#Dodge Neon Concept
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Dodge Neon Concept, 1991. A prototype for the production Neon. The concept embraced environmentally friendly attributes with virtually every component being made up of, or able to be, recycled. Interior panels were coded to identify the type of plastic, for ease of recycling. The Neon featured an on-board trash compactor and wheels made from recycled aluminium.
#Dodge#Dodge Neon#Dodge Neon Concept#1991#concept#prototype#design study#sliding doors#environmentally friendly#1990s#recycled#cab forward#open roof
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Hiii! Would you be able to write a fic with Spider-woman!ellie x reader, it can be about anything really! I just really like the concept of Ellie being spider-woman:)
Thank you bae<3
Beneath the mask - ellie williams x reader
hi anon!! i hope you enjoy... i lowkey had this in my drafts for a while, this gave me the perfect opportunity to post it:)

Pairing: spider-woman!ellie x journalist fem!reader
requests are open, send me your thoughts:)
Warnings: Violence, blood, injury, language, emotional intensity, sexual tension
summary: in which she saved you
masterlist
Rain battered your coat as you stepped onto the cracked sidewalk, neon lights casting puddles in green and pink. The tip had been simple: “Meet me at the docks. You want a real story? Come alone.”
Maybe you should’ve known it was a trap.
You only saw the glint of the knife when it was too late.
“Gotcha,” a man growled behind you, arms coiling around your waist like a vice. You struggled, panicked, your scream muffled by his gloved hand as you were dragged into the warehouse.
Inside, it smelled like rot and old metal. Four men. All armed. All staring at you like a problem they were about to solve with bullets or blades.
"You're the little journalist, huh?" one of them sneered, pacing toward you. "The one asking questions she shouldn't."
You were thrown to the ground. Pain exploded in your ribs. You tasted blood.
They circled.
You fought to stay conscious as a boot slammed into your gut, curling you up. Laughter echoed off the walls. And just as the knife rose above you—
Crash!!
Glass rained down. Something black and red dropped from the rafters like a meteor, slamming into the floor with bone-crunching force.
She stood there, tall and unshaken, the white spider emblazoned on her chest almost glowing in the dark. A mask with angry red lenses. Her suit was armored, sleek, and stained with what might’ve been someone else's blood.
Spider-Woman.
Everyone froze for one heartbeat. Then chaos erupted.
One of the men lunged. She moved like smoke, dodging low, and drove her elbow into his gut with a crack. He crumpled. Another fired—she twisted in mid-air, the bullet skimming off her shoulder with a shriek of metal. Webs shot from her wrists, pinning two of them to the wall in seconds.
She didn’t speak. She didn’t hesitate.
When the last one raised his gun, she leapt—arms wide, legs swinging—and drove him straight into a stack of crates with a deafening boom. He didn’t get up.
You were still gasping on the floor when she turned to you.
She didn’t say a word. Just stalked toward you and knelt down, scanning your face through that glowing mask.
"You're bleeding," she said—distorted, robotic.
"You noticed," you rasped, barely conscious.
Then you passed out in her arms.
You woke up on a worn-down cot in a room you didn’t recognize. A space heater buzzed softly in the corner. Concrete walls, dim lights, and the faint metallic scent of blood and antiseptic.
You sat up too fast. Pain screamed through your side. Bandages wrapped tight around your ribs. You blinked, heart pounding.
And then you saw her.
Spider-Woman stood in the shadows, leaning against the wall, arms crossed. Mask still on. Silent.
"...You're the one who saved me," you said hoarsely.
She nodded. No words.
You exhaled shakily. “Why?”
Nothing.
“I—I could’ve died back there.”
“You almost did.” Her voice was softer now. Not robotic. Like she turned off the modulator. Your blood ran cold.
You’d heard that voice before. In a different place. A different life.
Your eyes narrowed.
“…Why do you sound familiar?”
She stiffened.
You sat up more, ignoring the pain. “Say something else.”
She turned away. “I shouldn’t have brought you here.”
Something in your chest twisted. “Wait. I know that voice. Ellie?”
She paused.
Then slowly, almost hesitantly, she lifted her fingers to the edge of her mask and pulled it back.
And there she was.
Messy auburn hair falling in sweaty strands. Green eyes that avoided yours. A busted lip. Blood on her cheek. And a look of guilt and fear so raw it made your throat close up.
Your best friend.
“Ellie?” you whispered again, stunned. “You’re Spider-Woman?”
She looked at you then, finally meeting your eyes.
“I didn’t want you to find out like this,” she said, her voice shaking. “But I couldn’t let them kill you.”
You stared. Shock warred with betrayal and something else—recognition. The bruised knuckles. The nights she disappeared. The lies. The pain in her eyes every time you asked where she’d been.
“You’ve been lying to me for years.”
“I was protecting you.”
“From what? The truth?”
“No. From them.” She stepped closer, jaw tight. “You don’t know what I’ve seen. What they’d do if they knew you mattered to me.”
You rose to your feet, adrenaline fueling your steps despite the pain. “You should’ve told me.”
“And then what? Let you look at me like I’m some freak? Let you walk into danger thinking I’d always be there to pull you out?”
“You were there,” you snapped. “You saved me.”
“I always save you,” she growled. “Even when you don’t know it.”
The air between you was hot. Sharp. Electric.
Her hands flexed at her sides.
You stepped even closer. “How many times?”
She swallowed hard. “Too many.”
You stared up at her. “Why?”
Silence.
And then, her voice broke. “Because I care about you. Because it’s always been you.”
Your breath caught. Your heart thudded.
You reached out—hand shaking—and cupped her jaw. She leaned into your touch like she hadn’t been touched in years.
“I should hate you,” you whispered.
“But you don’t.”
You didn’t. You wanted her.
So you kissed her.
It wasn’t soft. It was bruising. Desperate. Her hands gripped your waist, dragging you in like she couldn’t help it, her mouth opening against yours with a groan that came from somewhere deep in her chest. You clutched her suit, fingers tangling in the material, feeling the heat of her body through the armor.
When you pulled back, your foreheads touched. Breathless.
She whispered, “Say something.”
You opened your eyes.
“I still see you. Not the suit. Not the mask. You.”
She let out a shaky exhale—half-laugh, half-sob—and kissed you again.
#ellie williams#ellie tlou2 x reader#ellie the last of us#ellie tlou#ellie tlou x reader#ellie williams blurb#ellie williams drabble#ellie williams fanfic#ellie williams fanfiction#ellie williams imagine#ellie#dark! ellie williams#ellie miller#ellie tlou2#ellie willams x reader#ellie williams angst#ellie williams core#ellie williams fan fic#ellie williams fic#ellie williams fluff#ellie williams hcs#ellie williams headcanons#ellie williams one shot#ellie williams oneshot#ellie williams promlt#ellie williams the last of us#ellie williams tlou#ellie williams tlou2#ellie williams x fem reader#ellie williams x female reader
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Mom says it's my turn to give the demon drugs
So context:
This was both inspired by this post and by the conversations I had with friends on discord. We joked up the concept of Clyde eating Alex's weed gummies cause i remember hearing somewhere it's fav candy was gummy bears. Ultimately, this lead to this 1.7k word fic being created. I hope everyone is in for a ride. It should be noted I've never been on weed, so there's probably some inaccuracies. Just pretend that cause of veldigun.
(nevermind the veldigun in canon can't get drunk or high but ssshh)
If there are issues involving boundaries, this will be deleted.
Tw for Drugs (weed)
--------------------------
By now, Alex knew what to expect the second they got home from work: Clyde getting up to some kind of mischief or somewhere sleeping (Depended on whether they had the night or day shift), all while a bunch of random hallucinations danced around like sugar plums on christmas. Usually the hallucinations were depicting the shadows of kids, that weird ghost they disguised themself as, or a being that looked like it and a larger being Alex had theories on being that “partner” it’s looking for.
What Alex did not expect was a thousand, pretty much shapeless, hallucinations in bright, neon colors, which were spinning around the living room as if it were a planetarium. In the middle of it all, laying upside down in a pile of blankets, cushions, pillows and other such soft looking material that Alex could tell came from around the house, was Clyde, who had a thousand yard stare as it’s many different voices muttered things Alex couldn’t even vaguely understand.
Ok, so something was up with Clyde. Now the question was what.
Alex’s first thought was it somehow a sort of seasonal behavior thing, like the hibernation it went through a few months ago. Alex was praying that this time they wouldn’t accidentally get dragged into it, but then they looked at the walls the hallucinations were projected to. Their shape suddenly reminded Alex of something:
Gummy Bears.
Alex recalled Clyde talking about it’s love of Gummy Bears some time ago, but why was it the hallucination? Alex figured, perhaps since Clyde was in this zoned out space, asking might work. “Clyde?” Alex called to get it’s attention. To Alex's shock, instead of being ignored, Clyde whipped it’s head towards them so fast it could have given Alex themself whiplash. The two stared at each other for a few seconds (Clyde’s was intense and locked directly on to Alex, while Alex’s was filled with vague fear and too afraid to look anywhere else).
“ALEX!” Clyde yelled as they quick moved into a position Alex immediately recognized. They were just barely able to dodge before Clyde moved to ponce. “They’re gonna eat me. This is the moment. I’m dead.” Alex's panicked mind told them. They braced for a second, preparing for an attack.
But the only attack they got was Clyde word vomiting.
“Ohmysixareyouokareyouhurtwhydidyougetoutofthewayineededtoprotectyoulankmannandthecaretakerscouldcomeforyouandidontwantthemtotakeyouimeanimagineifyougothurtidontwantyoutogethurtialreadylostmypartnerandidontwanttoloseyouaswellyoumattersomuchandineedtokeepyousafecomeoneletsgetyouinthenest-”
Alex slowly stopped bracing and stared at the veldigun, who was now standing over them with a large, thick blanket (the one they got from the white elephant game last christmas. They remember it so well since Roy stole the panini press grill they got first). “Clyde what-” is what Alex started to say before said large, thick blanket was thrown on top of them. They could feel Clyde grab them and pick them up in said blanket, before dumping them onto the pile.
“There, with this blacket I found now we don’t need to worry about touch. I can keep you safe right here, only I go out.” Clyde stated like it didn’t sound like they were keeping them hostage. “Great plan I know!”
