#Instructional Design & Development
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Amazing how all the scamming MCs (Cale, Dokja, Gongja, Yoojin, Kiyoung, etc) have a normal type of smile that us considered their scammer smile
And than there's Lloyd

#i love you my bastard man#tged#the greatest estate developer#the greatest estate designer#lloyd frontera#tcf#cale henituse#orv#kim dokja#ssscsh#kim gongja#tsctir#sctir#han yoojin#regressor instruction manual#lee kiyoung
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At the California Institute of the Arts, it all started with a videoconference between the registrar’s office and a nonprofit.
One of the nonprofit’s representatives had enabled an AI note-taking tool from Read AI. At the end of the meeting, it emailed a summary to all attendees, said Allan Chen, the institute’s chief technology officer. They could have a copy of the notes, if they wanted — they just needed to create their own account.
Next thing Chen knew, Read AI’s bot had popped up inabout a dozen of his meetings over a one-week span. It was in one-on-one check-ins. Project meetings. “Everything.”
The spread “was very aggressive,” recalled Chen, who also serves as vice president for institute technology. And it “took us by surprise.”
The scenariounderscores a growing challenge for colleges: Tech adoption and experimentation among students, faculty, and staff — especially as it pertains to AI — are outpacing institutions’ governance of these technologies and may even violate their data-privacy and security policies.
That has been the case with note-taking tools from companies including Read AI, Otter.ai, and Fireflies.ai.They can integrate with platforms like Zoom, Google Meet, and Microsoft Teamsto provide live transcriptions, meeting summaries, audio and video recordings, and other services.
Higher-ed interest in these products isn’t surprising.For those bogged down with virtual rendezvouses, a tool that can ingest long, winding conversations and spit outkey takeaways and action items is alluring. These services can also aid people with disabilities, including those who are deaf.
But the tools can quickly propagate unchecked across a university. They can auto-join any virtual meetings on a user’s calendar — even if that person is not in attendance. And that’s a concern, administrators say, if it means third-party productsthat an institution hasn’t reviewedmay be capturing and analyzing personal information, proprietary material, or confidential communications.
“What keeps me up at night is the ability for individual users to do things that are very powerful, but they don’t realize what they’re doing,” Chen said. “You may not realize you’re opening a can of worms.“
The Chronicle documented both individual and universitywide instances of this trend. At Tidewater Community College, in Virginia, Heather Brown, an instructional designer, unwittingly gave Otter.ai’s tool access to her calendar, and it joined a Faculty Senate meeting she didn’t end up attending. “One of our [associate vice presidents] reached out to inform me,” she wrote in a message. “I was mortified!”
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New listings added today! (5/5/25): So, where do we go from here? That's the main question following the closing of STC. Here are some suggestions that I've gathered: #techcomm
#business communication#Communication#content#Content management#content strategy#Design#digital literacy#education#elearning#globalization#indexing#information architecture#information design#information development#instructional design#knowledge management#learning and development#localization#medical writing#proposal management#proposal writing#scientific communication#service innovation#talent development#tech comm#Technical communication#technical communications#technical editing#technical writing#technology
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5 Must-Have Features for an Effective Online Training Platform
In today’s digital-first world, creating a successful Online Training Platform is more critical than ever. Whether you’re a corporate trainer, a university, or a business offering skill development, the right platform can enhance learning outcomes and user engagement. As experts at top eLearning consulting companies would agree, focusing on Instructional Design & Development is the foundation for building effective online education tools. Let’s explore five must-have features your online training platform should include to ensure success.
1. User-Friendly Interface
An intuitive and easy-to-navigate interface is essential for a successful Online Training Platform. If learners struggle to find materials or complete assignments, engagement drops quickly. A clean layout, clear menus, and logical course pathways contribute to a positive user experience. Effective Instructional Design & Development ensures that even complex content feels simple and accessible. Make sure your platform is mobile-responsive too, as many users prefer learning on the go.
