#OpenRCT2
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Kaito's Game of the Day: Roller Coaster Tycoon 2
Technically, this is OpenRCT2, but close enough lol
#kaitowotd#kaito#kaito vocaloid#fumo fumo#fumo#fumoposting#vocaloid#word of the day#roller coaster tycoon#rct2#openrct2
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I've been doing a slow playthrough of Rollercoaster 2 (and starting 1 just yesterday) through OpenRCT2. It's been very fun playing through a childhood game that I wasn't able to play for decades.
Whispering Cliffs, the first park, was something that always stuck out in my mind when I would play RCT1. There's something about it being a big cliffside that left an impact on me when I was younger, and made me have an appreciation for places like that. And adult-me realized how difficult the map wound up being with so little room, lol.
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if Hersheypark doesn't get a Twizzler-themed Raptor by the end of the decade I will [wager deleted for being fucking gross]
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twitch_live
Live now on twitch Playing Roller Coaster Tycoon 2 on OpenRCT2!! Come join us in the fun! :D
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OpenRCT2: Dynamite Dunes
Say, I'm pretty- GOOD LORD WHAT THE HELL IS THAT
I won't claim to be good at this game, but I am getting better :3
And the section up the hill is pretty fabulous
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What have I been up to? (1/2)
I was posting gamedev updates here daily and then I stopped 😅 so here's a catch-up:
A month ago I actually reached an important milestone in my Essence game in terms of having implemented most of the essential features I was planning, and the game was kind of fun . . . but not as fun as it could be. So I decided I needed to take a step back and figure out what direction it needs to go before I continue coding. I don't want to waste time implementing features if I'm going in the wrong direction.
So I took a step back from the game to research by playing Minicraft (not a typo) and OpenRCT2, which have influenced me, plus watching YouTube videos of other similar games to figure out what makes them fun.
I also had a conversation with a friend of mine who released a mobile game a couple years ago named Blocky Arena which also involves combat & commanding NPCs—though not terraforming—which has also been useful for me to learn from.
By studying other games and talking to my friend, I realized that while my game has a fun leveling-up mechanic, leveling up is pretty boring when that's it—leveling up alone is how you get a game like Cookie Clicker (which I am not a fan of). Most games also feature trade-offs that make you think strategically. Now, fortunately a bit of the work I already had ahead was in line with this, I just still need to implement it.
But one of the biggest conclusions I came to in that category was that I'd left out an important feature in my design of Essence. For context, more than any other game, Essence imitates the gameplay of an old game named Bolo:

Bolo is a game I played a ton as a kid, which combines combat and terraforming. It involves army tanks on a battlefield where you can modify the map—you have to build a fort and expand it. When I first came up with the plan for Essence I wanted it to be like this, except with pets.
Of course, I figured I'd change the theme from army tanks to the classic "guy with a sword," but in the process I removed the fact that in Bolo attacks also terraform, since my game doesn't involve bullets and mines. But this was key to making Bolo interesting: currently in Essence, terraforming and combat have little interaction with each other, kind of unrelated features stuck together a single game. But there's nothing about the theme of the game (not being army tanks) that prevents it. It actually would make a lot of sense for creatures' abilities (say, grass powers, fire powers, destruction, etc) to have both terraforming and combat effects—it just didn't occur to me before.
Side-effects like that are an example of the tradeoffs/strategy that makes a game fun. So I'm currently working on planning a roadmap with tweaks like that.
I've also been spending a lot of time just playing Minicraft and OpenRCT2.
#OpenRCT2#Roller Coaster Tycoon#Minicraft#Bolo#gamedev#indiedev#game development#indie games#updates#essence game
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A custom scenario I built that is difficult on the eyes, named Monstrosity Park. Probably understandable why. Send me your custom scenarios so I can play them on Twitch! @child0light
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highlights from our open rct2 server
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Sometimes placing scenery pieces is finicky, but here's the start of the gravecest-themed park! The green and pink really pop.
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Well guess who got the gay into OpenRCT2? :)
not pictured: the Iceman bobsled coaster I made :< And I did it all on stream here: https://www.twitch.tv/atn_antronach
#rollercoaster tycoon#OpenRCT2#lgbtqia+#pride flags#ad#self promotion#I can pimp myself out on tumblr#I think#also no one noticed the tower of pimps but it's on the main menu too for a hot second
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What would be a better name for this? Pride Tower or Rainbow Tower?
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youtube
Holy cow! Roller Coaster Tycoon is getting a movie!
#youtube#rollercoaster#fanfic#movie#trailer#openrct2#theme park#disney world#six flags#universal studios#video games#oblivion#amusement park#amusement rides
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10-inversion gerstlauer infinity coaster, named for one of the sickest concept cars ever built. and also the greek god of time, I guess.
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i think i had fun playing openRCT2 tonight I love making failcoasters
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okay so im playing rollercoaster tycoon and i see something on the terrain
I ZOOM IN AND IT'S A GUEST??? HOW DID THEY WANDER SO FAR??
THE NEAREST PATHS ARE SO FAR AWAY.
I imagine him scratching his head and thinking "Huh I swear the theme park was just behind me..."
HE HAS A MAP. AND HE'S STILL LOST??? i dont even feel sorry for him at this point... i think im just gonna keep him there >:-)
awh man he found his way out.... but what if i picked him up and placed him back...........
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