#End to End Implementation in SAP
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so, this is what i was working on before i was .. distracted-
its not connected to the totk rewrite, but born out of the idea of rauru being a full blown villain (like i thought for a good part of the game .. lol), had the idea of him giving you his arm so he then stays with you as a companion, and tells you stuff that isnt true throughout the game without you knowing its all false, the more you folow his advice the more those arm tattoo things spread (just like those weird falling rocks do to their environment in the game)-
at first i though it would be neat to have him slowly try to take over links body- sort of like dormin in shadow of the colossus kinda deal- but that would be hard to implement, so maybe hed just sap your energy until he has enough to fully rebuild himself at the end (or maybe even use ganondorf for it instead idk, didnt get that far) all the while you go around collecting the enigma stones not knowing hes making you do the dirty work for him on his path to reclaim ultimate power over this world and rebuild his ancient dreamland fantasy
not gonna work any further on it, already got too much to do and after all that i have lost interest in it :/ i really like the idea of villain rauru though ..
#ganondoodles#zelda#art#tloz#loz#doodles#looked cooler when i was drawing it lol#whats the use of letting it collect dust- so im posting it anyway#or as far as i got since i came up with it not too long ago today
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Hello! Not a very exciting post this month. Along with handling the move, a family emergency hit us and ended up complicating things, as well as sapping a lot of enthusiasm. So what time not spent moving or my usual job and chores was just spent drawing. It's a pretty large set of drawings and I hope to share soon, but for now here's what I did handle in April:
Updating the cutscene editor to handle image setting/removing better, as well as making some other parts of it more convenient.
Making progress on construction area cutscenes. What's been holding it up is this scenario involves 2 tasks PnJ can complete. 1 task has two potential entrances/exits, and the other task has 2 areas you can complete in either order. Both tasks have their own intro/outro cutscenes to consider, as well as flags that they update, and you can complete either of these tasks in either order. What this leads to is a lot of testing to make sure each variant is working as intended.
Construction site level design progress.
Addressing ice physics and propeller bugs.
Updating the way in-game tasks are saved to either prepend or append them on the "to-do" list in the journal, making it more obvious what tasks are immediate and will progress the main story, and which ones are lower priority/optional.
Minimap data handling reconfigured for how it tracks door and chest data again, making it more stable and future-proof.
Refining the level design of the first half of Chapter 3 more, as well as implementing their cutscenes.
Animating, and scripting dialogue for NPCs:
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This month I plan to pick up the pace on game dev again. Now that moving's mostly finished I'm hoping to settle in a routine here, relax, and start saving up money again.
My plans remain about the same: finish up the first half of chapter 3's level design and sequences so that it's possible to reach the construction area as intended, and then to complete the construction area (cutscenes, last 2 rooms, Rickity boss battle).
This could lead into either working on the end of chapter 3, chapter 3 art assets, or working more on chapter 4's obstacles/enemies/rough level design. I could always jump into something else like completing the Waterfall caves, or working on the circus side area. But most likely I'll be working on art separate from PnJ. We'll see next month!
#my art#my stuff#game dev#poppin and jupa pocket adventure#game blog#game maker#dev blog#indie game#poppin#jupa#monthly updates
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What are the Chances III (Troy Otto)
Let me know if you want to be tagged in future parts :)
Part I
Part II
Masterlist
It had been a few days since they had arrived at the ranch and the adjustment to life there had been… jarring, to say the least. Y/N and Leona now lived in a small wooden hut near the edge of the property. It wasn’t much, just a couple of cots, a stove, and a small table; but it was safe. That was the most important thing.
The days were long, filled with hard labor under the New Mexican sun. The ranch wasn’t just a sanctuary; it was a self-sustaining compound, and everyone had to contribute. Y/N had spent most of her time either hauling supplies, reinforcing fences, or helping with basic farming tasks. She wasn’t used to the physical strain, and by the end of the day, her muscles ached, her hands raw from the work.
She often felt Troy’s eyes on her as she worked. He never really said much, just watched, sometimes with that same smirk he’d had when they first met, other times with a more serious, thoughtful expression. He had a small journal he would occasionally pull out, scribbling something down while he observed. It was unnerving, but Y/N had learned to ignore it, focusing instead on the tasks at hand.
It was on one of those long, grueling days that an idea struck her. They were working to clear a new section of land for crops, and the midday heat was almost unbearable. Everyone was moving slowly, their energy sapped by the relentless sun. Y/N glanced around, seeing how sluggishly the others were working, their bodies exhausted from the nonstop labor. There had to be a better way to organize this. They couldn’t keep burning out like this every day.
That’s when it hit her. Shifts. They were all working long hours together, with no breaks other than the short ones they took to eat. What if they worked in shorter, more efficient bursts instead, in rotating shifts? Some people could rest while others worked, keeping productivity steady without wearing everyone down. It could make a huge difference.
Excited by the thought, Y/N wiped the sweat from her brow and straightened up, her muscles protesting after hours of bending and lifting. She needed to talk to Jeremiah Otto about this. He ran the ranch, after all, and if there was anyone who could implement a new system, it was him.
