I asked Matt to design me a monster. He drew this and said, "Make it wiggle and rain shrimp." I like to think I met his artistic vision.
This features fur particles (not the dynamic kind), rigid bodies, and Eevee. Eevee definitely isn't as capable as Cycles, but it can render without crashing the laptop. It's nice to see my animations at full speed!
By the way, the material for the shrimp is entirely procedural. Behold my chaotic node tree:
I've had this bastard saved on my computer for years now, and around may last year he asked to be promoted from a .jpg to an .fbx
You can't exactly say no to that face :^)
Hello hello! I come bearing gifts! (a gift, rather!) (gift? fanart? same thing? I do not know!)
I give you @eechytooru 's ƎNA Wally design! I absolutely adore him and he was very fun to work on, and surprisingly, fairly easy to rig!
I did leave out his snake! and his apple, since truthfully I just did not want to model them ... But I had an idea instead! Here is him with ROBLOX accessories instead! (compensation, maybe?)
It's like I blinked and "Haha I'm going to kill myself" became a funny joke to make again, or an alright thing to say ironically. You guys stop that. You'll feel better for not saying it, I promise.
I have hit my first serious barrier with Jar Full of Cosmos, and that is the fact that my little laptop just doesn't have enough compute power. Unfortunately it's too laggy to effectively experiment with materials and do a better job grooming--not to mention animation tests. Thankfully, I have new PC components on the way. In other good news, the fur system obscures pretty much all my bad mesh deformations. It also obscures his facial movements, but I planned for that and intend to do most of his emoting with ear and eye movements. Next time I make an animal, I think I'll use shapekeys instead of bones for facial animation.
The groom holds up from afar (and with lower resolutions) but up close it needs a lot more work. It's also worth noting that I am using the old particle system because the geometry nodes still feel too confusing, and apparently they can't be animated.