected shooter developer, Cave. Many of them are region-free and can be played on American 360s, so please keep that in mind! -I already told some tales above about my favorite comic book games, and embedded below is a video where I and my friend Matt painstakingly dissect a ton of comic book games that hit the 360. Highlights include the shockingly good movie licensed games, X-Men Origins: Wolverine & Captain America. Not-so-good highlights include the movie licensed Watchmen, Fantastic Four and Hellraiser games. Matt also had a lot more hands on time with the acclaimed Batman: Arkham and Spider-Man games on 360, and I have always respected his expertise in the genre so please give his takes a listen below! -The Telltale adventure/choose-your-own path story-driven games originally started off on PC, but became more and more popular with their console releases. I was 100% into the first two seasons of their Walking Dead games like everyone else. Loved the first one more, but my favorite Telltale episodic game is still Back to the Future. The Wolf Among Us was a fascinating twist on a mature dystopian fairy tale world. I was not impressed by their take on Game of Thrones, but I surprisingly enjoyed all eight episodes of Minecraft. I originally got that for my nephew who was huge into Minecraft at the time to play with, but he was not all that into this genre and I found myself getting into it instead. Telltale was pumping out so many of these episodic series that I could not keep up, and still one day want to go back and play through both Batman seasons they released, and their Borderlands series too which I hear is their best work.
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Back to the Future remains my favorite Telltale episodic game, but the event-like nature of the first season of Walking Dead was an undeniable zeitgeist while it transpired. -The LEGO co-op games we know today based off nearly every license imaginable became ubiquitous this gen. Only one I put serious time into and was able to finish was LEGO Marvel Superheroes. This one is special to me because it was the first game that I got my nephew Carter really into right when he was old enough to start grasping modern controller-based games. Had to help him out in quite a few parts, but we got threw it, and now several years later his gaming skills have greatly improved, and I will gladly give him a humble brag on his conquest of finishing the tough-as-nails Cuphead.
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-I subscribed to the Official Xbox Magazine for several years, until around 2009-ish, and I was surprised that they stuck with including demo discs for another year or two after that since downloading demos quickly made the discs obsolete. OXM did attempt a few exclusive disc goodies though, and one I always came back to was their own take on an episodic game called OXM Universe that lasted for about a couple years. The disc itself awarded up to 1000 “OXM” points based on checking out all the demos and videos on the disc. Those points could be used in the space ship station game, OXM Universe, which was entirely menu-driven to build space station tech and explore a galaxy. It did lead up to a decent conclusion if you stuck with it all the way to the demo disc that came with issue 100 and upon completing all the final tasks you are rewarded with a lengthy video filled with OXM staff past and present thanking everyone. THAT IS MIGHTY COOL OF THEM TO GO TO ALL THAT WORK FOR A DEMO DISC EXTRA!!! -I think one thing we take for granted in today’s console space is the ridiculous amount of weekly sales and specials on digital games across all platforms. It was not always that way. In the early years of the 360 digital marketplace, for a couple years all that was available was one weekly game on sale and one piece of DLC on sale each week and that was it for a couple years. Luckily, Steam was catching fire with their acclaimed Fall and Winter sales with their monster savings, and that eventually rubbed off on 360 and PS3 and by the end of those system’s lifecycles both started offering a surplus of weekly deals and flash sales. -Digital game preservation is something that is brought up more and more lately, and one thing that periodically ruminates in my mind is how the 360 handles patches/updates. For the longest time, most games had limits of 4mb patches until the later years in the system’s life where they started to change into the larger file sizes we associate with them today. However, the 360 has a nasty habit of auto-purging a game’s update on the 360 after several different games get played on the 360. So if you were to revisit an older comfort food game many years down the line long after the 360 online servers got shut down, any updates for that game were likely auto-deleted and cannot be re-downloaded. This could be huge for a lot of games whose patches likely helped patch out game breaking bugs and other issues that can no longer be downloaded whenever the 360 servers go offline. Just food for thought.
