#MicroProse Software
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highretrogamelord · 1 month ago
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B-17 Flying Fortress - World War II Bombers in Action for DOS
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Back Cover to AI Art S3E52 - Sid Meier's Covert Action
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. each episode of Back Cover to AI Art Season 3 will feature 4 ai art creations for each game.
1. Intro - 00:00 2. Back Cover and Text Description - 00:10 3. Creation 1 - 00:30 4. Creation 2 - 01:00 5. Creation 3 - 01:30 6. Creation 4 - 02:00 7. Outro – 02:30
Sid Meier's Covert Action (MS-DOS) Sid Meier's Covert Action (1990), developed by MPS Labs and published by MicroProse Software, is a unique spy simulation game where players take on the role of special agent Maximilian (or Maxine) "Max" Remington. Tasked with thwarting international terrorist plots, players gather evidence, break codes, and hunt down masterminds behind criminal conspiracies across the globe.
🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗
The game combines several gameplay elements, including puzzle-solving, surveillance, and real-time action sequences. As Max, players perform wiretaps, search safehouses, and decode intercepted messages to collect clues that lead them closer to the top-tier criminals. Each mission demands careful planning and stealth, though if things go wrong, the game also features top-down shooter mechanics and fast-paced car chases.
🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗🕵️‍♀️🔓💻🚗
For more Back Cover to AI Art videos check out these playlists
Season 1 of Back Cover to AI Art https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3
Season 2 of Back Cover to AI Art https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
Season 3 of Back Cover to AI Art https://www.youtube.com/playlist?list=PLFJOZYl1h1CHAkMAVlNiJUFVkQMeFUeTX
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savingcontent · 2 months ago
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Conur Life Early Access Preview
Continue reading Conur Life Early Access Preview
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retrocgads · 6 months ago
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UK 1998
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brutalgamer · 11 months ago
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MicroProse picks up publishing rights for Combat Air Patrol 2
A promising looking Early Access title, Combat Air Patrol 2 has a publisher with MicroProse, and an update roadmap.
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humor-y-videojuegos · 6 months ago
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World Circuit: The Grand Prix Race Simulation 🏢 MicroProse Software, Inc. 📅 1991 🖥 Amiga, Atari Jaguar, Atari ST, DOS #videogames
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llbbl · 5 months ago
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My 50+ Greatest Video Games
Here are 50+ games that have stuck with me over the years - a collection of my favorite titles that have left a lasting impression. These aren’t ranked in any particular order, just games that I’ve thoroughly enjoyed and spent countless hours playing.
Super Mario World (SNES, 1990, Nintendo) - Classic platformer featuring Mario and Yoshi in the Dinosaur Land adventure
World of Warcraft (PC, 2004, Blizzard Entertainment) - Massively multiplayer online RPG set in the world of Azeroth
EverQuest (PC, 1999, Sony Online Entertainment) - Pioneering 3D MMORPG that helped define the genre
Warcraft III (PC, 2002, Blizzard Entertainment) - Real-time strategy game featuring four unique races and hero units
StarCraft (PC, 1998, Blizzard Entertainment) - Sci-fi RTS featuring three distinct alien races in a cosmic conflict
StarCraft II (PC, 2010, Blizzard Entertainment) - Sequel to the iconic RTS expanding on the original’s story and gameplay
The Legend of Zelda (NES, 1986, Nintendo) - Action-adventure game that pioneered many open-world gaming concepts
Half-Life 2 (PC, 2004, Valve) - Revolutionary FPS featuring physics-based gameplay and immersive storytelling