2. Customizable Learning Paths
Every learner is different, so your Online Training Platform should allow for personalized learning journeys. Incorporating customizable paths where users can choose courses based on skill level, interests, or career goals leads to better learner satisfaction. Leading eLearning consulting companies recommend adaptive learning technologies that tailor content delivery based on user progress. Personalized learning increases engagement, retention rates, and course completion percentages.
3. Robust Assessment and Feedback Tools
Assessment is a core part of any educational program. Your platform must support various formats like quizzes, assignments, interactive activities, and peer-reviewed projects. Instant feedback mechanisms help learners understand their progress and identify areas for improvement. Incorporating data-driven analytics into your Instructional Design & Development helps educators and trainers measure course effectiveness and make necessary adjustments. Detailed reporting also assists in continuous platform improvement.
4. Multimedia Integration
To truly engage modern learners, your Online Training Platform must support diverse content types such as videos, podcasts, animations, and interactive simulations. Multimedia makes lessons more dynamic and helps cater to different learning styles, such as visual, auditory, and kinesthetic learners. eLearning consulting companies emphasize the importance of content variety during the Instructional Design & Development phase to maximize learner interaction and comprehension.
5. Seamless Communication and Collaboration
Collaboration is key to deeper learning. Your platform should offer built-in communication tools like discussion boards, live chat, video conferencing, and group project capabilities. Encouraging collaboration among learners fosters a sense of community and enhances engagement. A collaborative environment also mirrors real-world work settings, better preparing learners for professional success.
Conclusion
Building a high-performing Online Training Platform requires more than just uploading courses online. It demands careful planning, exceptional Instructional Design & Development, and insights from top eLearning consulting companies. By ensuring your platform includes a user-friendly interface, customizable learning paths, strong assessment tools, multimedia integration, and communication features, you set your learners — and your organization — up for success. Investing in the right features now means greater learner satisfaction, better outcomes, and long-term platform growth.
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Richard James Rogers, award-winning author and pedagogical expert, describes the process of interleaving. Rogers is the first person ever to describe generalisable rules for applying interleaving in the secondary classroom.

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#active learning#classroom techniques#cognitive load theory#cognitive science#education#Effective Teaching#evidence-based teaching#formative assessment#instructional design#interleaving#learning science#long-term memory#memory retention#pedagogy#retrieval practice#richard james rogers#Richard James Rogers award-winning author#Richard James Rogers bestselling author#Secondary Education#spaced practice#student learning#teacher professional development#teaching#teaching strategies#The Quick Guide to Classroom Management#The Quick Guide to Classroom Management: 45 Secrets That All High School Teachers Need to Know
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The Current State of Games for Learning: Engaging Education Through Play
In recent years, the intersection of gaming and education has sparked a fascinating conversation around how play can enhance learning outcomes. Games for learning, or “serious games,” are not just entertainment anymore—they are becoming powerful tools in classrooms, corporate training, and even personal development. As the demand for engaging, personalized, and adaptive learning grows, game-based…
#education#edugaming#game based learning#game design#game designer#game development#game studies#game writing#games for change#games for learning#Immersion#instructional design#interactive fiction#learning#learning design#narrative#narrative design#Narratology#phd#storyteller#storytelling#video games#visual storytelling
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"A cure for HIV could be a step closer after researchers found a new way to force the virus out of hiding inside human cells.
The virus’s ability to conceal itself inside certain white blood cells has been one of the main challenges for scientists looking for a cure. It means there is a reservoir of the HIV in the body, capable of reactivation, that neither the immune system nor drugs can tackle.
Now researchers from the Peter Doherty Institute for Infection and Immunity in Melbourne, have demonstrated a way to make the virus visible, paving the way to fully clear it from the body.
It is based on mRNA technology, which came to prominence during the Covid-19 pandemic when it was used in vaccines made by Moderna and Pfizer/BioNTech.
