you wanted to be a good friend, because you loved your friends, but the truth was that everyone else somehow had a pamphlet on being normal that you never received. most of the time you learn by trial-and-error. you are terrified of the next big mistake you make, because it seems like the rules are completely arbitrary.
you've learned to keep the prickly parts of your personality in a stormcloud under your bed - as if they're a second version of you; one that will make your friends hate you. it feels feral, burning, ugly.
instead, you have assembled habits based on the statistical likelihood of pleasing others. you're a good listener, which is to say - if you do speak up, you might end up saying the wrong thing and scaring off someone, but people tend to like someone-who-listens. or you've got no true desires or goals, because people like it when you're passive, mutable. you're "not easy to fluster" which is to say - your emotions are fundamentally uninteresting to others around you; so you've learned to control them to a degree that you can no longer really feel them happening.
you have long suspected something is wrong with you, but most of the time, googling doesn't help. you are so-used to helping-yourself, alone and with no handbook. the reek of your real self feels more like a horrible joke - you wake up, and, despite all your preparations, suddenly the whole house is full of smoke. the real you is someone waiting to ruin your other-life, the one where you're normal and happy. the real-self is unpredictable, angry.
your real self snarls when people infantilize the whole situation. because if you were really suffering, everyone seems to think you'd be completely unable to cope. but you already learned the rules, so you do know how to cope, and you have fucking been coping. it's not black-and-white. it's not that you are healed during the other times - it's just that you're able to fucking try. and honestly, whenever you show symptoms, it's a really fucking bad sign.
because the symptoms you have are ugly and unmanageable for others. your symptoms aren't waifish white girl things. they're annoying and complicated. they will be the subject of so many pretentious instagram reels. if they cared about you, they'd just show up on time. you care, a lot, so deeply it burns you. you like to picture a world where the comments read if they loved you, they'd never need glasses to see. but since that's a rule you've seen repeated - "one must never be late or you are a bad friend" - you constantly worry about being late and leave agonizingly early. there are no words for how you feel when you're still late; no matter how hard you were trying.
so you have to make up for it. you have to make up for that little horrible real you that you keep locked in a cabinet. you are bad at answering emails so every project you make has to be perfect. you are weird and sensitive so you have to learn to be funny and interesting. you are an inconvenience to others, so you become as smooth as possible, buffing out all the rough parts.
all this. all this. so people can pass their hands over you and just tell you just the once -how good you are. you're a good friend. you're loveable.
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Speed ran this and now I immediately need to go to sleep, so imma stop agonising over the colours and just post it
MR-SN you were doing work, what about your captain duties. MR-SN. MR-SN THAT ISNT CAPTAINING.
Someone save VR-LA he is stun locked, blue screening, halp
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Not to say skill issue, but some gamers think they can just apply their previous gaming knowledge to everything and be a god gamer, then they get folded by indie games that are different and uniquely difficult. Which leads to them saying the game is bad, bc how could it be that they can't get through it!!! Must be the game's fault right :/
But no. It's NOT always the game's fault actually, and maybe those players would be doing better if they treated every game as a new learning experience. I know the more games you play the more you learn the patterns of game design, but you shouldn't fall into the trap of very narrow thinking, unable to adapt to new ideas and experience
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okay so. my thoughts about sote!
I think Miquella choosing Radahn as his consort makes sense. Yes, Godwyn would have been the perfect choice BUT he's pretty much dead. Dead, as in his soul ceased to exist on the night of the black knives, which basically makes it impossible to resurrect him.
Why do you think Marika shattered the elden ring? Because not even her power (she might be a terrible person but she did achieve everything she wanted so far). She defeated the giants, exiled the tarnished, built a new order, sealed away death so we can safely assume that there's pretty much nothing that would be impossible for her. Except for bringing back Godwyn. Because you can't resurrect something that does not exist anymore, without a soul all we have is a malformed cadaver carefully hidden away.
So it makes sense that Miquella looked for other options. And who's the Strongest character in the game if we don't count Godwyn and Marika? It is Radahn in his youth when he was still unaffected by scarlet rot. He was called the mightiest of the demigods for a reason so it makes perfect sense that Miquella chose him. He was not an empyrean, wasn't affected by an outer god, and wasn't an omen so he was basically the only candidate fit for the role.
Miquella abandoning everything that mattered, even his love (the only thing he should have kept) was an amazing plot element imo, you can see how much he sacrificed to achieve his goal. But again, there's no such thing as a good god and i loved how we actually saw the effects of his charms. In the end, by abandoning his fears, his doubts, his love and even his flesh, he turned into a different person. Which is natural if you abandon everything you believe in.
And no, him being manipulative isn't random and out of character, he was called the most fearsome empyrean exactly because of that. The base game itself heavily hinted at Miquella using his charms to bewitch the heart of men and that's how he gained his loyal followers who would have done anything for him, and that's exactly what he wanted.
And about the difficulty.... It was okay. It wasn't too hard but even if I struggled with a boss, some more exploring and upgrading the scadutree's blessing fixed it. Yes i had to respec! But it's like the game gives you the option for a reason. It's like you get to use summons for a reason. I can't stand people complaining about "being forced to explore" an open world game?? That's the whole point. I think the leveling up system was definitely an interesting element of the new gameplay, if you actually did what the game was begging you to do (literally just collect fragments along the way, i have not actively looked for them and yet i managed to finish the game with a +16 scadutree and +9 spirit ash blessing) then the game wasn't more difficult than the late base game bosses.
But if you're actively sabotaging yourself then don't be surprised if you have a hard time with the dlc.
Thank you for reading it!
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Help me decide on a pattern!
I recently got a new project bag and want to weave a replacement strap for it that's adjustable and also able to be longer than the one I currently have so I can wear it cross body if I want to. I've narrowed it down to two patterns (pictures below the poll) but need help deciding.
Gelt:
Bewind:
Bewind is reversible, so the pattern will show up on the back too, but Gelt is not if that makes a difference. I still think the back of Gelt looks really cool, though, it's just not going to be the same as the front.
It will probably be a few days before I start weaving this, though, since I will be at my family's this weekend and won't have access to my weaving.
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