#3D ranch modeling
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farmerstrend · 7 months ago
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Why ILRI's Kapiti Ranch in Kenya is the Ultimate Test-Bed for Digital Innovation in Livestock Research
“Learn how ILRI’s digital twin project at Kapiti Ranch is transforming livestock management in Africa, offering data-driven insights into cattle health, pasture availability, and climate adaptation.” “Explore ILRI’s innovative use of digital twin technology in Kenya, enhancing livestock research with real-time health monitoring, climate-resilient breeding, and sustainable rangeland…
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fickes · 1 year ago
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I <3 ewe
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gravyspuds · 2 years ago
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My take on Strawberry Lon Lon Milk 🩷🌸🥛🍓
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sakurastarkey · 4 months ago
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clowntomfoolery · 1 year ago
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blessed be ye with the ranch twins
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masterkreo · 1 year ago
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downloaded the OG Lon Lon ranch. iv updated most of the textures and replaced the fence to look more like the one in the comic. gonna animated something quick too
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jewels-haven · 2 years ago
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Quick WIP before work
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gotta see if he is clipping in the ground before I add the doggo pose :D
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rheative · 2 years ago
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Sponsored Horse Jump
Hi ! I'm so glad to post my first mod ever for the Sims 4! I've been learning 3D Modelling for a year now and I've always wanted to make my own CC. 😄
This mod adds a maxis-match Sponsored Horse Jump and is meant to complement the original one from the Horse Ranch Pack. It has 19 swatches all made from different ads from the game. It's functional and requires the Horse Ranch EP.🐴
I'm glad to hear any feedback if you have some since it's my first post, I know I still have a lot to learn. My next project is going to be a piece of CC for horses, but I'll keep it a surprise for now. 😉
Download on my Patreon
Mods used in the preview:
Tack with Numbers! made by Sweetpea
Smaller Eyes + Eye Geom Fix made by .Objuct
Realistic Horse Eyes made by Walnut Hill Farm
Cheltenham Set made by Joliebean
Vulcan Helmet made by XTC/Fléau
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fickes · 1 year ago
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Sheep barn: built in 3ds Max + textured in Substance Painter
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blameitbandit · 4 months ago
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Another old post i found deep down my Twitter. A soft Marnie's Ranch i did from Stardew Valley! Well i couldn't model the rest of the town but i don't think we need it when there's litteraly Marnie's Ranch right here! At least a 3d inspired one :P
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Don't ask where are the chickens, i stole them :P
Credits:
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freaky-dan · 11 months ago
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Weird Dream
ok so i had a weird ass dream last night, first i was swimming around and the octonauts guys were there, than i swam up to a titanic sized ship and climbed it somehow, fell through a window to be met with cork wall and greenscreens and zubin sedghi dressed as an alien. i left the ship into some sort of aquarium waterpark. there was a mega lopunny model flying around and i found myself in an animal jam esque beach. there was a cave there with an icon floating above it with tattercat's youtube profile, then all of a sudden i was on a 3d animated ranch and i was racing people in order to claim a house. i got in the house first and rob cantor was sitting on the couch and zubin was sitting in a wood chair in a dress with flower patterns on it. i sat down on the couch and rob hugged me. then i woke up
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durudurururu · 1 year ago
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Linked Universe Vtubers Au
So I like Linked Universe. I also like Vtubers. The result? LU vtuber AU! This has refused to leave my brain ever since it came up and now you shall live with this too!
It's a basic modern AU but everyone is a Vtubers instead of any normal job they could have. Their Vtuber lore is the same the actual chars, but their Irl counterparts are different. I'll talk about the agency the characters are in later, so have some fact about them!!
The chain
Sky
Married to Sun.
The one's who's been a Vtuber the longest.
30yrs (may change)
Was a pilot before becoming a vtuber due to his wife thinking he would like it.
Was indie before being recruited by the agency (Was called Crimson).