Troy was nearby, leaning against a fence post with his journal in hand. He looked up from his writing, raising an eyebrow as she approached.
“Something on your mind?” he asked.
Y/N hesitated for a moment, then shook her head. “Yeah, actually. I’ve got an idea. I’m going to talk to Jeremiah about it.”
Troy chuckled, closing his journal. “Good luck with that. Jeremiah’s not exactly the type to take suggestions lightly. But if you’ve got something useful, maybe he’ll listen.”
Y/N didn’t let his words deter her. She knew Jeremiah had the final say in everything that happened on the ranch, but she also knew that the way they were working wasn’t sustainable. If she could convince him that this would improve productivity, maybe it would lead to a better life for everyone here.
She made her way to the main house, her heart racing a little. She’d only spoken to Jeremiah a few times since they arrived, and he had always struck her as a no-nonsense kind of man. But she wasn’t about to let that stop her.
When she reached the house, she knocked on the door and waited. After a few moments, Jeremiah opened it, his weathered face framed by the brim of his ever-present hat.
“Y/N, right?” he said, his voice gruff but not unkind. “What can I do for you?”
She took a deep breath. “I have an idea that I think could help with the work around here.”
Jeremiah crossed his arms, leaning against the doorframe. “Go on.”
“Well,” she started, her voice steadying as she spoke, “I’ve noticed that everyone’s working long hours, and by the middle of the day, people are exhausted. Productivity drops because we’re all too tired to keep going at full speed. I was thinking; what if we split into shifts? Half the group works while the other half rests, and then we switch. That way, we keep people fresher, and we can get more done over the course of the day without burning out.”
Jeremiah was quiet for a moment, his eyes narrowing in thought. “Shifts, huh? Sounds like something out of a factory.”
Y/N shrugged. “Maybe, but it works in factories for a reason. We’re not machines, but we also can’t keep going like this. If we don’t pace ourselves, people are going to get hurt, or worse.”
Jeremiah rubbed his chin, still considering her words. “You make a good point. I’ve noticed people slowing down too. But we don’t have a lot of hands to spare. You think this’ll actually help us get more done?”
“I do,” Y/N said confidently. “And if it doesn’t, we can always go back to the way we’ve been doing things. But I think it’s worth a shot.”
Jeremiah looked at her for a long moment, then finally nodded. “Alright. I’ll give it some thought. We’ll talk about it at the next meeting.”
Y/N felt a wave of relief wash over her. She’d done it! She’d gotten him to listen. Now, it was just a matter of waiting to see if her idea would be put into practice. As she turned to leave, she glanced back and saw Troy standing a few yards away, watching her again. This time, though, there was no smirk. Just a thoughtful look as he flipped open his journal and jotted something down.
Part IV
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One-sided Stalker Ford on the boat where Stan is kind of aware that something is up, but also treating the topic like the gnomes in Gravity Falls. Ignores it for the most part but awkwardly smacks it with a broom when it gets too close for comfort.
Cause like. He loves Ford. Ford loves him. And Ford being weird is nothing new. In the end, it’s not so impossible to live with Ford loving him weird on top of everything else. Stan didn’t spend 30 years saving him just to chicken out now.
Since the perpetual motion machine was enough to snap Ford back to reality, I think Stan could subconsciously stumble into a system to lightly shake Ford out of it when Stan gets a gut feeling.
Normal Day, where Stan wakes up from a nap and Ford is watching him from a nearby chair or the other side of the room.
Stan (teasing): Sap. Nerd.
Bad Day, where Stan wakes up to Ford trying to climb into his cot or hovering an inch from his face.
Stan (deadpan): Nuh-uh. Shoves him hard and turns over to immediately sleep that image away. I’m not putting up with your breath. Arms length, pointdexter.
Normal Day, where Ford gives Stan a poorly seasoned, but much-improved breakfast.
Stan: generic, reluctantly proud compliments.
Bad Day, Valentine’s Day, where Ford bakes a pretty good cake but decorated it with hearts, frills and a super suspiciously-worded message.
Stan: Still eating it whole, but piling icecream directly on top of the message and ignoring the date on their calendar hard-core So you’re really into pink now or what?
If he’s crass enough, or unappreciative enough, he thinks Ford will get the hint that his expectations are too high. It’s far from full proof, since a lot of Ford’s actions genuinely go over Stan’s head and Ford, delusions or no, has always been good at seeing what he wants to see. But when Stan first starts implementing it and they’re earlier into their voyage, maybe it’s at least a little grounding.
Even if Stan subconsciously picks up on Ford’s intentions, he doesn’t have the guts to admit it to himself. It’s not like it’d change anything, even if he did. So if he sees something too weird for him to handle, he’s going to pretend he didn’t and he’s going to forget.
