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#Money heist group roleplay
catgirlforeskin · 2 years
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Since Wizards of the Coast is torpedoing all the good-will they have with DnD to wring more money out of it, I want to make a guide for people who recognize they should jump ship, but don’t know alternatives.
If you’re deeply invested in DnD and want something as similar as possible, Pathfinder 2 is what you want. It’s the next biggest game in the tabletop scene (in the US), you can find physical copies in stores easily, and Paizo allows free resources online to exist without constant threat of being taken down like WotC does. It will remain free to play on any VTT while DnD will require you to subscribe to their proprietary one.
Most importantly, though, it improves on almost every aspect of DnD. Combat and class balance is extremely well thought out and makes all combats engaging and difficult in a fun way, requiring teamwork and clever thinking. Roleplay is integrated into character creation and play better, and you no longer have to choose between being good in combat or exploration or roleplay, you get to play and feel useful during all aspects of the game. It’s hard to emphasize how much better it is without just playing, if you still want something like DnD, play Pathfinder 2.
If you like high fantasy adventuring but are willing to get more out there, Fellowship and Dungeon World are good options. Fellowship is a more free-form adventure game focused on creating a cinematic experience over getting bogged-down in rules-heavy play. If you want to play a Lord of the Rings style campaign and have it feel like the movies, Fellowship is the way to go.
Dungeon World is called “Powered by the Apocalypse” which means it was inspired by Apocalypse World, an amazing ttrpg that revolutionized the scene and became the gold standard for interweaving roleplay and gameplay. Dungeon World is meant to be a bridge between DnD and indie rpgs, and it’s good for that, though there are better PbtA games. It’s a good introduction to principles like failing forward and playing to find out what happens (and hell, a good introduction to games having principles lol). There’s also an Avatar the Last Airbender licensed PbtA game that’s very good, if that’s your thing!
Speaking of licensed games, Free League Publishing sets the benchmark for rpgs built for existing intellectual properties, and while I haven’t played all of their games, I’m a big fan of what I have played. They also have independent settings, like Twilight 2000, a really good apocalypse survival game set in a collapsing warfront between an alternate-history NATO and Soviet Union as the two dying empires bring all of society down in their death spiral. I’m using it as the base for my Halo rpg, it’s very good.
Blades in the Dark is another big name in the indie scene, and for good reason. It’s a heist game that has been adapted to lots of other settings (games that say they’re “Forged in the Dark” take inspiration here) and it’s clear to see why so many have used it as a foundation once you’ve played, it’s an exciting crime procedural where you play a group of scoundrels punching above your weight and facing the consequences
There’s a million other amazing rpgs I could mention here, and I’m sure people will talk about plenty of lovely ones I’ve missed in the notes, but I think the most important thing I want to convey with this is that there’s a whole world of diverse and interesting rpgs at all levels of production, from big corporate teams to one girl with a laptop who barely knows how to make a pdf, and there’s no better time to start exploring them.
A common refrain is that DnD can be modified to do anything, but once you’ve played other rpgs you’ll see why that’s not true, and why those creative efforts would be better spent in other systems. Hacking rpgs is as old a tradition as rpgs themselves, but if the only tools you know are DnD, you’re being limited with what you can create more than you could possibly know. There’s no better time to leave this Plato’s Cave and see the beauty and wonder of the whole ttrpg scene
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icarrionfm · 4 months
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𝙸𝙲𝙰𝚁𝚁𝙸𝙾𝙽𝙵𝙼    is    a    semi  -  appless,    role  -  based,    twenty1+,    heist    roleplay    heavily    inspired    by    the    umbrella    academy,    money    heist    &&    baby    driver.    it    is    set    in    madrid,    spain    where    three    interational    criminal    groups    led    by    the    children    of    the    infamous    jewel    thief,    god's    banker,    attempt    to    finish    their    father's    last,    failed    heist.    the    roleplay    will    take    place    over    the    course    of    a    week    in  -  game    as    the    groups    race    one    another    to    steal    the    auctioned    crown    jewels    from    the    royal    palace.
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𝙽𝙰𝚅𝙸𝙶𝙰𝚃𝙸𝙾𝙽    ⸻    plot.    rules.    mobile  navigation.
𝚁𝙾𝙻𝙴𝙿𝙻𝙰𝚈    𝚂𝚃𝙰𝚃𝚄𝚂    ⸻    a  work  in  progress.
𝙲𝚄𝚁𝚁𝙴𝙽𝚃    𝙴𝙿𝙸𝚂𝙾𝙳𝙴    ⸻    link  here.
𝙰𝙳𝙼𝙸𝙽    𝚂𝚃𝙰𝚃𝚄𝚂    ⸻    online    /    lurking    /    offline    /    mobile.
𝚁𝙴𝚂𝙴𝚁𝚅𝙰𝚃𝙸𝙾𝙽𝚂    &&    𝙰𝙿𝙿𝙻𝙸𝙲𝙰𝚃𝙸𝙾𝙽𝚂    ⸻    under  the  cut.  all  reserves  are  tracked  in  the  EST  timezone  (  tmz  site  ).
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𝚁𝙴𝚂𝙴𝚁𝚅𝙰𝚃𝙸𝙾𝙽𝚂
tba.
𝙰𝙿𝙿𝙻𝙸𝙲𝙰𝚃𝙸𝙾𝙽𝚂
tba.
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castawayxangel · 2 years
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☆ MONEY HEIST ROLEPLAY GROUP☆
21.06.2022
I've created a roleplay group on discord regarding the TV-series "Money Heist"! Looking for players to join!
☆ R18
☆ you can join with original characters or with your own character
☆ literate/semi-literate
☆ no time pressure with replies
☆ very chill!
Take a peak in our server and read more if interested!
☆ https://discord.gg/hrDBBft27S ☆
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roleplayfinder · 4 years
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Money Heist group roleplay
Hello! I’m 21yo female, and I’ve just created a Money Heist group roleplay on Discord! If you’re interested, go ahead and click on the link below to join the server! About the roleplay: - You must be 18 or over - You can join with a canon character (that is still free) or create your own character! Read more about it on the server - You should be literate or at least semi-literate, write multiple sentences or paragraphs - We try to keep the roleplay active. Again, read more about that on the server
Link to the server: https://discord.gg/5z7DVkAm You can join the server and look at stuff, and if you’re not interested after all, you can always leave the server :) Thank you!!
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aviditasrpg · 4 years
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THIEVES ARE PROFESSIONAL OPTIMISTS.
                   They venture bravely into a museum after hours, hoping that the security guard on watch didn’t deviate from his nightly routine. There are a million different things that could go wrong in a heist, and it takes a special type of individual to walk into one. Knowing that there might not be a way back out – and proceeding anyway – takes courage… and an appropriate amount of stupidity.
For years, the world had been captivated by a man simply known as Rey; the mastermind behind some of the world’s greatest heists. For years, his identity had never been known, until his death.
Rey’s death and real identity made headlines. Several internet sleuths spent hours online, trying to find meaning in the crumbs that he’d left behind, knowing that he was too brilliant of a mind to simply give himself up like that. There had to be a reason. No one had realized it yet, but Rey was setting up his biggest heist yet. A final one – in memoriam of, well, himself. 
