Tumgik
#Avalon hill games
oldschoolfrp · 2 months
Text
Tumblr media
Princess Ryan's Star Marines by Mark McLaughlin, with Larry Elmore box art, Avalon Hill, 1997. The name and themes reference the same setting as the designer's 1986 game, Princess Ryan's Space Marines. Besides changing "Space" to "Star," presumably to avoid complaints from Games Workshop, this is a very different game than its predecessor -- now a combination card and board game that included a single 28mm miniature by Heartbreaker, instead of the previous microarmor tactical skirmish wargame.
70 notes · View notes
horseslur · 1 month
Text
Things I have done in SSO:
Unlocked and completed Dino Valley
Unlocked Golden Hills Valley (after glitching into it on like. day 3)
Completed all archeaology sets
Got every single spider except for one (see other part)
Unlocked Mistfall
Unlocked Wildwoods
Completed the Nightdust questline (and met Darko through there)
Completed the Avalon questline where you sabotage that dark core base in Valedale
Got Herman caught and then rescued him again (seeing Darko again)
Completed the druid paths in Valedale
On the final chapter of toy postcards
Met Rob and Bob
Things I haven't done in SSO:
Rescued Justin
Even considered rescuing Anne and Lisa
Restored the Baroness's racetrack
Visited pandoria (let me iiiiiiiin)
Met the spymaster (he's holding my last fucking spider hostage)
Got Bob out of the fucking water (requires captain brus to be in his fucking place to talk to) (he's not bc he's in moorland) (bob has been hanging out in the waters outside cape west fishing village for like. three months now)
47 notes · View notes
clankhead · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Gargoyle
Avalon Hill
It’s finally done, 72 miniatures and I can finally show you the best thing about HeroQuest:
Demon’s Crest on the SNES
37 notes · View notes
retrocgads · 2 months
Text
Tumblr media
UK 1987
9 notes · View notes
thefandomentals · 2 days
Text
If you're a fan of Betrayal, horror games, or just really cool art then you'll want to check out our review of Betrayal: Deck of Lost Souls, a brand new game of traitorous terror from Avalon Hill
4 notes · View notes
niksrpgs · 2 months
Text
Brand new #Heroquest The #Mage of the #Mirror Quest Pack Expansion, now heavily DISCOUNTED and available with FREE SHIPPING! #rpg #ttrpg #boardgames #NiksRPGs
Tumblr media
3 notes · View notes
boredtechnologist · 5 months
Text
Tumblr media
Revisiting Avalon Hill's 'B-1 Nuclear Bomber' for the Atari 800 home computer immerses players in the chilling role of piloting a B-1 bomber on a mission to deliver nuclear strikes against enemy cities. This simulation, reflective of Cold War era anxieties and the moral complexities of nuclear warfare, provides a profound medium for exploring philosophical themes related to war, technology, human nature, and the ethics of mass destruction. By incorporating the insights of Immanuel Kant, Hannah Arendt, Albert Camus, and Martin Heidegger, this analysis delves into the dark philosophical implications of the player's actions within the game.
Immanuel Kant’s categorical imperative commands that humans must act only according to maxims that can be universalized and that treat humanity, both in oneself and in others, as an end in itself. This principle starkly contrasts with the objectives in 'B-1 Nuclear Bomber.' Piloting a mission that involves the deliberate planning and execution of a nuclear attack challenges Kant’s principle fundamentally. The game compels players to consider the implications of treating entire populations as mere means to a political or military end, rather than as individuals with intrinsic moral worth.
Building upon Kant’s ethical concerns, Hannah Arendt's exploration of the "banality of evil," discussed in the context of Adolf Eichmann’s trial, provides a lens to examine the ordinary, procedural aspects of conducting a nuclear strike in the game. Arendt argued that great evils in history were often not executed by fanatics or sociopaths but rather by ordinary people who accepted the premises of their state and participated with the view that their actions were normal. 'B-1 Nuclear Bomber' simulates this disturbing reality, as players engage in the routinized process of targeting and releasing nuclear weapons, potentially becoming desensitized to the scale of destruction they are simulating.
Transitioning from Arendt’s notion of the banality of evil, Albert Camus’s philosophy of rebellion, which he outlines as a response to the absurdity of life, can be invoked to challenge the nihilistic underpinnings of nuclear war. In Camus's view, to engage in nuclear war could be seen as the ultimate rejection of the value of life, reflecting a profound philosophical surrender to nihilism. However, Camus would advocate for a rebellion against this despair—a moral refusal to accept the premise that total annihilation is a necessary or inevitable aspect of human conflict.
