#Gif tutorial
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fagmundo · 2 months ago
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tutorial — changing the background color in a gif
sofia & remy asked for this tutorial so here it is :)
note: i pay for photoshop and currently own the most recently released version of april 2025 - some things might be different if you're working on earlier versions of photoshop
i've made several gifsets (x, x, x, x) where i've isolated the gif subject so i can change the background into a bright, colorful background or into b&w backgrounds - in this tutorial i'll explain how i do that :)
in this tutorial we'll be going from this:
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to this:
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putting the tutorial under a read more!
step 1 — open your gif
i usually tend to make my gif beforehand, fully colored and sharpened and everything else, and save it before reopening it (as a gif) in photoshop cause i find it's the easiest way!
you'll have to work in frames mode when isolating the background color (because as said, you'll have to do this frame by frame) and it's important to always have the same frame and layer selected, otherwise you might run into some issues
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for the purpose of this tutorial my premade gif (eddie<333) has not been colored, only sharpened
step 2 — selecting your subject
next up we're going to select our subject by going to the select category up top and clicking subject
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↓ you'll now have a marching ants line around your subject ↓
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sometimes photoshop will be silly and select either too much or too little, and you'll have to manually make sure (for every frame) that your subject is correctly selected - but i'll get back to that later!
step 3 — adding a solid color (/gradient color) layer mask
once you have your subject selected the way you want it, we're going to add a solid color (or gradient color) layer mask by clicking this half filled circle icon in your layers tab - from here on out you can choose whether you want to add a solid color or gradient (for this tutorial - we'll go with a solid color)
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photoshop will ask you to pick a color (or gradient) so just go ahead and pick whatever color you wish to make your background! the lighter your color the brighter your background, and the darker your color the duller your background (for b&w backgrounds you can use black or white, it makes no difference) - once you're happy with your color, just press ok :)
step 4 — create a clipping mask
this might seem like nothing, but is actually an important step in the process! you want to make sure that the color fill layer you just created is clipped to the corresponding frame like so:
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you can do this by pressing cmd/ctrl + alt + g or clicking right on your color fill layer and selecting create clipping mask
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by clipping your color fill layer to the corresponding gif layer, you avoid this happening:
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the color fill layer for the last gif layer has been applied on all gif layers before that, which will make it so that your subject will move in and out of the colored background and makes your gif look silly ↓
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obviously this is what we want to avoid so clipping your color fill layer to your gif layer is an essential step!
step 5 — invert the layer mask of your color fill layer
next up we're going to select the layer mask and invert it by pressing cmmd/ctrl + i
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this way we go from this
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to this
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step 6 — changing the blend mode of your color fill layer
the final step (!) is changing the blend mode of your color fill layer - i tend to just use the blend mode color on most of these as this mode tends to give the brightest results but you can definitely mess around and see what you prefer :)
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(for this set i actually put the blend mode to soft light to create a duller background, for a gradient background just follow the exact same process but in step 3 choose gradient instead of solid color)
and you're done! now you only have to repeat this process for every. single. gif. frame. :)
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and that's all there is to it really, so happy creating <3 see more tips/comments below and if you have questions, my askbox is always open!
tips / comments
1.- record this entire process into an action (tutorial on how to create actions) – this way you'll only have to select the correct frame/layer combo before pressing play and letting photoshop do the work for you! i made two general actions;
bw with subject select: use this action when photoshop can select your subject without issues!
bw without subject select: use this action when you need to manually edit the selection of your subject! (see 2.-)
feel free to download and use these actions! they will turn your background b&w - you can change the background color by clicking this square;
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sofia @sadgayeddie made an action to select next frame + layer so you don't have to move your cursor around as often and graciously allowed me to share it <3 you can find it here
2.- (circling back to step 2) make sure photoshop correctly selects your subject – when using the select subject feature, photoshop may fuck up the selection of your subject, as such ↓
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i don't want the lady in the background included in my subject - you'll have to use the quick selection tool to manually unselect whatever you don't want in your subject and/or manually select what you do want in your subject
from personal experience i know photoshop tends to fuck up with;
hair (especially when it moves around a lot)
blurry subject (eg eddie dancing in 8x06
one or more colors in your subject being too close to the background color(s) (such as bobby's suit in this example)
hands (the smaller the hands, the more photoshop makes a mess)
this is what the subject looks like without the lady in the back selected:
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it's a bit more work if you have to edit the subject selection for every frame (and you might make small mistakes), but it's worth it! we want the gif looking like this in the end (sneak peek for my bobby set!!)
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tofupixel · 1 year ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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graphic--horde · 1 year ago
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How do you make your stamps? :0
Disclaimer: this is an obscenely long explanation, with pictures. Efficiency is stupid
So, for the static ones, I make a 99x56 px file on ibis paint x. Other programs are probably available online but I don't use them.
After that, I either upload an image I want to make into a stamp, or I draw one.
Then, I find a frame I want to use. Ill upload them here but let it be known I stole all of these right from deviantart
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Most of them are from Lil-Devil-Melii on deviantart. The rest i have no idea. They're not all 99x56px but you can crop the canvas it's fine
Make sure to erase the edges of the picture , so they're transparent. It's not as cute otherwise
Upload those frames over your image in whatever art program you're using and viola, stamp.
For moving ones, it's a lot harder. Mostly because I refuse to download Photoshop.
There are a couple ways to do this. Some are simple animations, like with flashing text and whatnot. For these, you download the individual animation frames from your art program. Make sure it's transparent.