Aviditas is an original heist roleplay loosely inspired by Netflix’s Money Heist. The plot will center around a group of thieves who know next to nothing about each other as they prepare for the biggest heist the world has ever seen.
                         HOME ♛ MESSAGE ♛ FULL PLOT
                    ( REVEALING ALIASES AND FACECLAIMS AT 5 FOLLOWERS )
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landenzbux319 · 3 years
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11 Ways to Completely Ruin Your GTA Online Money Generator from LINUXWALLONIE.ORG
Superstar's huge brand-new update to settle 2020 is ultimately below. The Cayo Perico Heist has landed, and also with it comes some huge spot notes and all you require to find out about the upgrade. Strap in as Superstar has launched a substantial item of web content, right here's everything about the brand-new GTA Online Cayo Perico Break-in patch keeps in mind & update. Rockstar identifies some may not wish to welcome or join details staffs simply to be able to play together.
However, many thanks to the appeal of instancing, when in a real goal you'll be undisturbed. This overview is targeted at these players, giving them a rough roadmap of what follows what in an unofficial quest-line of types.
If you occurred to miss the beginning however didn't mean to do that-- do not fret. Delete all of your characters, relaunch the game and also start again. But there is a workaround that will certainly obtain you right into the very same servers as a good friend. On your PS4's house screen, go to your good friends list and select the account of a close friend that takes place to be playing GTA Online. On the next display, look to the right side under "Now Playing" as well as click the game itself. And on the following display, click "Sign up with." This will certainly toss you right into the very same GTA Online session as your close friend, as long as there's space, or they don't give up.
Gta Online Fixes.
Over 180+ products of apparel have been added for both Male and also Women personalities in GTA Online. ' GTA Online' upgrade 1.52 adds the Cayo Perico Heist. ' GTA Online' is offered currently on PS4, Xbox One and PC. GTA BOOM is the original resource for all points Grand Theft Auto. We are the only site devoted to publishing daily GTA information and also have the biggest collection of GTA game overviews available anywhere. Do not forget our full GTA 5 cheats lists either.
Gifts for Card Athletes is a curated buying web page designed to assist you find web links to stationery, card devices, card uniqueness and also gifts, card products, party materials, and card theme wearables.
As you take on more missions, you will certainly after that gain great deals of cash money.
If you have the Wrongdoer Enterprise Starter Load/ Premium Online Load you get a low-end home with a 2 automobile garage completely free at 1561 San Vitas Road, which is enough to obtain you started.
This phase of the break-in needs one of the most time and money.
GTA Online is all about the multiplayer experience, and also coordinating with others is the most fun you can have in the game.
Perhaps Micro SMG from Ammu-Nation, you do not need to refill frequently with an extended magazine. After you conserve some coins, you can take a look at extra pricey as well as splendid weapons. Break-ins can provide you with $400k per hr, yet you require some prerequisites to take these objectives. You require to invite your three buddies and pay an in advance expense to start the heist. The difficulty setting likewise impacts the amount of earnings you will get. There are countless heist goals, yet they become obtainable for you as you level up.
Newbies Direct To Gta Online.
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Some players want to participate in roleplay, and take a trip a practical path that an up and coming criminal would certainly absorb the abyss of Los Santos. While the game was at first established before the occasions of Grand Theft Auto V, the story of even more current updates, starting with 2017's Gunrunning, takes place in their particular years of launch. The PlayStation 3 and also Xbox 360 versions of Grand Burglary Vehicle Online allow as much as 16 simultaneous players, while the PlayStation 4, Xbox One, and COMPUTER versions enable up to 30 concurrent gamers. s Chris Carter felt the "unpleasant launch" should have been postponed and also IGN's Keza MacDonald lamented her "dreadful" play sessions. Digital Spy's Liam Martin lost his character data as well as taken into consideration the technical issues towered over pre-launch anticipation. In 2020, the gamer performs a number of new work for Gerald, as well as enters a temporary conflict with the Kkangpae after they invade their individual yacht, which finishes with the gamer killing the gang's leader.
The Doomsday Heist, released on 12 December, included a new take on break-ins. The eponymous Doomsday Break-in, longer and also more profitable than any of the initial break-ins, is divided into three "acts", as well as can be finished by a group of 2-4 gamers from beginning to end.
Get hold of an additional $1m+ as well as a variety of other interesting economic alternatives become available to the enterprising business bad guy. Purchase a garage and you can begin delivering illicit freight through the air, or grab a car storehouse and you can begin stealing as well as re-selling the very best autos in GTA 5. Buy an underground shelter and also you can dip your fingers into the gun trade, or start standardizing and also marketing drugs with your very own bike club. There's a stunning variety of stuff to do in modern GTA Online so you would certainly be forgiven by having no suggestion where to begin-- and also what to concentrate on to draw out the most cash at an early stage. One of the very best tips for newbies is to stay in touch with what's happening in-game with the Superstar Social Club or the handy promo sprinkle screens that turn up while the video games tons. They'll allow you recognize what's new to the game and also, extra notably, what activities or events Superstar is prioritising, including which of them will certainly award double Reputation and also cash money.
After some time, you will obtain an invite from Gerald to join the Last Team Standing. All got tools go away at the end of the session. The only way to have them permanently is to get them at Ammu-Nation. Not all tools are available at the initial ranks, the array expands as the character's ranking boosts.
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Gta Online Tutorial: Exactly How To Play.
You might additionally enter into alternatives and reactivate the tutorial. You might go onto a different server and it'll welcome you with the tutorial. The fifth GTA 5 Money Gen from linuxwallonie.org significant installation of the SimCity franchise is a brand-new take on the old city simulation formula.
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thelogicalghost · 4 years
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About Roleplaying
The internet is really useful at bringing people together, but it’s also, in my experience, sometimes useful for someone to point out places to start.
Roleplaying is a vast umbrella term that covers a diverse spectrum of activities, and if you enjoy any part of it, you might want to consider trying other styles.
I say this because, as someone who has been involved in both the least and most regulated forms of roleplay, it took me far longer than it should have to find out that there are dozens of gradients and variants in between, and I want to get more people involved in that growing diversity. 
I’m prompted to do this now because everyone being stuck in isolation has caused a boom in virtual gaming through apps like roll20, and I’ve discovered Discord-based text roleplay games that feel like the evolution of the LJ forums I used to love. So this is a great time to research, experiment, and find games to help keep us connected and sane. But finding the right game is extremely important.
Here’s the thing: there is a whole world of tabletop RPG outside of Dungeons and Dragons. D&D absolutely has its place in the TTRPG world, but oftentimes I see people frustrated with its limitations because they’re trying to use it in unintended ways. I’ve learned that different rules systems exist to help promote or restrain different kinds of stories. 
I like to think of RPG rulesets as falling generally into these (highly overlapping and by no means all-inclusive) categories:
* Numbers-intensive, or “crunchy” systems are very granular and the most intimidating to new players. Crunchy systems are often built to try to quantify things that other systems handwave. There are players who really love these kinds of games. They can be really rewarding to master, for one. Because so much is quantified, they can allow complex interactions that other systems can’t handle, such as simulating the mechanics of a play-by-play fight between a werewolf and a psychic alien. 
