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#I JUST WANNA PLAY PATHFINDER OK
soldier-poet-king · 2 years
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Horror of horrors I woke up COMPLETE FINE today and had to go to work despite the fact that last night RIGHT before bed I realized I fucked up in wotr and there's a time sensitive companion recruitment I MISSED in chapter 1 and now I basically have to save scum and go back SIX PLUS HOURS of gameplay to get her and I'm just. AHHHHH I wanted to stay home and nap and play video games today SO BAD
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catgirlforeskin · 3 months
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Ok I am a newbie and may just not notice things, but comparing D&D 5E and Pathfinder I absolutely don't see how Pathfinder has more options for non-combat play. If anything, it feels like its rules are even more focused on combat.
Yes, it has more customization options, but imho it just makes it overcomplicated (though I admit that to each of their own, to me even 5E is needlessly complex).
I admit that I just skimmed through the rulebook, but like, where shall I look to see what you are talking about?
First, wanna make sure we’re both talking about Pathfinder 2e, I like 1e still but it’s very much about minmaxing combat monsters lol.
Pathfinder 2 has more fleshed out rules for exploration, with each player choosing exploration activities as the party explores. There’s also more developed rules for non-combat chase scenes, hexcrawling, wilderness survival, a bunch of little things like that, but eh, most of that stuff you aren’t using a majority of the time unless you’re in a specific type of campaign. Most things are still gonna be getting resolved by skill checks, feats, or spells at the end of the day, fundamentally, and that’s fine.
What makes Pathfinder 2 king there is that you don’t have to choose between making a character who is fun in combat vs out of combat because of the way character creation works. Everyone gets to be useful and have fun during the whole game. The combat is night and day between the two systems, but even if it wasn’t, I’d still vastly prefer PF2e for the character creation and leveling, it’s so much more satisfying and interesting. It’s half of why I bounced off of Baldurs Gate 3, 5e leveling just sucks ass
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bladesmitten · 2 months
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ok so i'm going to ask: is pwotr worth playing? i'm asking as a huge bg3/da fan - what's the character creation like (if any), how is the story and are the npcs good? is the battle system comparable at all?
hello ^_^ if you like CRPGs, it's likely you'll enjoy pwotr too! the game often goes on sale on steam so i'd advise you to wait or perhaps visit fitgirl if you wanna try it out first. i wrote a spoiler free Gamer Review™ here but i'll also answer your specific questions:
compared to da and bg3, the character creation in pwotr is massive. there's sooo many choices from the class selection alone! that might be overwhelming, but there's also indicators for which classes are beginner friendly and there are pre-generated builds/characters you can use so you don't have to think about all that.
pwotr is isometric in graphics, like hades and disco elysium, so your character's appearance is more simplified than bg3/da. you'll also choose one of the provided art portraits to represent your character or you can use your own.
the game is text heavy with minimal voice acting so there's definitely a lot of reading. the story itself is compelling to me. the main premise is: you gain mysterious powers and become in charge of an army to close an interplanar rift called the worldwound. you don't need to know much about pathfinder lore to understand what's happening, and there's also a feature where you can hover over certain terms in dialogue and it'll give context as to what it means.
there's 5 acts and a prologue. act 4 has a tonal shift which i personally like. act 5 kiiiinda falls off in terms of pacing, but it's still not as egregious as bg3's act 3 lol.
the companions and NPCs are great! i like most of the companions, they're all complex to me. i might not care for maybe one or two of them but there's also like 12 companions so that's still 10 out of 12. the companion quests are done well imo (except for nenio's, but that's a problem with puzzle design and not her story), and your choices and actions actually matter and have consequences throughout the game. decisions made in earlier acts can and will impact later acts as well as companions' endings :-)
as for the combat -- it's a mix of real-time with pause (dragon age) and turn-based (bg3). you can switch between the two modes with the press of a button, so if the battle is going too slow, just go real-time, and if a fight is too hard, go turn-based for better strategizing. pwotr is based on the pathfinder system, and it has some similarities with dnd so certain terms may already be familiar to you if you played bg3. it's still worth reading what the spells do because they can be different at times.
the enemy encounter/level/puzzle designs leave much to be desired though, and that might be my biggest criticism of the game. there's quite a lot of random encounters that don't really matter. some encounters are way too strong for the current party level so i got into the habit of saving before entering a room just in case my party gets fucked by some optional boss mob 😭 i played on normal difficulty and i fared well up until the end of act 3 where there's a difficulty spike and i turned it down to casual. it might also be helpful to look up guides on youtube so you don't end up like me lol.
this got long so uhh i'll wrap it up by saying i enjoyed pwotr and like i said, if you like CRPGs you'll probably like this one too! :-)
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autumnbrambleagain · 1 year
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really playing through Pathfinder WotR really stresses how BAD DnD got and how divorced it was from its original context
in ADnD, being a fighter didn't just mean you Hit Thing With Sword. being a fighter meant you got a castle. you got an army. you became a member of the nobility.
everyone groused at paladins having to keep a certain alignment but it used to be everyone had to do that. the classes were classes. you didn't multiclass very easily without huge penalties because they weren't just some skills they were entire lifestyles.
being a rogue didn't mean you had some experience as a thief it meant You Were a Rogue. you were a robinhooding asshole. being a wizard didn't mean you knew spells it meant You Were Magic.
by the time of PWotR it becomes so telephone-gamed it makes no sense and all that's left are frustrating archetypes
it's gameyfied, but not to the level it NEEDS to be. too many vestigial organs of the time when casting magic literally required you to have bat dung and sulphur in your pocket and wish actually aged you and fighters served a king as a class feature linger on.
you get only So Many Spells a Day. wizards can't wear armor for some reason. fighters can't use magic wands and can't learn to do it without wild investments.
but it's too gameyfied now for that.
compare it to Divinity 2: Original Sin, which accepts openly it's a game and it feels so GOOD. no matter what you pick you're viable all the time, just in different ways. you doing fire? no problem, fire exists at every level. you doing stealthy? cool, we got teleports and invisibles!
but going to PWotR it's like... you wanna be a stealth wizard? sorry... we dont' really do that... guess you can be an eldritch scoundrel sorta... it's like if a wizard wasn't as good and a rogue wasn't as good.
you wanna be a battle wizard? and not a cleric? uhm... okay... you can sorta do this.. it's almost ok...
why is fireball the only elemental explosion spell? why can't i do acid ball without taking earth elemental bloodline? what about being a socrerer precludes me from learning the basics of how to fight with a sword effectively enough instead of being stuck with a BAB of +5?
why is the balance so fuckyducky? why is someone with a bow able to fire like a 50 cal and kill 6 guys with 4 arrows, but with all my arcane mastery i can't... target more than one guy with an attack spell without doing a ton of feats and using the right spells?
games can be asymmetrical if they're well done! this is just... god this is just so sloppy
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chenanigans · 5 months
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2023 Accomplishments, 2024 Hopes
I did a lot of stuff this year, so I'm gonna talk about stuff I'm happy about accomplishing this year!