In a paper published in Nature Communications, the researchers have shown for the first time that mRNA can be delivered into the cells where HIV is hiding, by encasing it in a tiny, specially formulated fat bubble. The mRNA then instructs the cells to reveal the virus.
Globally, there are almost 40 million people living with HIV, who must take medication for the rest of their lives in order to suppress the virus and ensure they do not develop symptoms or transmit it. For many it remains deadly, with UNAids figures suggesting one person died of HIV every minute in 2023.
It was “previously thought impossible” to deliver mRNA to the type of white blood cell that is home to HIV, said Dr Paula Cevaal, research fellow at the Doherty Institute and co-first author of the study, because those cells did not take up the fat bubbles, or lipid nanoparticles (LNPs), used to carry it.
The team have developed a new type of LNP that those cells will accept, known as LNP X. She said: “Our hope is that this new nanoparticle design could be a new pathway to an HIV cure.”
When a colleague first presented test results at the lab’s weekly meeting, Cevaal said, they seemed too good to be true.
“We sent her back into the lab to repeat it, and she came back the next week with results that were equally good. So we had to believe it. And of course, since then, we’ve repeated it many, many, many more times.
“We were overwhelmed by how [much of a] night and day difference it was – from not working before, and then all of a sudden it was working. And all of us were just sitting gasping like, ‘wow’.”
Further research will be needed to determine whether revealing the virus is enough to allow the body’s immune system to deal with it, or whether the technology will need to be combined with other therapies to eliminate HIV from the body.
The study is laboratory based and was carried out in cells donated by HIV patients. The path to using the technology as part of a cure for patients is long, and would require successful tests in animals followed by safety trials in humans, likely to take years, before efficacy trials could even begin.
“In the field of biomedicine, many things eventually don’t make it into the clinic – that is the unfortunate truth; I don’t want to paint a prettier picture than what is the reality,” stressed Cevaal. “But in terms of specifically the field of HIV cure, we have never seen anything close to as good as what we are seeing, in terms of how well we are able to reveal this virus.
“So from that point of view, we’re very hopeful that we are also able to see this type of response in an animal, and that we could eventually do this in humans.”
Dr Michael Roche of the University of Melbourne and co-senior author of the research, said the discovery could have broader implications beyond HIV, with the relevant white blood cells also involved in other diseases including cancers.
Dr Jonathan Stoye, a retrovirologist and emeritus scientist at the Francis Crick Institute, who was not involved in the study, said the approach taken by the Melbourne team appeared be a major advance on existing strategies to force the virus out of hiding, but further studies would be needed to determine how best to kill it after that.
He added: “Ultimately, one big unknown remains. Do you need to eliminate the entire reservoir for success or just the major part? If just 10% of the latent reservoir survives will that be sufficient to seed new infection? Only time will tell.
“However, that does not detract from the significance of the current study, which represents a major potential advance in delivery of mRNA for therapeutic purposes to blood cells.”"
-via The Guardian, June 5, 2025
#hiv#hiv aids#hiv treatment#medical research#mrna#mrna technology#medical news#health care#public health#pandemic#cell biology#melbourne#australia#hiv cure#immune system#immunology#good news#hope
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Unlock potential with custom eLearning development. Tailored courses empower learners, offering flexibility, engagement, and targeted learning experiences. Read our Blog:- Infonative/blogs

#e learning#learning management system#e lectronic learning#instructional design#learning#custom elearning development#Custom eLearning
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Elevate your skills with V-Techie! Explore a diverse range of online courses with certifications, including Data Science, Full Stack Development, Python Mastery, Web Designing, and more. Join our expert-led programs for a transformative learning experience and unlock new career opportunities. Your journey to expertise begins at V-Techie.
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So, where do we go from here?
