#Java ide
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victoriousdigital · 5 months ago
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waywardmillennial · 1 month ago
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phil was ready for pherapy
dnp | we both nearly died on holiday
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wildstar25 · 3 months ago
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MiqoMarch Day 22 - Blessing(s)
Taking a small aside to wish @iron-sparrow a very happy birdthday. I hope this year treats you well, my friend!
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cornbread-but-minecraft · 8 months ago
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New Y'all It's Fall update now available for both Bedrock and Java Edition! It fixes Potted Azaleas and underwater fog (on Bedrock Edition), and also tweaks the colors of Savannas and some other biomes.
Links:
Bedrock Edition (PMC)
Java Edition (PMC)
Java Edition (Modrinth)
Changelog:
Bug Fixes
[BE] Azalea Leaves and Flowering Azalea Leaves now look the same when covered as when they do when Fancy Leaves is disabled. (Vanilla inconsistency)  ৹ Does not apply to Java Edition because Leaves do not become opaque when covered there.
Pack now affects Potted Azaleas and Potted Flowering Azaleas. (Pack oversight)
[BE] Relatedly, the particles for Azaleas and Flowering Azaleas are now the correct color. (Pack oversight)  ৹ Does not apply to Java Edition because it uses a different texture for these particles and did not need to be fixed.
Potted Flowering Azaleas no longer have flowers on their insides, to match normal Flowering Azaleas. (Vanilla inconsistency)
[BE] Water in normal Swamps and Swamp Hills is now 90% opaque instead of 65% opaque.  ৹ Swamp water is intended to be 100% opaque, but Mojang broke it in game version 1.21.40. Instead of fully restoring the opacity, I decided to change it to 90% because it looks better.  ৹ Does not apply to Java Edition because the opacity of Water is hardcoded there and cannot change based on biome.
General Changes
[JE] Pack now reads as compatible with game versions from 1.21.0 to 1.21.3.  ৹ Does not apply to Bedrock Edition because version compatibility is an opt-out system there, rather than an opt-in one.
[JE] Pack now reads as compatible with game versions all the way back to snapshot 23w31a, which is the first to support multi-version packs.
[BE] Panorama is no longer the one from the Trails and Tails Update. (Removed panorama textures since the Tricky Trials panorama has no visible plant life aside from some Mossy Cobblestone)
[JE] Panorama now only shows the Trails and Tails variant in game versions from snapshot 23w31a to release 1.20.6. Otherwise, the vanilla panorama is shown.  ৹ Does not apply to Bedrock Edition because resource packs do not have version overlays there.
Tweaked the grass and foliage colors in the Savanna again (including carried Acacia Leaves texture). They should now be a warm golden brown rather than a dull reddish one. (This also affects Deserts and Nether biomes)
Tweaked the grass and foliage colors on Stony Peaks. They should now be more noticeably paler and colder than in the Forest, but not to the extent that they are on Windswept Hills.
Tweaked the grass and foliage colors on Plains. They should now be slightly lighter and yellower. (This also affects normal Beaches and Dripstone Caves)
[BE] Water in Jungles and their variants is no longer bright neon green. It is especially less green in the Sparse Jungle. Still a little green, though.  ৹ Does not apply to Java Edition because Water color is defined via data pack and inaccessible via resource pack there.
[BE] Water in normal Swamps, Swamp Hills, and normal Rivers is now slightly less blue.
Pack now affects Mossy Cobblestone and Mossy Stone Bricks! They are now slightly less green.  ৹ The Mossy Cobblestone on the panorama has been intentionally left out.
[BE] Pack now affects Water in the Tall Birch Hills, Modified Jungle Edge, and Shattered Savanna Plateau since I missed those biomes before.  ৹ These biomes are unused by world generation, and as such, are very hard to test. If you spot any issues with them, please let me know.
[BE] Pack now (finally) affects underwater fog in all biomes in which the surface water color is also affected.  ৹ This is done by adding new fogs and not by replacing the existing fogs for command reasons, but I am not sure how this affects resource pack compatibility.
[BE] Subpack Changes Do not apply to Java Edition due to the lack of Subpacks.
Removed Winter subpack! It has been moved to its own standalone resource pack called "Y'all, It's Winter!"  ৹ As such, all winter related resources have also been removed, except for the sound events, which remain for command reasons.
Renamed "Autumn" subpack to "Whole World".
Added "Forest Only" subpack.
Technical Changes
[BE] All affected block textures have been moved to "textures/cb_custom_blocks/autumn" for potential resource pack interaction, except for the textures for Mossy Cobblestone and Mossy Stone Bricks, since the terrain_texture.json entries for their walls have not been flattened.  ৹ This is done using terrain_texture.json and not blocks.json for potential interaction with Slightly Better Foliage Colors.  ৹ Yes, I know it's been a long time since I officially dropped Slightly Better Foliage Colors interaction. I will get it working again eventually.
