#Gi-bot
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mk-wizard · 4 months ago
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Transformers NextGen Love-Hate Chart
Just like I made some relevant family charts, here is a love-hate chart. It also establishes all the friendships, rivalries, enmities, frenemies and crushes that stand now. Note that they may change over time and yes, they are all relevant to the story, but NO, Optimus and Elita's will not. Ever.
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Red strings mean the pair is happily married.
Green strings mean the pair is divorced.
Blue strings mean the pair is technically married, but on the rocks.
A black string represents hate and the arrows indicate who hates who. And no, there is no secret-crush-hatred here. All hate is platonic or just hate. I don't do that trope.
A dotted pink string represents a crush and the arrow indicates who is crushing on who.
A blue dotted line means the two characters were romantically involved, but are now just friends.
A green dotted line means the characters were romantically involved, but ended on bad terms.
I will not give away the details about each relationship because that would give away the story. I leave to you to read the story.
The family charts are here to know how the family setups are as well as factions.
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princessdreamss · 4 months ago
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me when the sang-woo c.ai bot includes gi-hun in the intro so i derail the plot bc now obviously we all have to get freaky
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shhuuga · 5 months ago
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im high as hell watchin the squid play games
Im. Im high as gell askin the squid to play games
Im high as hell in hete im high as hell in this bitch
You guys. Im high as hell watchin the squid play games
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lezdraws · 8 months ago
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Week 2 of Floktober
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nerdyoatmealart · 5 months ago
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I adore all of Pegasus’ attire through out the anime, and I plan to draw him in every outfit he wears at least once. Even though it’s one of his more simplistic outfits, his painting clothes are so cute! Here he is working on painting the monster cards, with a few complete paintings in the background.
I told myself I would keep the background simple since we can’t see much of it through easel. You know, like a liar.
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simeonscott · 7 months ago
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Some photos from the Retro Toy Con 2024 dealer room on Saturday.
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gelu-the-babosa-multiversal · 11 months ago
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Alrighty so I dunno your opinion on Genshin but…
Tfrb where visions are a griffon island phenomenon.
It’s been stuck in my head all day because I just started playing
-🪶🏹
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I don't know. I don't play the game and I'm not interested in doing it...
But it sounds fun.
Don't know if there's any Genshin fan and TFRB fan out there that could answer this...
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yugiohcardsdaily · 1 year ago
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Dododo Bot
"Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step."
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tfasiren · 5 months ago
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the tf bootlegs have been promoted to the second Actual tf figure shelf mostly cuz the other one is the dc marvel shelf now and i need room >3>; actually bayverse dirt boss was also on that shelf so he has ALSO been promoted to second tf shelf and will now be displayed next to hettie swerve
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bnsni · 1 year ago
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I love sky bound so much but I get so fucking salty seeing the gi Joe shit goddamn
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tempexx · 2 years ago
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so uh i made a sagau ganyu bot
noticed there weren't much sagau bots for the genshin gals so i made one for ganyu,,, might make more in the future? not sure though
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lowkeyren · 11 months ago
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Ren yr blog is making me go back to my genshin phase no kidding...
NOT THE GENSHIN PHASE GOODBYE. (the addiction never leaves... not even after i deleted the game... 😓)
new region is releasing soon sooo 😭‼️
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sonicasura · 1 year ago
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What do you think of Transformers and Yugioh crossover?
My friend, you are tempting me as I got three different scenarios in my head. For now, I'm giving simplified versions.
First one involves an OC of mine named Velanova Perse, a powerful psychic duelist who wanders between dimensions with her Frightfur Deck. She ends up in the TFAverse and became Sari's nanny a few years before the Autobots arrive. Velanova pretty much throws canon on as she's a serial adopter who isn't afraid to a sick a Frightfur Chimera at someone like Megatron or Sentinel.
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The second involves Yusei Fudo getting pulled in the events of Bayverse when the D-Reactor accidentally syncs with the All Spark/Cube during a Sector 6 experiment. (Any Bayverse crossover will follow a consensus similar to this ask on major events I don't like most of canon.) Yusei is a sheer chaos agent who manages to derail everyone's plans and his duel runner might come to life.