Time
Oldest in the Chain
46yrs
Was still raised in the forest, but not by a tree
Has a teenage daughter named Navi (had her at 31, she's now 15yrs)
Learnt her to speak Kokiri.
Married to Malon
Only have a few cuckoos and some horses instead of a whole ranch.
Only became a Vtuber since his wife and daughter likes them and he wouldn't mind some extra income.
Has a toggle in his model to turn into the Fierce Deity.
In a April fool'd stream he has a 3D model of Time as a kid which he used the whole day.
Warriors
25yrs.
Twins with Linkle and lives with her in an apartment in Castle Town.
Used to live out in the country but moved away since he doesn't have the best relationship with his dad.
Hides his accent, uses a quite posh one.
Worked full time at a make up store in the morning and did night security shifts at 3 times a week before becoming a Vtuber.
Quit because it was making his health way worse and he had more wiggle room when Linkle moved in as she (supringly) also had a job.
Became a Vtuber due to the extra wiggle room. Wanted to be one since they helped him through some tough times.
Wind and Arryl (his cousins) visit him on occasion, and he loves them.
Wind found out his Vtuber identity immideatly, but is not a snitch.
Dating Arthemtis.
Crazy ex Cia that he still had traumas from.
Wild
24yrs
Married to Flora
Used to date Mipha before the accident.
She lived in another country and though she wanted to give him her support, she often couldn't, and since so much about him changed with the memory loss, she sadly had to cut her losses and break up, even if Wild technically didn't know it at the time.
Still looses his memories, but now because of a car crash. His parents died in it and though his sister survived, she didn't go in a coma but went to an unknown relative. Happened when he was 19, awoke when he was 20.
Wheelchair bound but can technically walk and stand, just not good.
Does his best to hide the fact that he's disabled.
His model does not have any scars because of this as he wants it to be perfect, unlike himself (yes, he is in therapy, because who thinks he isn't perfect?)
Became a Vtuber as it was difficult to find jobs he could do whilst wheelchair bound that doesn't pay like shit or force him to move away for college. He also really liked them regardless.
Trans (FtM). Had surgery before the accident and didn't know until he was 21.
Most popular of the chain.
Four
4 streamers in one channel.
Green, Blue, Vio, and Red
Blacksmiths, but has some extra jobs as it doesn't pay too well.
Quadruplets.
20yrs.
Became Vtubers because of Shadow and since they wanted the extra money.
All their desks (+Shadow's) are right next to each other.
Both streams alone and with each other. Rarely all 4 unless it's a special occasion.
Has a model that all four can control at once. Yes, it absolute chaos.
Their individual models are just coloured differently than that one ^^, otherwise looks the same.
Streams at least 4 times a week, one day for each of them.
Green
Dating Dot.
Works part time at a café
Helps with planning their streams and any collabs that their manager doesn't do for them.
Blue
Works at an animal shelter when he's free.
Has almost ruined his set up too many times to count due to gamer rage.
Vio
Dating Shadow, but hiding it...kind of. They're playing up their relationships for jokes and the community ships them to all hell.
Has a Shadow body pillow that doesn't exist Irl (yet) that their model sometimes holds during streams.
Non binary (they/them).
A bit goth.
Works at a library.
Red
Aromantic and Asexual!
Calls his fans his Rubies.
Everyone—including the rest of the chain—will protect him with their life.
Works at a a cat café. It is a different café than Green, and he hides that he's jealous about being able to work there.
Hyrule
Lives in the middle of nowhere and does not know where anything is.
Somehow lives off of hunting (don't worry, he has a license) and the instant noodles etc he buys from the store that's very close to the middle of fuck who knows where.
Somehow still used Internet Explorer when he started. Did not know what Firefox was until Legend explained it to him.
Refused to use Chrome as he didn't know how to change his browser.
Still shocked at being a functioning Vtuber.
Became one because money was getting tight and since he grew up in a village in the middle of fuck who knows where, didn't have too many good jobs he could have.
Legend
24yrs.
Married to Ravio.
Still refuses to wear pants.
Puts even more of a tsundere act when on camera.