Art
I made the most money ever for commissions! Almost $900 I hope to make more next year!
I finished quite a few comics as well as Cherry's first journal! Comics have always been quite difficult for me to finish, so I'm proud of being able to do a handful of them!
I got to be a featured artist in an app! That was a pretty cool experience getting to test out and draw in an app! Also getting paid to do so!
Next year, I would like to try an improve on some things with my art, finish more art, and maybe get another art job!
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TTRPGS
I played a LOT of DnD this year.
In my Monday game, we're closely approaching our 100th sessions and possibly the end of our first campaign! I love Cherry so much and I hope she gets through it all with the Flockless! This is the longest campaign I've ever been in and the highest level I've grown to as well. Cherry went from level 3-13 so far, how my baby has grown! We also got to play some Kids on Bikes and Pathfinder 2e which was very fun! I hope to do more games after we finish campaign 1!
With my Tuesday group, I got to make so many fun characters and also try some new TTRPGs too! I'm excited for all the fun little things we'll get to do next year! I love Manon and hope we figure out the nature of this world.
I hope to finally run something next year for my friends next year, but we'll see how it goes!
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Video Games
I played a fuck ton of games this year. I got really into simulation games because I find them relaxing and nice.
The games I beat this year:
Garden in!
Paradise Marsh
Flying Neko Delivery
Unpacking
Lumbearjack
Terra Nil
Alba A Wildlife Adventure
Mail Time
Katamari Damacy Reroll
We Love Katamari Reroll
Frog Detective 3
Sticky Business
Pikmin 4
Garden Buddies
Pizza Tower
Loddlenauts
Moonstone Island
Frogsong
Kirby's Return to Dreamland Deluxe
I'm excited for a fuckton of indie games coming out next year and for the Paper Mario the Thousand Year Door remake. I need to beat the original before it comes out but we'll see how that goes.
My favourite games this year were Pikmin 4, Pizza Tower, Loddlenauts and Moonstone Island for sure!
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Life
No major changes happened in my life this year. I'm hoping next year I have more luck in finding an art job, but overall, I'm pretty ok with where I am.Working at a grocery store will always suck, but I'm at least making enough money to buy things I like and help my family out a bit.
I went to my first Pride parade this year. When I was sitting at the subway waiting for my friends to arrive I almost cried because seeing the sheer amount of queer people around was just heart-warming and made me feel like it was all gonna be ok. I got my first ace flags, one of which is on my desk near Rawhide. I also got handed a paper for black queer people which was a lil funny. I also got a lot of compliments on my outfit which felt very good.
Mental health wise, it's also been very ok. I'm hoping to get more support in terms of my ADHD meds since I've been on the same dosage for a while and things could be better.
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Lastly...
This is a lil sappy, but I wanna say thanks to all my friends and my sister for making this life worth living. I haven't been in a depressive rut in a long time because of those I love, the things I love, and the things I'm looking forward to. Life for me isn't always rainbows and sunshine, but I'm always happy about the small things that make it worthwhile. I'm looking forward to making and sharing more art with my friends, playing video games and TTRPGs, and just doing what I enjoy in life!
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blood-bound · 6 months
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I have a question of advice, I have a group of players who are very accustomed to D&D and Pathfinder and I am trying to find a good way to help move them into WoD games and I'm stuck between starting them in VTM or HTR... any advice for which would be easier to bring them over with?
kinda depends on their vibe but honestly i think HTR (note: I have only ran and played H5 so that is what im talking abt) would be less of an adjustment if they are classic D&D types. I run HTR like a mystery game - the plotlines usually have less intense drama, there's more room for nonesense - and - combat is more central than in VTM. Like in Hunter you should basically run 3 sessions of Setup/Investigation/Tension building and then a session or 2 of confrontation with the monster. that's the mini arc, which should flow into the next, with building tension, and deepening inter-character relationships.
Now you COULD do VTM if they are really into the idea of being something supernatural - but you would have to make sure all (including yourself) are on the same page of what yall want out of the game. Its personal and political horror - far from what most D&D and Pathfinder games are, at least if you run them like most do. (Non judgmentally! its just diff). If your players aren't into intrigue and politics, I would start with VTM.
As an ST I also find Hunter easier to run - character backstories are generally more straightforward as are their motivations, the PCs are intrinsically motivated by design (you have to figure out their Drive to hunt at character creation) - vampire PCs should also have intrinsic motivation but that is hard for new players to develop within the VTM framework, I find. its a bit overwhelming at first. In addition the setting for H5 is easier to make because by design Hunters aren't going to know the complexities of supernatural societies and will only interact with the fringes. STCs are less complex as a result.
Take into account which you could do better! since its new to them, you want to make sure you are a good introduction.
However above all talk to your potential players - what are they looking for? do they WANT the larger change VTM would bring? Do they want a Mystery Investigation game like HTR usually is but they wanna be vampires? Ok cool - run a VTM game where the coterie was put together to hunt either rival vampires, or other supernaturals. Do they want an angsty hunter game with politics between hunter factions? Well, that works too!
LMK if you want more thoughts i LOVE rambling and do have more to say LOL but I didn't want to rant too long. THANK U FOR ASKING
TLDR: Hunter would most likely be easier! but - do whatever would make them hooked based on their personalities and preferences and ur own.
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thetownsendsw · 6 months
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Homebrew suggestion for any Pathfinder 2e players out there, since I just got the Remaster Core books and I’ve spent the last few days looking through them.
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(Lookit those sexy FLGS exclusive Wayne Reynolds sketch covers)
So, in original flavor Pathfinder 2nd edition, clerics had a feature called Divine Font that gave them extra spell slots at their highest power just for the core Heal/Harm spells. The number of these extra slots was equal to their Charisma bonus +1. This locked a lot of clerics into a particular build if they wanted to be the most effective at the thing clerics do, regardless of whether that fit their character concept. Want to play a nun who was cloistered in a stone box for so long that she achieved tremendous divine connection to her deity at the expense of totally forgetting how to people? Too bad! If you wanna be good at the Healing thing you gotta be at least ok at the talking thing!
The remaster removes the link to Charisma, so now you just start off with four extra slots, scaling up as you level, as though you had maxed out Cha in the old system.
