#Minecraft Legends Foresight
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#Minecraft story mode#mcsm#minecraft legends#mcsm admins#mcsm romeo#mcsm fred#mcsm xara#Minecraft legends Hosts#Minecraft Legends Action#Minecraft Legends Foresight#Minecraft Legends Knowledge
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i'd like to think that the hosts actually heard the ancient builders' cries for help, but instead of doing anything, they were just watching the downfall of them, as if it was some of the best movies they have ever watched in their entire existence.
foresight: *is wearing 4 movie glasses* "i like where this is going"
knowledge: "the wither is coming to get them!! i don't think they'd make it??"
action: *hides their eye* "ahh!! so scary ○[ "
#minecraft#minecraft legends#minecraft lore#mineblr#mineblogging#ancient builders#foresight#action#knowledge#especially foresight#she secretly likes chaos but hey#god has hobbies too#can't blame her#action is baby
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The Host
#art#illustration#digital drawing#my art#colored drawing#minecraft#colors#minecraft lore#host#minecraft legends#knowledge#foresight#action
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Round 1
Skaen is the character on the left of the image
Characters' info under the cut
Skaen (wiki)
Domains: Rebellion, Defiance, Secret Hatred, Envy, Resentment
Foresight (wiki)
No domain.
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Foresight
Series of origin:
Minecraft legends.
Type of god:
Mind god, minor deity.
Main domains:
Foresight, visions, seers.
Titles:
The wisest of the hosts.
Origin:
Uknown, they appear in minecraft legends as a fully formed deity. Little more is known of their past.
They are said to have guarded the overworld for a long time so they must be pretty old.
Symbols:
The four eyes.
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(badly drawn) Foresight. I imagine she's called "Mother foresight" by the people who worship her.
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They had been waiting a long time.
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Foresight
The one benefit of last week's forced flu holiday was that I finally had the time to play MinecraftLegends. Definitely made my bum time a little easier. Nothing gets on my nerves more than just lying around somewhere doing nothing. Well, beating up Piglins isn't necessarily that much more productive, but at least it's entertaining. :P
And the whole thing has inspired another Minecraft artwork here. I tried my hand at Foresight once, one of the.....hm guess you can call them guardians? One of the three noses that bring the PC into their world to stop the Nether Invasion. She has a pretty pleasant voice and I was in the mood for something different with lots of eyes anyway.
I still had the strip of washitape stuck to my sketchbook from a miscalculation of a previous artwork and it fitted in perfectly both visually and thematically - even if the scanner unfortunately ate some of the gold from the stars. Next time I'll have to see if I can preserve it if I go over it with a gold pen. 🤔
--- Let me draw your Valentine! - Commission Sale
--- Wanna support your humble artist? ---
| Deviant Art | Ko-Fi | Patreon | Instagram | Bluesky | YouTube | Cara | IO |
#coloredpencil#traditionalart#characterdesign#surreal#aquarelle#artwork#characterart#foresight#goache#legends#mixedmedia#watercolour#minecraft#minecraftart#poscapens#minecraftlegends#washitape#minecraftforesight
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Action one of the Hosts of ML (Minecraft Legends). She's my favourite one!)))
I want to tell u a couple facts about her from my AU)
- The youngest of the Hosts of the Overworld World.
- She opposed peaceful races becoming hostile.
- Action was categorically against giving Villagers (future Illagers) weapons. However, the other Hosts, especially Foresight, decided everything for her, not paying attention to the opinion of the youngest of them.
- After defeating piglins, she wanted to send the Hero back to where they were called from, but her wish was ignored again.
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THE DIMENSIONS AND THEIR RULING SPECIES
Get ready for an unnecessarily long lore dump about my Minecraft AU: CAELORIA, THE LAST ISLANDERS.
Before we begin however, I'd like to give credit to the person who inspired this tweet + the layout of this post in general! @oldmagerambles! Go check out their stuff for some more cool Minecraft world building stuff! :]
Now, let us begin...

