the fact that irving canonically survives through the end of asunder to be at wynne's funeral is so fucking funny to me. nothing but love and respect for MY unstoppable cockroach morally grey machiavellian mage dad!!! he's survived in his position through multiple attempted rites of annulment and blood mage plots popping up left right and center around him. the chantry keeps trying to stamp him out but his dodge game is simply out of this world, divine. civil wars, political machinations and minefields, chantry atrocities, this wily old motherfucker is dodging and weaving his way through it all, not-quite-no-hits-taken-running-it-but-honestly-close-enough-under-the-circumstances style. if solas does succeed in tearing down the veil I would fully believe that one of the like three people still alive at the end of it all would be a very weary 90 year old first enchanter irving going 'oh this shit again huh'. the maker has cursed him for his hubris and his paperwork is never finished (affectionate, it's fine he canonically loves paperwork)
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I got caught up in a bigger project and end-of-semester work and;.... like..,.,. forgot I had a blog in which Im supposed to post stuff
So, here, have some Sunday doodles! Penacony please come soon.........
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Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
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Maybe one day I'll write the serious meta about Xiao Xingchen and the cruel circle of "longing for people/things to hold onto" and "perpetually leaving it all behind." But today: meme
(Description and original meme below)
[ID: Meme featuring Xiao Xingchen from MDZS, drawn running and smiling casually. Top text reads: "JUST WALK OUT. you can leave!!!" Several scenarios are listed (with typos): "mom's house. sect politics. boyfriend. seeing. mom's house again. the public eye. hopes n dreams. moral code if your not looking. found family. this mortal coil. resurrection rituals." Bottom text reads: "IF IT SUCKS… HIT DA BRICKS! real winners quit" /end ID]
Original meme from @/dasharez0ne on Twitter:
[ID: Original version of the "If it sucks, hit da bricks" meme. A skeleton is running, with the same main text. The list of scenarios reads (with typos): "work. social thing. movies. home. class. dentist. clothes shoppi. too fancy weed store. cops if your quick. friend ships." /end ID]
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