This is a pointed quality of life change, especially to the War Priest subclass who wants to be free to put points into Strength or Dex without sacrificing utility as a healer. I’m just not sure it sits right with me, though. See, I kind of liked that this ability, a core ability of the class, was based on something outside the core progression of that class. It was your god rewarding you for being good at something, something that you did not, strictly speaking, need to be good at to channel their magic. It was just too limiting to hinge it on Charisma specifically.
A middle ground presents itself.
In Pathfinder 2, every description of a god (vital info to building any cleric) comes with a heading titled “Divine Attributes,” (“Abilities” pre remaster) which lists two of the six core stats of a character, essentially summarizing the types of things a worshipper of this god is expected to be good at. This rules element, which someone has to write for every single god in a vast and messy fantasy world, interacts, to my knowledge, exclusively with one particular Background.
So why not have you Divine Font slots equal 1+ your score in one of your deity’s divine attributes other than Wisdom? After all, wouldn’t it just make sense for a god of strength to bestow greater magic to followers in proportion to their beefiness? Would not the god of knowledge show special favor to those devotees who’s minds are sharp and full of cunning?
It just makes sense to me. It would encourage a diverse array of Cleric builds, from tanks to skill monkeys, while really emphasizing the relationships between gods and mortals.
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other-peoples-coats · 2 years
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coats hello!! you said you played ttrpgs, but do you have any favorite systems or rulebooks?? also do you have any recommendations for how to start a campaign / one shot and bring everyone into the game? that's kind of. the most difficult thing for me personally to do so I'm looking for advice skdjskns
Hi nonny!
My fave systems/rulebooks are a bit of a grab bag; I started playing tabletops with the classic DnD (4e is what I learnt on; the group I played with played some of the beta rules of 5e for a bit and then swapped wholly over to 5e eventually, once it, y'know, was published.), and I also played a bit of pathfinder, which, like, y'know, not a huge jump there. So I've got, y'know, nostalgic affection for both of those.
(for not table top nerds - pathfinder is literally DnD edition 3.75 - it's built off the rules of 3.5, with the names scrubbed off for not-getting-sued-out-of-existance-by-WotC reasons)
That said, I've had a lot of fun with the Cortex system - the Leverage RPG runs on it, which is a fuck of a lot of fun to play with the right group, though you do need people who are at least somewhat genre savvy and willing to lean into it-- and the FATE system, which, special shout out to 'under the table', which is a prohibition-esque take on authurian legend that is just. so sexy as a world building idea. so much fun to fuck about and do organised crime in. Some of it's a bit janky but what is ttrpg play if not jettisoning that which does not vibe with you.
(I also taught a class using a stripped back version of the fate system, so, y'know, bonus points there; we picked FATE cause it is literally so easy to pick up for newbies and doesn't need Weird Dice)
Annnd then we get into the weeds of sort of obscure/only kind of ttrpgs as classically thought of. My favourite fucking thing in this space is a game called 'the quiet year'; it's half a card based rpg, half a map making game, about a community after the collapse of civilisation. You get 52 turns -- a year -- and at the end the winter kills you all. Which is a bit grim, but it's a lovely, thoughtful game to play.
Similarly, 'dialect' is just...such a fascinating game to play. (possibly, this surprises no one who's shown up here via my ao3; I do love weird language shit). You play as part of an isolated community, and...well, create a dialect for that community, based on events they (you) experience.
And then my final one in this space is a game called microscope, which is...well it's really only kind of a game at all. It's more of a worldbuilding tool, honestly, but it's fun, and it's a great way to come up with some weird ass shit you can then use for a homebrew world.
Ok, so, that's a grab bag of weird ass shit that probably says a lot about me; lets talk about starting games and getting people into them. I'm sort of assuming you mean, like, narratively, not like, the mechanics of finding a group to play with or like, how to organise a session.
(if yes, that's what you mean: sorry bud, on your own there, I haven't had a group to play with since pre-plauge, and most the people I'd play with these days are approximately 10-14hrs behind me in time, which makes scheduling.....hard.)
Anyway.
Starting off a oneshot or a campaign is...honestly it's pretty similar, in my experience; a oneshot does compress the time frame somewhat bc you don't wanna spend an hour being like 'worldbuilding lore drop time' and/or 'plot hook baiting' when you're only playing for like. four hours total, y'know?
If what you're looking for is an inciting incident; some sort of 'hey here's a MEATY PLOT HOOK GO FETCH' sign for your players: the classic is, ofc, 'you meet in a bar'; there's nothing wrong with that, it gives a nice bit of space for players to introduce themselves either explicitly - 'I'm Longfang, a hunter from clan blackthorn' sort of thing  - or implicitly, in the 'lurking around in a corner ala strider' school of character intros. Also a fairly easy way to set the tone - is the bar Notably Sketchy, what else is going on in the bar, are the patrons gregarious or all suspicious, etc.
(obviously, you can theme as appropriate for your world; maybe it's a cafe, or a market, or the guild halls, or a freighter bay.)
Other great inciting incidents that are endlessly adaptable: 
You all wake up In A Place (where you were not before) -  classic mystery hook. A group of strangers are brought together by Mysterious Forces, and need to a)get out of where they are b)investigate what happened and why they are all here. Bonus points if you have a mole; one player who knows — or thinks they know — why they've been chosen(they're secretly part of a gang, they're secretly royalty, they recognize the markings as The Cult That Killed Their [insert relation here], etc.) Extremely fucking funny to make every player think they know, and set up the spiderman meme when all your players stumble over revealing whatever secret they have. 
You all have A Job. Another classic hook - you've been hired to [take macguffin/person] to [place]; you've been hired to [steal thing] from [fancy bitch party]; you've been hired to clear [local basement/dungeon] of [rats/monsters]; etc. Nice easy set up, very basic 'this is Why You Strangers Are Together'. Does require you to have players who will like, take the hook, even if they take it and then immediately wander off to do something else halfway through. The person who hired your players may or may not be a person in specific - it may be A Guild Job, and your players all just got assigned together, or they're having their Normal Bitch Lives travelling coincidentally together and then oh no a monster attacks your trade caravan roll initiative!
Fucked Up Shit Happens, What The Hell. This is the one where you wave the plot hook at your players and are like 'damn that was crazy!' and then let them be like 'shit that was crazy, can I investigate that?'. Obvious ones here are: oh god a body where there should not be one, oh god no body where there should be one, someone rich is doing something sketchy (and your players saw some of it), weird magic/tech shit happened and yr players are the only witnesses. Worldbuilding for this is a lot of contrast - being like 'x is a Weird Thing' helps show, like, what isn't weird, if that makes sense? so like, in star wars, no one is surprised when jedi pull out their lazer swords, so the viewer knows this isn't 'holy fuck you have lazer swords???' situation; on the other hand, when the demogorgon comes clawing out of the wall in stranger things, all the characters shit bricks and the viewer is aware that like, This IS Fucked Up Shit Happening. (obviously, it's a bit more complex than that in context; what I'm getting at is showing NPC reactions to [plot events] helps tell your players about the world.)
