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#Persona 4 gave Adachi a persona
almoststedytimetravel · 4 months
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It's honestly so fucking funny how dead Trinity Soul is. Almost every single piece of Persona media released since has been dedicated to making that poor twink noncannonical.
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h0ney-bunchez · 5 months
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i like to imagine this is how adachi's first assignment in inaba went
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iskender-x · 7 months
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favourite creation
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daily-hanamura · 9 months
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ladsofsorrow24 · 17 days
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We're already partners in this crime called "love" (x)
commission link -> (x)
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luuxxart · 1 year
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redrew my first Uncle Adachi AU bc like, there’s a couple things that’ve changed and also I wanted to draw Miyu <3
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m0e-ru · 1 year
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P4G Anime Adachi’s car - Lexus/Altezza IS200
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P4 Dojima’s car - Land Rover (idk the exact model really it's a standard japanese right hand drive with a left side tailgate tire apparently)
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P4G Anime Marie's guitar - G&L Telecaster Blueburst
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P4 Visualive Attendant's shoes - Bapesta Nigo era Orange-Black Halloween limited edition 👍
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spacepatrolhana · 1 year
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But she only exists in the dark of my room
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aegagrusscholarship · 2 years
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this was SUPPOSED to look like the hunger arcana card design but then it kinda didn’t
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yushandholder · 2 years
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Sorry for disappearing, but here's art! I will try to post more on here, but this month you might get only this anyways
So here's a bit of an AU I put together, it's just p4 but 10+ later so nothing special but I like those designs so
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(if any of the notes aren't clear tell me!)
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pausescreen · 1 year
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got laptop to work so im starting off strong but cringe
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adachimoe · 1 year
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Random tidbits from Hashino's interview in the Persona Club P4 book
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At the back of the Persona Club P4 fanbook, there's a 6 page interview with Katsura Hashino about the making of Persona 4. This interview is spoilerific and you have to cut the pages of the book to even read it lol. I have 0 desire to translate the entire thing (I don't trust myself with that, ngl), but here are some fun highlights from it related to Adachi. This interview/book was published in 2009, so before the anime aired, before Golden, before Arena, etc.
The identity of the true culprit - who filled Adachi's role before Adachi?
While developing the story, it originally had Izanami (Hashino very specifically mentions Izanami was planned since the start) and Namatame, and one of the themes was "how the characters get info". From what Hashino says, Namatame's role during this earlier stage in development sounds very similar to what we got in-game. Back then, he was considered the true culprit and he was well-meaning, but he lacked some pretty critical info. After Namatame, there would be the feeling that there was still someone out there, but that someone was Izanami, not Adachi.
The staff felt the plot was lacking, so they wanted to add in a stepping stone between Namatame and Izanami as an extra plot twist - a true, true culprit. And the first character who they considered for the role of the true culprit was................... not Adachi.
The very first candidate for the true culprit was Yukiko. Yup. This came from a half-serious, half-joking convo between Hashino and Soejima. Their reasoning for picking Yukiko was because in the Kindaichi Case Files, whenever there's a murder in the sticks, it's always the lady who runs the ryokan who's the culprit.
The next person who they considered was.......... Yosuke. They thought that because of how his character was shown as a decision maker with a good head on his shoulders, maybe he'd have a relatable reason for devising everything? They talked about making him a villain who would still be adored by players regardless. But Hashino was against the idea of having one of friend group as the culprit.
Ultimately, the reason why neither Yukiko nor Yosuke became the culprit was because their motives for murder would be too personal. Hashino thought that if it's murder driven by personal motive, then players won't be as invested. A personal motive would be too much like the "Tuesday Mystery Theater", a Japanese mystery TV show that was - from my understanding - character driven drama.
Hashino went back to the theme of "how the characters get info". At the time, there existed a person in the plot who's function in the game was to give the main cast information from the police's side. This character just so happened to give you info, and seemingly consequence free on their part - after all, what you did with the info after had nothing to do with them. They were careless. And Hashino followed this train of thought, thinking that kind of carelessness went well with antagonism.
