#Gaming Optimization Tools
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Optimizing Your Computer for Gaming: Tips to Boost Performance
Introduction In the world of gaming, performance is everything. Whether you’re a casual gamer or a competitive eSports enthusiast, optimizing your computer can make the difference between victory and defeat. At Uvalde Computer Repair, we understand the importance of a smooth gaming experience. Here are some expert tips to help you get the most out of your gaming PC. 1. Update Your Graphics…
#Boost Gaming Performance#Computer Maintenance#Computer Performance#Enhance Gaming Experience#Gaming Hardware Upgrade#Gaming Optimization Tools#Gaming PC Tips#Gaming Performance Tips#Graphics Card Update#Improve Frame Rates#Optimizing Computer for Gaming#PC Gaming Optimization#Tech Tips#Upgrade for Gaming#Uvalde Computer Repair
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first female loz director and the gerudo seem to be written fine enough? wow... there ain't no way I thought we were in the worst timeline after totk
Yeah got through the main quest with the gerudo, it wasn't painful! It wasn't even bad! Still got them outfits but for the most part it was like oh cool!
I would say a lot of that oh cool is from the fact they didn't do a lot to even fuck it up to begin with, I'm gonna be real with yall this game is NOT worth $60USD
Edit: lemme say one thing, you know when people were being like damn totk story wasn't dark or mature at all why was this compared to Majora's mask again? And then all the zeldatwt people came out and said zelda is just a kid series domt expect good writing uH
This one feels like a kid's game. That ain't to say it's terrible I would say, hell I'm not far in it if I get something crazy that's like OH FUCK I'll reblog this post and say something but uh.....game for babies I'm gonna be shocked if anyone struggles with any puzzles cuz you CAN CHEESE THEM EASY ITS 🫢🤭
EDIT EDIT: I SWEAR IM NOT EVEN TRYING TO BE A DOWNER..... @ezlo-x HAS BEEN THERE THE WHOLE TIME IVE BEEN PLAYING....THEY KNOW I HAVENT BEEN A PARTY POOPER.....
#its......seems quick#the sidequests are very boring tbh#like this game should of been 45-50 max not 60#its cute i like it so far but oh my god the optimization and game design could of been way better#and after botw/totk like....how do i put this#its like nintendo heard hey we need a LITTLE bit of rail roading and then#😬#basically...example#for a main quest i have to go to 2 places to get people#i went to the 2nd place first and it......didnt update the side quest even though she should of gone to the meeting place#thTs apart of the quest but no i had to go to the 1st guy no matter what#and its like.....hey botw not totk would do that#most GAMES in general now wouldnt do something like that#also yall gonna hate the fact there is no organization or favorites tool for the echoes#game is fun so far but uH#i got through the first dungeon FAST FAST like this is not a return to form#minish cap dungeons i dont think were that fast and theyre simple#also anyone that says this dorsnt have mechanics from the wilds games yes it does#tri has an ability thats JUST ultra hand#oh and its not good in this game#yall gonna fucking hate it#unless somehow a pirated version doesnt allow you to rotate the fucking item or move it in a way that goes behind me#without me locking off and then back on again after repostioning myself#im worried its a feature and not an anti piracy measure#me and GC are gonna finish this up this week but dang i havent even done the whole first part of the main quest#if i had this on the switch i could see how fast i could play through the game WHILE talking to people and having fun and exploring#also oh my god the zora side quest very cute but when eveeyone knows how the game goes ill make one complaint in the tags one day#funny thing its not story....ITS GAMEPLAY#yhe story in the game is fine and i say that cuz its....very simple#HELL A LOT OF NPCS DONT GOT NAMES THAT ARE VISIBLE
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appleiphone
#Apple’s latest iPhone release has once again created a buzz in the tech world. Known for its innovation and premium quality#Apple has introduced several new features and enhancements in this iPhone series. From design upgrades to advanced performance capabilities#the new iPhhttps://pricewhiz.pk/one is making headlines. Let's dive into what makes this new iPhone stand out.#Design and Display:#The design of the new iPhone continues Apple’s legacy of combining elegance with durability. The latest model features a sleek glass and me#giving it a premium look and feel. The Super Retina XDR OLED display offers stunning visuals with improved brightness and contrast#ensuring a vibrant and immersive experience. Available in different sizes#the new iPhone caters to various user preferences#whether you prefer a compact phone or a larger display.#Processor and Performance:#At the heart of the new iPhone is the A16 Bionic chipset#Apple’s most powerful chip to date. This 6-core CPU and 5-core GPU deliver lightning-fast performance#making multitasking#gaming#and content creation smoother than ever. With its advanced machine learning capabilities#the iPhone adapts to your usage patterns#optimizing performance and enhancing overall efficiency.#Camera System:#Apple has always excelled in mobile photography#and the new iPhone takes it a step further. The upgraded 48-megapixel primary camera captures stunningly detailed photos#even in challenging lighting conditions. Low-light photography has seen significant improvements#allowing users to take clearer#sharper images at night. The iPhone also offers advanced video capabilities#including Cinematic Mode and Pro-level editing tools#making it ideal for both amateur and professional content creators.#Battery Life and Charging:#Battery life has always been a crucial factor for iPhone users#and Apple has made improvements in this area as well. The new iPhone promises all-day battery life#ensuring that you stay connected and productive without constantly worrying about recharging. Fast charging and wireless charging options m#Software and Security:
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Elevate Your SEO Game: The Ultimate Guide to Website Analysis
Uncover the secret to skyrocketing your website's success with the ultimate guide to SEO analysis tools! 💡
Discover the power of SEO analysis tools and take your website to new heights with expert insights and comprehensive comparisons. Whether you're a beginner or a seasoned pro, this guide has everything you need to optimize your online presence and drive organic traffic.
