#AC Unity missions
Explore tagged Tumblr posts
damez1979 · 6 months ago
Text
youtube
Arno TAKES DOWN Louis-Michel le Peletier in the Louvre!
0 notes
fishblade-koi · 4 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
I NEED TO PUNCH A WALL OR SOMETHING....................
Tumblr media
✨🤌ABSOLUTE CINEMA🤌✨
19 notes · View notes
ship-garbage-pile · 2 years ago
Text
Tumblr media
i am 99% sure the moment every Unity player had gotten the Shay outfit, we all envisioned an AU where he was Elise's Templar bodyguard
51 notes · View notes
daisychainsandbowties · 2 years ago
Text
i think a commom thread in the assassin’s creed games i like the best is how colourful they are (and if there’s a pirate ship) revelations is so so beautiful and so is black flag and unity and yeah no wonder i’m such a slut for those games i want to sit in my dark room and experience the thing only light can show
10 notes · View notes
a-chuffed-floating-panda · 1 year ago
Text
Rise of the ronin is coming out tomorrow and I’m psyched!!
Wonder what more games can inspire me when it comes to my fics:)…
(So far I’ve managed to finish ac3 and ac syndicate after the mess that happened after a storm came by and my ps5 wouldn’t turn completely on unless I deleted everything🥲 the pain I felt in my soul was deep when I saw that I had to restart ac unity)
0 notes
laduenadelswing · 5 months ago
Text
Tumblr media Tumblr media
I was wandering what would happen if 141 and KORTAC actually needed to work together and the reader gets caught in the crossfire
Chapter 1
The grimy, war-torn streets of an unnamed city were a stark contrast to the pristine training grounds the operators were used to. The 141 unit, a force renowned for their lethal efficiency, found themselves in an uneasy alliance with the Kortac unit, a military force known for their brutal tactics and unwavering loyalty.
Price, the grizzled veteran, eyed König, the stoic Austrian - German leader, with a mix of respect and caution. "We'll work together, but on our terms," Price stated in a tone which was so polite, it could kill people.
König, unfazed, responded, "We share a common goal. Eliminate the threat." His tone was cold, his eyes piercing, the accent dripping.
The two leaders, despite their differences, knew they had no choice but to cooperate. The enemy was a formidable foe, a shadowy organization with global reach and deadly intent.
Meanwhile, Soap and Ghost were paired with Roze and Horangi, a formidable duo in their own right. "Let's hope this goes smoothly," Soap muttered, his Scottish brogue thick. Roze, ever the enigma, simply nodded.
Horangi, a master of stealth, moved silently through the city's labyrinthine streets, his senses heightened. He didn’t care about the obvious tension between the unity’s as long as he got paid. "We must be cautious," he warned. "The enemy is everywhere."
In another part of the city, Roach, Hutch, and Fender were working with Calisto and Oni. "Let's get this over with," Roach grumbled, eager to get into the fight. Calisto, a skilled brawler, grinned. "I'm ready."
As the sun began to set, the 141 and Kortac units prepared for their assault. The city was about to become a battlefield, and the fate of the world hung in the balance.
The tension in the air was palpable as the 141 and Kortac units returned to their base. The initial victory had been hard-fought, but the enemy was far from defeated. The aftermath of the battle, however, was marked by an unexpected confrontation. As soon as they returned to the base Ghost and König almost started a fistfight.
Now, the simmering tension boiled over.
"Your reckless disregard for strategy almost cost us the mission!" König accused, his voice sharp.
Ghost, his eyes narrowed, retorted, "Your rigid adherence to the plan nearly got us killed, mate !"
The two men squared off, their fists clenched. Soap, ever the peacemaker, stepped between them. "Ghost, you wouldn't hit a Colonel, would you?" he pleaded.
Ghost paused, taken aback. "He's a bloody Colonel?" Ghost asked, his surprise evident. Even the skull mask couldn’t hide his disbelief.
The tension between Ghost and König hung heavy in the air, a silent threat of further conflict. Just as the two were about to exchange another heated word, a new voice cut through the tension.
A young, energetic figure stepped into the room. It was you, the Codename was Ace.