So, where do we go from here? That's the main question following the closing of STC. Here are some suggestions that I've gathered: #techcomm
In the aftermath of STC closing, there’s just a lot going on. As the Board VP who is still involved in closing activities, I’ve seen a range of emotions from those who’ve claimed a connection with STC. Most are sad but understand that we had to do what we had to do, and showed appreciation for the organization over the years. Other have expressed things…differently. I have words for those people…
#business communication#Communication#content#Content management#content strategy#Design#digital literacy#elearning#globalization#indexing#information architecture#information design#information development#instructional design#knowledge management#learning and development#localization#medical writing#proposal management#proposal writing#scientific communication#service innovation#talent development#tech comm#Technical communication#technical communications#technical editing#technical writing#translation#user design
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Boost Learning & Development with Instructional Design
Explore how instructional design services play a key role in enhancing employee learning and development. This blog by 42 Design Square dives into the benefits of effective instructional design—from creating learner-focused content to leveraging technology for engagement. Learn how businesses can utilize eLearning development solutions to foster a more skilled and agile workforce. Whether you're launching a new training initiative or improving existing programs, instructional design can maximize impact and ROI. Discover proven strategies to align learning goals with business objectives and drive long-term growth through well-structured, impactful training modules crafted by eLearning experts.
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My concepts for the development progress of an Iterators Puppet
-my ideas below
-Feasibility Study
[1]: First autonomous control module, any instruction to be given must be done manually through physical means (the keys), outputs were shown through the screen. A very primitive system, however, did its job proving the greater machine concept was achievable. While it does look like a lens above the monitor, this was a simple status gauge for benchmarking.
-Prototyping and Development
[2]: Now with the capability to wirelessly and audibly communicate to receive instructions and inputs. The system was no longer directly integrated into the facility, and resided on the first instance of an iterator's arm. This was considered a feat due to the complications with isolating the control module from the rest of the iterators components, while keeping processing power. A permanent connection/umbilical was needed to sustain life and function though.
To “talk” back, they were crafted with multidimensional projectors, the mobile arm allowing the angles and variance for this projection. Only later into development were advanced speakers installed for optimized understanding, however the extra computing power required to synthesize proper speech was found to strain the contained module, so this function had rare use in the end.
[3]: At this point there was a change in perspective in the project. What once were machines to simply compute and simulate, were now planned to be the home, caregiver, and providers. The further the project came to fruition the more religious importance was placed upon these “random gods”. From this stance not only did the puppets have to manage and control their facilities, they had to communicate with the people and priests. To represent benevolent beings who will bring their end and salvation. In this process iterators began to take a more humanoid shape, to better reflect their parents. Development was focused on compacting the puppet closer to the size of an ancient for this purpose. This stage was the first to incorporate a cloak/clothing into their design considerations, to further akin themselves in looks. The cloak would hide the iterators' engineered bodies and give a body to their silhouette.
[4]: As bioengineering and mechanics were rapidly progressing due to the void fluid revolution, this allowed plenty of margin for developing the outer design of the iterator puppets. This prototype was the first to incorporate limbs for the purpose of body language. This was another step in the drive to give a body to their random gods.
-Final Iterations
[5]: First generation iterators had the final redesign of puppet bodies. Far different from their first designs, they are fully humanoid. Their bodies are shaped to be organic and as full of life as they could at the time. Their center of sapience has fully settled within their body, as can be seen as their unconscious use of limbs without the direct intention for communication. This can also see how they manage their work, where many of the functions (which can be done with just an internal request) are operated through physical gestures of their limbs. Their puppet chambers also allow for full comprehensive projection, where many of their working monitors are displayed. It is seen how iterators prefer to utilize their traversal arm to transfer between the current working projection window.