[JE] All affected block textures (except those for Mossy Cobblestone and Mossy Stone Bricks) have been moved to "textures/block/cb_autumn" for potential resource pack interaction.  ৹ This is done using the model files without touching the blockstates files for potential interaction with Slightly Better Foliage Colors.  ৹ Yes, I know it's been a long time since I officially dropped Slightly Better Foliage Colors interaction. I will get it working again eventually.
[BE] Lowered resolutions of colormaps birch.png, swamp_foliage.png, mangrove_swamp_foliage.png, and swamp_grass.png to 1x, 1x, 1x, and 2x respectively. Hopefully this doesn't cause issues.  ৹ Does not apply to Java Edition because none of these colors are defined by colormaps there.
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hotfudgecherryrosy · 2 years ago
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im tired of scrolling through my code because java sucks
im going to use evil programming methods
edit: predictably, this broke my code
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theveryevilblog · 28 days ago
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Haskell > anything else
Haskell is the best programming language because it lets you write a fully functioning web server with three lines of code and zero understanding of how anything works You don't write programs, you declare intentions, and the compiler decides if you're worthy Every other language lets you make mistakes. Haskell waits patiently then destroys your ego at compile time Besides, who needs to 'build skill' in programming anyway?
Not even comparable to python, which is just... so annoyingly uncomplicated and pointless (to make good python syntax you need to make it as un-python as possible) and javascript? Who needs fast languages anyway? So unsatisfying And don't even get me started on C, C++ or C#, which are literally the same language by the way Rust? Bro, just send me the virus already. I don't care PHP? What does that even stand for? Poverty Holding Person? Like you? Java? You stopped being relevant about thirty years ago Swift? Buddy, I do not care about your apple vision pro R? You couldn't even spare another letter? What are you, C-- or something? Ruby? Just admit that Ruby on Rails died last decade... Go? Go where? Out the door? Because currently, that is what Go developers are being asked to do by employers Perl? I don't even know what that language is
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grayeet · 1 year ago
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The past few years I've been mourning the loss of old school minecraft minigame servers. I remember playing on the Hive and Mineplex and a bunch of other servers for hours because there were so many silly unique games to play.
But in the past few years I've found that there's really not much of that anymore. The Hive shut down and is only on Bedrock now (no hate to Bedrock but I personally just prefer Java and the Bedrock hive just looks like there's a different vibe), Mineplex shut down, and I feel like the minigame market is just dominated by Hypixel. I love hypixel, I grew up on it just like the other servers I mentioned, but let's all be honest here, it's really not as fun when there's only one place to go. (Also I'm super petty because their version of hide and seek is atrociously boring and I miss the Hive's hide and seek. Or even Mineplex's version with the mobs. This is the case with a lot of other gamemodes where I feel other servers did it better unfortunately.)
I know minigames aren't in the spotlight as much anymore. With the uptick of SMP content, that seems to have taken the forefront of the server market from what I've seen. And no hate to SMPs either, I love that kind of stuff, but I really do miss the variety of minigames.
So I really have to ask here, does anyone know any minigame servers other than Hypixel for java minecraft? Stuff that's not painfully competitive (Another of my issues with hypixel), maybe some classic survival games? Hide and seek obv, party style games, TTT, basically anything with the vibe of mid 2010s minigame servers because I've been looking for ages and for the life of me I can't seem to find anything and I'm desperate.
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nocaffeineforlevi · 6 months ago
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Just remembered the most frustrating and most harmless prank anyone has pulled on me in minecraft. It's not completely without harm but... well. I'll just show you.
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nebulastarss · 2 months ago
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The SECOND I get access to Minecraft Java edition again, I'm downloading a mod that lets me shrink. I am going to be small goddamnit.
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mountmortar · 1 year ago
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how to very politely tell the TA teaching my introduction to java class (who is a python programmer) that he's accidentally using snake case for naming variables instead of camel case and it's very likely that he's confusing the people in this class who are actually new to programming
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xploreitcorp5 · 17 days ago
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Still Learning Java? Smart Move
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nulll-n-voiid · 2 years ago
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Just pick whichever option you did most!
Tell me about your minecraft memories in the notes! /nf
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cornbread-but-cringey · 7 months ago
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/end screenshot so like. is it the java edition that makes these people evil, or are evil people just more likely to play java edition?
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cornbread-but-minecraft · 11 months ago
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New minor update for Cornbread's Music Fixer! It tweaks a few of the volumes to make things just a little bit more consistent between biomes and tracks, and also– I've finally figured out how I want Creative Mode music to work!!
Links:
Bedrock Style for Bedrock Edition
Java Style for Bedrock Edition
Bedrock Style for Java Edition
Java Style for Java Edition
Changelog:
Bedrock Style - Both Editions
Lowered the volumes of komorebi and yakusoku from 20% to 15% in the generic game event (music.game).