Ace was the newest member of the unit, exuded a confidence that belied their youth. You didn’t match the vibe of neither 141 nor KORTAC. You weren’t wearing military close, your open hair cascaded over your shoulders, you had a phone in your soft hands and a soft smile on your red lips. Black sunglasses perfected her look. Ace looked like she came out of a holiday resort and not a military mission.
"Sorry for letting you guys hang on the battlefield," You announced, a mischievous glint in your eye. "But I got the information we need. König, ich glaube, dass es für unsere Mission wichtig sein könnte. König I beliefe this could be important for our mission.“
König's gaze softened, almost imperceptibly. His rigid posture relaxed slightly as he turned his attention to the newcomer. It was a rare moment of vulnerability, a flicker of something akin to fondness.
Ghost, however, was quick to notice. A spark of interest ignited in his eyes as he observed the interaction between König and Ace. It was a fleeting moment, a glimpse into a side of König that few others had seen.
As Ace continued to brief the team, Ghost couldn't help but wonder about the newcomer. Who were they? What was their connection to König? And why did the stoic German seem so different around them? Was it only because she spoke the same language?
Comments and criticism are appreciated 🫶♥️
Tumblr media
72 notes · View notes
Text
Another thing i was gonna mention in my AC Unity post about how Arno feels different from earlier Assassins:
If Arno gets into a fight outside of his caliber, he loses. Badly. Maybe I'm just not as good at the game as other hardcore players, but if I fuck up a stealth mission and suddenly I'm fighting eight revolutionaries, I'm screwed.
If Ezio screws up the stealth, he beats twelve guards into submission with his bare hands. Connor takes on whole squads by himself, on level ground. Shay takes on entire forts singlehandedly. Even Altaïr does this - the climax of his story is taking on Everybody At The Same Time and winning.
Arno wins fights by surprise, speed, and planning. I've learned to kill snipers on rooftops before moving to ground level, how to utilize cherry bombs to draw attention away from a target. My favourite trick is drawing attention with a berserk blade and picking off the combatants with a rifle from cover.
Playing AC Unity is fundamentally different from any AC game that came before, and its game design is extremely impressive.
162 notes · View notes
rozunderpressure · 1 year ago
Note
I agree, I was always kinda disappointed w the lack of use of the catacombs specially, because it's such a cool feature...
One critic I have for Miraculous: it's set in Paris, but for all they use it most of the time it could be set in Rome, New York, Budapest, London, Tokyo, or any other city on two sides of a big river.
I don't ask a great level of details from fanwriters who have other things to do, but making Miraculous is literally these guys's job and all they give us of Paris is the Eiffel Tower (Tokyo has two similar constructions), the Louvre (pretty sure all the cities I have mentioned have equally impressive art museums, in addition to Rome being an open air archaeological museum in continuous expansion), and the occasional fashion show (London got their fashion week too). We don't get all the other museums. We don't see Notre Dame de Paris. The Catacombs are ignored, and so the Pantheon. Paris is the birth place of Savate and Parkour, two skillsets our heroes could use, but the latter is barely mentioned once while we have Anansi who, to martial arts buffs, is clearly a Muay Thai practitioner.
Sorry for the rant, but I get to see Paris more in salt fics...
I mean I don't care that much because like.
Miraculous isn't set in Paris because they wanted to show off French buildings or culture to the outside world.
Miraculous is set in Paris because it's made in France by French people who are writing their own culture into it casually.
31 notes · View notes
cippicat · 9 months ago
Text
What happened to Arno Victor Dorian after the events of Unity and Dead Kings ?
Following Elise's death at the end of Assassin's Creed Unity, Arno falls into a deep depression, finding little to live for.
He is also no longer part of the French Brotherhood.
In the DLC "Dead Kings", Arno is contacted by Marquis de Sade, who tasks him with finding a manuscript in the tomb of Louis IX.
Reluctantly, Arno agrees to this mission, and travels to Saint Denis to find the manuscript. During his search, Arno meets a young thief named Leon.
While the two work together, Leon's perspective on the world starts to break through Arno's grief, slowly showing him that there is more to live than the tragedies he's faced in his past.
What happened after Dead King is in the O.Bowden's novel.
I don't like his novels.
I will not summarise Oliver Bowden's novel.
But in the final chapters Arno found Elise's journal, and also Jennifer Scott Kenway's letters, where Elise requested him to seek unity for the two Orders.