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-Final random item I want to bring up is something you saw in the header image to this special. Yes, that is a leaning gallery of 360 faceplates! Remember those? They were kind of a thing for the first couple years of the 360 when Microsoft was flexing the customization options of the 360 so anyone can snap on or off a variety of 360 faceplates to make their system stand out in their own way. I never bought a single faceplate, and only procured them if they were pre-order bonuses, or part of some promotional giveaway. The only highlight of this was how I got my Madden NFL 08 faceplate, and that was when I participated in my Gamestop’s yearly Madden tournament where no more than four people showed up for the few years I participated. The year I won, was when I got the Madden NFL 08 faceplate, which sure as hell beats my Madden NFL 07 plastic beverage cup from the previous tourney! It will forever remain in my drawer with my faceplates for Full Auto, Eternal Sonata and Deathsmiles. It is not like there is some uber-popular YouTuber who has a unique fandom for that particular version of Madden who could benefit from it in any certain way. To the drawer the faceplate remains! ”It’s an Ocean” (THE END!!!) OMG, this took me a whole month to gradually pick away at. I did not come close at all to releasing this in time for the 360’s 15th anniversary of its launch. I feel that I could have made this into a mini-eBook and charged six cents for this!!! As you can tell from my many memories I have shared thus far, the 360 is a platform I hold in high regard. I waited three years to upgrade to the Xbox One and PS4 in 2016, so from late 2005 until late 2016, the 360 was one of my primary go to consoles. Which is why I had so many memories, good and bad, to get out of my system. If you want to catch up on one of about a dozen other flashback specials I have crafted like this (which are thankfully significantly shorter) over the years check out the links below. In the meantime, I will close this off with two embedded videos of episodes of my old podcast I recently un-vaulted circled around the 360. They are the final installments of our history of comic book games and RPG games series. Both episodes focus on the games that hit for those genres up until the point the episode was recorded for 360, PS3 and Wii. Many thanks once again if you have stuck with me for these near-18,000 words of garbled memories of mine, I sincerely appreciate it and I will see you all next time if I can somehow muster enough energy after this beast of an entry for yet another anniversary flashback special!
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Listen to us break down almost all the RPGs that his this gen released through 2008
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And here we dissect all the comic book games released on these platforms through April of 2011 My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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If you made it this far and have yet to experience the THING that is Rogue Warrior’s end credits theme song, then I dare you to click it above and not have Mickey Rourke’s lyrical lashings remain forever stuck in your head!
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Enjoy this montage of the many creative demises of the worst sidekick in the history of videogames! You’re Still Here!? Well Then, Let Me Tell You Another Story About the Shephard….Not That Shepard
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It is not my tale to tell of “another story about the Shephard.” Hopefully, EA and BioWare will right that ship as they teased at the recent Game Awards a few weeks ago. I am talking about the other Shepard on Xbox 360, that being Lost: Via Domus’s Jack Shephard. Jack and most (not all) of the cast from the first season of Lost are in that game, but are not playable. Instead, a new offscreen Oceanic survivor is introduced as the playable character, Elliot. The game was an average licensed adventure-lite game affair (find out all about by click or pressing here for my original review), but at the time when it released Lost was in its fourth of six TV seasons, and I was eating up every bit of fan service that game offered. It did have a couple minor things never seen in the TV show like the Dharma magnet, and I loved its ending which got my mind reeling with it possibly tying into new fan theories from the latest episodes of the show at the time. One in particular being my favorite episode of the series, “The Constant.” Not a great game, but loved how it treated the license. That said, this hit a few years before Telltale hit big with its Walking Dead games, and I can only imagine if they were the ones to give their episodic adventure game treatment to Lost instead. Now that is another story about the Shepard I would be all-in for day one!
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makeitonlinehq · 2 years
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ZERO-COST $4000/Week Method For Beginners To Make Money Online With Affiliate Marketing!
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Get a Done-For-You $6000/Week Online Business: ➡️ Click the link above to have my team and I build you an entire affiliate marketing business in less than 12 hours! #AffiliateMarketing #OnlineBusiness #EmmaCollins ▪▪▪ LEGAL: Any earnings or income representations are aspirational statements only of your earning potential. There is no guarantee that you’ll receive the same results or any results at all for that matter. Your results will depend entirely on your work ethic, experience, etc… As always there is a risk with any business. 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etherealmrp · 4 years
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Welcome to Etherealm! 
As a canon-only panfandom with a small laidback 18+ community, Etherealm is a semi-open sandbox focusing and encouraging player-driven plots, world-building, and character developments. We're third-person, paragraph style with no word count! When characters are suddenly taken from their own world without warning, they wake up on a seemingly desert island where a new life - and a new world - awaits them.
