I'm seeing some confusion out and about over the title A Companion to Owls (generally along the lines of 'what have owls got to do with it???'), so I'd like to offer my interpretation (with a general disclaimer that the Bible and particularly the Old Testament are damn complicated and I'm not able to address every nuance in a fandom tumblr post, okay? Okay):
It's a phrase taken from the Book of Job. Here's the quote in full (King James version):
When I looked for good, then evil came unto me: and when I waited for light, there came darkness. My bowels boiled, and rested not: the days of affliction prevented me. I went mourning without the sun: I stood up, and I cried in the congregation. I am a brother to dragons, and a companion to owls.
--(Job 30:29)
Job is describing the depths of his grief, but also, with that last line, his position in the web of providence.
Throughout the Old Testament, owls are a recurring symbol of spiritual devastation. Deuteronomy 4:17 - Isaiah 34:11 - Psalm 102: 3 - Jeremiah 50: 39...just to name a few (there's more). The general shape of the metaphor is this: owls are solitary, night-stalking creatures, that let out either mournful cries or terrible shrieks, that inhabit the desolate places of the world...and (this is important) they are unclean.
They represent a despair that is to be shunned, not pitied, because their condition is self-inflicted. You defied God (so the owl signifies), and your punishment is...separation. From God, from others, from the world itself. To call and call and never, ever receive an answer.
Your punishment is terrible, tormenting loneliness.
(and that exact phrase, "tormenting loneliness," doesn't come from me...I'm pulling it from actual debate/academia on this exact topic. The owls, and what they are an omen for. Oof.)
To call yourself a 'companion to owls,' then, is to count yourself alongside perhaps the most tragic of the damned --not the ones who defy God out of wickedness or ignorance, and in exile take up diabolical ends readily enough...but the ones who know enough to mourn what they have lost.
So, that's how the title relates to Job: directly. Of course, all that is just context. The titular "companion to owls," in this case, isn't Job at all.
Because this story is about Aziraphale.
The thing is that Job never actually defied God at all, but Aziraphale does, and he does so fully believing that he will fall.
He does so fully believing that he's giving in to a temptation.
He's wrong about that, but still...he's realized something terrifying. Which is that doing God's will and doing what's right are sometimes mutually exclusive. Even more terrifying: it turns out that, given the choice between the two...he chooses what's right.
And he's seemingly the only angel who does. He's seemingly the only angel who can even see what's wrong.
Fallen or not, that's the kind of knowledge that...separates you.
(Whoooo-eeeeee, tormenting loneliness!!!)
Aziraphale is the companion.
...I don't think I need to wax poetic about Aziraphale's loneliness and grappling with devotion --I think we all, like, get it, and other people have likely said it better anyway. So, one last thing before I stop rambling:
Check out Crowley's glasses.
(screenshots from @seedsofwinter)
Crowley is the owl.
Crowley is the goddamn owl.
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There are multiple gods in the game that you can directly interact with and they all have ties to the narrative. You can interact with Shar via Shadowheart. You can interact with Mystra via Gale. You can interact with Myrkul via Ketheric when he takes on the avatar form. You can interact with Bhaal via Durge and in the fight with Orin. You can interact with Bane after killing Gortash and using "Speak with Dead" in which the soul you speak to is not Gortash, but Bane himself. I would include Vlaakith in this list but Vlaakith is not a god, she is a lich presenting herself as a god. And, of course, there is the Absolute which doesn't really become a god until it ascends into the Netherbrain (although that is debatable).
But, did you know that Lolth will also interact with you? As far as I am aware, Lolth is the only non-story related god in which you do have interactions with. One of them is only available if you are a Lolth-sworn drow, and the other is only available if you are a Cleric of Lolth (you do not need to be Lolth-sworn for it).
The first instance is in the goblin camp with the spiders in the pit. This does require that you are a Lolth-sworn drow and that you have the ability to speak with animals. When talking to the spiders, you will have the option to present yourself to the spiders as Lolth herself. If you fail the persuasion check, Lolth gets pissed off as she was listening to you and is not happy that you tried to present yourself as her. And she tells the spiders you are an imposter and they attack you. But if you succeed the check, Lolth doesn't do anything and the spiders will think you are Lolth. So, Lolth doesn't really have a problem with you pretending to be her. But if you are going to pretend to be her, you better do it right. If the spiders think you are Lolth, you can ask them about what's going on in the goblin camp and the spiders only talk about one thing. They immediately tell you that there is another drow in the camp who has forgotten her way and that she is forsaken. And, as I said, Lolth is here. She heard the spiders admit this. Lolth does nothing about it.