THE FIRST REALM: OLYTHOS (The Overworld)
(Pronounced "Oh-LITH-ohs")
A vibrant, earth-like realm of large grasslands, scattered islands, and hidden gemstone veins buried underneath the surface. Olythos is the world of creation, full of life and endless possibility, a monument to creation and creativity themselves. It was once a paradise, but its people’s greed led to war and destruction, and by modern day (Classic MC) the world is no longer the lush paradise it once was, now divided into scattered biomes and islands.
By the time of Minecraft Legends: three main species had overtaken Olythos.
SPECIES ONE: THE AEDARI (The Builders)
(Pronounced "Ah-DA-ri")
These were the pioneering artisans who shaped the very world into what it is today. The Aedari were once the dominant race of the world, their mastery over magic and creation making them unrivaled. Their downfall came from their own hubris, overharvesting the land of its resources and angering the primordial forces. Banished to the Isles of Nysithea, they now exist as the mutated Abysswalkers.
Before their unwilling exile to The Isles of Nysithea, they had split into three great nations:
The Xilathari also known as the Vinebound.
A jungle-dwelling people who built hidden temples and hunted massive beasts such as The Great Sniffer. Inspired by the vine-entwined jungles and the militant, temple-building cultures of ancient Mesoamerica and Africa.
The Khetraim, also known as the Sunforged.
Desert dwellers who sought the secrets of life and death itself, worshipping the celestial Hosts of Foresight, Action and Knowledge. Their massive pyramids still stand as evidence of their grand rituals. This subset is based on the cultures of ancient Egypt and the Middle East.
The Pelagonites, also known as the Deepwardens.
A once-great maritime people, their monuments and war fleets were drowned in the Maelstrom. Heavily inspired by Mediterranean culture.

SPECIES TWO: THE KHARI (The Villagers)
(Pronounced "KAH-ree")
A second subset of humanoid beings that seemingly sprouted after the builders did. They're a peaceful, agrarian people who learned to coexist with nature rather than dominate it. They are a settled society, unlike the Aedari, which were nomadic.
They're a tribe made up of a religious, vegetarian series of craftsmen, scholars, and hard workers who work together to keep the village stable. As mentioned previously, they learned to live alongside the land and not against it, and that's the reason why they're the largest surviving race as of modern day. Also, something happened genetically which led to all villagers (and subsequentially, Illagers), having distinct larger noses and unibrows, a trait not shared by builders.
These traits might have become adaptive, helping villagers detect hidden dangers or even suspicious activity in their environment. The builders, being nomadic and exposed to a wider genetic diversity, simply didn’t experience this same bottleneck, keeping their features more varied compared to Villagers.

SPECIES THREE: THE VOL'KAR (The Illagers)
(Pronounced "VOLL-kar")
The first and only evolutionary(?) subset of the Khari. They started off as weaker villagers, whose immune systems hadn't exactly adapted as well as other villagers, which meant that when builders arrived, all their viruses came with, which led to illagers gaining slightly greyer skin.
Eventually, when the war against the Nehen’Vur's Boargrims rose up, they had learned how to be violent, fighting alongside the Aedari to protect their home realm from this invasive species. They now saw themselves as the priests of The Hosts, divine cleansers who were brought on this realm to purge the Olythos of all those unworthy and weak. This caused a sort of blood lust, and so, they begin tampering with violence, even following the path of the Aedari and experimenting with magic capable of controlling life and death, and they succeed, creating totems of undying! Their magical discoveries led to allyships between the Aedari and the Vol'kar in the construction of things like the Trial Chambers and Ancient Cities.
Eventually, this subset was kicked out of villages due to unspeakable activities featuring the use of Lapis Lazuli and the construction of Ravagers. These outcasts turned to war and dark magics, fully developing a taste for conquest.
Now that we've covered the three ruling species of Olythos, let's move on to our second dimension.

