#AC Unity missions
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damez1979 Ā· 7 months ago
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Arno TAKES DOWN Louis-Michel le Peletier in the Louvre!
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fishblade-koi Ā· 2 months ago
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I NEED TO PUNCH A WALL OR SOMETHING....................
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✨🤌ABSOLUTE CINEMA🤌✨
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arnoketon Ā· 1 month ago
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my beloveds
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ship-garbage-pile Ā· 2 years ago
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i am 99% sure the moment every Unity player had gotten the Shay outfit, we all envisioned an AU where he was Elise's Templar bodyguard
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daisychainsandbowties Ā· 2 years ago
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i think a commom thread in the assassin’s creed games i like the best is how colourful they are (and if there’s a pirate ship) revelations is so so beautiful and so is black flag and unity and yeah no wonder i’m such a slut for those games i want to sit in my dark room and experience the thing only light can show
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a-chuffed-floating-panda Ā· 1 year ago
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Rise of the ronin is coming out tomorrow and I’m psyched!!
Wonder what more games can inspire me when it comes to my fics:)…
(So far I’ve managed to finish ac3 and ac syndicate after the mess that happened after a storm came by and my ps5 wouldn’t turn completely on unless I deleted everything🄲 the pain I felt in my soul was deep when I saw that I had to restart ac unity)
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laduenadelswing Ā· 7 months ago
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I was wandering what would happen if 141 and KORTAC actually needed to work together and the reader gets caught in the crossfire
Chapter 1
The grimy, war-torn streets of an unnamed city were a stark contrast to the pristine training grounds the operators were used to. The 141 unit, a force renowned for their lethal efficiency, found themselves in an uneasy alliance with the Kortac unit, a military force known for their brutal tactics and unwavering loyalty.
Price, the grizzled veteran, eyed Kƶnig, the stoic Austrian - German leader, with a mix of respect and caution. "We'll work together, but on our terms," Price stated in a tone which was so polite, it could kill people.
Kƶnig, unfazed, responded, "We share a common goal. Eliminate the threat." His tone was cold, his eyes piercing, the accent dripping.
The two leaders, despite their differences, knew they had no choice but to cooperate. The enemy was a formidable foe, a shadowy organization with global reach and deadly intent.
Meanwhile, Soap and Ghost were paired with Roze and Horangi, a formidable duo in their own right. "Let's hope this goes smoothly," Soap muttered, his Scottish brogue thick. Roze, ever the enigma, simply nodded.
Horangi, a master of stealth, moved silently through the city's labyrinthine streets, his senses heightened. He didn’t care about the obvious tension between the unity’s as long as he got paid. "We must be cautious," he warned. "The enemy is everywhere."
In another part of the city, Roach, Hutch, and Fender were working with Calisto and Oni. "Let's get this over with," Roach grumbled, eager to get into the fight. Calisto, a skilled brawler, grinned. "I'm ready."
As the sun began to set, the 141 and Kortac units prepared for their assault. The city was about to become a battlefield, and the fate of the world hung in the balance.
The tension in the air was palpable as the 141 and Kortac units returned to their base. The initial victory had been hard-fought, but the enemy was far from defeated. The aftermath of the battle, however, was marked by an unexpected confrontation. As soon as they returned to the base Ghost and Kƶnig almost started a fistfight.
Now, the simmering tension boiled over.
"Your reckless disregard for strategy almost cost us the mission!" Kƶnig accused, his voice sharp.
Ghost, his eyes narrowed, retorted, "Your rigid adherence to the plan nearly got us killed, mate !"
The two men squared off, their fists clenched. Soap, ever the peacemaker, stepped between them. "Ghost, you wouldn't hit a Colonel, would you?" he pleaded.
Ghost paused, taken aback. "He's a bloody Colonel?" Ghost asked, his surprise evident. Even the skull mask couldn’t hide his disbelief.
The tension between Ghost and Kƶnig hung heavy in the air, a silent threat of further conflict. Just as the two were about to exchange another heated word, a new voice cut through the tension.