Alex was able to get their head out of the pile right before Clyde laid directly on top of them. Alex hadn’t felt this much weight on them since college when they visited a friend and their great dane sat directly on top of them. Only this time it felt like there were now three. Apparently, while Alex had been thinking of this, Clyde had begun talking again.
“-I mean, today you were a whole half hour late getting home. A whole half hour. This must mean you are hiding something, like you're getting questioned. Of course, you’d be the type to panic and accidentally reveal something. So someone’s gotta protect you.” Ah, so being in a weird state doesn’t change the fact they like to sass ok. Alex stopped paying complete attention when they looked at the creature’s eyes. … When did they get so red?
“-and I do care about you, and I never want to ever see you hurt. I miss you everyday you leave. Today I just sat on your bed for an hour missing you. Sitting on your bed wasn’t too bad though. I found these gummy bears in the bedside table drawer and-”
“WAIT GUMMY BEARS?!?!” Alex interrupted Veldigun's rant, for a horrible, terrible, completely awful realization came to Alex’s head. Clyde’s confusion only gave more fear to Alex.
“What about the gummies? Sure they tasted a little different from the usually gummy bears, and now i feel my ooze shifting around my entire body but I just assumed-”
“How many did you eat?” Alex firmly questioned.
“...I don’t know… Thirty-teen? I saved some cause I felt bad about eating all of them from you. That's a funny thing you do to me Alex, I feel bad doing “Mean” st-”
“Oh fuck…” Alex whispered. That horrible, terrible, completely awful realization has now grown thirty-teen times worse. Clyde still looked at them confused, before getting distracted and looking at one of the hallucinations.
“Haha, that one looks like a bear in a banan-” “Clyde those were my edibles.” Alex uttered in fear. “Your High. On Drugs. Weed.”
Clyde stopped and stared directly at Alex’s face. It seemed to contemplate things, or maybe it was pulling memories from some other they ate, looking for anyone who it ate that has eaten edibles. (Alex made a worthless attempt to escape the pile of blankets and other soft things while Clyde was in this state of thinking.)
“Why didn’t you label it?” Clyde questioned with an attitude.
“I don't know, it‘s in a personal location people shouldn’t be going though. Why were you looking in my bedside table?” Alex sassed back.
“It was open!”
“Sure, sure. Can I leave-”
“NO!” it yelled as it wrapped its arms around the soft items pile it trapped Alex in. When Alex shut up, it looked them directly in the eyes.
“The caretakers, they probably know I’m here. They’re gonna tell Lankmann and then he’ll take you from me. You’ll be hurt and mistreated, and I’ll be alone and by myself again. I don’t want to lose you. I really don’t. But now if I keep you right here in this amazing nest I made, you’ll be nice and safe and warm and-” Clyde continued it’s rant on the importance of keeping Alex safe and protected from the terrible foundation. Alex listened intently to the veldigun; if they could’ve, they would have placed a hand on it’s cheek for comfort.
The rant came to a pause as Clyde began pointing out the different hallucinations, and Alex decided to finally say something.
“Clyde, I had no idea you cared that much. I find it awfully sweet, however, you know I can’t stay in this… nest.” Alex softly explained. Clyde just gave it puppy dog eyes (how and when could it do that) as it started to cuddle.
Most likely, all this was because of weed, and not genuine. So while Alex was touched by it saying it cared about them, Alex should probably find some kind of distraction to get Clyde away from these thoughts until the high ended.
Luckily, they had a TV with a VHS player and some tapes in a cabinet on the other side of the room. Now to get Clyde off.
“Hey Clyde, since you don’t want me to leave the pile, what if you got some Non-Editable snacks for us to eat? I’m sure we’re both incredibly hungry.” Alex offered. Lucky for them, Clyde perked up at the mention of snacks.
“I can do that! Can’t protect you if you're hungry!” it exclaimed as it got up and trotted to the kitchen, brightly colored hallucinations leaving with it.
Now was Alex’s turn to move.
They quickly (and quietly) escaped from the nest and snuck over to their VHS cabinet. Inside were a bunch of different video tapes, all Alex needed were some good videos with pretty colors and silly voices, preferably horror for Clyde. Alex was perfectly aware they had very little time to choose, and they had to act fast.
They began going through a rapid pace, trying to find the perfect one for Clyde to watch. From the kitchen, Alex could hear it go though cabinets for food. They also heard the dishwasher going off. Alex was now going to ignore the sounds coming from the kitchen. This was for the sake of sanity.
Alex, who noticed some of the bright colors returning to the room, eventually told themself “screw it” and grabbed a random tape. They removed it from the slip case, and inserted it right into the player as soon as they started to hear footsteps approach the living room. Right as Alex hit the play button, Clyde entered the room.
“What the hell Alex, get back in the-”
“La la la la, La la la la, Elmo’s world!”
…And Alex came to the horrible realization they inserted one of the joke gift they ended up with from the white elephant game two years ago: six vhs tapes of Sesame Street (remembered cause Lauren admitted it was just to get rid of old tapes her kids didn’t watch anymore). Alex thought they grabbed at least something scary, like Critters, cause they knew that was something Clyde would enjoy. But goddamn Sesame Street? This was a wild card. Clyde could either be unimpressed or decided “fuck it, they die”.
But surprisingly, neither happened. In fact, Clyde seemed to get… entranced by the show. Alex moved away from the TV so Clyde could get a better look. Said veldigun sat on the nest, putting down the “snacks” (Alex was pretty sure it brought back some dish soap, a sponge and what looked like all 5 bags of sandwich bread) it got, and just watched the show. Alex observed for a minute before also joining in on watching Sesame Street.
The rest of the night was spent in this way, just watching those tapes of Sesame Street. They’d occasionally joke and chat, but it was mostly quiet from that moment on. It was quite nice. Soon, both would pass out from sheer exhaustion, Clyde would finally be sober from weed and deny remembering anything from that night (Alex couldn’t tell if it was lying or had genuinely greened out from gummies), and Alex won’t make mention of this night to it.
But right now, they were just a human and a veldigun, one high as a kite, and just chilling watching some puppets sing.
#doai sitcom au#doai#doai fanfic#crackfic#well more like#weedfic#tw drugs#alex williams doai#doai clyde#clemin writes
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THE OUROBOROS OF DAVE: Life is Hell Pt. 6
Chapter 6: Shock Therapy
“Speak when you are angry and you will make the best speech you will ever regret.” — Ambrose Bierce
Dave woke up drenched in sweat, as if he’d spent the night wrestling a broken radiator. His damp sheets clung to him like plastic wrap, and even his hair was plastered to his forehead. He groaned, wiping his face with a hand that was already clammy.
“Gross,” he muttered, stumbling out of bed and peeling off his sticky t-shirt. His body felt tense, like a rubber band pulled one snap away from breaking. A cold shower barely helped; the heat still seemed trapped in his skin.
But today would be different, he promised himself. Brett and DJ had roped him into a trip to the local arcade — something light and fun to shake off the storm cloud of irritation that had been hanging over him lately.
Dave needed it. His mood had been garbage all week, snapping at coworkers over coffee filters and muttering curses at slow pedestrians. Maybe smashing buttons will let me blow off steam, he thought, pulling on fresh clothes.
The arcade was a flashing, blaring time machine back to the early 2000s, with carpet that looked like it had survived a rave and neon lights buzzing like angry hornets.
“Man, I swear this place still smells like stale Mountain Dew,” Brett joked, eyeing the grimy prize counter stacked with dust-covered trinkets.
“You think they ever clean the claw machine?” DJ asked, pointing to a faded stuffed bear trapped between the prongs for what looked like a decade.
The three friends dove in, pockets jingling with tokens. The rhythmic clatter of skee-ball, pixelated gunfire from light shooters, and the thumping bass of dance machines filled the space as they jumped between games.
“Eat it,” Brett crowed after nailing a perfect skee-ball streak. “I’m practically a legend at this point.”
“Legend of wasting tokens,” DJ quipped, tossing a ball straight into the gutter.
Dave grinned despite himself. Moments like this made it easier to forget the stress twisting knots in his back.
But then he spotted it.
The old beast in the corner.
Towering like a relic from a forgotten time, Konkey Dong stood proudly amidst the other machines. It was an off-brand Nintendo knockoff with clunky graphics, obnoxious music, and a concept that barely made sense — save a watermelon from an angry ape by climbing scaffolding and dodging barrels.
It was ugly. It was weird. It was perfect.
“Oh god,” DJ groaned. “Not this thing. You played that dumb game in high school until your thumbs bled.”
“Maybe you’re just scared,” Dave teased, already dropping a token in the slot.
The machine roared to life with a pixelated screech.
Fifteen minutes later, Brett and DJ had had enough.
“You still haven’t beaten the first level?” Brett asked, incredulous.
“I’m getting close,” Dave muttered through gritted teeth.
“You said that ten tries ago,” DJ said, shaking his head. “We’re grabbing food. Later, man.”
“Whatever,” Dave grumbled, not even glancing up as they walked away.
His hands throbbed with tension from relentless button-mashing. His wrists ached from the familiar sting of carpal tunnel, but he kept going. Victory was just one barrel away.
The ape hurled its next projectile. Dave’s character met a tragic end with a pathetic “boop.”
“Dammit!” he shouted, slamming his palm against the machine.
The machine shuddered under the force of his wrath.
A loud crack echoed through the arcade as an old presswood panel splintered and broke, exposing a mess of wires.
There was a moment of eerie stillness before sparks flew like tiny fireworks.
Electricity surged up Dave’s arm, locking his muscles in place. His vision blurred, and the acrid stench of burning plastic filled his nostrils.
Then everything went dark.
On the flickering screen, two mocking words sealed his fate:
GAME OVER.
Dave collapsed to the floor, twitching slightly as the last sparks faded into silence.
Thus ended Dave’s arcade adventure — bested not by barrels, but by his own wrathful hands.
#original story#short story#story#storytelling#writing#writing prompt#creative wrting#writers on tumblr#creative writing#writerscommunity
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Neon Genesis Evangelion 25