Then, upload each frame to ezgif.com under the option "GIF maker." You can play around with how fast each frame goes and whatnot but in the end, it'll be a stamp with some rad text that moves. This is easy, and doesn't make me want to shit my pants and cry. If you're new, do this. This is fun. This is good. This does not kill me inside
I made that↓ stamp with this method :)
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this next one is how we turn gifs into stamps. This one makes me sad. It involves math and sucks. But we gotta do it. For the vibe
First, grab your gif. I'm using this cow gif because it's awesome
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Then, I resize it using ezgif. Literally everything for this will be using ezgif. I am a simple man
At this point you should decide what frame to use. I'm using this one because its the first one I clicked
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Figured out what size the inside of the frame is. That's what I resize the gif to, so the edges can be transparent. The inside of this one is 93x50 px, so those are the dimensions I'm making the gif.
Figure it out by putting the frame into ibis paint and realizing the canvas to fit just the inside of the frame, then seeing what the dimensions are. But there could be easier ways
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Woah it's so small now
Then, still on ezgif, I go to the "crop" option.
Make sureeee to upload the smaller gif
press the button that says "extend canvas size", and then put the "width" and "height" as the dimensions for your FRAME. This'll put a bit of a transparent border around the gif. For this frame, I did 99px and 56px.
The "left" and "top" boxes show how many pixels the cropping happens from the edges of the canvas. The formula for finding that is
(width of gif / 2) - (difference between gif width and frame width / 2) = left box
For me it's (93 / 2) - (6 / 2) = 43.5
Then you do the same.for the height, which for me ends up being 22 from the top
This is reallyyy touchy and annoying though
Here's my result , with no visible difference
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Okay so THEN you go to the "overlay" option, under "effects." And upload your frame. If the cropping was done right, you shouldn't have to move the frame at all and can just download it
Here's my result:
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if you don't care about transparency, you can resize your gif to be the same size as the frame, and then put the frame over it. But I'm a slut for transparency
Anyways. I'm sorry if anything was unclear, it's two am. And I hope this was helpful :) these really are fun to make once you get it down
also if anyone has an easier way to make stamps from gifs, please god tell me
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anonbeadraws · 2 years ago
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I made a Room Building tutorial! Lemme know if it helps! 🧡
Tip me here| Commission info here!
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insertdisc5 · 2 years ago
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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lintufriikki · 4 months ago
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hope you'll find this little guide helpful!
here's an image version too ✨
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pearlieprincess · 3 months ago
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HIIIIIII!!!! sorry if this is like a stupid ask lol, but could you do a stamp tutorial? your stamps are always so high quality oml, how do you resize your gifs and images???
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HIIII and no worries, I can totally make a stamp tutorial! (⌒▽⌒)
I’ll be going through on how to make a normal image stamp and then a gif stamp. By following these two tutorials, you’ll be able to make stamps just like these!
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PROGRAM USED ★ Ibispaint
STAMP TEMPLATE BY ★ AHMED-ART on Deviantart.
To start off, you must find an image you’d like to make into a stamp. Then, find a stamp template you think would pair well with your image. There are many different types of stamp templates out there and you can find a lot of them on Deviantart.
Make sure to read the terms of use for the template before using though! Here is the template I will be using for this tutorial.
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Making stagnant stamps is easy once you got the steps down. You can use any art program and follow a similar process, but I only use Ibispaint to create mine.
First, create a canvas that is the same width and height as your stamp template. This one is 97x57. Most stamp templates have super similar proportions. If you are unsure of your stamps dimensions, you can create a 100x100 canvas then crop it around the stamp template once you have inserted it.
(Brush icon -> Canvas button -> Trim)
To get higher quality on the image inside your stamps: the closer the better! For example:
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See how the first stamp’s image is rather far away? This makes the quality appear much lower. However, once you zoom in, it becomes higher! So I recommend finding images to create stamps out of that you are able to zoom in on so the quality can pop.
You’ll need to erase the parts of the image that don’t fit inside the stamp so it remains transparent around the border.
If you want to change the border color of the stamp, fill in the canvas with the color you want. Then, clip it to the stamp border. Lastly, go and set it on multiply. This will change the stamp borders color!
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If you want to put a line texture on your stamp, you can utilize the ruler tool in Ibispaint to draw lines over your stamp.
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I’ll add these every once and awhile to my stamps for fun. If you set the opacity of the lines to 10%, it’ll end up looking something like this.
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And that’s the completed stamp!
Changing the border color and adding the line texture is completely optional, though it’s always fun to customize stamps!
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PROGRAMS USED: Ibispaint, Ezgif
GIF stamps are a little trickier, but the process is not too difficult once you got it down!
First, find a gif that you would like to make into a stamp. I’ll be using this one!
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if you want to have a different colored or customized stamp border, you must edit it on Ibispaint before like explained above.
You can combine the layers and save them transparently so it’ll end up looking something like this.
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I made this one blue and added a gradient to it to match the gif I want to make into a stamp! You can add a gradient to the border by adding a darker color onto the multiply layer then using an airbrush to blend both colors together in the middle on both sides of the template.
Now, open up Ezgif and click the tab called Crop. Then, insert your stamp template there. The way I find the dimensions of the inside of the stamp is by cropping my way around the inside of the template.
