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#B42 Editions
drawdownbooks · 2 years
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Get ready for fall with Draw Down!
Framework 101 —Highlights the many ways students and faculty alike build and support one another by translating, creating, and articulating ideas and forms, and creates a valuable capsule for thinking about contemporary communication design practice and pedagogy in the 21st century.
The Stroke: Theory Of Writing —The most concise and powerful statement of Dutch graphic designer Gerrit Noordzij's theory of writing.
Designing Type Revivals —Provides tools for researching and designing revival types
www.draw-down.com
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fallout-lou-begas · 21 days
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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garadinervi · 1 year
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Robert Bringhurst, Principes élémentaires de la typographie. Une histoire des styles, Translation by Perrine Chambon [edited by Marc Kopylov and Jeanne Lebastard], Designed by Robert Bringhurst, Éditions B42, Montreuil, 2023
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sawolol · 2 months
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Welcome to visit our booth in April 2024 Hong Kong Fair as following:
HKTDC Electronics 2024 (Spring Edition) Booth No. 5G-C27 Time: 13th -16th April, 2024
HKTDC Hong Kong Gifts & Premium Fair 2024 Booth No. 3E-B42 Time: 27th -30th April, 2024
Address: Hongkong COnvention & Exibition Centre, 1 Expo Drive, Wanchai , Hongkong Email: [email protected] Contact: Viola Yang
Best Regards,
Jaskey Limited
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louduvelleroy · 1 year
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// book page vs web page 
Why do we use the term page even in a digital environnement ? Everyone knows how it feels to hold a book and how different this experience is from perusing a web page. When you have a physical artefact in your hands, you’re able to touch its cover and understand its fabrication process simply by looking at the binding. You can touch or even smell the texture of the paper, feel the object's height, shape, volume … The purpose of the web was never to be a digitally augmented version of the book and it never intended to replace this ancestral object. Nevertheless the page is an essential part of the digital landscape and is actually really impactful on our entire thought process. 
As Dan Rubin, a designer, photographer and creative director, currently based in London, explains in this article entitled Off the page in the third issue of Back Office Magazine published in September 2019 by B42 editions, the concept of the page has an influence on our understanding and our perception of the web. It’s certainly something unconscious for most of us, but the physical form of the book had an influence on the intangible form designers decided to create for conveying digital contents. Juste like books, web interfaces have pages and it would be difficult to imagine them otherwise. But an awareness of the meaning of the term page through its historical evolution makes room for new prospects in the way we want the web to evolve. 
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Rubin’s thesis is not easy to understand and even more difficult to render but I will do my best to make it as clear as possible. In his opinion, the practice of Web design is way too constrained by our current perceptions, considering the unlimited potential of the medium. In this way, this text initially published in Andy McMillan (ed.), the Manual, (Belfast: Fiction, 2011), aims to open the possibilities of this practice. 
Originally, the web was conceived as an alternative to word processing softwares. In 1990, a computer scientist named Tim Berners Lee created the World Wide Web, which was the very first browser on the NeXTStep operating system. In order to facilitate sharing of information, he invented a network of linear documents connected together via a layer of digital hyperlinks. The way that information was displayed was basically in the form of pages following the structure of research documentation. The layout was really similar to the one traditionally associated to books. At the time, this founding vision answered a need but also strongly affected the layout of all the sites designed later on. As the author says “every experience we create is an extension of the document-centric approach […] If we consider the Web as it was initially envisioned, it’s not surprising that we have found it so easy to use page to unwittingly define our own boundaries”. 
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You will have realised that, according to Dan Rubin’s approach based on Edward R. Tufte's essay on data design [Envisioning information], the page is an historical and cultural straitjacket that constrains our information displays. He recognised “the dissonance between our physical world and the way we attempt to represent it”. And I really liked the beautiful expression he used to describe the situation :  “Text is caught up in the two dimensionality of the endless flatlands of paper and video screen” when the web interface is capable of so much more and allows us to think big and very differently. 