It... really isn't though.
Last episode, Shinji killed the last Angel, albeit reluctantly, and that pretty much wraps up the main conflict of the series. So now we just need to wrap up all the loose ends. You know, answer the lingering questions such as:
What is an Eva?
Where did the Angels come from?
When did the Second Angel show up? Did I miss that somewhere?
What's the deal with Rei?
What was SEELE up to?
What was Gendo Ikari up to?
No, really, what's the deal with Rei?
What actually caused Second Impact?
Where did the Dead Sea Scrolls come from, and why did SEELE and Gendo believe the apparent predictions that it made?
Why did they need fourteen-year-old children to pilot the Evas?
What is the Human Instrumentality Project, exactly?
I'm not kidding, what the fuck is the deal with Rei? You can't just dodge the question; she's one of the principal characters. You put her on all the merchandise for crying out loud.
Did Pen-Pen get reunited with Misato after she sent him away to live with friends just before the final battle?
Wow, that's a longer list than I realized. Anyway, Episode 25 takes a long hard look at those unanswered questions and then wads it up and throws it in the trash, then sets the trash can on fire and burns down the entire house. Then Episode 25 goes back in time and erases the very concept of information from the fundamental design of the universe, so that no coherent answers can possibly exist.
If you enjoyed Neon Genesis Evangelion, and are curious to know what happens after Episode 24, Episode 25 wants you to know that it hates you. When you watch Episode 25, you know less about this show than you did before you watched it.
Now, I expected something kind of abstract and surreal. I've heard about this. Fans were dissatisfied with the way the series ended, which eventually led to the release of "End of Evangelion", which promised to deliver a more satisfying conclusion to the series.
I never quite understood, until today, just how dissatisfied the fans really were at the time. I feel like I heard once, long ago, someone complaining that NGE was simply unfinished. Like it got cancelled or something or the writers gave up without writing the rest of it. But that appears to be untrue, so I'm left to assume that whoever said that was just being sarcastic. It's like that xkcd cartoon about the Matrix movie, and the characters lament the fact that they never made a sequel. The joke is that they know there were sequels, but they prefer to pretend that they didn't exist.
And I think at some point I found out that End of Evangelion was like a retelling of the story, but I assumed it was just because you see that a lot in anime. Adolescence of Utena basically does a whole other version of the story in the Utena TV series, basically.
But no, I eventually found out that fans just really, really hated Episodes 25 and 26, and EoE was a make-good. Like, it literally functions as a new Episode 25 and 26 for the TV show, from what I understand. I was looking over an episode list on Wikipedia, and that's how it's listed. There's Episodes 1-26, and then 25A and 26A.
That's wild. I've been curious about this the whole time, and now I'm here and man, Episode 25 is some serious bullshit. I kind of expected it to be weird, and maybe inconclusive, but still in a good kind of way. Like... well, Revolutionary Girl Utena is probably a good example. I watched that show a few years ago and I'm still baffled by most of it, but it had a charm and beauty to it that kept me engaged. I would have preferred a more coherent narrative, but I still found enjoyment from it.

But NGE 25 just sucks. There's no other way to say it. It doesn't advance the plot, it doesn't reveal any secrets or solve any mysteries. It doesn't really do much of anything. I'll try to explain this mess, but fair warning: I don't think there's much to unpack here.
So we start with Shinji agonizing over the way he killed Kaworu, the 17th Angel, at the end of the last episode. This might be promising, except he already agonized over this at the end of Episode 24. I mean, he could continue where he left off. That would be fine, except this episode even repeats the same scene where he talks to Misato about it and she assures him that he did the right thing. No new insights are introduced here.

Shinji imagines himself in the grasp of Eva Unit 01, and laments that he still has to pilot the Eva, even after all that's happened. Uh, who said you have to keep piloting the Eva, sport? I'm not saying this is true or untrue, but why does Shinji assume this when he has no more enemies to fight, and his dad hasn't assigned him to a new mission?
This is what pisses me off. In a good episode, the story would just move forward in linear time. The battle with Kaworu would be over, and everyone would dust themselves off and ask what's next. Gendo would either tell everyone what to do, or they'd defy Gendo and try to stop him. Or something. Someone would have to tell Shinji that he will have to continue piloting the Eva, or that he never has to pilot it again, and he could react to that information.
Instead, we have him whining about facts that aren't even in evidence. Does he have to keep piloting the Eva or not? We don't know! Neither does he! And we can't find out because this stupid episode is some sort of dream sequence/acid trip instead of being set in the "real" world!

And again, I kind of knew it would be like this, that NGE ended with Shinji having some weird introspection instead of a proper finale. But what drives me nuts is that we really don't learn anything new about him. He hates his dad for abandoning him! He does what he's told because he's desperate for the approval of others! He's afraid of people hating him! He hates piloting the Eva but he does it because people appreciate him for it! We already know this! Dammit, we've been hearing about it for the entire run of the show.

Hey, did you know Asuka's bio-mom hanged herself when she was little? Yes, you did, because we found out in Episode 24. Episode 25 just... shows us all over again like it's new information. It doesn't do anything new with it. It just rehashes the same observation that Asuka craves attention and glory and praise because she fears losing her identity without it. Nothing is added nor resolved.

I think the one new tidbit we get from this episode is that Rei has longed for the day when she would no longer be of any use to Gendo Ikari, and he would discard her. She waits for death, but now she fears it, which is pretty dark. Assuming that this is even the "real" Rei making that statement. We'll come back to that.

Oh, hey, Ritsuko Akagi is dead. When did that happen?

And so is Misato. Okay, maybe we're getting back to the real world, and seeing events play out. Gendo has triumphed over the Angels, and now he's liquidating his allies as he moves on to the next phase of his plan...

Wait, no, they're alive again, and arguing over the merits of the Human Instrumentality Project, which Ritsuko claims is designed to merge all human consciousness together into one big collective mind. Except... I don't believe that explanation, because it's being presented in a surreal fantasy. Ritsuko had a bullet hole in her a second ago and now she's fine. How can I accept any information presented in this scene?

Episode 25 then examines Misato's character for a while, under the pretense of proving some sort of oblique thesis, but in reality it just slut shames her for having casual sex with Kaji. The episode accuses her of giving in to base, carnal desires, and she screams denial after denial. I kept waiting for some deep dark secret to be at the heart of all of this. Like Misato only drinks and fucks to hide some secret shame, but no. She just drinks and fucks, because she's a grown-ass woman who can do whatever she wants when she's off-duty. This isn't catharsis, it's just filler disguised as drama. Who is she even arguing with?

