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planethalflife.com - January 2002
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Collection of banner ads from different websites.
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All The Glitz of Being Toy Maker
The muffled sharp voice is exactly about the toy being there instead of him.
#Spotify#Windows#Arris#Off-Stamp#hp#Hp#hP#Samsung#SAMSUNG#Onn.#BOB MARLEY#NATURAL AMERICAN SPIRIT#Blizzard#Westwood Studios#EA Sports#Gamespy#Natural Concepts#HYPER TOUGH#Energizer#X-Tar
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Systems Alliance Office of Naval Intelligence - Xenological Threat Assessments
In the interest of preserving rare documents related to Mass Effect, I'm transcribing here the in-universe "Xenological Threat Assessments" of the Systems Alliance's ONI, made around 2183. IRL, they were published as a feature in GameSpy on October 4, 2007. Link here : http://xbox360.gamespy.com/xbox-360/mass-effect/825047p1.html
Those are an interesting feature, because in addition to lore details on which much of our understanding is sourced, they gauge how the Alliance perceived every major polity right as ME1 began.
Systems Alliance Office of Naval Intelligence ONI-6078-A1: Xenological Threat Assessments
The Turian Hierarchy The turians are the greatest threat to Alliance interests. While the batarians are more openly hostile, they are a second-rate power. The Hierarchy is powerful, stable, and proactive in suppressing perceived threats. There is continued friction between jingoistic human and turian organizations, who wish to "settle" the diplomatically-resolved First Contact War.
Political Factors The government is a hierarchical meritocracy, with promotion based on the assessments of superiors and peers. Orders from above are rarely disobeyed. Each member of the Council of Hierarchs commands an entire star cluster. It should be noted that the Treaty of Farixen, which the Alliance signed to gain an embassy on the Citadel, restricts our number of dreadnought-mass warships to 1/5th that of the turian fleet.
Economic Factors The turian economy is vastly larger than ours, but cannot match the size and power of the asari. For many years, development was hampered by cultural disinterest in economics. When the turians accepted the volus as a client race, business development improved.
The military is supported by a well-developed infrastructure. Manufacturers such as Armax Arsenal and the Haliat Armory produce advanced, reliable equipment.
Cultural Factors Turians are noted for their strong sense of public service. It is rare to find one who puts his needs ahead of the group. Every citizen from age 15 to 30 serves the state in some capacity, as anything from a soldier to an administrator, from a construction engineer to a sanitation worker.
Biological Factors Turian genetic code is based on dextro-amino acids. If they attempt to ingest human food, which is based on levo-amino acids, they may enter anaphylactic shock. The army that occupied the Alliance colony of Shanxi in the First Contact War imported all its food, at great logistical expense.
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Systems Alliance Office of Naval Intelligence ONI-6078-A2: Xenological Threat Assessments
The Asari Republics The asari are a moderate threat to Alliance interests. Their economic power and diplomatic reputation allow them to wield persuasive influence. Fortunately, their military is barely more than a collection of local warrior bands. Soldiers are well-armed and exceptionally skilled, but do not possess sufficient organization for large-scale military campaigns.
Political Factors The asari have no government per se. Policy is decided through the ebb and flow of public opinion in a sprawling but well-organized electronic democracy. The closest analogue to an executive decision-making body is the opinion of the Matriarchs. In a crisis, the public turns to the experience of these millennia-old "wise women" for advice.
Economic Factors The asari possess the largest single economy in the galaxy. They have extensive trade and social contacts. Craft guilds, such as those of the cities Serrice and Armali, hold a virtual monopoly on advanced biotic technology. Given their political influence, an embargo by the asari would prove disastrous to the Alliance.
Cultural Factors Because of their long lifespan, asari are more comfortable with observation and study than immediate action. In diplomacy, this manifests in a tendency to centrism. The asari seek to maintain stable balances of economic, political, and military power. They prefer to work their will through cultural influence. They believe that their ideals and beliefs will inevitably shape the general galactic culture.
Biological Factors The unique asari reproductive system naturally inclines them to biotic abilities. In fact, lack of biotic ability will exempt a young asari from military service. Asari biotic commandoes are more powerful than the best human adepts, and possess skills we cannot emulate.