A young, energetic figure stepped into the room. It was you, the Codename was Ace.
Ace was the newest member of the unit, exuded a confidence that belied their youth. You didn’t match the vibe of neither 141 nor KORTAC. You weren’t wearing military close, your open hair cascaded over your shoulders, you had a phone in your soft hands and a soft smile on your red lips. Black sunglasses perfected her look. Ace looked like she came out of a holiday resort and not a military mission.
"Sorry for letting you guys hang on the battlefield," You announced, a mischievous glint in your eye. "But I got the information we need. Kƶnig, ich glaube, dass es für unsere Mission wichtig sein kƶnnte. Kƶnig I beliefe this could be important for our mission.ā€œ
Kƶnig's gaze softened, almost imperceptibly. His rigid posture relaxed slightly as he turned his attention to the newcomer. It was a rare moment of vulnerability, a flicker of something akin to fondness.
Ghost, however, was quick to notice. A spark of interest ignited in his eyes as he observed the interaction between Kƶnig and Ace. It was a fleeting moment, a glimpse into a side of Kƶnig that few others had seen.
As Ace continued to brief the team, Ghost couldn't help but wonder about the newcomer. Who were they? What was their connection to Kƶnig? And why did the stoic German seem so different around them? Was it only because she spoke the same language?
Comments and criticism are appreciated šŸ«¶ā™„ļø
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Another thing i was gonna mention in my AC Unity post about how Arno feels different from earlier Assassins:
If Arno gets into a fight outside of his caliber, he loses. Badly. Maybe I'm just not as good at the game as other hardcore players, but if I fuck up a stealth mission and suddenly I'm fighting eight revolutionaries, I'm screwed.
If Ezio screws up the stealth, he beats twelve guards into submission with his bare hands. Connor takes on whole squads by himself, on level ground. Shay takes on entire forts singlehandedly. Even AltaĆÆr does this - the climax of his story is taking on Everybody At The Same Time and winning.
Arno wins fights by surprise, speed, and planning. I've learned to kill snipers on rooftops before moving to ground level, how to utilize cherry bombs to draw attention away from a target. My favourite trick is drawing attention with a berserk blade and picking off the combatants with a rifle from cover.
Playing AC Unity is fundamentally different from any AC game that came before, and its game design is extremely impressive.
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rozunderpressure Ā· 1 year ago
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I agree, I was always kinda disappointed w the lack of use of the catacombs specially, because it's such a cool feature...
One critic I have for Miraculous: it's set in Paris, but for all they use it most of the time it could be set in Rome, New York, Budapest, London, Tokyo, or any other city on two sides of a big river.
I don't ask a great level of details from fanwriters who have other things to do, but making Miraculous is literally these guys's job and all they give us of Paris is the Eiffel Tower (Tokyo has two similar constructions), the Louvre (pretty sure all the cities I have mentioned have equally impressive art museums, in addition to Rome being an open air archaeological museum in continuous expansion), and the occasional fashion show (London got their fashion week too). We don't get all the other museums. We don't see Notre Dame de Paris. The Catacombs are ignored, and so the Pantheon. Paris is the birth place of Savate and Parkour, two skillsets our heroes could use, but the latter is barely mentioned once while we have Anansi who, to martial arts buffs, is clearly a Muay Thai practitioner.
Sorry for the rant, but I get to see Paris more in salt fics...
I mean I don't care that much because like.
Miraculous isn't set in Paris because they wanted to show off French buildings or culture to the outside world.
Miraculous is set in Paris because it's made in France by French people who are writing their own culture into it casually.
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eliteseven Ā· 17 days ago
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Okay so this has nothing to do with your writing at all (I’m sorry 😭) and feel free to ignore this if it’s just too random, but I’m truly so curious what other games besides BG3 you have potentially really loved and enjoyed? Do you have any favorite games of all time?? I’m just so curious about it because I *adore* your writing and I know that obviously the media we consume can influence us and inspire us, so I was just curious what games have perhaps had that kind of impact on you (if any).