Further deepening the exploration of technology's role, Martin Heidegger’s concept of "enframing" (Gestell), where technology orders the world as a standing-reserve for human utility, is vividly applicable to 'B-1 Nuclear Bomber.' Heidegger warned that this view of the world risks obscuring other modes of being and relating to reality. In the game, technology reduces cities and populations to mere targets within a strategic framework, encouraging players to see the world through a lens that prioritizes technological efficiency and control over ethical or existential considerations.
To conclude, 'B-1 Nuclear Bomber' is not just a game but a philosophical exploration of the ethics of warfare, the dehumanization inherent in certain technologies, and the responsibilities of those who wield such technologies. By reflecting on the perspectives of Kant, Arendt, Camus, and Heidegger, players and scholars alike can gain a deeper understanding of the moral and existential dimensions of nuclear warfare, challenging them to consider the profound implications of their actions, even within a simulated environment. This game serves as a stark reminder of the horrifying potential of modern technological warfare and the enduring need for philosophical vigilance and moral reflection."
0 notes
carthoz · 6 months
Text
0 notes
Video
youtube
Back Cover to AI Art S2E36 - Avalon Hill's Squad Leader
Older video games were notorious for back cover descriptions that have nothing to do with the game so lets see what a text to image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season 
1. Intro - 00:00 
2. Back Cover and Text Description - 00:10 
3. Creation 1 - 00:30 
4. Creation 2 - 00:50 
5. Creation 3 - 01:10 
6. Creation 4 - 01:30 
7. Creation 5 - 01:50 
8. Creation 6 - 02:10 
9. Outro – 02:30 
Avalon Hill's Squad Leader is a turn base tactical strategy game set in World War II during the latter stages of the war. Avalon Hill's Squad Leader uses the Avalon Hill's licence a publisher or wargames and strategic board games. 
This game is not developer Random Games first attempt at a squad turn based tactical strategy game with Wages of War The Business of Battle in 1996 and Soldiers at War in 1998 being the developers previous attempts. 
For more Back Cover to AI Art videos check out these playlists 
Season 1 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3 
Season 2 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
1 note · View note
70sscifiart · 2 months
Text
Tumblr media
Does anyone know if this art was ever used as a book or game cover? It's by James Talbot, done in 1982. The artist did a number of board game covers for Avalon Hill Games, but I can't find this one anywhere - it may have just been a portfolio piece.
4K notes · View notes
brutalgamer · 1 year
Photo
Tumblr media
HeroQuest's first expansion in 30 years, Rise of the Dread Moon hits this Saturday
It’s been a staggering three decades since tabletop fans have had an original HeroQuest expansion, but that wait comes to an end this weekend.
0 notes
oldschoolfrp · 3 months
Text
Tumblr media
Gettysburg (Avalon Hill, 1958) is considered the first wargame to depict an historic battle. It was released in advance of the centennial of the bloodiest engagement of the American Civil War, fought July 1-3, 1863. Designer Charles S. Roberts acknowledged the game had some flawed mechanics and balance issues due to a lack of playtesting but it remained in print for many years, with a 2nd edition in 1961, a 3rd ed in 1964, and later printings through the 1970s and 80s. Attempts to fix the movement rules resulted in different editions of the game switching back and forth between a square grid and hexes on the board.
Suggested improvements to the game included those offered in The General V1 N5, January 1965, by Staff Sergeant Lou Zocchi (later a published game designer himself and the founder of dice company Gamescience):
Tumblr media
56 notes · View notes
whovian223 · 1 year
Text
Friday Night Shots - Pre-Order Extravaganza!
Friday Night Shots - Pre-Order Extravaganza! @gmtgames @garphillgames @compassgamesllc @djackthompson @trevormbenjamin
Welcome back! Belly up to the bar and let me get you a drink of some kind. Doesn’t have to be booze. It’s Friday again. The week has kind of flown by, though that could be because it feels like I have a million things to do before my month-long vacation starts after next Friday. So I’m sitting here sipping my whiskey and Diet Pepsi, getting ready for dinner, and thinking. What am I…
Tumblr media
View On WordPress
0 notes
clankhead · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Dwarf
Avalon Hill
How have I only got two minis left and yet haven’t shown the best thing about HeroQuest?! Well let’s rectify that with:
Dopey the Dwarf
Only reserved for true aficionados and masters of the game!
31 notes · View notes
retrocgads · 1 year
Photo
Tumblr media
USA 1990
13 notes · View notes
thefandomentals · 7 months
Text
2 notes · View notes