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Systems Alliance Office of Naval Intelligence ONI-6078-A3: Xenological Threat Assessments
The Salarian Union The salarians are considered a moderate threat to Alliance, but share certain similarities in mindset. They are politically liberal, often at odds with the conservative turians and centrist asari.
It is universally acknowledged that the salarians possess the finest intelligence services in the galaxy. Our own counterintelligence agencies are constantly uncovering salarian agents and cyberwarfare incursions.
Political Factors The political structure of the salarians is almost medieval, and largely incomprehensible to outsiders. Political power is wielded by millions of cloistered female dynasts, who shape policy among themselves with little input from males. These clan leaders spread their influence through a tangled web of intermarriages and personal negotiation. Annoying one clan leader has a high risk of irritating ten more -- or a hundred more.
Economic Factors The salarian economy is the smallest of the three Council races, but still far larger than the Alliance. It is based on "bleeding-edge" technologies; salarian industries are leaders in most fields. They make up for a lack of military quantity by holding a decisive superiority in quality.
Cultural Factors Salarian culture wholly embraces the concept of the preemptive strike. They find the idea of a declaration of war foolish, and the idea of waiting for a known enemy to attack preposterous. In every war they have ever fought, they have struck first and without warning.
Biological Factors The salarian metabolism works nearly twice as fast as that of humans, giving them faster reflexes and superior mental agility. They adapt to unexpected and rapidly developing situations with preternatural swiftness. By human standards, salarians seem hyperactive and restless. By salarian standards, we seem sluggish and dull-witted.
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Systems Alliance Office of Naval Intelligence ONI-6078-A4: Xenological Threat Assessments
The Illuminated Primacy (Hanar) The hanar are an inoffensive third-rate power, and considered a minor threat to the Alliance. They have little interest in interacting with other cultures, due to a cultural obsession with manners and politeness that verges on monomania.
Political Factors The hanar government is a benign theocracy. While tolerant of other creeds, the official state religion is the worship of the "Enkindlers" -- the Protheans. There are many Prothean ruins on their homeworld, and hanar believe the elder race civilized their ancestors. It is difficult for a hanar to view the Protheans as an actual race rather than idealized mythological figures.
Economic Factors Few hanar are willing to deal with other species. Economic contacts are limited to a handful of trade stations on their borders. Due to this self-imposed isolation and the unique physiology of the race, their economy is small and isolated from the rest of the galaxy. Few standard technologies (designed for bipedal and fingered species) are available in their space, and they produce very few goods that are useable by others.
Cultural Factors The hanar are reserved and polite, with ancient customs dictating all aspects of conversation. They find the speech of other races to be rude. Most consider other species to be uncouth barbarians and lack the patience to "unlearn" their tendency to take offense. It is strongly recommended that Alliance personnel avoid direct contact with hanar, and defer to specially-trained diplomats.
Biological Factors The invertebrate, water-native hanar cannot support their own weight in normal gravity. When interacting with mainstream galactic society, they rely on mass effect contra-gravitic levitation packs. Their limbs can grip tightly, but are not strong enough to lift more than a few hundred grams each.
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Systems Alliance Office of Naval Intelligence ONI-6078-A5: Xenological Threat Assessments
The Vol Protectorate On their own, the volus are a minor threat to Alliance interests. However, several hundred years ago they became a turian client race, exchanging their mercantile prowess for turian military protection.
Political Factors The turians left the volus government independent. The Hierarchy is content to let them rule themselves as they wish, so long as they pay their taxes and contribute auxiliary units to the turian military. The volus will support the turians in any war they might pursue, and vice-versa.
Economic Factors Like the ancient Venetians or Dutch, the volus possess an economy out of proportion to their modest resource base. They are aggressive traders and industrialists with a keen grasp of exchange and finance. Many of the galaxy's largest banks, holding corporations, and manufacturing cartels, such as the Elkoss Combine, are owned or managed by volus. They also regulate the Citadel's complex galactic economy.
Cultural Factors Since the dawn of their recorded history, the volus tribes have bartered resources, land, and even people to gain status. This culture of exchange inclines them to economic pursuits. Though some interpret the bartering of tribe members as slavery, it is, in practice, no more odious than arranged marriages.
