#Interactive Video
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chaoticdesertdweller ¡ 6 months ago
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miscpav ¡ 2 years ago
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1982 Sony industrial-use laserdisc demo
This model player was mainly used at Ford dealers as well as Disney World. Laser rot on this disc gets worse towards the end.
Segment on WorldKey at 18:55
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video-production-leeds ¡ 18 days ago
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What Will Health and Safety Training Look Like in 10 Years?
June 4, 2025 What Will Health and Safety Training Look Like in 10 Years? Health and safety training has evolved significantly in the past decade, from dusty manuals and slide decks to immersive videos, interactive eLearning, and virtual simulations. But what lies ahead? With technology advancing at pace and workplaces becoming more dynamic and digitised, the next 10 years are set to bring radical changes to how organisations approach safety training. Here’s what we predict health and safety training will look like by 2035. 1. Virtual and Augmented Reality Will Go Mainstream Virtual reality (VR) and augmented reality (AR) have already begun making waves in industries like construction, manufacturing, and healthcare, but adoption is still relatively niche. Over the next decade, expect immersive training environments to become the norm. Using VR headsets, employees will be able to walk through lifelike emergency scenarios, operate virtual machinery, and experience simulated hazards, without any real-world risk. AR, on the other hand, will overlay safety instructions or hazard warnings in real-time while on site, providing immediate, location-based guidance. As this technology becomes more affordable and accessible, it will be integrated into standard training packages, especially for high-risk industries. 2. AI-Driven Personalisation Artificial intelligence will play a big role in shaping the future of training. No more one-size-fits-all content, AI systems will analyse individual learning styles, job roles, and performance data to deliver personalised safety training. This means: Adaptive quizzes that change difficulty based on the learner’s answers Targeted video modules based on previous errors or gaps in knowledge Real-time feedback and reminders triggered by workplace behaviours or wearable data This level of customisation will make training more efficient and far more relevant to each individual. 3. Interactive and Gamified Learning Gamification is already gaining traction, but it’s set to become a core part of health and safety training. Why? Because it works. Employees will engage with interactive content that includes: Scenario-based challenges Real-time decision-making Leaderboards and performance rewards These game-like features help make learning stick and increase motivation, transforming what’s often seen as a tick-box exercise into something employees actually want to take part in. 4. Real-Time Safety Data and Wearables Imagine receiving instant feedback on your safety practices as you work. With the rise of wearable tech, that’s exactly what could happen. Wearables like smart helmets, watches, and AR glasses will monitor physical indicators (such as fatigue or exposure to hazards), track proximity to dangerous areas, and offer real-time alerts or even trigger auto-pauses in work processes. These devices could also integrate with training platforms, flagging specific behaviours that need to be addressed through refresher modules. This kind of live-loop feedback system will make training a continuous, embedded part of the working day. 5. Cloud-Based, On-Demand Learning Platforms In 10 years, training won’t be tied to a classroom or even a PC. It will live in the cloud, available anytime, anywhere. Mobile-first platforms will give workers instant access to bite-sized training content, updated procedures, and interactive safety checklists right from their smartphones. This will be particularly beneficial for field-based teams, remote workers, and gig economy employees who need to stay compliant without attending formal sessions. With everything stored online, companies will also benefit from automated records, easier audits, and faster updates when policies or regulations change. 6. A Cultural Shift: Safety as a Continuous Conversation Perhaps the most significant change won’t be technological, but cultural. In 10 years, health and safety training won’t be a once-a-year event, it will be an ongoing, embedded part of company culture. Supported by tech and data, organisations will be able to: Identify trends and risks early Reinforce behaviours daily Celebrate safe actions as part of team performance Training will move from reactive to proactive, from compliance-driven to people-focused. By 2035, health and safety training will look and feel very different. It will be immersive, intelligent, interactive, and most importantly, it will be more effective. As technology reshapes how we work, it will also empower organisations to build safer, smarter, and more engaged teams. The future of safety training is already in motion. Are you ready for it? Get in touch with our friendly team today to find out more: +44 (0)113 288 3245 | [email protected] Your Industrial Story Starts Here Press The Button. Make The Call. Transform Your Media. Contact Us Your Name * Your Email * Phone * What service are you interested in? Please Select An Option Below 2D Animated Video Production 3D Animated Video Production Video Production Drone Videography E Learning Video Production Health & Safety Video Production Interactive Video Production Video Training Virtual Reality Video Production Podcast Production Message * YOUR PRIVACY * Please tick here to confirm you have read our privacy notice which gives information on how we collect and process your personal data. SUBMIT If you are human, leave this field blank. +44(0)113 2883245 [email protected] 3 Fusion Court, Garforth, Leeds, LS25 2GH
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multiversalgarrett ¡ 3 months ago
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youtube
A Trip to the Frutiger Aero Dimension
THIS VIDEO HAS MULTIPLE ENDINGS!
I hope to make more interactive videos in the future...
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mygentledentistaranahills ¡ 1 year ago
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youtube
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insertdisc5 ¡ 2 years ago
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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clevelanddentalcare ¡ 1 year ago
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piecesforpeaces ¡ 1 year ago
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exploring peace in a room: some impressions from our recent work residency in Graz in summer 2023 during the GIF Festival.
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mistress-light ¡ 2 months ago
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Clair Obscur Expedition 33 (dev. Sandfall Interactive)
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mmwm ¡ 2 years ago
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LINK FEST: 31 OCTOBER 2023
Links that may or may not be related to gardens, food, travel, nature, or heterotopias and liminal spaces but probably are. Sources in parentheses. interactive video: Kick the Ball Back (vole.wtf). Kick the ball, miss, and listen to kids insult you in British. I hit one on the head and they still weren’t happy. essays: Don’t Stop, But Don’t Finish (Sophie Lucido Johnson). I love this woman’s…
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welcomebacktohoimicraf ¡ 1 year ago
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one thing about Joel Smallishbeans is that he's always giggling. I think most people overlook this in the fandom because most of the time his delivery is just so deadpan and sarcastic, but its when he's doing a bit with another person you can always hear him loudly giggling in between sentences trying not to break character. He is ESPECIALLY prone to doing this with Etho. Its so damn cute it makes me insane and I think more people deserve to notice this!!
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scipunk ¡ 4 months ago
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Blame! (2017)
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mygentledentistaranahills ¡ 1 year ago
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prokopetz ¡ 8 months ago
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I think one of my favourite domain-specific programming quirks is how, in Inform, code for rideable vehicles is non-portable to rideable animals (and vice versa) because the former are implemented via the "supporting" relation, and the latter, the "carrying" relation, meaning when you're riding a horse you're technically in the horse's inventory.
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clevelanddentalcare ¡ 1 year ago
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