Has quite a posh accent but hides it and uses one that's actually normal.
Twins with Fable
Twillight
25yrs.
Dated Midna, but she suddenly broke up with him and he's still slightly heart broken.
Time's (technically Malon's) nephew.
Got a country accent.
Sadly had to move out of Odinia because of college. Now works part time at a veterenarions clinic.
Became a Vtuber because it sounded fun even though he wasn't the biggest fan of it at the time.
On his debut stream he found a toggle to turn his model into a wolf and Legend send a donation just to call him a furry.
Wind
15yrs/18yrs
Doesn't join the agency until he's 18, and he's 15 for most of the stories that I have planned. This may change.
Warriors' cousin. Often visits because his Grandma can't take care of them every day, especially Aryll.
Slowly starts to join streams even though Warriors is very reluctant. Warriors' fans love him.
About the agency and some lore:
The agency is called Fates and their theme is good vs evil. Their first wave was called Inception and had four members: First, Fi, Hylia, and Demise.
They were suprisingly successful, but after 1 year, Demise took a break because of some bad rumours about him started to spread, and not long after, First graduated due to personal issues.
Fates was already in the progress of adding more members, and eventually the new wave by the name of Clouds came out, having 2 new members: Sky—a former indie Vtuber by the name of Crimson—and Ghirahim, who was also an indie before joining the company.
Everything went great, Demise coming back to streaming...but then the rumours came back, and they found out that they weren't just rumours. Demise was quickly terminated as he had been harrasing fans on an alt account, then Ghirahim got terminated as he had been meeting with his fans Irl and given them special bonuses, which even went for outside of his streams.
As a way to save their image, Fates let out a new wave by the name of Destruction shortly after, having 3 members: Vaati, Dark, and Shadow.
Both Sky and the members of Destruction got a fair amount of hate, mostly from people saying that the company is simply trying to replace First and Demise with cheap knock offs.
Fates has open Vtuber auditions for the first time since the agency started, and recruit 7 people that joins a wave called The Chain: Time, Wild, Legend, Hyrule, Twillight, Warriors, Four.
Later they would open auditions again, and have a new wave by the name of Mortality with 4 members: Impa, Calamity, Majora, and Ganondorf.
Other important characters:
First
Most popular member when he was still streaming
Hand picked Sky as his succesor
Fi
Though she technically didn't graduate, rarely streams any more. Now is a higher up in the company.
Helped Sky find his footing at the start.
Sometimes holds Vtuber game shows with Shadow
Hylia/Zelda
The most popular streamer in the agency.
Often has collabs with Indie Vtubers and Impa.
The best at the game show Shadow hosts.
Was re-named to Zelda because of continued harrasment for sharing a name with the goddess.
Has been a Vtuber for (at least) 3yrs.
Vaati
Graduated after 2 years due to the continued hate.
Still talks with Shadow and Dark.
20yrs when he graduated.
Shadow
21yrs.
Lives with the Four gremblins and is dating Vio.
They are way too gay for each my Lord.
From Lolrule.
Darker skinned.
Used to work at the same library as Vio. Only there because no other place would accept him.
Was with the bad boys in High school, is getting better now.
Likes holding game shows for other Vtubers.
Dark
23yrs.
From Lolrule.
Darker skinned.
Quite shy but doesn't show it much.
Can be very childish.
Dyselxic. Why? Because I say so.
People always said he was a teaser for another Vtuber, which was technically true, but he still didn't like hearing it.
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gamerwoman3d · 1 year ago
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There was a post on mk subreddit where someone posted a model that (I think at least) looks a lot like Bi Han.
His name's is Ibere Nakamura. If you look for the post you can find the comparison pic
My understanding is he already denied the claim, according to this source:
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Screenshot of the source is below the cut, jn case twitter is unavailable. Ibere Nakamura is clearly a gorgeous man, but a scanned computer render of his face would look different from Bi-Han.
I still think it's Stephen Oyoung.