1) Boost your website's SEO 🚀
2) Analyze keywords 📊
3) Improve backlinks 🔗
4) Track rankings 📈
5) Drive organic traffic 🌐
Read Full Article:
Link to the Software:
Earn Money Online:
Visit the website: https://zentechia.blogspot.com/ ( This website is related to Affiliate Marketing, Blogging, Online Earning, and the latest technology )
OUR LATEST BLOGS:
Marketing with Instagram in 2024 | Algorithm Revealed
Affiliate Marketing as a Career in 2024:
Facebook Marketing Trends 2024: What You Need to Know:
Top 10 Side Hustles in 2024 to Make $5000 per month:
#SEO #WebsiteAnalysis #DigitalMarketing #OnlineVisibility #SEOTools #SearchEngineOptimization #MarketingStrategy #ContentStrategy #WebTraffic #SEOExpert #SEM #Ahrefs #Moz #GoogleSearchConsole #KeywordResearch #BacklinkAnalysis #SiteAudit #CompetitorAnalysis #RankTracking #ContentMarketing #OnlinePresence #SERP #OrganicTraffic #SearchEngineRankings #SEOAnalysis
#Elevate Your SEO Game: The Ultimate Guide to Website Analysis#Uncover the secret to skyrocketing your website's success with the ultimate guide to SEO analysis tools! 💡#Discover the power of SEO analysis tools and take your website to new heights with expert insights and comprehensive comparisons. Whether y#this guide has everything you need to optimize your online presence and drive organic traffic.#1) Boost your website's SEO 🚀#2) Analyze keywords 📊#3) Improve backlinks 🔗#4) Track rankings 📈#5) Drive organic traffic 🌐#Read Full Article: https://shorturl.at/lsJP8#Link to the Software: https://zentechia.blogspot.com/#Earn Money Online: https://shorturl.at/cdinu#Visit the website: https://zentechia.blogspot.com/ ( This website is related to Affiliate Marketing#Blogging#Online Earning#and the latest technology )#OUR LATEST BLOGS:#Marketing with Instagram in 2024 | Algorithm Revealed#https://rb.gy/z3dpvl#Affiliate Marketing as a Career in 2024:#https://rb.gy/7qyuok#Facebook Marketing Trends 2024: What You Need to Know:#https://rb.gy/eisuz6#Top 10 Side Hustles in 2024 to Make $5000 per month:#https://rb.gy/91tims#SEO#WebsiteAnalysis#DigitalMarketing#OnlineVisibility#SEOTools
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Sudokuvania: Digits of Despair is one of the most impressive works of pure game design I have ever seen.
Before I say anything else, I am going to be talking about a game that is VERY new and has pretty terrible search optimization, so in case this blog post somehow came up near the top of results for someone, here is the as-of-this-writing-current 1.02 release, and for good measure, here is the official FAQ page with the full version history, any future patches, and an FAQ for some of the more confusingly worded stuff that crops up later into the game. Now on with the praise-heaping!
So... Sudokuvania pretty much exactly what the name implies. It's a -vania, that is, a Metroidvania, and specifically one styled after one of the ones that's actually in the latter Castlevania series so that naming convention actually makes sense. Exploring a big castle, fighting bosses, getting various items letting you explore more areas, maybe breaking out of the borders of the map to find cool secrets here and there.
Also, it's a variant of sudoku. And I don't mean someone sat down with some videogame designing toolkit and made a videogame where some of the gameplay is solving logic puzzles on a grid you fill with numbers (I mean, I guess technically I do). I mean that link to the game I posted takes you to a website with a little built in standard app for solving sudoku puzzles and weird variations thereof, and the particular puzzle it's pointing to, somehow, manages to have a big map to explore, boss fights, special items that give you new powers, NPCs, and for good measure, fog of war. It is, again, an absolutely amazing hacky thing and I'm flabbergasted at how well executed it is. Now you're probably wondering how that even works, and that's why I'm writing this big gushy blog post. Here's what you see when you first load it up:
You're going to notice there is some absurdly small and kind of important text you can't possibly read, and that's because again, this is kind of a hacky thing this site so was not designed for. So it's kind of annoying but if you access this through the proper introduction page, it'll explain that the first thing you need to do is click the little gear icon in the floating tool palette, toggle on Visuals: Draw arrows above lines and Disable emoji replacement, then scroll all the way down to Experimental and turn on Test Large Puzzle UI. That enables you to zoom in and out with the scroll wheel, and right-click drag to pan around. It's... a little clunky because again, this website was NOT built for this, but tada, now you can zoom in, read the text, and start solving at a reasonable size. Then there's a couple gameplay concepts it does its best to explain, but... most people I've shown it to myself included needed extra explanation of a couple important early concepts. So let me just do a little color coding here to make this easier to get...