THE SECOND REALM: NEHEN'VUR (The Nether)
(Pronounced “Neh-HEN-vur”)
The polar opposite to the realm of Olythos. While Olythos is a land of vibrance and life, Nehen'vur is a dimension with no love, no joy, no creativity at all! The land is segmented into multiple floating islands and mountainous, desert-like landscapes separated by seas of boiling lava. However, the existence of Basalt Deltas implies that this place used to be hospitable, even frozen over! However, any remnant of that ice age is long gone by now. Only one civilization stands high and proud, ruling the Nether with an iron— or more fittingly— a golden fist.
SPECIES ONE: THE BOARGRIMS (The Piglins)
The Boargrims are a militaristic civilization that has not only survived but thrived within the blazing hellscape of Nehen’vur. Despite the brutal terrain, the choking heat, and the endless threats lurking within the infernal realm, the Boargrims created a semi-successful structured society. They are not mere brutes, they have warriors, miners, chiefs, butchers, and even musicians, having created the only known music in the Nehen’vur: Pigstep. However, this isn't how it always was.
The Ice Age of Nehen’vur predates its current infernal state by many years. This environment is where the Boargrims first came to be. Life was difficult, sure, but it was survivable. It was the Boargrims, in their relentless drive to dominate Nehen’vur, who changed everything. As their civilization advanced, they turned from mere warriors into an industrial powerhouse, forging machines of war, great bastions, and smelteries that churned out Netherite weapons and armor in unprecedented numbers. Their rise to power was accompanied by rapid expansion, massive blackstone factories, soul-fueled engines, and vast industrial zones scarred the landscape. But with progress came consequence. The very machines that propelled the Boargrims to dominance also choked the sky with smoke and fumes, flooding Nehen’vur with greenhouse gases. The glaciers that had once defined the realm began to crack and melt, and the permafrost that coated the ancient terrain turned to slush. Rivers of ice became floods of molten lava, entire ecosystems collapsed, and in mere generations, Nehen’vur was transformed into the blazing hellscape it is today.
The Boargrims had succeeded in reshaping their world, but at a terrible cost. The cooling balance that had once allowed them to expand vanished forever, leaving behind a land of eternal fire and suffocating heat. The industrial empire they built could no longer sustain them, and their ambition to rule pushed them toward their next goal: Olythos, the realm beyond.
But they were met with bitter resistance. The Aedari and Khari tribes united against them, casting them back into the fiery hellscape of Nehen’vur. With their attempt at spreading their empire failed, the Boargrims were forced to retreat to the ruins of their former empire, struggling to reclaim even a fraction of what they once held.
Their once-thriving empire now lies in ruin. The Boargrims were not always in this post-apocalyptic state. They were once the undisputed rulers of Nehen’vur, constructing blackstone fortresses, towering obsidian citadels, and weapons of pure Titanite, the strongest material known to boarkind. Unlike the Aedari and Khari, who relied on magic, the Boargrims mastered machines, steam-driven war engines, great smelteries, and monstrous siege weapons. But, now all of that is gone. The Titanite they once used is now scattered deep below ground, and in small Titanite scraps. Now, they only have the next best thing: Gold. Gold holds an almost sacred value among them, not just as a resource but as a symbol of status, wealth, and survival. Their entire trade economy revolves around it, and they adorn themselves with golden armor and ornaments, marking their hierarchy and distinguishing themselves from the mindless Goretusks (Hoglins), feral beasts that share their brutish ancestry but none of their intellect, behaving like wild animals.
Their society has definitely fallen from its glory days, even if they're still surviving and thriving within Nehen'vur. However, they're not the only society to fall from grace...
THE THIRD REALM: NYSITHEA (The End)
(Pronounced "Nih-SITH-ee-uh")
Once proud architects of Olythos, the Aedari fell to their own hubris, unleashing an ancient horror that shattered their world apart: The Wither. As punishment, they were exiled into Nysithea, an abyssal void painted with floating desaturated islands, the end of the line, where they were stripped of their humanity and reshaped by the realm’s natural magical telepathic and telportation properties.