These designs were hardy and nearly self-sufficient, only requiring minimal power from their umbilical to charge. (However was still limited in the terms of internal power production, for this first generation extensive batteries sufficed)
[6]: Later generation not only incorporated advanced bioengineering internally, but externally. While still a hardened shell, their body plates have been incorporated into the organics of the puppet, maintaining the protective requirements while barely leaving a trace of hinges or plates. This “soft” skin had drawbacks, such as reduced durability to the first generations, this was offset by the greatly enhanced repair speeds and capability this type of skin allowed.
Internal power generation was implemented into these late generation models. If the case arose, the Puppet could be disconnected from their umbilical and still be conscious from an undefined period of time. (However this would limit the operating capacity of the puppet when running self sufficiently) This greatly eased maintenance works, as the Puppet could still run the greater facility wirelessly while work was done on the chamber, arm or whatever as needed.
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In Defense of Play: A rereading of Caillois’ “Man, Play, and Games”
Groos came to seein play the guarantor of youth: “Animals also do not play because they are young; they are young because they have toplay.”82 He therefore distinguished play activity involving (a) the sensory apparatus (the sense of touch,heat, taste, odor, hearing, color, shape, movement, etc.); (b )the motor apparatus (feeling about, destruction and analysis,construction and synthesis,…
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#Art#Caillois#comp lit#comparative literature#critical theory#game design#game designer#game dev#game development#game studies#game studio#Game Theory#game writing#gameplay#gamer#games#grad school#grounded theory#instructional design#literary criticism#literary theory#literature#media scholar#media studies#media theory#narrative design#phd#philosopher#philosophy#storytelling
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Okay so I had this AU idea for a long time and I've only had time to draw a bit of it until now. It's basically a murder mystery AU. I have no name for it right now so I'm just going to call it ministry mystery 👍
Summary: While the ongoing practice of the Ghost project continues, Cardinal Copia stumbles upon a battered skull. Strange things start to happen, and the cardinal is being haunted by a shadowy ghoul. He now finds himself as an amateur detective, accompanied by his ghouls, to solve the mystery of the ghoul skull and its odd death.
Glamoured/Human versions of the ghouls under the cut. They're technically humanized versions of my ghoul designs, but they do have similar features to the actual musicians. Hiding it just in case some people don't want to see it
They remained glamoured for the first half because they were instructed not to reveal their true selves to the cardinal, but as the investigation goes on and more truths are uncovered, they slowly drop it.
I want to develop this more but for now, they're just going to be out of context sketches with vague hints of plot.
#the band ghost#the band ghost au#ghost band au#cardinal copia#rain ghoul#dewdrop ghoul#cirrus ghoulette#ministry mystery au#ghost band fanart#my art
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The Good People (Na Daoine Maithe) | Official Trailer
The Good People (Na Daoine Maithe) is a lore-rich and choice-driven historical fantasy visual novel inspired by Irish mythology and Celtic folklore. Play as a tenant farmer from mid-19th century Ireland, whose path becomes inexplicably entwined in fairy affairs after getting robbed by the roadside and lured into the mythic and war-torn world of Tír na nÓg: A once unified land, now divided into the Seelie and Unseelie Courts. Will you escape and return home with your stolen belongings? Or does fate have something else in mind?
🍃 STEAM 🍂 ITCH.IO 🍃PATREON 🍂DISCORD 🍃
Eager to play? Certain route content is available NOW in early access on Steam and Itch.io! For more information, click below👇
Meet the Cast
Facts & Questions: The Game
🍃 The Good People (Na Daoine Maithe) is a Kickstarter-funded project currently in development. Due to the scope of the story, we will be releasing it serially over several years to Steam and Itch.io, and discounting it while in early access. The earlier it's bought, the cheaper it will be overall, and you'll only need to buy the game once!
🍂 Not all routes are currently available! As of Nov. 1, 2024, you can play half of Shae and Maeve's routes; both approximately 50k words. If you're not sure about paying for an unfinished game, feel free to check out our free demo first. It consists of Vol. 1, Book of the Traveller (the pre-route content). Differences between the demo's Vol. 1 and the paid game's Vol. 1 are marginal following our August 1, 2024 re-release of the demo.
