#Objectives
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Max's sticky notes that mention Chloe
#life is strange#life is strange archive#lis#png#transparent#archive#chloe price#max caulfield#pricefield#max's diary#sticky notes#journal#objectives
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Have an objective in life! Or you feel lost in life!
Mehmet Murat ildan
#quotes#Mehmet Murat ildan#thepersonalwords#literature#life quotes#prose#lit#spilled ink#feel#goal#goal-quotes#goals-in-life#lost#mehmet-murat-ildan#objective#objectives#objectives-of-life
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Here’s some positivity for introjects whose source is a plushie, stuffed animal, or toy!
Not all introjects form from characters, people, or sentient beings. Many introjects May find that their source is an object or something inanimate! This post goes out to all the introjects whose source is some sort of toy, plushie, or stuffed animal!
🧸 Shoutout to introjects whose source is a beloved toy or plushie from childhood!
🪁 Shoutout to introjects who started out as POSIC companions and we’re later introjected into their system!
🪀 Shoutout to introjects of toys and stuffed animals who were consciously formed or created by another system member!
🧸 Shoutout to introjects of toys and stuffed animals who have important roles and jobs in their system!
🪁 Shoutout to introjects of toys and plushies who consider themselves to be factives, objectives, faitives, or some other introject-specific identity!
🪀 Shoutout to introjects of stuffed animals and toys whose source is still a big comfort item for themselves or their system!
🧸 Shoutout to toy and plushie introjects who are trying to source separate or disconnect from their source for their own comfort, safety, or well-being!
Whether you identify strongly with your source, are made uncomfortable by it, or feel indifferent about it, please remember that your identity as an introject and a member of your system is valid! You deserve to flourish, grow, and come into your own, whatever that looks like for you. We truly hope that one day soon you will be able to achieve this!
To all introjects of toys and stuffed animals out there, please know that we care about you and are rooting for you in all that you do. Know that you are welcome and you belong, both in your system and the plural community! We hope that you can find purpose and happiness in your future, and we’re wishing you the very best. Thank you so much for reading, and have a wonderful day!
#plurality#pluralgang#multiplicity#actuallyplural#system positivity#plural positivity#plural pride#system pride#introjects#objectives#stuffed animals#plushies#toys
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If the goal is the sole point of orientation, then the spatial interval to be crossed before reaching it is simply an obstacle to be overcome as quickly as possible. Pure orientation towards the goal deprives the in-between space of all meaning, emptying it to become a corridor without any value of its own. Acceleration is the attempt to make the temporal interval that is needed for bridging the spatial interval disappear altogether. The rich meaning of the path disappears. Acceleration leads to a semantic impoverishment of the world. Space and time no longer mean very much.
Byung-chul Han, The Scent of Time
#goals#objectives#instrumentality#mechanism#optimization#meaning#time#space#quotes#Han#Byung-chul Han#The Scent of Time
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Listed below are the objectives from Chapter 26, Fungi Funhouse, which is part of the Gadfly Glades level in Skylanders: SuperChargers:
Save the Twitterpillars (Sea Vehicle Dock area)
#Lists#Objectives#Skylanders#Skylanders SuperChargers#SuperChargers Chapters#SuperChargers Levels#Chapters#Levels#Island Homes#Gadfly Glades
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Business Model for Stellar Charm:
Target Market: The target market for Stellar Charm will be primarily young adults and teenagers who are interested in strategy-based card games. The game will also appeal to astronomy enthusiasts and fans of fantasy and mythology.
Revenue Streams: The primary source of revenue for Stellar Charm will be the sales of the game itself. In addition, the game can generate revenue through expansion packs, limited edition cards, and merchandise such as t-shirts, posters, and figurines.
Distribution Channels: Stellar Charm will be sold through various distribution channels such as online marketplaces like Amazon and Etsy, as well as through brick and mortar stores specializing in board games and card games. The game will also be available for purchase directly from the company's website.
Marketing and Advertising: To reach the target market, Stellar Charm will utilize a mix of digital and traditional marketing strategies. This will include social media marketing, influencer partnerships, targeted online ads, and participation in gaming conventions and events. The game will also have a strong presence on popular gaming forums and communities.
Production and Manufacturing: The game will be produced and manufactured in-house to maintain quality control and minimize production costs. This will also allow for faster turnaround time for new expansions and updates.