* In contrast, a Rules light system will try to lower the barrier for entry as much as possible for new players. It’s much more like collaborative story-writing, with the rules mostly existing to help tell the story, add an element of chance, and give the players numerical reminders of their strengths, weaknesses, and progression.
* Live Action Roleplay, or LARP intended systems are meant to be run live by a group of people actually acting out the characters, kind of like cosplaying an OC with a bunch of other people and doing improv of their interactions. These systems are designed for two purposes: to define the world and relationships between people in it, so that players build characters suited to the setting and know how to interact with it and each other, and to make the process of breaking out sheets (having to stop and calculate the results of something done by numbers) as fast as possible so people can get back to playing.
* Other systems are more necessarily true Tabletop. Some require maps and grids, different sets of dice for different rolls, or even armies of small figurines. In the old days, this could be intimidating because of the money and effort needed to amass materials, but these days, digital systems can let people play many games for free, and players who are more invested can spend money for fancier programs. Even if you just want to run your game over voice on Discord, you can upload a dice-roller bot to keep play transparent and fair.
* Another important set of terms are one-shot, scenario, and campaign, which are probably the most common ways of discussing intended game lengths. Some game systems are specifically written to be played in a single session and tell a single story. These usually have the most work done for you, such as handouts and schedules of when events should happen during the game. Other game systems have potentially hundreds of pre-written scenarios, which contain all the information a game runner needs to run one or more sessions through a pre-written story. Not every game is intended to be a campaign that extends out over weeks and months of increasingly hard encounters, and often shorter games are much better ways to meet new people, try new systems, or just have fun for an evening.
What I’m trying to say with all of this is, if you like roleplaying, there is a game out there for you and this is the perfect time to find people to play with.
Is D&D too rules-heavy for you? Why not try a rules-light system like FATE or Powered by the Apocalypse? The former is incredibly flexible and can easily be edited to fit any setting, while the latter has a dozen fun varieties like Monster of the Week (a Buffy/Supernatural show setting) or MonsterHearts (more of a CW supernatural teen drama vibe). 
Do you like the rules, but not the setting, of D&D? How about Shadowrun, a near-future heist game in a Bladerunner-meets-magic world? How about World of Darkness, which has specific settings for modern-day clans of vampires, werewolves, fairies, and mages?
If you’re particularly fond of a certain licensed property, check around: there might be a TTRPG made for it. Star Wars has multiple systems geared towards telling different stories. There are games for everything from Serenity to Leverage, and many of these are available in less-expensive PDFs you can download to both save shelf space and maximize how much of your money supports the creators. 
I utterly love some of these less-common systems. I love what they can do and the kind of stories you can tell with them. I really, strongly feel that if more people knew these options were out there, more people would try them and play them.
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aviditaspromo · 4 years
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             THIEVES ARE PROFESSIONAL OPTIMISTS.
They venture bravely into a museum after hours, hoping that the security guard on watch didn’t deviate from his nightly routine. There are a million different things that could go wrong in a heist, and it takes a special type of individual to walk into one. Knowing that there might not be a way back out – and proceeding anyway – takes courage… and an appropriate amount of stupidity.
For years, the world had been captivated by a man simply known as Rey; the mastermind behind some of the world’s greatest heists. For years, his identity had never been known, until his death.
Rey’s death and real identity made headlines. Several internet sleuths spent hours online, trying to find meaning in the crumbs that he’d left behind, knowing that he was too brilliant of a mind to simply give himself up like that. There had to be a reason. No one had realized it yet, but Rey was setting up his biggest heist yet. A final one – in memoriam of, well, himself.
Aviditas is an original heist roleplay loosely inspired by Netflix’s Money Heist. The plot will center around a group of thieves who know next to nothing about each other as they prepare for the biggest heist the world has ever seen.
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pixelgrotto · 4 years
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Ladies and lords of Waterdeep
From April of 2019 to June of 2020, I ran Waterdeep: Dragon Heist, a Dungeons & Dragons campaign for levels 1-5, for two groups - a party of three gals and a party of six guys. This was a tricky undertaking - mostly because as written, Dragon Heist is kind of a mess (more on that in a sec) - but also because I had to balance an adventure for two very different audiences that really only shared the commonality of being filled with D&D newbies. It was a worthwhile endeavor, though, and looking back on the experience reveals some interesting food for thought on how to remix an adventure, as well as how some ladies and gents experience roleplaying games differently. 
First, let me briefly discuss the adventure itself. Dragon Heist is meant to be an urban outing set in the Forgotten Realms metropolis of Waterdeep, which I described to my New York-dwelling players as “pretty much a fantasy version of NYC.” Over the course of five levels, players inherit and possibly renovate an old tavern, catch wind of an ancient heap of gold beneath the city and run into a bunch of important figures from Forgotten Realms history, ranging from Laeral Silverhand to Volothamp Geddarm. All of that’s epic, and the only issue is that the adventure’s laid out in a pretty shoddy way. 
There are four chapters in Dragon Heist, and the first is the only one that can be run with a minimum of hacking on the part of the Dungeon Master. The other three present a so-called “toolbox” of vague ideas for missions with Waterdeep’s various adventuring factions, as well as middling advice for scenes like a rooftop chase and a battle with a chain devil in a crypt, but it’s all highly disorganized with a minimum of connective tissue, requiring heavy lifting on the DM’s part to stitch together. The book is also rife with excessive red herrings for players to stumble upon as they search for the treasure trove, way too many characters with overly long names, and last but not least, there’s a lack of an actual “heist” in the grand finale, which is more scavenger hunt than Ocean’s Eleven. 
With all these criticisms, why did I choose to run this book for not one, but two different groups at the same time? It was largely because I’d just finished playing through Dragon Heist with my own character - a mask-wearing teenage street urchin who fancied herself a swashbuckler. I’d had a more-enjoyable-than-not time with the folks I played with, but the guy who DMed had a habit of sending us on the aforementioned red herrings for multiple sessions at a time, with nary an interesting combat encounter or social challenge in sight. I don’t really blame him for this - especially seeing at how poorly the book was laid out afterwards - but immediately after finishing, I was approached by two friend groups who wanted to try their hand at D&D, and this gave me the excuse to see if I could do a better job. 
Since I already had a clear example of which pitfalls to avoid, the version of Dragon Heist that I ran heavily remixed all of the elements in the book, with an emphasis on streamlining whenever possible and always making it feel like my players were accomplishing something. This is usually my underlying philosophy whenever I run a game, but it’s an essential strategy for newbies who might be driven off of roleplaying games altogether by bad pacing. For instance, as written, there’s an annoying series of fetch quests near the end of the story where players have to find a number of keys in order to open the hidden treasure vault. These keys are random as heck, ranging from semi-sensible McGuffins like a bronze dragon scale to bonkers junk like a ballad played by two dwarven bards and a friggin’ unicorn. This whole exercise in randomness reminded me of the worst of video game filler, and I cut it out entirely by having the son of the man who hid the treasure accompany the characters, with a drop of his blood activating the magic needed to open the vault’s doors. (This also led to an amusing situation where the guys were stuck as they ruminated on how to open the vault...until the dude playing the goliath suddenly shouted, “I GRAB RENAER’S HAND, CUT IT AND SMEAR THE BLOOD ALL OVER THE DOOR!” and I was like, “Okay. It...opens!”)