Run before the Plot gets you. This is basically a variation on living normal bitch lives -> surprise roll initiative, where your players have Witnessed Something, and now need to Get Fucking Gone before [whoever] Makes Them Gone. Maybe they want to investigate, maybe they don't and the plot is coming for them anyway, but either way, Someone (or something) is trying to find them, and silence them. Sets up a very nice cat and mouse, if you're into that sort of thing - maybe your players saw local prince eating a person, and now they're trying to reveal that the monarchy are all fucking vampires without becoming vampire chow themselves, maybe they're just trying to avoid the government making them sign a bunch of magical NDAs. Very nice way to drop a bit of worldbuilding, because power structures tell you a lot about the world - are the cops corrupt, is this unusual, who's in charge and what's the social contract look like, if you fuck up and get caught are you looking at state sanctioned execution or imprisonment or a quiet knife in an alley, etc.
Nine plot pile up. This one probably has an official name; I always called it this in class, because, well, I think I'm funny. This is the one where your player('s characters) all have their Own Goals going on, and whoopsy, they all overlap! Either they overlap like they're the same goal, 'we might as well work together to Do X', or they overlap like 'I'm trying to steal the orb of magic from the same guy you're trying to kill and wow this is awkward, they need him alive to answer for His Crimes.' This one is a bit more work; you do have to talk a bunch with your players about what sort of character/plot they want to run for their specific character, and keep track of that as well as like, your overarching plot.
For an example: I once played a warlock who had a creature companion that got stronger as I fed it the corpses of defeated enemies, but those had to scale with us; my warlock pact required me to keep feeding it, which ended up with me having to choose between giving up my powers or slaughtering my party-mates after we'd levelled high enough. The main plot of the game was your standard war between kingdoms/gods sort of dnd plot; my character's plot was just… one of the background plots goin on. Another party member was secretly using the party to cover their hostile takeover of their family company; a third was basically a catch me if you can sort of conman who got in way the fuck too deep. The inciting incident for us was being hired by the local king to go Do War Shit (aka You Have A Job); my character had signed up bc war is great for corpses, hostile takeover had signed up bc their family company supplied War Stuff, and conman "signed" "up" and accidentally ended up assigned to do work instead of being left to fuck about with (and steal) supplies.
Also, just generally — fucking steal that shit. Steal like it's your job. Steal like you're in the british museum and all the security just flipped off. Got a movie you like? how's it start, what can you lift from that. Got a book you like? the first ten pages are yours now. If there's an scene or two in a show you like, think about why you like it, and then…copy it. 'My city now' your way through it; for all there's different considerations when it comes to writing the whole of a game, the opening is basically the same as any other story - hook the reader/viewer/player, make them want to find out what happens next. Starting in media res is a time honoured tradition for a reason; work out what your plot is, and then start your players about five minutes after it starts going off the rails, narratively speaking.
If you're looking for worldbuilding advice, though— or, rather, introducing people to your world — well, that's a lot shorter. Throw it at them! drop them right the fuck in. Let them pick it up as you go along - if you're starting in a city, describe the city. Is it cobblestone? are the skyscrapers so tall they vanish into the smog? are the crowds bustling, or are they harried, darting from place to place in fear. When all else fails, go off the five senses - what can your players see, what would they notice? what would they find unusual - their characters, that is. If you're playing in star wars, you wouldn't be like 'HOLY FUCK LAZER SWORDS EXIST???' but you might be like 'oh wow a jedi, I didn't think I'd ever see one in real life!', and 'oh there's a droid' is like, 'oh, a chair'. You might call out that it's a weird chair, maybe, but otherwise it';s like, 'you enter a room, there's wooden chairs around the outside'/'you enter a room, there's a couple of cleaning droinds doing their job'. lets your players know there's droids, but it's not like 'holy fuck robots?'.
Some of this worldbuilding is stuff you should cover in your session zero, if you're running a campaign - that's the one where you set up player characters, etc - and just…y'know, give your players an overview of your world. If you're running a oneshot, cover it when you pitch it to your players - 'I've come up with this cool as shit idea about a world where there's a group of monks with lazer swords in space, also theres robots', for instance, or 'ok, like, a teen coming of age movie set in the eighties, but also there's evil monsters'. Don't be afriad to use a reference point that your players know - emphasis there, no good being like 'imagine the ethical nightmare of animorphs but set in like, a round the twist sort of world', if your players haven't read animorphs and don't know what the fuck round the twist is.
Zero idea how to end this, so. uh hope that helps even a little bit, anon? if you've got more questions, or are like 'dude what theee actual fuck are you on about here', feel free to hit me up again. (also, anyone else reading this). 
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gallus-rising · 1 year
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Okay, so. Real talk. I freaking love Hadozee. Mechanically speaking they are my favorite race. The climb-glide combo is *so* fun. (I was able to do the same thing with a modified grippli in pathfinder.)
I'm starting up a Spelljammer campaign and I'd like to keep Hadozee in it. But I would like a suggestion to make it... Less racist? Maybe have the official backstory actually be in universe racist propaganda?
ok keep in mind this is all "white person talks abt racism" advice so take this w as little salt as you can get
just cut the official backstory entirely. there's nothing salvageable in it imo. d&d already has enough ex-slave races of varying good taste and writing, and w hadozee you are at all times having to keep in mind the irl parallels. no magically uplifted slave monkeys, they're just a regular spacefaring civilization like everyone else
other big things w them i can think of off the top of my head would be:
they're said to revere elves v highly and that the feeling is not mutual. elves kinda treat them like shit actually but the hadozee are cool w it bc they think elves are so cool. cut that. for awhile now across all fantasy genres elves have had a problem w white supremacist associations, so don't even try to salvage that. hadozee/elf race relations are just as equal sided as human/elf or dwarf/elf or anything else
hadozee are v loud and and expressive, know for solving interpersonal issues via actual combat fights, and their annoying sometimes inappropriately dark humor and tendency for "loudly whooping". all of those things play into stereotypes of Black ppl being loud and aggressive and otherwise overly emotional. whatever you keep of that play it careful and make sure it's not being played up any more than other d&d typical player species idiosyncrasies (ex; elves being haughty and standoffish. orc tendency to chow down on an entire raw pig. hobbits halflings being overly folksy homebodies. humans doing w/e it is humans do.)