Pricing Strategy: The price of the base game will be set at a competitive rate to attract customers. Expansion packs and limited edition cards will be priced slightly higher to appeal to collectors and enthusiasts. Discounts and promotions will also be offered periodically to encourage sales.
Customer Support: Stellar Charm will have a dedicated customer support team to handle any queries or concerns from customers. This will ensure a positive customer experience and help build brand loyalty.
Partnerships and Collaborations: In order to increase brand awareness and reach a wider audience, Stellar Charm will collaborate with other popular games and brands. This can include cross-promotion, co-branded products, and special events.
Cost Structure: The main costs involved in running the business will include production and manufacturing costs, marketing and advertising expenses, and operational expenses such as rent, utilities, and salaries. The company will also invest in research and development to continuously improve the game and create new expansions.
Future Plans: As the game gains popularity, the company can consider developing a digital version of Stellar Charm for mobile or computer platforms. This can open up new revenue streams and reach a larger audience. The company may also consider licensing the game to other countries to expand its market reach. Play style
Card Name and Type: This feature displays the name of the battle card and its type, such as "Stellar Charm - Magical" or "Stellar Charm - Elemental". This helps the player identify the card and its category, which can be useful in planning their strategy.
Element: The element of the card is represented by a symbol or color and is crucial in determining its strengths and weaknesses. For example, a water element card may be strong against fire but weak against lightning. The player must keep this in mind when using the card in battles.
Attack Points: This feature displays the attack points of the card, which represents its offensive power. The higher the attack points, the stronger the card's attack will be. The player can use this information to strategically choose when to use the card in battle.
Defense Points: The defense points of the card represent its defensive capabilities. The higher the defense points, the better the card can withstand attacks from the opponent. The player can use this feature to strategically defend against the opponent's attacks.
Special Ability: Some battle cards may have a special ability that can be activated during battle. This feature will describe the special ability, such as "Healing Aura" or "Double Attack", and how it can be used in battle. The player must carefully consider when to use the special ability to gain an advantage over their opponent.
Fusion Requirements: The fusion requirements feature displays the elements or types of cards needed to fuse with the Stellar Charm card to create a more powerful card. This adds a layer of strategy to the game as the player must strategically choose which cards to fuse with the Stellar Charm card to create the most advantageous outcome.
Lore: The lore of the card provides a background story or description of the card, which can help the player understand the card's role in the game. This feature can also add an element of immersion and depth to the game, making it more engaging for the player. The game would be called "Constellation Clash" and it would be a two-player strategy battle card game. The objective of the game would be to collect and control the most constellations by the end of the game. Card Types:
Constellation Cards
These cards represent the 88 constellations and each one has its own unique abilities and strengths.
Zodiac Cards - These cards represent the 12 zodiac signs and can be used to enhance the abilities of constellation cards.
Star Cards - These cards represent individual stars and can be used to boost the power of constellation cards.
Element Cards - These cards represent the four elements (fire, water, air, and earth) and can be used to counter certain constellation cards.
Action Cards - These cards have various effects and can be used to interrupt or change the course of the game. Card Styles:
Basic Cards - These cards have a simple design and represent the less powerful constellations.
Advanced Cards - These cards have a more intricate design and represent the more powerful constellations.
Mythical Cards - These cards have a unique design and represent the rare and powerful constellations. Gameplay:
Set-Up - Each player starts with a deck of 20 constellation cards, 10 zodiac cards, 10 star cards, and 5 element cards. Each player also starts with 5 action cards in their hand. The remaining action cards are placed in a separate deck.
Turn Sequence - The game is played in turns. Each turn, a player can perform the following actions in any order:
Play one constellation card from their hand onto the field.
Play one zodiac or star card from their hand onto the field, and attach it to a constellation card already on the field.
Play one action card from their hand and resolve its effect.
Battle Phase - Once both players have finished their turns, a battle phase begins. The player who has the most stars attached to their constellation cards has the first attack. Each player takes turns attacking and defending until all battles have been resolved.
Battle Rules - During a battle, the attacking player chooses one of their constellation cards to attack with. The defending player can choose to block the attack with one of their constellation cards or take the full damage. If the attack is blocked, the defender's constellation card is discarded. If the attack is not blocked, the defender takes damage equal to the difference between the attacking constellation card's power and the defending constellation card's power.