Last idea is Jaden accidentally gets sent to Griffin Rock as a child and becomes a Burns. (Charlie handles Yubel's hostility the proper away do no shock therapy alongside a more healthy bond with Jaden.) He still attends Duel Academy, without certain major incidents. Although Jaden returns with a plus that might bring the Prime side of the Aligned continuity to crossover.
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vexiapl · 2 years ago
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I had finally ended my Rescue Bots themed YGO cards :3
When designing these cards, my main priority was to reflect their personalities in these effects. The main trick is to get Cody on the field as soon as possible, as he allows the strongest effects of the other cards to activate, and is protected as long as the Rescue Bots are on the field. Heatwave is the most battle-related card, with the added aspect of protecting Cody from attack. Chase stuns opponents, while Blades and Boulder help put others on the field. The students are similar to their corresponding teachers, except Wedge, because why not XD
Human Guider of the Rescue Bots - Cody
Attribute: LIGHT;
Type: Warrior;
LVL – 1 (tuner);
Attack: 0;
Defense: 0;
Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned from your hand by discarding 1 "Rescue Bots" card. When this card is Special Summoned, you can add 1 "Rescue Bots" Machine-Type monster from your Deck or banished zone to your hand. While you control a Level 6 or higher "Rescue Bots" monster, this card is unaffected by your opponent's card effects. When this card is banished or sent to the Graveyard, you can target 1 Level 6 or higher "Rescue Bots" monster that is banished or in your Graveyard; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Human Guider of the Rescue Bots - Cody" once per turn. This card cannot be used as material for the Special Summon of Fusion, Synchro, Xyz, or Link monsters, except for "Rescue Bots" monsters.
Medic of the Rescue Bots – Blades
Attribute: WIND;
Type: Machine;
LVL – 6 (Pendulum);
Pendulum Scale – 1;
Attack: 1 500;
Defense: 2 600;
Pendulum Effect: You cannot Pendulum Summon monsters, except "Rescue Bots" monsters.
Once per turn, you can target 1 Machine-Type "Rescue Bots" monster that is banished or in your Graveyard; Special Summon it, but its effects are negated, and it is destroyed during the End Phase. Monsters Special Summoned by this effect cannot be used as Fusion, Synchro, Xyz, or Link Material, except for the Summoning of "Rescue Bots" monsters.
Effect: If you control "Human Guider of the Rescue Bots - Cody," you can Normal Summon this card without Tributing. You can only Normal Summon "Medic of the Rescue Bots - Blades" this way once per turn. When this card is Normal or Special Summoned, you can target 1 Machine-Type "Rescue Bots" monster that is banished or in your Graveyard; Special Summon it. If you control "Human Guider of the Rescue Bots - Cody," you can also add 1 "Rescue Bots" Spell/Trap card from your Deck to your hand. When this card is banished, you can target a number of banished "Rescue Bots" cards up to the number of face-up "Rescue Bots" monsters with different names you control; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Medic of the Rescue Bots - Blades" once per turn.
Firefighter of the Rescue Bots – Heatwave
Attribute: FIRE;
Type: Machine;
LVL – 9;
Attack: 3 200;
Defense: 2 300;
Effect: While you control "Human Guider of the Rescue Bots - Cody," you can Normal Summon this card without Tributing. You can only Normal Summon "Firefighter of the Rescue Bots - Heatwave" this way once per turn. When this card is Normal or Special Summoned, you can banish 1 card your opponent controls. If you control "Human Guider of the Rescue Bots - Cody," you can also inflict 1000 damage to your opponent. While this card is face-up on the field, your opponent's monsters cannot attack "Human Guider of the Rescue Bots - Cody" you control. When this card is banished or sent to the Graveyard, you can target cards your opponent controls up to the number of face-up "Rescue Bots" monsters with different names you control; banish them. You can only use each effect of "Firefighter of the Rescue Bots - Heatwave" once per turn.