Originally, Adachi was the aforementioned character. He was not the culprit, and he gave the characters info about the police's investigation. Following Hashino's train of thought, then the person who was giving away information would become this new culprit between Namatame and Izanami.
But there was an issue - if he was giving the main cast info about the investigation, then he would stand out among the adult cast, and him standing out might spoil that he's the true culprit. Thus, Hashino changed directions during development and started to create Adachi's character.
(See bottom of this post for a footnote about Adachi's old character design and some ramblings about his old role.)
The Thousand Curses and the Myriad Truths
Per Hashino, Persona 4 is about media literacy (no seriously it says media literacy in katakana wasei-eigo even). Izanami's Thousand Curses represents the lies of the media that humans believe in. The protagonist's Myriad Truths represents how, in this sea of misinformation and lies, you can only trust and believe in the words of those who are close to you.
(I suppose now is a good time to mention that the Japanese name for Myriad Truths is "Tens of Thousands of [Mantras / True Words]". A mantra is a phrase/word you repeat over and over, so it seems the Myriad Truths is a visualization of the protagonist unleashing all of the truths from his social links and bonds. All 10,000+ of them.)
Adachi's Given Name
Adachi's given name was not always Tohru. At first, it was Tamotsu, which is written 保. Hashino changed it to Tohru because the character for Tamotsu 保 could also be read Yasu when used as a name, and at the time, the staff was trying not to spoil who the culprit was.
Why would Tamotsu / Yasu spoil the game, though? Because "Yasu did it!" is an old ancient ur-spoiler meme thing from the 1983 adventure game the Portopia Serial Murders. Think of like... "soylent green is people", "Darth Vader is Luke's father", "Sephiroth kills Aerith", etc. Not only that, but the main character of Portopia is a detective, and Yasu is your buddy cop sidekick.
Hashino was already aware of the Yasu comparisons because one of the staff who read the script reacted by going, "So Yasu did it, huh?" But Hashino thought that Portopia was so damn old that gamers wouldn't know about it. Only turbo nerds working at Atlus know Portopia, right?
Wrong lmao turns out a shit ton of people knew about the Portopia spoiler. After character art of Adachi was released in a magazine promo for Persona 4, people reacted with, "Yasu did it", so Hashino very quickly changed Adachi's given name.
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They had already recorded the audio for the game at this point, which included a line of Adachi saying, "I'm Tamotsu Adachi" when he introduces himself. Hashino had the audio team cut out him saying "Tamotsu", and this is why Adachi says, "I'm Adachi" and not "I'm Tohru Adachi" in April.
I'm sure there's an alternate universe where his name stayed Tamotsu and in that universe I am instead blogging about how you can read it as "Yasu" while explaining the Portopia Serial Murders. :')
Footnote Commentary
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If you're familiar with the Persona 4 Design Works, Adachi's page mentions that originally during development, he wasn't the culprit but rather a misdirect. After his role in the story was revised to be the true culprit, Adachi's design was also revamped to be the design we know of today. But this red haired design was his original design back when he was apparently just a leaky faucet. I suppose since we know his name used to be Tamotsu, we can call this version of him "Tamotsu" lol.
Hashino doesn't really go into what he meant by "create Adachi's character", but I'm assuming since the Adachi character already existed in the plot, he meant like... "re-create" the character to fit this new role as the true culprit with this consideration about how he'd come off in the plot.
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Hearing that the character originally gave you legit info about the police investigation is interesting, cause in the Design Works, opposite this page of Adachi's old design, Soejima also mentions that Adachi was originally a red herring. I can see how those go hand in hand - a guy feeding you accurate info? How would that not be suspicious?
I also get the impression that Hashino is indirectly saying that the Adachi we got in-game also feeds you bullshit, as to make him seem *less* suspicious, if him giving you legit info would make him more suspicious. Which, well, considering the first thing he says is, "Yukiko did it!" ...Hmm yeah okay lol.
I was pretty amused to see that Yukiko and Yosuke were names being tossed around to be the true culprit. Wild to see that the ancient internet rumors are actually true. Notably, Dojima is still not true. Very funny to read that the real origin was some partially nonsense convo between Soejima and Hashino where they're like, "Hey, so, about the Kindaichi Case Files."