So you might wonder : what is the problem ? What is preventing us from having a different approach ? Perhaps our perception of the medium is an obstacle. In this virtual construct we struggle to clarify our intention and attitude toward this still new medium. However, in this rapidly changing context, we have the responsibility to understand that the definition of the page, in the way we apply it to design the Web, is only one option among many others. Another design is possible, so let’s break the rules and imagine something greater. Let’s imagine a multi-directional browsing through the screen, without any forced reading direction. Let’s imagine even further, forgetting the concept of the page, reading a piece of clothing or a piece of architecture with text. 
Lou Duvelleroy. 
Publié le 5 février ( 4200 caractères).
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chaveschaves · 2 years
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picturebox presses du reel suny series
princeton legacy
south asia
Coach House
Hoebeke
nrf essais
ethnography / ethnographic
champaka
cornelius editions
Amok > bD
13 etrange
autentica
cotovia
assirio
chili com carne
antigona
campo das letras
dom quixote
presença
artefact
edena
norma editorial
Catalan Communications
New Directions Publishing Corporation New Directions Books
magic strip
chicago/califonia/harvard/yale/cambridge/princeton/oup
permanent black
efeo
manohar
motilal
oup / oxford india Dalkey Archive
counterprint
exact change
Onomatopee Monocle-lash
Beir Bua Press
B42
nobrow
semiose editions
edition frey
yoda press
Tanibis
repeater
MONTE EN L AIR
cinquieme couche
sternberg press
koyama press
ca et la -> bd
Lars Muller publishers
requins marteau sound art
Extraplatte
Independent Publishing Platform
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fashionbooksmilano · 2 years
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Oiseaux
Inventaire chromatique réel et imaginaire
Jochen Gerner
postface d’Emanuele Coccia
Editions B42, Paris 2021, 224 pages, Deuxième tirage, 16x21 cm.,  ISBN 978-2-490077-50-2
euro 35,00
email if you want to buy [email protected]
Oiseaux est une volière réunissant près de 200 dessins réalisés par Jochen Gerner entre février 2019 et septembre 2020. Chacun de ces oiseaux a été dessiné au feutre à encre de Chine pigmentée sur des cahiers d’écoliers petit format, originaires de Chine et d’Inde, sur lesquels apparaissent des lignes et carreaux de différentes tailles.
Cette série de dessins constitue une expérimentation graphique visant à explorer les potentialités de la trame, la superposition des traits, et l’association d’un nombre réduit de couleurs dans la création des plumages. En mêlant oiseaux rêvés et réels, cet inventaire interroge les liens entre imaginaire et réalité dans notre vie quotidienne, et nous enseigne que le fantastique se niche le plus souvent dans la réalité du quotidien.
Dans le cadre de cette recherche graphique, Jochen Gerner s’est inspiré du travail de certains illustrateurs du XVIIIe siècle comme celui de François-Nicolas Martinet, qui avait pour habitude de représenter les oiseaux de profil, leur afférant ainsi un caractère noble et raide, contrastant avec la force et l’aspect lumineux des couleurs.
27/11/21
twitter: @fashionbooksmi
instagram: fashionbooksmilano, designbooksmilano tumblr: fashionbooksmilano, designbooksmilano
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topoypaisaje · 4 years
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TERRA FORMA Manuel de Cartographies Potentielles (Sommaire) / Alexandra Arènes, Axelle Grégoire and Frédérique Aït-Touati / 2019.
https://editions-b42.com/produit/terra-forma/
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VOIR LE VOIR, John Berger,  designer Richard Hollis, édition B42-51, mars 2014, 127 mm x 196 mm, 168p.,  https://editions-b42.com/produit/voir-le-voir/
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predominancenovels · 4 years
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http://www.amazon.com/dp/B00NI03FEW Check out the newest edition of Predominance available on #Amazon #books #kindle and #kindleunlimited http://www.amazon.com/dp/B00NI03FEW https://www.instagram.com/p/B42-6JzgwOQ/?igshid=12ccqssobgcww
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djbuffwalrus · 5 years
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Actual sign outside the room I'm editing Tommyknockers Part 1 #skbooclub https://www.instagram.com/p/B42-mOzJX73/?igshid=1b0ksphhto7gm
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onlinesikhstore · 2 years
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Tutte Khanbh Broken Wings Novel by Gibran Punjabi Reading Literature Book B42
Tutte Khanbh Broken Wings Novel by Gibran Punjabi Reading Literature Book B42
Punjabi  Novel - Literature - Book (Language is Indian Punjabi Gurmukhi). 