Policeman of the Rescue Bots – Chase
Attribute: WATER;
Type: Machine;
LVL – 8;
Attack: 2 500;
Defense: 2 400;
Effect: While you control "Human Guider of the Rescue Bots - Cody," you can Normal Summon this card without Tributing. You can only Normal Summon "Policeman of the Rescue Bots - Chase" this way once per turn. When this card is Normal or Special Summoned, you can negate the effects of 1 face-up monster your opponent controls. If you control "Human Guider of the Rescue Bots - Cody," you can also draw 1 card. When a monster effect is activated (Quick Effect), you can negate the activation and, if you do, banish that monster. When this card is banished or sent to the Graveyard, you can target monsters your opponent controls up to the number of face-up "Rescue Bots" monsters with different names you control; negate their effects. You can only use each effect of "Policeman of the Rescue Bots - Chase" once per turn.
Engineer of the Rescue Bots – Boulder
Attribute: EARTH;
Type: Machine;
LVL – 7;
Attack: 2 100;
Defense: 2 800;
Effect: While you control "Human Guider of the Rescue Bots - Cody," you can Normal Summon this card without Tributing. You can only Normal Summon "Engineer of the Rescue Bots - Boulder" this way once per turn. When this card is Normal or Special Summoned, you can draw 1 card. If a card you drew is a "Rescue Bots" monster and you control "Human Guider of the Rescue Bots - Cody," you can reveal that card and Special Summon it. When this card is banished, you can target "Rescue Bots" cards in your Graveyard up to the number of face-up "Rescue Bots" monsters with different names you control; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Engineer of the Rescue Bots - Boulder" once per turn.
Rescue Bots First Meeting
Type: Spell Card;
Effect: Send the 4 top cards of your Deck to the GY; Add 1 Level 6 or higher “Rescue Bots” monster and  1 „Human Guider of the Rescue Bots - Cody” from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY; You can banish this card from your GY, then target 1 "Rescue Bots" Machine-type monster and/or 1 „Human Guider of the Rescue Bots - Cody” that is banished or in your GY; add it to your hand. You can only use each effects of “Rescue Bots First Meeting” once per turn.
Rescue Bots Emergency Call
Type: Counter Trap;
Effect: When a Spell/Trap Card, or monster effect, is activated while you control a "Rescue Bots" monster; Negate the activation and if you do, banish it. Then, if you control „Human Guider of the Rescue Bots - Cody”, you can add  1 Machine-Type “Rescue Bots” monster that is banished or in your GY to your hand. You can banish this card from the GY, then target 1 "Rescue Bots" monster in your GY: Special Summon it, but its effects are negated, also banish it when it leaves the field.  You can only use each effects of “Rescue Bots Emergency Call” once per turn.
Rescue Bots Energize Tools
Type: Equip Spell;
Effect: Equip only to the Machine-Type "Rescue Bots" monster. It gains 100 ATK and DEF for each card your opponent controls, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the GY by card effect: you can target 1 "Rescue Bots" card in your GY with different name; shuffle it into a deck, then draw 1 card. You can only use this effect of "Rescue Bots Energize Tools" once per turn.
Rescue Bots Dinobot Evolution
Type: Quick Spell;
Effect: This card can only be activated if you control „Human Guider of the Rescue Bots - Cody”. Banish 1 level 6 or higher face up “Rescue Bots” monster you control: Special Summon 1 “Dinobot” monster from your Extra Deck with the same Attribute as the banished monster. You can only use this effect of “Rescue Bots Dinobot Evolution” once per turn. You can banish this card from your Graveyard; this turn, "Dinobot" cards you control cannot be destroyed by battle or card effects.
Pteranodon of the Rescue Bots – Dinobot Blades
Attribute: WIND;
Type: Machine;
LVL – 7 (Pendulum);
Pendulum Scale – 5;
Attack: 1 900;
Defense: 3 200;
Pendulum Effect: If you control a "Rescue Bots” card in your other Pendulum Zone, except "Pteranodon of the Rescue Bots – Dinobot Blades", this card's Pendulum Scale becomes 10.
You cannot Pendulum Summon monsters, except "Rescue Bots" monsters.
"Rescue Bots" monsters you control gain ATK equal to their own Level x 100.