Element Advantage - Certain constellation cards have an advantage over others based on their element. If a constellation card with a higher element attacks a constellation card with a lower element, the attacking card's power is increased by 50%.
Mythical Card Rule
If a player has a mythical card on the field, they can choose to activate its special ability once per turn during the battle phase.
End of Turn - After the battle phase, the player can choose to discard any cards from their hand and draw new ones, up to their hand limit of 5 cards.
End of Game - The game ends when one player has control of at least 10 constellations or when one player runs out of cards in their deck. The player with the most constellations under their control wins the game. The phases of the game would develop as players strategically play their cards, trying to gain control of the most powerful constellations and using their zodiac and star cards strategically to enhance their abilities. The game would also require players to carefully manage their resources and choose when to use their action cards for maximum impact. With the mythical cards adding an extra element of surprise, every game would be unique and challenging.
Zodiac Cards: These are the most powerful and rare cards in the game, representing the 12 zodiac signs. Each Zodiac Card has a unique ability and high attack and defense points.
Star Cards: These cards represent the stars within each constellation and are the backbone of any deck. They have a balanced mix of attack and defense points and can be used strategically to support other cards.
Mythology Cards: These cards are based on the ancient stories and myths associated with each constellation. They have powerful abilities that can turn the tide of battle, but are limited in number and should be used sparingly.
Elemental Cards: There are 4 elemental card types in the game - Fire, Water, Earth, and Air, each representing a different element from the universe. These cards have a rock-paper-scissors relationship with each other, with one element being strong against another and weak against the third. They can be used to counter opponent's cards and add an element of strategy to the game.
Celestial Cards: These cards represent celestial objects such as planets, comets, and galaxies. They have powerful abilities that can affect multiple cards at once, but are also limited in number and should be used strategically.
Constellation Cards: These cards represent the constellations themselves and have a unique ability that can only be activated when a player has a certain number of cards from the same constellation in their hand.
Support Cards: These cards do not have any attack or defense points, but instead, provide support to other cards in a player's hand. They can boost attack or defense points, provide additional abilities, or even revive defeated cards. Card Styles:
Standard Cards: These cards have a simple design with the constellation name and image on the front and the card type and stats on the back.
Foil Cards: These are rare and valuable versions of the standard cards, with a metallic sheen and enhanced artwork.
Holographic Cards: These cards have a holographic design that changes depending on the angle they are viewed from. They are highly sought after by collectors.
Legendary Cards: These are the most powerful and rare cards in the game, with unique artwork and abilities. They are highly coveted and can only be obtained through special events or by trading with other players.
Promo Cards: These limited edition cards are only available through special promotions, such as tournaments or special edition sets.
Prism Cards: These cards have a prism design that creates a rainbow effect when viewed under light. They are highly prized by players for their unique design.
Cosmic Cards: These cards have a cosmic design, with images of galaxies, stars, and other celestial objects. They are considered the most visually stunning cards in the game.
#Business model#play styles#card types#rules#objectives#card elements#stellar charm#battle strategy card game#TCG#Stellar Charm Cards
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"Know what your objective is. Anything that does not contribute to that objective is unnecessary; let those things go."
― Richelle E. Goodrich, Being Bold: Quotes, Poetry, & Motivations for Every Day of the Year
#richelle goodrich#richelle e goodrich#richelle e. goodrich#author#writer#quotes#books#life quotes#book quotes#daily quotes#goals#objectives#readers#Being Bold#Amazon Books#book lovers#bookworms#books and reading#daily reads#literature
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2025 to do list
(to be updated later obviously but I need to Remember some unfinished 2024 projects)
ART
Finish one (1) chapter of LLLC (please. I can do it. I have like 7 pages to color left. I must defeat the art block demons)
Cutesy shaped glasses with the blorbos
Be free of cringe drawing of Louis in my 14 years old anime boy crush outfit
Emilie doggo cover art
Practice digital painting
SEWING
Shorten second hand summer pants I was given (not urgent)
Replace ugly sparkly chain with ribbon or black thread on second hand vest I was given (can be done between two other project, should take 5min once I've decided on replacement) - It took way longer than 5min lol
Doll crop top for Rainbow High
Sweatshirt vest for doll Louis
Also basic print t-shirts for both => In progress
More cross stitch projects
Learn crochet ?