Biological Factors The volus homeworld has an ammonia-based ecology with a high-pressure atmosphere. To interact with the carbon-based species of the galaxy, the volus must wear full-enclosing pressure suits. Without them, they could not breathe, and might actually burst open.
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Systems Alliance Office of Naval Intelligence ONI-6078-A6: Xenological Threat Assessments
The Courts of Dekuun (Elcor) While the elcor are territorial about any area they consider theirs, they have no interest in aggressive expansion. They have a small military and are no threat to Alliance interests.
Political Factors The elcor follow the recommendations of their Elders, who spend years poring over ancient records of jurisprudence to determine the precedent that should be followed in any given situation. The Elders record closely argued and minutely detailed instructions on what course to follow in any theoretical crisis. These are filed away in huge libraries of data discs and consulted at need. This makes elcor policies very predictable, provided one has done a great deal of research.
Economic Factors The elcor economy is small, only slightly larger than the Alliance's, but extremely well-developed. They see no point to rushing things, and are fond of making thorough, century-long development plans. They don't need to trade for any resource - they have all they require to supply their own needs, and trade only in finished goods. Any attempt to embargo their space would be fruitless.
Cultural Factors Elcor psychology is deliberate and conservative. They are incapable of making spur-of-the-moment decisions, and rely on sophisticated virtually intelligent combat systems. These autonomous war machines can choose between thousands of gambits developed and polished over centuries by elcor strategists.
Biological Factors The massive bodies of the elcor cannot move quickly. Fortunately, they are extremely tough-skinned, and can carry incredibly heavy equipment. Elcor warriors don't dodge incoming fire; they shrug it off or endure it. They don't carry small arms; their broad shoulders serve as a stable platform for the same size of weapons typically mounted on Alliance fighting vehicles.
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Systems Alliance Office of Naval Intelligence ONI-6078-A7: Xenological Threat Assessments
Quarian Migrant Fleet The quarian Migrant Fleet includes several hundred warships, but due to their precarious existence, cannot be considered a creditable threat. The quarian military does not attack others; it defends the Fleet. Thus far, the Alliance has not been required to block quarian access to human-claimed systems.
Political Factors The quarian government is an amalgam of ship-based representative councils and military dictatorship. Fleet operations are directed by the military. The Admiralty Board allows the civilian government to run society, but has the authority to overrule them in an emergency.
Economic Factors The quarian economy exists at a subsistence level. The government is obliged to provide air, food, and water to every citizen to ensure survival of the species. The greatest quarian asset is technical ability. Quarians are skilled space miners, technicians, and mechanics, and are often hired by space industries seeking cheap, skilled labor. This frequently causes protests and riots among native workers.
Cultural Factors The greatest influences on quarian culture are the creation and revolt of the geth and the loss of the quarian homeworld. In contrast to other races, quarians are reluctant to trust virtually- or artificially-intelligent machines, but they are far more likely to treat them as if they were living beings.
Biological Factors Little is known of quarian biology. Like the turians, they possess a dextro-amino acid biology, and cannot consume human food. Outside of their own vessels, they always wear a protective, fully-sealed environment suit. No one has ever been allowed to board a quarian ship; they claim they cannot risk outside contamination.
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Systems Alliance Office of Naval Intelligence ONI-6078-AA: Xenological Threat Assessments
Appendix: Keepers The "keepers" of the Citadel are not considered a threat by Alliance Intelligence. They appear to be genetic constructs, simple-minded biological androids created by the Protheans to maintain the structure of the Citadel station. When the asari discovered the Citadel, the keepers were already doing their duties. They continue to do so to this day, following apparently-instinctive routines and blithely ignoring the millions of aliens that have settled in their home.
There is no known way to communicate with the keepers. Attempts to take them into custody for study cause the creatures to undergo a sudden "self-destruct," with a form of acid being released internally. The affected keeper literally melts into a puddle of proteins and minerals in less than a minute.
No matter how many keepers die due to old age, violence, or accident, they maintain a constant number. No one has discovered the source of new keepers, but some believe they are grown deep within the inaccessible core of the Citadel.