they "were not philosophers and gave little consideration to ethics and morals" and apparently just love some good 'ol hard physical ship labor. since another trait is they're super adventurous you could probably re-work that as them being similar to dwarves and gnomes in that they're more concerned w perfecting their craft than anything. dwarves wanna create the finest handcrafted arts and weaponry, gnomes wanna know all there is to know abt magic and mechanics, and hadozee wanna push the limits of travel and spelljamming tech
i think it's mentioned that bc of how much they like hard work they're willing to work for less pay? (like i said this is all off the top of my head so i might be getting this one wrong) cut that. anytime hadozee are being under payed for their labor/treated poorly by their employers treat that as you would any other "corrupt and evil bosses" type situation
last but not least, ofc make sure to double check w your players that they're comfortable w hadozee being in the game at all. esp any poc players you might have. double esp Black players specifically
that's all i can think of at the moment. hope there's something helpful in here <3
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grimeclown · 3 years
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sorry if you dont wanna talk about this anymore, but as someone only kinda familiar with d&d and pathfinder, what are the problems with 5e? i wanna get more into ttrpgs and hear a lot of people say 5e is bad but i dont really hear the reasons why. i mean i guess i hear people say the lore, but tbh i dont really read those parts of the game they seem really optional. sorry if this is annoying!
I mean. Take your pick? To put the lore aside entirely and just look at the way the system is built, the way character progression works is so restrictive. If you are this class and this level, you get this ability. You don’t get choices except in your first 3 levels when you pick your subclass, and whatever spellcasting you have access to.* One feat every four levels, for a maximum of 5 unless your dm decides to toss you more. At low levels, every rogue plays exactly the same as any other, as do druids, rangers, and fighters. Shit, fighters play the same way up to level 20, because their biggest feature is the ability to Attack More And Better (unless they’re a battle master) and that bottlenecks their potential by the equipment they can get their hands on over the course of the campaign. Rangers are NOTORIOUSLY bad, frankly completely useless, to the point that half of all dms I’ve ever met will just point their players in the direction of this unofficial revised ranger because otherwise you’ll lag behind the rest of your party in terms of ability. Bards and wizards and warlocks get so powerful and versatile you can build them to be one-man parties, despite supposedly being squishy as hell. DRUIDS ARE THE TANKIEST CLASS IN THE GAME BECAUSE OF THEIR WILDSHAPE. Every single half-caster option is broadly considered not worth the time because you get the worst of both worlds between spell slots and martial abilities. The way turns are structured with a main action, a “bonus action” (not to be confused with a “free action”), and a reaction and these are not interchangeable. Some spells like Fireball are overpowered On Purpose. Healing spells are generally not worth your time, you CANNOT make a healing-focused character and have them keep up with the party. Support roles barely exist at all because support spells are largely bad until later levels. Multiclassing is so fucking confusing. The way that tieflings and aasimar and half elves and half orcs are their own distinct races for no reason? With human flavoring being the default?
Ok I’m tired of typing if anybody else has anything else they want to. Add feel free in the replies
*unless you’re a warlock
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floralb0t · 2 years
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ok i like cliche’s and am ignoring writers block.  here’s a list of scifi narrative cliches that i think would be fun to explore in the apex fancreationverse- i got a little rambly but here we are (no ship suggestions or anything of the like, just plot pitches)
(this is just things that jump to mind as ‘logical’, but like.... who cares? It’s a piece of fiction first and foremost, but it’s also set in a future time where science has done incredible and almost magical shit. do whatever you want if you like an idea off here(but please ping me i wanna see👁👁))
Bodyswapping - makes the most sense between the simulacra and if we push it, mrvns. Ash / Revenant / Pathfinder bodyswap? I think Path running around in Revenant’s body could be fucking hilarious. But imagine Rev with Ash’s giant ass knife.
Time loop - ok ive started a fic for this but - It makes the most sense if you use a digital gamespace playing on loop for a technological reason. Maybe a system error or something, could be group wide or specific to some people! In TV its the easiest sort of Sci Fi Bottle Episode to justify imo, so it works GREAT here. A classic escape room in the most techy of spaces really forces someone or a group of someones to come together or break apart.
Lie Detector - A heavily character driven plot where two or more people are put in a (usually) life or death situation relying on Someone to tell the truth of a situation. example below bc i think it helps it make sense why this is on the list
Stargate SG1 did this in an episode where to confirm two character’s story of an event, they both had to undergo an alien lie detector. But because the two characters were both in MEGA denial about being in love with one another, they continued to show as lying about the events until they confronted it and accepted that that was influencing why they made their choices.
The syndicate wanting to check people’s story of a an event, say the teleporting of Olympus or a rebellion against the syndicate would work well here.
Space Beach Episode - In classic sci fi, I think this would most often be getting stranded on an alien planet but I think it could work just as well as being stuck in the ring without a way out - if you take the games to be fully physical that could take hours to days depending on how long you assume a game lasts. . i’ve actually seen a couple fics like this and they’re all AMAZING.
Time Travel - you know it, you love it! Horizon is working on this bad boy, who is to say that she doesn’t get it working! A little too well in fact! Have you considered what would happen if you accidentally sent some or all of the legends lineup to the (19)90s? Or what if you sent them even further into the future?
Classic Miscommunication - This one is not Sci Fi based, but it still would work all the same. Who is to say with so many different language speaking legends we don’t get a little miscommunication? Might be tech related or it might not! Could work as a neat little oneshot or something longer depending.
Mind wipe - Self explanitory, somebody gets more or less reset. I think this could work really well with like a drama or angst heavy plot, though it may require some setup. Someone is rebelling against the syndicate either solo or in a group, and gets captured. Perhaps before every match the syndicate takes a brainscan or makes a copy of the legend. What if that captured soul got reset back to and old scan by some means? Re educated to be the perfect little lapdog? I think there’s potential there!
Doubling up - What’s a good story with simulacra and good future science without somebody ending up getting duplicated for some reason or another? It may be accidental! Whoops i just put this 1 to 1 brain scan of XYZ legend inside this mrvn. What’re they gonna do next? Or it might be intentional - no better way to be in two places at once for hyjinks than to be two persons at once!
ok thats all ive got rn but !!! hey. here they are. let me know if you like them or especially if you’re inspired by any of them!
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doodleybugg · 2 years
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so i was trying to make a pathfinders character to join my older brother + his friend’s campaign because he said i could but every thing i tried to add or remove or change about my character he just got mad at me so now i don’t wanna play :C well i wanna play but not with him but he’s the only one with the game and i was so excited
‘can i be an elf?’ ‘sure, what type’ ‘...elf...?’ ‘rogue, ranger, etc...?’ *hands me a handbook* *flipping through the handbook* ‘can i be a witch?’ ‘no’ ‘rogue?’ ‘i’m a rogue’ ‘healer?’ ‘we only need one, Daniel’s a healer’ ‘how about i be an orc’ ‘that doesn’t match your personality’ ‘human?’ ‘what type?’ ‘fighter, i guess?’ ‘we already have a fighter human, that’s Jake’s girlfriend’ ‘ok...’ ‘it’s not that hard, JUST CHOOSE’ ‘i don’t know, how about a halfling’ ‘...’ ‘...’ *on his phone not paying attention*
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ramens-bin · 4 years
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Some Legend Chatter i've gotten!