Anyways, have a wonderful day!!!! šŸ¤—
Omg no worries, don’t apologize! And thank you so much for reading and being so so kind!! 🄰
I would love to share my faves! 🄹 here are some in no particular order: (other than BG3 ofc!)
-Red Dead Redemption 2 - not a unique opinion by any means, but I think this was a masterpiece. The story is mostly realistic (emotionally speaking anyway), gritty, and incredibly well-written/acted. I am a big Rockstar Games girly because the amount of detail you find and freedom you have in their open worlds is just 🤯 it’s really a cinematic experience and it’s a visual and auditory triumph tbh. And the heavy moral lessons lingering in the background? Is it ever too late to be good and do good? Just šŸ˜®ā€šŸ’Ø perfection. This game is elite and idk if there’ll ever be a match for it.
- Mass Effect Trilogy - Commander Shepard is perhaps my fave video game protagonist ever (Jennifer Hale, the woman that you are 🄵). The fact that you get to spend an entire trilogy shaping her arc in a space soap opera/political drama/action flick??? It’s a story about tolerance, greed, technology and evolution, humanity, love….it has really deep writing at times, and it’s probably my fave sci-fi work ever, as well as one of the best gaming experiences I’ve ever had !! It was perfect, to me, despite glaring holes in the writing at times lol. And I don’t have faith in whatever’s coming next from this franchise ā˜ŗļø
Dragon Age: Basically was always mass effect’s high fantasy equivalent, in my mind, sans the enjoyable process of getting to see the same protagonist again and again- which I didn’t mind! It hit all the high fantasy notes for me, and I really enjoyed the world building and the stories. BUT disclaimer- my opinion regarding the game is unpopular af lol. My personal ranking (best to worst): Inquisition, Origins, 2, and finally Veilguard- which I personally hated and don’t acknowledge as part of the franchise šŸ˜… (just my opinion and I’m very happy for all who found joy in it!!)
-Dishonored 1 & 2: Some of the cleanest, most fluid, and most satisfying gameplay/combat I’ve ever seen. I loooove the mechanics, controls, and the story is dark/the worldbuilding is unique! 2 is extra special because playing as Emily is just šŸ‘Œ There are limitless ways to execute missions- you could play the entire game unseen!! And the soundtrack is perfect and unsettling. I love this series a lot!! They just have a unique vibe and feel to them.
-Assassin’s Creed-: my relationship to this franchise is wild lol. I started when I was like 10?? I think?? The first one, while repetitive, is great for establishing the lore and introducing the concept. AC 2 and Brotherhood were the reeeally fun ones, IMO. I loved the story and was intrigued! Revelations marks the beginning of the end (for me!!! Not everyone else! Can’t stress this enough lol). The plot running parallel to the assassins just gets so convoluted beyond this point that I lost track and never cared to pick it back up. I played some afterwards: syndicate was meh, unity was meh, didn’t play again till the Greek one- and Kassandra was a wonderful breath of air! But story wise I just…never cared again šŸ˜… take that as you will.
-Cyberpunk 2077-: smooth and fun gameplay (which I heard wasn’t always the case lol), and the story is ambitious as hell. Really neat concepts, relevant criticism of capitalist rot and USA in general, steamy romances, and great VA. If I wanted to write a sci-fi novel (which I eventually do!) I think I’d look to cyberpunk for some cues. It felt really unique and fresh to me!
-Witcher 3-: I’m a fake fan and jumped on the third game bandwagon but it was SO fun and satisfying, no regrets! Story is rich, characters are well acted and deep, and it was instantly likable.
-Skyrim-: I really feel this one is self explanatory lol. I will say that I lean slightly towards RPGs that are fully active/have a VA for the protag, but this is the golden exception, isn’t it? I never played oblivion or any of the others so I am in fact a poser but this was my JAM back in the day lol
-Starfield- Despite the controversy, I did enjoy the game and it opened up so many doors for me in terms of writing and developing an OC within the universe. I liked the characters, the plot, the nods to science, and felt it was a great sandbox for a writer to really play with. It’s as beautiful as you make it.