#mass effect#systems alliance#systems alliance navy#Systems Alliance ONI Threat Assessments#Turian Hierarchy#First Contact War#turians#Asari#Asari Republics#Salarians#Salarian Union#Illuminated Primacy#Hanar#Volus#Vol Protectorate#elcor#Courts of Dekuuna#quarians#Migrant Fleet#keepers#obscure mass effect documents
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HG101 State of the Union 2024 – It’s our 20th Year Anniversary!
Here’s a look at some of our recent and upcoming projects!



HG101 Hits the Big 2-0 Did you know that HG101 is 20 years old? I never kept precise records, but it officially went online some time in early 2004. Back then, I’d positioned it as a successor to the Classic Gaming Review Archive, a small review site I ran in 1998/1999. This was mostly so I could keep using the same server space on Gamespy, and I don’t think any of the actual content was carried over. Just be aware that browsing that archive has some very, very old reviews, and some of the formatting is broken, but otherwise this is pretty much what it was like back in the late 1990s.
Read more...
#hardcore gaming 101#news#kurt kalata#video games#retro games#video game history#books#literature#anniversary
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thinking about silent hill 3 gamespy alt costume this morning
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Jogo PS3 n°673 - Blitz the League II
Visite também 🤜🏻💥🤛🏻:
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#blitztheleague2 #blitztheleague2ps3 #blitztheleague #midway #renderware #gamespy #lawrencetaylor #blus30203 #ps3 #playstation #playstation3 #ps3games #ps3collector #ps3collection #jogosdeps3 #jogosps3 #game #gamer #retrogames #retrogamer #videogame #videogames #drasgondigger #esportedrasgondigger #futebolamericanodrasgondigger #ps3drasgondigger #blitztheleaguedrasgondigger #ps3brasil #playstation3brasil #playstationbrasil
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I saw your reply on a post of someone I follow and I am demanding to know what horny goth phase the tes fandom went through, please.
Well, this was back in the mid 2000s. TESNexus wasn't a thing, the UESP wasn't in wiki form, and Oblivion was on the cusp of being released. The TES fandom was scattered across online forums, with the two major players being the official Bethesda forums (sane) and the Planet Elder Scrolls forums (decidedly less sane).
The Bethesda forums is where you went if you were a normal fan who wanted to have healthy lore debates, occasionally talk to a dev, or figure out why a bug was happening. It was pretty placid in terms of internet forums of the time, since it was Official™ and more rigorously moderated, so it was an all-in-all safe place to be in the fandom.
Planet Elder Scrolls was owned by GameSpy and was basically Nexus before Nexus. Just a mod archive with a forum attached. There were no devs or anyone official, so the forums were completely fan-run and... and it showed. PES is where you went if you wanted to see what emboobened statue or enemy that Westly wanted to make fuckable, or to watch the adventures of some dude named CaptainJordan who would download every conceivable mod and had an entire thread dedicated to how they fucked up ("Cjad died here... twice"). PES is where you went if you wanted to get yelled at by a grumpy grown man with a Khajiit avatar who swore in Akatosh that if you asked ONE MORE TIME where the Dwemer Puzzle Cube was, he was going to have an aneurysm.
I spent a lot of my teenage years on Planet Elder Scrolls.
One of the admins of PES was a big name fan of the era, and one some people still know: AlienSlof. She was a former Quake modder in her 40s who fell in love with Morrowind and began churning out art and novels-worth of writing and mod after mod after mod. A lot of female and queer fans gravitated toward her, I think, because she was old enough to not give a fuck about how gaming was, at the time, a very straight male-dominated hobby and she was very unashamed about taking up space. She came in, set up her site, and calmly informed everyone that she made mods for herself, she shared them out of the kindness of her heart, and that she wasn't going to change them for anyone. Fuck you.
And what mods did she make? Well, horses for one. She liked horses. You could get a lot of pretty horse mods from her, though she didn't really blossom in that regard until Oblivion was released.
Oh. And she also liked pretty goth men and big dicks.