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The real moral of the story here is that Adachi is truly no one's first choice. Even his role as the true culprit was originally just a confused Namatame.
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oakdll · 4 months
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i finished persona 4 golden !!!
MAJOR SPOILERS FOR PERSONA 4 GOLDEN AHEAD
It’s lowkey insane that they made the final villain a gas station employee, but it was super cool. I really love the story, almost as much as P5R, although the gameplay was definitely worse for me.
Obviously there are differences because of the release dates, but there were a lot of quality of life issues and inconsistencies. The last 5 dungeons or so felt comically easy, none of them took me more than 2 hours, especially with Marie and Izanami’s dungeons which took me less than an hour each, even with exploring every floor to the max.
The lack of Safe Rooms really hurts the level design here. You basically have to do every palace in one session (at least I did because I don’t like Goho-M’s). Being able to have save points before different sections in each P5 Palace was a stroke of genius, and returning to P4 where every floor is basically identical is just boring. I like how each floor is randomly generated, but it also really takes away from the individuality of each dungeon. Pretty much every dungeon has the same random layout, the only differences are the visuals and occasional conditions like with Adachi not allowing you to fight shadows in one of his floors. Compared to P5, the lack of puzzles and insight into the characters really hurts. In P5, the design of each palace gave you insight into its rulers psyche. In P4, you really only get the occasional confrontation with the character and some dialogue at the start of each floor.
There were also WAY too many chances to mess up your ending. There isn’t anything really wrong with having a lot of endings, but having so many points where you can accidentally get a bad ending because you picked an option that wasn’t obviously wrong was ridiculous. I had heard there were a lot of chances to get a bad ending if you aren’t careful, so I used a spoiler free guide. Having to pick like 7 of the right answers in a row to get a good ending is insane.
If I wasn’t spoiled on Adachi before playing, I never would have guessed it. That is good for the story, but having to deduce it yourself is a bit too much to ask of the player. I think P5 did good with prompting you to save your game before game changing events happen. A mix of that and confirming with the player when they are going off-course from the true ending makes the game relatively simple to play through with no guide. with P4, you basically have to look up a guide for the true ending. Having to say “no” when prompted to leave Inaba to get the true ending is insane, if I didn’t know beforehand I would have messed up my entire playthrough. It makes no sense unless you know the story beforehand, especially when no other Persona game asks you to do something like that.
The game is also shockingly bigoted, which goes entirely against the themes of the Persona series and the game itself. Ironically, in a game about pursuing the truth, the made Naoto deny his truth of being trans. They wrote such good queer characters and then came to entirely the wrong conclusion and ruined it all. I still think if you can look past the homophobia and transphobia, the game has phenomenal writing, but it gets really uncomfortable at times.
The nostalgic feeling Inaba gives off and the PS2 graphics really help the vibe of this game. It feels so much warmer than P5, and I am ALWAYS a sucker for a murder mystery. The fog is such a good visual element to the game, and I have a strange obsession with electrical poles, so having those be a frequent set piece is awesome.
The characters are so wonderful, I really wish I had more time to max out all of the social links here, but I think I would have had to skip out on helping Nanako with her homework and I would never do that to her. Nanako and Kanji are both some of my all time favorite Persona characters, they are both so sweet and I would do anything for them. Marie is also one of my favorites, I have no idea why anybody could hate her. Yukiko is amazing, Chie is a lot of fun, and Yosuke is hilarious. Teddie is a freak but I love him but I HATE his blue eyes, Rise is super nice, and Naoto is so cool. The Investigation Team is debatably better than the Phantom Thieves as a main cast, but they are so close for me. The main characters are all just great.