The map is not, in fact, one great big grid. It's 9 squares (and one rectangle that's not quite square over on the east side). Each of these is its own 9x9 Sudoku grid (well, the starting one is 6x6 and has those mutant 2x3 cells instead of the usual 3x3, and there's that weird eastern mutant). If you're solving stuff in one square, you completely ignore everything outside that square, except for where they overlap, in which case the numbers you're placing have to fit for both puzzles. So if we look at the light grey/green intersection on the left, those three overlap cells respectively can't be 4 6 or 5 (and whatever use you deduce in the grey box, but the pure green cells completely ignore all that, you're just focusing on the green 9x9 (which is going to have the overlap as a starting point, naturally).
The next bit that through me off a ton is the way fog of war works. Let me reasonably zoom in and do a little solving here. One second...
Here's the whole starting area all marked up to hell like you do when you're kinda bad at Sudoku and don't know how to spot a starting point. Penciling in little numbers in the corners. You'll also notice a that... most of the map is covered in this dark grey fog of war. A lot of in-game stuff mentions that you shouldn't go clicking out into the fog of war, because it'll show you names of later areas and preview certain special rules and all, but that's talking about clicking WAY off from what you can see. You are 100% allowed to solve stuff out in the fog of war, and it's pretty stingy about de-fogging. Don't go blindly guessing because then you can maybe end up sequence breaking but... yeah. Sorry I'm spoiling the Front Gate, it's basically the tutorial though. Anyway, first move is obvious, only one place we can put that 6, and suddenly...
Tada, important space so it rewarded us with a little fog clearing. You can also see that this will handily point out stuff in your pencil notes that can't be true, but only if A- it's untrue for standard sudoku reasons not special stuff, and B- it's not in the fog of war (or on the other side of some. You also maybe noticed that weird green thing under that first hint 6? That's something we need a tool for, you don't worry about it until you have that tool. Solving this out some more...
Little more de-fogging, both of the puzzle area and the margins where we're getting new information on playing the game in general. Now right here if you're observant, you'll see that bottom right corner has to be a 6. It's out in the fog of war, but you can mark it if you know what it is. And...
I was cropping it out before but the big purple number pad is always floating off to the side there, and the green text box over it, which among other things has an area name and flavor text for whatever grid you're in. This won't ALWAYS happen when you place numbers in fog of war, but there was a trigger on this 6 to load in a little piece of the first real area, and oh hey, we unlocked "Guide THERMO!" That's our first tool, and it's described up in the upper left.
So tada, from here out in addition to standard sudoku stuff, you've got these "bronze Guide THERMOs" that show up here and there and have this extra rule. You basically never get free numbers in the grid past the Front Gate, it's all slow-marching into new areas using what you're bringing in plus some easy starting examples of how your new tools work, plowing on from there. The fog of war is pretty stingy but it keeps you focused. You'll also notice the rules here mention bosses, all the 9x9 ones have one. It's clearly marked, and you should PROBABLY expose it from the fog first, but any time you're in the area really you, if you scroll around in that green text box or hit the rules button when in a grid, there's a link you can click to go fight it. The boss fights are all separate puzzles (site's good about auto-saving so don't freak out if it takes over your tab and you have to hit back after). These are very themey, sometimes VERY evil (especially boss #1, feels a bit overtuned) self-contained 9x9 puzzles, probably using the same tools their area is themed around, and I don't think there's a single pre-placed number in any of them. Beat the boss puzzle, it gives you some flavor text and a number to place in its cell back in the main castle puzzle, plug that in and you're always going to unlock something cool. Usually a new item, sometimes other weird stuff, and it just goes on like that.
Don't expect to be able to fully solve a given grid in one go. It's a Metroidvania, backtracking is expected. Even if you've fully de-fogged a grid, later stuff might reward you by straight up adding new symbols you couldn't see before or doing weird stuff with fog. It IS all solvable with pure logic... but there ARE a few places that do that thing I hate in tougher sudokus where you just kinda have to pencil in in a different faction and explore 2 possible futures for a bit to see which eventually contradicts itself. And of course the last couple of grids do some really evil mind-bendy stuff.
But yeah aside from a couple gripes where the way a tool works could maybe be a lot more grammatically clear, that first boss being a lot to deal with as you're first getting your feet wet, and a particularly cruel twist later on, I don't really have any complaints. Well, it might need a cool soundtrack. Maybe play some Castlevania music. Maybe switch it up for some real proper boss music when you're nearing victory.
youtube
Again I am just completely blown away that someone made something so meaty in a standard sudoku site's normal UI, and really managed to make it feel so much like playing a DS Castlevania. Some real proof of game design being an art form here. And now you too can just completely lose a day or two to it!
#Sudokuvania#Metroidvania#Castlevania#sudoku#game design#puzzles#sudokuvania digits of despair#yes there's wall meat of course there's wall meat#Youtube
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FFXIV resources I take for granted but apparently a lot of people don’t know exist
The Balance: Community of math wizards who calculate your optimal openers and gear melds, then publish the information for everyone.
Lulus Tools for Ocean Voyage: Detailed information about upcoming ocean fishing voyages including baits, int procs, weather conditions, and more
Garland Tools | Database: Allows you to look up anything in the game, where you get it, and how to use it. Additionally allows you to make interactive crafting checklists that show materials needed. Best for simple solo crafting.
Garland Tools | Bell: Lists all special gathering nodes, where to find them, what time they’re up, what level you need to be at, with customizable notifications
Teamcraft: hub for various crafting tools including rotation planner, crafting checklists, crafting commissions, and more. Best for social crafting.