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The dimensions inside this template in particular are 91x51. This is what we will resize our gif to! Before we can do that, click the crop tab again at the top of the page to refresh it and then insert your gif. This isn’t required to do, but I like to crop my gifs a bit so they focus more on what is going on inside my stamp. Like I said before, the closer the better, as it will make the quality higher!
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Now that we have our cropped gif, click the tab called resize at the bottom of the page. The dimensions of the inside of this stamp are 91x51, so insert those numbers in the width and height boxes to then resize the gif.
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Next step is to click the overlay tab at the bottom. You will need to click the button that says “extend canvas size” so we have room to overlay the stamp template on top of the gif. After extending the size, upload the stamp template as an overlay where it says choose file.
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On computer, after clicking upload image, you can just drag the stamp template over the gif and situate it. However, you can also figure out the number coordinations to fix the template ontop of the gif by messing around with it a bit. I make my graphics on my phone so I use the numbers instead of dragging.
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Left means to move the template left or right depending on the numbers you insert. Top moves the template up or down. The left for this template is 42 and the top is 21. It takes a bit of messing around to find the exact numbers.
Now that the template is ontop of the gif, all that is left to do is to crop the space around it. Click the crop tab again at the bottom of the page and then click where it says “trim transparent pixels around the image.” This will easily crop the extra space around the stamp.
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Click download to save your gif and that’s it! Here is the finished product!
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The whole process for making gif stamps is always the same, the only things that can vary or change are the dimensions of the gif (so it can fit inside different templates) and the left/right.
I hope you find this tutorial helpful and if anyone needs anything else explained, let me know. These stamps are free to use if anyone would also like to use them.
Happy stamp making everyone! 🩷
Dividers (c) @coco-coquette
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michaeladrianwright · 5 months ago
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A knight and friends.
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e-vay · 4 months ago
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("Sonic") Hands Study
I get asked a lot how I draw hands, and particularly how I draw hands in the "Sonic" style. Let me preface by saying I am mostly self-taught, so please do your research and study what techniques work best for you. The following demonstration is what I personally use to help me draw hands in general and–more specifically–how I draw “Sonic” hands. This is less of a tutorial and more of a series of observations.
*And remember, there are always exceptions to the rules!*
I personally believe before you can go about stylizing hands, you have to understand how to draw hands in the first place. Afterall, I think you have to know the rules before you can best bend/break them. Think about super stylized hands in animation like the characters from Atlantis or Hercules. Even though these hands are unlike what we see in real life, they still look and feel ‘natural’ because the artists understand how hands function and are able to bend the rules while still demonstrating proper anatomy. 
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Sources: [x] [x]
I highly recommend studying the anatomy of a hand. It’s educational and fascinating! There are plenty of free resources online!
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I understand many people find hands intimidating to draw, but the best way to learn how to draw anything is by breaking it down into shapes. Everything is made up of shapes.
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3 is the magic number
In simple terms, our hands can be seen in patterns of 3. Your palm can be broken into 3 segments that can move semi-independently. Your fingers are composed of 3 segments each (proximal, middle, distal). There are 3 phalangeal joints per finger. The average shape a person’s fingertips make when aligned is a triangle (a 3-sided shape), with the middle finger being the highest most point of the triangle and the other fingers cascading down (there are exceptions to this rule). Keeping the number 3 in mind will help you remember how hands/fingers articulate. 
Everything is connected
Even though elements of your hand can move somewhat independently, every movement influences the other segments of the hand. Notice when you put one finger down how (most likely) at least one other finger moves slightly? Or notice how you can only do certain gestures with the assistance of your other fingers or sections of your palm? Keeping in mind how segments of the hand affect the others will help make your drawings feel more organic and less stiff.
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I usually start with the palm (or back of the hand) first and that determines where everything else falls into place.
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Once you grasp how hands work, that’s when I believe you can determine how stylized you want to get. There is a very large range of drawings hands from super realistic to very simplistic.
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If you’re wanting to emulate a certain style, you have to study it and learn how it works.
"Sonic" hands
As far as Sonic hands go, it depends on which version you’re best hoping to emulate. Notice how the styles vary even throughout the franchise?
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In the 3D video games, Sonic characters tend to have what I classify as more ‘cartoon-y’ hands while in illustrated media, it often leans more towards realism. (Note I said ‘leans towards,’ not full realism). How and why is that?
Let’s break it down into shapes again, Sonic Style! Pt 1
In many of the 3D rendered media, the characters’ fingers are made of more round shapes. The models also don’t conform to realistic proportions. The tips of the fingers are usually larger than the segments closer to the palms (the middle and proximal phalanges), and this helps to deviate them from a more realistic look. Speaking of proportions, the hands overall tend to be disproportionately larger than the rest of the characters’ bodies. This also makes it feel more like a cartoon, even without resorting to a super simplified, 3-fingered hand like Mickey Mouse or Bob Belcher.
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Breaking down shapes, Sonic Style! pt 2
Illustrated samples vary depending on the artist/studio, but I’ve noticed that in general, illustrated Sonic characters’ hands tend to have more square/rectangular shapes. The phalanx proportions often resemble what we see in real life, with the fingertips tapering down in size compared to the segments closest to the palm. The overall size of the hands in proportion to the body are still larger than that of real humans, but they tend to be closer in proportion compared to their 3D counterparts. This is why in illustrations, the characters are more capable of crossing their arms, interlacing their fingers, or making other natural hand gestures.
