#Game Development Challenges
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artofthechristianninja · 8 months ago
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Lonely but Driven: Hunter Thornton's Indie Game Development Journey to Build Community
Check out our latest Christian Creator Profile featuring Hunter Thornton of BornAngry Games. Discover his journey as an indie game developer and the challenges he's faced in building a supportive community.
Welcome to the Creator Profile Series, where we highlight incredible individuals who have answered God’s call to reach the world in unique ways. Traditional churches often struggle to connect with niche communities online, especially those who feel isolated or disconnected. God is raising up content creators from all over the world to fill that gap, reaching out to those who have felt alienated…
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codertrend · 2 years ago
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Exploring the Impact of a Game Leak: From Half-Life 2 to The Last of Us Part II – A Look at Fan Reactions and Developer Challenges
Uncover the effects of major game leaks on fans and developers, from Half-Life 2 to The Last of Us Part II, in our insightful article. #Leaks #TheLastOfUs #RockstarGames #GTA # GrandTheftAuto #GameLeaks
Introduction: The High-Stakes World of Gaming Leaks In the fast-paced realm of gaming, missing a beat might mean missing big news. And the latest from Rockstar Games is a prime example. The creators of the Grand Theft Auto series have unveiled their latest tour de force: Grand Theft Auto 6. As expected from Rockstar, it’s a marvel of gaming artistry. The Unexpected Reveal The world got its…
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lapinlunaire-games · 1 month ago
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Almost time for Anti-Romance Jam 2025!
18 May - 22 July, join an exploration of all the messy spaces and sensations that exist against and around romance! This jam exists in a deep and profoundly charged intimate rivalry with Smoochie Jam.
What is anti-romance? That, dear jammer, is up to you: 
The opposite of romance, the absence of it, or something else? Maybe more than one at the same time?
Does anti-romance require romance? Can they coexist? 
What's love got to do with it?
Is anti-romance a resistance, subversion, or reclamation?
That's right, over two months to work on a project! This jam is open to all kinds of games, art, and other media, including but not limited to: interactive & kinetic/dynamic fiction or poetry; visual novels; TTRPGs; essays; zines; scripts; fiction; visual art; etc.
Full rules + signup on the jam page here:
@interact-if
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dragonpropaganda · 2 years ago
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you should talk about your thoughts on rw fanon (looking with huge eyes)
Oh god, there's a lot of major misconceptions have concreted into fanon, mostly around ancient society and ascension.
First things first! Ascension is not death! They are entirely separate things treated entirely separately by the text of the game. I can see where the interpretation is coming from, but it doesn't really align with how the text treats either subject. Five Pebbles may want to remove the self destruction taboo, but from his reaction to the rot it's clear that he doesn't want to die. Conflation of ascension and death only comes up as an offhand possibility that pebbs makes on iterator 4chan, when he's going into the possibilities of scenarios that even the other sliverists are doubtful of! (let me make clear that I am not a sliverist by any means)
Ascension is more of talked about as a form of transcendence, yeah? A Bell, Eighteen Amber Beads talks about their sitution as being "To have grasped at the boundless infinites of the cosmic void…", not as them seeking an end to life.
The beta dialogue goes into more detail, mentioning the "infinities of time and space" and the "boundless fractal planes of spirit and reality...", though this dialogue was cut and it's hard to tell how much it reflects the concept as in the released game.
As for the cultural misconceptions... there's A Lot to talk about, but the first that comes to mind is the common conflation of the five natural urges and the christian concept of sin.
It is true that the negation of urges is mentioned by moon as an alternative method of ascension, but much of what we know about the culture of the people who the fandom calls the ancients (which makes discussion of the depths a mess but that's something for another post entirely) points towards the urges not being seen as shameful.
Even the first urge does not seem to be particularly scorned! Being a warrior is presented as a cause for bragging in the Shaded Citadel pearl, being comparable with being an artist and a fashion legend. The second urge, also does not seem to be suppressed. Multiple sources attribute some level of honour to parenthood! The aforementioned pearl also mentions Seventeen Axes, Fifteen Spoked Wheel as being a "Mother, Father and Spouse" without any hint of shamefulness. Nineteen Spades, Endless Reflections expresses pride about having progeny, mentioning it alongside their owned land and esteem among their peers.