Honorable mentions: Telltale’s The Walking Dead (far superior to the show imo), Clair Obscur (haven’t made a dent yet but the music and visuals are stunning!!!), L.A. Noire (cool plot and really good soundtrack), GTA V, Unraveled, Until Dawn, Ghost of Tsushima, Detroit, bunch of multiplayer games like CoD, etc.
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damez1979 Ā· 8 months ago
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Uncovering the Assassin's Secret | Assassin's Creed Unity - Meeting with Mirabeau
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arnoketon Ā· 1 month ago
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"maybe i should've thought this through" arno says after he already set fire to a building full of gunpowder
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heyihavesocks Ā· 2 months ago
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I call it his wh@re shirt
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"ah yes" they whisper "the slut outfit šŸ™...."
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justa-smalltown-gargoyle Ā· 5 months ago
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Just finished the main storyline for AC unity. I feel like the ending was sort of anti-climactic? I knew what happened so maybe that's why, but like, it was just so fast and felt like a regular mission.
There is so much that is good about Unity but also so much that lacks. The story being a big aspect. I feel like they rely on the Arno and Elise relationship to do a lot of the heavy lifting but it doesn't!!! I know literally nothing about them, their dynamic is just. Arno being cautious for once in his life and then Elise being like "bye!" and running off. They didn't make you care for them and their dynamic and it causes things to fall flat. The actual plot structure and what you're trying to accomplish falls flat as well, and I WISH the actual revolution was more relevant, like in AC3.
They should have had the ultimate villain be Shay but oh wellllll
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cippicat Ā· 11 months ago
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What happened to Arno Victor Dorian after the events of Unity and Dead Kings ?
Following Elise's death at the end ofĀ Assassin's Creed Unity, Arno falls into a deep depression, finding little to live for.
He is also no longer part of the French Brotherhood.
In the DLC "Dead Kings", Arno is contacted by Marquis de Sade, who tasks him with finding a manuscript inĀ the tomb of Louis IX.
Reluctantly, Arno agrees to this mission, and travels to Saint Denis to find the manuscript. During his search, Arno meets a young thief named Leon.
While the two work together, Leon's perspective on the world starts to break through Arno's grief, slowly showing him that there is more to live than the tragedies he's faced in his past.
What happened after Dead King is in the O.Bowden's novel.
I don't like his novels.
I will not summarise Oliver Bowden's novel.
But in the final chapters Arno found Elise's journal, and also Jennifer Scott Kenway's letters, where Elise requested him to seek unity for the two Orders.
It didn't go well obviously.
Arno rejoined the French assassins but we don't know when or how.
I have few theories:
Arno was extremely talented as an Assassin and his skills were too valuables
The Brotherhood forgive him after Germain's death and the rescue of the sword of Eden
The french assassins saw Napoleon's increasing influence over France and they need Arno to keep an eye on him. They became allies even though Napoleon's ideas were closer to those of the Templars.
Over the years, Arno earned the rank of Master Assassin and eventually the rank of Mentor (but he wasn't a bureaucrat as Mirabeau).
He took Leon under his wing and adopted him. At first Leon was wary of calling him "Father".
Arno presumably got married and had other children, as he is directly related to Callum Lynch,Ā the protagonist of theĀ Assassin's CreedĀ movie*. Arno made a brief appearance in the movie.
He named one of his children Charles (or Charlotte) after his father and another FranƧois (or FranƧoise) after Monsieur de la Serre.
Did Arno and RatonhnhakƩ:ton ever met ? (Reminder: RatonhnhakƩ:ton is only twelve years older than Arno)
I think that RatonhnhakƩ:ton became aware of Arno's actions during the French Revolution. They may have exchanged letters but they never met in person (and Connor had a big family to took care of and a very sweet daughter who was gifted by the spirits).