Because my players were nearly all D&D virgins, I also wanted them to get their money’s worth by encountering all four of Dragon Heist’s villains - Xanathar the beholder, the devil-worshipping Cassalanter nobles, Manshoon the cloned wizard and Jarlaxle the drow rogue. As written, Dragon Heist touts itself as highly replayable, since DMs are only supposed to choose one villain for their players to go up against. The problem is that all of the bad guys are teased on the cover, and the beginning chapters dangle most of them into the narrative with the players caught in the middle. This created a lot of confusion when I was a player, as my companions and I kept hearing about Xanathar and Manshoon...only for them to suddenly disappear halfway through as Jarlaxle took center stage as the big bad. And so, in order to circumvent this confusion and make both the boys and the girls feel like they were getting a quintessential experience with a minimum of loose ends, I threw in all the baddies. (I wasn’t the only one to do this - tabletop RPG designer Justin Alexander also recommends this approach on his blog The Alexandrian, where he offers an impressive revision of Dragon Heist that I probably would’ve used if I hadn’t discovered it too late.) 
So, when it came down to actually rolling dice, how’d my two groups interact with the material? I think it’s safe to say that both the girls and the boys hit the same major story beats and had a grand time doing so, but the nuances of their experiences were fascinatingly different. The girls, for instance, dove into the art of roleplaying and devising histories for their characters, and one of them decided to play as an elf from a seafaring clan and gave me a whole backstory involving the ocean that inspired my “final boss” for Dragon Heist, an evil, decaying dragon from the Elemental Plane of Water that isn’t in the book. (Hey, it’s called Dungeons & Dragons, the story’s named Dragon Heist, and since I wasn’t sure if all of my players would stick around for future campaigns, I figured I’d better stick a notable battle with a big scaly lizard in there somewhere.) 
The girls also got way more into some of the social justice subplots that permeated my version of Dragon Heist, pushing hard for Waterdeep to remove the anti-dragon magic bubble that surrounded the city and excluded an entire species from its borders. Their interactions with non-player characters - often progressing along the lines of “well, if you feel like you want us to do this quest for you, then we certainly can” - reflected this sort of empathy, and even though this sounds incredibly stereotypical, by the time the final session wrapped up, all three of the gals had either shipped or flirted with NPCs that they’d encountered during their journey. One of ‘em even ended up hitched with a baby!
The boys, by contrast, were much less likely to devise in-depth character histories beyond “I’M IN THIS CITY TO GET MY MONEY,” and their NPC conversations also frequently waded into “GIMME MY GOLD” territory. I don’t want to make it sound like their characters were just two dimensional mercenaries, though, because definite, organic progression occurred over the course of the campaign - the goliath who couldn’t read gradually worked his way through Volo’s Guide to Monsters and became fluent in Celestial after joining the Order of the Gauntlet, for instance.
Where the boys clearly felt more at home than the girls was in combat, probably because 1) there were six of them as opposed to the three ladies, and 2) they collectively had lots of video game knowledge, and D&D’s influence has kinda trickled down to every video game ever made. It didn’t take long for some of the dudes to begin subconsciously min/maxing their characters, and while there were two major deaths in unpredictable boss fights, the boys did go through a long period where they were just steamrolling everything to come their way and yelling, “LET’S FUCKIN’ GOOOO” as they did so. In contrast, DMing for the girls during combat sequences was occasionally a nail-biting experience where I didn’t know who was going to survive, and since some of this was due to my own slapdash encounter design where I underestimated the abilities of the monsters they were up against, I made sure to give them lots of friendly NPCs who could potentially offer a helping hand, or even resurrection spells if needed. 
Both groups were aware of the other’s existence, and I’d sometimes playfully pit them against one another. (Example: The guys often forgot who was who, and one time one of ‘em looked down at his character sheet and was like, “MY NOTES ARE SUCH SHIT” which made me respond, “Well, y’know the girls take really good notes...”) But at the end of the campaign, when my players asked me which party was more fun to DM for, my answer was that both groups were great. The girls were bursting with imaginative roleplay, and they gave me real moments of glee as they responded to story twists with the legitimate surprise and wonder that comes from people who aren’t already overexposed to fantasy tropes and gaming culture. The boys gave me that feeling of what some fans affectionately call “beer & pretzels D&D,” where you’re shooting the breeze with your buddies, playfully teasing each other and going for broke in combat encounters. 
I want to stress that the ladies I DMed for were absolutely not representative of how all women might approach D&D, and the exact same thing must be said for the fellas. This was no planned sociology or gender studies experiment that I conducted, in other words - it was merely a thing that I did with two friend groups, and the resulting experiences were two opposite yet totally valid sides of the same RPG coin. And while I doubt that I’ll run the same campaign in the future for two different groups at once (let alone a campaign as wonky as Dragon Heist), I like to think that as someone who tries to advocate for how roleplaying games can be fun, welcoming experiences for all, I played a small role (hah) in bringing swords, sorcery and storytelling to the lives of people who might not have experienced such imaginative forays otherwise. 
Already, both the gals and the guys are whipping up ideas for future characters and checking out stuff like Critical Role...which means that my work here, at least for the moment, is done. 
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creativerogues · 5 years
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Campaign Diary: The Heist!
I said I’d do it, so here it is!
So, a few days ago we played D&D, and then played a sesson right after, and now we’re probably gonna play D&D Tonight too, a rare opportunity but one I gladly accept.
I asked Tumblr to come up with Characters and Thieves for this Human Druid and Tortle Wizard to hire.
If you need context for this Campaign Diary, you can find it here.
So, we begin this session after the Party had recruited the Team, since they requested to do that between sessions rather than spend the night searching for Hirelings.
And the Team consisted of: Kenzo the Wood Elf Rogue, who helped the two assemble the Team, Talon the Human Wizard, Joey the Tabaxi Bard, Sunna the Human Sorcerer, Mars the Fire Genasi Pugilist and Jamkas Moonshadow, the Drow Rogue.
Now, they did have aid in a Wizard called Allister, but on the request of the Tumblr Person that made them, they were intended to be an NPC, and so I played them as an NPC...
Now, I didn’t intend for this to happen, but the Players ended up actually playing the Thieves, and let me tell you, DMing a Group of this kind of size isn’t easy, but oh boy was it fun.
So of course I gave the crafty Players the Wizards, the Leader-Type Player got Kenzo (The Leader of the Group), the Player that likes Combat got the Pugilist, the Players that like Roleplaying got the Rogue and the Bard. You see where I was going with this...
Part 1: Spreading Rumours
I’m gonna just break this session down into parts, because this session was about 7 hours long and I’m tired just writing it all down...
So as the session began, Kenzo the Wood Elf Mastermind Rogue (and Leader of her own little Thieves Guild, did ya know?) decides to sows rumours in the Capitol City to lead the Guards and Mages away from the Library during the time of the Heist.
So after running through the DMG to find the Rules for it, Kenzo’s Player rolled 6d6 for the amount of Days it would take for the rumours to take hold, and rolled horribly, getting 32 and meaning that the rest of the Group now had 32 Days of Downtime to fill before the Heist.
On the bright side though, Kenzo’s Player ROCKED her Charisma Check, rolling a Natural 19.
Plus, 32 Days of Downtime means even more time to prepare, which actually turned out to be VITAL!