This is exactly how I imagine it. What I also imagine as part of this AU is that well, it does become too much for Stan at some point. Too many things happen, too many slip ups on Ford's part. Too much for Stan not to at least *know* something strange is happening, and not the good kind of strange. Stan is a runner, when stuff is too much or scary or hard to understand. He runs and disappears. So it's not much a disgust response or a hate response, but a fear based one. Because to be someone's object of affection/obsession/delusion like that is incredibly overwhelming. You are the center of someone's universe, for better and for worst. Anything you do can make or break that person's entire psyche, and Stan (who doesn't really understand the severity or how to help someone in a mental health crisis like this) gets well, scared. He doesn't want to hurt Ford, but doesn't know how to make Ford stop. So, he runs. When you engage with a delusion like this, one based in obsession and comfort, it can feel deeply euphoric. It can put you in a literal Dreamlike daze, it feels like you're High. You can become a aggressive, overzealous, make risky mistakes. Ford, the master of masking, rarely allows himself to fully fall into that state around stan. Even on the Boat. Instead locking himself in his study with his Stan Doll to get the feelings out when he feels himself slipping. Cause even when he's having a full blown episode, he Loves Stan and doesn't want to make him uncomfortable. I think the idea that Stan does subtle things that can knock Ford back to reality is very in character. I think he does it on accident a lot, and Ford has learned to sort of Dance around the minefields, both for Stan's comfort, but also because to be reality checked... hurts. The nagging of how a fundamental truth you believe is wrong... it really hurts and is deeply distressing. I think the inciting incident that causes Stan to just be, too overwhelmed is if he ever finds Ford's Doll of him. Because if he finds the Doll, he finds walls covered in pictures of him that he never remembers Ford Taking. He finds pieces of his hair, jars of weird liquids he doesn't want to know what they are. He'll find the journal, full of Fake Stories of him and Ford being happily married. It'll be too much all at once.
#it answers...#stancest#stalker ford#thank you anon this is exactly what I needed as a distraction <3#Stan is Aromantic in this AU as a forewarning hence why it's onesided and has a sad ending </3#Stan loves ford very very deeply but not in the way Ford Loves him
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an angry rant about ksp
Disclaimer. KSP is, overall, a very good game. But it can be frustrating. This is not a negative review, it's me getting some frustrations off my chest.
Has anyone else ever noticed that Kerbal Space Program had sorta got worse over time? Like, it's also gotten better, new features were added, bugs were fixed, but I feel like basic parts of the game experience that used to be smooth and functional have been left to rot. New features or small changes made that might have had some useful advantages, but which make the experience just worse.
Here's three anecdotes about that.
Explosions. Most KSP players don't even remember a time when this was true, but did you know that if you crashed a rocket in KSP, it didn't always cause the game to stutter or freeze? If you go back and play old pre-alpha versions like 0.13.3 which are still available, or if you happen to have a copy of the alpha versions like 0.18 or 0.20, you would find that like, yeah, these are worse versions and are missing a lot of features, but exploding rockets, like, just works.
And like it or not, but exploding rockets is a core part of KSP's gameplay. It's half of how it sells itself. Probably a slim majority of players will build absurd designs, watch them crash, and never reach the Mun, and they'll have a lot of fun with it anyway.
But. Like. When you do crash. You. have. to watch. it. frame by frame. as it. writes blast awesomeness to the log. or recalculates the vessel tree. or. whatever it's doing. I don't know the technical side of things when it comes to parts and vessels, I'm a planet girlie. Either way, it saps all the joy you could get out of watching the drama of a rocket failure. It's just a slog. I looked up this issue and it seems the community consensus is it's inherent and unfixable. But like. It's not in older versions!
I'm sure whatever change they made that causes that bug was like, good and important or whatever. But that they don't seem to have accounted for how much worse it makes this key part of the game.
Pinned Orbits. The original design philosophy behind the map view was to not let the view get unnecessarily cluttered up, so as to enhance readability and minimize the slope of the learning curve. To see the apoapsis or periapsis would require mousing over them. But eventually players and Squad realized that this was slightly tedious, and they implemented the ability to pin the apoapsis or periapsis marker to see their numerical values onscreen. Genuinely good feature, very useful, however.
The button to pin the orbit is right click. The right click button is also the control used for changing a maneuver node between velocity mode and delete/orbit increment mode. And most maneuvers will be done right at periapsis or apoapsis, and will end with the maneuver having an apsis near it. So if you try to right click a maneuver node. Good luck, because the game would rather display the numerical values of the apsides instead. It's fine. It can be worked around. But what was supposed to be a quality of life improvement became a quality of life detriment.
Orbit Encounter Prediction. When you make maneuvers in current versions of KSP, or even burn manually, you'll sometimes run into flickering trajectories, encounters that the game's not sure if you have or not. Small changes to your orbit can completely get rid of the encounter. Eventually you realize the encounter isn't even on this orbit, it may be tens or hundreds of days into the future. This is especially common in the Jool system.
It is probably the worst bug on this list, because it takes an intuitive and useful manuever prediction system that like, sets the standard for orbital mechanics games, and it makes it messy and clunky and unintuitive and difficult. When planning encounters you have to check if the displayed encounter will actually happen on this orbit or not. Sometimes it will decide not to show an encounter that you definitely do have, which can lead to catastrophe. Sometimes it would rather show you a far future encounter than let you see your close approaches for this orbit.