Did Arno find out who killed his father?
YES
He knew about Shay but he didn't hunt him down because revenge only leads to a bad path (and probably he thought that Shay was already dead which could be true).
Did Arno met Ethan Frye? Yes, it's possible due to the proximity of the French and english's brotherhood. Arno should be around 65/70 yo (if he was still alive).
We don't know when or how Arno died because Ubisoft never gave us answers (again)
I think that Arno passed away before the birth of the Frye twins, in 1847.
*I have a theory:
AC Unity should have been the gateway to a new present with Callum Lynch (and his ancestors like Aguilar de Nerha) as a new protagonist. But the movie has been a complete disaster so Ubisoft abandoned the idea.
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itsclydebitches Ā· 1 year ago
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CLYDE. I was thinking about the RWBY vs Ace Ops fight again because it's one my least favourite moments in the entire show and I realised that Qrow/Clover/Robyn weren't part of the conversation prior, nor were they ever acknowledged. Nothing of the effect that "Hey, maybe we should wait for Qrow/Robyn/Clover's opinion on this plan before moving onwards, considering their experience and leadership skills?" before being shut down that time is of the essence and they can't wait for them. It just feels illogical to have the Ace Ops leader, Mantle's primary representative and the leader of the Happy Huntresses and one of James' closest allies be completely absence from one the most impactful turning points of the Volume. It feels they were either purposely left out arbitrarily for the sake of two poorly conceived fights or the writers just forgot...which wouldn't be the first time. This show is very...frustrating to say the least.
YEAH. The other day I was thinking about RWBY and ludonarrative dissonance in video games. Specifically, the number of action/adventure games I've played that have a, "OMG COMPLETE THIS MISSION IMMEDIATELY TIME IS OF THE ESSENCE SOMEONE IS GONNA DIE!!" narrative paired with a "Look at all these fun side quests populating the map, you should totally spend a month of in-game time leisurely exploring them" gameplay. RWBY feels similar to me (minus the interactive elements, obviously). The narrative continually pushes the urgency of the situation, but what the characters do don't align with that. Waiting in the mansion is the classic, go-to example of this, but it's also seen in questions like, "If the group is so concerned with the safety of the Relic why don't they.... put it in the vault?" and "If Qrow needs to speak to Ironwood so badly, why doesn't he just... go to Ironwood in handcuffs rather than starting a fight that, unforeseen airship crash or not, is gonna SUPER delay him getting there." Importantly, these moments go beyond the characters simply making impulsive, fallible, human decisions. It always feels like the writers haven't thought through the situation, or are so focused on one (badly chosen) outcome that they'll ignore all logic to get there.
So, same idea with this fight. I completely understand Ironwood's position because there is a clear line of logic here. Salem is about to attack, the group has consistently lied/undermined him, ergo he is removing a potential threat by locking them up until this battle/escape is complete. No one has to agree with him, but I think the reasoning makes sense both in general and for his specific character. (Which is also one of the reasons why I think some fans are willing to hear consider his side: his writing, however messy in other places, is leagues beyond the group's, particularly in the first half of the Atlas arc.) The girls though? They're all over the place. They don't want secrets but they're going to keep them from Ironwood. But they're also going to spill them all to Robyn, someone they don't know and shouldn't trust. They want to save everyone but have no idea how and can't/won't troubleshoot an answer. They're determined to unite the people but are simultaneously determined to solve their problems with a fight. They start said fight and then Ruby immediately tries to talk her way out of it again. And, as you say, they ignore that unity/experience/help available to them by not looping the others in because, supposedly, there's just no time... but then we have long scenes where they just sit around the mansion, tearfully bemoaning the fact that they don't know what to do and getting angry that no one has magically shown up to help.