But while this is happening, Talon the Wizard (also known as Roland) is inscribing a Spell Scroll of Teleportation Circle to gift to Hard Hat the Tortle Necromancer (don’t ask about his Name, it’s a long story...) as part of the Heist Group’s “Escape Plan”.
I will admit, the first maybe 3 hours of the session was just talking and planning, but honestly I didn’t mind it, since this “Phase” of the Heist is the Planning Phase, so of course they’re going to talk about how they get in, how they’re gonna get out, and what precautions need to be made to stop anything horrible from happening mid-heist.
Now back to the Scroll Writing!
To scribe this Scroll of this kind should take 4 Workweeks and 5,000GP, at least according to Xanathar’s Guide.
So where did Talon get 5,000 Gold from? Well he just asked Hard Hat the Tortle to get it for him.
And as it turns out, Hard Hat does not have 5,000 Gold Pieces on his person. Actually, he has no Gold at all.
So what does he do to get the Money?
Well to get the 5,000GP to cover the Cost of making the Scroll, Hard Hat uses a combination of Enthrall, Suggestion and Charm Person to con a bunch of townsfolk into handing over a bunch of their money.
Now this definitely deserves an Alignment change from Hard Hat to Neutral Evil, at least for a while, and I’ll tell you why...
The reason I’m ruling this as a “temporary” alignment change is because the actual Player's literal justification for these acts is: “Well the ends justify the means, we're hurting people to help people...”
And his alignment was partly Neutral already, so a shift that steps him towards the Evil Side for this Section of the Adventure definitely seems appropriate after this...
I’ve actually talked about this already, and you can read that Post about how I deal with Alignment VS Player Actions right here, but let’s continue...
Part 2: The Exit Plan...
It was weird that they started making an Exit Plan before they made an Entrance Plan, which kinds told me how the Players were expecting this to go just fine...
Their Exit Plan was this: A Series of Horse Drawn Carriages, with each carriage having a pair of Thieves in it. And when they reach the outside of the City, they all meet up at a predetermined location and teleport back from the Capitol City to the Eastern City of Fostin.
They planned for the Carriages to each go in different directions, just in case...
Part 3: The Pre-Heist
And so with their Plan, which they called “Pretty Much Okay”, Talon handed off the finished Spell Scroll of Teleportation Circle to Hard Hat the Tortle and the Group made their way on the several day journey to the Capitol City.
I had the Party roll for random Encounters on the Road. The way it works for me is if the Players roll an 11 or 12 on a d12, they have an Encounter. An 11 is a Hard Encounter, and a 12 is a Deadly Encounter.
But luckily they never had an Encounter, because they rolled horribly every day of travel, great for them I guess?
And as they enter the Capitol City through the Gates, the “Official” Pre-Heist began, and the Puzzle Pieces began to fall into place.
Part 4: The Actual Plan...
The Actual Plan was to disguise themselves as Construction Workers aiding in the restoration of the Library after the recent fire that destroyed the Edhel Halls West Wing.
Mr. Moonshadow used a combination of ridiculously good charisma checks and a great disguise kit to disguise himself as “Not a Drow”...
The others used a combination of disguise kits, disguise self and a hell of a lot of illusions to get into the site.
And from there... They got to work...
First they gained a Map of the Library thanks to their undercover work as Construction Workers, then they started to talk to the Guards around the area, and through observation they learned what kind of Armour the Guards wore, what Weapons they had on them, and realised that each Guard had a specific Patrol and had Signal Whistles around their necks.
And since they were actually working 9 to 5 as Construction Workers to aid in their Undercover Work, they soon gained the trust of the actual Construction Workers that were there to rebuild the Library.
The actual Construction Workers quickly learned the (disguised) faces of the Group and thanks to a few drinks after work and a few pretty darn amazing Charisma Checks (I'm serious, I'm pretty sure Moonshadow's Player didn't roll below a 15 all night), the actual Construction Workers found them trustworthy.
Part 5: Pensive Allister is the Most Helpful NPC...
Pensive Allister (remember him?) was the NPC Team Member and a pretty darn amazing Divination Wizard.
Every day during the “Scouting” Phase, Allister would remain in one of the Carts that brought the Group to and from the Construction Site, and then used a combination of Spells that slowly blew my mind at how useful they were together.
Those Spells were Rary’s Telepathic Bond, and Arcane Eye.
Rary’s Telepathic Bond allowed Allister to communicate wordlessly through telepathy to every other Member of the Heist Team, and the best part was the Spell didn’t require concentration and lasted for a whole hour.
Combine that with Arcane Eye, and this meant that Pensive could scout out the entire building and communicate it through telepathy to the rest of the Group without even getting out of the Cart.
And every now and then, the Group would need to crack open a window or a door to let Allister’s Arcane Eye through, but through scouting, Allister and the Group discovered that the basement was full of fog and strange symbols, but eventually, through Undercover Work, the Heist Team did in fact find the walls and walls of old scrolls.
Part 6: The Heist! (Finally!)
And so the day comes, the Heist is here, and they chose rather weirdly to do it during daylight!
The Players, one by one, sneak away into the deeper parts of the Library, with a lot of them just turning invisible and walking straight from the Cart into the Basement, the others creating the cover story of them being called to oversee and aid in another construction job happening to a tavern down the street.
So now they’re in the Library’s Basement and have about 8 hours to go through the Library (which thanks to Pensive made it incredibly easily to avoid the web-filled stairways) but they still had to deal with the Fog, the Stinking Clouds, and all the Arcane Locks that filled every door and entrance.
How did they deal with it? With Magic of Course!
Sunna the Sorcerer came especially useful here, using a combination of Silence and Knock (and a few Sorcery Points) to silently open every arcane lock and door.
They deal with the Fog by literally blowing it away, which I found to be a hilariously simply solution...
The Stinking Clouds however proved to be much more difficult, and caused Sunna to cast Gust of Wind after her Gust Cantrip did diddly-squat to get rid of the giant fart clouds in the Library...
But, finally, they made it to the Wall of Scrolls, and again, thanks to Allister and his Arcane Eye, they quickly located the Spell Scroll they needed, pocketed it, and then decided to be a bit cocky...
They stayed. They had the Spell Scroll literally in-hand, but in order to make it look like they weren’t Thieves, they stayed and did their work as Construction Workers, mostly because the Group wanted to be cocky and show off, but also to keep up the facade of actually doing Construction...
Part 7: The Getaway
And so as the evening came, the three carts they hired arrived at the site, and to everyone except the Party themselves, it appeared as though the Workers from out of town were just getting a cart back home, with those that snuck in invisibly having to roll Stealth Checks, which again, they succeeded because of course they did at this point...
So each Cart drives down a different street, and as soon as they reach the outskirts the city, Joey the Bard casts Sending to Hard Hat and tells him he has 10 Minutes to start inscribing his teleportation circle using the Spell Scroll Roland had given him almost two months ago at this point...
And then the group executes their Real Exit Plan, with everyone using Dimension Door (which is why they saved their Spell Slots!) to teleport just outside the forests near the Capitol.
Joey then casts Leomund's Tiny Hut with everyone standing inside and Sunna and Joey both up-cast Invisibility to hide the Group while Roland the Wizard begins inscribing his Teleportation Circle inside the Tiny Hut.