The Aedari's obsession with escape led them to slaughter all but the final of the great dragons, harvesting their wings in a futile attempt to break free from Nysithea. This act of desecration sealed their fate, binding them eternally to the abyss and mutating them into the creatures that now haunt the void: The Abyssdwellers, also known as The Voidwalkers.
SPECIES ONE: THE ABYSSWALKERS (The Endermen)
The Abysswalkers are the only living remnants of the Aedari, their bodies elongated and warped by centuries of abyssal exposure. Silent and watchful, they retain some manner of their old intelligence, though it is now buried beneath eons of mutation, only able to communicate through warbled and distorted speech. They are obsessed with structure, instinctively rearranging blocks in a futile attempt to reconstruct the homes they lost. They have the ability to warp across landscapes and dimensions, constantly teleporting in a final near futile attempt to return home. Some manage to teleport back to Olythos successfully, but unfortunately, most are left to wander the vast desaturated isles of Nysithea until the day they die.
SPECIES TWO: THE UMBRITHALLS (The Enderlings)
The broken, malformed children of the Abysswalkers, mutated further into monstrous shapes. Their minds have fully succumbed to the abyss of Nysithea, driven by nothing but hunger and rage. Unlike the Voiddwellers, the Umbrithralls are purely predatory, their forms grotesque and unstable. They have multiple variants, such as: The Veylkin, The Thrynnkin, and The Nyzokin (The Watchlings, The Blastlings, and The Snarelings from Dungeons). These beings infest the ruins of the Shattered Bastion.
SPECIES THREE: THE DREADSENTINELS (The Endersents)
Carved from the bones of The Isles of Nysithea itself, the Dreadsentinels are eternal guardians, each charged with protecting a Severed Eye (Eye of Ender), a relic that could potentially re-open the gateways to Olythos. Unlike its lesser variants, the Dreadsentinels retain individuality, each bearing a name and a function within the abyss.
- Vorr’kaal : The Savage Eye
- Kyrox : The Ravenous Eye
- Xyrrith : The Blight Eye
- Tza’laar : The Reaping Eye
- Velmuth : The Binding Eye
- Druun : The Spiked Eye
Each Dreadsentinel is bound to their Severed Eye, and should all six be gathered, they hold the power to reopen the Rift of Olythos.
SPECIES FOUR: THE VOIDSPAWN (The Endermites)
The Voidspawn are more than mere pests, they are larval forms of Voiddwellers, a part of themselves released from shattered Void..pearl? (I still haven't come up with a satisfying name for them.) Each Voidspawn is an embryonic Abysswalker, a piece of an Enderman’s soul splintered into an insectile form. Over time, should they consume enough of the void’s essence, they undergo a metamorphosis, shedding their hard purple shells and growing into a full-fledged Voiddweller. This process is slow, but it is the key to the Abyssdwellers' asexual reproduction.
SPECIES FIVE... Kinda... : THE RESTLESS HEART (Heart of Ender)
The Orb of Dominance itself. Some say it is the abyss itself, an unfathomable intelligence that lurks beneath the fabric of reality. Others claim it is the very entity the Aedari sought to destroy in Olythos. Some call it god. Some call it power. And should the Severed Eyes ever be reunited, the Restless Heart will stir once more, its waking heralding the return of something far worse than exile... annihilation.
SPECIES FIVE (ACTUALLY THIS TIME:) THE FINAL ASCENDANT (The Ender Dragon, aka Jean)
Before the Aedari's exile, Nysithea was ruled by a pantheon of Ascendants, primordial dragons that flew in the dark night sky. The Aedari, in their arrogance, hunted them down, believing they could harvest their power to return home. With her kin slaughtered, the Last Ascendant sealed herself within the Abyssal Crucible (that weird bedrock portal in the End), a chamber deep within Nysithea where it lay in waiting, guarding the last gateway between realms. The Voiddwellers now seek to finish what they started (hence the achievement if you slaughter the dragon being "Free The End"), but the Last Ascendant will not fall so easily. Will the Last Islanders slaughter the last of these fabled dragons, or will they too succumb to the abyss? Only time will tell.