Vampire Survivors (PC, 2022, Poncle) - Roguelite survival game with auto-attacking and bullet-hell elements
Chrono Trigger (SNES, 1995, Square) - Time-traveling JRPG considered one of the greatest games ever made
Doom (PC, 1993, id Software) - Groundbreaking FPS that defined the genre for years to come
Unreal (PC, 1998, GT Interactive) - First-person shooter showcasing the revolutionary Unreal Engine
Quake (PC, 1996, id Software) - Technical breakthrough in 3D gaming and multiplayer FPS
Sid Meier’s Civilization IV (PC, 2005, 2K Games) - Turn-based strategy game about building civilizations through history
The Elder Scrolls V: Skyrim (PC/PS3/X360, 2011, Bethesda Softworks) - Open-world fantasy RPG set in the Nordic province of Skyrim
Fallout 4 (PC/PS4/XOne, 2015, Bethesda Softworks) - Post-apocalyptic RPG set in the ruins of Boston
Diablo II (PC, 2000, Blizzard Entertainment) - Action RPG that set the standard for the hack-and-slash genre
Hollow Knight (PC, 2017, Team Cherry) - Atmospheric metroidvania with challenging combat and beautiful art
Minecraft (PC, 2011, Mojang) - Sandbox survival crafting game with infinite possibilities
Control (PC/PS4/XOne, 2019, 505 Games) - Supernatural action-adventure set in a shape-shifting building
X-COM (PC, 1994, MicroProse) - Turn-based tactical game about defending Earth from aliens
Might and Magic series (PC, 1986, New World Computing) - Classic RPG series featuring party-based dungeon crawling
GoldenEye 007 (N64, 1997, Nintendo) - Revolutionary FPS that defined console multiplayer shooting
Divinity: Original Sin 2 (PC, 2017, Larian Studios) - Deep tactical RPG with complex systems and multiplayer support
Baldur’s Gate 3 (PC, 2023, Larian Studios) - D&D-based RPG with unprecedented level of choice and reactivity
Elden Ring (PC/PS5/XSX, 2022, Bandai Namco) - Open-world action RPG featuring challenging combat
Dark Souls II (PC/PS3/X360, 2014, Bandai Namco) - Action RPG known for its difficulty and intricate level design
Overwatch (PC/PS4/XOne, 2016, Blizzard Entertainment) - Team-based hero shooter with diverse character roster
Team Fortress 2 (PC, 2007, Valve) - Class-based multiplayer FPS with distinctive art style
Borderlands 3 (PC/PS4/XOne, 2019, 2K Games) - Looter-shooter with irreverent humor and billions of guns
Warframe (PC, 2013, Digital Extremes) - Free-to-play sci-fi action game with space ninjas
Resident Evil 4 (GC, 2005, Capcom) - Revolutionary third-person survival horror action game
Assassin’s Creed IV: Black Flag (PS3/X360, 2013, Ubisoft) - Open-world action game set in the Golden Age of Piracy
Stardew Valley (PC, 2016, ConcernedApe) - Farming simulation RPG with rich social interactions
RimWorld (PC, 2018, Ludeon Studios) - Sci-fi colony management simulation with emergent storytelling
BioShock 2 (PC/PS3/X360, 2010, 2K Games) - Underwater FPS sequel exploring themes of family and collectivism
Max Payne 2 (PC, 2003, Rockstar Games) - Noir action game featuring bullet-time shooting mechanics
Death Stranding (PS4, 2019, Sony Interactive Entertainment) - Unique delivery action game with social connection themes
Frostpunk (PC, 2018, 11 bit studios) - Society survival game in a frozen post-apocalyptic world
Orcs Must Die! 2 (PC, 2012, Robot Entertainment) - Tower defense action game with trap-laying mechanics
Deep Rock Galactic (PC, 2020, Coffee Stain Publishing) - Co-op mining FPS featuring space dwarves
Heroes of Hammerwatch (PC, 2018, Crackshell) - Roguelite action RPG with pixel art graphics
Smite (PC, 2014, Hi-Rez Studios) - Third-person MOBA featuring mythological deities
Factorio (PC, 2020, Wube Software) - Complex factory building and automation simulation
Left 4 Dead 2 (PC, 2009, Valve) - Cooperative zombie survival FPS with dynamic AI Director
Bloodborne (PS4, 2015, Sony Interactive Entertainment) - Gothic action RPG featuring aggressive combat and Lovecraftian horror
Final Fantasy VII (PS1, 1997, Square) - Landmark JRPG featuring epic story and innovative materia system
Clash of Clans (iOS/Android, 2012, Supercell) - Strategic mobile base-building and raiding game