Finally, Shinji finds himself in an empty theater, surrounded by other characters from the show. Like a Greek chorus, they inform him that this is but one of many realities, and what he's experiencing now is the reality he chose, a world cut off from everything that could possibly cause him discomfort. Also, he can't escape this fate, because he chose it, even though he repeatedly denies doing so.
And this is where I wrote off the episode as trash, because the like "This is real, but only one of the many realities" is the biggest cop out ever. So we're saying everything in this episode both happened and didn't happen? Then why does any of it matter?
This is why I question the point of Rei admitting she longs for death. If the real Rei thought this way, then it would be powerful. We know Rei. We've come to care about her over the course of the series. But the Rei we see in this episode may only be a figment of Shinji's imagination. Or she may not even be that. What she admits or denies in this episode is meaningless.

Anyway, yeah, fuck this episode. The only takeaway here is that Shinji has somehow gotten lost in his own head. He created a private haven for himself, but it's nothing more than a prison. Whooptee-shit.

Yeah, yeah, the next episode preview has deteriorated to mere script drafts instead of visuals. It's not cute anymore.
#neon genesis evangelion#2024ngeliveblog#shinji ikari#you know what i'm not tagging the other characters because i'm pretty sure they weren't actually in this one#i'm punching out early
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Stranger of Paradise: Final Fantasy Origin Game Review
December 20, 2024


1 = Meh, 2 = Okay, 3 = Good, 4 = Really Good, 5 = Amazing
Story 3/5
It's called "Final Fantasy Origin" for a reason. The story takes place before the events of the first Final Fantasy game, with the ending of Stranger of Paradise leading to the start of Final Fantasy I.
Your party members are known as Strangers and they are essentially dropped into worlds they don't recognize. They are literal strangers, only knowing they have a mission to complete.
In the beginning, you (Jack and your team) are recognized as the Warriors of Light by the town of Cornelia and are tasked with defeating Chaos. As the game progresses, you begin to catch glimpses of your past and the truth of your reality comes to light.
Characters 3/5
Jack is really funny. I know he's not supposed to be, but he is. Jack is so stubborn and hyper-focused on his mission of defeating Chaos, clenching his fist to his heart saying how it gives his life meaning to have something to fight. Very emotional, as most men are. He is dismissive to his team, but they recognize that's just how he is and they don't try to change him. It's cute.
Neon stood out to me, not just because of her incredible voice actress (I loved her voice) but because she seemed to be a student out of them all. "I can learn from this" was something she said at the end of battles which I really liked. She's give Page of Pentacles vibes, which is a Tarot card symbolizing a student or someone willing to learn new things.
Jed was the chatterbox of the group and he came off as the comedic relief. It was a nice balance to Jack's seriousness. Ash seemed less emotional than Jack but still serious with a focused mindset.
Sophia is one of the most beautiful video game characters I have ever seen?? Total Queen of Swords, for sure (an older/wise woman with a stoic personality and intellectual knowledge).
Overall, the team worked well together with each personality adding a little something to the whole. I mentioned in my Finished/Endgame Stats post that the dynamic seemed a bit strange but I don't mean that negatively. I didn't get any "family vibes" like I often do with other RPG parties, but there was still an essence of united teamwork.

Narrative 5/5
I enjoyed the cutscenes in this game. Each filled the story with more information. There were a lot of flashbacks and it's interesting how, in the beginning, the flashbacks are short with missing information (such as slurred words or blurred and pixelated faces). It's a great tactic because it shows you that the characters have fragments of memories but they're unclear. By the end of the game, you end up seeing these flashbacks in full length and clarity, which is NICE.
To progress the game, you go through Missions which you start from a game menu. Each mission is the same formula: intro cutscene, dungeon, boss fight, outro cutscene. I didn't mind that it was the same each time. I like a good pattern when it works and this worked for me.
Keeping in mind that the story is a big time loop, I'm understanding of the narrative for what it is. Time is a weird concept not just to live through but to write about, so I don't nitpick stories about around time, timelines, or time jumping. I just enjoy it for what it is and I found this story and narrative enjoyable.
Gameplay/Controls 5/5
The game was easy to maneuver and there were plenty of save points! I don't have any complains really, but some minor things were a bit weird, like opening treasure chests and locked doors with the touch pad on my PS4 controller. But... I know that's just kind of a thing with this controller? So whatever.
Attacks were R1 and R2 and there was a dodge roll and shield. I could jump down certain areas but not all and I could never climb over or jump over things. There was a menu and then a bigger menu and then a main main menu? Basically, there were a lot of menus lol
Oh, and I like that we could pause or skip cutscenes, but it was weird that even when the game was paused the game time would keep going. I didn't like that.

Battle System 3/5
Battle system was a bit hard sometimes. There seemed to be a lot going on. I could only switch between 2 jobs in battles, which was fine. I wish I could have kept my white magic with all the jobs but I know that's not how jobs work. Also the R2 magic wheel thingie was annoying sometimes. It's funny because the mages (black mage and white mage) were my favorite jobs to use but I swear I had no idea how to select my spells using that wheel. I just sort of winged it and hoped for the best. Thank God my MP was somehow replenishing itself because I needed it.
Customization/Leveling Up 4/5
I liked the job system in this game. You basically can learn any job and it's not difficult (on Story Casual mode) to level them up to max. I remember see Square-Enix publish posts on their social media where they were recognizing jobs with popular characters and they would always include Jack in their selection. Hilarious.