Effect: You can Special Summon this card by Tributing 1 face-up “Medic of the Rescue Bots – Blades” you control. When this card is Normal or Special Summoned: Shuffle all "Rescue Bots" cards from your GY into the Deck, and if you control „Human Guider of the Rescue Bots - Cody”; draw 2 cards. When "Rescue Bots" monster you control is destroyed by battle or card effects while this card is face-up on the field: You can target 1 Machine-Type “Rescue Bots” monster with different name in your GY: Special Summon it in Defense Position. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon 1 “Medic of the Rescue Bots – Blades” or „Human Guider of the Rescue Bots - Cody” from your Extra Deck or GY in Defense Position, ignoring its Summoning conditions, but its effects are negated until the End Phase. You can only use each effect of “Pteranodon of the Rescue Bots – Dinobot Blades” once per turn.
Brontosaurus of the Rescue Bots – Dinobot Heatwave
Attribute: FIRE;
Type: Machine;
LVL – 10 (Fusion);
Attack: 3 500;
Defense: 2 500;
Summoning condition: 2 “Rescue Bots” monters;
Effect: Must be either Fusion Summoned, or Special Summoned by sending the above cards you control to the GY (in which case you don't use "Polymerization"). If this card is Special Summoned; You can target cards your opponent controls up to the number of face up “Rescue Bots” monsters you control, banish them, and if you control „Human Guider of the Rescue Bots - Cody”: Shuffle the same number of cards from opponent GY into a Deck. While this card is face-up on  field, monsters your opponent controls cannot attack „Human Guider of the Rescue Bots - Cody" you control. When this card destroys an opponent monster by battle, target 1 "Rescue Bots" card that is banished or in your GY: Shuffle it into a Deck, then draw 1 card. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon 1 “Firefighter of the Rescue Bots – Heatwave” or „Human Guider of the Rescue Bots - Cody” from your Extra Deck or GY in Defense Position, ignoring its Summoning conditions, but its effects are negated until the End Phase. You can only use each effect of “Brontosaurus of the Rescue Bots – Dinobot Heatwave” once per turn.
Stegosaurus of the Rescue Bots – Dinobot Chase
Attribute: WATER;
Type: Machine;
LVL – 9 (Synchro);
Attack: 3 100;
Defense: 2 900;
Summoning condition: “Rescue Bots” Tuner + 1  or more “Rescue Bots” non-Tuner monsters;
Effect: If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. While you control „Human Guider of the Rescue Bots - Cody”, your opponent cannot activate cards or effects in response to your “Rescue Bots” card's activation. When a monster effect is activated (Quick Effect): You can negate the activation, and if you do, banish it; then all monster(s) your opponent controls lose 1 000 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon 1 “Policeman of the Rescue Bots – Chase” or „Human Guider of the Rescue Bots - Cody” from your Extra Deck or GY in Defense Position, ignoring its Summoning conditions, but its effects are negated until the End Phase. You can only use each effect of “Stegosaurus of the Rescue Bots – Dinobot Chase” once per turn.
Triceratops of the Rescue Bots – Dinobot Boulder
Attribute: EARTH;
Type: Machine;
Rank – 7 (Xyz);
Attack: 2 500;
Defense: 3 400;
Summoning condition: 2 or more Level 7 “Rescue Bots” monsters;
Effect: If you use a „Human Guider of the Rescue Bots - Cody” for the Xyz Summon of this card, treat it as a Level 7. If this card is Special Summoned: Shuffle all banished "Rescue Bots" cards into the Deck, and if you control „Human Guider of the Rescue Bots - Cody”; draw 2 cards. Once per turn: You can detach 1 material from this card; add 1 "Rescue Bots" card from your Deck or GY to your hand. Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, its ATK of that monster becomes half its current ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon 1 “Engineer of the Rescue Bots – Boulder” or „Human Guider of the Rescue Bots - Cody” from your Extra Deck or GY in Defense Position, ignoring its Summoning conditions, but its effects are negated until the End Phase. You can only use each effect of “Triceratops of the Rescue Bots – Dinobot Boulder” once per turn.