🍃 The Good People (Na Daoine Maithe) has a recommended reading order (Vol. 1, then 2, then 3, etc.), which will correspond to the release order of the routes. For more information on our reasoning behind this, click here.
🍂 Due to its setting, The Good People (Na Daoine Maithe) will occasionally feature instances of characters speaking in Gaeilge, i.e. the Irish language. All instances of Gaeilge are linked to an internal translation tool, which is voiced by Nigel McKeon, a Gaeilgeoir.
🍃 The main character is yours to shape. At minimum, you must choose a nickname, pronouns, and one of four default appearances, the last of which can be your own artwork (instructions are included in the game's files). You may also choose to discard the True Name…
🍂 All routes, both current and upcoming, will have both romantic and platonic choice options. If you're uninterested in romance, feel free to make friends instead! No matter the nature of your relationship, you will still be able to reach the good end. (Want to learn more? Refer to this post!)
🍃 Our cast consists of two men, two women, and two non-binary characters. All are romancable no matter the MC, but some characters are asexual or on the aromantic spectrum, which may impact aspects of their romances.
🍂 If you are a Mac user and are having issues launching the game via the Itch direct download, refer to this guide for troubleshooting before sending us an ask. We strongly recommend purchasing the game through Steam instead of Itch if you are a Mac user; it is the best way to avoid issues with launching the game.
🍃 NDM is very intentionally set just prior to the onset of the Great Famine, which is both thematically and textually relevant to the leftist, anti-imperialist story we're aiming to tell. If you would like more insight into this, refer to this post.
🐎 There are secrets to be found in this game, with more yet to come. Prepare yourself for a lot of horse related shenanigans. 🐎
Facts & Questions: The Company
🧵 Moirai Myths is a five-person company based out of Canada. The core devs/founders go by Clotho, Lachesis, and Atropos. All writing and programming are done by this collective, i.e. the Fates.
🪡 Moirai Myths has a two person in-house artist team consisting of Kazane, our Character/UI Designer, and Melinoe, our Environmental Designer. In addition to them, though, we have had a number of guest artists assist us with the creation of sprites, CGs, and an assortment of other materials. If you'd like to meet them, check out our about page on our website!
✂️ Moirai Myths stands with the people of Palestine 🇵🇸
Disclaimer: This description will be updated periodically. If you're reading this in a reblog, you may want to check our current pinned post for potential changes.
#the good people#na daoine maithe#visual novel#interactive fiction#otome#dating sim#friend sim#romance game#dating game#mythology#irish mythology#celtic folklore#fairies#seelie#unseelie#moirai myths#ndm#interactive story#interactive art
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Creator Spotlight: @camberdraws
Hello! My name is Camber (any pronouns), and I’m a mixed media illustrator located in the southwestern United States. I love drawing everything, but I have a special interest in depicting strange creatures and environments, often accompanied by abstract imagery and mark-making. Professionally, I’ve worked creating concept art and 2D assets for museum exhibits, but currently, I am engaged full-time as a software developer and make standalone illustrations in my free time. I’ve been posting art on Tumblr since I was a teenager, and the site has been very welcoming towards my work to this very day!
Check out Camber’s interview below!
Did you originally have a background in art? If not, how did you start?
I’ve had an interest in drawing since I was barely sentient, but at thirteen years old I decided to become “serious” about art. I was all about reading tutorials and doing a ton of studies. I would tote my heavy instructional art books to school every single day (my poor back!) Despite all this, I decided to forgo art school in favor of a bachelor’s degree in Computer Science at my local college. Alongside my major, I received a minor in Art Studio with a specialization in fine art, which totally changed my views on creating artwork and drastically changed my style.
How has your style developed over the years?