And so, with the entire Group Invisible and standing within the camoflaged Tiny Hut and standing on the Teleportation Circle, the Group teleports from their Teleportation Circle to the one Hard Hat had just inscribed in Fostin, and they return with the Spell Scroll of Sequester in hand.  
Part 8?: Where Are The Other Two?
Meanwhile, the other two, Hard Hat the Tortle Wizard and his Human Druid Friend Nemo are chilling in their Tavern until Hard Hat hears Joey’s Sending message giving him the 10 Minute Warning to get somewhere private and start casting the Teleportation Circle.
So naturally, rather than sneak away somewhere private, Hard Hat casts Phantom Steed, jumps upon his ghostly horse, and gallops out from his bedroom, on a magical horse, down the stairs, out of the tavern and out into the wilderness near Fostin.
Nemorith (Nemo for short) realises what the heck is happening, turns into a Panther, and also runs out of the tavern...
Weird day for the Barkeep, am I right?
So they get out into the wilderness, Hard Hat uses his Scroll, and with a bright flash of blue light, the group appears standing within the circle, Stolen Spell Scroll in hand...
Part 9: My Thoughts
First off: Fate was on their side. No one rolled less than maybe a 10 all night.
Second: They planned way more than I thought they would. I expected them to overthink it but still be unprepared.
Third: DAMN THIS HEIST WAS FUN!
This was the first time I had ever run a Heist as anything more than “Sneak In, Kill Guys, Get the Thing, Get Out.”
So running a whole 6+ Hours of a Heist was definitely jumping into the Panic Zone, but honestly, I maybe said a couple of pages of text, and the rest was the Players roleplaying through their Planning, Scouting, and the actual Heist.
Overall... I kinda loved it. And I wouldn’t mind doing it again sometime....
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nilim · 5 years
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My Mythodea Adventure - Part 4
Day 4 - The final day!
The morning of the 4th day, there was no battle. Woo! 
The day before, we had received a golden pearl from the Atelier for donating documents, and we could use it to gain access to the ‘deep archives’. We swung by our counsel scribe friend to ask if there was anything in particular they wanted us to find out. When he heard we were going by the atelier, he gave us a pouch containing two intricately carved green pearls we had never seen before. He told us to donate it at the temple of air/atelier ‘stat’, as they were building a weapon that could help us all. 
We promised we would do so as soon as possible (spoiler: we didn’t).
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After this we passed by the Temple of Terra, and decided to steal the mushrooms we had identified a day earlier. We had got a taste of what selling mushroom related info could bring us, and now we wanted the mushrooms too. We successfully stole the biggest one, which was pretty easy as it was at the back of the temple, but there was another one right near the front of the altar in an alcove. People had even left gifts in that alcove, so it was hard to get - it was prominent place. However, when thunder flashed across the sky, people gasped and pointed, and in that moment Nova grabbed it and stuck it underneath her cloak. Heist of the century!
We passed by the Explorers Alchemists, and I informed them we had some mushrooms on offer, and whether they would buy them. They offered us 4 copper for both of them. I said, we’ll think about, and see if we can get a better price somewhere else. Before we left, one of the other alchemists ran up and said “Wait!” - he then showed a bunch of red moss, and told us that it grew at the temple of fire, and if we knew anything about it. We said we did not. He then asked us whether we could find out what it was - we promised we would look into it. 
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We were now officially in business as the people who traded in information. This delighted me to no end. 
We headed into Trost, and visited the Alchemy guild over there. This was a pretty big place, with multiple tents and many people working on potions. You could request potions to be made, or buy them here. We entered the line, and when it was our turn, I told the alchemist in front that I had come with an offer. I asked whether they had ever heard of the Tower Mushroom, and they said no. I said that it was their lucky day, and that we could offer them information on the mushrooms, as well as sell some to them. We showed them the original document - which was in code - and the drawings of the mushroom on the back. This really intrigued them, and when I made clear that we had already translated the document, they got quite excited.
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One of the more senior alchemists showed up and invited us inside to ‘talk business’, they led us into the tent and around, and towards a couple of benches. A third alchemist showed up with a bunch of wine glasses and offered us wine before talking business. We were officially /in/. From a roleplay point of view, these interactions were absolutely delightful. 
I showed him the documents, and informed him the mushrooms could be used to strengthen healing potions. We discussed business, and he informed us they were also interested in buying up the alphabet that could decode the documents as they had found similar documents. We agreed, and I asked what he could offer us for the entire package. He asked us if we wanted money, I asked my sisters if we wanted potions, and we then informed him we might want both. He got up and discussed it with an even more senior alchemist, and after a while he came  back and told us we could get 5 copper + a healing potion -- per person. We agreed. 
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I then asked if he could throw in any information about red moss, and he told us that type of info could be shared by anyone who was a member of the Alchemists guild. We told him we were not alchemists, but he said it did not matter, and then started explaining the process of becoming a member. 
There were three tiers, tier 1 cost 1 copper, and involved you getting your own badge and certificate, being allowed to complete orders from the guild, and being allowed to attend lectures and get information. Additionally, if you happened to die, the guild would make sure you got a proper burial. Tier 2 cost 1 silver, and mostly meant that they made sure your funeral would also contain crying men and women. Tier 3 cost 1 gold, and meant you got access to secret senior meetings, and that your funeral would also be attended by senior guild officials. 
My sisters decided to become members, and the alchemists got up and got out quills and an official entrance exam. I declined to become a member (I think he was slightly insulted). The entrance exam was hilariously easy, but also hilarious because in real life I have a background in biology and Nova, who was sitting next to me, kept asking me for answers to all the questions. In the end they all passed with flying colours, received their wooden badges and official documents, and we all were paid 5 copper + the healing potions. A very good deal all around. I left the book, and they told us to return in an hour. 
We passed by the atelier to donate the two pearls, and then went back to the Alchemists to pick the book back up. We continued on to the water temple to complete our rituals and pick up our pearls. We had now gathered quite a lot, and we hoped to get into the underground tunnels, as we had heard rumours there might be a garden down there. 
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As we arrived at the catacombs, they were not letting anyone in. I asked around, and apparently the Black Prince was being awoken. Apparently the middle temple had been siphoning energy from the corrupted temples to awaken this prince. Just our luck! We had gotten there just in time to get stuck in the final battle. We ran into our French scholar friends, who were there as well, and we waited in anticipation.
We were informed by several people that when the Prince emerged we should not attack him -- he had been getting all this energy, all these new ‘emotions’, from the different temples. We could not stop his awakening, but we could make sure that as he woke up, since he was like a newborn, he would be taught about these emotions by us, the settlers, and not by the Black Ice, who would twist them.
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At this point, ominous music started and smoke filled the temple. Black Ice soldiers started pouring out of the catacombs, soon followed by the Black Prince himself. The soldiers were dispatched of, and then several women started talking to the Prince, pleading, yelling, trying to explain the emotions he was feeling - and why he should care about the settlers. We were only with a few dozen settlers at this point, and we watched silently as the Prince continued walking, listening, struggling -- until he lost his composure and attacked the women!