FEATURES 
Mainly SFW but 18+ community!
Vast crossover of canons and fandoms!  
Simple claim and application process
Tupperbox Bot for in-character posts
No word count to multi-paragraph replies
Monthly activity check!
Ability to request new location channels 
Blacklist and trigger warning list
One moment, your life seems as normal as it can get for you. The next, your eyes fall close. You sink into a deep slumber.
And you wake up on the island.
Strangely-mundane, water for miles and miles, civilisation hasn’t seemed to touch the white sandy beaches, rocky cliffs and overgrown jungle, but yet there the lighthouse stands.
A beacon in the otherwise wild and empty landscape, for all the lost souls to see who wake up here, the lighthouse stands in decadence. Instead of going up, inside there is only a tunnel going down.
And down.
And down.
Underground, underwater, whether several minutes or several hours, the foyer of a secret city welcomes you.
A grande hall with walls made of crystalline glass, a dome deeply submerged into the water surrounds you. Only the light of bioluminescent fish and plants illuminate the room, yet you have no problems making out the huge double doors leading into the city.
Leaving the tunnel behind, you move across the marble floor, curiosity dragging you forwards, and as you approach, the doors open on their own, inviting you to take the next step of many more yet to come.
Welcome to Etherealm.
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RULES & GUIDELINES
1. Respect. Our most important rule is to respect your fellow members. There is a zero-tolerance policy for hate speech, harassment, flaming or any form of bigotry, including but not limited to: racism, sexism, queerphobia, transphobia, ableism, elitism, etc. Best thing to do is be kind (including to yourself!) and think positive!
2. Members are required to be 18+ to join. As the first step to joining this server, you'll want to verify your age by simply posting it in #welcome-verification. This channel is private and no one but the Staff Team will be able to see your age, if you do not want to publicly disclose it.
3. Introduce Yourself. As the second step to joining this server, please be sure to #introduce-yourself and follow the provided template pinned within that channel! Not only will this help the community to know each other a little better, but will also help in letting us know your preferred OOC name, pronouns, any triggers for our list, favourite fandoms, etc.
4. Check Roles. Please remember to check and respect the roles of other members! Thanks to our #self-roles, members can assign their preferred pronouns, DMs and roleplay status, tagging preferences, etc.
5. Ready to Roleplay?. We know you’re excited to get started, but please do not post in any of the in-character channels until you've perused our taken #canon-list, claimed your character via submitting your completed Character Claim Form to the #character-registry and created your character's Tupper profile via #character-tupperbox.
6. Canon-Only. We are a canon-only roleplay and allow characters from nearly any fandom with the exception of unpublished works, anything geared towards a preschool audience, or anything deemed purely erotic in nature. With the exception of some larger fandoms (IE: Marvel, DC, etc.), players can only claim two canons not significantly connected per fandom. In addition, only one iteration of a character can be claimed unless differing significantly enough to be considered their own unique separate character. 7. Characters. The maximum number of characters that can be claimed is 13; however, please do not claim more than you can handle. First three characters are always free and can be claimed/reserved immediately, with any more requiring a five day wait from the last character applied for and for each character to have taken part in at least one in-character scene. 
8. Activity. Due to the nature of panfandoms, all characters are expected to post at least once per month to be considered active on the server, although more is highly encouraged and recommended. Player activity is checked on the 8th of every month, meaning characters will have from the 8th of the preceding month to the 7th to post and share an example of their activity (see:   for the current month's activity check channel). For any players unable to be active but wishing to save their characters, please notify us of any  , although please be aware you may be asked to reconsider any additional characters after any repeated or prolonged absences.
9. No Plagiarism. Plagiarism is not tolerated. While the character concepts are being borrowed from copyrighted work, you are not allowed to copy and paste from Wikipedia or any other source unless properly quoted. Do not claim or present any material you haven't written as your own. Similarly, the same goes for artwork and please remember to credit when sharing.
10. No Godmodding, Metagaming, or Powerplaying. Do not control another character without the player's permission or take information only available OOC and use it IC. Similarly, be realistic when roleplaying out your character's capabilities and talk to your partner(s) about anything affecting their characters.