As for social links, I think P5 still has it beat here. The social link cast in P4 is still good, but there aren’t any benefits like in P5 and some of the characters here I REALLY don’t like. Sayoko is an outright pedophile. With Kawakami at least if you don’t choose to romance her in-game she isn’t as much of a creep, while Sayoko actively sexually harasses a high schooler. I also did not like Eri, I didn’t get to spend much time with her but she really could have treated her kid better. I know she’s struggling but she would lash out leave her kid at daycare because he was having more fun there than at home. Naoki was cool, I barely got to spend any time with him but from what I did see he was nice and seeing the grieving process of one of Adachi’s victims was super interesting. For the club social links, I chose Kou and Ayane. Kou was great, one of my favorites but I ended up prioritizing party members and couldn’t max him out. Ayane was nice, I like her arc but her voice acting really ruined a lot of the social link for me. Ai was also nice, but I couldn’t spend too much time with her and I didn’t like her romance subplot. I actually liked Shu a surprising amount, he was one of the few I maxed out because I had extra time in the evenings and I really liked how his arc ended. Hisano was one I really missed out on, I only got to rank 3 with her and from what I saw she was one of the most interesting in the game. Dojima is one of the best social links in all of Persona. He is very similar to Sojiro, but he’s a lot darker. There’s a lot more drama with him than with Sojiro, both of them are amazing, and Dojima’s relationship with Nanako is so sweet. Nanako as well might be my favorite Persona character. She is the sweetest thing ever, and I would do anything for her. Marie’s social link was also great, but I really didn’t like Margaret’s. I don’t like any Persona social link that requires you to go on quests. I didn’t like the Strength confidant in P5, and I don’t like Margaret or the Fox in P4. The fox is better by default because he’s a fox, but neither are super interesting to me.
The music is phenomenal because it’s a Persona game, but the P4 OST might be my single favorite Persona soundtrack. Pursuing My True Self, Signs of Love, Heartbeat Heartbreak, Heaven, Alone, Your Affection, Like a Dream Come True, Youthful Lunch, Reach Out to the Truth, Time to Make History, and Omen are some of my favorites. The only Persona game soundtrack to compare with P4 is P5, Whims of Fate, Beneath the Mask, Alleycat, Our Light, When Mother Was There, Price, and Butterfly Kiss are also up there. P4 is more nostalgic for me, so I think it might take the edge for me.
The story of P4 is also much more complex and interesting than P5. If it weren’t for Maruki’s palace being so good, I would say that P4 definitively has the better story. Adachi being the antagonist was such a phenomenal twist, and I loved him so much up to that point that it hurt even more. His social link is a phenomenal addition, I can’t imagine the game without it. Having so many endings is partially a result of flawed game design, but also the depth in the story. It really feels like an investigation team solving a mystery. Pushing further and further towards the truth throughout every suspect, from Kubo to Namatame to Adachi, and even Izanami if that counts, the game really accomplishes its goal. I haven’t done the accomplice ending, but I might do another playthrough to get it after I finish P3R.
P4G is a really great game, I think it’s a bit more flawed than P5R, but it’s still phenomenal and it’s not like P5 has no flaws either. P4 really excels with the story and I think the primary issues with it are just a byproduct of being over 10 years old at this point.
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jaredxenoengage · 4 months
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I heard a take on Shido being better than Adachi. And I need to absolutely say this flat out: I’m not buying it. You’re going to need a major role check before you can give me a Persona take like that.
And I actually like Shido as an antagonist more than most people do. Don’t get me wrong, without many of the spin offs expanding on Adachi as a character, I would have agreed.
But as someone who watched the Persona 4 The Golden Animation and know his story in P4AU, I’m sorry, but again. I actually really like @bigklingy’s takes: be it with Fire Emblem Engage and Rex from Xenoblade 2. But there are some opinions I need to but my foot down on, and this is one of them. Unless he has a VERY, very good reasoning behind his logic (which I doubt he does) I can’t bring myself to agree with his take.
This may be my Persona 4 biases talking, and I tend to value the under appreciated games and anime more. That and I loved Johnny Yong Bosch’s role as Adachi. And as much as I know Bigklingy and many other Persona fans may disagree with this: I prefer Adachi over Maruki (Maruki is my second favorite Persona antagonists).
And one last important take on the Persona series as a whole, Antagonists as a whole is something I don’t think Persona is good at. To me, Persona is at its best because it focuses on humanity overcoming its weaknesses. To me, that is the purpose that Nyx, Erebus, Persona 4’s shadow boss fights (Adachi included) and many others are best known for. The Gods we fight in Persona are only “gods” because we humans gave power to them (albeit unconsciously).