From a technical standpoint, Nakamura is NOT in close physical proximity to Warner Bros/NRS studios. A quick glance shows he is Brazilian and Japanese and his management company is based in Italy. That would make it difficult for him to acquire and accept work contracts in the USA where the game was made. He also has no visible prior videogame or mocap experience.
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[Above Images - Characters based on Computer Generated imagery utilizing Stephen Oyoung's facial scan data.]
Oyoung, on the other hand, already has a credit in the game ["kredit," Sektor, MK1.] He has already done motion capture, facial mocap, and sat for 3D face modeling for another major game studio IN Los Angeles where Warner Bros/NRS is headquartered. (Disney/Marvel Spider-Man, as Mr. Negative.) That means he has already done the type of work required to create an angry scary asian video game character, IN the same geolocation as NRS/WB (Disney lot and WB ranch lots are right next door.) WB/NRS would have needed that skillset at that location at that timeframe. AND He already would have been on set/cleared by security to enter the WB premises just for the VO sessions.
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[Above Images: A computer generated character based on Disney/Marvel's facial scans of Stephen Oyoung compared to computer generated images of Bi-Han.]
It is understandable if Oyoung does not look like his characters after the computer geometry scan/final render. Even Noah Fleder doesn't look like Kenshi to me, and he is 💯 Kenshi’s model, Konfirmed.
But what I'm seeing is similarities between the sculpts for Mr. Negative [Disney/Marvel] and the sculpts for Bi-Han [WB/NRS]. The 3D faces from the scan can look so different from the actors' faces that it can be near unrecognizable.
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[Above Images - Same guy, according to computer geometry]
It would ALSO explain why there's no official kredit to Sub-Zero's face model. The imdb for this game is a clusterf*ck right now. Tony Chung is credited as Sub-Zero's face model for MK11 and we know he's also Scorpion's face in MK1. Both were a version of Kuai Liang. But in ONE game Kuai Liang is Scorpion and ONE game Kuai Liang is Sub-Zero. So it's easy for the folks at IMDB (who probably never played all these games) to assume that Sub-Zero's actor from the last game IS Sub-Zero from the current game, especially considering that there is ONE NUMBER DIFFERENCE between MK1 and MK11.
Ultimately, if Stephen Oyoung is the face of Bi-Han (Sub-Zero) in MK1, then it is between him, wb, nrs, imdb, his agent, and his management, to ensure that he gets properly credited for his work. And if an agent goes to imdb one day and sees he's kredited as Sektor on MK1, that agent might just check that "Ensure WB have Stephen credited in MK1" off their todo list. This is true ESPECIALLY if correcting imdb's listing means they have to fend off a sea of misinformed beardnecks who can't tell the difference between MK1 and MK11, or who have no idea how to explain the difference between SubScorp(Traditional) from SubScorp(Problematic).
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[Above Images: An image of Stephen Oyoung compared to computer generated images of Bi-Han.]
Tony Chung also never to my knowledge claimed to be Bi-Han's (Sub-Zero's) MK1 model: Chung only claims to be Kuai Liang.
But it would be so easy to get misinformed by someone who misread an article. "Tony Chung was Sub-Zero and Scorpion in mortal kombat" is a true statement. But so were other actors, such as John Turk and all the actors who played Scorpion/Hanzo prior to Tony Chung's takeover in MK1. But of course Tony probably wasn't BOTH characters in the SAME release.
It's a headache for people who KNOW Midway Mortal Kombat lore and WB/NRS New Era MK1 lore to explain Sub-Zero, OR Kuai Liang, OR Bi-Han, OR Noob Saibot, OR Kuai Liang's Scorpion transformation to others in the know. Imagine trying to explain it to some office worker who doesn't play these games and doesn't care about them.
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[Above Images: Stephen Oyoung's Mr. Negative character has vantablack skin and glowing eyes when using his power. This would be important to WB's casting decision for Bi-Han, as Noob Saibot will theoretically look similar. WB/NRS had to cast someone whose facial features will still track properly and look good when the character is essentially "in dark mode"]
I imagine workers in the departments in charge of doing the kredits can make mistakes with that particular kredit easily.