Cyberpunk 2077 (PC/PS4/XOne, 2020, CD Projekt) - Open-world action RPG set in a dystopian future metropolis
Risk of Rain 2 (PC, 2020, Gearbox Publishing) - 3D roguelike shooter with escalating difficulty and power progression
Hades (PC, 2020, Supergiant Games) - Action roguelike based on Greek mythology with compelling narrative
Halo 3 (X360, 2007, Microsoft Game Studios) - Epic conclusion to the original Halo trilogy with groundbreaking multiplayer
The Elder Scrolls IV: Oblivion (PC/X360, 2006, Bethesda Softworks) - Open-world fantasy RPG set in the Imperial province of Cyrodiil
The Legend of Zelda: A Link to the Past (SNES, 1991, Nintendo) - Beloved action-adventure featuring parallel Light and Dark Worlds
Super Mario Bros. 2 (NES, 1988, Nintendo) - Unique Mario platformer based on Doki Doki Panic with character selection
Torchlight II (PC, 2012, Runic Games) - Fast-paced action RPG with mod support and multiplayer features
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quattroformaggi · 1 year ago
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wormsarmageddon · 2 years ago
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So here's a fun fact - Worms Armageddon has had numerous publishers over the years.
The PC, PS1 and Dreamcast versions were initially published by MicroProse, while the N64 and Game Boy Color versions were published by Infogrames. Infogrames later published a reissue of the PS1 version under their "Best of Infogrames" label, but the MicroProse logo would be retained in-game. (Infogrames would later buy the MicroProse brand and IP in 2001)
Worms Armageddon was reissued at budget pricing by a number of different publishers internationally, including Green Pepper in Europe and Sold-Out Software in the UK. Notably, a PC compilation including Worms 2, Worms Armageddon and Worms World Party would be published in various parts of the world in 2002 by UbiSoft, who also published the GBA version of Worms World Party, and Worms Blast across all formats.
Over the last 10-15 years, Team17 has grown into an indie publisher in its own right - just as it was in its earliest days - and now Worms Armageddon is published via platforms such as Steam and GOG by Team17 themselves.
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Worms Armageddon
Team 17 / Infogrames PC, PlayStation, Dreamcast and Nintendo 64 1999, 2000
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abandonwave · 5 years ago
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Sid Meier's Civilization (SNES), 1991.
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found-in-retro-game-mags · 2 years ago
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MicroProse
“Celebrate 10 years of seriously fun software with MicroProse.” (Computer Game Review Vol. 2, Issue 6, Jan. 1993)
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transparenttriumphzombie · 4 years ago
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Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game M.U.L.E., one of the first influential multiplayer video games, and 1984's The Seven Cities of Gold.
In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Bunten as the 10th inductee into its Hall of Fame.
Bunten was born in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Bunten's family didn't always have enough money to make ends meet, so Bunten took a job at a pharmacy. She also held a leadership role with the Boy Scouts.
According to Bunten, one of her fondest childhood memories involved playing games with her family. She was quoted saying, “When I was a kid, the only times my family spent together that weren’t totally dysfunctional were when we were playing games. Consequently, I believe games are a wonderful way to socialize.”
While attending the University of Arkansas, she opened up her own bike shop called Highroller Cyclerie. Bunten acquired a degree in industrial engineering in 1974 and started programming text-based video games as a hobby. After she graduated from college, she was employed by the National Science Foundation, where she created urban models before starting a job at a video game company.