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scaneverything · 4 months
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⋆。˚☆˖ Picktam! Persona 4 The Golden: Boys Packaging (ft. Tohru Adachi) ˖☆˚。⋆
[ BONUS EDIT >> Cutout + transparent ]
Rubber strap illustration cut out from the second scan in this post.
Each side of the box was scanned at 1200 dpi with the intent to cut out all 6 characters but I gave up halfway due to how tedious editing was. I'm an Adachi girl (and he was on the same side as my boy Teddie) so of course he ended up being one of lucky few to get cut out. :)
If anyone gets bored enough to do finish the other 3 boys (Yu, Yosuke, and Kanji) please consider tagging me - I'd really love to see!
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princedetectives · 1 year
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nanako is one of the most well written characters in persona 4
⚠️ major spoilers for p4 up to its 7th dungeon in here (yes im talking to you kaylingo)
ive been thinking about nanako a lot over the past few days and, man, i feel like she doesn't get enough appreciation. she rivals akechi as my favorite persona character ever because of how precious she is, yes, but also because her writing is so perfect.
because, let's be honest, a lot of parts of this game aged poorly, especially in a modern lens. i could make a list. i have made a list actually which i give to my friends who start p4 to warn them (hi kaylingo!). you know, like the bathhouse scenes, the poor representation, the countless times the female characters are treated weirdly. the fat girl who only exists for fatphobic jokes. i could go on. nanako is not included in this.
in fact, nanako is one of the most compassionately written characters i've seen. she is just as important to the whole investigation team as she is to yu. she is never treated as a hassle to watch over. she's actively included in things they do. everyone is gentle with her (her very first social link where yosuke finds out her mom is dead and so softly apologizes, the little things like that). everyone loves nanako. that's so important, both for her and the story as a whole.
the justice arcana
nanako being the justice arcana is pretty baffling at first. the wiki says it's thanks to her deep care about right and wrong, but to me that's not as satisfying as:
nanako reflects everyone's sense of justice
this is clearest during Heaven: nanako's death is the reason the investigation team turns murderous, desperate to avenge her. nanako ends up in danger thanks to nametame's skewed messiah complex. nanako being in danger gives dojima the energy to launch a desperate attempt to finally catch the culprit and save her, wrecking and getting terribly injured in the process. importantly, nanako being in danger is what gets adachi panicked enough to slip up and reveal himself as the killer, thus allowing justice to finally catch up to him.
seeing her like this makes every character's actions much more fascinating. she doesn't deserve anything happening to her in the slightest. it's unfair and unjust. everyone knows this. what we see during Heaven is each character's attempts to save her, even nametame.
Heaven is my favorite dungeon in the game. in my book it even beats every palace in persona 5. everyone's love of nanako is stronger than ever in the most painful way. there's so much raw emotion and it's so well written the entire way through.
a few characters specifically stick out to me, like naoto, who chides themself for not figuring out nanako could be in danger sooner and being the person to initially suggest turning murderous against nametame.
teddie, who's so distraught over the injustice of nanako's death and his inability to keep the promise that gave him a place in the world that he loses all will to live. he can only live in the human world with her around, and she only comes back to consciousness upon hearing his voice.
and adachi, who, in an episode of the golden anime, is seen muttering to himself alone in the hospital pushing the blame of everything onto yu (episode 6, i told you, yu. the anime is usually really dinky but that episode is genuinely a masterpiece somehow.), which further proves his warped perception of justice. because he cares about her too. the anime proves that to him, yu took his place in the dojima family, and he's extremely bitter about it.
in conclusion
nanako's role as the collective little sister is so important. she helps everyone throughout their social links and brings out the sides of people that wouldn't be seen otherwise. before Heaven, each dungeon was fairly impersonal, saving people they hadn't met before, which drastically changes with her kidnapping.
nanako gives everyone the strength to solve the case. she's the light that guides them to the clues they've been looking for throughout the past 8 months. nanako is the justice arcana because, without her, the case goes unsolved, and it's all thanks to the love everyone has for her. she's the best depiction of anything like this i've ever seen.
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