Pages 80. Hardback Author: Kahlil Gibran
Translated by: Dr. Jagdish Kaur Wadia
Language: Punjabi
We have Punjabi Literature books of several Popular writes in stock, please message more information.
We have many other Punjabi books (Punjabi Alphabets, Punjabi Mini Stories, Punjabi word Sounds, Punjabi Pronunciation, Grand mother's Punjabi Stories with Morals etc.) listed in our eBay shop to learn Punjabi and will personally recommend you all.
Should you have any queries please do not hesitate to contact us.
We are UK based supplier OnlineSikhStore. Items can be collected from our shop in Rochester, Kent, UK. 
We have 100% positive feedback. Please bid with confidence and check our other fantastic listings. If you are not happy with your purchase we will give you 100% refund on return of item. No hard and fast rules for refunds and returns. 
Free Royal Mail Economy Postage in UK. 
Postage discounts will be given to International buyers for multi-buys. 
Any questions please do not hesitate to contact us.
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P.S. Colour of item may slightly vary due to camera flash and light conditions. Please note cover of paper may vary as publishers keep on changing front of books each time they publish new edition.
Please buy with confidence. 
Modified Item: No Country/Region of Manufacture: India Topic: Literature,Novel Series: None Format: Hardcover Product Type: Reading Book Educational Level: Comprehensive School,Primary School,Secondary School,Sixth Form College,Vocational School Type: Textbook Author: Kahlil Gibran,Translated by: Dr. Jagdish Kaur Wadia Subject: Punjabi - Gurmukhi (Indian Punjabi) Publication Year: 2016 Language: Punjabi Publisher: Nanak Singh Pustakmala Features: Paperback ISBN: 9789381439258 http://nemb.it/p/nlkf5wJEgB/tumblr
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blogblogblog2021-22 · 2 years
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A surprising Christmas gift
“I found this thing in a bookstore a few days ago and thought you might like it.”
My best buddy, Livia, had the wonderful idea to give me for Christmas the famous Detail In Typography, written by Jost Hochuli in 1987. It’s a kind of very condensed manual, where the typographer describes how to compose text in a layout. He goes into detail about letters, letterspacing, words, wordspacing, line, linespacing and… columns. A-ma-zing... I initially said a somewhat hypocritical “thank you”. In reality, I had no intention of opening this book in my life. However, stuck in a bus for more than three hours, I quickly had no choice but to read it. To my great surprise, I loved it. In fact, by accidentally buying this little object, Livia gave me precious help.
The book begins with a little disclaimer. The author makes it clear that these instructions are only meant to make the reading experience as easy as possible, if that is our goal. It is not about defining “good” design. In fact, if we were to follow these guidelines to the letter, the graphic result would surely be very boring. This reassured me, because if the only “good” graphic design is the reproduction of 15th century manuscripts, I would rather go into fishmongering. Jost Hochuli continues his speech with purely optical explanations, linked to the reading process, in order to allow us to better understand how the different settings he advises are important. Indeed, it is more about science than graphics.
More than the technical content, which I sometimes consult between two articles, this little booklet also impressed me for its design. Indeed, I have to admit it, B42 editions have charm. A clean page matched with the red of the titles, the nets and the diagrams, a slightly thick paper, a care given to the typographic treatment, to the printing of the images... Just thinking about it, I have shivers.
The graphic care given to the teaching tools counts. The question here is not whether this design makes me want to read, the question is whether it allows me to understand and retain.