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Also, notice in these examples, there’s more detail to the hands than what you’d find on a Looney Tunes character? There are often folds in the material of the gloves, some knuckle definition present, more natural bends to the fingers. However, the hands are almost never as detailed as that of say, a Dragon Ball character where you’re seeing muscle tendons, veins, definition of each finger segment, finger nails, etc.
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Sources: Dragon Ball Z, The Looney Tunes Show
MY STYLE
With all that in mind, I happen to find the sweet spot for the Sonic character style right in this range:
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Everyone has their own preferences and it’s up to you to decide what you like best, but this is what I prefer. 
MY STYLE - Cont’d
I use a blend of the two previous Sonic styles I mentioned, Cartoon-Round + SemiRealistic-Square. I like to go with a more “Squoval” shape (rounded squares) to the fingers. I try to keep the fingers in a naturally proportionate scale with the ends tapering down in size, but the overall size of the hands are still bigger than what you’d see in real life. I like to add a bit more detail when warranted, but I personally rarely resort to definition in the tendons/veins or complex wrinkles in the bends of the fingers (unless it suits a specific character or emotion). 
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Like I said, this is less of a tutorial and more a series of observations. But perhaps looking at hands in the way that I do might help you with your own drawings! You should absolutely do your own studies to find what works best for you. But I hope you found this helpful in some way!
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meanbossart · 1 year ago
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Process of last night's drawing! I also posted a more in-depth guide for it on Patreon for those interested.
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buzzingroyalty · 5 months ago
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how to grub your karkat
or you can use this for any other plush or if you wanna make a whole new plush entirely or whatever
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disclaimer im not a professional in any sense of the word and theres anything technical im doing wrong or you think you can do it better by all means dont hold back
Things you’ll need
sewing machine unless youre really dedicated but doing it by hand is gonna be an agonizing feat i promise. I just used a straight stitch for everything
Fabrics: for the main body i suggest a minky or something soft, for the inner lining something in the same color as the main body and ideally with some stretch, and anything black for the legs. Less than a yard of each will do
if youre using minky or anything furry get a lint roller. Trust me
stuffing, i used polyfil
threads that match your fabrics
good fabric scissors
sewing needle for hand sewing/fixes
karkat plush (optional)
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Heres the pattern i came up with! They are numbered for your convenience and pieces with the same numbers are going to be part of the same row of segments. cut everything out on the black lines (Make sure when you’re printing to fit the image to the page size.) on the left we have the belly pieces, the right is the main body, and we have the foot in between
Im using a relatively thin minky fabric, im sure you can use whatever but something with some fluffiness kinda helps to mask any imperfections in the sewing. When drawing out your patterns keep in mind what direction your fibers settle in and try to keep it consistent
On the wrong side of the fabric measure out at least a half inch seam allowance around each piece of the pattern, i used a centimeter and that worked but had me sweatin a bit.
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For the main body pieces fold your fabric in half before you cut so you can have 2 of each segment that are mirrored to each other, i also extended all of the #1 pieces an additional centimeter/half inch at the top so we can fold them over at the very end. I highly suggest numbering the insides of all the cut pieces, especially in a way where you will remember what direction they are each meant to sit
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After you’ve numbered all your pieces, set them aside and start making your feet!
Each of the 6 legs is made of two pieces, but i because i only had a swatch of the black minky i made up for the rest with some random black scrap fabric from an old project. Try to keep your fabric consistent if you can lol
I didnt give these pieces any more seam allowance on the fabric but i recommend adding a centimeter or half inch to the base of it to extend the length and have some more wiggle room
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like so
Instead of cutting out 12 individual pieces and struggling to stitch them all together i started with 6, then pinning each piece real tight with the right/furry side down onto my secondary fabric, and slowly stitching around the shape real close to the edges- DO NOT CLOSE THE FLAT SIDE as we are going to stuff the feet through here
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Now cut the shape out of the fabric and repeat till you have 6 feet
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Now flip those bad boys inside out, stuff up, and if you wanna you can match them to their best pairs
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now grab a pair of feeties and your #1 pieces and line them up, in this picture my belly #1 piece is shorter bc i forgot to add the extra centimeter and i recut that once i realized. Line those sides up with the right/furry parts touching and with the feet in between, flip it around to make sure everything's sitting the way you want it
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Note. i didnt realize until later but i sewed my feet in upside down. save yourself the time it takes to fix it and dont make the same mistake
Straight stitch these layers together and repeat with the next two segments our good friends #2 & #3
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Repeat this for the #2 and #3 sections but NOT THE #4, that part doesnt need feet! just line those edges up right/furry sides together and sew
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the secret to the squish of the suit is making this inner lining from another fabric and stuffing it! I used what i had leftover from a stretchy red fabric for a kanaya skirt. For this we need to make a new pattern for each section, making sure it follows the curve of the round edge but the piece itself is shorter, almost like youre removing the seam allowance you added. Mine is a centimeter shorter on the top and on the bottom and reaches to the middle
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Make one of these for each numbered segment,you only need to make half the pattern and you can fold your fabric in half on a crease and you end up with one symmetrical piece (bars)
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Now you need to pin these pieces right on top of the wrong side of your numbered furry sections and line up the straight edges like so (disclaimer for LOTS OF SCARY NEEDLES !!)