And it didn't used to do this! I tracked the bug down to 1.8.0, which was a change to the unity version. And the bug was never fixed in the remaining few years of KSP development. Saps all the fun out of the Jool system and lots of complex planet mod systems.
But KSP 1.12.5 has a ton of features and bugfixes that 1.7.3 doesn't have, and all the best mods are on 1.12.5. so i have to put up with it.
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Global South countries are currently experiencing a debt crisis wherein governments like that of Sri Lanka are unable to service the debts they hold that are denominated in a foreign currency. Such debts began to balloon across the Global South in the aftermath of the oil crises of the 1970s. Following the Volcker Shock—and the accompanying steep rise in interest rates for dollar-denominated debts—countries that held those bonds found themselves in a situation similar to that of today. At that time, Global North governments, acting through the World Bank and International Monetary Fund (IMF), agreed to a series of bailouts conditional on Structural Adjustments Programs (SAPs). SAPs allowed these institutions to intervene directly in the fiscal policy of indebted countries and to implement neoliberal reforms which reduced public spending and opened up economies to transnational corporations. The explicit goal of SAPs was to kickstart growth, as the only means for indebted countries to pay back their loans and to lift communities out of poverty—the implicit goal being the creation of societies mirroring those of their former colonisers. Yet the last forty years have yielded the opposite result: an explosion of inequality both within and between countries and debts at their highest level this century. To understand this trend, we need to recognise that loans to the Global South were never about achieving prosperity; instead, the intention was to reassert neo-colonial control over the decolonising world. Decolonisation reduced the Global North’s access to the cheap labour, energy and raw materials that colonialism had ensured for centuries. Debt relationships between the former colonisers and colonised recreated the conditions for the plunder of the Global South. It turned poor countries into captive markets for companies based in the Global North and created a race to the bottom in environmental and labour standards meant to attract foreign investors. Under this arrangement, indebted countries need to grow their economies to service their debts. Growth relies on exports priced at disadvantageous rates that create ecologically unequal exchange between the Global South and Global North. Economies centred on the export of low-value-added commodities prevent the Global South from achieving full decolonisation. Fortunately, scholars of Modern Monetary Theory have shown that it is not necessary to prioritize growth for the sake of growth before investing in what countries actually need. Instead, what matters is a country’s productive capacity determined by social and ecological boundaries, and here the Global South is far richer than the Global North. To invest in necessary programmes like a Job Guarantee and Universal Public Services, however, countries must first free themselves of colonial currencies and end the cycles of debt that trap them in poverty. Given that stopping ecologically unequal exchange is a cornerstone of degrowth, the need for debt restructuring is clear. The only question is how to achieve this revolutionary reform.
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Frost Oil
Difficulty:
Journeyman alchemy. While alchemy trainers do not teach this recipe is classes, copies of it can be bought in markets or from alchemists in Hillsbrad Foothills. Goblins are known to trade the rare recipe for a sum of gold.
You Will Need:
Four young hops of Khadgar's Whisker, before they have flowered.
One Dragonsteeth leaf.
One wide-mouthed jar.
One crystal vial, for bottling.
A neutral oil such as fish oil or olive oil.
Personal protection equipment. Gloves, goggles, mask, close-toed shoes, and appropriate labwear.
Recipe:
To brew a vial of Frost Oil, one must first gather the necessary ingredients: four mature hops of Khadgar's Whisker and a single leaf of Dragonsteeth.
Khadgar's Whisker, a grass-like herb with clustered olive green shoots, bears conical, papery hops at the ends of each mature stalk. These hops must be carefully harvested before the plant flowers.
Dragonsteeth, in contrast, is a sage herb imbued with properties of both flame and frost. This sage herb must be asked for permission before plucking its leaves; if amenable, it will drop its leaves to the ground for collection. Any attempt to forcefully remove the leaves will result in a painful, biting grip as the plant folds two leaves inward. Once collected, the reddish portion of the Dragonsteeth leaves will turn waxy and translucent within minutes or hours.
To begin the brewing process, the four Khadgar's Whisker hops must be crushed together with a neutral oil such as fish oil or olive oil until a smooth, consistent paste forms. This mixture is then frozen solid in a jar. Only once ready to add the Dragonsteeth should the jar be thawed.
Holding the Dragonsteeth leaf by its silver end, carefully light the red tip aflame with a match. As the plant material melts like candle wax from red to silver, immediately plunge the silver end into the thawed oil mixture. The oil will ignite for a moment with red flame, but do not be alarmed. This step is natural to the process. When the flame dies down, the silver leaf will smoke and disintegrate to ash, infusing into the oil and transforming it into Frost Oil.
Results & Effects
Frost Oil is a captivating substance, both in its striking visual appearance and in the potent elemental effects it imbues upon weapons. This light blue oil possesses a thick, viscous consistency, clinging to any surface it contacts. The pungent aroma of menthol emanates strongly from Frost Oil, a crisp and biting scent that evokes the very essence of winter's chill.