The second instance is in the Underdark with the Phalar Aluve. When you interact with the sword, you have two different checks, a Strength check and a Religion check. If you do the Strength check, you can just pull it out of the stone and be on your merry way. If you perform the Religion check, the narrator will tell you different things depending on certain conditions. If you are a Lolth-sworn drow and/or a Cleric of Lolth, the narrator will tell you that the religious rite to pull the blade from the stone is blasphemous as it pays honor to the weak. If you are of any other race and/or cleric of any other god, the narrator will tell you that the sword is of Eilistraee and the rite pays honor to the fallen. The religious rite is that you spill a little bit of your blood and the sword will rise out of the stone on its own. If you do this as a Cleric of Lolth (you don't need to be Lolth-sworn) you will feel hundreds of spiders crawl all over you as Lolth is warning you not to do shit like that ever again. Not only did you perform the religious rite of another god, you performed the religious rite of a god she hates. And she is letting you know how much she hated that.
These are the only two instances in the game that I have found in which Lolth interacts with the player but there are plenty of other moments in which Lolth could interact with you, but doesn't (such as with the Phase Spider, the baby spiders in Grymforge, Kar'niss, or the dead spider in the Gauntlet of Shar). Of these two moments where Lolth does interact with you, one of these instances is in the goblin camp, and the other is in the Underdark not too far away from the goblin camp. I don't think it is much of a coincidence that these two interactions occur in close proximity to Minthara. Almost as if Lolth has a reason to be in that area specifically to watch and monitor things, and you just so happened to be there. And the only things that compel her to interact with you is because you pissed her off. But, as long you don't piss her off, she will do nothing and she will say nothing.
When Minthara was being tortured by the Absolute, she prayed to Lolth and begged Lolth to give her the strength to fight her enemies. But Lolth does nothing and Lolth says nothing. In fact, that was the full extent of Lolth's "punishment" for Minthara, nothing. All Lolth did was not answer Minthara's prayers and not show up when Minthara needed her the most. Lolth did not torture Minthara like the Absolute did, Lolth did not turn her into a drider, nor did Lolth eat her. All she did, was nothing. And yes, Lolth is known for abandoning drow and no longer interacting with them. A drow has to do something incredibly awful in order for Lolth to just back away from them entirely. But you cannot convince me that Lolth is going to let one of her Baenre's go so easily. It's not as if Minthara has done anything truly awful either to make Lolth that mad.
According to Minthara, she herself has sinned against the Spider Queen, but it's not as if she chose to abandon Lolth, she was forced away and mind controlled into being devoted to another god. But would this make a difference to Lolth? Does it really matter if Minthara was compelled to have faith in another god besides Lolth? It isn't until Minthara is freed and feels the absence of Lolth that she chooses to no longer follow Lolth. Minthara even mentions how turning against Lolth is a big no-no in Menzoberranzan. Minthara herself at one point has hunted down and killed those who turn their backs from Lolth so she knows the same will be done to her if she were to ever return home. In fact, if you are a Lolth-sworn drow or a Cleric of Lolth, you are given unique dialogue options with Minthara to kill her because she is a traitor to Lolth and these options continue to show up until you recruit her into your party and she joins your roster. Despite all of this, Lolth does nothing. Minthara spews anti-Lolth rhetoric left and right, and Lolth does nothing. If you take Minthara to the tabernacle, she will spit on a shrine to Lolth, and Lolth does nothing.
Minthara is also able to walk through the Gauntlet of Shar, which is in the Underdark, and Lolth does nothing. Sure, you could argue that its connection to the Shadowfell and the fact that Shar is there via Shadowheart is enough to keep Lolth away. The lore of DnD does not make it quite clear what the relationship between these two goddesses are. But I am willing to bet that Lolth is smart enough not to step on Shar's toes because Shar would annihilate her. However, there is a small little section of the Gauntlet where it actually does spit you out directly into the Underdark and into Lolth's territory. Minthara can walk right out there just fine, and Lolth does nothing.
But most importantly, Minthara's default ending is her returning to the Underdark with the sole purpose of destroying House Baenre and then killing Lolth. Destroying House Baenre could lead to a chaotic and political disaster in Menzoberranzan, and Lolth does nothing. Minthara quite literally wants to kill Lolth and has intentions to do so after taking House Baenre, and Lolth. Does. Nothing!