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Admittedly i didnt estimate how long these pieces needed to be very accurately and overshot it a bit, if you start pinning it from the middle and continue outwards on either side thatll ensure its not too lose and you can cut off any excess after
The only exception is piece #1, if you recall we gave this #1 section extra seam allowance. This is so we can sew down that excess at the neck later and hide any of the inside that might show once its all put together. Do not connect the top edge to the inner lining! Since i added an extra centimeter earlier im gonna leave that hanging and pin + sew down the inner lining a centimeter lower than the top edge. LEAVE THE CURVED EDGES OPEN! DONT SEW THEM TOGETHER! those stay open to stuff
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Straight stitch the lined up edges together
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Now you have all these skinned pieces of little freak and we need to connect all these segments together making sure to sew UNDER the existing stitches so we dont see those on the outside when its all put together
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Inside looks like a bit of a mess but thats fine bc its not the part that matters
Now stuff it! you might need a stick or pencil or something long and thin to get stuffing into the middle bits
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Now thats its stuffed you can finally close those curved edges. Try not to sew over a thick mound of stuffing, push it in a little further to give yourself some space and you can fluff it back out after everythings closed. I cut off that excess lining fabric after sewing
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Ough… they filleted my boy…
Finally, match up all the edges and lines and HAND SEW them right sides together. You will destroy your machine trying to work around that stuffing i promise. You also have an excuse to get up from your work desk and sew on a couch or smth. I used a standard backstitch for a tight finish and again, make sure you sew under any existing stitches so they arent visible on the outside!
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Speaking of the outside, once you stitch everything together you can very gently flip this sucker inside out
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This is @hatamonu’s cat Cocaina, aka Coco. Her perfectly square figure made it into my grub files somehow so shes essential to the tutorial
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Check the fit and all thats left to do is roughly baste stitch down that excess neck fabric onto the stuffed lining and youre set! I gave the thread slight tugs as i went to tighten the opening a bit put dont tighten it too much
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tadaaaaa
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It fits pretty snug but starts to slip a bit with motion. Heres a bounce test
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 If you do shake your baby make sure to safety pin the plush to the suit so he doesnt prematurely shed his exosekeleton
Now spread that baby fever and show your baby to the world
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pics from the ALA 2025 homestuck meetup and supplied by para.dox.cos
Tysm for coming along this ride with me especially if you followed the prototype journey on twitter, much thanks to my more sewing savvy friend for the solution to my grub dilemma and for helping me design and build my dolorosa cosplay <3 much love and hopefully many more homestuck cosplays and meetups to come in the future!
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damienns · 9 months ago
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My GIF Making process: Screen capturing using MPV player, Organizing files, 3 Sharpening settings, Basic Coloring PSD + Actions set
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This is a very long post so heads up.
I’ll try to be as thorough and true as much as possible to the way I make my gifs (I already use Photoshop Actions which I’ve long since set up but now for this tutorial I’m reviewing them to show you the exact steps I’ve learned to create my gifs 😃) and present them to you in a semi-coherent way. Also, please bear with me since English is my second language.
First things first. Below are the things and tools we need to do this:
Downloaded 4K or 1080p quality videos (let’s all assume we know where to get these—especially for high definition movies and tv series—so this post doesn’t get removed, okay? 😛)
Adobe Photoshop CC or the CS versions can work as well, but full disclosure I haven’t created gifs using the CS versions since 2020. I’m currently using Adobe Photoshop 2024.
mpv player. Use mpv player to get those frames/screenshots or any other video player that has a screen grabber feature. I’ve used adapter for the longest time but I’ve switched to mpv because the press to screenshot feature while the video is playing has been a game changer not to mention ultimate time saver for me. For adapter you need to play it in another video player (like VLC player), to get the start and end timestamps of the scene you want to gif which takes me ages before I can even open Photoshop.
Anyway! Please stop reading this post for a moment and head over to this amazing tutorial by kylos. She perfectly tells you how to install and use mpv player, both for Mac and Windows users.
One thing I have to share though, I had a tough time when I updated my MacOS to Sonoma since MPV is suddenly either duplicating frames or when I delete the duplicates the player seems to be skipping frames :/ I searched and found a solution here, though it didn’t work for me lol. My workaround for this in the meantime is decreasing the speed down to 0.70 then start screenshotting—it’s not the same pre Sonoma update but it works so I’ll have to accept it rather than have jumpy looking gifs.
Now, after this part of kylos’ tutorial:
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you can continue reading the following sections of my gif tutorial below.
I want to share this little tip (sorry, this will only cater to Mac users) that I hope will be helpful for organizing the screenshots that MPV saved to the folder you have selected. Because believe me you don’t want to go through 1k+ of screenshots to select just 42-50 frames for your gif.
The Control + Command + N shortcut
This shortcut allows you to create a new folder from files you have pre-selected. As you can see below I have already created a couple of folders, and inside each folder I have selected screenshots that I want to include in one single gif. It's up to you how you want to divide yours, assuming you intend to create and post a Tumblr gifset rather than just one gif.
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Another tip is making use of tags. Most of, if not all the time, I make supercorp gifs so I tag blue for Kara and red (or green) for Lena—just being ridiculously on brand and all that.
Before we finally open Photoshop, there's one more thing I want to say—I know, please bear with me for the third? fourth? time 😅
It's helpful to organize everything into their respective folders so you know the total number of items/frames you have. This way, you can add or delete excess or unnecessary shots before uploading them in Photoshop.
For example below there are 80 screenshots of Kara inside this folder and for a 1:1 (540 x 540 px) Tumblr gif, Photoshop can just work around with 42-50 max number of frames with color adjustments applied before it exceeds the 10 MB file size limit of Tumblr.