Ultimately, I don't see Warner Brothers and Nether Realm Studios bothering to cast Stephen Oyoung, a highly accomplished ASIAN actor with Disney and MARVEL experience in martial arts MoCap purely for some cyborg effort noises. Not when he has *that face* and that experience with crafting a game character for a top competitor.
And not just any type of character - a terrifyingly powerful, charasmatic, murderous leader of an ancient ASIAN clan with top tier martial arts prowess. That's a tall order, and Stephen Oyoung fills it. He filled it in Spider-Man. And I think he filled it in Mortal Kombat, too.
I've been wrong in the past. We may never know for certain the identity of Bi-Han’s face model. For all I know, Stephen took one look at this dickcicle blog and told his agent "On second thought let's *not* announce that I was the face model for that guy." I wouldn't blame him.
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[Above Images: Bi-Han and Stephen Oyoung make a point.]
But it could also be that he, like a lot of actors, game creators, mocap specialists, and other creatives, just have their hands full at the moment. The SAG-AFTRA strike is over and there's still a lack of protection for most of the VOs, mocap folk, game folk, and live streaming entertainers. It isn't impossible that he's not on great terms with the studios if he elected to speak out about some of the behind-the-scenes problems of the game-entertainment industry.
He may not even legally be in a position to ask them for kredit where kredit is due.
It's honestly the only explanation I can think of as to WHY the fuck we do not have a clear-ass answer for whose faces we're looking at in these damn games.
Below is a screenshot from January 29, 2024
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yorunoangel · 11 months ago
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Farm sim update time, because why not make a devlog type post once a month to keep track of my progress
So since I last posted, I added a basic fishing system, the quick greeting feature from 3oT, and I started expanding on animals so I added a shop and cows and sheep (I'm currently trying to limit how many animals you can own based on the size of the building you have, amongst other boring under the hood stuff). Oh and I also added some UI to the mines so now you know which level you're up to.
What do you guys think about full on fishing minigames? I'm not the biggest fan but they can grow on me, like I hated the Stardew one at first but now when I play multiplayer I usually just fish the whole time and let others do all the farming lol. I guess it comes down to is fishing worth the time the player spends in the minigame. (Oh this reminds me I added an end of day tally but I forgot to record it)
Also how do you feel about owning multiple barns/coops? How hardcore do you go on the ranching side of farming? tbh I do the bare minimum for everything cuz my main goal is getting married asap lmao. So at most I end up with one of each animal type.
PS here's a vaguely creepy sneak preview of the WIP main character model.
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I figure I should actually start focusing on the 3D side of things as well so I can make some animations for proper visual feedback. But man it's been so long since I've done 3D and I hate using Blender. lol oh well I can't complain when it's the best free option
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lemonitenite · 1 year ago
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hi! you reblogged an ask game a lil while ago https://www.tumblr.com/lemonitenite/749747845484167168/cutesy-emoji-ask-game?source=share so, 🍄 💐 🌸 🌷 ✨ <2
hellooooo invasion :v
Amanita muscaria -
Some kind of farie, living in a mushroomy log, ranching bugs and stealing peoples names :v
Bouquet -
Any kind of yellow flower !! I also like lily of the valley but not sure if bouquets the best for that
Cherry blossom -
Eh not really any in particular, they are fun to listen or read to tho
Tulip -
I've been getting into 3d modeling, it's a bit tedious but they look cool. I would pick up crochet or knitting if I had the time and hand coordination
Sparkles -
Ehhh most aren't coming to mind, but one is my parents cooking, u can tell how good it is just from the smell alone -3-
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Okay, I finally finished Nancy Drew: Midnight in Salem, and thus the entire franchise (as of yet). The OG fandom hyped this game up to be the worst of the worst. However, in my opinion, it placed 15/34 in my ranking spreadsheets, below Secret of Shadow Ranch, and above Secrets Can Kill (OG Version).