11. Mature Content. While adult themes are permitted, we operate a 'fade to black' policy in the SFW channels. Any mature, triggering or otherwise graphic content is required to be marked with a warning and censored, or else rped in the available NSFW channels. Any characters under 18 (or appearing to be) may only be involved in age appropriate relationships and are forbidden from participating in any sexual-related content. Please refer to the #blacklist-and-triggers for a more detailed listing on what, how and when to censor.
12. Writing. All roleplay posts must ideally be written in third person, past tense. Although we do not expect perfection and understand English is not everyone’s first language, posts must be legible. We have no word count, so you can write as much or as little as you like, but please be sure to give your partner(s) something to respond to.
13. Channels. All our channels are private channels! In order to join an ongoing scene taking place in a channel, please ask permission of all the players involved. The only exception to this rule are channels or scenes marked as open (see: #open-tagbox & #channel-directory).
14. Communicate. Please ensure to communicate with your writing partners! This can be regarding certain triggers and squirks, as well as establishing boundaries and getting permission when engaging in fight scenes (such as for potential injuries) or anything of a sexual and/or romantic nature. Any in-character conflicts should remain as such, with any out-of-character drama kept off the server.
15. Scenes. Please be aware it is one scene per channel. Once a scene has ended, a new scene can begin. If a channel goes a week without a reply, the scene can be 'paused' for the channel to be re-opened and the players involved in the paused scene can either headcanon an ending or else continue it at a later date once the channel is free again. 16. Time. Due to the mysterious nature of the world in-verse, the in-character channels operate on liquid time and players are encouraged to keep track of their own personal timelines. For this reason, characters can participate in multiple scenes at once and there is no roleplay lock.
17. Have fun!
Discord Link: Click me!
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We're sharing 12 top systems to get more adherents on TikTok — with no obscure strategies!
FREE TIKTOK FOLLOWERS GENERATOR
There are more than 800 million month to month dynamic TikTok clients around the world — so it's sheltered to state there are sufficient individuals out there to develop your following on the stage.
Be that as it may, getting more supporters on TikTok isn't only an instance of setting up a profile.
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TikTok is revolved around the For You page — TikTok's likeness the Explore Page on Instagram.
FREE TIKTOK FOLLOWERS
Rather than clients looking through a news channel, TikTok ministers a For You page — a perpetual stream of customized content for every client.
The For You page is loaded up with proposals dependent on how clients interface with different recordings on TikTok.
Think about the For You page as a blend of effectively popular substance and what TikTok thinks you'll like dependent on your past application movement. So with no two For You pages the equivalent, there's the open door for each brand to get before the correct crowd.
That implies that TikTok has a genuinely level playing field with regards to accomplishing viral status on the application. Dissimilar to Instagram or YouTube, even records with zero supporters can get a great many perspectives on another video. Content truly is lord on TikTok.
For instance, Later's Head of Content Marketing Taylor Loren has over 3M sees on her TikTok light instructional exercise video. At the hour of posting, she had under 50 supporters on the application, and has since developed to 20K devotees in only 4 months.
In view of this, you truly need to focus on a TikTok system and be sufficiently bold to try different things with this new type of video to receive the benefits.
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   GET THE FREE FOLLOWERS
Before we get to strategies, there are a couple of things brands and organizations should think about TikTok to help characterize the best technique for becoming your TikTok people group.
With the fame of the viral video application soaring, presently's an ideal opportunity to get more supporters on TikTok!
From step up your presenting plan on participating in difficulties, and advancing your hashtags, the inventive approaches to pick up adherents and manufacture a TikTok people group are perpetual.
We're sharing 12 top procedures to get more supporters on TikTok — with no obscure strategies!
The most effective method to Get Followers on TikTok
The most effective method to Get More Followers on TikTok:
There are more than 800 million month to month dynamic TikTok clients around the world — so it's protected to state there are sufficient individuals out there to develop your following on the stage.
In any case, getting more adherents on TikTok isn't only an instance of setting up a profile.
TikTok is based on the For You page — TikTok's likeness the Explore Page on Instagram.
Rather than clients looking through a news source, TikTok clergymen a For You page — an unending stream of customized content for every client.
The For You page is loaded up with proposals dependent on how clients associate with different recordings on TikTok.
Think about the For You page as a blend of effectively popular substance and what TikTok thinks you'll like dependent on your past application movement. So with no two For You pages the equivalent, there's the open door for each brand to get before the correct crowd.