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We all retreated in shock, and the field next to the temple had started filling up with both Black Ice soldiers and settler regiments. We were pressed against the back - towards the city walls, as the regiments on our side formed lines. My sisters and me discussed exit strategies, we all wanted to see what would happen, but we also didn’t want to get caught between two opposing armies. The city gate was still open, so we agreed that if the Black Ice advanced, we would make a beeline towards the gate. 
As a few tense moments continued, as the prince stalked the battlefield behind us, and in front of us the armies started clashing, the Black Ice attacked towards the city walls, and my sisters started running. We ran along the walls, and our angle meant we could not see inside the city or what was happening at the gate. In the chaos, Nova lost her weapon, which I quickly picked up so it would not be lost. 
However, in the 10 seconds it took for me to retrieve the weapon and follow my sisters, a group of Black Ice had begun their assault on the city gate, and the settler army had been pushed back. 
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As my sisters had only fled through that gate a few moments before, I pushed through the front line and skidded towards the city gate. Surely they must be right there? As I rounded the corner, soldiers behind me, this HUGE Black Ice commander stood in front of the open gate right in front of me, facing towards the battle field. I looked at him, and thought ‘I can’t deal with you right now’, and instead I ducked to look beyond him inside the city walls to find my sisters --- But they were not anywhere to be seen! Instead I saw two dozen Black Ice soldiers fighting with other soldiers inside the walls. It was a slaughter, with no settlers to be seen!
I think I shocked the Black Ice commander guarding the gate with my unexpected dash, and blatant disregard of his men, as he gave me a solid 3 seconds of scanning the city before he jolted into action. He heaved up his giant warhammer and swung at me. I ducked out of the way and backwards, as the warhammer rammed into the wooden gate an inch above my head. I scrambled back and fled back onto the battlefield, ducking behind the settler army -- I was now trapped, and separated from my family!
As the battle raged on, I luckily managed to find one of the French scholars, and we both stayed near the back of the lines, near the temple. I told him I had been separated from my sisters, and we both joked about how we were in a really bad spot, just two scholars being a little too curious for their own good. I told him curiosity killed the cat. He said “Ah, but does it kill the scientist?” 
Me and him? We bonded on that battlefield. 
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The battle was confusing, with multiple fronts, and with the prince still pacing at the back of the lines, near us. For a while it seemed that we were losing, but eventually the ‘soul of city’ showed up and gave a speech about pushing the Black Ice back together, and we seemed to gain a reprieve. Around the time our soldiers seemed to have reached the city gate again, I heard sudden cries behind me.
My sisters came running up, from beyond the lines, and tackle-hugged me, crying and screaming, happy that I was still alive. When they couldn’t return through the city gate, they had circled around and gone through Trost, and approached from behind the enemy armies to sneak through. We had been reunited! 
That did not make me any less pissed for being left behind by them, however. 
Eventually, the prince joined the Black Ice and the armies retreated -- victory had been won. But at what cost? There were many casualties on both sides. 
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Haggard from our battle, we briefly returned to the Atelier to donate our left-over elemental pearls. I told one of the keepers that I wanted to donate them, and he guided me towards the weapon. When I took out the pearls - almost 30 in total, he was alarmed by the amount. He told us that that amount of elemental energy in one place could throw off rituals, and that the ‘long term health effects’ of so much raw energy were not yet known. Oops. 
We headed to camp to eat dinner, and then went back into Trost to celebrate our difficult win over the Black Ice with some Celtic Fire Whiskey, Green Goblin Ciders and a lot of bardic music! Me and Kenna ended up in bed at a pretty late hour. At the dawn of the next day, our adventure had officially ended... 
I already want to go back. 
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sagamemes · 6 years
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now you see me 2 (2016) sentence starters, part two.   below the cut, you’ll find a total of 101 lines of dialogue from now you see me 2 to be used as prompts. feel free to alter diction, pronouns and anything else your heart desires. i’ve edited slightly to fit roleplay and randomised the order. warnings for ableist language, mentions of kidnapping, extreme domestic violence, threatening, death, prison—you know, heist movie stuff.
❝  she died a pauper!  ❞
❝  now, see that seat there? it's the best seat in the house.  ❞
❝  what, no ‘wow, you speak [ language]’?  ❞
❝  i’ve been behind the scenes my whole life.  ❞
❝  there’s a hell of a lot less you could’ve done.  ❞
❝  i don’t like that we’ve been living in hiding for a year.  ❞
❝  she said that just because you are talking slowly and moving your hands, doesn’t mean she can suddenly understand english.  ❞
❝  did you really think you don’t have help?  ❞
❝  why didn’t you ever say anything to me?  ❞
❝  it’s good to be positive, despite making zero progress in a year.  ❞
❝  have you asked the guys that question, or just me?  ❞
❝  you’ve asked many questions and registered many complaints. you can rest assured that [ we/i ]’ve heard you.  ❞
❝  oh, my god. i must be allergic to something in here.  ❞
❝  you know, you make it almost too easy? i mean, even your hilarious attempts to stay unpredictable just follow the same pattern each time.  ❞
❝  and that violates how many sec laws?  ❞
❝  i burned you once, i’ll burn you again. i’m not playing, [ name ].  ❞
❝  if it makes you feel better, i’ll take care of the fbi.  ❞
❝  you really think i’m gonna walk away from you?  ❞
❝  was that an act of god? no, that was an act of me.  ❞
❝  you look like you can get some rest, buddy.  ❞
❝  trust that your unique talents and remarkable mind will not go unrecognised.  ❞
❝  this is simply my move. the next one is yours.  ❞
❝  all right, that’s enough. why are we here then?  ❞
❝  give it a name: shame. guilt. regret.  ❞
❝  it’s like birth, you know one person enters the hospital, two people come out.  ❞
❝  my suggestion, however, is that you find yourself a successor.  ❞
❝  your father and i were partners.  ❞
❝  just follow the guards. they’ll take you to my boss.  ❞
❝  he’s so cute, he’s so cute! let’s kill him, right?  ❞
❝  you want me to break you out?  ❞
❝  is he actually in over his head?  ❞
❝  you got what you wanted. does this mean you’re letting us go?  ❞
❝  [ name/nickname ] did it on his own, got a taste of the solo thing and... kicked me to the curb.  ❞
❝  you took a bullet for us.  ❞
❝  in a world of total surveillance, the only freedom lies in not being seen.  ❞
❝  i’ve been told i have some conrol issues.  ❞
❝  you’re not getting in my head, okay?  ❞
❝  look, i owe you an apology.  ❞
❝  you can’t control the grid from within the grid.  ❞
❝  that can’t be what all this is about.  ❞
❝  my goddamn brother happened.  ❞
❝  i really need you behind the scenes with me for a little while longer.  ❞
❝  they’re not gonna get blood all over the seats.  ❞
❝  all right, you know what, this is not the time!  ❞
❝  i want you to take me out.  ❞
❝  this is games, and it’s not working for me.  ❞
❝  that’s what we’re trying to sell here, freedom.  ❞
❝  how did you get into my apartment?  ❞
❝  hey, tell me you’re safe.  ❞
❝  if your [ language ] was any good, i’d tell you.  ❞
❝  thirty years is a long time to drag something around, isn’t it?  ❞
❝  i always keep something up my sleeve.  ❞
❝  this is so much deeper than you know.  ❞
❝  i think you’re smart, but you want everyone to think that you’re an idiot.  ❞