WRITING
Re-read the Kaeya almost die on dragonspine electric Boogaloo fic for orthography and have it edited for posting later
Also the Razor Ragnvindr last two parts ? Depends if beta reader is busy (love u babe)
Make progress on second eula/Kaeya fic
Make progress on new Ragbros longish fic (Need to review Sumeru lore and shit) - write down basic outline, figure out Plot
More French???
MINIS
Finish dollhouse. Paint porch, glue windows, glue and paint roof trim, prepare roof coverage (which glue?). Toilet door ? Make more furniture. And books.
Get started on Doll Emilie (3d sculpt then print)
Needle felt head eating bug from Lethal Company
Maybe needle felt Kiki from Acnh ? For another mini doll
Make progress on some kits (but the painting pieces is so looooong)
And the Versailles inspired room box!
GAME
Replay Stray (trying for full memories + achievements)
Play Portal
And cult of the Lamb
Genshin - finish at least Sumeru exploration and characters' quests for fic purpose. Try to get to Fontaine (looks fun)
OTHER
Start list of cool museums and places to show in September
Do stupid paperwork (voting stuff beginning of the year, september holiday stuff in may/june)
Look into getting laptop battery replaced ?
Get better a cooking. Objective : from shitty to vaguely acceptable
Print and bind more fics/books !!
Listen to more music - all of dad's cassette tapes. maybe find new CDs for the car. AC/DC or Springsteen vinyl if I can find it for a reasonable price ?
Clean up old clothes/books. I don't need them all. I know I don't.
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Trying to change up combat in D^D is always a good thing.
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Best word processing software and
Introduction of Libreoffice word processing writerदोस्तों, आज का हमारा topics वर्ड प्रोसेसिंग पर है और आज पढ़ेंगे और सीखेंगे कि वर्ड प्रोसेसिंग क्या है इसका इस्तेमाल कम्प्यूटर पर किस लिए किया जाता है और इसको हम कैसे कर सकते हैं Let,s startयह लिब्रेऑफिस का एक word processor एप्लीकेशन है इसमें हम बहुत से काम करते हैं यह Microsoft word ,Abi word, jarte word processor इत्यादि इन सब प्रोग्राम की तरह है राइटर आपको चिठ्ठी से लेकर एम्बेडेड इल्टेशन के साथ मुश्किल डाक्यूमेंट्स तक और ग्रंथ सूची के साथ कुछ भी बनाने का आदेश देते हैं ऑटो स्पेशल चेक और ऑटो पूर्ति वर्ड प्रोसेसिंग एप्लिकेशन को ओर सुविधा जनक बनाते हैं माइक्रोसॉफ्ट वर्ड प्रोसेसर के विपरित राइटर ज्यादातर वर्तनी श्रुटियो का पता लगाते हैं
Read more
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A Project I'm working on
I'm Animating Ravens Mission Briefing shard she gets from her first job for Arasaka, from my fic Impressions part 1 of the Blood in the Boardroom No relic au series
This is my progress so far lol I want to add the target dossier next but I'm waiting on something I can use for that lol
what's everyone's thoughts on this so far? I'm trying to keep it as true to the game
🚫 do not edit/reupload my animations without my permission🚫
[Pillowfort][Instagram][Tumblr][AO3][Nexus][Ko-Fi]
#wip#work in progress#animation#cyberpunk 2077#mission briefing#data#objectives#cp77#cyberpunk 2077 animation
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Here’s some positivity for Beyblade introjects!
Introjects, you help make your system and the plural community a better place! Our spaces simply would not be the same without you here. Beyblade introjects, you belong here and you have a special place in your system and in our community as a whole! So here’s to all the Beyblade introjects!
🔶 Shoutout to Beyblade introjects who have never owned the toy or watched/read the series that they are sourced from!
🌀 Shoutout to Beyblade introjects who identify as objectives, toytives, stimtives, or some other introject-specific label!
🟥 Shoutout to Beyblade introjects who formed due to a system member’s or their whole system’s collective hyperfixation or special interest!
🔶 Shoutout to Beyblade introjects who are sourced from the anime or manga rather than the toys themselves!