Lowered the volume of pokopoko from 20% to 15% in all biomes in which it plays.
Lowered the volumes of komorebi, yakusoku, and pokopoko from 30% to 25% on the menu.
Lowered the volume of Floating Dream from 20% to 10% in Lush Caves (including unused event) for consistency with other biomes.
Lowered the volume of An Ordinary Day from 20% to 10% in Lush and Dripstone Caves (including unused events) for consistency with Snowy Slopes and the rest of the Caves and Cliffs soundtrack.
Both Styles - Bedrock Edition
Music Discs otherside, Relic, Creator, Creator (Music Box), Precipice, and 5 are now properly controlled by the Jukebox volume slider.
Removed some unnecessary information from sound_definitions.json (basically everything that wasn't a comment or part of an event's 'sounds' array). If this causes issues, please let me know.
[Subpacks 'Default' and 'Remove Swamp Music From Lush Caves' Only] Creative Mode now plays the 12 ambient Volume Alpha tracks in addition to the 6 Creative Mode tracks, similar to how it did on Java Edition before the Caves and Cliffs update.
[Subpacks 'Default' and 'Remove Swamp Music From Lush Caves' Only] Increased the chances of Creative Mode music playing, giving Creative Mode a 50-50 chance of playing either a Creative Mode track or a Volume Alpha track.
[Subpack 'Java Parity Only' Only] Renamed Subpack 'Volume and Missing Music Fixes Only' to 'Java Parity Only'.
[Subpack 'Java Parity Only' Only] All music in the generic game tracklist now also plays in Creative Mode, since that's how it works on Java Edition.
Bedrock Style - Bedrock Edition
Changed the pack description from "Reshuffles music so biomes mostly play tracks written for them and to prioritize C418's tracks. Also makes loud music quieter." to "Reworks music to be less frustrating, prioritizing C418's tracks without completely removing any of the new ones. Also makes loud music quieter."
Removed Echo in the Wind from music.game.lush_caves. Since the event goes unused and can only be played via commands or other packs, it is best that its tracklist be consistent with vanilla.
Changed description of subpack 'Java Parity Only' from "Fixes volume and brings music selection to parity with vanilla Java Edition and nothing else." to "Brings music into parity with vanilla Java Edition with the exceptions of volume and Frozen Peaks."
Java Style - Both Editions
Lowered the volume of Floating Dream from 100% to 40% in Lush Caves (including unused event) for consistency with other biomes.
Lowered the volume of An Ordinary Day from 100% to 40% in Lush and Dripstone Caves (including unused events) for consistency with Snowy Slopes and the rest of the Caves and Cliffs soundtrack.
Java Style - Bedrock Edition
All Music Discs now play at full volume like on Java Edition.
Changed the pack description from "Reshuffles music so biomes mostly play tracks written for them and to prioritize C418's tracks. Also makes quiet music louder." to "Reworks music to be less frustrating, prioritizing C418's tracks without completely removing any of the new ones. Also makes quiet music louder."
Removed music.game.lush_caves. I've decided to revert it to vanilla, and removing it from the pack is the best way to do that.
Changed description of subpack 'Java Parity Only' from "Fixes volume and brings music selection to parity with vanilla Java Edition and nothing else." to "Brings music into parity with vanilla Java Edition with the exceptions of some volume tweaks and Frozen Peaks."
Both Styles - Java Edition
Instead of playing all music from the generic tracklist on top of its own, Creative Mode now only plays the 12 ambient Volume Alpha tracks (as well as the 6 Creative Mode tracks), similar to how it did before the Caves and Cliffs update.
Increased the chances of Creative Mode music playing, giving Creative Mode a 50-50 chance of playing either a Creative Mode track or a Volume Alpha track.
Java Style - Java Edition
Pack no longer completely replaces music.overworld.frozen_peaks just to add One More Day to its tracklist. If this causes issues, please let me know.
Bedrock Style - Java Edition
All Music Discs now play at half volume like on Bedrock Edition.
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kr33perklown · 1 year ago
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Are YOU interested in joined a Minecraft smp? Interested in Mcrp? Wanna just hang out and build things? Make friends? Then TBHSMP might just be for you! Originally a server made for me and my friends to start a roleplay series and hangout, we've opened applications! You can submit them via the form OR you can send in a video! You only need Minecraft and discord, and past that everything's fair game! We're accepting members, and we are so VERY excited to hear everyone's responses! Both bedrock and Java are accepted as the server uses a plugin to allow both. sign up below!
https://docs.google.com/forms/d/e/1FAIpQLSdSzng2IiLv75uzGC_2KIIvCOkjo8-En4b5ymgqe8qloEXgcg/viewform?usp=sf_link
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mossy-covered-bones · 8 months ago
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I cant wait to finish this class and never touch javascript again
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