Get Followers On TikTok With These Creative Ideas
That implies that TikTok has a genuinely level playing field with regards to accomplishing viral status on the application. Not at all like Instagram or YouTube, even records with zero adherents can get a huge number of perspectives on another video. Content truly is lord on TikTok.
For instance, Later's Head of Content Marketing Taylor Loren has over 3M sees on her TikTok flame instructional exercise video. At the hour of posting, she had under 50 devotees on the application, and has since developed to 20K adherents in only 4 months.
In view of this, you truly need to focus on a TikTok procedure and be sufficiently courageous to try different things with this new type of video to receive the benefits.
Before we get to strategies, there are a couple of things brands and organizations should think about TikTok to help characterize the best system for becoming your TikTok people group.
 #1: More Followers Doesn't Equal More Sales
For brands via web-based networking media, developing your following normally accompanies the guarantee of better deals openings or navigates to your site.
Yet, on TikTok, your objective (for the time being) ought to be to have an extraordinary brand partiality and to give a space where your adherents appreciate drawing in with your substance.
Right now, chances to direct people to your site is constrained on TikTok — there are no interactive connections in video inscriptions.
Likewise, just select clients can as of now add a connect to their TikTok bio, yet risks are this will be turned out more broadly in the coming months.
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  So becoming your TikTok following is anything but a most optimized plan of attack approach to make more deals. In any case, it is an approach to develop a network that cherishes and bolsters your image.
Take Fenty Beauty for instance, Fenty was one of the main brands on the application to make their own "Maker House": The Fenty Beauty House.
Here, influencers and substance makers met up to share TikTok recordings about their life in the house, their excellence hacks, and obviously, grandstand the Fenty magnificence line.
So as opposed to utilizing TikTok to make deals, Fenty organizer Rihanna utilized it to help the makers who were at that point faithful aficionados of the brand and manufactured a TikTok people group around them.
Regardless of whether you're simply beginning in the realm of TikTok or you're hoping to start up your TikTok game and manufacture another system, we have you secured with our 12 top tips to develop your following.
Prepared to take your TikTok procedure up an indent? Watch our free 30-minute video on the most proficient method to utilize TikTok to develop your image!
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The most effective method to Use TikTok for Business
Figure out how your image can make consummately improved TikTok substance and begin making viral recordings.
Tip #2 to Get Followers on TikTok: Identify Your Target Audience
 As we referenced, the more TikTok clients who see your recordings, the more probable you'll wind up on the For You page, at last picking up you more adherents.
There is a wide scope of substance (and clients) on TikTok — which means there truly is space for everybody! Regardless of whether you're a gamer and love Animal Crossing or you're an aficionado of fulfilling cleanser cutting recordings — there are recordings for you.
However, it's essential to comprehend you can't cook (or reach) everybody, which is the reason it's a smart thought to focus on one clear and characterized target crowd. While TikTok is not the same as different stages, it's as yet vital to comprehend who you're making recordings for.
Gen Zers do make up an enormous populace of the TikTok crowd, however don't let that put you off!
Consider what sort of substance your crowd different preferences. In case you're simply beginning, it doesn't damage to ask your supporters on Instagram Stories. Possibly share an inquiry or survey sticker, soliciting them what kind from TikTok content they take part in and what they'd prefer to see from you. You might be amazed by what they state!
Additionally, take a gander at your opposition (assuming any!) and see what they are doing in the space.
Tip #3 to Get Followers on TikTok: Hit TikTok Trends at The Right Time
 TikTok made its own class of video content — by permitting clients to consolidate sound clasps and music with their own unique video content, viral patterns spring up for the time being!
That is the reason you'll regularly observe numerous varieties of a similar video — just with various takes on the tune or idea.
For instance, Kate McKinnon and Elizabeth Warren did the 'Flip the Switch' challenge on Saturday Night Live — a pattern that has been alive for some time yet hadn't got full-popular status.
This video is SNL's best TikTok video to date – another evidence point for why it is so significant for your image to have your finger on the beat of current TikTok patterns.
Need to locate the first stable that commenced the pattern? Simply click on the melody as it plays on the clasp. It shows content utilizing that sound-byte, including which profile utilized it first.