After some peer review, an esteemed friend has told me to add a section on purposed organisms as well! This is not so much my area, so I might be a bit off on some things.
As moon says, the majority of purposed organisms were tubes in boxes, and that the primal fauna of the world are almost entirely extinct. A lot of the fandom seems to ignore the first part, and i can't say I blame them, but the evolution of the creatures is so much weirder than people think.
Concept art for the creatures has this interesting quality to it, where the organic parts of the creatures have an almost... melty quality to them.
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In the concept art, the flesh appears as if it's almost defying the machinery to form an animal shape. It's as if it's conquering its own artificiality the way the foliage grows over the (stone, brick and concrete, not mostly metal as some think!) ruins.
Of course, it's hard to really tell how much of this reflects the finalised concept, most of the integration is much smoother in the game, in line with a seamless kind of biomechanical design. There was always an intention of biomechanical strangeness, as shown in this screenshot of the devlog before the term "slugcat" even existed!
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That said, the melty nature of the concept art shows a level of wild change inherent the biomechanical nature of the creatures, as if they truly are the result of these "tubes in boxes" almost revolting against their own boxes.
and considering centipedes... some tubes may not have had boxes in the first place!
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goldeaglefire1 · 3 months ago
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explaining Nubby's Number Factory to anyone in real life would make you sound deranged I think. like one of the most broken and powerful items in the game is this
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how the fuck do you explain this to a normal person
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old-world-bird · 8 months ago
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After almost half a year it is finally moving, breathing, having a stats system, and is looking quite ok!
The Shadow Whisperer demo is out on itch.io
You can download it, you can play in the browser, you can stare for 10 hours straight at Douglas, and then give him your heart, your will, and all the money.
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It's still a work in progress, but please feel free to give it a try, leave your feedback, and spread it across the globe - the further development strongly depends on people's interest in the whole thing ✨
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sunwyrms · 11 months ago
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May we have more Loopdile please?
(typically i dont do requests, but i suppose i can humor you since you were so polite~)
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They do this every morning. Nobody has any idea why. Bonnie is sick of it.
[id in alt]
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velvetjune · 11 months ago
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remedy games are very good and people should play them
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indiiglow · 27 days ago
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Random Armored Core videos go brrrrrr
I love how AC6 is to scale and you can just put all that shit in Elden Ring. I unironically want maps that big in video games.
Could you fucking imagine Night City the scale of Xylem?!?! That would fuck so hard 😩
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sieglinde-freud · 8 months ago
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one time eva told me that inigo was basically just a total drama character and i cant like that kinda hit me like a slap in the face but like in a good way because like. she was right. and that was several months ago but the concept was so good i sometimes just come back to it and now i have a question for the class
no i dont think inigo (or anyone else i excluded) would win but if you have a case for him im open
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padawansuggest · 5 months ago
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You know what? Every time I see a cozy gamer on tiktok who’s upset that all cozy games involve farming???? I just get so mad. Not because I don’t think there should be variation, there def should. But. Not all games are meant for you. Maybe actually try looking for the millions of cozy games that don’t involve farming and just. Don’t bother with the ones that do??? Because I PROMISE you they outweigh the farming sims. Leave those ones to those of us that like them. It’s okay if you don’t like them just don’t bother???? Most of these are made by people who love the games they’re making. They like their own games. It’s not some marvel movie that’s supposed to be enjoyed by all, it’s an indie film that’s got its own audience and the actors or director loves it.
Now, you can say ‘I would like it if there was a cozy gamer tiktoker who focused on games without farming’ but even still, you can’t hate on the ones that do??? You have to uplift the ones that don’t. Or become one. Sorry, but not all content is made For You.
And it’s not even an issue where people are getting annoyed and hating on it. You tell me that game is a farming sim with X-storyline (witches, alchemists, islands, magic, whatever, that’s all chill) and I’m instantly adding it to my wishlist. Clearly, it’s something for some of us. Hand me a game with foraging, farming and mining? Yes gimme. (I personally hate fishing in literally all games lmao, I will suffer through it but it’s so boring, but even then???? I ain’t gonna complain lmao.)