As mentioned previously, my style did a 180 after I studied under some very skilled fine art professors! As a kid, my drawings were very realism-heavy and inspired by video game concept art. I mostly worked digitally, too. During college, I was thrown for a loop when we were instructed to do strange things like, for example, make a bunch of marks on paper using pastel, WITHOUT looking, and then turn said marks into a finished piece of art! I quickly and deeply fell in love with abstract work, and especially appreciated images that are not easily parsed by the viewer. Since then, I’ve made it my goal to combine abstract mark-making with more representational subject matter.
What is one habit you find yourself doing a lot as an artist?
Hmmm, one habit I really enjoy as an artist is strictly tracking the amount of time I spend drawing! I currently work a full-time job wholly unrelated to art, so I have to be careful with my time if I want to spend enough hours drawing each week. I created a spreadsheet that allows you to enter the amount of minutes you’ve drawn each day and calculate how much drawing time you still need to reach your weekly goal (I aim for 20 hours a week.) Having such a clear, numbers-based objective keeps me motivated to work like nothing else!
Over the years as an artist, what were your biggest inspirations behind your creativity?
I know this is a common inspiration, but Hayao Miyazaki’s work has been rewiring my neurons since I was a child. Seemingly all of my artistic interests can be summed up by the movie Princess Mononoke: it has strange/abstract creature designs, a strong focus on nature and environmental storytelling, and a mix of dark and hopeful themes. Additionally, I’ve been deeply inspired by video game series such as Zelda, Okami, Pikmin, and Dark Souls. But arguably, none of these have influenced me more than Pokemon! I’ve been drawing Pokemon since I could barely hold a pencil, and I haven’t stopped since! I believe my love of designing creatures originated with my endless deluge of Pokemon fanart during my childhood.
What is a medium that you have always been intrigued by but would never use yourself?
I’ve always been fascinated by 3D mediums and am so tempted to try them out! Whether that’s 3D models created digitally or sculptures made from clay, I profoundly admire artists who have this skill. Oftentimes, it feels like I don’t have time to delve into a totally different artistic paradigm. However, I feel very strongly that learning new skills can enrich your current work. I should take that advice and someday give 3D mediums a shot!
What is a recent creative project that you are proud of?
I am in the process of creating an art book (a dream of mine!) and have been executing smaller drawings of concepts I find interesting from both a visual and storytelling standpoint. A recent drawing for said book is that of a snail made of ink with an ink bottle as a shell, and it went absolutely viral! I’ve never had an experience like this as an artist before and it has been spectacular! I was able to open a shop using my newly acquired art printer and sell many prints of my snail. Creating something original, directly stemming from my interests, and having that resonate with so many people has been unreal. I couldn’t ask for more as an artist!
What advice would you give to younger you about making art that’s personal or truthful to your own experiences?
I would tell my younger self to chill out and experiment more! I was so caught up in the idea that I needed to have a realistic style to be considered “good.” I also believed that technical skill was the only measure of how worthy my art was. That’s not to say technical skill doesn’t matter, but I now firmly believe the creativity and voice of your ideas far outweigh the skill of execution in terms of importance. Technical skills should elevate ideas, not the other way around. Once I began to revel in strange ideas and stories for my work, depicted oftentimes in odd styles or mediums, I truly found my voice as an artist.
Who on Tumblr inspires you and why?
My peers here on Tumblr inspire me more than anything! Sharing my work with contemporaries and giving each other support brings me joy like no other, and keeps me motivated to continue creating. I wouldn’t be where I am today without them! @beetlestench, @theogm-art, @trustyalt, @ratwednesday, @phantom-nisnow, @svltart, @mintsdraws, @mothhh-hh, @jupiterweathers, @thesewispsofsmoke, @picoffee, @fetchiko, @kaisei-ink, and @pine-niidles just to name only a few!
Thanks for stopping by, Camber! If you haven’t seen their Meet the Artist piece, check it out here. For more of Camber’s work, follow their Tumblr, @camberdraws!
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