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Sometimes I skip this step because it can be exhausting (haha) and include everything so I can decide visually which frames to keep later on. You'll understand what I mean later on. But it's important to keep the Tumblr 10 MB file size limit in mind. Fewer frames, or just the right amount of frames, is better.
So, with the screenshot organization out of the way, let's finally head over to Photoshop.
Giffing in Photoshop, yay!
Let’s begin by navigating to File > Scripts > Load Files into Stack…
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The Load Layers window will appear. Click the Browse button next.
Find your chosen screenshots folder, press Command + A to select all files from that folder then click Open. Then click OK.
After importing and stacking your files, Photoshop should display the following view:
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By the way, I'll be providing the clip I've used in this tutorial so if want to use them to follow along be my guest :)
If you haven't already opened your Timeline panel, navigate to Windows > Timeline.
Now, let's focus on the Timeline panel for the next couple of steps.
Click Create Video Timeline, then you’ll have this:
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Now click the menu icon on the top right corner then go to Convert Frames > Make Frames from Clips
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Still working on the Timeline panel, click the bottom left icon this time—the icon with the three tiny boxes—to Convert to Frame Animation
Select Make Frames From Layers from the top right corner menu button.
So now you have this:
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Go and click the top right menu icon again to Select All Frames
Then click the small dropdown icon to set another value for Frame Delay. Select Other…
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The best for me and for most is 0.05 but you can always play around and see what you think works for you.
Click the top right menu icon again to Reverse Frames.
I think Photoshop has long since fixed this issue but usually the first animation frame is empty so I just delete it but now going through all these steps there seems to be none of that but anyways, the delete icon is the last one among the line of feature buttons at the bottom part of the Timeline panel.
Yay, now we can have our first proper GIF preview of a thirsty Lena 😜
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Press spacebar to watch your gif play for the very first time! After an hour and half of selecting and cutting off screenshots! 😛 Play it some more. No really, I’m serious. I do this so even as early (lol) as this part in the gif making process, I can see which frames I can/should delete to be within the 10 MB file size limit. You can also do it at the end of course 🙂
Now, let’s go to the next important steps of this tutorial post which I’ve numbered below.
Crop and resize to meet Tumblr's required dimensions. The width value should be either 540px, 268px, or 177px.
Convert the gif to a Smart Object for sharpening.
Apply lighting and basic color adjustments before the heavy coloring. I will be sharing the base adjustments layers I use for my gifs 😃.
1. Crop and Resize
Click on the Crop tool (shortcut: the C key)
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I like my GIFs big so I always set this to 1:1 ratio if the scene allows it. Press the Enter key after selecting the area of the frame that you want to keep.
Side note: If you find that after cropping, you want to adjust the image to the left or another direction, simply unselect the Delete Cropped Pixels option. This way, you will still have the whole frame area available to crop again as needed and as you prefer.
Now we need to resize our gif and the shortcut for that is Command + Opt + I. Type in 540 as the width measurement, then the height will automatically change to follow the ratio you’ve set while cropping.
540 x 540 px for 1:1
540 x 405 px for 4:3
540 x 304 px for 16:9
For the Resample value I prefer Bilinear—but you can always select the other options to see what you like best.
Click OK. Then Command + 0 and Command + - to properly view the those 540 pixels.
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Now we get to the exciting part :) the sharpen settings!
2. Sharpen
First we need to have all these layers “compressed” intro a single smart object from which we can apply filters to.
Select this little button on the the bottom left corner of the Timeline panel.
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Select > All Layers
Then go to Filter > Convert for Smart Filters
Just click OK when a pop-up shows up.
Now you should have this view on the Layers panel:
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Now I have 3 sharpen settings to share but I’ll have download links to the Action packs at the end of this long ass tutorial so if you want to skip ahead, feel free to do so.
Sharpen v1
Go to Filter > Sharpen > Smart Sharpen…
Below are my settings. I don’t adjust anything under Shadows/Highlights.
Amount: 500
Radius: 0.4
Click OK then do another Smart Sharpen but this time with the below adjustments.
Amount: 12
Radius: 10.0
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As you can see Lena’s beautiful eyes are “popping out” now with these filters applied. Click OK.
Now we need to Convert to Frame Animation. Follow the steps below.
Click on the menu icon at the top right corner of the Timeline panel, then click Convert Frames > Flatten Frames into Clips
Then Convert Frames > Convert to Frame Animation
One more click to Make Frames From Layers
Delete the first frame then Select All then Set Frame Delay to 0.05
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and there you have it! Play your GIF and make sure it’s just around 42-50 frames. This is the time to select and delete.
To preview and save your GIF go to File > Export > Save for Web (Legacy)…
Below are my Export settings. Make sure to have the file size around 9.2 MB to 9.4 MB max and not exactly 10 MB.
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This time I got away with 55 frames but this is because I haven’t applied lighting and color adjustments yet and not to mention the smart sharpen settings aren't to heavy so let’s take that into consideration.
Sharpen v1 preview:
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Sharpen v2
Go back to this part of the tutorial and apply the v2 settings.
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Smart Sharpen 1:
Amount: 500
Radius: 0.3
Smart Sharpen 2:
Amount: 20
Radius: 0.5
We’re adding a new type of Filter which is Reduce Noise (Filter > Noise > Reduce Noise...) with the below settings.