#minecraft#minecraft au#the islanders au#mineblr#minecraft lore#minecraft legends#minecraft dungeons#world building#lore dump#info dump#professional yapper#yap yap yap#bro its a block game it is NOT that deep 🙏🏾
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do you think mojang took inspiration for their lore updates from matpat? because there ain't no way that they were all coincidences...
first, we have matpat theorizing about the ancient builders and then BAM, an update with "ancient" city in it. not convinced yet? he theorized about the wither years before wild update and, guess what? we heard wither's death sound in disc 5. [Okay this one could be a coincidence but come onn, y'know, why would the Ancient Builders built Ancient City so deep underground? they're hiding from something...it could be that they hid from the wither, and that sounds oddly like the wither theory that matpat made]
second, remember when matpat theorized how the illagers were a cargo cult that idolized the ancient builders? THAT'S WHAT WAS IN THE TRICKY TRIAL UPDATE. THEM HELPING THEIR IDOLS. [honorable mention: the illagers outpost in ancient city]
and lastly, he mentioned how the ancient builders were preparing for war against the wither- I SWEAR, THAT'S LITERALLY THE POINT OF THE TRIAL CHAMBER. THE BREEZE.
im sorry i got crazy talking about the ancient builders theory...💔
Not only that!
The default sprite you play as in legends also looks suspiciously like the one matpat uses with the black and blue color scheme. Especially considering the game plays during the nether war, which means we are quite literally playing as an Ancient Builder.
(This sprite is so cute though im gonna be honest)

The idea that the illagers got inspired by the ABs to form their evil little sect has also been confirmed by legends.
this isn’t the original game clip but one where a dev roughly explains what happened (from the “the history of the illagers” video by Minecraft on YouTube.),
in the original dialogue foresight says that the illagers wanted to help “the heroes” (ABs). Not necessarily just their own people.
If you went on to extend that idea you basically have the theory confirmed: not necessarily them being a cargo cult, but perhaps more of a religious one worshipping them as a kind of angelic savior. Definitely still copying, but I don’t know if the copying is part of the rituals they have. Seems to me like they actually know what they’re doing / copying, they’re just not that good at replicating it.
Another thing! In legends you can summon Allays like the evoker can summon Vexes.
Which also adds to the idea that the Illagers are copying the ABs, aswell as potentially implies the allays we find in cages may or may not have initially belonged to older adventurers, maybe left behind or abandoned after their summoner died.
I actually assume this was in the ancient cities, because we hear and find amethyst there, which can be used to breed allays: since the illagers have clearly been in the Ancient cities at some point I think they just collected the left over allays and brought them over to the outposts / mansions.

Also funny side note, the page on the allays in MC:L has a manual reminder to treat them like people.
Just another point on how I doubt the ABs were the greatest of people lmao.
You’re also very right in what you first mention; I don’t know what video this was in and didn’t screen record it but Agnes said that they as a developer team were “inspired by the idea that there was something below the surface, something scary that the fandom had thought up” or something along those lines regarding the ancient cities and Warden!
Which to me sounds like they were directly talking about the theories made by lore enthusiasts and that they were using them as inspiration. Which is pretty cool in my opinion!
With the Deep dark Q&A now officially referencing the ancient builders that’s atleast my best guess on what they were referring to. Sadly can’t put the clip cuz you can only put one video per post but I’ve shared it on my insta before.
There’s like so much more but most of it is just about the illager theory since the others are already pretty stable in the Vanilla game.