🌀 Shoutout to Beyblade introjects with exomemories involving fond, scary, invigorating, or traumatizing moments during beybattles!
🟥 Shoutout to Beyblade introjects who love to engage with their source’s fandom, and to those who stay away from it for their own comfort!
🔶 Shoutout to Beyblade introjects who connect strongly or identify with inertia, movement, momentum, whirling, and rapid rotation!
🌀 Shoutout to Beyblade introjects whose system has or wants a collection of Beyblade toys!
🟥 Shoutout to introjects of defense, attack, stamina, or balance Beyblades, and to those who are a mix or combination of these!
🔶 Shoutout to Beyblade introjects who love their source and find a lot of comfort in it!
Regardless of how you feel about your source, if you’re a Beyblade introject, please know that you are wonderful and special just the way you are! It’s okay to love your source and want to engage with it, to feel neutral or indifferent about it, or to want to avoid it for your own comfort! There’s no wrong way to be an introject, and your feelings, desires, and experiences are valid and worth expressing. We hope that you can find lots of hope, joy, and self acceptance in your future! Thanks for reading, and have a fantastic day!
#plurality#pluralgang#multiplicity#actuallyplural#system positivity#plural positivity#plural pride#system pride#introjects#Beyblade#fictives#objectives
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As always, once I start focusing my thoughts on a specific creative challenge, at some point something somewhere inside my brain starts connecting the dots and expanding the canvas.
I have no idea how that works, it just does. 🤔
Anyway, I've been at this for the last coupla weeks, considering how a particular stage production should manifest itself. How it should look, feel, and sound to an audience. And a few days ago I managed to set some objectives and strategies to the endeavor: the kind of experience being crafted... and some specific tools that could be used to craft the experience. An essential first step.
Over the weekend, I had the pleasure of attending the album release party for a local band. It was profoundly energized from start to finish, a show fit for even larger concert venues with its huge production value both in visuals and sound. I paid attention to my experience, how I responded to each song performance in the moment... and I paid attention to how the audience, packed wall to wall, front to back, responded. Which is basically me observing what excels, how performances land, the energy dynamic of the audience across the entire show, what the different experiences between the song performances are... and why.
The concert definitely gave me a heightened appreciation for production value and the impact it has on audience experience.
So then a coupla days go by and I'm hanging out with a friend who's a musician. They're sharing some music with me that's absolutely captured their reverence. So we listen to the songs and I realize some things.
The first is that some songs work better than others in concert. Because "in concert" is a wild sonic environment. It's not an environment made for appreciating subtleties and details. It's a crafted experience. And within that experience, certain things are possible and certain things are not.
I listened to one song that was simple in its production that would definitely land in a concert environment (which caused and still causes me to remember another such song that failed in that environment but I know why it failed). I listened to another, quite different song with spoken vocal loops and complex rhythms that would also fully land in a concert environment. And we did talk about the kinds of songs that wouldn't work as well and why. Among which are songs that are dense in language that doesn't get processed in real time when competing with complex music arrangements and just the energy of the room.
In a live environment, each word of a song can land and land hard... as opposed to other songs where the music might not be memorable and most of the words can sort of mentally slip by without leaving evidence of having been heard.
Or even written.
We kept listening because suddenly I was learning a lot. Having an insight-fest. As in traditionally what's crafted for record is performed for a live audience. The best recordings, of course. The most popular. Which makes sense in a prior world with older technology and different assumptions.
But how about this?
Certain creative endeavors are best experienced as recordings
Certain creative endeavors are best experienced live, and
Certain creative endeavors can exist at their best in both circumstances either as is or in some variation.
Meaning...
Release some efforts for recording only. Release some efforts for live experiences only. And release some efforts for both.
And then a fully formed experience came to me.
Why?
I'm guessing because of the critical mass developing during this moment of insight upon insight. So now I have an idea for the stage production I've been considering the last coupla weeks. Doesn't have to be the beginning of the show... but it can be.
The idea is based on one of the songs in the stage production that references the city of Paris. Which made me think of traveling. Which made me think of family vacations. Which made me think—because I'm of a certain age—of family vacation slide shows of old. Or family vacations as captured on 8mm film and shown in the living room with a projector.
And so on.