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Then one last Smart Sharpen:
Amount: 500
Radius: 0.3
Your Layers panel should look like this:
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Then do the Convert to Frames Animation section again and see below preview.
Sharpen v2 preview:
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Sharpen v3:
Smart Sharpen 1:
Amount: 500
Radius: 0.4
Smart Sharpen 2:
Amount: 12
Radius: 10.0
Reduce Noise:
Strength: 5
Preserve Details: 50%
Reduce Color Noise: 0%
Sharpen Details: 50%
Sharpen v3 preview:
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And here they are next to each other with coloring applied:
v1
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v2
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v3
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Congratulations, you've made it to the end of the post 😂
As promised, here is the download link to all the files I used in this tutorial which include:
supercorp 2.05 Crossfire clip
3 PSD files with sharpen settings and basic coloring PSD
Actions set
As always, if you're feeling generous here's my Ko-fi link :) Thank you guys and I hope this tutorial will help you and make you love gif making.
P.S. In the next post I'll be sharing more references I found helpful especially with coloring. I just have to search and gather them all.
-Jill
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neosprites · 6 months ago
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Digital Stamp Making Tutorial
Hello, and welcome to the long-awaited(at least on my part) digital stamp-making tutorial from neosprites! I’d like to preface that I learned what I was doing from this tutorial so it may be a bit redundant, but if anything I get a bit more specific. Thank you so much to @graphic--horde for your work, it changed me as a graphic maker. This is gunna be a long post so feel free to bookmark it for later. Now, onto the show!
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The frame I will be using for this tutorial (which is the frame I use on 99.9% of my stamps) I found from the above linked post, which I believe is from a creator that OP lost track of. Its inner dimensions are 94x50 pixels and its outer dimensions are 99x56 pixels. Here it is!
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Find your material! - I recommend using websites like Tumblr and searching with the “GIF” filter only on, or alternatives such as Giphy or Tenor. Your browser may let you directly save the .gif file; if not and you are noticing it restricts you to save it as a .webp file you can try an extension like “Save webp as PNG or JPEG” (for Firefox but I image other browsers have similar functions, but I really recommend you switch to Firefox). To use this you will right click on your source .gif like normal but instead of clicking on “Save image as…” click “Save webP as…” and then click “GIF”. You should be redirected to the website ezgif.com where we will actually be doing all of our editing! Here’s the .gif we’ll be working with.
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Convert to GIF (optional) - if you used the extension from the above step you should already be ready to click the blue “Convert to GIF” button. If not, go ahead and open ezgif.com and click on “webP” and then “WebP to GIF”; then convert to a gif with the blue button.
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Resize the GIF - now that we have a gif ready to edit, let’s make it the right size. The easiest method I have found is to change it directly to the frame’s inner dimensions, 94x50 pixels. [EDIT: Make sure in the aspect ratio drop drop menu you select "stretch to fit" and not "center and crop to fit" like I did in the photo example.] Click “resize” and then type [94] in for the width and [50] for the height. Next press the blue “resize image” button.
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Add the frame - next click “overlay” then click the thin blue button that says “Extend canvas size(use if overlay exceeds GIF sizes)”. This will give us some extra room to add the frame onto the design. Next click “Browse…” and find the frame you have saved onto your device, then click the blue “Upload image” button.
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After that it’s going to be misaligned, that’s normal! It will say you have the option to drag it into place, but don’t bother. That’s one of the reasons my old stamps look wack, it’s just harder to do. Instead type [44] in for the Left box and [22] in for the Right box. It took me a while to figure out these dimensions to be honest, and I’ve only tested it with this frame so I don't know if it works with others. Then click the blue “Generate image” button.
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Crop the transparent edges - click on “crop”. You will have the option to check a box that says “trim transparent pixels around the image” however, I don’t recommend this as it tends to crop a few of the frame’s pixels with it sometimes. Next, set the Left position to [44] and the Right position to [22]. For the other dimensions we will use the outer dimensions of the frame which are 99x56 pixels, this will trim everything except the tiny spaces in between the stamp frame’s spikes. Type the width as [99] and the height as [56] and click the tiny blue button that says “set”. After that click the blue “Crop image” button.
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Save and use! - all that's left is to click “save” and upload the graphic to your liking. (best seen on dark mode obviously)
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If you’d like to tag me in stamps you’ve made using my tutorial I would love to see them, but it’s not required!! Make sure to always give credit for pictures/gifs when you can and try not to make stuff out of personal/fan art. Thank you to the person in my inbox who requested this tutorial, I had been meaning to for a while but it was just the kick I needed. :)
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cozylittleartblog · 11 months ago
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i would like to share this VERY handy tutorial on drawing cars by the ever-immaculate EtheringtonBrothers (twitter, instagram)
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shaunashipman · 3 months ago
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here is the colouring tutorial i promised to go with my beginner's gifmaking tutorial.
to save image space, i've written up a simple explanation of how each adjustment layer works here, so i'm just going to over my colouring for these 4 different gifs.
as always, very image heavy underneath
there are many ways to get the same results and i'll use various methods usually just based on what i'm feeling at the moment. some of it is a little convoluted, but hopefully this will give you a rounded idea of how it all works so you feel more comfortable playing around with your own colouring
NADJA
this is the base gif with zero colouring adjustments, just resized and sharpened.