The game's graphics are abysmal. I mean, I genuinely, unironically, think that Stay Tuned for Danger (the first 3D Nancy Drew game) had better graphics than this. In that game, all the character's looked like plastic mannequins... but at least they had some charm/character to them. The character models in Midnight in Salem felt like The Sims 3 graphics. As in, the character's faces were only barely different from one another, and the hair... oh the hair... it was so bad. No to mention, the world just wasn't that pretty either. It's crazy just how barren and sterile Salem felt compared to Skipbrot from Sea of Darkness.
I honestly wouldn't even be that mad at the live-rendered graphics... if the game wasn't so fucking inefficient. A game that looks like that shouldn't be able to make my M1 iMac sweat like that, but it did. I even had to turn Anti-Aliasing down and set the Resolution to 1080p just to play without lag. Not to mention, the Mac version seems to have a lot of graphical glitches (that admittedly might be caused by running the game through Rosetta 2 on an ARM Machine, but I don't know). Specifically, the worst was in the final cutscene, where a bright white light was rapidly flashing across the entire scene until the camera finally moved. It then returned once the camera return to Nancy's perspective. It was genuinely awful. For a game that took 5 years to make, and that is running the latest and greatest gaming engine, this game's graphics are hot garbage, especially compared to the previous game which was the most beautiful in the entire series. It honestly felt like I was playing one of those Unity Asset store games like House Flipper or House Party.
The animations were choppy, characters didn't stay planted on the ground and would slide around, the textures looked crusty and blurry, while simultaneously overly-sharp. In fact, the animations also felt like Unity default assets. Character's rarely, if ever, made specific motions for their words. They just stood there and played idle animations over and over. It made it feel like they weren't even talking to Nancy. Also, I noticed (at least once or twice, idk about the whole game) that the characters don't blink. Not to mention their awful, uncanny at times, mouth movements when speaking.
The plant textures were FLAT. There was no 3D effect to them at all. You could walk up to any plant, and it was as flat as a JPEG. It's crazy to me how resource inefficient this game is. A game with that graphic quality shouldn't be hard to run on a computer that can run BeamNG Drive at medium graphics through Wine and Rosetta translations layers with decent performance. I mean, I honestly think Yandere Simulator might perform better than this game.
The navigation was also horrible. You can really tell that this game was last minute switched from being free-roam to point-and-click. In perhaps a controversial opinion, I kinda wish this game would've just been free roam. It was clear that the point-and-click thing was an afterthought, and it made it so difficult to navigate around the world. Not to mention, the hit-boxes for the point-and-click system were majorly regressed. One of my biggest complaints with the early Nancy Drew games was that the hit-boxes for the click-points were small, and there was often just a bunch of dead space that made it difficult to navigate rapidly and reliably. This was fixed somewhere along the line, but in this game, the issue returns once more. The slow hover animation combined with horrible click-point hit-boxes made this a tediously slow game to navigate.
And don't even get me started on the cars. It's difficult to make good, realistic-looking 3D car models because they require more detail than most people think, but the car models in this game were awful. Hell, one of them was literally a BMW stock model without its badge.
This graphical quality of this game is just shocking, given it took 5 years to make this game (4 after the engine switch), and previous games were made in a fraction of that. Not to mention, this doesn't feel like a game that was made by a dev-team by a game studio. It feels like an Indie game that was made by one person using Unity Store assets. The visual quality is insanely bad.