Eorzea Collection: Glamour hub, lists armor sets and has a gallery of user submitted glams
FFXIV Gardening: Database of seeds, cross breeding pairs, and a planner for your garden.
FFXIV Collect: create an account and manage your collections of mounts, orchestrion rolls, minions, and more.
MogTalk: Official host for world first races for Savage and Ultimates.
Gillionaire Girls: Crafting Levelling guides and Macro resources for DoH
Lulus Chocobo Color Calculator: creates a list of feeds to dye your chocobo new colors.
Sightseeing Log Helper: simple tracker to complete the early sightseeing logs, which are kind of bullshit.
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Hey look I found my old tool to make character palettes before I switched to Blender / Malt for that The model used to show up in the top right, was plenty featured
Last one I used it for seems to be the sprites for the Lupo Varmego, but nowadays my tools can generate more complex palettes in a more robust way
#kronian titans#blender#fighting games#mecha#gamedev#tools#the new palettes are like 64x64 and optimized lol
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Sure, but I still want to know their priors and sampling techniques. Failing that, using the most easily accessible methods to gather data can still yield potentially interesting information about overall dynamics even if we apply mathematical analyses that assume oversampling of queer users to "correct" the effects of snowball sampling. It's worth noting that sampling information about human sexuality is pretty much uniformly nightmarish in any case; this is actually not that much worse than published peer reviewed sampling efforts, horribly enough.
I am taking everyone who made a poll to gauge the True Percentage of Queers on Tumblr and putting them through a statistics course
#if i had a nickel for every psych study focusing on queer people that uses snowball sampling for their queer sample#and randomly harvested psych 101 undergrads for their “heterosexual” sample#pretty sure there's a buck in there just from my asexuality studies folder alone#admittedly we're not trying to compare two samples here we're trying to estimate prevalence#but real scientists are also likely to use nonoptimal sampling techniques in experiments if optimal ones are deemed Too Hard#my favorite is “haphazard sampling” == “we have some population of little critters and we grabbed the first n we could catch as our sample”#(it's not random because catchability is a metric of the individual little dudes in question)#anyway in conclusion if they're not going to put their methods section in plain English I'm treating them like a Science paper#and assuming shit is significantly more dodgy than it looks at first blush#at least I know what the sampling bias is on this version and if it gets big enough I can use specific tools to deal with it#even if that is simply comparing number of active accounts to number of responding accounts and assuming various levels of bias response#if we have clear methods we can do math about the obvious flaws#if we don't all we can do is imagine the way we hope data was collected#and look I've been in this game long enough to be Skeptical#also that said: this is largely for fun and sarcasm
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Your Future Partner
Paid Readings | Ko-Fi
This is meant to be a fun, general reading, so it may not resonate with everyone. Take what resonates for you and leave the rest behind! Please take a moment to breathe, focus on your intuition, and choose the photo that calls to you. Each holds a unique message for you!



𐙚 • 𝑃𝑖𝑙𝑒 1
Your future partner is someone who brings a sense of hope, renewal, and inspiration into your life. They're likely to come into your world when you're healing or stepping into a more authentic version of yourself. This person carries a calming presence and seems to ignite a quiet optimism in you, as if things are finally aligning after a period of uncertainty or difficulty. They're drawn to your inner light and may even reflect that light back at you, encouraging personal growth and emotional clarity.
They likely avoid unnecessary conflict and prefer peace over chaos. Their presence suggests a breath of fresh air in your romantic experiences—someone who isn't here to play games or stir up drama. Past relationship patterns or internal struggles that once caused you stress begin to settle in their presence. This is someone who chooses communication over avoidance and is mature enough to let go of power struggles, making them emotionally supportive and level-headed.
Initially, there might be a hesitancy or emotional block on your end, perhaps due to past heartbreak or a fear of making the wrong choice again. But this person’s clear intentions and decisive nature will help you see things more clearly. Their actions will speak loudly, and they’ll show you that love doesn't have to come with confusion. You'll begin to trust yourself more around them, and that clarity will make it easier for you to open up.
They are intelligent, assertive, and driven—likely someone who charges forward when they know what they want. They might have a bold personality or a quick wit, and they’re not afraid to speak the truth. This person values honesty and progress, and once they decide to pursue you, they’ll do so with purpose. The connection may progress quickly once it starts, carried by strong communication and mutual respect. This person enters your life like a gust of wind—clearing the fog and pushing both of you toward something meaningful and transformative.
𐙚 • 𝑃𝑖𝑙𝑒 2
Your future partner is likely someone who has recently come out of a period of isolation or deep introspection. They may have gone through a transformative experience that forced them to confront their inner world and now they’re ready to step back into life, more self-aware and open. This person may have previously struggled with indecision or being stuck in their ways but is now making an intentional effort to take control of their life and act with purpose.
They are charismatic, skilled, and driven—someone who knows how to use the tools at their disposal to create opportunities and make things happen. There’s a sense of passionate energy around them, like they’re on the verge of starting something exciting, whether it’s a creative pursuit, a new project, or even a fresh chapter in life. This person will bring a spark into your world, not just emotionally but also through shared experiences and dynamic energy.