It didn't go well obviously.
Arno rejoined the French assassins but we don't know when or how.
I have few theories:
Arno was extremely talented as an Assassin and his skills were too valuables
The Brotherhood forgive him after Germain's death and the rescue of the sword of Eden
The french assassins saw Napoleon's increasing influence over France and they need Arno to keep an eye on him. They became allies even though Napoleon's ideas were closer to those of the Templars.
Over the years, Arno earned the rank of Master Assassin and eventually the rank of Mentor (but he wasn't a bureaucrat as Mirabeau).
He took Leon under his wing and adopted him. At first Leon was wary of calling him "Father".
Arno presumably got married and had other children, as he is directly related to Callum Lynch, the protagonist of the Assassin's Creed movie*. Arno made a brief appearance in the movie.
He named one of his children Charles (or Charlotte) after his father and another François (or Françoise) after Monsieur de la Serre.
Did Arno and Ratonhnhaké:ton ever met ? (Reminder: Ratonhnhaké:ton is only twelve years older than Arno)
I think that Ratonhnhaké:ton became aware of Arno's actions during the French Revolution. They may have exchanged letters but they never met in person (and Connor had a big family to took care of and a very sweet daughter who was gifted by the spirits).
Did Arno find out who killed his father?
YES
He knew about Shay but he didn't hunt him down because revenge only leads to a bad path (and probably he thought that Shay was already dead which could be true).
Did Arno met Ethan Frye? Yes, it's possible due to the proximity of the French and english's brotherhood. Arno should be around 65/70 yo (if he was still alive).
We don't know when or how Arno died because Ubisoft never gave us answers (again)
I think that Arno passed away before the birth of the Frye twins, in 1847.
*I have a theory:
AC Unity should have been the gateway to a new present with Callum Lynch (and his ancestors like Aguilar de Nerha) as a new protagonist. But the movie has been a complete disaster so Ubisoft abandoned the idea.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
41 notes · View notes
damez1979 · 7 months ago
Text
youtube
Uncovering the Assassin's Secret | Assassin's Creed Unity - Meeting with Mirabeau
1 note · View note
itsclydebitches · 1 year ago
Note
CLYDE. I was thinking about the RWBY vs Ace Ops fight again because it's one my least favourite moments in the entire show and I realised that Qrow/Clover/Robyn weren't part of the conversation prior, nor were they ever acknowledged. Nothing of the effect that "Hey, maybe we should wait for Qrow/Robyn/Clover's opinion on this plan before moving onwards, considering their experience and leadership skills?" before being shut down that time is of the essence and they can't wait for them. It just feels illogical to have the Ace Ops leader, Mantle's primary representative and the leader of the Happy Huntresses and one of James' closest allies be completely absence from one the most impactful turning points of the Volume. It feels they were either purposely left out arbitrarily for the sake of two poorly conceived fights or the writers just forgot...which wouldn't be the first time. This show is very...frustrating to say the least.
YEAH. The other day I was thinking about RWBY and ludonarrative dissonance in video games. Specifically, the number of action/adventure games I've played that have a, "OMG COMPLETE THIS MISSION IMMEDIATELY TIME IS OF THE ESSENCE SOMEONE IS GONNA DIE!!" narrative paired with a "Look at all these fun side quests populating the map, you should totally spend a month of in-game time leisurely exploring them" gameplay. RWBY feels similar to me (minus the interactive elements, obviously). The narrative continually pushes the urgency of the situation, but what the characters do don't align with that. Waiting in the mansion is the classic, go-to example of this, but it's also seen in questions like, "If the group is so concerned with the safety of the Relic why don't they.... put it in the vault?" and "If Qrow needs to speak to Ironwood so badly, why doesn't he just... go to Ironwood in handcuffs rather than starting a fight that, unforeseen airship crash or not, is gonna SUPER delay him getting there." Importantly, these moments go beyond the characters simply making impulsive, fallible, human decisions. It always feels like the writers haven't thought through the situation, or are so focused on one (badly chosen) outcome that they'll ignore all logic to get there.