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unless the base gif is already very bright, which doesn't often happen because directors nowadays are allergic to light, the first layer i add is always a brightness/contrast layer. i don't adjust any of the sliders, i just change the blending mode to "screen", and then adjust the opacity if needed. this gif was pretty dark, so i left it at 100%,
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my next layers are always curves to even out the white and blacks. i use two curves layers, one for white and one for black. i used the white drop-picker and selected just below the lightshade on the lamp behind her, and for the black drop-picker i selected her hair near her neck which gives us this
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it's already looking much better, it's not as green tinted, but i want to make the red of her dress pop a bit more. in order to do that without making her face too red, i'm gonna remove some of the yellow. so next i'm gonna add a selective colour layer, and under the yellow channel i moved the yellow slider to -5 and the black slider to -52. now
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now that the yellow is reduced, i add another selective layer, and under the red i move the cyan slider to -66 and the black slider to +29. now the red of her dress pops and her face is still a realistic tone. when i first made the gif, i added the red selective layer first, then added another selective layer under it and adjusted the yellows to offset it. you can always shift layers around or add a new layer underneath as you go.
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voila
TOMMY
here is our base gif
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this scene is better lit than the nadja one, but i prefer bright and colourful gifs, so i'm gonna once again add a brightness/contrast level and keep it at 100%
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and then the curves layers to even it all out. since there isn't a spot that is immediately noticeable as white, you can hold the alt button with the white dropper selected and it will highlight all the white/very near white pixels. you can also zoom real close in to select specific pixels. i selected a from the white area around his chin/mouth. the same process works for finding a black spot with the black dropper, and for that i selected from a dark spot in his hair
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the curves layers evened it out but also made the gif a bit more red and warm toned, and since i've decided i want the end result to be more blue/green, so i'm gonna add a colour balance layer. in the shadows channel i moved the cyan/red slider to -16, and the yellow/blue slider to +11
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now the gif already looks great, it's bright, skin tone is accurate, he's not washed out, but like i said i like my gifs colourful, so i'm gonna add two more selective colour layers. in the first i'm gonna adjust the greens, bringing the magenta slider to -87, and the black slider to +81. in the second layer i'm gonna adjust both the blues and cyans, because when you see blue in a gif it's rarely ever straight blue or straight cyan, so always adjust both. (you could adjust the blue and green in the same layer, but i prefer to do them separately in case i need to move the layers around)
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now finally i'm gonna add a hue/saturation layer because i think the blue of his suit is too blue when the sky behind him is more cyan. (also, since you only have 256 different colours to work with, you don't want too many different colours otherwise it will distort the colouring.) in the blue channel i move the hue slider to -12 to make the blue a bit more cyan, and i also move the saturation to +38 to make it pop more
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and voila
RHAENYRA
here is the base gif (this one is going to get very convoluted and imo best exemplifies what colouring gifs is like most of the time)
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as always, a brightening layer set to screen
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now the curves layers. for the white i clicked on her hair at the top of her head, and for the black i i clicked in the shadows to the left of her.
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but as you can see, while it added contrast, it also made the gif more green tinted than it was. you could click around more, or manually adjust the red, green, and blue lines on the curves until it looks better but i decided to add a channel mixer layer instead. in the green channel i set the greens to -95, and in the blue channel i set the blue to -97
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next i wanted to add a little contrast, but i find that using the contrast in brightness/contrast can saturate it too much, so instead i added a levels layer. first i adjusted the bottom bar, moving the right slider to 230 which reduces the overall brightness of the gif, so when i adjust the top bar it doesn't brighten the gif too much. on the top bar, i moved the right slider to 212, and the left slider to 9
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now, i'd like it to be not exactly warm toned, but less cool, and while i could use colour balance or a photo filter, i'm instead going to add a gradient map, using the default gradient pink 08, and setting it to blend mode soft light at 50% opacity
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next i just want to increase the blacks a little, so i'm gonna add a selective colour layer and under black i'm gonna set the black slider to +10
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it's still not as warm as i'd like, so i'm gonna add a colour balance layer, in the midtones setting the cyan/red to +10 and the yellow/blue to -5
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we're almost done, but i want to make her dress pop a bit more, so first i'm gonna add another selective colour to bring the yellows down a bit, setting the black slider to -15
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and finally one more selective colour layer, in the reds, setting the cyan slider to -50, the yellow slider to +10, and the black slider to +15
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voila
NATALIE
here's the base gif
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as always the brightness/contrast layer set the screen
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now the curves layer. for the white, i zoomed in and selected a pixel on her cheek under her right eye. for the black i the dark spot just above her head
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now she's very yellow, so i added a channel mixer layer. in the red channel i set the reds to +88. in the blue channel i set the reds to +10
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she's still a little too yellow for my liking, so i'm gonna add a hue/saturation layer, and under the yellows i'm gonna adjust the saturation to -60
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finally, i want her to be a it brighter, so i'm gonna add another curves layer, but instead of using the drop, i'm going to manually adjust it. the two points along the line are where i selected it and then i dragged until it looked how i wanted. i start with the upper dot, which made it brighter and moved the line into an arch, and then selected at the lower end of the line and dragged in back closer to centre to add some darkness and contrast
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voila
and that's how i do my colouring. it's generally all trial and error, using a layer to fix one thing and then needing another layer to fix something the previous layer did.
play around, have fun, see what works for you and what doesn't. it will take a while for you to develop your own method and style, and even then you'll come across scenes that make you question if you have any sills at all. you do, directors just hate us
have fun and feel free to ask any questions
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