A weapon coated with this oil takes on an almost mystical appearance, as a layer of shimmering frost forms along the length of the blade or bludgeon, transforming it into an implement of primal cold. When such a weapon strikes true, the power of Frost Oil is unleashed, inflicting not merely the expected wound, but also the cruel bite of frostbite that rapidly numbs and blackens flesh. Victims struck by a Frost Oil-enhanced weapon often suffer debilitating cold damage that lingers long after the initial trauma of the blow.
In the hands of a skilled combatant, a weapon anointed with Frost Oil becomes a fearsome instrument of elemental power, capable of chilling the very blood in an opponent's veins and sapping their strength with each strike.
#world of warcraft#alchemy#fanon#roleplay#wowrp#warcraft#moonguard rp#wyrmrestaccord rp#classic alchemy#alchemical oil#frost
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Anon wrote: Hi, I have a complicated history with a friend. We've hurt each other a lot and we've tried working on ourselves and starting anew but still keep having fights. Recently in another fight, I realized I have been a terrible friend. I'd say I'd do better but then life happens and I ghost the friend bc I can barely handle my own plate. I feel horrible about myself. I realize realistically that I can't handle my life and working on this relationship. And we both feel misunderstood/hurt by the other person. It's a draining negative cycle and it's sapped all the will out of me, on top of all the other things happening in my life. I feel like I am my worst self in this dynamic and I just want a reprieve from it all. I want to ask for a break or even to end it. I don't think I'm the right person for this friend and vice versa but I don't know if I'm just acting in a hurtful way again, as he has pointed out many times.
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What is your question exactly or what kind of response are you looking for? It's not my place to make such a judgment for you. Since you didn't explain the exact nature of your disagreement with your friend, I can only make some general comments.
Relationships with a "complicated history" are surely the most difficult ones to maintain, but they are also the ones you should be most reluctant to give up.
1) Close friendships are rare due to the time and effort and luck required to make them happen. It gets harder and harder to make close friends as you get older, which means, as you get older, you're likely to regret not appreciating the ones you've lost. An important part of maintaining close friendships over the long term is learning how to focus on the positive rather than nitpick the negatives, such that you're able to cherish each other despite the disagreements. If you have an issue of easily getting bogged down by your feelings moment to moment (i.e. being too narrow-minded), then it's important that you learn how to have a longer term view of things.
2) Close friendships are the perfect training ground for improving relationship skills. Since friends are generally flexible and forgiving, there is room to make mistakes and learn from them. If you keep repeating the same relationship mistakes over and over, is running away the best solution? Is it not better to learn how to actually solve the problem? In what ways are you contributing to the problem and shouldn't you want to improve on that? Are you certain that the problem is isolated to this one person/relationship and won't reappear in other relationships?
3) Close friendships form the backbone of one's social support network. You say you can barely handle yourself, let alone this friendship, which makes me wonder why you must draw such a distinction in the first place. Close friends tend to go through life together and are intimately involved in each other's lives. Do you have an issue with not being able to let people in to help or support you (e.g. due to fear of intimacy or fear of vulnerability)? There is a difference between someone "bringing out the worst in you" versus someone "exposing the things about you that you don't want to see". If it's actually the latter, then the real problem isn't the relationship dynamic but your own defensiveness. Overcoming defensiveness is a key component of personal growth, so giving up this relationship could be giving up a perfect opportunity to grow.
I've made the above points not to convince you to stay but to ensure you're seeing the bigger picture. All that being said, it takes two people to make a relationship work. Both parties have to be willing to give a little, to compromise, to implement necessary changes, to work toward something better, etc. If you're not willing to commit, walk away. Do you not have every right to choose your friends?
It sounds to me like you're experiencing frequent breakdowns in communication. A lot of disagreements can be successfully resolved through learning how to communicate your way through them constructively (see the related article). However, there are certain disagreements that can't be resolved, such as deep disagreements about fundamental moral values.
The takeaway point: The best way to deal with a breakdown in communication is to learn better communication skills. Close relationships are bound to have disagreements and conflicts. You must be able to accept this fact and learn how to resolve conflicts maturely. Being a poor communicator is something that will follow you into every relationship, so it behooves you to improve on this front. Whether improving communication will be enough to mend this relationship is your judgment to make.
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reversed curse technique expansion //
shoko's canon / existing cursed technique is unique in the sense that not only is she able to convert cursed energy into positive energy and heal herself, but she's able to convert this into output that heals others. it's said to be a rare technique within the jujutsu world of sorcery.
to further implement that, i always think it's interesting when a character has an expansion to an ability that comes with a cost or even a detriment to the self. ( also i love the idea that healers are also some of the most powerful people since they often get shunted if they're not combatants. this isn't precisely the case with shoko as she is valued and highly important in-world, but i think this gives her more a specific conflict. )
so, getting into it --- it's mentioned that shoko's ability is powerful enough to restore limbs and bring someone back from the brink of death.