So, same idea with this fight. I completely understand Ironwood's position because there is a clear line of logic here. Salem is about to attack, the group has consistently lied/undermined him, ergo he is removing a potential threat by locking them up until this battle/escape is complete. No one has to agree with him, but I think the reasoning makes sense both in general and for his specific character. (Which is also one of the reasons why I think some fans are willing to hear consider his side: his writing, however messy in other places, is leagues beyond the group's, particularly in the first half of the Atlas arc.) The girls though? They're all over the place. They don't want secrets but they're going to keep them from Ironwood. But they're also going to spill them all to Robyn, someone they don't know and shouldn't trust. They want to save everyone but have no idea how and can't/won't troubleshoot an answer. They're determined to unite the people but are simultaneously determined to solve their problems with a fight. They start said fight and then Ruby immediately tries to talk her way out of it again. And, as you say, they ignore that unity/experience/help available to them by not looping the others in because, supposedly, there's just no time... but then we have long scenes where they just sit around the mansion, tearfully bemoaning the fact that they don't know what to do and getting angry that no one has magically shown up to help.
I can EASILY picture a better-if-not-perfect scenario where the girls' decisions in that fight actually follow their proclaimed intentions AND the not-actually-very-critical timeline they have (because remember, even after all this Salem just sits there for an extended time.) What if Ruby ordered the team to let themselves get arrested and then we got a cool break out of jail scene? (I mean... Ruby blasts through Ironwood's steel doors that are meant to keep people in + they sneak into Atlas HQ. Clearly this would not have been difficult for them.) What if they ran into Qrow and Robyn while in their cells? Or what if they escaped, realized they needed their uncle, and started a help Mantle/find Qrow dual mission? What if instead of broadcasting a horrifying and near incomprehensible message to the whole world, they spoke to all their allies in Atlas about the plan they'd come up with, calling them together? Maybe coded so Cinder wouldn't understand. Maybe bluntly honest like a gauntlet throw-down: we know you're here, but we're ready for you this time.
Instead Ruby forgets she exists...
There are just SO many things you can do with that fight/the aftermath that don't completely undermine the themes, the tension, the proclaimed desires, and the narrative expectations. If there has to be a battle of ally vs. ally when Salem is on her way and half our villains are roaming the streets (god I can't emphasize that enough), why is everyone with the wrong person? Why isn't Robyn fighting the Ace Ops, her political enemy long before the girls showed up? Why isn't Qrow fighting Ironwood, the guy he (stupidly) blames for Clover's death? Why isn't Clover with his team? Why isn't Ruby facing Salem? Why the hell would you have Qrow team up with Tyrian?
As a side note, I've seen a resurgence of discussion about Ruby's breakdown in Volume 9 and everything above re-emphasizes for me just how much she HAS demanded this power and responsibility. "Hey, maybe we should wait for Qrow/Robyn/Clover's opinion on this plan before moving onwards, considering their experience and leadership skills?" is one of MANY considerations when weighing the question of whether Ruby has truly been burdened with the unwanted expectations of others... because they've never been unwanted and she has never down a thing to lessen that burden. She doesn't wait. She doesn't ask. She doesn't lean on others' experience and leadership. And this goes all the way back to Ruby responding, "Yes, I want to attend Beacon and take on all the responsibilities of that despite not being old enough," but there is also a LOT in the Atlas arc - right before her Volume 9 breakdown, literal hours in-world - where Ruby stood her ground and said, "No, we're doing this my way and my team, whether they've disagreed with this decision, or suggested this course of action in the first place, will ultimately follow me because I am the leader." She told Qrow to stand down and let her continue fighting Cordovin. She made the decision to lie to Ironwood and talked the others out of coming clean. She made the call to attack the Ace Ops instead of submitting to arrest. Using the Relic and dropping Atlas was a group suggestion, but Ruby sanctioned it. Based on literally 8 Volumes of content, if anyone HAD said no to her Ruby would not have listened to them. That is an overt, consistent characterization of hers.