There’s also a feeling of wholeness and completion surrounding this future connection. This person may have traveled a long personal journey to get where they are, and now they’re ready to share their life with someone who can match their energy and growth. Your relationship with them will likely feel like the closing of an old chapter and the beginning of a new, meaningful one—with potential for long-term harmony, success, and mutual expansion.
𐙚 • 𝑃𝑖𝑙𝑒 3
Your future partner may initially come across as someone who has struggled with trust, communication, or immaturity in the past. They might have gone through a period of confusion, overthinking, or being unsure about their direction in life. This could stem from lessons they had to learn the hard way—perhaps from saying too much, too little, or not knowing how to navigate emotional conversations. When you meet them, they might still be healing from past experiences that shaped their perspective on love and connection.
They carry a deep emotional scar—perhaps from heartbreak or betrayal—that has forced them to confront their own vulnerabilities. This pain, while still present, has molded them into someone more self-aware and introspective. They're not looking for surface-level affection. Instead, they’re seeking something that brings balance, truth, and fairness into their life. They're serious about love and are ready to approach it with a sense of responsibility and integrity.
When they come into your life, the connection will feel undeniably strong. It’s not just romantic but deeply soulful, something that aligns with your values and your heart. There’s a feeling of choice and commitment between you both, one where mutual respect and emotional honesty play a big role. This person won’t shy away from showing you how much they care or from stepping into something meaningful with you.
They’re also generous—not just with time or resources, but with emotional effort and energy. This person values equality in relationships and wants to give just as much as they receive. They’re someone who believes love is a two-way street, and they’ll make sure you feel valued and supported. Their journey hasn't been easy, but it’s made them someone capable of deep, sincere love—ready to build something real with you.
#selling tarot reading#tarot#tarot cards#tarot reading#witchcraft#pick a card#pick a deck#pick a photo#pick a picture#love
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Hello! After all this effort, behold:
DANGANRONPA DEMIX, THH EDITION!
Dr Demix 2
Finally got the talentswap designs I have for the THH characters one and done with! You can click through the read more section for some fun design insights. I'm intending on uploading a doc containing short lore bits about them eventually.
Kyoko Kirigiri - Ultimate Affluent Progeny
So Kyoko's design was both kinda simple, kinda not, wanted to give her a very fine and regal kinda attitude to her but not arrogant as that's very much Byakuya's thing. Her story is that she loves her dad more than the family business and her grandpa so she abandons detective work and just uses her brain to help her dad out.
Makoto Naegi - Ultimate Novelist
Makoto is a wonderful guy, just great all around. He loves writing children's books and happy stories. This is his main coping mechanism so he doesn't have to process any negative emotions he gets, the rest he can't process… well they go into a murderous psychopath alter.
Aoi Asahina - Ultimate Lucky Student
Shoujo protagonist Aoi. Cute, headstrong, affective, competitive, these are all the traits that make her fight for her friends and clash with Kyoko (and more often than not Byakuya) in the killing game, even when all hope seems lost… she pushes through, unafraid to let tears spill from her eyes for all those lost, but pushing all the same.
Byakuya Togami - Ultimate Detective
This one, I wanna go into more lore territory, cause I kinda memed around his last desc I gave him so here goes:
"A disgraced heir of the Togami household, Byakuya lost the competition that would've secured his riches. Disdainful and bitter, he sought out to get to the bottom of why he lost, uncovering a rabbit hole in the process. By the end, he proved his sibling a cheater, but it didn't matter because by the end as he found the sweet satisfaction of uncovering secrets and crushing liars and cheaters under the weight of their hubris far more satisfying than any inheritance."
Sayaka Maizono - Ultimate Spirit Medium
So Sayaka isn't a clairvoyant at all like Yasuhiro, in fact her entire skillset is completely different, first of all she is like an actual psychic, and I based her design off of the japanese Itako, quite loosely. Very interesting group, look it up, also she'll never use these powers in the killing game because I dunno how to even approach these rituals or what they look like or how to write them while remaining respectful, so she won't do it in a killing game for the express reason of her not having the right tools available and not wanting to disrespect her traditions.
Leon Kuwata - Ultimate Swimmer
I really wanna draw him again, all these characters again tbh, and I wanna show off the patterns on his wetsuit. It's a whole coral reef under there, that anemone and clownfish bit is only one part of a whole reef stretching his midline.
Sakura Ogami - Ultimate Programmer
Sakura has installed chips into her body to help optimize her body processes and also cause why not. As for the muscles, she's an Assembly programmer, the programs she's made can run on calculators she loves it.
Chihiro Fujisaki - Ultimate Martial Artist
Chihiro's design here with the two belts is an explicit nod to his preferred martial art - Brazilian Jiu Jitsu, so unlike Sakura in canon who'd be easy to imagine cracking someone's skull in half with a chop, Chihiro's approach is more crawling onto someone and bringing them down to the floor with grappling like an angry halfling monk. As for the belts themselves, on his head is his final junior belt, while around his waist is his current belt, he's not a black belt yet because he's still too young for it.
Celestia Ludenberg - Ultimate Baseball Star
Celestia actually isn't a legend in this AU, Taeko is. Celestia hates that and wants to start a baseball career going international, whatever the hell that means is up to her own definition, but she wants to be remembered forever as Celestia, not Taeko. Also extra sentence, but this is the SINGLE hardest design I've ever had to deal with here, I think in the future I'll be drawing all her little accessories and I have an alt costume for her I have in mind.