Art (Music & Graphics) 5/5
Probably the coolest thing about this game is how you can see other FF locations! Final Fantasy 12's tomb, Final Fantasy X's Mt. Gagazet, and FInal Fantasy IX's Evil Forest are just some of them. Tonberries, cactuars, and malboros also make appearances throughout the dungeons which was cool. There's just something about seeing these classic FF creatures! Music was beautiful, as you'd expect from a Final Fantasy game. The characters also had very nice designs.
Enjoyment 4/5
I liked this game, even though the battles were confusing sometimes. I enjoyed seeing this origin story and how it wraps up as the beginning of FF1. I was excited for each mission to see which FF dimension/location I would be going to next.
Final Score 32/40
Overall, this is a fun game! I played on Story Casual mode so I know things are likely different on the alternate modes. Still, if you have played a lot of FF games and enjoy the series, Stranger of Paradise will be a fun gaming experience because you'll recognize a lot of the locations. Jack is very funny and I enjoyed getting to know him and the other characters. It's a good origin story that leads directly to the first Final Fantasy's events!
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I haven't seen very many of ur OCs yet, but they're certainly some of the most creative I've seen :D
Awww bruv thank you!
What better way to respond to this than drawing all them in one place xDDDd
*Click the image for better quality aklajaikaha
Although I've only made their visual looks just last year, their concepts have been with me for over a decade now.
That made me extremely familiar with their personality, dynamics with each other, every details of their lives and behavior cuz I love expanding my inner worlds like that ahahahahdcgdsk
Each of them is either gimmicky or have a special interest.
》 Reon the dinodemon loves punching walls
》 Shichi is a glow-in-the-dark cat like those neon sticks
》 Snippy the rat loves scissors and snippin stufs
》 Niel loredumps about her definitely-not-a-cult group
》 Amora is all about love, romance and matchmaking hamster
》 Dodger the 'onfg my body automatically dodges and im tired' badger
》 Rusty the tinkering, mechanic wolf
》 Uncle Eggy is a goat that takes care of chimkems and poultryy
》 Quiverrs is the archery enthusiast ferret
》 Crystal's look and abilities are inspired from various deviations of Alice in Wonderland
》 Nephelle is a deer-banshee-spirit thingy whose soul is grounded by Crystal's headband
》 Flouie is an okapi thAT BELIEVES IN THE BUCKET OF WATERRRRRR
》 Wispy is an ewe that adores the idea of fate and astrology and connecting to the spirit world and-
》 Sketchy Inkwell is a mute lemur who loves art and casually sketches the future and deaths at times
Sooooo yee! You're now introduced to my sillies :DDDD
#htf unreone#htf shichi#htf snippy#htf niel#htf dodger#htf rusty#htf eggswyn#htf quiverrs#htf crystal#htf nephelle#htf flouie#htf wispy#htf sketchy#htf amora#unreone answers#htf#htf oc#htf oc fanart#unreone occentric
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My Ruin Experience
I just finished my first playthrough of FNAF Security Breach: Ruin a few hours ago, and I'd like to reflect on my experience. I still have a ton that I need to go back and do, but I think I still got enough out of it to comment.
Needless to say, spoilers ahead. Continue at your own risk.
What I Liked:
The mechanics. Though short and simple, the Faz-wrench and Security Node puzzles are fun. The AR mask is also a really cool concept, and it opened the door for some unique gameplay and exploration.
The autosave between key checkpoints. Hallelujah.
The AR aesthetic. Holy crap, I love it. It's so trippy and dreamlike, and NEON. Totally '80s retro-futuristic, totally radical.
The character designs. My favorites are Ruined Freddy, the little Music Men with the rabbit ears, and MXES. Ruined Freddy is both horrific and strangely adorable despite having no head. I like how he chomps with his stomach like it's a mouth; it's a fun call-back to Nightmare Fredbear. And he has a gift box in his stomach. The implications of that give me the creeps. The rabbit Music Men are just cute. I hate them, but they're cute. And MXES? That's just an awesome design. Way more imposing than Glitchtrap (though Glitchtrap did work, just more as a psychological/lore thing than an outright threatening design).
All the crazy visual details and Easter eggs they put into AR mode. My favorites are the giant endoskeleton in the daycare theater and the huge bowling balls in Bonnie Bowl.
Roxy's dynamic with Cassie. I hope we get to see more of it in the future. It's just too precious.
Monty's backstory as told through the cardboard cutouts on the gondolas in Gator Golf. Just...adorable.
The part where Monty's swimming around in water and you need to hop on crates to dodge him. That was just cute. He was like a real gator. I have no idea how he didn't immediately short out, but still. Cute.
The horror of Cassie being confronted by the Mimic, not Gregory. I totally saw it coming, but it's still terrifying from a psychological standpoint.
What I Disliked:
The loading time. I think it was just because I have the PS4 version, but it took FOREVER to load the game both on startup and every time I died and wanted to retry. I hope the load times are optimized in the future.
The linearity. Once you leave one section, there's no going back; there isn't even a post-game where you can go back and do stuff. You're especially out of luck if you're on an all-collectibles run.
The lack of direction in some parts. I got stuck in so many places for such a long time because it was unclear where I was supposed to go/what I was supposed to do. Looking at you, catwalks and beauty salon.
MXES showing up at the absolute worst times and leading you to your death not out of personal failure, but out of misfortune. It got annoying after my 10th death in the Monty Golf catwalks.
Those dang Music Men, especially the ones in the bowling lanes. They were annoying to deal with. Doable, but annoying.
The stupid endoskeletons. I didn't like them in the base game, and I don't like them now. They really get to me. (I know. I'm a huge coward.)
All in all, I got about as much as I hoped for. I still have to get the rest of the endings, but this was some great DLC. It cements Security Breach as one of my favorite games in the series, and it gives me hope for whatever else Steel Wool has to offer.
#fnaf#fnaf ruin spoilers#five nights at freddy's#five nights at freddy's security breach#fnaf sb#fnaf security breach#fnaf ruin#fnaf sb ruin#fnaf security breach ruin#steel wool studios
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Sims 4: Cars (an ai EP Concept)
Yes, I still want cars in TS4. Traveling is just so bad and a bike no longer cuts it. We're a decade into this generation of Sims with no end in sight (as Project Renee, if it even happens now, was promised to run alongside TS4) and I still can't believe that while absent-mindedly playing the game and sending my sim home from visiting the local museum that they have to walk a mile before getting to a loading screen. Wild.
So I get to thinking how would cars even work, realistically, in my pixel world? How would they even be introduced? How hard is it that we still haven't had them yet? Ai, while controversial, is a good tool to replicate the EA EP model to answer some of this without getting too lost in my thoughts of features, nuance, and such.
Expansion Pack Title: The Sims 4: Road to Racing
Synopsis: Rev up your engines and hit the streets with The Sims 4: Road to Racing expansion pack! Explore a whole new dimension of gameplay as your Sims dive into the world of automotive culture. From customizing cars to cruising through the city, this expansion pack brings a thrilling new experience to your Sims' lives.
Key Features:
Car Customization Studio: Build the car of your dreams with an all-new customization studio. From paint jobs to body kits, rims, and decals, every aspect of your Sim's ride is in your hands. Express your unique style and personality by creating one-of-a-kind vehicles that turn heads wherever they go.
Street Racing Events: Strap in and get ready to race in adrenaline-pumping street racing events! Compete against other Sims in high-speed races through the city streets, dodging traffic and outrunning the cops. Win races to earn reputation points and unlock exclusive rewards, including new car parts and accessories.
Auto Garage Business: Fulfill your Sims' entrepreneurial dreams by opening their own auto garage. Manage staff, attract customers, and build a reputation as the go-to destination for car enthusiasts. Customize and repair cars for clients, expand your garage with new facilities, and watch your business grow into a thriving empire.
Car Clubs and Meetups: Join or create car clubs with like-minded Sims and organize meetups to show off your rides. Participate in car shows, cruises, and other social events where you can network with fellow enthusiasts, exchange tips and tricks, and admire each other's cars. Strengthen bonds with friends or rivals as you share your passion for all things automotive.
Experience the thrill of the open road and unleash your Sims' inner gearhead in The Sims 4: Road to Racing expansion pack. Whether they're cruising in style or burning rubber on the track, the world of cars awaits!
Thoughts? Personally, love this!
A CAS for cars - CCAS!
Competing in races! Street racing is a bit NSFW for TS4 team and would probably be a mod OR if possible, a popup event once you get enough reputation or find the street racer NPC or just a sign to click that would take you to a Hidden street racing lot.
More likely, it’d be toned down into a PG NASCAR active career with its own lot (like the studio for Get Famous) and lot specific animations of racing on a track but I could see it. New trophies. New way to be famous. Car repair bay vs car customization bay. New neons. Greasy Clutter. A working garage door (you didn’t give me saloon doors with Horse Ranch, redemption arc?)
Or, less likely, they just make a huge track object like 100x100 and create a new lot-type (but while it would be fun to visit a track as the career-player as a family-player or occult-player it would be a large lot with no real purpose or gameplay (outside of buying a ticket to see a show and that would be a splurge for EA))
If they added a Junkyard and the fixer-upper car from TS2 that would work with the CCAS that could also be a lucrative new business for the sims with rags-to-riches story possibility and Eco Living cross-pack play. I would love this pack more if it gave us consequences like accidents/broken legs, arms, etc to add cross-pack play with Get to Work but that's just too much like life for EA.
The last one is less of a feature and more of things we're able to do with Get Together and examples of possible interactions, preferences, milestones, and events that could be added as well, but overall a great start for a pack!
Now while I'm sold on something like this, I do think that cars are just so huge that even the ai-generated concept is too niche and features 2-4 could simply be a stuff pack or game pack at most and it's really the CCAS that's pushing it into EP level (as demonstrated by the horrific release of Horse Ranch). It also leaves out family-gameplay simmers and occult-simmers and excludes cars from any future updates once behind an EP for some odd reason only EA knows.
So easy solution, CARS WOULD BE A BASE GAME UPDATE*
~more on that later~
After loving the concept that ai gave me I went back and asked for features for occult and family players to see if it would give anything I wouldn't expect.
Mundane Family Life Features:
Family Carpool System: Introduce a new family carpool system that allows Sims to commute together to school, work, and other activities. Coordinate schedules, share rides, and bond with family members during the daily commute. Strengthen family relationships and save time on transportation logistics.
Car Maintenance and Repairs: Keep your Sims' vehicles in top condition with a new car maintenance and repair system. Schedule regular tune-ups, oil changes, and inspections to prevent breakdowns and maintain performance. Visit the local mechanic or learn to DIY with a new skill branch in mechanical expertise.
