When you encounter a person who does not do something that you consider normative, you need to understand that they could be either stating a barrier or expressing a boundary. A barrier is "I would like to partake of the normative activity, but I can't due to other factors." A boundary is "I have made a decision not to participate in the normative activity."
Many people do not believe that boundaries actually exist! This is why it's so common to give a clear "No" on an issue and get inundated with people saying "But have you tried-" They can't conceptualize that anyone might actually want to avoid X thing, so they assume that you totally want to do X and you would love X so much if only they could figure out a way around whatever pesky obstacle is getting in your way. But humanity contains multitudes, and for any given experience you consider vital for happiness I promise there are people who are Just Not Interested.
If someone is stating a boundary, do NOT talk about how sad their life must be, and do NOT try to push them! Just accept that their life experience is very different from your own, and isn't that a beautiful thing?
Barriers are different. Barriers suck. With boundaries, the only problem is other people being dicks. With barriers, the problem is the barrier itself . . . and probably, additionally, people being dicks. There's really not a way to win in the people being dicks department when you don't do something that other people have decided is Necessary For Humaning.
If someone is talking about a barrier they face, still don't talk about how sad their life must be, although it's fine to commiserate with a friend if they're complaining. It's hard! Some barriers are pretty insurmountable; the person might not ever get to do X even though they want to. And a lot of people don't believe that this kind of barrier exists either; we're very much taught that you can do anything if you try hard enough, when that is simply not true. If someone tells you that they can't do something, listen to them and respect that.
The only reason for not doing X that people really acknowledge as real are the surmountable barriers. And these are real, but even in these cases you should always assume that the person knows themself best and not give advice unless they've specifically asked for it. But if they have asked, it's chill to try to brainstorm solutions with them.
As someone who has both things going on, it really sucks that people tend to assume that everything is a) a barrier issue and b) that they personally have the solution to it. Don't do this.
The only way you can tell if something is a boundary or a barrier is to listen to people and believe them.
Example:
If you offer someone a drink and they say, "No thanks . . . I haven't really found anything that I like yet," (barrier, potentially surmountable) it is probably cool to ask them if they're open to trying something new, and if they say yes ask about their tastes to try to find a drink they would enjoy! They might like it or they might not.
If you offer someone a drink and they say, "I can't, it interacts with my meds," (barrier, insurmountable) you can say, "Aw, that sucks!" and offer them something nonalcoholic.
If you offer someone a drink and they say, "I don't drink," (BOUNDARY) you should give them a mocktail and shut the fuck up.
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So, despite some faults, I really enjoyed totk, and on its anniversary I want to say something about it. Other people have said similar things before but it’s really important to me and actually a big part of why the story of totk was meaningful to me, so I want to also say it:
Zelda needed to come back from draconification. The story needed that. It wasn’t lazy and just ignoring “consequences” because (imo) that was the *point*
The point is to feel like there are going to be terrible consequences and then say actually, no. You can come back from this, with the help of other people.
To me at least, that was the theme of the whole story.
If botw was about how the world goes on past loss and grief and starts to heal (how flowers grow in the ruins and the world can be beautiful again, be worth saving, even if it has changed)…then totk was about a more personal kind of healing.
The weight of the world should not be on your shoulders alone…you, alone, should not have to fix everything…you should not have to sacrifice yourself, but when you do, someone will be there to save you from it.
This turned into a really long ramble so:
You (Link) gained so much and now it’s gone. It feels like you’re back to where you started and yet you know you have to do it all again…you were weak and you failed and you’re weaker now…but
You go down to the surface. Monsters swarm across it once again. Other people are fighting them too though. You help, but it’s not just you…
You go to the Rito, the Gorons, the Zora, the Gerudo…just like with the divine beasts, there are friends who help you save each region. But this time, part of them comes along with you when you leave. It’s nice, you realize, the first time one of them protects you from a monster you weren’t prepared for. You’re still weaker than you were before, but someone has your back…
When you go up to the sky you see a strange new dragon there. There’s something about them that feels familiar. You try not to think about it.