My final critique is about Nancy's voice actor. Now, I'm not here to rag on Brittany Cox. Nancy's previous voice actor was icon because she literally voices her in 33 (34 counting SCK Remaster) previous games. I just got used to her. However, knowing now what I know about Lani, I can't say I'm upset that she's gone. Brittany sounds like she has a lot of potential, and if I'm being honest, my problems with how she voiced Nancy probably aren't her fault. She sounded pretty monotonous and unemotional compared to prior renditions. However, we also know HeR laid off a lot of people between this game, and its predecessor. As a result, I think it's safe to say whoever directed Lani did not direct Brittany. Brittany's portrayal honestly sounded like the voice you hear at the supermarket over the income trying to sell you rotisserie chickens at 20% off. I think Brittany has a lot of potential, and I hope her director does a better job in Mystery of the Seven Keys, but for now, I just didn't like her portrayal. It is her first game, however! If you go back and listen to Lani in Secrets Can Kill (OG) and Stay Tuned for Danger, she too sounds very different to what she eventually settled into. I hope Brittany finds a better groove with Nancy, and I'm hoping the series lives long enough for her to do so.
Now onto the positive. After all the aforementioned bullshit, what on Earth could sway me to giving this game a 19/34? The plot. I honestly feel like this is one of, if not THE best plots we've ever gotten in a Nancy Drew game. The drama was so juicy, and the foreshadowing was off the charts. I was concocting crack conspiracy theories before I even met half the cast. It was amazing to follow and so rewarding to watch play out. The Deirdre redemption arc was crazy, and I loved every minute of it.
However, I do have two notes when it comes to the Plot:
1: What tf did they do to Ned in this game?? Sea of Darkness was incredible. It honestly felt like a series finale because of how emotionally and solidly Nancy and Ned were wrapping things up. I'd never understood the Ned haters in the fandom, and by the end of Sea of Darkness I was at the peak of Ned Nickerson Apologist Mountain. However, in this game, everything is just uprooted. All the drama that is built through Ned's phone calls is never properly resolved. It was so unsatisfying watching Nancy brush it off in the end scene. Not to mention (maybe this was another Mac-only bug, but I doubt it), they didn't even bother giving Ned voiced lines in the end. It almost felt like they kept building all this relationship tension, finished up the game, and then realized that "OH SHIT! We forgot to wrap up the Ned drama" and slapped it in, last minute. It was genuinely awful. Some people often call Sea of Darkness the conclusion of the original game series and Midnight in Salem the rebooted series. This is obviously wrong because Salem was teased in the end of Darkness... but tbh, for the Ned storyline alone, I'm willing to headcanon that and believe it.
2: The ending was kinda weird. If Alicia had kept her mouth shut (which she was doing a very good job of doing), she probably could've gotten away with it. Hathorne House wouldn't have been hers, but there really wasn't any hard evidence against her for anything else. She had an excuse and alibi for everything, and she genuinely had covered all of her tracks. Maybe Jason could've gotten a plea deal and testified against her; or with Nancy, Frank, Joe, Deirdre, and Mei all knowing what they knew, she could've been successfully convicted in a court... but by the ending scene, I was fully convinced she was going to get away with it and get Nancy in trouble for breaking and entering... but then all of a sudden... out of nowhere, she just starts blabbering about everything... IN FRONT OF A FUCKING JUDGE. It felt really out of character, given how intelligent she previously was when it came to the law, and, just like the Ned wrap-up situation, this felt like an "OH SHIT!" moment where the team realized they'd gotten themselves into a corner and needed to get out of it, but didn't have time to go back and redo major story aspects, so they settled on this.
Overall, the plot is a very rewarding plot to experience, but would I play this game again? No. The graphics are awful, and even getting the game to run stably was a chore. It crashed multiple times (literally any time I took my wireless headphones out to go to the bathroom). Sometimes it even crashed at random, without warning. (Thank god this game introduced an auto-save feature.) The navigation controls were also just plain awful. While a lot of the early games were just as tedious to click on, their navigation scenes were much more predictable. In addition, those games have neo-nostalgic flare that this game just doesn't. As a result, it ranked slightly above average in my spreadsheet, but that's mainly for the plot. I, honestly, think this is the first Nancy Drew game with zero replay value because of how plot-reliant the enjoyability is. Maybe I'll come to love it. The characters were fun, but I don't know. My feelings about Nancy Drew games change as they age within my head, so maybe I'll slowly want to play this game again. For now, though, I'm glad I played it, but I'm also glad it's over, and I never have to play it again.
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