And then Volume 9 expects me to feel bad because she's going, "Everyone expects me to take the lead"??? Like sure, in a very general, "That's indeed stressful no matter who's at the helm" sense, but Ruby has spent years at this point loudly yelling, "I'M THE PERSON YOU SHOULD LOOK TO AND I'LL FIX IT. IF YOU DON'T LIKE MY PLAN I'LL FIGHT YOU :)" Not roping Qrow and the others in is a part of all that. Not overtly on screen - we don't have a scene where Ruby goes, "We don't need to talk to them" - but the story doesn't think their input is important. We get the closeup on her smiling face when she thinks of using the Relic and then the others just inform Winter of what is happening when she happens to call. Major decisions in RWBY have often been collaborative when it comes to suggestions, but the final call is always Ruby. Whether we're talking about "This is my fight too!" when Qrow warns her to stay back, or using the Lamp's question when Ozpin is begging her not to, or shrugging off Yang's concern that she lied to Ironwood, or telling the whole damn world about Salem when numerous people with more experience than her have said, "That's a terrible idea" for generations, Ruby forcibly takes the lead and will not back down no matter who is asking that of her, or how they're asking. In fact, I'd say that is the most OVERT and CONSISTENT way in which she displays agency in this show (which, ugh).
66 notes · View notes
justa-smalltown-gargoyle · 3 months ago
Text
Just finished the main storyline for AC unity. I feel like the ending was sort of anti-climactic? I knew what happened so maybe that's why, but like, it was just so fast and felt like a regular mission.
There is so much that is good about Unity but also so much that lacks. The story being a big aspect. I feel like they rely on the Arno and Elise relationship to do a lot of the heavy lifting but it doesn't!!! I know literally nothing about them, their dynamic is just. Arno being cautious for once in his life and then Elise being like "bye!" and running off. They didn't make you care for them and their dynamic and it causes things to fall flat. The actual plot structure and what you're trying to accomplish falls flat as well, and I WISH the actual revolution was more relevant, like in AC3.
They should have had the ultimate villain be Shay but oh wellllll
9 notes · View notes
doubleddenden · 11 months ago
Text
More ZA talk, this time just talking about how a single city can work for a game.
I've seen a lot of poketubers talk about how they "have to" expand outside of Lumiose because it's so small, but- as the rare Pokemon player that's actually played a game BESIDES Pokemon (apparently we're a rare species)- I can assure you it is indeed possible to make an entire city work for a single game- Saints Row 3 and 4, GTAV, Infamous 1 and 2, Spider-Man PS4, *Detective Pikachu???* did we forgor that already? All of those take place in a city, and in some cases are bigger than Kanto, Galar, Hisui, and Paldea individually.
The entire game can take place in Lumiose- just probably not the SAME Lumiose from XY on the 3ds. Look at Hisui- that's old Sinnoh, but there's a lot of liberties taken in regards to certain area placements that wouldn't make sense (Obsidian Fieldlands is a good example, having Mesprit's lake to the northwest of what we assume to be future locations for Floaroma Town, as is the coast lands if we look at Giratina's location).
So, again, having played other games where you're basically in a big city, and having myself lived in a real city with more ground to cover than some entire Pokemon games, it can work, you just have to open your mind to the possibilities.
Yes, even in old Paris circa 1850s and especially modern Paris.
In fact, even though the game was shit for being a buggy and unfinished mess (not to mention a French ripoff of 2, imo), Assassin's Creed Unity takes place in Paris during the French Revolution- only a few decades older than the proposed 1850s setting- and AC games tend to be pretty thorough when it comes to historical accuracy of cities in their games (in fact, when the Cathedral of Notre Dame burned down, they gave data of the church to help in repairs since they mapped it out so well for their game). Bar some obvious inaccuracies, i point that out to give you some idea of the scope of an area size we could explore. It's a huge map with lots of ground to cover.
The main thing to understand is that it may be a different game than most expect. The first trailer for ZA talks about rebuilding Lumiose for city planning purposes- not quite the rugged, untamed wilderness (well, kinda tamed by the Diamond, Pearl, and Celestica clans, but mostly untouched) of Hisui.
So what kind of game could it be? That, I'm unsure of, but I'm sure there's plenty to work with in terms of exploration in a Pokemon game, just not the way you expect.
Here's what I'm picturing: streets, alleys, rivers, old buildings (inside, the roof, the walls, etc), factories, barns, the sky, sewer adjacent tunnels, ponds, rail road tracks and rail road tunnels, catacombs (and or an underground samctuary type place), and perhaps a reinvisioning of the 5 plazas for specific biomes.