Road Trip Vacations: Embark on epic road trip vacations with the whole family! Plan scenic routes, pack essentials like snacks and games, and hit the open road in search of adventure. Explore new destinations, camp under the stars, and create lasting memories as your Sims bond on the ultimate family vacation.
Driving School and Licensing: Teach your teenage Sims the rules of the road with a new driving school feature. Enroll them in lessons, practice driving skills, and prepare for the driving test to earn their driver's license. Watch with pride as they gain independence and unlock new opportunities with their newfound freedom.
Occult Play Features:
Haunted Car Customization: Embrace the supernatural with haunted car customization options. Unlock eerie decals, ghostly paint jobs, and other spooky accessories to give your Sims' rides a paranormal twist. Explore haunted locations to discover rare materials and unlock exclusive customization options for your occult-themed vehicles.
Witch's Broomstick Integration: Harness the power of magic with a new integration feature for witches and warlocks. Customize broomsticks with enchanted enhancements, such as speed boosts, protective charms, and spellcasting abilities. Take to the skies and soar above the city streets on your trusty broomstick, bypassing traffic and reaching destinations in style.
Vampire Car Clubs: Sink your teeth into the nightlife scene with vampire car clubs. Join exclusive gatherings of vampire enthusiasts and show off your dark and mysterious rides. Compete in nocturnal races under the cover of darkness, using vampiric powers to gain an edge over your rivals. Navigate the underground world of vampire car culture and rise through the ranks to become the ultimate nocturnal racer.
Alien UFO Abductions: Encounter otherworldly experiences with alien UFO abductions. Watch as Sims are beamed up into flying saucers and taken on interstellar journeys across the cosmos. Explore alien planets, collect extraterrestrial artifacts, and uncover the secrets of the universe. Return home with newfound knowledge and experiences that are out of this world.
As expected. Most of the family features (1) would automatically (logically) be included in the base game update. Obviously driving around to get your infant to sleep or dropping your kids off at school shouldn't be locked behind DLC.
While I'd want this to just lean more into ways to commute, I could also see that being its own second update/dlc (introducing regular buses, skateboarding, and subway passes - similar it seems to how vitiligo is going to be a two part update)
Also (3) packing up the car (having its own inventory) and driving to a lot isn't much of a feature [and some of the things they listed would just be interactions on a computer] so again, another obvious inclusion.
The second and fourth features are the only ones that could be locked behind DLC and "Road to Racing" would be great for that, fleshing out the remaining lackluster parts of the pack and really drive home a $40 price.
Unfortunately occult players get the short end here, there isn't much to add outside of the haunted car decals and maybe a hearse as a vehicle [this could also be an additional style direction the pack could lean into] More integration with Realm of Magic could be nice but instead of a broom, a magic flying car spell instead? And as far as the vampire idea goes... no, bad ai. That's a terrible feature. Alien abductions though could be cool, but could also be apart of its own alien focused update/pack (we need one; I could also see befriending your spaceship and upgrading it to have a projection of a human or animal).
So those four features (outside of CCAS) would make a fuller EP: a new active career, a new hustle/business, car repair/maintenance, driving lessons, and a couple new events, traits, milestones, likes/dislikes with CAS and BB styles of retro/rockabiliy/gearhead/greaser and/or haunted/eerie/more goth/maybe whimsical and/or old money vibes AND OF COURSE this pack adds eight new cars (+ the hearse)
NEW DEATH: crushed by car (not as traumatic after already being able to fall off a mountain and get crushed by a vending machine)
IMO an EP should add something to every life stage in the game and this one is currently focused on Teen+, so:
Infants & Toddlers: new themed cribs, changing tables, toddler beds, and potties. New car toys. New car seat. [This would be a cute chance to add strollers back in... but this is EA]. Infant walker [after the learn to stand milestone]. Toddlers could get those ride on cars.
Children: EA's hardest life stage to add stuff for. Maybe a car-themed cake recipe and bedroom set with that car rug. Gameplay wise: more play pretend interactions or a new school project of 'What I want to be when I grow up'. Not child-specific but that racing simulator game as an object could be fun for arcade builds. Maybe also similar to TS2 fixer car, a soapbox car for kids+ to put together and race maybe with the help of an adult, maybe a toy racing car
Elders: While there's nothing keeping elders from doing everything in this pack, there actually should be. Elders should need to retake driving test to keep their license, hire a Driver [a new service] if they fail or just don’t want to drive, maybe add a new reward trait [Tough Metal] that allows them to continue working on cars [a very laborious and possibly deadly activity for regular elders].
NOTHING TO DO WITH CARS, JUST WHAT I WANT: for all my sims who hate to read, this is a great chance to add magazines and magazine subscriptions into the game that offer fun, skill boosts, and give random likes/dislikes based on the type you're reading. (EX. Lifestyle magazine: maybe a new favorite color. Cooking magazine: skill boost and/or dislikes cooking. Car magazine: maybe even a way to buy used cars similar to adoption)
MY OUT THERE ASK: A stretch for sure, but I'd also want a cars pack to come with motorcycles.
OH RIGHT, THE BASE GAME CAR UPDATE:
All lots would be updated to be navigable to and from [This is the first impediment to cars coming to the TS4. According to Reddit, I refuse to count them all, there's over 200+ lots and each one would have to be tweaked and tested for each car - QA team where?]
All cars (like 11-12 BG, and 8-10 this pack) would get updated models and be available for customizing in CCAS and I'm talking partnership with Max20 detail-level cars. [This the 2nd impediment to a cars coming to TS4 - imagine, replicating all the debug cars to be functional]
Car parking on home and commercial lots would have to be figured out - does it go in your inventory, is there a parking curb that needs to be placed down, an invisible marker added to worlds to park on the side of roads, off lot? [ideally, yes to all]
With the new break and enter from For Rent, will there be break ins to cars, theft, alarms?
CCAS can only be entered via clicking the car, once you get a car.
Reintroduce School Bus and Taxi [would be cool if all services also got their vehicles back but these two are more important].
Walking if lazy, high maintenance, snob could cause sore feet buff or irritation.
Car has an inventory (obvi)
Dropping off kids and driving around to soothe infants/toddlers. [Also throwing in a BG car seat for infants and toddlers to either be upgradeable via the car or a build-buy object]
Car Woohoo.
Sending my parent sims away on the car via rabbit hole vacation.
Befriending your car [literally does nothing, just funny]
Cars would give need gains or loss depending on state, can also give career or school boost.
Cars can get dirty and need a wash (child+)
Cars can be slept in.
With burglars and cops being base game, burglar breaks into your car [car alarms] and if your teen takes your car or sneaks out there's a chance they'll be brought back by cops
Cars can be searched to find spare change or random items.
I like the nuance that Cars would also have their own needs bar similar to the cow barn and horses, that would show it needing gas or maintenance.
Friends can come by and ask for ride.
Car Keys obj that you get when you buy or register car that can be taken from you when drunk by bartender [if in public] or by friend [if public or private]
Cross-pack play/ideas: Eco Living [hybrid upgrade, flying car, industrial or eco footprint, find car parts in trash] Discover Uni [pay to park on campus, also restrict car access on campus], Get Famous [car collection gives fame], For Rent [new rule to pay for having a car at RR], Seasons [car gets frosty in cold, dust off snow/leaves, can be used to warm up, trunk or treat], Cats and Dogs [used to transport to vet], My Wedding Stories ["just married" in simlish as a decal with bells on the back], Werewolves [that rampage is going to destroy this car], Realm of Magic [scruberoo spell might destroy car/car fire, magic flying car spell, repairio might break car as well or fill your tank], Dine Out [drive-in restaurant], High School Years [spirit week decals, driving lesson class credit or grade boost], Cottage Living [an option to go grocery shopping and come back with grocery bag], Horse Ranch [wild ask: carriage vehicle attachment to horses], Crystal Creations [Junkyard has metals and rare crystals], Vampires [coffin slots into the back of hearse], Paranormal [being in car on haunted lot debuffs fear, except when that car is a hearse], Get to Work [injuries/broken bones, better cops (only in a video game), and alien-sim player initiated alien-abduction)
Will add more if I can think of more, but yeah this would be my perfect Cars BGU to roll out before a Road to Racing EP… also partly why it’ll never happen because it’s massive.
*THE WORLD*
I completely forgot about this! TS4 worlds make me so angry because they're so boring and even more angry because the level of boring fluctuates. At least be consistent, and when was the last time we had harvestables in world or a new insect or even a new jungle gym?
Rant aside, every now and then I just look up fan-made concept worlds to see actual creativity and this reminded me I hadn't thought of a world for this made-up pack! I don't want to see another America based world for like 3-4 worlds down the line. A part of me thinks a Tokyo/Japan themed world, or Monaco/France, Cape Town/Africa, or Kerela/India
What I would like to see is a world emptier than Newcrest with the neighborhoods being vague-ideas like: city, villa, country, commercial to offer ideas to builders but not like all the set dressing we see in our last worlds. I want 14 (but it’s really like 16) lots: 5 lots with a river/beach that’s swimmable, 5 lots with a kids area and parking lot, and 4 lots with a Junkyard "interactive shell" or, in a perfect world, a Junkyard lot-type, and let’s not forget the NASCAR “studio” lot and/or Street Racing hidden lot. Also it should go without saying but lots of roads and maybe an empty/sparse car lot so teens can practice driving.
World name: ?
World interaction: two new metals, a gem, a flower, and a new harvestable. Might seem random but I'd like to see figs added and of course, fig inspired dishes. Figs attract wasps and that could be a new insect they introduce [with a new fear, buffs, consequences when stung]. For the metals and gem, they can go wild here. I don't care what they're called as they've always been inventive when it came down to the metals and gems already in game. Not only could it be used in car repair/fixer up or decoration/ornamentation but also would go great with the new Crystal Creations [as I expect them to continue adding more metals and gems now that they have a purpose] and any new flower!
(The flower led to a whole different spiral. Outside of being a florist and using flowers that way, I wish they'd do a Painting overhaul to either need to buy paints or create paints out of flowers, fruits, etc but maybe if we ever get proper clay/pottery/sculpting the overhaul could happen then as well)
*WORLD UPDATE*
At the same time, I'd love an update to the UI starter menu so that instead of a new game loading CAS it'll load the seasons selection first [if you have seasons] and then it'd take you to the world map, singular. I want all worlds connected on one map and then each new world would build upon or unlock/change the current map.... then from there you can select if you want to play a premade family or enter CAS.
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Plymouth constructeur automobiles Américain fondée en 1928