Hifumi Yamada - Ultimate Pop Star
So I changed Hifumi's story as I originally outlined in the OG post with him. He was friends with Aoi all his life, pretty much his only friend at all, and ever since he was little he had an obsession with writing songs, because he was obsessed with stuff like anime openings and was content to just keep the songs to himself. It wasn't till Aoi convinced him to share some of his songs that he started his journey to success, but bc he's not traditionally attractive, his first hits were literally just… his voice being played over other more attractive singers and it wasn't until very very recently that he even performed a song of his for the first time.
Toko Fukawa - Ultimate Fanfic Writer
So while Hifumi was clearly a Doujinshi but due to weird translation, ended up as fanfic creator, Touko is straight up a FF then Wattpad then AO3 girl, who would get obsessed with this really shitty, tripe manga that she didn't even like reading. It did however have super hot dudes in it, so she wrote good stories of those characters when she got frustrated with the actual authorial content - which was always.
Yasuhiro Hagakure - Ultimate Gambler
Quite LITERALLY the never stop gambling meme personified into a guy. He can lose 3 mil on slot machines but always comes out fine because it means if he keeps gambling he'll eventually run into his 1/3 and win giga millions, what he needs to pay off his debts. It isn't just with luck though either because his personality and lack of intelligence or understanding of most the rules of the games he plays means he'll never react the way he should when getting a good hand in poker or a bad draw in blackjack, so he wins those games almost always through just… stupidity.
Mukuro Ikusaba - Ultimate Biker
She's number 16 in her gang, and is easily the most loyal enforcer and taskman of the gang. She does anything she's told, to a grim and disciplined degree not typical for hooligan bike gangers, she doesn't really desire a seat as top dog of the gang though, after all she's got school to worry about, and her sister.
Mondo Owada - Ultimate Warlord
So his relationship and Kiyotaka's is gonna be interesting, because I don't want him to be exactly like Mukuro at all, who was just sort of an all-obsessed Yandere. It's more like he's always chafing under Taka, who is less than friendly with him in this AU, really the main way he even lets Taka boss him around is because he pays incredibly well and helps keep his gang members from devolving back into the unstructured, chaotic criminal life, the same that took his brother years ago.
Oh and yeah, he still looks like Guile, as he should.
Sparkling Justice - Ultimate Killer Killer
Yeah it's a reference to Killer Killer, sue me I love the manga. He has Hajirahara's ahoge, and I thought it'd be cute to also give him a mask just like the other Makoto from a Kodaka game series (Raincode.) Also, while Genocide jack stuffs all her scissors in her skirt, Makoto keeps a truth gun with "truth bullets" as his main weapon, the gun he stores inside the big book in the chibi of just Makoto, and the bullets kept on his person as the red buttons all over his body, which he pulls out when he needs to reload.
"Kiyotaka Ishimaru" - Ultimate Fashionista
Unlike Mukuro and Junko, Mondo absolutely cannot hide the fact that he acts nothing like Kiyotaka, though this is surprisingly fine to everyone else, because unlike Junko who plastered herself onto literally everything, Mondo always obfuscated himself from the public spotlight, at most showing only his suits while he hid his face behind something conveniently placed. Which played primarily to his vision of an ultimate fashionista, who was above everyone and catered to the rich and powerful.
Junko Enoshima - Ultimate Moral Compass
This was a fun one, I decided to let her have her red hair because I believe it to be the "natural" look of her hair, while attaching little clips of dyed hair to her buns as a replacement to keep her shape sorta and keep the strawberry blonde somwehere on her. Understand that while she is the "moral compass" she is still pretty deranged, and the only reason she focuses so much on keeping everyone on their best behavior is because it's endlessly entertaining to her to make her fellow moral committee members upset when she blatantly makes a mockery of the rules while still keeping kids on their best behavior to make a point.
Kiyotaka Ishimaru - Ultimate Fashionista and Tyrant, the Iron Hand of Despair
Taka's design I wanted to sort of focus on this sort of, holier-than-thou idea, where I wanted to make him look a lot fancier and upper-class than Junko does in his standard highschool fit compared to him. I wanted him to have an upper-crust sort of look
If you're reading this after reading this all, thanks! You're a wonderful person :) Signing off...
Mani
#danganronpa#fanart#talentswap#talentswap au#mani e.#danganronpa demix#mani e#kyoko kirigiri#makoto naegi#naegiri#aoi asahina#byakuya togami#togahina#sayaka maizono#leon kuwata#leosaya#sakura ogami#chihiro fujisaki#celestia ludenberg#hifumi yamada#celesfumi#celestia x hifumi#toko fukawa#yasuhiro hagakure#mukuro ikusaba#mondo owada#mukuro x mondo#ikuwada#sparkling justice#kiyotaka ishimaru
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Potions A Plenty - Potion Brewing Set
Pulling from most every other set of Sun&Moon for potion ingredients, this set gives the sims the ability to brew various potions that affect moods, skills, life states, aging, pregnancy, health, and a variety of other mostly harmless effects.
The Quick Feature Review/Set Breakdown below the cut.
Download - SFS
View Use/Instruction Manual
The Potion Crafting Bench - The heart of the set itself, the potion bench is where components are stored, prepared, and combined into batches of potions. At this station, sims can do the following.