❝  what if [ people/group ] don’t actually need you to save them?  ❞
❝  how does it feel to lose everything? your job, your identity, your reason for living?  ❞
❝  i’ve been leaving messages. i haven’t heard from anyone.  ❞
❝  i just need your skills.  ❞
❝  look, i wouldn't have brought you out of that meeting unless it was something important.  ❞
❝  i mean, maybe she got sick of you. you ever think about that?  ❞
❝  this is what i do. i prove all those naysayers wrong.  ❞
❝  this is the consequence of your personal vendetta come to life and staring you in the face.  ❞
❝  wasn’t there supposed to be a truck?  ❞
❝  hey, sorry, don’t mean to gloat, but i told you so.  ❞
❝  wrap it up. meet me at the rendevouz point.  ❞
❝  i trust my people implicitly. what they say, goes.  ❞
❝  now you’re playing the long game.  ❞
❝  i’m taking care of myself.  ❞
❝  wait! i just wanna say... i came into the world with the wrong family, but I'm leaving with the right one.  ❞
❝  i want you to know that when you’re dead, we’re not going to stop. we’re gonna destroy everything you believe in.  ❞
❝  all you need to do is keep your eyes on the queen.  ❞
❝  something about a big, white dancefloor makes me wanna boogie.  ❞
❝  good news is, it’s very easy for you to pay me back.  ❞
❝  your teacher definitely doesn’t know what he’s doing.  ❞
❝  you may not be having fun, but i am.  ❞
❝  there were so many women, i have no idea whose bastard you are.  ❞
❝  i’m not really concerned with what [ name ] likes, okay? i’m doing this for us.  ❞
❝  these men destroy people’s lives.  ❞
❝  [ name ], you win! i concede. just tell me how you did it.  ❞
❝  i had invested quite a lot in his companies, so a lot of what you stole was, in fact, mine.  ❞
❝  i promise you’re gonna end up somewhere far worse than some cushy jail cell somewhere.  ❞
❝  if all of this is kind of confusing to you, i can maybe catch you up on it later.  ❞
❝  i appreciate you taking the time to take control for a little while.  ❞
❝  all right, so i made my move.  ❞
❝  we also need supplies, right? and resources. and probably more than five people.  ❞
❝  a lot of brain but not enough brawn.  ❞
❝  you see them as champions of the truth.  ❞
❝  have you /seen/ that man’s face? ❞
❝  they can clear our names and get us the hell out of here.  ❞
❝  i’m not gonna let you guys yuck my yum.  ❞
❝  i hate to say it, but you’re gonna have to wait to find out.  ❞
❝  we’re left holding a whole sack full of nada.  ❞
❝  i hope you guys were paying attention.  ❞
❝  i showed my weakness.  ❞
❝  since we’re such old friends, let’s skip the formalities.  ❞
❝  the only thing we didn’t count on was it going so wrong.  ❞
❝  you see, you want an audience. need one. desperately.  ❞
❝  we trusted you---for a year.  ❞
❝  he downloaded all your private information.  ❞
❝  don’t ever question me again.  ❞
❝  fake your death, and the world puts its guard down.  ❞
❝  i was exposed and brought back from the dead.  ❞
❝  you know, i’ve heard, that if you’re nervous, it can be really useful to picture each other naked.  ❞
❝  why wouldn’t they use it to expose us, me, everything we’ve done?  ❞
❝  we are mirror images.  ❞
❝  doesn’t work on me.  ❞
❝  like you and many others who, i suppose, were not getting any sex in high school, i dabbled with it.  ❞
❝  i thought to myself, ‘that guy. one day, i want to be that guy.’  ❞
❝  you’ve taught me that i’m not cut out for this kind of work.  ❞
❝  i didn’t realise until now how much of that money you put in your face.  ❞
❝  can god do that? mmm, no, i don’t think so.  ❞
❝  that was like eight years ago, i’ve gotten so much better since then.  ❞
❝  who knows, right, in matters of the heart?  ❞
❝  now, i am desperate, which means i’m dangerous.  ❞
❝  you wanna know what all of this has been leading up to?  ❞
❝  did you actually think i would let you go?  ❞
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castawayxangel · 4 years
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Money Heist group roleplay
Hello! I’ve just created a Money Heist group roleplay on Discord! If you’re interested, go ahead and click on the link below to join the server! About the roleplay: - You must be 18 or over - You can join with a canon character (that is still free) or create your own character! Read more about it on the server - You should be literate or at least semi-literate, write multiple sentences or paragraphs - We try to keep the roleplay active. Again, read more about that on the server
Link to the server: https://discord.gg/SjA8PXZ6jp You can join the server and look at stuff, and if you’re not interested after all, you can always leave the server :) Thank you!!
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roleplayfinder · 4 years
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Money Heist group roleplay
Hello! I’m 21yo female, and I’ve created a Money Heist group roleplay on Discord! We are looking for new players -  if you’re interested, go ahead and click on the link below to join the server! You can join for example with an OC even if you haven’t watched the show - we’ll help you get the main idea, and we will gladly help if you have anything to ask. About the roleplay: - You must be 18 or over - You can join with a canon character (that is still free) or create your own character! Read more about it on the server - You should be literate or at least semi-literate, write multiple sentences or paragraphs - We try to keep the roleplay active. Again, read more about that on the server
Link to the server: https://discord.gg/3hbXtpg2nY You can join the server and look at stuff, and if you’re not interested after all, you can always leave the server :) Thank you!!
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aviditasrpg · 4 years
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                THIEVES ARE PROFESSIONAL OPTIMISTS.
They venture bravely into a museum after hours, hoping that the security guard on watch didn’t deviate from his nightly routine. There are a million different things that could go wrong in a heist, and it takes a special type of individual to walk into one. Knowing that there might not be a way back out – and proceeding anyway – takes courage… and an appropriate amount of stupidity.
For years, the world had been captivated by a man simply known as Rey; the mastermind behind some of the world’s greatest heists. For years, his identity had never been known, until his death.
Rey’s death and real identity made headlines. Several internet sleuths spent hours online, trying to find meaning in the crumbs that he’d left behind, knowing that he was too brilliant of a mind to simply give himself up like that. There had to be a reason. No one had realized it yet, but Rey was setting up his biggest heist yet. A final one – in memoriam of, well, himself.
Aviditas is an original heist roleplay loosely inspired by Netflix’s Money Heist. The plot will center around a group of thieves who know next to nothing about each other as they prepare for the biggest heist the world has ever seen.
                                    POSTING BIOS JANUARY 02, 2021.
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thievesrpg · 6 years
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The plots rather vague and I was wondering if you could clarify. What’s the main goal of the Roleplay? Who are the antagonists? Is there an end game?
Hi, lovely! Of course! The roleplay will center around different heists that will periodically be carried out by the characters. Each character, as you will see when we drop our skeletons, has their own personal reason for joining the group and thus has different intentions (for instance, the character I’ll be playing has a very childlike approach to the heists and sees them as a game, while several others are exclusively in it for the money or to feed their ego). There’s no character or entity that carries our the role of an antagonist, rather, the antagonist is anyone who comes in their way of the group’s collective goal: to carry out the heists, and benefit from that in whatever way motivates each character (primarily, the money they gain from selling what they’ve stolen). I hope that clarifies things!
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