Plymouth a écoulé près de neuf millions d'unités de sa série « standard » baptisée Plaza, Savoy, Belvedere puis Fury et Gran Fury.
Plymouth était une marque de voitures fabriquée par Chrysler Corporation aux États-Unis. Ils ont cessé de fabriquer des voitures Plymouth le 29 juin 2001. La première voiture Plymouth a été fabriquée le 7 juillet 1928. Chrysler voulait une voiture moins chère pour concurrencer Chevrolet et Ford. Les Plymouth coûtent un peu plus cher que leurs concurrents, mais incluaient plus de fonctionnalités comme les freins hydrauliques. Au début, seuls les concessionnaires Chrysler vendaient des Plymouth.

Le constructeur a commencé avec l'auto Maxwell. Chrysler a pris Maxwell-Chalmers dans les années 20 et a créé la voiture Chrysler en utilisant leurs installations. Ensuite, ils ont créé une voiture compagnon moins chère, le "52" rebaptisé "Chrysler-Plymouth Model Q" en 1928. Lorsque le Model U a été introduit en 1929, le nom "Chrysler" a été abandonné. Les modèles des années 80 Les modèles des années soixante ont des moteurs allant jusqu'à 6 276 cm3 et un nouveau style de carrosserie moins massif. En 1960 la Valiant est une compacte plus proche des conceptions européennes.

1989 Plymouth Voyager 3 Concept L'influence des voiture GT en Amérique amène à la présentation du coupé rapide Barracuda en 1965; Doté d'un V8 de 4,5 litres. La gamme de 1966 comprend encore la moyenne Belvedère, la grande Fury et la luxueuse V-8 "V.I.P." à toit ouvrant. La Barracuda redessinée en 1967 et dotée du moteur Six Slamt. La Road Runner atteint la vitesse de 257 km/h en 1968. En 1975, il ne reste plus des trente-huit modèles précédents que les Fury, Valiant et Duster a cause de la crise pétrolière. En 1976, paraît la compacte Volare qui remplace bientôt la Fury. C'est la plus grosse Plymouth en 1979 alors que les Sapporo et Arrow sont des importations Mitsubishi. La mauvaise santé du groupe Dès le début des années 80, la plupart des voitures sont des dérivées de Dodge comme l'Horizon de 1972, la 'Turismo de 1978', la Reliant de 1980, la Gran Fuxy de 1981, la Caravelle de 1984 ou la Sundance de 1986. Dans les années quatre-vingt-dix, Plymouth reste la gamme premier prix de Chrysler. Avec des voitures empruntées à Dodge ou Mitsubishi comme la Colt, la Neon, l'Acclaim ou le monospace Voyager.

1984 Plymouth Voyager Plymouth est donc victime, à partir du milieu des années 1970, de la mauvaise santé du groupe Chrysler en général ! mais les décisions prises au sein de la direction ont encore aggravé plus particulièrement les difficultés de la marque Plymouth. Car si Dodge peut jouer sur la carte jeune et sportive, et Chrysler sur celle du confort et du luxe, l'image de la marque reste floue. Le créneau de la voiture populaire ne ce voit plus approprié car l'embourgeoisement de la clientèle américaine est une évolution constante depuis des années. Les marges sont par ailleurs plus faibles sur les voitures populaires que sur les modèles de moyenne et haute gamme. La nouvelle direction du groupe, qui a évité de peu la catastrophe ! ce voit davantage intéressée par les bénéfices plutôt que par les volumes de production. Dès lors, la survie de Plymouth s'avère délicate. La décision de fusionner les réseaux Plymouth et Chrysler dans les années 1980 va lui donner le coup de grâce. Le groupe Daimler Galerie Photos - Plymouth







































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Week 7 Wrapping Asteroids & Racing Ahead
This week, I wrapped up my Asteroids prototype and started planning my next project—a racing game. For Asteroids, I simplified the enemy spawn logic. Earlier, I tried making asteroids target the player’s ship, but it became messy and unbalanced. I scaled it back to random movement, which kept the pace clean and consistent. I also tweaked the bullet fire point slightly—it was misaligned when rotating fast.
With that done, I began designing a new racer called Neon Drift. The concept is minimal but sharp—you're constantly dodging oncoming traffic while collecting energy to trigger a temporary “ghost mode.” It's inspired by lane-based games like Temple Run, but with a retro arcade twist.
X Statement: “Like Temple Run meets Tron—reflex racing in a neon world.”
Three Unique Selling Points:
Lane-switching at high speeds with increasingly complex patterns
‘Ghost Mode’ powerup that lets you phase through obstacles briefly
Synthwave-style music that syncs to game speed for immersion
It’ll be a fast, focused game where reaction time is everything. After the chaotic physics of Asteroids, working on something tight and rhythm-driven feels like a welcome change.
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Dodge Aviat Concept, 1994. A design exercise to create a ‘Coupé for the 21st century’ the Aviat was based on the Dodge Neon with its DOHC 16-valve 2.0-litre engine. It was very aerodynamic thanks to the tapered rear end which also contained the car’s cooling system (though the engine was in the front).
watch a video here
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Asteroids Elevator Pitch – "Bit Crash"
{Week 5}
Game Title: Bit Crash Tagline: “Reality is broken. Can you debug your way out?”
In Bit Crash, you play as a rogue AI fragment trapped inside a corrupted simulation. Instead of floating rocks, you’re dodging memory leaks, fighting off virus swarms, and navigating glitch-ridden environments that are breaking down in real time. Your mission: survive, debug, and escape before total system collapse.
The game draws inspiration from Asteroids, but pushes beyond it with reactive environments and layered visual feedback. The longer you play, the more corrupted the simulation becomes—introducing unpredictable behaviors, heavier screen distortion, and chaotic enemy patterns.
Key Mechanics:
Corruption Meter: Increases over time, affecting visuals, audio, and enemy AI.
Power-Ups: Tactical tools like Debugger Pulse (shockwave), Patch Protocol (invincibility), and Stack Overflow (risk/reward high-speed fire).
Progressive Zones: From the clean Boot Sector to the terrifying Black Box, each level introduces new glitches, hazards, and boss-like memory structures.
Look & Feel:
Aesthetic: CRT fuzz, VHS overlays, neon colors, scanlines, and RGB-splitting. Audio: Glitch-hop and distorted chiptunes, broken system sounds, and error messages voiced in deadpan robotic tones.
Bit Crash channels the arcade DNA of Asteroids but injects it with modern chaos and a narrative-embedded glitch aesthetic.
Concept Art:
(Made using HTML, CSS & JS)
Shockwave:
Inspired by concepts from Fullerton's Game Design Workshop (2018) and lecture discussions on avoiding scope creep, this pitch is intentionally focused and achievable within GDevelop. I’ll be applying lessons learned from Max Power; like scene transitions, damage feedback, and event timing; to ensure this game feels more polished from day one.
I’m excited to build something fast-paced, fully functional, and fun to play from the very first prototype.
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MHA Chemical Bonds Omake/AU Concept: The UA Games
Basically Apex Legends but with MHA characters. Featuring aliens, magic and other sci-fi nonsense nerds love.
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The UA Games weren’t for the faint of heart. Across the volatile Musutafu galaxy, countless warriors, bounty hunters, and mercenaries fought in brutal combat for fame, wealth, and survival. For Deku, a rookie competitor in the games, it wasn’t about fame—it was about staying alive.
“Oi, newbie!” A neon-lit figure dropped from the ramp of the drop ship, boots clanking on the metal floor.
Alien Queen was as much a spectacle as she was a legend. Her gleaming black latex outfit reflected the fluorescent lights, while pink neon tubing ran along her arms, pulsing in rhythm with her breathing. Her gas mask hissed ominously, her fur-lined shoulders giving her a regal, dangerous appearance. She looked like chaos incarnate—a walking rave with a penchant for destruction.
“You’re Deku, right? The analyst-turned-merc? Cute. Stick with me, rookie and you might actually survive.”
Deku gulped, adjusting the goggles strapped to her helmet. She wasn’t sure what was more intimidating: the battlefield ahead or Alien Queen’s aggressive personality.
“I’ll do my best,” Deku said, clutching her plasma pistol.
Alien Queen snorted, adjusting her spiked collar. “Your ‘best’ better include not dying, rookie. We’ve got a fight to win.”
The arena was a labyrinth of broken machinery, glowing hazards, and towering piles of scrap metal.
The crowd roared as two opponents entered the battlefield, their silhouettes illuminated by spotlights.
First was King Explosion Murder, a one-man army armed with twin RPG launchers strapped to his arms. His explosive temper was as legendary as his firepower, and his savage grin promised nothing but destruction.
Beside him was Jackmantis, a lithe insectoid assassin cloaked in shimmering green chitin. Energy blades extended from his arms, crackling with power, and his segmented eyes scanned the arena for his next target. He moved with unsettling precision, every step a promise of violence.
“Well, that’s not fair,” Deku muttered, ducking behind a stack of crates as explosions echoed across the arena.
“Fair?” Alien Queen laughed, skating across the battlefield on acid-coated skates that left trails of sizzling pink behind her. “This is the UA Games, rookie. Nothing’s fair. Now, get moving and keep Explosion Boy busy. I’ll handle Bugsy.”
“What?! But he’s—” Deku’s protests were drowned out by an explosion that sent debris flying.
“You’ll be fine!” Alien Queen called over her shoulder, already closing the gap with Jackmantis.
Alien Queen wasted no time, hurling a glob of sizzling acid at Jackmantis as she vaulted over a pile of scrap. The insectoid assassin dodged with unnatural speed, leaping high into the air and descending with a spinning slash of his energy blades.
“Nice moves,” Alien Queen quipped, skating out of range and firing a volley of arrows. “But let’s see how you handle this!”
Jackmantis hissed, his blades deflecting the projectiles with a crackling burst of energy. He lunged, slashing wildly, but Alien Queen weaved around his attacks with practiced ease, her neon-lit form a blur of motion.
Meanwhile, Deku was locked in a desperate game of cat-and-mouse with King Explosion Murder. The explosions were relentless, tearing through cover and leaving her scrambling for safety.
“Stop running, you damn coward!” King Explosion Murder roared, launching himself into the air and firing a barrage of missiles.
Deku dove behind a barricade, her goggles lighting up as she analyzed his movements.
“Okay… he’s aggressive. Overcommits to every attack. If I can time this right…” Deku muttered, gripping her pistol.
King Explosion Murder charged, his grin feral. “Time’s up, nerd!”
At the last second, Deku rolled out of the way, firing a plasma shot that detonated one of his missiles mid-air. The resulting explosion sent him stumbling, giving her a precious few seconds to reposition.
The tide of battle began to shift as Alien Queen and Deku started working in tandem.
“Deku!” Alien Queen shouted, dodging a slash from Jackmantis. “Lure Explosion Boy toward the scrap pile!”
Deku nodded, sprinting toward the designated area as King Explosion Murder gave chase, his explosions tearing apart the ground behind her.
As they neared the scrap pile, Alien Queen hurled a massive glob of acid at the structure, triggering a chain reaction of explosions that sent both opponents flying.
Jackmantis, seeing his partner incapacitated, lunged at Alien Queen with a desperate strike. But Deku, finally finding her rhythm, fired a perfectly aimed plasma shot that destabilized his energy blade, forcing him to retreat.
“And the winners are… Alien Queen and Deku!” the announcer’s voice boomed, met with deafening cheers from the crowd.
Alien Queen helped Deku to her feet, her grin as sharp as her spiked bracelets.
“Not bad, rookie,” she said, slapping Deku on the back. “Maybe you’re not as useless as you look.”
Deku laughed, her heart still pounding from the adrenaline. For the first time, she felt like she belonged.
#fanfiction#my hero academia#izuku midoriya#mina ashido#izumina#myheroacedamiafanfiction#UA Games AU
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Dive Into the World of Immersive Gaming
Are you ready to level up your gaming experience? Welcome to the enchanting realm of immersive gaming, where reality blends with fantasy, and you can become the hero of your own story. Whether you’re battling dragons or solving mysteries in a futuristic city, immersive gaming offers an experience like no other. Let’s dive deep into this exciting world and uncover what makes it so captivating!