She created the Goth Shop mods for her Altmer OC because she couldn't find anything sufficiently gothic or slutty enough for male characters, and then released them into the wild to mixed reviews. Over on the Bethesda forums, you had a lot of straight men stomping their feet that it was all clothes for men and they would like to see some slutty, slutty mesh shirts and crotchless chaps for girls (to which Slof scoffed and said, "Not everything is for you"). On the PES side, you had queer dudes and fujoshis and edgelords who were high-fiving and hooting and hollering and slapping nipple pasties on Dremora and emo wigs on Argonians and creating entire threads dedicated to the adventures of their slutcore tradgoth Dunmer.
There were nightclubs made with Daedric ruin assets. There were people creating their dark anime husbandos using the fucking Jenova's Child mod (LITERALLY A MOD THAT LETS YOU MAKE THE DUDES FROM ADVENT CHILDREN) and Slof's clothes. And when Oblivion released and Xbox meatheads began to flood in, mostly to the tune of, "lol wat r u losers doin," it only deepened. Slof almost immediately made a goth shop for Oblivion, too, and it just kept going.
I won't lie, it was some of the most fun I've ever had in the fandom. People dropkicked lore to the curb for a brief shining moment to create the cabal of "no gods, no masters, only leather." But yeah, there was a time in the TES fandom that a not-insignificant number of people--spurred by a stubborn 40 year old goth woman--veered into horny goth territory at the speed of a NASCAR driver about to flip his fucking car.
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planetdreamcast.com - January 2001
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so im skulking around and i found this blog, while i dont trust the links im sure u can plug em into the wayback machine.
i remember finding references to an online mode when i was datamining, like references to live (xbox live) and gamespy.
AND this blog has ui elements of how it would've looked like!

#saw#saw franchise#saw game#game saw#saw the video game#saw the videogame#sawtism#sawposting#this is actually sawtism#i love finding out stuff like this
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@acoldsovereign 🌸 If you get this, answer with 3 random facts about yourself and send it to the last 7 blogs in your notifications, anonymously or not! Let's get to know the person behind the blog. 🌸 {{GIVE US INFORMATION ABOUT YOU GREGGY BOI
(( Ooo 3 random facts huh? ok ok ok i think i can come up wtih some lmao
FACT ONE:
the Alien universe is honestly one of my favorites and like Alien vs Predator 2 (the game) is one of my favorite horror games, up there with like FEAR and Amnesia and all those. Alien Isolation is also top tier for being so god damn scary and getting the atmosphere and aesthetic down. Like I know back then it was considered futuristic but I just love sci-fi like that where it's very angular? Like most sci-fis go for a very curvy aesthetic while Alien is very boxy and clunky looking. Love it love it love it. Cassette Futurism is the name I found out about it? It's honestly such a good series that it definitely heavily influences my stuff in general lmao.
But yeah Alien vs Predator 2 is one of those games I played multiple times over, that campaign is amazing. Better than the newest AvP or Aliens: Colonial Marines. Alien Isolation is honestly the only thing that surpassed it, and so far Aliens: Dark Descent has been really fucking good.
FACT TWO
I've been rping for a long fucking time. I don't know the exact length but I started out in like Warcraft 3 rp maps and even did some very basic shit in Gamespy Arcade chatrooms lol. Warcraft 3 is where I did a LOT though for the longest time until I got into rping on Gmod of all places which was a fun time and I was on a Starship Troopers RP server for a good while and am still friends with some folk from there. I then rped on league of legends forums and some other forum for a little bit and that's where I learned to write longer stuff. Then I learned about Tumblr and was apart of the LoL rp stuff there for a bit until uh... Mass Effect, Fallout and finally Gohan on DBZ.
FACT THREE
I have two cats!!! One is my parents and the other is mine. I named her Videl and she's a super sweet and cute calico. This is not a very long fact but basically she's just a big baby who meows at me a lot and sleeps on me many times. Very sweet and cute love her.
#ooc#(( thanks i had fun doing this lol#i could gush about aliens all fucking day my fav#so glad they still do games for it
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This is when PETA gets involved.
Side note: This is a really old comic by the amazing Aaron Williams of Nodwick fame. The series is called Fantatoons and he pretty much scrubbed them from the web since Gamespy archive went offline. I had to do a long digging through the Internet archive to find it because a lot of snapshots didn't save it.

