#GT interactive
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Quake id Software / GT Interactive Nintendo 64 1998
#quake#id software#GT interactive#quake series#monsters#zombie#horror#FPS#90s#retro gaming#nintendo 64#N64
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I Dislike Redheads -16-
I BROKE FREE FROM MY ARTBLOCK AAAAAHHHHHAHAHAHAHAHAHAHAAAAAAAAA 🥰🤭🗣️🦿🧔♀️🌂💍
I feel good about this page!
Can’t wait to draw the next few!
Next page // // Previous page // // First page
#g/t#giant tiny#gentle giant#g/t fluff#giant#giant/tiny#gt fluff#g/t fluff sfw#gt art#gianttiny#g/t interaction#g/t stuff#giant/tiny art#sfw g/t#sfw gt#size art#size difference#shrinking#g/t handheld#handheld#gt comic#g/t comic#g/t comfort#g/t community#g/t romance#g/t sfw#g/t concept#gt interactive#gt sfw
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UK 1998
#UK1998#ID SOFTWARE#GT INTERACTIVE#ACTION#IBM#ARCHIMEDES#DOOM II#THE ULTIMATE DOOM#DOOM#MASTER LEVELS FOR DOOM II#THE DEPTHS OF DOOM TRILOGY
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Hexen
"Forget everything your mother said about running with sharp objects" (Ultra Game Players #97, May 1997)
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Sigminami vs Zaku
Yume who hasn't fully transformed into her Sigminami form yet is running from an armed Zaku 1. Thankfully, she was able to change just in time to show the Zaku who's boss, and also in time to meet up with Yomogi on their date.
After along day of fighting against kaiju and giant robots, Yume goes to finally get some alone time with her boyfriend Yomogi to go on their date... with little to no problems on the way.
#koikatsu#3d art#charastudio#giantess#giant and tiny#size art#sfw gt#gt/tiny#gts#gt community#gridman universe#ssss.dynazenon#ssss.gridman#gridman the hyper agent#Yomogi Asanaka#Yume Minami#zaku#mecha#beeg#gt interactive
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Oddworld: Abe's Oddysee - Monsaic Lines
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#borrower#g/t#g/t community#borrowers#giant/tiny#handheld#giant tiny#tiny#giant#gianttiny#gts#gt#gt community#gt concept#gtcommunity#gt fluff#gt handheld#handheld tiny#handheldtiny#gt ideas#gt interactive#gt ocs#gt prompts#oc#ask prompts#ask response#send asks#ask game#send me asks#ask me anything
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Rogue Trip: Vacation 2012 (1998) - Vehicle Select
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[OST] Unreal Tournament [1999]
Video Game
Artists: Straylight Productions, Michiel van den Bos
Developers: Epic Games, Digital Extremes
Publishers: GT Interactive, Epic Games, MacSoft, Infogrames
youtube
Unreal Tournament is available to play on:
PC
Dreamcast
PlayStation 2
#music#vgm#video game music#Straylight Productions#Michiel van den Bos#Unreal Tournament#unreal#epic games#digital extremes#gt interactive#full soundtrack#Youtube
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HeXen: Beyond Heretic (Raven Software, id Software / Software Creations, GT Interactive, 1997)
#hexen: beyond heretic#raven software#id software#software creations#GT interactive#nintendo 64#FPS#N64
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Back Cover to AI Art S2E26 - Bedlam
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season
1. Intro - 00:00
2. Back Cover and Text Description - 00:10
3. Creation 1 - 00:30
4. Creation 2 - 00:50
5. Creation 3 - 01:10
6. Creation 4 - 01:30
7. Creation 5 - 01:50
8. Creation 6 - 02:10
9. Outro – 02:30
Releasing on DOS, Windows and Mac in 1996, Bedlam is an isometric fast-paced mech shooter developed by 90s developer Mirage Technologies and published by GT Interactive. A PlayStation version of the game was also released in 1997.
For more Back Cover to AI Art videos check out these playlists
Season 1 of Back Cover to AI Art
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3
Season 2 of Back Cover to AI Art
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
#youtube#bedlam#isometric mech shooter#mechs#mecha art#ai#ai art#ai artworks#videogames#gaming#generative ai#generative art#artificialintelligence#digital art#ai generated#gt interactive#mirage technologies#ms dos#windowsxp#mac#playstation#90s gaming#90s games
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UK 1998
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" To hell with you! " Gamefan Magazine Vol. 5 n05 - May, 1997
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XS
"These guys are so good at tracking you down, you'll think you've got a homing device shoved up your ass." (Computer Gaming World #148, Nov. 1996)
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