---༻☾༺---
》Small note! Some of these lines have variants that are sorta different every other time.《
Very well - Caustic w/Revenant
Careful simulacrum. You've touched death so often, it would be a joy to dissect you. - Caustic w/Revenant
Very well I'll remember this, when you're looking for allies against Ms. Andrade. -Caustic w/Revenant
Woo hoo..turn that frown upside down - Gibralter w/ Revenant
Coming from you, that's downright polite - Gibralter w/ Revenant
That's how yuh gonna be eh? Fyah fi yuh. - Lifeline w/ Revenant
Oh, dis boy drop out why don't cha? - Lifeline w/ Revenant
Hm, as you wish - Bloodhound w Revenant(?)
I am owed no gratitude, the Gods however... Bloodhound w Revenant(?)
Ugh, I can't believe this guy is making me side with Forge - Bangalore w/ Revenant
Yeah, jackass. You made that clear. - Bangalore w/ Revenant.
Nobody asked - Wraith w/ Revenant.
I didn't ask. - Wraith w/ Revenant
If the scary murderbot doesn't wanna say thank you, scary murderbot doesn't have to! (Laughs) Please don't kill me. - Mirage w/ Revenant
(Nervous laughter) Oh you...I love our banter...(Nervous laughter) He's gonna eat me, isn't it? - Mirage w/ Revenant
I don't care - Crypto w/Revenant
Quiet. I must focus - Crypto w/Revenant
Thank you, Loba - Revenant
Shut up demon, your voice is grating - Loba
I hope you don't expect me to thank you - Loba
Didn't you parents teach you any manners? - Revenant
Not on ya life Silva - Lifeline saying no to Octane ping
They found you Crypto run! Ahaha no im just playing with you, you paranoid weirdo. - (I think that's what it was) Mirage.
Hold onto your holograms , that's a Mirage joke ! - Pathfinder (I don't know if this is just a new line or chatter but it happened when I jumped in duos and my squadmate was Mirage)
Heh someones got to keep you alive Witt. -Crypto
Ok yeah but youre just following me backwards okay? - Mirage
Dont tell me what to do-- but yeah okay. - Mirage (with Crypto I believe)
Fine ill make sure you dont die. - Mirage w/Crypto
Alright but if you get us killed Mirage, ill kill you again - Crypto w/ Mirage
Ok, old man this better not be a joke - Crypto w/Mirage
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menkhu · 3 years
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just finished pathfinder wrath of the righteous and i have. thoughts. spoilers ofc
hOW are y’all finding this and liking it two years later and actually do not tell me i will simply continue to pretend that this is my private little diary kept locked with a little plastic key and no one can see how many times i’ve doodled my name with my crush’s last name inside
lol if for some reason you’re here on this post i made like a year ago that isn’t in any main tags, i’ve. been updating. adding new thoughts i just have so many i finished an azata run and i loved aivu sm she reminds me of a friend
the updating does mean that this is going to become incomprehensible pretty quickly because new thoughts are inserted where i feel they’re relevant and the surrounding text is not edited bc the effort isn’t worth it when this is entirely for my own gratification so if you’re reading good luck
OK not to be hvaing Daeran Thoughts™ in this the month of december 2023 but. i just wanna talk about how “i thought you didn’t want to lose me” and “see? i’m indispensable” are two voice lines of his. this man? who doesn’t acre about how other people see him? who never wanted to be on this adventure in the fisrt place? is worried about being unwanted?? i am clenching this thought in my powerful jaws and i am frantically shaknig my head like a dog with a bone
ahahahahah gonna be playing for a third time. i think i’ll do the trickster mythic path? i have a strong distaste for evil shit and a mild distaste for lawful shit, which make demon, lich, and aeon not particularly appealing. i could also switch to dragon or smth; i was tempted in my last playthrough but didn’t want to potentially lose aivu, so.
ajshdfjgka playing as a man this time to maybe hit on sosiel we’ll see and when i went to retrieve woljif i lost it when he called me dreamboat i just wasn’t expecting
working through a lich playthrough now and in chapter 3 it’s actually been really sick. my favorite little touch is how, when controlling the crusades, each victory adds more undead to your forces. in order to get myself to choose the option i had to go hardcore into the roleplaying. my commander is maya, a druid, worships urgathoa, doesn’t like being human and is honestly indifferent to human suffering. she spends most of her time in wild shape. ppl confuse her and her leopard companion, lilia, often. probably would have disappeared into the sunset except that she found being made commander extremely funny and then developed a possessiveness for the crusaders so she’s actually trying to lead well.
i am physically incapable of choosing the dialogue options that let you start arueshalae’s romance like i am not grabbing anyone’s hand and telling them i’ll teach them how to love (if i had the power to rewrite, i’d have the line be something more like. i’ll help you thru this every step of the way. anything you need. anything you want.) similar problem with camellia. i refuse to lay on thick compliments and butter her up by talking about her social stature. and then the next chance to express interest is when she’s high off committing murder and wants to fuck like. nah. it’s impossible to romance any ladies in this game whoops
sosiel’s romance is also kinda,,, painful. i cut it off w him start of the 5th chapter because i just couldn’t feed into his fairytale romance novel bullshit and pass on something that felt more genuine (yay 3rd time romancing daeran.) it’s p easy to follow his route by being kind and showing that you appreciate the gestures he makes without fully buying into it. and like. being inexperienced in love and trying to express your feelings by writing bad poetry is actually super charming. but sosiel darling if you’re going to give an ultimatum while extolling the beauty and virtue of love shared by two people while your competition says that my heart doesn’t have to belong to any one person you’re just asking me to give up something good that comes at no cost for the privilege of being trapped a role in your fantasy. nah.
started lann’s romance. i do not like him. it’s fitting that i’m having the commander i don’t like romancing him. lmao it’s only my second time not romancing daeran; first was with arueshalae (pinched my nose and made those starting choices, found the whole thing kinda lackluster? tbh?) hate the way lann is sometimes straight up mean. and how he tries to frame it as a joke. hate how he’ll say you should hang crusaders who commit petty theft. hate his weird hero complex that’s incompatible with the way other’s lives aren’t a priority to him and mostly arises out of. idk a sense of ego? still holding out hope this’ll be interesting even if exploring the character in this manner isn’t the most appealing to me. (LOL i cut it off with him. he was just like. oh look at me being so pathetic trying to date you it’s crazy how could someone like you ever take an interest in me i’m so pathetic and i was like. okay. maybe you are pathetic. maybe i don’t have an interest in you. and then i was running the lich path so this saved his life actually lol. lmao. lmfao.)