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The discourse surrounding Discord is so strange to me because Discord isn't set up to work as a proper forum of information, but people still utilize it as such anyways. It's more like the next evolution in a proper communication app that improves on what Ventrilo/Teamspeak/Mumble did, and yet people attack it more than anything else for forums "dying". Social media like Facebook, the homogenized forum sites like Reddit, and the personalized-per-fandom Wiki's are all the actual problem. Also, I'm not interested in becoming a SomethingAwful user, and GameSpy died long before Discord (which is a real travesty, as I think a site like that would do numbers nowadays).
#i fucking hate calling it “discourse” but the current internet trend of using that word has gotten the best of me#personal
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from a very old GameSpy article and i feel this is something that has been forgotten about the sims series. the sims used to be satire. this was more evident by its cynical and/or crude humor. now the sims just kinda has a "cozy" & "wholesome" feel to it. it's like the series forgot that it wasn't just a simulator, but also a parody on life itself.
#✏️ - 𝐓𝐇𝐄 𝐏𝐋𝐔𝐌𝐁𝐎𝐁 // [ooc]#// i remember destructoid made a very critical article of the urbz back in 2021#// revisiting the game#// and they like. CRITICIZED the fact that ur character is a “poser”#// and has to change themselves to Fit In#// and it's like....... that's the point.#// it's a satire based on fame#// i mean -- MANY of the “famous” ppl are; cunts. losers. OR POSERS themselves#// (like neo who believes the hipster scene is idiotic)#// (or skid -- who constantly complains about his life)#// then again as i also said -- the entire series has been kinda ... Babied down#// is kinda sterile now#// so that biting humor just wouldn't fit their new target audience
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MSN, GameSpy, Winamp, and Other Nostalgic Software You Forgot About
A lot of your favorite old software has been lost to the sands of time, much of it made defunct by newer systems, faster internet connections, and the next big thing. Let’s catch up with some classic software and its modern equivalents.
You might also remember:ImgBurn
In the early 2000s, the ability to create your own CDs was reason enough to own a PC. Though there was ample CD authoring…
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Angela Merkel: Slayings of three students through father, Tiger Mantis; Christophe Stevens, Matthew Lennox, Robert Wolfinackis.
Donald Trump: Hack of server systems, through NSA, Chaotix Dot Com; MSN Chat, UseNet, GameSpy, id Software, breached.
Lincoln Chaffey: Furry MUCK, Tapestries MUCK, and SPR, seized for FBI; free lifestyle of prostitution, seized, for CIA vice union, outside of Islam.
Scott Peterson: Presidential run, for MUSHer "Mini-Peebo", interrupted; full MI-6 tactical team, recruited, in Colin Powell's letters, Secretary of State. France, Britain, and Germany, revealed as 9/11's manufacturers, through Canadian Freemasons, Hell's Angels.
John McCain: Five malefactors, out of Jewish community, identifies as moles to Federal Republic of Germany; epiphany that Hitler had never left, and was Israeli, German, and BBC, given to American press agents, in secret; al-Jazeera, countered.
Elizabeth II: Cherna Gast, burns ties with British Empire, and EON, becomes an American brand; MI-6 Maccabees, adopted for DC Comics, Marvel Comics, and Ace Comics; ATF Harding, Salib Law, becomes number one brand, seizures of private investments in crime, for munitions market, out of Major League Baseball; Israel and Egypt unite, through Non-Aligned Movement, "Third World"; credit scores and corrections.
Joseph Kennedy III: The MUSH scene, prints Gotham, Kennedy's own program, MI-6 Bellevue; Romania and England, revealed as united, for Van Helsing, and Belmont Cup, printed into films and games since early 19th century. H-Block, revealed as all British programs, to train worldwide cops, outside of soldiering, the protection of labor against theft and slavery, out of esquire funds.
George Wallace: The long dead effigy of medical testing, the Ku Klux Klan, is taken by John Warren, in his name; Hopkinton Freemasonic Temple, takes away the crimped helix, the melatonin and melanin, for the missing chromosome, the "whitest they can be"; the retarded, those thieved of their lives, lobotomies, for mandatory medical testing, out of the Lancasters. The Army of the North rises, against the Red Cross, Red Crescent, and Alcoholics Anonymous; King Henry the Eighth, Abu Bakr of Bin Laden, and Adolf Hitler.
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