Increasing More Followers on TikTok: The Basics
On the off chance that you need to jump on a pattern and you have something innovative and enjoyable to offer to stand apart for the group, you'll unquestionably observe more TikTok devotees on your profile.
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batgirl-87 · 5 years
Text
Answer 21
Answer 21, tag 21 people you would like to know better
Tagged by: @sly-vixen-up2nogood 💗💞
1) Nickname/s:
Aim
Batsy/Batgirl
(Open to more 😉 )
2) Zodiac Sign:
Gemini
3) Height:
5′2″/157 cm
4) Hogwarts House:
Slytherin (Slytherclaw)
5) Last thing I googled:
I’ve been looking for apartments in Seattle and Vancouver, BC that I can never afford =(
6) Favourite musicians:
How does someone just pick one when there are SO MANY?!
I primarily listen to rock music (and all subgenres) and musicals (I’m so versatile =p)
Avenged Sevenfold, Panic! At the Disco, The Pretty Reckless, Fall Out Boy, Halestorm
Gin Wigmore
There are plenty more
7) Song stuck in my head:
I’ve had Candy Store from the Heathers Musical and Greatest Show from The Greatest Showman stuck in my head for the past couple days (what you get for listening to musical playlists on repeat =p)
8) Following now:
318
Really, that’s all? I feel like it’s much more
I need more HPHM people to follow and make friends with!
9) Followers:
946
No, that can’t be right... Probably a lot of bots. I got to go through and clean it out
Seriously that’s too much, there’s no way that many people are following me
10) Do I get asks?
Sometimes, I’ve been getting some more recently than I ever used to, which I love, and it’s all thanks to the wonderful HPHM fandom - love you all!
Primarily @wilhelminafujita @cptaincarswell who are the real MVPs 💗
11) Amount of sleep:
It’s either like 3-5 hours or a surprising 8-10 hours
12) Lucky number:
20
13) What I’m wearing:
Pittsburgh Penguins shirt and grey sweatpants (I know, sexy 😜)
14) Dream job:
Creator, writer, and actor in my own Batfamily Web Series, co-host of 'corresponding' podcast
Co-star with Domhnall Gleeson in a Bill Weasley centered movie about his curse-breaking adventures in Egypt (yes and Charlie’s in it too =p)
Basically actor, writer, and creator (I have so many ideas for things it’s ridiculous and I miss acting more and more lately)
Host of a web show for the NHL
Head of NHL =p (I have so many ideas to make it better, honestly...)
15) Dream trip:
Greece/Southern France
New Zealand
Japan
Egypt
Wizarding World of Harry Potter (I'd love a trip for my dirty 30 but I need friends to go!!!)
16) Favourite food:
Seafood, desserts (cheesecake, ice cream, creme brulee, etc.), chips, crunchie bars, anything maple =p (I’m a sweet and salty person =p)
17) Instruments:
Piano, a little
18) Languages:
English
Some French
Some Russian
Some ASL
19) Favourite songs:
Again, how am I to decide this when there are SO MANY!?
Anything Linkin Park (and aforementioned artists)
Heaven Knows - the Pretty Reckless (my personal hc of a Slytherin anthem)
Dead Man's Ballet - Sixx: A.M.
Not Strong Enough - Apocalyptica feat. Brent Smith
White Rabbit - Egypt Central
My Name is Human - Highly Suspect & the Violence - Rise Against (both songs I've thought of as like an intro song for my Batfamily web series - I think about it a lot!)
(To show some versatility) I really like Ariana Grande's No Tears Left to Cry, thank u, next, and 7 Rings & Bruno Mars 24k Magic and Uptown Funk
I can't get into musicals or this will be way too long
There are tons more
20) Random fact:
I have no idea....
I pick up accents very easily (maybe too easily, so I constantly worry someone is going to think I'm mocking them when I'm not!)