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Jost Hochuli, Detail In Typography, 1987, B42
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busy-being-born · 3 years
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Infinite Places, catalogue of the 2018 French Pavilion, showing the processes that made the appropriation and transformation of the selected buildings possible: https://editions-b42.com/en/produit/infinite-places/
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antikorg · 3 years
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Le conflit n’est pas une agression. Entretien avec Sarah Schulman
Le conflit n’est pas une agression. Entretien avec Sarah Schulman
Sarah Schulman 13 mai 2021 Le conflit n’est pas une agression. Entretien avec Sarah Schulman FacebookTwitterTumblrPartager Sarah Schulman, Le Conflit n’est pas une agression. Rhétorique de la souffrance, responsabilité collective et devoir de réparation, Paris, Editions B42, 2021, 296 p., 23 euros. Présentation du livre « Nous confondons souvent des situations de conflits avec des…
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kabargames · 4 years
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Cara Dapatkan Incubator Voucher Gratis FF Hanya dengan Login
(function(d,a,b,l,e,_) if(d[b]&&d[b].q)return;d[b]=function()(d[b].q=d[b].q;e=a.createElement(l); e.async=1;e.charset='utf-8';e.src='//static.dable.io/dist/plugin.min.js'; _=a.getElementsByTagName(l)[0];_.parentNode.insertBefore(e,_); )(window,document,'dable','script'); dable('setService', 'kabargames.id'); dable('sendLogOnce'); dable('renderWidget', 'dablewidget_1oV9EjXP'); Siapa yang tidak kenal dengan game FPS satu ini. Ya, Counter Strike: Global Offensif atau biasa disingkat CS:GO menjadi salah satu game yang paling banyak dimainkan di seluruh dunia. Game besutan Valve ini tidak hanya mengandalkan taktik dan skil, tetapi senjata dalam game CS:GO juga memengaruhi performa pemain. Senjata di CS:GO ini bisa di-upgrade untuk meningkatkan kekuatannya. Beberapa senjata bahkan memiliki damage yang besar yang cukup untuk melumpuhkan dan mematikan lawan. Berikut 8 senjata yang sering digunakan pemain di CSGO. Baca Juga : Cheat Palsu CSGO Diciptakan Youtuber untuk Jebak Cheater! Counter Strike Sekarang Bisa Dimainkan Gratis, Ini Caranya 25 Tips Bermain CSGO untuk Pemula Menjadi Pro Player CSGO Offline: Cara Download, Install & Spesifikasi PC CSGO jadi Gratis! Inikah Strategi Valve Naikkan User? googletag.cmd.push(function() googletag.display('div-gpt-ad-9949385-2'); ); 1. Arctiv Warfare Police (AWP) Mengawali senjata yang paling banyak digunakan di CS:GO ada Arctiv Warfare Police (AWP). AWP sendiri termasuk dalam jajaran senjata legendaris yang ada di CS:GO. Senjata ini memiliki laras panjang untuk membidik dan menembak musuh dari jarak jauh. AWP dibekali dengan alat bidik untuk memfokuskan kepada target yang dituju. Senjata dengan warna hijau army ini cocok digunakan untuk menyerang dari tempat persembunyian. Pertama kali AWP diproduksi pada tahun 1982 di negara Eropa. AWP buatan Inggris dengan pembidik dari Jepang masuk dalam bagian Accuracy International Arctic Warfare. NATIVE CONTENT Kimi Hime: Biodata, Fakta, Meme, Foto & Thumbnail Seksi di YT KameAam: Biodata, Fakta & Foto Cosplay Seksi Mobile Legend Lola Zieta: Biodata, Fakta & Kumpulan Foto Cosplay Seksi Sarah Viloid: Biodata, Fakta & Kumpulan Foto Seksi Peluru yang digunakan AWP ini bertipe Winchester 243 atau 308. Pada umumnya AWP