What is Immersive Gaming?
Understanding the Concept
At its core, immersive gaming refers to games that create a rich, engaging environment where players feel like they are part of the action. This can involve virtual reality games that transport you to entirely new dimensions or augmented reality experiences that overlay digital elements onto the real world. It’s like putting on magic glasses and suddenly finding yourself in a universe where anything is possible—just watch out for the flying pizza!
The Technology Behind the Magic
The magic of immersive gaming comes from advanced gaming technology. Think of 3D environments that make you feel like you’re actually walking through a medieval castle or racing down a neon-lit street. With interactive gameplay, every decision you make can change the course of the game, making it feel personal and unique. It’s as if the game is saying, “You matter!”—which is nice, considering my plants don’t seem to appreciate my nurturing skills!
The Rise of Virtual and Augmented Reality
Virtual Reality: A Game Changer
Virtual reality (VR) games have taken the gaming world by storm. With a VR headset, you’re not just playing a game; you’re stepping into it. Imagine wielding a sword in a fantasy quest, feeling the weight of it in your hands, and dodging fireballs from an angry dragon. If only I could dodge my laundry pile as easily!

Augmented Reality: Blending Worlds
On the other hand, augmented reality (AR) experiences add a layer of digital fun to our everyday lives. Games like Pokémon GO have shown us how AR can turn a stroll in the park into an epic adventure. Suddenly, your mundane walk becomes a treasure hunt, and you’re battling imaginary creatures while your neighbors wonder why you’re talking to thin air.
Why Immersive Gaming Matters
Enhancing Player Engagement
One of the most significant benefits of immersive gaming is its ability to enhance player engagement. When you’re fully immersed in a game, you’re more likely to stay focused and invested. You might even find yourself forgetting about that leftover pizza in the fridge—at least, until you hear your stomach growl!
Storytelling at Its Best
Immersive games often feature compelling narratives that pull players in. With storytelling in games, you’re not just an observer; you’re an active participant in the unfolding drama. Whether you’re making choices that affect the plot or exploring richly designed worlds, you feel like you’re part of something bigger. It’s like being the star of your own blockbuster movie, minus the paparazzi and awkward interviews.
The Future of Immersive Gaming
Innovations on the Horizon
The future of immersive gaming looks bright, thanks to constant advancements in technology. Game developers are continually pushing boundaries, creating more realistic graphics and more intricate game mechanics. With each new release, we’re inching closer to experiences that feel indistinguishable from reality. Who knows? One day, we might have games that let us cook dinner without burning anything—now that’s a game I’d love to play!
Community and Connection
Another exciting aspect of immersive gaming is the community it fosters. Multiplayer games allow friends and strangers alike to collaborate, strategize, and sometimes argue over who gets to be the knight in shining armor. These shared experiences can lead to lasting friendships, proving that gaming isn’t just about competition; it’s about connection. Just remember: teamwork makes the dream work, unless someone steals your loot!
Conclusion
Diving into the world of immersive gaming offers a thrilling escape from reality. With cutting-edge gaming technology, engaging stories, and vibrant communities, it’s a landscape where anything is possible. So grab your headset, prepare your snacks, and get ready to embark on an adventure that will take you places you’ve only dreamed of.
Whether you’re a seasoned gamer or just dipping your toes into the digital waters, there’s never been a better time to explore. Just remember to come up for air once in a while—your family might start to worry if you turn into a permanent fixture on your couch!
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You see the race car version before behind it and the streetcar version in front it's not the same manufacturer we understand the concept and it'll come out different than what it is but you can see how you can make the enclosure and it's almost the same it's a little bit more of an angle but not much and it does not meet the body panels on the outside it comes down to a ledge and it looks perfectly cool
Thor Freya
Wow I've never heard it said like this but this makes it easy and people will try it
Mac Daddy
We're going to try it
Trump
why not and we'll see how fast it is
Bja
And I could get one of them it's on a Dodge neon and if you look at the carriages it's kind of like that someone was saying
Zues it is our son and he researched it Hera
I did it took a look at the history and then George Washington and at his speedy coach it's made by a similar company it was an American company it's from an Asian chassis and people mentioned it it's lightweight and the Dodge neon is somewhat lightweight and but it's still rugged and sturdy and the top of it was made and it wasn't the team it wasn't Trump it was Tommy f and he's starting to make stuff now and he has plants and it's good and his stuff is pretty good this is a great idea and he wants our father to have one and mother and to produce them because he sees what happens with the e-bike he did work with BG and Trump is mad but busy says you're not doing a damn thing and these need modification and he left and electric is run by Trump it's going okay but he needs some sort of money and it's his plan but he is barely holding on to that and it's the only thing he's got and it's his man's day. Mainstay soon he's going to fail somebody will come by and snatch it up and probably Tommy f that's how it goes with them. He's looking at the idea and he likes how to test it and he wants his guys to do it he says it's not too complicated and he can do the open tire and he says we're going to do it and it's a wonderful idea it's going to be a lot of fun wait wait till you see how well this kind of idea works of doing it backwards. And I'm pretty sure that he's going to do it I'm almost positive our father and mother get one each and it's wondering what color and it says I can't do the black the white is too bright and you can't even see the thing and he says that is true they can but it can't feel it is so she wants one and knows what color so they're going to argue I guess this is great I can't wait I'm going to help out
Savage opress it's kind of my idea but modified and just panels and it's really cool cuz it will work they lower them all the time they do this kind of work constantly they can't figure out how to make the body and this will do it it's almost tailor-made but it's not really
We love this idea it's terrific I see what you're saying in the front it's just like adding the panel so it fits and you do it with this car and it'll come out different and you want to be different a different kit car we have an idea what to call it and no formula neon is not it it's a good idea though but boy this is going to be great this is a fun idea I can't wait to get going on it I really can't this is so much fun and I want to see the times what if it's faster than the stuff we build it says that doesn't have a cage you have to put a cage in and it's true later on I can make a few prototypes that's probably better we're going ahead with it now keeping the dash is good and interior save so much time and you can change the door and it might be the way to go and the panel will have to be cut we know how to do that stuff I'm getting ready this is a good idea we have all that stuff and all these ways of doing that kind of panel without Bondo or filler or any sanding or painting it will work it's a great idea it's not a plant on either and you put a little piece of closure trim you can't see it it's the same color and it's real thin it's not rounded
Tommy f and yeah you look pretty good at it you've never really been in a car like it it will look like a supercar sound like one that's going to go fast and going to have some kind of a cage it's not true it's going to have the old car cage unless he'll have less of it we might think about putting in a small cage in it can do it from the rear and on the interior up and over the seats and it would be pretty good and one in the engine compartment and would help hold the panels on it'll be simple both of them this is bolt up it would be nice and make it safer
Olympus
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