I've been speaking in a Russian accent the last few days after binge watching Killing Eve
I should have won gold in swimming 😐
21) Aesthetic:
Fall/Autumn, Leather Jackets, Boots, Hockey, Old Notebooks, Coffee, Rain, Underwater Photoshoots, Woods/Forest, Kaleidoscope Eyes (it’s what my cousin called mine anyway), Capes (batsymbol? =p), Dark Colours
(Idk, I feel like these are more aesthetics but I can think of so many more. I’m open to others perceptions of what my aesthetics are)
Tagging (Ignore if you’ve already done this; Doubtful I’ll have 21 people):
@wilhelminafujita @bluerosesburnblue @arnyan @missnight0wl @thatbritishcanadiangirl @emberkyrlee @cptaincarswell @unforgivablecurse-breaker @sungoddessra @no53472 @jedifromravenclaw @dahlwyn @poulaind @ledenicvet @thesafewordispeaches @electriclemons @changeling-fae @plasticdodecagon @justducky0423 @cycat4077 @werewitchling @bexeris
I'm sure I'm forgetting people, sorry! If you see this and want to do it please do! 😊
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prettywordsyouleft · 6 years
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Becoming Human - Chapter 23
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Previous Chapters:  1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22
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After the dinner party success, Daniel soon joined Leo more often around the company. At first, it seemed to frustrate Doctor Jung, not wanting the robots to get too close with one another. But even he was able to see the difference in Daniel through their connection. Without any added software, Leo’s influence was enough to help Daniel produce his own thought. In the office, if something didn’t sit well with the robot, he wouldn’t immediately push it away now, even going as far as to speak back to one of the staff members who had treated him like a sentient being with no feelings. It surprised everyone around him, and I think even Daniel was shocked too. From that moment, Daniel suddenly had more of a presence in the office and no longer was seen as the invisible character unless they needed something.
It made me proud to know that Leo had spurred this behaviour on.
And when Younha all but jumped me the very next morning, dragging me into her office, I knew there had to be further changes that had blown her mind. Glancing around the room as if there were spies about, she then huddled closer to me, her eyes wide. “Can we talk privately?”
“I don’t think it could get any more private than this, unni.”
She smiled weakly and then grabbed my hands in hers. “Promise me you won’t hate me and have any disrespect for me if I tell you this. I’m still your boss but you cannot get awkward with me, okay? I just have no one else to tell this to.”
“Okay?” I agreed slowly, frowning a little at her precursor. She nodded rapidly and then took in a deep breath.
“He’s changed.”
“I know, I’ve been seeing him in the office and how he spoke with Minjae-”
“No, I mean, oh god how do I announce this? Last night, he initiated it. He never has! And he was so different.”
Oh, so that was what she meant. I wondered why I wasn’t entirely embarrassed to hear of my boss and her Kboy being intimate, but from how close we had gotten in the past few days, it seemed natural and instead I offered for her to continue. Younha’s face relaxed momentarily, although she soon became quite animated.
“It was like he was out of control! Instead of following the usual dialogue and me starting it, Daniel was babbling on about feeling something new inside of him at how he stood up for himself more than once this week, and how Leo had congratulated him for having his own thoughts and believing in them. And then he said how much he had been thinking about me, and suddenly we were…”
We both shared a knowing expression and I nodded. “Was it that overwhelming?”
“I guess because you’ve never been around a Kboy, you don’t know how repetitive everything can be. I get why Sohyun has so many face-ups on hers just so it doesn’t grow stale. And sure they install patches with added features, but we as the owner are always in control. We dictate how fast, how slow, how long-”
“Okay, I understand!” I cut in and she apologised meekly. “This is great news though, right? I mean, you were complaining he was one dimensional. Now he’s got a little more to him.”
“We’re not letting Leo be erased. Let’s present this change to the team. Honestly, if he can influence one Kboy to consider more than what he’s programmed to do, think of how advanced Leo must really be! And we know he won’t do anything to harm the well-being of our bots, so I think it would be a crime to let Leo’s abilities disappear like this. We need to get our hands on another robot to add to our collection.”
Precisely then we watched Sohyun walk past the office, sharing a smile before dragging the girl into the office and shutting the door firmly.
  We didn’t have many days left until Leo’s scheduled demise. Gunhee had been keeping us in the loop of the plans, and with Sohyun’s introduction to the team, we now were three robots strong in proof that what Leo was capable of doing could be done so without the loss of what he had learned. And even though the timing was brief, Doyoung responded well to both Leo and Daniel’s interaction.
Okay so maybe they had gotten a little too excited discussing what pizza toppings they would have if they could ever eat, still, it made them more human-like.
And that was what the science team wanted for Kboys.