Practice potion making and brew a total of 56 potions that have varying effects when drank by sims
Earn Logic Skill and Science Enthusiasm
Stock materials
Order Supply Bundles to facilitate quicker potion making
Obtain a Writ of Mastery in potion crafting
Keep a tidy workstation by keeping things clean
A set of “basic” potions, and their ingredients will be considered REQUIRED for function. Do not remove those files. Let the manual guide you.
This set is MAC-compatible and requires Smarter EP Check, Easy Inventory Check, Easy Lot Check and Money Globals. These are HARD requirements. The set will NOT FUNCTION without these files.
Access to these is dictated by logic skill level as well as a writ of mastery/Creature Life State/Traits.
This station has 28 decorative slots, as well as a decorative mode to enable/disable effects and an "in use" look at will.
Story Mode Enabled - Skip all the ingredients and steps, just enjoy the end products, or just run the animations on a station for the ease of taking pictures.
*New Feature* - Station Cleanliness. As the station is used, it will obtain dirty points. This dirty level affects the outcomes of potion crafting and increases failure chances. Make sure to keep the cauldron clean to ensure quality products!
*New Feature* - Supply Ordering. For a flat rate, sims can buy a bulk order of various materials needed for any potion. They will be added directly to the station's crafting counts.
All potions can be found in Hobbies/Logic. Complete Dutch and Portuguese translations. If you'd like to translate into your native language, please share your strings with us and we'll update the set proper!
Inventory Tools & New Items
Botanical Book - Pretty and useful. Inventory Tool.
Writ of Mastery - Apothecary Version. Inventory Tool.
Crate of Jars - 6 glass jars needed for potion making.
Cauldron Dregs - Waste produced from cleaning the station or failing in potion making.
Bonus Items
Reference Tome - In game recipe book for all potions
Counter Split OMSP - Give maxis counters a chance to hold more things!
Display Shelves - 9 decorative slots, two versions.
Apothecary Todd Cart and Pavilion - Previously released sets bundled into this set; they have been optimized and renamed, please remove the old versions.
Potion Specifics
Potions come in 5 types: Basic, Folk Remedy Potions, Arcane Potions, Creature/Lifestate Potions, and Poison Potions. The more fantastical the potion, the more complex it is to make.
Please be aware that depending on your playstyle you will have to add more files from other sources or you can delete certain files from this set without worry; For example, if you do not play your game with creature life states or custom creature life states, you may delete anything related to those potions, provided it is not used in another “basic” potion.
Potions are NOT recolorable and will not be made so in the future. If you wish to alter the bottle/potion colors yourself, this may be done in the properties/categorized properties tab of each subset txmt in SimPe, using the stdMatDiffCoef line.
Potions Vs. Teas: You will notice that many potions have the same effects as previously released teas from the Quali-Tea set. So what’s the difference?
Teas are based on cooking and logic skills only. Potions function more on Logic skill level and a Writ of Mastery, OR Witch/Warlock state, and other traits.
Teas are single cup per crafting interactions (except basic hunger teas). Potions will always produce in a batch of 6.
In some cases, Teas require MORE ingredients to make, whereas Potions require LESS ingredients but higher Logic skill and rarer/less natural ingredients.
While potions can have the same effect as a similar tea, more risk is involved with taking them and sims can experience adverse/opposite of intended effects.
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I uploaded the Splatoon 3 Side Order OST
I just added the Side Order OST to my Splatoon 3 OST game rip which you can look up here
As always these are direct rips from the game, converted to flac and normalized.
This rip also includes the overworld and tower foyer tracks which had to be recorded in-game since these tracks are not stored as music files but rather - from what I understand - the game mixes these tracks live by having each instrument emit its sound from the visual elements that represent the sound.
To make it special I recorded these tracks in surround sound and then tried mixing these channels with a spatial audio mixing tool to emulate the "3D" effect from each instrument playing from a different location. (Mind you I'm not super experienced with mixing like that so it might not be optimal)
I also uploaded every other Splatoon CD release if you're interested!
Edit: I re-uploaded the OST now with tracks that were missing in my first upload. Be sure to use the "Side Order (Complete)" folder!
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In retrospect skill challenges were kind of the worst part of D&D 4e and it's actually kind of a blessing that they sucked.
Like I'm not fundamentally opposed to the idea of out-of-combat minigames, but the model of "players narrate things their characters do and roll checks that make an abstract meter go up and once the meter fills they win" isn't actually the way to make out-of-combat activities feel engaging. And it's ironic that the devs of 4e doubled down on needing to have skill challenges be the framework under which out-of-combat activities worked in 4e, because D&D 4e had in its very first Player's Handbook a perfectly serviceable set of skills with codified uses and interactions that in and of themselves provided enough of a toolkit for the DM to build interesting challenges that allowed for expressions of system mastery using those tools. They could've simply done more with them.
Anyway I like it when a game tells me "with an Athletics check of this DC your character jumps THIS MANY feet" because then it makes me go "how do I optimize my character for jumping"
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☁︎。⋆。 ゚☾ ゚。⋆ how to resume ⋆。゚☾。⋆。 ゚☁︎ ゚
after 10 years & 6 jobs in corporate america, i would like to share how to game the system. we all want the biggest payoff for the least amount of work, right?
know thine enemy: beating the robots
i see a lot of misinformation about how AI is used to scrape resumes. i can't speak for every company but most corporations use what is called applicant tracking software (ATS).
no respectable company is using chatgpt to sort applications. i don't know how you'd even write the prompt to get a consumer-facing product to do this. i guarantee that target, walmart, bank of america, whatever, they are all using B2B SaaS enterprise solutions. there is not one hiring manager plinking away at at a large language model.