If Minthara goes into the Underdark and destroys House Baenre, this will cause chaos and death. And the Baenre's won't be the only ones she has to destroy, but any and all allies of House Baenre in which they do have a lot. And Lolth will feed off of all the death and carnage and chaos that Minthara is about to bring to Menzoberranzan because Lolth loves chaos more than she hates traitors.
Maybe, Lolth has not abandoned her as Minthara thinks she has. Maybe, Lolth has done nothing and said nothing because Minthara has not actually upset her. Maybe, Lolth has done nothing and said nothing because Minthara is already doing everything Lolth wants her to do. And all it took, was making Minthara think that Lolth abandoned her. There was no need for Lolth to answer Minthara's prayers, because Minthara always had the strength to fight her enemies.
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[ID: A page from Trigun Maximum. In the top panel, Vash has his arms outstretched to hold his gun. His right arm, sleeve and all, is distorting and cracking as part of it twists and extends up into a branch that has curled around and caught a bullet in mid-air. Little feathers, like the beginnings of wings, are extending from some of the cracks. Vash is wide-eyed, frantic-looking. The bottom panel shows a closer up image of Vash's face and upper arm, showing that the branch has caught the bullet just inches from his right eye. The bullet is still turning and giving off smoke as it expends its momentum, the thin branch evidently extremely strong to hold it. End ID.]
Not that I don't love a good wingfic/wingart but I think we've got some REAL wasted potential in leaving out how much Vash's extensions are both feathered and resembling leaves, bark and branches. And evidently capable of not just warping his body but the fabric of anything he's wearing. The first time I read this I thought this might have been as much of a surprise to him as it is to the reader--that he's so off his game today that he has a closer call than he has before and reacts with an instinct he didn't know he had. My current read, based on a panel below, is that he did know he could do this, but usually does his damndest not to. He is off his game, not fully in control of his reactions, so he slips and does something he normally avoids at all costs, possibly because he knows what the reaction will be...
[ID: three panels from Trigun Maximum. In the first, Meryl is collapsing, clutching her head in both hands, her mouth open and eyes wide in terror. Milly is throwing her arms around Meryl with a frantic expression, yelling "Ma'am! What's wrong, Meryl?! Hang on!" The second panel is a flashback to Vash's partial angel transformation, focused on the inhuman scream on his face and his right arm transforming into the Angel Arm weapon. The whole panel is overlaid with a staticky filter that makes this dark and chaotic. The third panel is a close-up of Meryl's terrified expression, in a photo-negative style so that her skin is dark and her hair is light. End ID.]
PTSD is a BITCH. Meryl seems to be holding it together after Ryutsu Citadel--she often comes off as the kind of woman who prides herself on being level-headed and keeping her shit together in chaotic situations--but this unanticipated transformation triggers a whole-ass flashback and that throws her into a level of terror we've never seen her experience before, not even when she was actually kidnapped, because that's how PTSD be. All that terror that she would have felt at the time had she not been full of adrenaline and anger and panic, unloading out of nowhere when there's nothing else to interrupt it. I'm glad Milly is there, she seems like she gives good hugs, but GOD this hurts to see--especially since it generates more grief and guilt for Meryl because of how her reaction drives Vash away. She's vibing with Wolfwood on the "this guy is terrifying but he's also the best person I've ever met and I can't help being in love with him" but she's had WAY less time to process knowing what Vash is...
[ID: Four panels from Trigun Maximum. In the first, Vash looks angry and frustrated, his teeth gritted as he looks down, panting, "Sh-shit!" The second panel shows some random generic townspeople looking on with wide-eyed, startled expressions. The third panel has reduced those same townspeople into pitch-black silhouettes, with only their eyes and mouths visible as blank white lines as they say, "Did you see that?", "He's a monster", and "He really does have the power of the devil." The fourth panel shows Meryl, her arms cradling her head and mostly covering her expression, but one eye is visible, wide and crying. She's visibly trembling. End ID.]
With so much Christianity about it's not surprising that some people jump to "he's a witch!" but still, OUCH. Vash's frustrated expression here is what makes me think that maybe he did know he could do this--he has, after all, seen Knives create his blades from his arm--but he really, really, REALLY does not want to and usually avoids it at all costs. He's just that far off-kilter to begin with and accidentally doing this does not help. I have to wonder if he's ever done this before and gotten the "burn the witch!" reaction before... that REALLY wouldn't help his fear/lack of knowledge about his own body as an independent plant if he never actually explored what he can do because he wants so badly to be perceived as human/pass socially among humans. And if showing his non-humanity so deeply terrifies not just strangers but even someone he was getting quite close to like Meryl, why wouldn't he hate and fear himself?
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