digunakan oleh kepolisian dan militer karena cocok digunakan sebagai senjata jarak jauh. AWP isendiri menjadi senapan utama oleh para sniper. Sayangnya, di CS:GO senjata jarak jauh ini dibanderol dengan memiliki harga yang cukup mahal. Bahkan menjadi yang paling mahal di antara yang lain. Kendati demikian, harganya yang mahal sesuai dengan damage yang dihasilkan. AWP ini mempunyai damage paling besar di antara lainnya. Jika mengenai kepala secara langsung damage-nya bisa mencapai 459. Jika terkena lengan atau dada 115. Loading… (function()var D=new Date(),d=document,b='body',ce='createElement',ac='appendChild',st='style',ds='display',n='none',gi='getElementById',lp=d.location.protocol,wp=lp.indexOf('http')==0?lp:'https:';var i=d[ce]('iframe');i[st][ds]=n;d[gi]("M450849ScriptRootC398142")[ac](i);tryvar iw=i.contentWindow.document;iw.open();iw.writeln("");iw.close();var c=iw[b];catch(e)var iw=d;var c=d[gi]("M450849ScriptRootC398142");var dv=iw[ce]('div');dv.id="MG_ID";dv[st][ds]=n;dv.innerHTML=398142;c[ac](dv);var s=iw[ce]('script');s.async='async';s.defer='defer';s.charset='utf-8';s.src=wp+"//jsc.mgid.com/k/a/kabargames.id.398142.js?t="+D.getYear()+D.getMonth()+D.getUTCDate()+D.getUTCHours();c[ac](s);)(); Sedangkan jika mengenai paha dan kaki damage yang dihasilkan mencapai 143 dan 85. Oleh karenanya, besarnya damage yang ditimbulkan harus diimbangi dnegan penggunaannya pun harus cermat. Pasalnya, jika terjadi kesalahan menembak, posisi kalian bisa diketahui oleh musuh. 2. Bullpup Steyr AUG Baca Juga : Begini Cara Mudah Gamer Mendapatkan Uang dari Steam Cara Refund Game Steam, Ini Syarat & Ketentuannya di 2020 Resmi Dibuka, Steam Summer Sale 2020 Tawarkan Diskon 85% Diskon MANTAP! 54 Game Square Enix hanya 370ribu Saja! Pac Man Championship Edition 2 Bisa di Download Gratis! Senjata yang satu ini biasa digunakan oleh pemain yang berperan sebagai Counter Terroris (CT) di CS:GO. AUG dapat dibeli dengan menggunakan kode B44. Harganya pun cukup bersahabat dengan pemain pemula. Meski begitu, AUG memiliki kualitas yang cukup baik. Senjata ini bisa juga ditambahkan dengan scope AUG supaya lebih tepat sasaran. Butuh tiga kali tembakan untuk dapat mematikan musuh. Damage yang dihasilkan ketika mengenai kepala mencapai 143. Untuk lengan atau dada hanya 35. Sementara paha dan kaki masing-masing 44 dan 26. Sedikit informasi, AUG pertama kali dibuat pada tahun 1977 oleh perusahaan Austria. Kepolisian dan militer menggunakan senjata ini sebagai senapan serbu di garis depan. 3. M4 Carbine Senjata yang paling sering digunakan selanjutnya adalah M4 Carbine. Di dalam CS:GO senjata ini memiliki kode B43. M4 Carbine sendiri biasanya dipakai oleh pemain dengan peran sebagai CT. Uniknya, senjata ini bahkan bisa dikombinasikan dengan peredam suara. Hal ini dimaksudkan untuk mengurangi rasa waspada dari pihak musuh. Senjata ini dibuat pertama kali pada tahun 1996 di Amerika Serikat. Ukuran peluru untuk senjata ini sekitar 5.56 x 45 mm. Secara khusus, M4 Carbine biasa digunakan oleh militer Angkatan Darat. 4. AK-47 AK-47 merupakan bentuk akronim dari Avtomat Kalashnikova 1947. Dengan Kode B42, AK-47 biasa dikenal dengan senjata jahat. Bagaimana tidak? Tembakan pelurunya bahkan mampu menembus pintu. Meski begitu, AK-47 juga memiliki kekurangan yakni di bagian bidikan jarak jauh. Senjata satu ini biasa dibuat dan digunakan oleh militer Eropa Timur sebagai senjata garis depan untuk menyerbu musuh. Pertama kali diproduksi sekitar tahun 1946 atau pasca Perang Dunia 2 di Rusia. AK-47 bisa memberikan damage yang cukup besar, yakni diangka 143 jika mengenai kepala. Sementara jika mengenai lengan atau dada damage yang dihasilkan mencapai 35. Sedangkan damage untuk paha dan kaki adalah 44 dan 26. 