as a step up from that ability, my portrayal of shoko will also be capable of bringing someone back from the dead. however, it takes an immense amount of energy. it tires her out and it's a gradual process rather than an immediate restoration, as well as a limit. i'll do it point by point to condense the information :
capabilities of reversed curse technique: resurrection //
able to restore someone's life / resurrect them from death depending on how grievous the injury is, is how much time it would take to make a full recovery. it could start with the individual in a coma before coming to. - able to borrow / sap another's cursed energy in order to output more into the method, though that could considerably weaken the person borrowed from. so, the technique in this way becomes a two way input > output. - as a technique is also a curse used to undo / defeat another curse, by using something so invasive and powerful on another person, the user effectively binds themselves to whomever they resurrected. ( i need to explore more into this to understand for myself how i see it working, but they're tethered together now for as long as shoko lives. if she dies, the person will also die. )
possible complications + cost //
as it's a very complicated technique that takes an immense amount of energy and focus, there could be an issue with the restoration of memory, long term and short term, and even muscle memory. these could gradually return or not at all. any kind of restoration would require regular output and attention; like continuous care until the fullest recovery is made. - intense fatigue on the user, which can result in being ill and weak over an extended amount of time. which would then put a damper on the user being able to heal others should it be needed. since the resurrected individual is bound to her, if she dies, they will also gradually weaken and die as well. it's not immediate but rather something that happens over time, but they will feel the loss of her tether to them. - the user has the ability to end the other's life at any point in time by unbinding the curse. ( this is something shoko doesn't know how to do yet in the event that she does resurrect someone. ) there is no guarantee that this technique works. it's honestly a hit or miss.
limits //
the user can only resurrect one person at a time within a certain time frame. ex. shoko can't resurrect two people back to back within the same day or maybe even within the same month. again, it takes an immense amount of energy and continued output depending. she could progress to that level (which would make her op af, which i don't care i love her but yeah!), but not yet.
also depends on how long they've been dead for. again, could progress to a level where she could resurrect someone who's been dead for centuries. but, that will take a WHILE to progress to. for now, it's freshly dead or maybe within the day. beyond that is no guarantee.
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Theme: Cream
Setting: The Archive
\Resonance: [STABLE] \Attunement: [MEDIUM] \Variance: [LOW] \Begin: Y A book titled "101 uses for dragon" written by [____] and from initiality [____]. The chosen page today, as all others are misaligned, is the recipe for "dragon's milk." A relatively simple concoction provided one can find the ingredients. Let us begin the transcription.
"Ah dragon's milk. A treat for all ages really, even if some [____] want to think they're too "ascended" for it nowadays! Back when I was just a wee sprot it was always so nice to go to the ma's house, pull up a chair with some nice and bad friends, and help them make the dish. Of course some of youse reading this might gawk at letting any sort of sprot, finling, or todder around such a potentially dangerous dish but that's just how it was back then. The taste of ichor really did add to the flavor, ha, ha! You're free to keep it out of this version of the recipe though. I've gone through extensive research and brainplumbing to acquire the simplest, most pure version for y'all to try for yourself. Now let's stop the gabbing and get to it."
"Keep a pot of water at 180 decins exact for at least 30 tin. The temperature will burn out any spiritual impurities in the water. Of course if you can get your hands on a few salvos of already clarified water feel free to use that but do put it on the heat for a little to help with the emulsion. Next you'll need to take 25 sR (Salve-ratio for those who don't know. Check the conversions at the beginning of the book for help!) of tonic sap and put that on the heat as well. The heat doesn't need to be exact but bubbles do need to form on the surface of the mash! If you don't have two heating implements (I know the difficulties) just be sure to stir the sap for the entire time the water is attaining clarity. That should provide enough stimulation to get what we want out of the sap."
"While you wait (if you can take your eyes off the water that is!) you can prepare a few other ingredients as well. Since this will be a bare bones version of dragon's milk you won't need to get anything especially difficult like duck's hoof or carmon. We'll save those for the other version later in this book! No all you'll need is a bag of wrot. Not even the whole bag. Just 5 caches from it. Whisk lightly until fully dusted then set aside. Next you'll need 1 sprig of fallila. You don't need to do anything other than leave it out to get ripe while we prepare everything else."
"Once the water and sap are ready mix them together into a separate pot so you don't contaminate either with impurities. Toss the fallila and wrot inside. Now it's time for the most important ingredient. 3 shedscales from a dragon. The exact variety won't matter much for the actual baking but will drastically change the flavor profile. For a more tart taste, go with any color from ochre to crimson. For something more "refreshing", a cerulean scale does wonders. Don't use any scale below 4 lums without treating it first or you'll need some extra steps from the more advanced recipe later in the book!"
"Preparing yourself mentally, toss the scale into the mix and quickly cover up the pot. If you have latches, use them to keep it closed. If not, well, that's why I always ate with friends when I was younger, ha, ha! No matter what do not remove the lid until the activity in the pot achieves a more mellow burbling rather than the frantic thrashing it will be doing. This should, on average, take only 5 tin but it can take longer. Once it's died down, go fetch a large bowl (We used to use the one for hopgrass) and pour the now finished dragon's milk inside. Feel free to eat with just a spoon but I've become partial to using it as a dip. Just be sure the dragon's milk doesn't bite you while you do! Now onto our next tasty treat."