Let's look at the map shown in the trailer
Tumblr media
Idk about yall, but that's not the same Lumiose from the 3ds, and 3ds Lumiose is still the biggest city we've ever had. Take a look at all of those alleys and buildings and streets- assume this isn't like SV and we can actually go INSIDE places, and suddenly this place looks about 12 times bigger than imagined.
Now this is most likely a modern map of Lumiose, but you can still get an idea of the size of the area we have to work with. It's a big place- maybe we're not going to have a huge varied world to explore like usual, but imagine having missions and story that takes place in particular areas here. That's how many games work with singular cities- go to John Street to meet with Bert and do his bidding, go to the docks to meet with Hans to talk about shipments, go talk to Frank at his house on 123 Street, investigate the factories near city hall- it's not a usual Pokemon game, but it can work in that style of missions and progressions because many games DO work in that style.
Does that make sense? Open some minds here?
They're not gonna sell you a game you're gonna beat in 30 minutes or 2 hours- it's gotta tide you over til the next game, and Nintendo would absolutely rip John Game Freak's testicles out of their collective bodies through their goddamn kneecaps with TONGS if they had to refund games completed that quickly or because they made the audience that mad (i mean, theyve shown they can get away with selling unfinished games, but you know, at least they weren't short-). If it were really that small, they'd just tack it onto SV as DLC. They're not gonna try and make a city the size of Mezagoza City from Paldea into a game, make sense?
You'll probably have a hub or home base and explore the city, and portions of story take place in particular areas of the map- probably doled out to you by handlers, re go to 123 street to talk to Frank as mentioned above. Handlers being important to give an open sandbox and open progression system. Yes, you may be sort of all over the place, maybe coming back to areas you've been, being sent from one side of town to another- that can actually be fun if you have proper transport or modes of travel- something like Spider-Man or cars in some games, but in our case probably Pokemon (maybe a Kalosian Ariados evolution with web slinging lol). Remember, we're not here for badges, we're here for a specific purpose.
So what I'm picturing is that you get started and are told to go places for plot purposes with a minimap to guide you. You can find something like a Pidgey on a lamp post and throw a ball at it to catch it or start a fight with it in the street. Catch it, get on a Gogoat to run through the streets, go past an alleyway- whoa there's a shiny Gengar in there, go there and fight it and catch it- okay back to the objective.
In this sense, I think the trailer is actually a decent example of how Pokemon placement could work, not to mention city layout with multiple layers of urban exploration.
It's an "ambitious" game, like how Arceus was, so just go in with the expectation that it'll be very different compared to what we're used to. We likely won't hear anything about it for a while- I'll say August at the earliest for Worlds, then another drought. Maybe by then we can have a few eggs for this omelet.
21 notes · View notes
desmon1995 · 6 months ago
Text
Title: "The Turnbull ACs and the Night of Brutal Machismo: A Warriors Album Breakdown
One Slate review on The Warriors concept album knocked it for pulling punches on violence and toning down homophobia. I'm not here to address the latter (that's for another post), but I’m perplexed by the former. Less violence? Really? Because if we strip away the music, what you’ve got is essentially a survival thriller with the occasional comedic flare, and nowhere is this more obvious than with the Turnbull ACs. This gang, a terrifying mix of BIPOC men fueled by deep-seated anger, represents raw, unchecked violence—and they bring it full force in their villainous track. The Turnbull ACs aren’t just your typical street thugs; they roll in like a storm on a mission. Their song? An anthem of brutal machismo, laced with misogyny and menace. And Tato, their leader, doesn’t hold back, either. He's practically salivating over the things he wants to do to the Warriors. When he whistles, they’re expected to listen. When he tells them they “look like cute little cakes I want to slice up,” we know exactly the kind of violence he has in mind.They even come armed to the teeth on a school bus, a disturbing image that tells us we’re way past street fights and tough-guy brawls. The Warriors, especially Swan, barely have time to process what they’re up against. These men aren’t just threatening—they’re literally revved up to mow them down. The ACs see themselves as vigilantes, out to punish “those nasty women” who dared defy what they view as the natural order. Never mind that the very person they’re avenging—Cyrus, a