Mediator and Advisor of the Rescue Bots - Cody
Attribute: LIGHT;
Type: Warrior;
Link – 3 [→][↓][↘];
Attack: 500;
Summoning condition: 2+ “Rescue Bots” monsters;
Effect: This card's name becomes "Human Guider of the Rescue Bots - Cody" while on the field.Cannot be used as a Fusion, Synchro or Link Material, except for the Summoning of the "Rescue Bots" monster. While you control “Rescue Bots - Cody” once per turn.  C this card is unaffected by  opponent's card effects.  When this card is Link Summoned: You can Special Summon up to 2 "Rescue Bots" monsters from your hand and/or GY to any zone(s) this card points to in Defense Position, but their effects are negated. When your opponent activates a card or effect (Quick Effect): You can sent 1 monster this card points to; negate the activation, and if you, banish it. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon 1 "Human Guider of the Rescue Bots - Cody" from your GY, ignoring its Summoning conditions. You can only use each effect of „Mediator and Advisor of the Rescue Bots” monsters; Cannot be used as a Fusion, Synchro or Link Material, except for the Summoning of the "Rescue Bots" monster. While you control “Rescue Bots” monster, this card is unaffected by  opponent's card effects.  When this card is Link Summoned: You can Special Summon up to 2 "Rescue Bots" monsters from your hand and/or GY to any zone(s) this card points to in Defense Position, but their effects are negated.When your opponent activates a card or effect (Quick Effect): You can sent 1 monster this card points to; negate the activation, and if you, banish it. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon 1 "Human Guider of the Rescue Bots - Cody" from your GY, ignoring its Summoning conditions. You can only use each effect of „Mediator and Advisor of the Rescue Bots - Cody” once per turn.  
Home of the Rescue Bots - Training Academy
Type: Field Spell;
Effect: When this card is activated, you can add 1 „Human Guider of the Rescue Bots - Cody” from your Deck to your hand. Once per turn, during your Main Phase: You can shuffle 1 monster you control into the Deck, you can Normal Summon 1 “Rescue Bots” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) For the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Rescue Bots” monsters. Once per turn, when an Extra Deck “Rescue Bots” monster is destroyed by battle or card effect: Special Summon 1 „Human Guider of the Rescue Bots - Cody” from your hand, Deck or GY , ignoring its Summoning conditions. You can only activate 1 “Home of the Rescue Bots - Training Academy” per turn.
Rescue Bots, Roll To The Rescue!
Type: Continuous Trap;
Effect: You can control only 1 ��Rescue Bots, Roll To The Rescue!”. While this card is face-up on the field, “Rescue Bots” monster you control cannot be destroyed by battle. If you control “Human Guider of the Rescue Bots – Cody”, once per turn you can banish 1 “Rescue Bots” card from your GY; Special Summon 1  “Rescue Bots” monster from your Deck, but negate its effects, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Rescue Bots" monsters. Once per turn: You can banish this card from your GY; add 1 "Rescue Bots" card from your Deck to your hand, then shuffle 1 card from your hand into the Deck.
Rescue Bots Gift – Cybernetic Armor
Type: Equip Spell;
Effect: This card can only be equipped to “Human Guider of the Rescue – Cody”. When this card is send from your hand to the GY by the card effect, equip it to the face up “Human Guider of the Rescue – Cody” you control. Once during Battle Phase, if the equipped monster battles your opponent’s monster, during damage calculation: equipped monster’s ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent’s battling monster +100, during damage calculation only.
Trainee of the Rescue Bots – Medix
Attribute: WIND
Type: Machine
LVL – 4 (Pendulum)
Pendulum Scale – 11
Attack: 1 200
Defense: 1 800
Pendulum Effect: You can discard 1 card; add 1 face-up “Rescue Bots” monster from your Extra Deck or GY to your hand. You can only use this effect of " Trainee of the Rescue Bots – Medix" once per turn.
Effect: If you control "Medic of the Rescue Bots – Blades", you can Special Summon this card (from your hand). You can only Special Summon "Trainee of the Rescue Bots – Medix" once per turn this way. Once per turn: Excavate the top 3 cards of your Deck, then you can Special Summon 1 excavated "Rescue Bots" monster, also shuffle the rest back into your Deck.