What drivel. Honestly I don't understand the curiosity with eating. I've never done it and I'm fine.
\End: Y
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Some character notes and episode notes for HZ061, writing them down for future reference.
The episode starts with the trio heading to Fridge Town. Roy and Hogator are singing and Roy reaffirms his bond with Hogator, stating that he feels like they were destined to be partners. The trio also talks a bit about Roy and Hogator's song, and how it feels like they're growing stronger when they sing. After reaching the town, they come across two people who tell them a bit about the history of the town and the events happening (such as concerts). Roy asks them where the gym is, so the trio heads to the gym only to find out that Rhyme isn't there. As the trio heads to the stage plaza to look for her, they come across Ghost Pokemon (Bochi) who sap their life essence. They go to a restaurant to eat to replenish their strength (Liko is worried about Roy being too tired to take on his test but he assures her he'll be fine after eating). Terapagos gets distracted by Fuwante and gets taken away by two of them, so the trio has to run after them to save him. Nemo happened to be there so she manages to catch Liko's bag before it's too late.
Afterwards, they head to the stage plaza again with Nemo who explains that Rhyme will be performing and that her concerts include battles sometimes so Nemo came for this. As they reach the stage, Roy calls out for the MC and introduces himself, explaining that he is there for his implementation test. The MC suggests they both have a battle so Roy accepts. Rhyme was watching their battle, and Nemo also paid attention to how Roy was battling (and she didn't know Roy sings during battles). The battle ends in Roy's victory. Afterwards, Rhyme shows up and sings for the crowd. Roy was surprised to find out who Rhyme truly was since he met her in HZ052 (and he brings it up to Liko and Dot). Once Rhyme finishes her song, she asks the crowd who feels ready to bring heat to the stage and Roy volunteers.
Second part of the ep is about the battle between Roy and Rhyme. Before they begin, Roy and Rhyme talk a bit and mention past events. Roy says he ended up meeting Konoyozaru (in HZ053). Rhyme says she'll be okay battling him if they have a rap battle first. Roy accepts and they "battle" using words (really felt like Hypnosis Mic tbh ww). Roy was able to come up with lyrics and Rhyme took on his challenge. As they get ready to battle, Rhyme asks Roy what Terastal means to him. Roy says that it's something he needs to get closer to his dream, the black Rayquaza. Rhyme says she'll test his guts.
The battle starts with Hakadog VS Taikaiden. Rhyme seems satisfied that Kaiden evolved into Taikaiden. This confrontation was a bit short and Taikaiden was quickly defeated but gave Roy a hint as to how to handle Hakadog. He does eventually manage to defeat Hakadog with Hogator and feels unbeatable with Hogator. Rhyme feels that Roy really seems confident and asks him another question. She wants to know what singing means to him, why him and Hogator sing and what brings them to sing during battle. Roy says that it helps them get stronger, and help them win. Rhyme sends out Strinder after hearing his answer. Roy was overwhelmed by Rhyme during this battle, as Strinder reduces damage taken from sound moves and could block most of Roy's attacks. Roy and Hogator's song didn't help them either. In a fit of desperation, Roy uses Terastal but it doesn't help him either since Rhyme quickly defeats him after that. Rhyme tells Roy that he can't make use of Hogator's fiery vibes and that he is a failure of a partner. Roy didn't pass his test either. Rhyme tells Roy to come back once he's washed his soul. At the end, Roy joins Liko, Dot and Nemo. He apologizes to Hogator for not making him live up to his potential and ponders on the words Rhyme said to him, that he is a failure of a partner.
Overall, good episode. Good continuity, nice interactions between the characters and set up next ep well. This was the kind of conflict I wanted to see for Roy. This ep made me think back about the Corni and Lucario arc in XY. Corni took her bond with Lucario for granted and thought they were always in sync so she didn't deem it necessary to communicate properly with him, when she should have. I'm bringing this up because Corni has the same VA as Roy and I think there are a few similarities. I think Roy is taking his bond with Hogator for granted on some level (they don't really have the same glaring communication issues that Liko and Nyarote have sometimes for example). He thinks that they are in sync but maybe they need to make sure they are on the same wavelength.
I think Roy's answer to "why do you and Hogator sing" was a bit lacking. He only talked about his own dream and getting stronger/winning when answering Rhyme's questions. He didn't talk about Hogator's dream or about Hogator's pure love for singing. In a way, it feels like singing became a means to an end to getting stronger instead of helping him bond more deeply with Hogator. Singing is what brought them together in HZ004 and they sing together because they love it. I think Rhyme was expecting an answer more along these lines. In the first place, Roy set on a journey intent on fulfilling both his and Hogator's dreams back in HZ006. Roy's dream is to chase after Rayquaza and catch him, while Hogator's dream is to become strong and cool like Lizardon. Roy's grandfather made sure that Roy valued Hogator's dream before giving him his blessing to go on a journey in HZ006 and he pointed out that it was a good thing that Roy talked about his partner's dream and not only his own dream.