leader who called for unity and peace—is a woman. Ironically, the ACs completely ignore this fact, reducing her to “one of the guys,” an acceptable woman by their standards, to justify their actions.Here’s where the album slips into uncomfortable truths. We have a marginalized group of men—Puerto Ricans, to be specific—hunting down another marginalized group, BIPOC women. Why? Because a lie from a white man put them at each other’s throats. The ACs’ brand of violence isn’t cathartic or noble; it’s a display of what happens when people are weaponized by the real villains in the system: those at the top, feeding them misinformation, pitting them against each other to keep their own power intact. And the album makes it heartbreakingly clear that it’s these elites who benefit when the marginalized go to war.The Bulls don’t process trauma; they redirect it. They think their violent “justice” will somehow heal the wounds of living in a world that’s already against them. Instead, what we see is the bitter truth: hurting others doesn’t make you whole. It doesn’t cure pain. When the Warriors escape, the ACs don’t even feel victory—they’re left hollow, mourning losses they haven’t begun to address. Because for all that violence and bravado, the act of violence is empty. And it’s only when that adrenaline fades that they realize the sadness still festers.As a culture critic—and as a man—I know this toxic cycle all too well. Men are taught to swap sadness with anger, to channel every hurt into rage so we don’t seem “weak.” It’s a lie that feeds isolation and festers hate, a destructive path we’re told is the only way to prove strength. But The Warriors doesn’t just expose this toxic masculinity—it dismantles it. The ACs don’t come out stronger; they come out broken. And in doing so, the album shows us what violence really is: a poor substitute for healing.In the end, the Warriors escape, but the Turnbull ACs are trapped in their own pain. The album reminds us of a simple truth: “real” strength doesn’t come from brutalizing others. It comes from having the courage to process hurt, the humility to be vulnerable, and the ability to choose peace.
7 notes · View notes
heyihavesocks · 15 days ago
Text
I call it his wh@re shirt
Tumblr media Tumblr media Tumblr media
"ah yes" they whisper "the slut outfit 🙏...."
206 notes · View notes
assassinschaoticcreed · 1 year ago
Note
Ok but what would you rank the boys in terms of alcohol tolerance (including Shay, Basim and Bayek if you know them well enough)
so Bayek is the only one out of those 3 that I don't know enough to rank. if I'm being honest I couldn't get into origins or odyssey. I keep telling myself I'm going to force myself into playing them but life has been busy. (Unity) & Syndicate was the last (what I consider) AC game. but since the whole Desmond thing the franchise has gone downhill. I'm waiting, hoping for Elijah to show up in the plot line soon 😭
the boys:
so obviously the ones who can hold their liquor the most is Edward, Arno & Jacob.
I'm gonna put Desmond & Ezio in the middle
then Altaïr & Connor as the light weights.
Basim (Mirage) when the game starts out hes like 17 or 18 and seemed very focused on the hidden ones and what they do, trying to impress them etc. I don't see him doing much drinking hence another light weight. plus from there on out when his training starts he's busy with all of that, and by the time his training is over he's straight into the main mission of finding the grandmasters. so i would put him with Altaïr & Connor.
Basim(Valhalla) since he's in his 30's (if I recall correctly) in this game I'd say he's had more down time as he's gotten older i know hytham is his pupil i honestly dont remember if and how many others there were and i dont even remember if hes a mentor or not at that point. i was too focused on the main storyline that Basim was not even part of my thought process until he was in the main missions. PLUS when you're living amongst the Raven Clan and knowing about their feasts and drinking competitions, I'd say he's on the higher end, just a little more than Desmond & Ezio.
Shay I'd put Shay in the middle with Desmond & Ezio. he just seems like the type of guy that can hold his liquor, but drink socially. but he also doesn't like to drink alone, he'd prefer to drink with friends/allies.
I say Altaïr & Connor as light weights since they take their roles so serious, like both of them have been focused on training growing up and they don't really converse with people either. they don't seem like the drinking type honestly. Altaïr was born and raised in the brotherhood while Connor started training when he was a teenager I think, he looked at like 16 or 17 to me tbh. but then again he has a large frame so he could have been younger.
idk if yall ever forgot when playing Unity when Arno was drunk, I would forget not to use Eagle Vision and about blinded myself while using it. I also felt bad for Arno, rip Arnos eyes and splitting skull.
24 notes · View notes