I can EASILY picture a better-if-not-perfect scenario where the girls' decisions in that fight actually follow their proclaimed intentions AND the not-actually-very-critical timeline they have (because remember, even after all this Salem just sits there for an extended time.) What if Ruby ordered the team to let themselves get arrested and then we got a cool break out of jail scene? (I mean... Ruby blasts through Ironwood's steel doors that are meant to keep people in + they sneak into Atlas HQ. Clearly this would not have been difficult for them.) What if they ran into Qrow and Robyn while in their cells? Or what if they escaped, realized they needed their uncle, and started a help Mantle/find Qrow dual mission? What if instead of broadcasting a horrifying and near incomprehensible message to the whole world, they spoke to all their allies in Atlas about the plan they'd come up with, calling them together? Maybe coded so Cinder wouldn't understand. Maybe bluntly honest like a gauntlet throw-down: we know you're here, but we're ready for you this time.
Instead Ruby forgets she exists...
There are just SO many things you can do with that fight/the aftermath that don't completely undermine the themes, the tension, the proclaimed desires, and the narrative expectations. If there has to be a battle of ally vs. ally when Salem is on her way and half our villains are roaming the streets (god I can't emphasize that enough), why is everyone with the wrong person? Why isn't Robyn fighting the Ace Ops, her political enemy long before the girls showed up? Why isn't Qrow fighting Ironwood, the guy he (stupidly) blames for Clover's death? Why isn't Clover with his team? Why isn't Ruby facing Salem? Why the hell would you have Qrow team up with Tyrian?
As a side note, I've seen a resurgence of discussion about Ruby's breakdown in Volume 9 and everything above re-emphasizes for me just how much she HAS demanded this power and responsibility. "Hey, maybe we should wait for Qrow/Robyn/Clover's opinion on this plan before moving onwards, considering their experience and leadership skills?" is one of MANY considerations when weighing the question of whether Ruby has truly been burdened with the unwanted expectations of others... because they've never been unwanted and she has never down a thing to lessen that burden. She doesn't wait. She doesn't ask. She doesn't lean on others' experience and leadership. And this goes all the way back to Ruby responding, "Yes, I want to attend Beacon and take on all the responsibilities of that despite not being old enough," but there is also a LOT in the Atlas arc - right before her Volume 9 breakdown, literal hours in-world - where Ruby stood her ground and said, "No, we're doing this my way and my team, whether they've disagreed with this decision, or suggested this course of action in the first place, will ultimately follow me because I am the leader." She told Qrow to stand down and let her continue fighting Cordovin. She made the decision to lie to Ironwood and talked the others out of coming clean. She made the call to attack the Ace Ops instead of submitting to arrest. Using the Relic and dropping Atlas was a group suggestion, but Ruby sanctioned it. Based on literally 8 Volumes of content, if anyone HAD said no to her Ruby would not have listened to them. That is an overt, consistent characterization of hers.
And then Volume 9 expects me to feel bad because she's going, "Everyone expects me to take the lead"??? Like sure, in a very general, "That's indeed stressful no matter who's at the helm" sense, but Ruby has spent years at this point loudly yelling, "I'M THE PERSON YOU SHOULD LOOK TO AND I'LL FIX IT. IF YOU DON'T LIKE MY PLAN I'LL FIGHT YOU :)" Not roping Qrow and the others in is a part of all that. Not overtly on screen - we don't have a scene where Ruby goes, "We don't need to talk to them" - but the story doesn't think their input is important. We get the closeup on her smiling face when she thinks of using the Relic and then the others just inform Winter of what is happening when she happens to call. Major decisions in RWBY have often been collaborative when it comes to suggestions, but the final call is always Ruby. Whether we're talking about "This is my fight too!" when Qrow warns her to stay back, or using the Lamp's question when Ozpin is begging her not to, or shrugging off Yang's concern that she lied to Ironwood, or telling the whole damn world about Salem when numerous people with more experience than her have said, "That's a terrible idea" for generations, Ruby forcibly takes the lead and will not back down no matter who is asking that of her, or how they're asking. In fact, I'd say that is the most OVERT and CONSISTENT way in which she displays agency in this show (which, ugh).
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