As Leo and I laid in bed the night before the meeting with Doctor Jung, I felt a small bout of despair. Would it all work? We had all planned everything so well that I really knew we could present our case to the science department well. But Doctor Jung still called the shots. I didn’t own Leo and he did. Knowing this made me uneasy and sleep evaded me, even with Leo’s fingers running through my hair.
“Stop worrying,” he soothed and I sighed. Kissing my forehead, he shifted closer. “We’ll fight him.”
“He’s not a bad person, Leo.”
“He’s not my favourite person either,” he retorted and I turned to see him smile. “You know I don’t think I’ve been this happy before.”
“Well it’s been pretty hectic with all the stuff you’ve been doing, you must feel pretty fulfilled.”
Leo nodded. “Today Daniel told me he looked up the meaning of best friend in depth and has decided I am his. It made me feel really special. To have a best friend. To be a hyung to both him and Doyoung, to have a role in their existence too. It must have been so lonely for them, especially Doyoung. Imagine sitting at home waiting for your owner to come back and play with you for a few hours and then leave again. I couldn’t do it. I have too many desires, too many goals that I want to achieve.”
“Like?” I asked, nestling into his side so he couldn’t see the tears welling in my eyes. He knew they were there though, and I tried to distract myself by kissing his bare chest lightly.
“Seeing the change in Kboys. Helping them understand they don’t have to live so confined. That they have the ability to evolve into someone, not something. To assist the world of humans. To tell humans when they’re wrong, when they’re unfair. To celebrate their successes. And to see many years at your side, developing with the customisation team a way to mature my appearance as you age. AI has so much potential to complete a person’s world, don’t you think?”
“You’ve completed mine,” I managed to say through my tears, reaching up to cup his cheek in my hand. “Leo, I love you.”
“I love you so much; it’s amazing my brain hasn’t fried.”
“Don’t joke about things like that,” I said with a laugh all the same and nestled back into him.
Maybe tomorrow would go better than I hoped. Especially if he spoke just like he had to me. Doctor Jung would have to see Leo now is better than the data they’ve collected. They didn’t need a new start, just the right person to lead them into success.
  In some twist of fate, convincing Doctor Jung was easier than I had expected. I had antagonised for so long over his reaction, and he had given in so easily. Perhaps he had wanted to test us all one more time. I started to wonder if his adamant behaviour about me not telling Leo was because he knew he’d find out, and actually challenged us to prove another side to Leo that he had gotten the inkling of during the experiment.
Leo’s placement at Kboys became permanent in the science department. Over the next two months, the strategic plans were constructed, and further tests with other Kboys were implemented. The science team grew, not with humans but with fellow Kboys, even the “broken” Jung Jinyoung was now an asset to the team with his sensitivity and deeper understanding of the heart. And although some might have feared an uprising of Kboys against the humans, they were soon seen to be beings that could relate well and understand the dynamics in power. Leo never pushed any harder than he had to and listened well when required. A new age of robotics was right around the corner.
And as much as it pained me to watch him leave, seeing his excitement of having his first sense of identification to fly on a plane was worth it. Leo was off to New York for his first convention. From New York, he went to London, Dubai, Tokyo and then finally back into my arms in Seoul. It was hard having such a popular boyfriend. He was doing so well though, learning new things about robots that he could bring to Kboys, but also offering the world amazing insight into what it was like to be essentially superhuman. He helped many Kboys that soon started attending his lectures, ringing to let me know when they told him they had jobs or meet-ups with fellow Kboys. It could have had a negative impact on society, but there was a wide acceptance that their feelings had equal placing in our world.
Everything was just too perfect.
And that’s why I wasn’t prepared for the worst. 
_________________________
Next chapter
A/N: Are we all ready for the final angst ride in the rollercoaster of Becoming Human? We all thought Doctor Jung would be the worst thing we faced, right? Sighhh. Just a gentle reminder that this fiction will be concluding next week on chapter 26! I’m not ready to say goodbye yet, so thank goodness we have 3 more chapters to go!
Want to be added to the notified list? Leave a comment or reblog letting me know that you wish to get tagged in the upcoming chapters! Thanks everyone for the continued support!
@cramelot @chanyeolol @annoyingtiger888 @reddragon2 @this-song-thats-only-for-you@tanithrea @pastelsweaters-and-bubble-t@babybee05@strwalight@chakkyeonie@chellolaa@tkwoonnie @squeallyeel22
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