In 1978, Bunten sold a real-time auction game for the Apple II titled Wheeler Dealers to a Canadian software company, Speakeasy Software. This early multiplayer game required a custom controller, raising its price to USD$35 in an era of $15 games sold in plastic bags. It sold only 50 copies.
After producing three titles for SSI, Bunten, who by then had founded a software company called Ozark Softscape, caught the attention of Electronic Arts founder Trip Hawkins. M.U.L.E. was Bunten's first game for EA, originally published for the Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it to the Commodore 64. While its sales - 30,000 units - were not high, the game developed a cult following and was widely pirated. The game setting was inspired by the novel Time Enough for Love by Robert A. Heinlein.
Along with the success of M.U.L.E., Berry also had close ties with the games Robot Rascals, Heart of Africa, and Cartels & Cutthroat$. Throughout her career, she was involved in the creation of 12 games, 10 of which revolved around multiplayer compatibility. The only two which didn't have a multiplayer focus were Seven Cities of Gold and Heart of Africa.
Bunten wanted to follow up M.U.L.E. with a game that would have been similar to the later game Civilization, but after fellow Ozark Softscape partners balked at the idea, Bunten followed with The Seven Cities of Gold, which proved popular because of its simplicity. By the time the continent data were stored in the computer's memory, there was little left for fancy graphics or complex gameplay - the game had only five resources. It was a hit, selling more than 150,000 copies.
The follow-up game, Heart of Africa, appeared in 1985 and was followed by Robot Rascals, a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's Modem Wars, one of the early games played by two players over a dial-up modem.  Modem Wars was ahead of its time, as few people in the late 1980s had modems in their homes.
Bunten departed EA for MicroProse. Allegedly, Trip Hawkins, CEO of EA, did not feel that pushing production of games onto a cartridge based system was a good idea. The shift was important to Bunten, as computer games had previously been distributed on floppy discs, and a changeover to a cartridge system would allow games to be played on Nintendo systems. This was a significant factor in her decision to leave. She then developed a computer version of the board game Axis and Allies, which became 1990's Command HQ, a modem/network grand strategy wargame. Bunten's second and last game for MicroProse was 1992's Global Conquest, a 4-player network/modem war game. It was the first 4-player network game from a major publisher. Bunten was a strong advocate of multi-player online games, observing that, "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"
A port of M.U.L.E. to the Mega Drive/Genesis was cancelled after Bunten refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept. In 1997, Bunten shifted focus to multiplayer games over the Internet with Warsport, a remake of Modem Wars that debuted on the MPlayer.com game network.
Less than a year after the release of Warsport, Bunten was diagnosed with lung cancer presumably related to years of heavy smoking. She died on July 3, 1998. At the time, she was working on the design of an Internet version of M.U.L.E..
The game's primary premise consisted of players playing with and against one another to establish total control over a planet. The name of the game stands for Multiple Use Labor Element. The game was originally made for the Atari 400 and Atari 800 but was later developed to be compatible with the Commodore 64, NES, and IBM pcjr. The game has a maximum of four players. Players are given different options and choices, and are allowed to create their colony the way they see fit. This can be done by changing races and giving respective colonies different advantages that will impact the way the game is played and determined later on down the line.
Ultimately there are two ways in which players can win the game. The first way is by having the most amount of money out of all four players, and the second way is by being able to survive the colony itself. The game focuses heavily on going out and retrieving resources that can be used to benefit their character. Items such as food, energy, and crystite are some of a number of in-game items that players are able to retrieve and use to better themselves. In order for a player to be able to access these items, they will first have to have access to a M.U.L.E. The acquisition of these items has a direct reflection on what the player will be allowed to do. For example, if a player doesn't have enough food, they will have less time during their turn.
The Seven Cities of Gold was originally intended to be another multiplayer game. It was originally a single player format, focused heavily on having the players travel around the map and collect items to help them strengthen their colony. Once they felt as though they had a solid colony, the players could battle each other to see who could overtake who After much consideration, Ozark Software came to the conclusion that this would not be doable. Instead, they went with a formula that had the game focus solely on developing a colony.