ember is my daughter
i’m kind of surprised that that was the final chapter. it was an appropriate end and everything but the way crusade management was set up, it felt as though there was more to come. like. events dumped three free generals into my lap when i already had the map cleared out. there were some references to generals reaching level 20 but none of my three (the ones i actually used) got anywhere close to that. there were so many different types of units but for most of them, there wasn’t any reasonable way to accrue a usable number. with the way galfrey mucked things up, i was frantic about getting the armies in order to face big things to come and those big things just didn’t come. the fact that crusade management wasn’t rewarding is probs my second biggest complaint.
i’m really glad there’s a wimpy baby difficulty mode because w h y are so many enemies able to rip me apart when i have 57 ac and w h y are there so many enemies with absurd spell resistance and ac high enough that you can only pray to crit
lol @ this previous paragraph because i have a playthrough on core difficulty where i fought most of the extra bosses for the achievements and leveling the characters myself from the ground up gave me a good understanding of their abilities. i definitely am not an advocate of the autoleveling; either the builds are inherently mid or just incompatible with the way i play. also dispel magic is so strong.
pretty sure i’m going to be playing through again though because i want to see other mythic paths (my first playthrough i didn’t look up anything about unlocking them so i only had angel and demon available at first lmao) and to spend more time with some of the companions. i never found all the masks for nenio :(
(edit: after azata path i did find all the masks for nenio and we became friends ! there was a lot of content there jfc. i do not recommend playing when u have a migraine and ur memory is diminished but it was neat. i do like puzzles even if some of them are obtuse it’s fine we all have the internet to help with that.)
ran into a lot of glitches which i guess will happen when you dive in headfirst on release day. there were a few times people didn’t recognize the choices i had made. at one point i had a dialog option with camellia that implied we had a salacious history except no such thing happened and also i was playing as a lady and she’s straight. wasn’t able to finish a quest because the necessary items didn’t exist.
lol i had an entire companion glitch on me. i had literally no interest in greybor and i accidentally killed the dragon before i went traveling with him anyway so when he met up with the group and told the commander to hire him or he’d be forced to kill her i was like sure okay buddy you can do that. he did not die. he showed up wherever companions were supposed to show up, but i could never talk to him, just attack him. he didn’t realize he had already been rejected how embarrassing
(idk if greybor glitched again or if i did something wrong but azata playthrough i really did try to recruit him but he got pissy after the fight when i wanted to pursue the dragon and even though i tried i failed but maybe i did something wrong?? waited too long? did very little to endear him to me tbh)
(trickster playthrough and i finally have greybor as a companion. i’m hoping to like him better after spending more time with him but. he really is just a wannabe manly man’s wet dream of a roleplaying character. in a want to be him way, not a want him way. haha unless)
kinda surprised that i ended up romancing daeran but tbh no regrets. the more i got to know lann the less i liked him (the final part of his questline was. ugh. why are you so whiny about how i kept you from killing yourself.)(i swear sometimes he says things just to remind you that his alignment is lawful neutral)(one of my first impressions of him was scaly alastair but that might be disrespectful to alastair tbh)(actually he and daeran told me to choose btwn them at one point and i was like???? lann i said it’d be cool if you wanted to hang out without making up stupid excuses like sparring matches meanwhile daeran has been doing all sorts of wining and dining what sort of incel bullshit) (there’s some party banter with ember where she’s like, lann jokes but really he’s just sad and i was like yea i feel that)(it’s like he isn’t even committed to his jokey persona) and arueshalae was wonderful but i’m not a fan of the teaching someone how to love narrative (i wanted to. i really tried but i just couldn’t bring myself to choose the dialogue options where you like. take her hand and tell her you’ll show her how to love it’s too much.) daeran has the best banter and also he filled the war room with flowers so a+ partner
(his alignment is evil but honestly i don’t see it? he can be vengeful ig? not that he’s never shitty but i’d put him at neutral maybe leaning evil bc the good counters the bad. like he only punches up he regularly condemns evil acts and he’s sweet with the other companions so it’s not difficult to be fond of him)(FURTHER. something i put together after uhhh some number of playthroughs. there’s banter where daeran asks arue if she’s actually good with desna having taken control of her life bc the same thing happened to him with the other and it was terrible and he hated it. so. all those times he tries to tempt her. he’s not just being awful. he’s trying to give her a choice.)
more thoughts abt his relationships with the companions!!!! it’s actually rlly funny that my instinct was to say that he was sweet with them bc on a replay i became aware of just how shitty he sounds if you fully take his words at face value. you can’t, though. he acknowledges himself that venomous is his default affect and that he has trouble expressing his kinder emotions. he also says that when he has a problem with someone, he isn’t afraid to let them know it. there’s a bit of banter where lann says anything less that an insult from daeran is p much a compliment which i think is an oversimplification but just drives home the point that even others can see that when he’s being mean, it’s often more about having fun than genuine distaste. when coming from him, things that might seem mean are actually meant as playful teasing. 
when i say he’s sweet with the companions, i mean that he lambasts paladins frequently, but always lets seelah know that he isn’t talking about her; he likes her. (yOu’rE nOt LiKe tHe oThEr pAlAdInS is maybe not a great worldview but)
he lets sosiel know that he appreciates his art. there’s banter where he tells sosiel that he would be quite the catch ;)
he’s actually protective of ember; he warns her to be careful about cultists and zealots. this one really gets me because the two have such fundamentally different views but i don’t recall him ever castigating her for it. rolling his eyes from time to time, maybe, but mostly nudging her away from what he sees as dangerous.
he’s happy to play along with nenio’s dumb experiments. finds them amusing.
he and camellia can be so bitchy about other nobles together it’s like they’re on the same team and it’s great.
don’t even get me started about his relationship with woljif ok. woljif is everything high society hates so of course daeran latches onto that right away. i love the banter where he talks about introducing woljif to parties with other nobles, which of course could be interpreted as him looking to rope woljif into those things for a few laughs, but what really gave substance to it for me was an exchange they had in the thousand delights. woljif is excited to be in a brothel and daeran is like. listen we don’t consort with demons they’re miserable creatures instead, when we get out of here, i’m going to give you a whole bunch of gold and give you a tour of the brothels in absalom. he so easily tells woljif that he’ll give him the things that he desires. he commits to making this trip with him. there is very little to gain there for daeran; he could easily tour the brothels alone were he so inclined, but instead, he agrees to do this for a friend.
actually i feel like in banter, the others are more likely to be making fun of him than he is of them? he’s both perfectly self aware and he likes who he is so he’d mostly be amused by it. in general i don’t think a companion insulting daeran (or he them in the case of those like lann and seelah who can bite back) is a sign of a bad relationship.