Trainee of the Rescue Bots – Whirl
Attribute: WATER
Type: Machine
LVL  – 3 (Pendulum)
Pendulum Scale – 9
Attack: 1 200
Defense: 1 200
Pendulum Effect: Once per turn, during either player's turn, if a monster effect is activated: You can negate that effect until the end of this turn.
Effect: If you control "Policeman of the Rescue Bots – Chase", you can Special Summon this card (from your hand), and if you do, treat this card as a Tuner. You can only Special Summon "Trainee of the Rescue Bots – Whirl" once per turn this way. Once per turn: You can choose a number from 1 to 2, then send that many cards from the top of your Deck to the GY; decrease or increase this card's Level by the number of cards sent to the GY this way, until the end of this turn.
Trainee of the Rescue Bots - Hoist
Attribute: EARTH
Type: Machine
LVL – 3  (Pendulum)
Pendulum Scale – 2
Attack: 800
Defense: 1 600
Pendulum Effect: Once per turn: You can Tribute 1 level 4 or lower "Rescue Bots" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original DEF of the Tributed monster, until the end of this turn (even if this card leaves the field).
Effect: If you control "Dinobot" monster, you can Special Summon this card (from your hand). You can only Special Summon "Trainee of the Rescue Bots – Hoist" once per turn this way. If a "Dinobot" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this face-up card; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only.
Trainee of the Rescue Bots – Wedge
Attribute: EARTH
Type: Machine
LVL –  4 (Pendulum)
Pendulum Scale – 5
Attack: 1 800
Defense: 1 200
Pendulum Effect: Once per turn: You can target 1 card you control; destroy it, and if you do, Set 1 "Rescue Bots" Spell/Trap directly from your Deck.
Effect: If this card is used for the Xyz Summon of a "Rescue Bots" monster, it can be treated as a Level 7 monster. If you control "Engineer of the Rescue Bots – Boulder", you can Special Summon this card (from your hand). You can only Special Summon "Trainee of the Rescue Bots – Wedge" once per turn this way. Once per turn: You can shuffle 3 "Rescue Bots" cards that are banished or in your GY into the Deck, then draw 1 card.
Trainee of the Rescue Bots – Hot Shot
Attribute: FIRE
Type: Machine
LVL –  4 (Pendulum)
Pendulum Scale – 2
Attack: 1 500
Defense: 1 500
Pendulum Effect: Once per turn, if your "Rescue Bots" monster destroys an opponent's monster by battle: Inflict 500 damage to your opponent.
Effect: If you control "Firefighter of the Rescue Bots – Heatwave", you can Special Summon this card (from your hand). You can only Special Summon "Trainee of the Rescue Bots – Hot Shot" once per turn this way. Once per turn: You can banish 1 "Rescue Bots" monster from your GY, then target 1 card on the field; destroy it.
Rescue Bots, Retreat!
Type: Normal Trap;
Effect: If a “Rescue Bots” monster you control leaves a field by battle or opponents card effect: Target 1 “Rescue Bots” monster in your GY with a lower Level than the original monster; Special Summon it. Once per turn: You can banish this card from your GY; send the 5 top cards of your Deck to the GY, then shuffle 1 card that is banished and/or in your GY into the Deck, except this card.
Rescue Bots, Regroup!
Type: Quick Spell;
Effect: Shuffle 1 Face-up “Rescue Bots” monster you control into the Deck: Special Summon 1 “Rescue Bots” monster from your Deck with different Attribute but its effects are negated, also it is destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Rescue Bots” monsters. If this card was activated while “Human Guider of the Rescue Bots – Cody” was face-up on the field: Send the 3 top cards of your Deck to the GY. You can only activate 1 “Rescue Bots, Regroup!” per turn.
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starglitterz · 1 year ago
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can someone req ga ming for my event please 🫶
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also just an fyi! if you could be nice when sending me a req and say something outside of "xyz with #_?" that would be rly appreciated 🥹 /gen
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arataka-reigen · 2 years ago
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Someone just followed me and I accidentally blocked them because i've been blocking bots the whole day omg i feel so bad
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