Ozark Softscape was a computer game development team consisting initially of Danielle Bunten, her brother Bill Bunten, Jim Rushing, and Alan Watson. Ozark was run out of Bunten's basement. The company was based out of Little Rock, Arkansas and had profound success with a few of their early titles. Ozark Softscape had a publishing deal with Electronic Arts for several of its groundbreaking games. In the early 1990s, Ozark Softscape left its partnership with Electronic Arts over a dispute to port some games to cartridge format for the Nintendo Entertainment System. It began a partnership with MicroProse to produce two more titles: Command HQ and Global Conquest. A dispute occurred over creating a follow-up to M.U.L.E. with Sega in 1993, and the company dissolved. The employees of Ozark Softscape moved to different areas of the software industry. 
Bunten was married three times. Bunten had three children, one daughter and two sons. After a third divorce, Bunten, who had until then been living as male, transitioned to living as a woman. Bunten underwent sex reassignment surgery in November 1992 and afterward kept a lower profile in the games industry. Bunten later regretted having surgery, finding that for her, the drawbacks of surgical transition outweighed the benefits, and wishing she had considered alternative approaches. She joked that the surgery was to improve the video game industry's male/female ratio and aesthetics, but advised others considering a sex change not to proceed unless there was no alternative and warned them of the cost, saying "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."
After her transition in fall 1992, Bunten stayed out of the video game spotlight, mostly keeping to herself. She felt as though that after transitioning she was not as good at video game development as she had previously been, stating "So, I'm a little more than three years into my new life role as Ms. Danielle Berry, and her career looks to be somewhat different from old Mr. Dan Bunten's. For one thing, I'm not as good a programmer as he was." On July 3, 1998, Berry died of lung cancer.
Wheeler Dealers (1978)
Cartels & Cutthroats (1981)
Computer Quarterback (1981)
Cytron Masters (1982)
M.U.L.E. (1983)
The Seven Cities of Gold (1984)
Heart of Africa (1985)
Robot Rascals (1986)
Modem Wars (1988)
Command HQ (1990)
Global Conquest (1992)
Warsport (1997)
Although many of Bunten's titles were not commercially successful, they were widely recognized by the industry as being ahead of their time. On May 7, 1998, less than two months before her death, Berry was awarded the Lifetime Achievement Award by the Computer Game Developers Association.
In 2000, Will Wright dedicated his blockbuster hit The Sims to Bunten's memory. In 2007, the Academy of Interactive Arts & Sciences chose Bunten to be inducted into its Hall of Fame. Sid Meier, the mastermind behind the video game series Civilization, inducted her at the Hard Rock Hotel in Las Vegas.
Bunten was a true pioneer for the video game industry, especially its multiplayer aspect of it. She is regarded by many as one of the best designers to ever grace the video game industry. Her success has even led people to make the claim that the work she did with games like M.U.L.E and Seven Cities of Gold was the inspiration behind highly successful modern multiplayer games like World of Warcraft.
Bunten was known as someone who was very easy to talk to. If someone recognized her in public, she would be more than delighted to have a conversation with them.
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savingcontent · 5 months ago
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Open Wheel Manager 2 lets you manage the 90's race team of your dreams as it reaches 1.0 today
Continue reading Open Wheel Manager 2 lets you manage the 90’s race team of your dreams as it reaches 1.0 today
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retrocgads · 6 months ago
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UK 1998
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pasparal · 4 years ago
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Solo Flight II (1985) Platform: Atari 8-bit Programmer: Sid Meier / Edward N. Hill Publisher: MicroProse Software
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humor-y-videojuegos · 1 year ago
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X-COM: UFO Defense 🏢 MicroProse Software, Inc., Mythos Games 📅 1994 🖥 Amiga, Amiga CD32, DOS, PS1, Windows #videogames
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