(enough about daeran back to the other companions lmaoo)
i like nenio more than i expected she’s so funny. she seemed cold at first what with her refusing to remember your name and all but after a while, with her earnest enthusiasm for what she does, it became endearing.
actually i’ve discovered that having good banter is one of the most important factors in how much i like a character. like i have no problems with seelah or sosiel but since their banter tends to be flat i just never fell in love. also i’m not really into camellia’s whole thing but i have fun with her because of the noble code switching she and daeran will do, like referring to each other by title.
i think a lot of the reason lann fell flat for me was because of his inability to maintain the funny guy persona? everyone thinks of him as the guy who makes jokes, but. i remember first talking to him and he tells you he wants to make a difference. and when you ask for clarification he’s like imma invent a new type of salad :) jk actually i hate myself and i want to die in battle because i’m afraid of my death being as meaningless as my life. took like no prompting for him to switch. rewrite of that exchange bc it frustrates me
lann: i’m going to invent a new type of salad and have it named after me
commander: a new type of salad.
lann: what, not aiming high enough? fine, i guess i can take the culinary world by storm and have enough food named after me to serve an entire buffet, but only if it’ll make you happy
commander: it might not be well received if you’re making mongrel food. your people have...interesting palates.
lann: ah, but that’s my secret advantage. by including mold, i can guarantee that my salads will be one of a kind.
commander: what is it really tho
lann: not the salad, no surprise there. not the buffet either, though i like how you encourage me to reach new heights. it’s more that...i want to fight on the front lines. if i’m risking my life so that others don’t have to, then i’ll know i’m making a difference
unsurprisingly, i like lann more in the context of his interactions with daeran.
wish we could have irabeth and anevia as companions. love them.
(azata playthrough, galfrey lived and i was so pissed. never again.)
anyway daeran and woljif are best friends forever and it’s so funny have some screencaps 
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gwydionae · 4 years
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1, 3, 5, 12, 17 and 20? :3
(Wooo, thanks! :D)
1. most memorable crit fail?
Ok, so, in this scenario, between my friend and I, we had, like, 4 crit fails. XD
My friend’s character - D - had just been killed, brought back as an undead, and was on her own stuck at the top of a burning tower completely naked. She fails her check to climb down and winds up stuck in a tree, also managing to fail another check that causes her to drop her clothes and hang suspended by one leg upside down. Meanwhile, my character - Gwy - is trying to find her (much to D’s dismay considering her current situation lol), and would have... if she also hadn’t failed her check and wound up face down in the dirt after climbing over the outer wall. D manages to get herself down, but she fails again on the landing, and this normally very dexterous halfling is lying in mud completely naked. After this massively intense stuff with D, it was just a super silly comedy of errors (and kind of sums up our campaign tbh LOL).
3. what race and class are you itching to play but haven’t yet?
Oooh, I really wanna play both Bard and Sorcerer!! I love how much the Jack of All Trades and Expertise Bard class features boost skill checks, and how they can be both melee fighter and magic user. And I really love spells, and prefer Charisma to Int and Wis as well as sorcery points to the Warlock system, so Sorcerer seems like fun. As for race, anything non-human. XD
5. a fun fact about your character?
...I don’t know that it’s “fun” necessarily, but it did make for interesting character development, lol. To come clean, I don’t actually play “DnD” - we play Pathfinder, though the DM has a tendency to ignore some PF rules and use some DnD, so it’s kind of a mix. Anyway, I point this out because while it’s near impossible to create a useless character in DnD, that is not the case in Pathfinder, and I - not knowing what I was doing - created a druid that would only be allowed to use cantrips and 1 level spells for a long time because her Wis was so low. XD We started at level 3. I did not notice until level 5. LOL
So here is my poor gnome druid who can’t hit the broad side of a barn, is clumsy as all heck, AND can’t even cast spells. I created her pretty peppy and upbeat, but, well, when anyone fails at literally everything they try to do... Thankfully my DM was nice and when I pointed out what I’d done, he worked with me to have Gwy take off for a bit to train while I played another character (and fixed her ability scores to be druid friendly XD). She is now an extremely not confident and somewhat depressed but capable gnome druid. XD
12. how long have you been playing dnd for?
My friends and I started almost 3 years ago now! It doesn’t feel like it’s been that long, but I’m very glad to have gotten the opportunity - it’s super fun!
17. describe a near-death experience.
HOO BOY. Gwy has had many, but her first is the most memorable. See, I was not super familiar with DnD when I started - I’d been keeping up with, like, one or two streamed shows, and neither of them played with injuries. I honestly didn’t even know that was a thing. So when we’re facing down the first big boss and they land a crit on me and bite Gwy’s legs off, uh, I was stunned to say the least. XD I thought I was going to have to make a new character despite Gwy not being dead as it would take a long time for her to get the money to pay for prosthetics (as she was super poor) and then she’d have to go through physical therapy (being a newer DM himself, he avoided magic, so I didn’t think that an option). But in the end he was nice, and for her help defeating the big boss she was gifted magical prosthetics, and it’s become a key feature to her character (and my DM has lightened up on the injuries XD). I actually even asked to keep them when at the end of a session a few weeks ago he tried to have a powerful NPC give her new legs - I really came to like them!
20. most memorable crit success?
I am going to be sadly honest here - I don’t actually have one. XD Like, my friends and I have gotten them before, but they never seem to come when we need them to. LOL
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leonisdumbasallhell · 5 years
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What are Leon and Chris’ stats in general?
Ok ok ok, so I’m a big tabletop nerd, @aiderynddraig and i put a lot of thought into this, thank u for coming to our ted talk, if i could make them full character sheets I would. 
i did a 25 point epic fantasy buy for these (using pathfinder rules, cause thats what I’ve been playing for the past… 8 years? idk i wanna get into 5e i’m just poor) Mostly because I wanted them to be accurate to the characters and also they trained men, they get to cheat a lil. I have like, 8 tabs open rn to put this together, anyway here. EDIT: This is base stats, I didn’t account for human’s +1 to any stat, but we all know chris would put it in strength and leon would put it in dex. 
Chris Redfield, Human Skald (Barbarian/bard) 
Int 10
Wis 9
Con 15
Str 18
Chr 13
dex 9
Leon S Kennedy, Human Shadowdancer (like. An emo ballerina with a knife kink)
Int 14
wis 9
con 11
str 12
chr 14
dex 17
57 notes · View notes