#minecraft#mineblr#minecraft lore#minecraft au#minecraft theory#minecraft ancient builders#illagers#minecraft illager#theory#fan theory#minecraft allay#ancient builders#minecraft legends
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If you don't mind me asking, do illagers have any form of religion like villagers? Or do they just worship/follow whoever's in charge
They worship themselves. Okay, well, that’s sort of partly figurative, partly literal. Let me explain:
On paper they worship the same three deities as their agrarian cousins do, Spirit/Foresight, Harvest/Action and Prosperity/Knowledge (I had a three God system for villagers before I found out about legends, so I’ve kind of folded their three gods into mine, so they’re the same guys, just different expressions of them). They have similar sacred animals as well, like cats and hens, which express traits of Spirit and Harvest respectively.
The major difference between illager religion and villager religion are these key traits:
- Obviously, illagers do not have the oath of pacifism that villagers follow. They have some of the cultural rituals that stem from the villager’s oath of pacifism, such as hand-hiding and shaving of the head, but it hasn’t retained the same theological background.
- Illagers LOVE magic… Well, magic that they practice. If anyone they don’t like is up to some sorcery, they get pissed off. They think it’s a gods-given gift to illagerkind alone. Meanwhile, villagers are very antsy about magic. There’s only a few branches that they allow, and there’s only a few jobs that can pursue them. This results in illagers progressing their technology at the expense of others, ethics and themselves, while villagers remain technologically stagnant and refuse to experiment.
- Illagers idolize their image. Their own civilization is a god in itself, considered to be the child of the three hosts respective qualities. This is why they really like putting their faces on everything — why make up a flag and go through the trouble of reproducing it, when you can use the most recognizable symbol of all, stuck on the bodies of your people: The visage!!
While villager legends (as per minecraft legends) lament over how illagers are the result of the corruption of war, turning the humble villager into something monstrous in soul and action, the illagers see things differently. They viewed the three hosts giving them the power of weaponry/war as a hopeful event, not an ominous one. Instead of blind, feeble cattle (which is how they view villagers) they were now powerful and clever. In villager myth, illagers chose to leave to follow a path of destruction, but in illager myth, the illagers were forcibly cast out by the villagers, rejected for their new ideas, thus becoming martyrs in a way — cast out scholars and heroes, forced to wander into the treacherous wilds by their cowardly kin, banding together with their wits and strength to make the Glorious Empire (and a massive persecution/superiority complex)
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so i talked to a minecraft lore pal of mine and we talked about how the hosts (especially foresight) are lowkey jerks. and oh my god, you have to hear me out on this one
evil foresight
EVIL FORESIGHT WOULD MAKE SUCH A COOL CONCEPT. ESPECIALLY HOW STRICT SHE IS.???
oh my god. please tell me you know exactly what i am talking about
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Design updates for the MC host!
#art#illustration#digital drawing#my art#colored drawing#minecraft#colors#minecraft lore#minecraft legends#knowledge#action#foresight#redesign#silverfish#golem
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You know the Hosts from Minecraft Legends? I have this dumb headcannon that they gave the admins their powers. Action gave Romeo his powers ( Bro watched the plot screaming into a pillow) (It’s like watching a Let’s play where the YouTuber just picks the worst decisions)
Foresight gave Xara her powers (Foresight when the worst possible scenario actually happens and isn’t just a really bad maybe could happen) (The power of friendship did not prevail)
Knowledge gave Fred his powers (“That’s gore…Gore of my comfort character”)
~~~
#mcsm#mcsm confessions#minecraft story mode#mcsm headcanons#mcsm admins#mcsm romeo#mcsm xara#mcsm fred#minecraft legends
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Thinking about that scene in the Minecraft Legends cinematic where the villagers plea with Knowledge and Action to give them weapons, and when Action begs them not to go down this path, Foresight tells them to respect their choice, so Knowledge gives them axes and Action surrenders their flower to take the axe and guide them and they become the pillagers and by the end of the game, they've become disillusioned by the horrors of war and start picking on the villagers they swore to protect and that's it; that's the end.
What was that??
Look at them... they're baby...
#Minecraft Legends#Minecraft Legends spoilers#mcl spoilers#Hopefully those are the right tags for spoiler prevention#Game's been out for a year so I assume we're good#screenshots
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