What I’m saying is that games are typically a personal love from the creators. The creators usually love them too. Like if you talk to the creator of Stardew he CLEARLY adores the game. Indie gaming artists are passion creators.
So stop shitting on their work just because you dislike the genre. If you’re tired of not having cozy gamer tiktokers who focus on non-farming sims, either put up or shut up. You can’t just change the content of someone else’s work because you hate it enough.
Hate to say it buddy, but you aren’t going to get change by shitting on something you hate. You get change through creation, not complaining about things that aren’t hurting anyone but you just don’t like the content of.
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todays-an-adventure · 5 months ago
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Day 34 of 100 days of game design:
So, I have just been going through the documents we have on the game
This includes:
Game Design Doc: This document is the most messy. The information is scattered throughout, so I will rewrite it and store it in multiple documents.
Character intros dialogue writing.
And my personal document on the writing for the Banshee and the Werewolf.
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chronically-ill-psionipath · 2 months ago
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OOC:
I REALLY wanna try this out :D It’s all ocs… but the “challenge” is to guess who is the woman.🧍 I see it all over YT. This is totally not an excuse to post my ocs/j
I want other ppl to hop on to this thing too with their own ocs
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this is just for fun XD
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sophsun1 · 1 year ago
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🎨 Before and after colouring challenge 🎨
I was tagged by @ajcrowleys tysm for the tag lovely!
I never save my psd's unless it's for a particularly hard scene I've manged to conquer and the psd can be used again in general. These are all coloured from scratch as I gif them. This is a selection of things I happened to gif recently. As you can see it's either a really, badly lit show with no lighting, fighting against red/yellow filters or if you're really lucky, both!
Tagging if you'd like to take part @freckleslikestars @cinematicnomad @nick-nellson
@ncutisgatwas @psychicpinenut @providnce @carricfisher @skulandcrossbones
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rebelontherocks · 1 year ago
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With all the relevant criticisms irt Larian's treatment of Wyll, I still won't leave people off the hook for completely ignoring him, though. He is a very interesting character, with a fascinating story. 'He's too good' so are Halsin and Karlach, and that doesn't seem to stop anyone from engaging with them. Halsin as a non-origin character has way less content than Wyll, and it's not as if his personality particularly evolves or if he has a very nuanced arc. Karlach may have more content than Wyll but has a very flat arc, with no development, so the most interesting outcome for her narratively is dying, but people hate engaging with that, because they're allergic to experiencing any emotions that aren't puppies and doggies positive. So, people aren't even getting the most out of her story, and she's still a fan favorite. Much in the way I know I'm not getting the most out of Wyll's story and he's still my favorite.
You have no excuses, saying 'he has less content' is no excuse because you love characters with equal amounts of content that are just as 'good' with no problem.
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caffeineandink · 11 months ago
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Tag Game: Unusual Association
Thank you for the tag, @tildeathiwillwrite!
Rules: pick an OC and describe what you associate with them in each category
I'll be using Wheezer from The Foundations of Despair for this, as they are my current favorite OC to write
Seasoning: Oregano
Weather: Tornado (central theme of the book, but also their main personality)
Color: black or gold. Their outfit is all black, and they can tend to be a pessimist, but they have a gold heart (and gold eyes)
Sky: when it's sunny, but you can see a bad storm brewing on the horizon (kind of like how the sky turns yellow before/after a bad storm)
Magic power: illusions. They are very good at this
Plant: an oleander. Deceptively deadly
Weapons: they have a large scythe, but since that's a canon part of the book, I'll say an elegant sword
Social Media: Reddit
Candy: dark chocolate with sea salt
Methods of long distance travel: boats, so they can sulk while staring at the dark ocean
Fear: fear of death, coincidentally. They love too much for a reaper/fallen angel
Art style: Romanticism (essentially a movement in art that showed more emotions)
Stationary: black leather-bound journal with coffee stains
Celestial Body: Neptune
I would like to tag @write-on-world @the-ellia-west @abbyzwrites and open tag!
**Edited to fix errors**
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