Either way, it was nice having Rhyme ask those kinds of questions. Made me think a bit about Chili asking Liko questions back in HZ056. Having characters think about these things is important. I didn't expect Rhyme to be so harsh and strict but I like that she is taking the tough love approach to teach Roy. It works well with a character like him too, since he doesn't easily give up and we know he'll train before facing her again.
I also liked that they showed that there is a reason the rule "using Terastal at the right timing" exists. Roy used Terastal hastily and didn't think too much before doing it. So this rule feels meaningful knowing that they do pay attention to the timing of Terastal use and will point out whether the character properly thought the situation through or not. And that it cost Roy's implementation test to not pay attention to this. He didn't use his Terastal phrase this episode either, so it showed that he was hasty and his heart wasn't fully into it.
Also, I enjoyed the rap battle between Rhyme and Roy. The lyrics were really good and flowed well. I think Fuma no KTR worked on the rap in this episode. He is a Japanese rapper and musician and he also worked on the Rising Volt Tacklers Rap endings.
Overall, I liked it. Previous episode reaffirmed Roy and Hogator's bond and that singing is important to them. This episode showed that sometimes, singing isn't enough and deconstructed it a bit. So I guess next ep will truly answer the question "why do you and Hogator sing", which I'm looking forward to. Part of me is expecting Hogator to evolve next episode because it really feels like they set up an appropriate situation and timing here. Though now I'm starting to doubt it a bit because the preview didn't really tease it, and they hinted at it for Nyahoja and Kuwassu's evolution scenes (the whole glowing light, etc). Though maybe they just want to hide it longer. If Hogator doesn't evolve now, I guess they have another situation in mind which would feel appropriate for it. When Nyahoja evolved, it was during the climax of chapter 2 and Friede, Amethio, Rayquaza were around (among others). So assuming Hogator's evolution doesn't happen next episode, maybe it'd be to save it for such a setting. I guess we'll see.
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Streamlining IT Service Management: A Review of ITSM Prozessbibliothek deutsch für SAP Signavio
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Unveiling the Strategic Impact: Understanding the Uses of Learning SAP MM Course at SAP Training Institute
In the realm of enterprise resource planning (ERP), SAP MM (Materials Management) stands as a critical module that plays a pivotal role in managing an organization's materials, procurement processes, and inventory. The SAP Training Institute offers a comprehensive SAP MM course designed to equip professionals with the skills necessary to harness the full potential of this module. In this exploration, we will uncover the multifaceted uses and strategic implications of learning SAP MM at the SAP Training Institute.
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The Effectiveness of SAP HANA Administrator Online Training
SAP Master HANA Administrator Training is a renowned certification program that will help you grow your career in the business world. This course will provide you with a wide range of technical skills, practical knowledge and insight, which will give you an edge over other candidates trying to land similar jobs.
SAP hana Admin online training is far more effective and practical than the regular classroom training. It provides with comprehensive knowledge of all features of SAP HANA system, which makes it much easy for the trainees to learn it according to their specific requirement. The SAP HANA Admin Training Course also goes beyond the basics to cover advanced topics and advanced customization of SAP HANA with full hands-on exercises.
SAP HANA Administration Online Training provides you hands-on practice and a better understanding of SAP HANA Administration. This course will help you to master the topics through hands-on exercises and by practicing with virtual SAP HANA installations.
SAP Hana Admin Online Training helps you understand the major components of SAP HANA and their functioning. At RH Soft Tech, we provide the complete knowledge on SAP HANA that will help you to establish your business with this software in a smoother way.
Hana Admin Consultant - SAP Business Analyzer: you have the ability to design and implement complex SAP Business Analytics and Cloud based solutions. You will drive more than one project simultaneously with different business needs and models, working closely with organizational colleagues. Key Responsibilities: Develop and manage SAP Business Analytics (BAP) projects on SAP HANA, iSUPPORT, Clientapp and all client platforms; Deliver an end-to-end, strategic approach to the delivery of SAP BW multi-client analytics solutions in a timely manner by leveraging knowledge of industry practices, deliverables; Drive execution of solution concepts into functional specifications/deliverables ensuring that functional specifications aligns with business requirements; Monitor processes and ensure modification activities are executed as per strategy driven plan
Hana Admin Consultant - SAP Business Analyzer: you have the ability to design and implement complex SAP Business Analytics and Cloud based solutions. You will drive more than one project simultaneously with different business needs and models, working closely with organizational colleagues. Key Responsibilities: Develop and manage SAP Business Analytics (BAP) projects on SAP HANA, iSUPPORT, Clientapp and all client platforms; Deliver an end-to-end, strategic approach to the delivery of SAP BW multi-client analytics solutions in a timely manner by leveraging knowledge of industry practices, deliverables; Drive execution of solution concepts into functional specifications/deliverables ensuring that functional specifications aligns with business requirements; Monitor processes and ensure modification activities are executed as per strategy driven plan
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