ATS scans your resume in comparison to the job posting, parses which resumes contain key words, and presents the recruiter and/or hiring manager with resumes with a high "score." the goal of writing your resume is to get your "score" as high as possible.
but tumblr user lightyaoigami, how do i beat the robots?
great question, y/n. you will want to seek out an ATS resume checker. i have personally found success with jobscan, which is not free, but works extremely well. there is a free trial period, and other ATS scanners are in fact free. some of these tools are so sophisticated that they can actually help build your resume from scratch with your input. i wrote my own resume and used jobscan to compare it to the applications i was finishing.
do not use chatgpt to write your resume or cover letter. it is painfully obvious. here is a tutorial on how to use jobscan. for the zillionth time i do not work for jobscan nor am i a #jobscanpartner i am just a person who used this tool to land a job at a challenging time.
the resume checkers will tell you what words and/or phrases you need to shoehorn into your bullet points - i.e., if you are applying for a job that requires you to be a strong collaborator, the resume checker might suggest you include the phrase "cross-functional teams." you can easily re-word your bullets to include this with a little noodling.
don't i need a cover letter?
it depends on the job. after you have about 5 years of experience, i would say that they are largely unnecessary. while i was laid off, i applied to about 100 jobs in a three-month period (#blessed to have been hired quickly). i did not submit a cover letter for any of them, and i had a solid rate of phone screens/interviews after submission despite not having a cover letter. if you are absolutely required to write one, do not have chatgpt do it for you. use a guide from a human being who knows what they are talking about, like ask a manager or betterup.
but i don't even know where to start!
i know it's hard, but you have to have a bit of entrepreneurial spirit here. google duckduckgo is your friend. don't pull any bean soup what-about-me-isms. if you truly don't know where to start, look for an ATS-optimized resume template.
a word about neurodivergence and job applications
i, like many of you, am autistic. i am intimately familiar with how painful it is to expend limited energy on this demoralizing task only to have your "reward" be an equally, if not more so, demoralizing work experience. i don't have a lot of advice for this beyond craft your worksona like you're making a d&d character (or a fursona or a sim or an OC or whatever made up blorbo generator you personally enjoy).
and, remember, while a lot of office work is really uncomfortable and involves stuff like "talking in meetings" and "answering the phone," these things are not an inherent risk. discomfort is not tantamount to danger, and we all have to do uncomfortable things in order to thrive. there are a lot of ways to do this and there is no one-size-fits-all answer. not everyone can mask for extended periods, so be your own judge of what you can or can't do.
i like to think of work as a drag show where i perform this other personality in exchange for money. it is much easier to do this than to fight tooth and nail to be unmasked at work, which can be a risk to your livelihood and peace of mind. i don't think it's a good thing that we have to mask at work, but it's an important survival skill.
⋆。゚☁︎。⋆。 ゚☾ ゚。⋆ good luck ⋆。゚☾。⋆。 ゚☁︎ ゚。⋆
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Snapshot 25w02a
Mostly just summarizing this from the article on minecraft.net, but:
New pigs. There are now cold and warm pigs!
New "pink petals" style blocks, for leaves on the ground as well as a new "wildflower" yellow flower.
Leaf piles can be made from smelting leaves, and can be used as a fuel source.
All leaf blocks now generate particles under them.
Yes that includes, for some reason, spruce leaves. They all also share a texture, tinted differently based on biome tint, seemingly.
The new pigs babies are based on the parents, not the biome.
Lodestones have a new crafting recipe, using iron instead of netherite! This makes them much more obtainable.
New sounds for iron blocks.
Zombified Piglins nerfed for farms heavily, must be killed by players.
Farm animals can spawn in badlands!
Bubble columns more optimized.
The pale gardens are now larger, and can generate woodland mansions!
Creakings can be nametagged, making them persist during the day! Apparently, if they're stuck with a player, they will still despawn, as well as if they get too far away from their heart, but still a nice change. Nametagged creakings are still resistant to damage and such too.
Creaking Hearts now have a new texture during the day.
The creaking heart & eye blossoms now use fixed time, as opposed to being effected by the weather / dimension brightness.
These are all the changes that most players will be excited about, but I'm going to put the more technical stuff that I usually focus on in a readmore so I can get this out sooner!
THE PIGS ARE DATA-DRIVEN. YOU CAN ADD YOUR OWN PIGS.
Tamed animals can now be owned by other entities than players.
Text components now use SNBT instead of JSON. This might have some neat ramifications, but we'll see. Might make text components more powerful, like variable text in books.
Fill / Clone / Setblock commands can now surpress block updates, giving massive new options to builders who use commands.
New "weapon" item component, makes making weapons easier than before, + shield negating can be applied to any item now with this data change.
"potion_duration_scale" component, which heavily hints that we may finally be getting data-driven potions very soon. This is basically how the game would normally handle "extend this potion, make it shorter if its a splash potion, shorter even more if its a tipped arrow"
"tool" component, allows players to specify whether a tool should be able to break blocks in creative mode, like how swords cannot.
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modern games are so poorly optimized man. i'd like to thank capcom for their monster hunter: wilds benchmark tool, helping me warm my room during this cold spell we've been having <3
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