You go down to the depths too. It’s terrifying at first. You hate it. You only want to get what you came for and get out of the dark….but slowly, the light grows. You get stronger. The dark feels like a challenge you can face (and someone has your back).
There are spirits down there. You don’t know when they’re from, but some part of you wonders…are these all the people you let die in the Calamity? (You help them find rest from their wandering. The weight on your shoulders feels a little less heavy).
There’s so much gloom. The first few times the sky turns red and hands chase you (a reminder of what you’ve lost, how you failed) you just run. Eventually though, you have to fight. It feels like the (second) worst day of your life again. But you manage to get free of the grasping gloom and stand and fight, as wild and desperate as it is. Beneath the manifestation of your worst fears, there’s another thing to fight, but this time it has a face (a voice in the back of your head says…you know this isn’t all on you and your failure…it’s really Ganon’s fault right?). You get through it.
At every turn in your travels, it seems like something reminds you of Zelda. Her passion, her curiosity, her kindness. You miss her.
At first, the tears you find reassure you. She may be in the past, but she’s safe. She’ll come back somehow…but then you hear the word draconification for the first time. You want to believe she wouldn’t do it but you know her and the fear sits cold inside you. (Zelda is a lot of things. She’s been allowed to be more of them, since she was freed from her hundred year battle, without her father holding her back. But deep down inside her, there’s a vein of self-sacrifice that still runs strong. It’s what saved the world before, after all).
She did it. She really did it. She’s gone from you (from Hyrule) forever, and it’s all your fault. If only you hadn’t failed so utterly in the battle (you can hardly even call it that) under the castle. If only you’d caught her. If only you hadn’t let the sword break. You should have protected her you should have been better it’s all your fault and now she has to live with the consequences, forever. Everything really is on you, you should have been better.
(Zelda POV: you couldn’t call upon Hylia’s power in time, you were too content to let it wither and fade away from you, ready to be free of it. You shouldn’t have. He got hurt, the sword got hurt, it’s your fault…Sonia and Rauru help you channel it again, Sonia helps you learn how to turn back time…but you don’t save her. She dies because you couldn’t save her. Rauru dies not long after. There is no one left to guide you, once again. You could spend years trying to figure it out on your own. But you did that last time. It didn’t work. Self-sacrifice, stepping in front of someone you love, that worked. (You do what you can, to call upon the sages, to help Link in the future, first). And then you swallow the stone. You’ve come a long way, in the past five years, allowing yourself to exist. But in the end, self-sacrifice worked last time. It’ll work this time too.)
You (Link) go down beneath the castle. You were supposed to bring the sages but you didn’t. It’s nice, for someone to have your back. But no one else should get hurt to fix your mistakes.
They follow you anyway. They fight with you, against the hordes, against the greatest enemies you defeated together, along the way. They’ll have your back, even if you don’t think you deserve it.
You fight Ganondorf, and then the demon king, in the hardest battle of your life. You think it’s over and then the demon king decides it’s better to lose himself completely than let you win. You’re exhausted and afraid of yet another battle, but up there in the sky, when you’re falling, the Light Dragon catches you (you wonder why she changed her path to catch you, you wonder if there’s still something of Zelda left in there to save). With her help, you win.
And then you’re in some other realm. The spirits of Sonia and Rauru are there. You remember how the two of them and Zelda channeled such incredible power together. You think about Recall. Turning something back to the memory of what it was before, like Sonia said. You stand with them and you allow yourself to hope. Maybe the Light Dragon can remember the form she took so long ago, the person that she was.
And then you’re falling, and Zelda is falling, but this time you catch her. You catch her. She’s back home with you, finally, finally.
And maybe, one mistake doesn’t have to be the end of the world. You don’t have to be perfect. Sometimes, someone else can stand with you, and it’ll all turn out alright. (You can put the weight of the world on your shoulders, you can sacrifice yourself, but someone will be there to catch you, someone will be there to pull you back to yourself, when all is said and done).
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