5. P90 P90 bisa menjadi pilihan alternatif jika kalian tidak memiliki cukup uang untuk membeli AWP. Harganya yang murah cocok untuk para pemula yang belum memiliki banyak uang. Namun jangan minder, meski harganya receh tapi senjata yang satu ini cukup efektif melumpuhkan musuh. Kalian yang tertarik memiliki senjata ini dapat meminangnya dengan Kode B34. P90 termasuk dalam senjata berJenis personal Defense Weapon. Maka dari itu senjata ini sering digunakan sebagai alat pertahanan. P90 ini masuk dalam senjata kelas ringan. Pasalnya peluru yang ditembakkan tidak mampu menembus rompi anti-peluru. P90 pertama kali diproduksi Belgia untuk kalangan militer sendiri. 6. M4A4 Alternatif lain selain M4 Cabine yang bisa kalian pilih saat kalian berperan sebagai CT adalah M4A4. Di dalam CS:GO senjata ini kerap disejajarkan dengan AK-47, karena damage yang dihasilkan cukup mematikan. Jika mengenai kepala, M4A4 bisa memberikan damage mencapai 140. Jika hanya terkena lengan atau dada damagenya sebesar 34. Sedangkan untuk perut dan kaki masing-masing sebesar 43 dan 26. Meskipun damage yang dikeluarkan masih kurang dari AK-47. Tetapi M4A4 memiliki kelebihan lain pada bagian recoil-nya yang lebih kecil dibandingkan AK-47. Senjata ini bisa menampung sebanyak 30 peluru. Sayangnya, M4A4 dijual sekitar 3100 USD. Harga yang cukup mahal buat kalian yang berbudget seret. Tapi sesuai kok dengan damage yang dihasilkan. 7. USP-S Selain M4A4, ada lagi shotgun yang cocok untuk peran CT di CS:GO, yaitu USP-S. Akurasi senjata ini terbilang tinggi dan memiliki damage yang cukup besar. Selain itu, USP-S juga dibekali dengan supresor untuk meredam suara supaya tidak terlau bising. Sayangnya, USP-S memiliki kelemahan dalam hal firing rate atau kecepatan tembakan yang terbilang rendah dan lambat. Damage yang dihasilkan USP-S jika terkena kepala mencapai 140. 34 untuk lengan atau dada, 43 untuk perut, dan 26 untuk kaki. 8. The Nova The Nova menjadi senjata terakhir yang paling sering digunakan oleh para pemain di CS:GO. Biasanya para pemain menggunakan senjata ini untuk pertempuran jarak dekat. Harga dari The Nova sendiri cukup murah tetapi memiliki damage yang besar. Tentunya penggunaan senjata shotgun dibutuhkan latihan mendalam untuk bisa menguasainya dan menggunakannya secara efektif. Karena pada dasarnya senjata tipe shotgun masih bisa kalah dengan senjata assault rifle jika kalian tidak memiliki skill menembak yang yahut. Bagaimana, tertarik untuk mencoba satu atau beberapa senjata yang ada di atas? Gunakan senjata yang sesuai dengan karakter dan keadaan di CS:GO. Karena senjata merupakan alat utama untuk mengalahkan musuh. Dapatkan semua informasi menarik tentang CS:GO dan game seru lainnya hanya di Kabar Games yah! Supaya kamu tidak ketinggalan berita, kamu bisa follow akun Instagram dan Facebook Kabar Games sekarang ya! (function(d,a,b,l,e,_) if(d[b]&&d[b].q)return;d[b]=function()(d[b].q=d[b].q;e=a.createElement(l); e.async=1;e.charset='utf-8';e.src='//static.dable.io/dist/plugin.min.js'; _=a.getElementsByTagName(l)[0];_.parentNode.insertBefore(e,_); )(window,document,'dable','script'); dable('setService', 'kabargames.id'); dable('sendLogOnce'); dable('renderWidget', 'dablewidget_KoEP9KXB');
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