Later, I was talking to the composer of the stage show, pitching them my idea on how that piece of the show could work. And then they had an idea of how they thought what I described could be performed another way, each idea leaning into a different objective for the audience experience. Which is great. Because they're trying to craft an audience experience. And where the song lands in the overall performance and what the demands of that moment are...
Will determine the how of how the song should be presented.
Anyway... it was a helluva morning.
The kind I love most.
😁
#creative#creativity#creative process#creative strategy#black box#creative challenge#focus#critical thinking#diffuse thinking#audience experience#objectives#strategies#performance#production value#audience response#show dynamic#inspiration
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My strengths and ambitions
Generic skills and forces:
Research, "Creative" Writing & Analysis (atlases, encyclopedias, reference works...)
Multimedia Collaging and Video Compositing
Analog Media and Digital Data Preservation
Composing tracker music
Technical documentation
(explorable?) multimedia explainers
History (& alternate history)
Information technologies
Historical hardware & software
Sidestream software & "operating" systems
Linguistics?
Casual spirituality topics?
TTRPG crawl campaign setting & systemic designs...
Toybox tools and manifestation games...
Causal collectible card games and expansive board game mods...
Demoscene and game modding...
Vector / Retro Aliased Raster illustrations
Animations & interactive (A?)SVG cartoons
Free, Libre and Open Source movement (open culture, open hardware and open software, et cetera.)
Computer builds and overall customization (especially the looks but also functionality, both virtual and physically informed)
Sensible, caring and detail-oriented.
Specific skills (existing and upcoming) and emphasis points for my career
Page pixel dolls, banner blinkies, panels & other animated GIF graphics...
Printables (blanks, worksheet, guestbooks, greeting cards...)
Stickers & clipart
Stationery (especially legacy/obsoleted types)
Desktop organizers with bundled theme packs (even cursors, icons, sounds, widgets and almost everything else under the sun?)
Monero+Liquid online shop
ClipStudioPaint (upcoming...)
WordPerfect from Corel (upcoming...)
OpenMPT + MilkyTracker (tracker music)
ReNoise (upcoming...)
LibreOffice
GIMP with G'MIC
Krita with G'MIC
GrafX2 (upcoming...)
Kate & KDevelop
Version control with Git (GitHub, GitLab, GitTea...)
Homebrew responsive yet retro stylized HTML5/CSS3 static sites/blogs with Neocities + Hexo (and Jekyll?)
XML+XSL
SQL?
Vim & Emacs
Linux + BSD commands with both Bash and Fish shells
KDE Plasma
Linux/BSD/POSIX certifications?
Common Lisp & Nim (with C bindings?)
WDC & KKIT
SLADE & GZDOOM
Godot + Qodot
Hammer++
Entrepreneurship / autonomous work?
Dreams and projects:
Video rental-store full-stack ticket database
Fiction atlases and themed pointcrawl semi-historical adventures...
Cozy game levels for raycasters and doom-clones
Cozy social spaces in Qodot & Hammer++
Cartoon pitches & short animated explainers
Toybox sets and modular building easy assemblers...
TTRPG campaign setting and supplementary rulesets...
Stylized yesterweb responsive pages
Analog media production (music video and data Digipaks)
SVG stickers, PDF printables and OGG content...
Fully custom developer desktop environment themes & scripted auto-riced workflows
Tutorials, listicles and other long-form content threads...
Raw art files and game-ready asset / clipart bundles
Manifestation / affirmation Tarot-sized card deques
Alternate technological implementations...
Dumbphone / "feature phone", two-way pagers and other dumb specialized devices... designing.
Constructed language(s) with nuanced dialects and poetic audio recordings...
Library economy in diecast car miniature worlds for sci-fi films
My very own guidebooks and curations
Lofi illustrations, podcast covers and album digipaks with feelies...
I hope that does sum up my professional + hobby goals well enough.
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Listed below are the Objectives of the Trap Team chapter, Chompy Mountain:
Gather Mabu Workers
Unlock Chompy Mountain Entrance
Find and Defeat the Chompy Mage
#Lists#Objectives#Skylanders#Skylanders Trap Team#Skylanders SuperChargers Racing#Trap Team Chapters#Trap Team Levels#Chapters#Levels#Worlds#Race Tracks#Mountain Islands#Skylands#Chompy Mountain
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